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United Kingdom31255 Posts
On July 27 2014 02:40 Pwere wrote:Show nested quote +On July 26 2014 21:19 Drazerk wrote:On July 26 2014 17:04 litlnoobs wrote:On July 25 2014 21:03 Drazerk wrote:On July 25 2014 21:00 figq wrote: I watched Kripp with his F2P account struggle for hours on the Heroic Maexxna. With constant deck refinement, armed with his cunning intelligence, and all the amazing experience he has gained in HS, he was definitely challenged (and tired in the end).
No, a player with one week of HS can't beat it. A player with a lot of experience and understanding of the game can beat it using F2P deck for some hours of trial and error. That's how it is, and that sounds difficult enough. So we have to make ourselves marginally weaker for it to be difficult? Heroics shouldn't be content for new players they should be content for people who have played for 8+ months and have every card so Blizzard can design bosses that are truly difficult. You mean blizzard should design bosses for people who have paid $texas for the game? I guess that makes sense. Let's be more honest then and not call it "heroic", but "Pay to Win" difficulty. I have never spent a single $ on this game and I have every card bar some trash legendaries I don't care about. Grinding cards in this game is not difficult. Just abuse rank 20 if you really struggle at arena and you should have most cards after a few months even if you never step a foot in arena like me. Enjoy your <1$/h salary doing that. Let's face it, if you don't enjoy arena, there is no cheap way to get good cards. Grinding hundred of hours is not a solution for sane people. Anyway, there's no way to make a fulfilling single player experience in a card game unless you program some decent AI, a thing Blizzard has never done in the past.
Arena is actually less efficient if you don't consistently go above 4 wins IIRC but its been a while since I've needed gold. Plus Hearthstone is a light game I've done matches while playing other games and watching tv before its not exactly that difficult to juggle.
But yeah hearthstone needs better AI
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On July 26 2014 17:04 litlnoobs wrote:Show nested quote +On July 25 2014 21:03 Drazerk wrote:On July 25 2014 21:00 figq wrote: I watched Kripp with his F2P account struggle for hours on the Heroic Maexxna. With constant deck refinement, armed with his cunning intelligence, and all the amazing experience he has gained in HS, he was definitely challenged (and tired in the end).
No, a player with one week of HS can't beat it. A player with a lot of experience and understanding of the game can beat it using F2P deck for some hours of trial and error. That's how it is, and that sounds difficult enough. So we have to make ourselves marginally weaker for it to be difficult? Heroics shouldn't be content for new players they should be content for people who have played for 8+ months and have every card so Blizzard can design bosses that are truly difficult. You mean blizzard should design bosses for people who have paid $texas for the game? I guess that makes sense. Let's be more honest then and not call it "heroic", but "Pay to Win" difficulty.
Having cards doesn't make it pay to win...I've been playing since September or October or something and have most of the set. There are only maybe 3 cards total that I don't have that I could imagine having used...
It seems that "pay to win" claims or mostly just "whine because I'm jealous or suck" attacks and shouldn't be occurring. Most people who post on this sight can keep up with an Arena a day pace using quests and in 6 months doing just that nets you 180 packs and massive dust...not counting any other playing that you do. That's going to be a pretty sizeable collection of 9 legendaries opened from packs alone..etc.
But yes...if you are going to make a HC mode there should be better rewards and a more evenly difficult challenge. The way normal is they should just give people the cards and have not wasted the time designing the wing. Hopefully the upcoming wings will be better, but this is a big disappointment.
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Options are a tad black and white imho. I wouldn't say it is where it needs to be, but it wasn't "way too easy" either. It did require a few tries. For Maexxna I even had to scramble a frost mage deck (no ice blocks/doomsayers).
The downside this week was that Faerlina was a joke, and Anub was kind of easy too. Three heroics equal to, or a bit more difficult than Maexxna had been wonderful.
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United States23455 Posts
Willing to bet that the Heroic versions of the bosses will increase in difficulty as we go
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The normal mode was to easy. The Heroic mode should be just a little bit harder.
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Like most of the posters in this thread, I enjoyed the bosses a lot, but would like more of a challenge, and some rewards for defeating them on heroic.
However, it is worth bearing in mind that we are a tiny minority of the player base. The average TL-poster can comfortably profit from the arena, make legendary whenever they can face the grind, and clear a wing of Naxx content in 1-2 hours without breaking a sweat. I think that's quite far from the average player. I wonder if Blizzard will release statistics sometime?
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After some hard hours, i beated Maexxna and Faerlina. But Anub is giving me headaches, since i don't have an Alex. Still don't know how to handle this guy.
It was a great help to see Massan play, and after i got a perfect starting hand for Faerlina it was a piece of cake even with my bad cards.
Maexxna was a easy also, if you manage to get the board to 1/1s and get a Guardian and Farseer on you hand + some spell healing cards with paladin. With some charge creatures in between she commited suicide due to no cards
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Have you tried ramp druid vs anub yet? I just beat him with fatties.
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Anub was way easier than Maexxna imho. Ran over him with the zoolock deck I used for everything except heroic maexxna, although I did lose on the first go. But once you get a decent start and can trade his 4/4s fairly effectively (abusive, scarlet, commanders, soulfire etc) it's really easy.
My friend beat him equally easy with ramp druid. It seems almost even better.
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For me Anub was also clearly the hardest but I guess there is some variance regarding him. I saw some videos of people playing him where he almost never used his hero power. That makes things easier of course because his cards aren't that strong. He is the hardest when he is making a 4/4 every single turn starting on turn 1.
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On July 30 2014 05:55 Paragleiber wrote: For me Anub was also clearly the hardest but I guess there is some variance regarding him. I saw some videos of people playing him where he almost never used his hero power. That makes things easier of course because his cards aren't that strong. He is the hardest when he is making a 4/4 every single turn starting on turn 1. I actually found the turn 6,7,8 Carrion Swarm or w/e (3 dmg aoe and heal) harder to deal with when I attempted with my zoo deck. Ramp druid usually deals well enough with the 4/4 and you aren't as punished by the aoe. Worked like a charm for me plus you want his Deathlord's pulling an 8/8 Ironbark on turn 4 if possible
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Same story this week it would seem. Did them on second, first and third try after having thrown together some nice decks against their mechanics.
Still think the difficulty is pretty good. A little bit harder wouldn't have hurt, but I guess they don't count on everyone having all the cards they need. Without the right cards I think these bosses would be really difficult, especially the first two.
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On July 30 2014 08:51 soverRR wrote: Same story this week it would seem. Did them on second, first and third try after having thrown together some nice decks against their mechanics.
Still think the difficulty is pretty good. A little bit harder wouldn't have hurt, but I guess they don't count on everyone having all the cards they need. Without the right cards I think these bosses would be really difficult, especially the first two.
Did you beat the heroic in 3 tries only? I can't find a way to beat them right now
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You can't beat the heroics? I changed decks on each of the heroic bosses, but used Miracle Rogue (first try), ramp druid (second try), and then token druid with double naturalize (4th try). I crafted the druid decks on the fly and don't even have good druid decks really. I found this week to be much more interesting than last week for sure. I definitely felt like the bosses were more like puzzles to be solved.
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Noth I found quite difficult cause you pretty much can't play minions, until I crafted a mage deck that accidentally turned pretty much into freeze mage without Alex (I dot have her), I found Antonidas was pretty amazing since Noth is hardwired to hit face you can easily get of a turn or two of slinging frost bolts and fireballs, and its even better with the apprentice. I still havent beaten Haegan, he's been the most challenging so far for me. Loatheb was a breeze with zoo if you play it the same way as normal, since he has no direct damage that i know of, you can just take board control, kill a spore or two and start swinging face and you don't hav to worry about dying to anything but his hero power. having said that, i did win with one health left, but i expected that to happen for three tuns before I won
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