Naxxramas too easy? - Page 2
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Testuser
6469 Posts
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Hurricane Sponge
868 Posts
On July 24 2014 04:37 Came Norrection wrote: Does it mean someone is just really bad if they can't seem to beat the wing? My friend gave up after complaining about Maexxna for 45 minutes. A large part of it is using the correct deck. It's more about deck-building than flawless play. | ||
StoRm_res
Switzerland891 Posts
On July 24 2014 01:49 Emnjay808 wrote: its AI. How do you expect it to be hard? in chess nobody is able to beat AI but of course this is hardly comparable because the AI cant know what deck you are playing. | ||
Kleinmuuhg
Vanuatu4091 Posts
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MCXD
Australia2738 Posts
The AI could do with some further improvement certainly - which would, in turn, increase the difficulty. Also they're all harder, especially the last one, when you don't abuse Alexstraza. In fact, I think they really should change 45 health to 30 health and 15 armor because of that. | ||
awesomoecalypse
United States2235 Posts
The normal modes seem designed so that even players who are fairly new and running starter/budget decks can complete them without too much frustration--which of course means more experienced players with top tier decks will roll them, but that's fine. The heroic modes are fun little puzzles I thought. I died the first time I faced heroic Maexnna, figured out how to beat her and went back and tweaked my deck, then won. Honestly, I think thats all you can ask for in an ai enemy, something that will force you play differently than usual and make tweaks to your deck to do it. | ||
Eggi
478 Posts
I didnt really try and you can kinda just brute force your way through the bosses didnt read up on them or plan. Just kinda choose a deck oh it didnt work, this will 100% type of thing. If you try and research a little youll one shot easy. If you dont care at all youll get through it after losing to the boss atleast once | ||
Rimstalker
Germany734 Posts
Last boss took 5 attempts, until I figured out that priest would work best for me and absolutely trashed the spider on the first priest try, even finishing at full life. | ||
Wuster
1974 Posts
On July 24 2014 05:50 MCXD wrote: I was expecting it to be harder, but I'm not exactly disappointed. I thought the content was still really cool and fun. The AI could do with some further improvement certainly - which would, in turn, increase the difficulty. Also they're all harder, especially the last one, when you don't abuse Alexstraza. In fact, I think they really should change 45 health to 30 health and 15 armor because of that. Some of the datamine sound files seem to imply that certain cards don't work* (like Equality), either that or Kel'Thuzad just flames you when you use them. So if it's former case, then I would like to seem them add Alexstrasza to that list. * potentially only against certain encounters since I played Equality fine on normal Maexxna and didn't get en emote or anything. | ||
Sejanus
Lithuania550 Posts
I assume people picked that poll option because there isn't a "somewhat too easy" option. Also to show off ![]() | ||
Qwicker
United Kingdom0 Posts
On July 24 2014 06:15 Wuster wrote: Some of the datamine sound files seem to imply that certain cards don't work* (like Equality), either that or Kel'Thuzad just flames you when you use them. So if it's former case, then I would like to seem them add Alexstrasza to that list. * potentially only against certain encounters since I played Equality fine on normal Maexxna and didn't get en emote or anything. I beleive its in the 4 horseman fight. There is also a sound file for Doomsayer, but not Mass Dispel, which is the best imo because you can double Mind Blast the following turn, but you can't do that with paladin and you also have to clear the 3 1/1 horseman, but I think that people should just not use Alexstrasza if they find it too easy. | ||
Doc Daneeka
United States577 Posts
It's definitely harder than I was expecting it to be. Maexxna is a genuinely interesting encounter to play through. If it's too hard, people with little experience or small card collections won't be able to get through them, and there are a lot more of them in blizzard's customer base. I wouldn't mind if normal mode was slightly harder though. | ||
Drazerk
United Kingdom31255 Posts
I guess it comes down to your deck collection at the end of your day which is kind of disappointing. | ||
awesomoecalypse
United States2235 Posts
Havent figured out how I'm gonna beat Maexxna on heroic without Alexstrasza yet. Pally is your friend. Bounce a few Peacekeepers to make sure her board is just 1 attack minions, then alternate between dropping healing minions and going for the face with weapons and charge. | ||
TheRealPaciFist
United States1049 Posts
Regular bosses need to be a lot harder, and heroics should be a bit harder. I'm hoping by the final wing, regular bosses will be the level of this wing's heroic, and heroic bosses will be brutal. On July 24 2014 02:07 Fi0na wrote: you know, just a simple thing such as giving the bosses 15-20 armor instead of 15 extra max hp woulda gone a long way in making them more difficult for anyone with access to Alexstrasza. Or making them immune to it. Giving Maexxna Power of the Wild or Bloodlust or Savage Roar (so you can't just heal and sit back and wait with 2x Earthen Ring Farseer). Making the first heroic guy spawn a 3/2 guy for 0 mana every turn instead of a 4/4 for 2 mana (so his early turns are more consistent) and giving him better cards than Shadowbolt. Helping the 2nd heroic challenge not kill itself by the dumbest use of Inner Fire ever. Giving the AI some better cards in general really (maybe even the new Druid card or other hard board clear). While I did have fun putting together a specific deck for Maexxna, the other stuff wasn't much fun at all. Also the server downtime/heavy lag after release didn't help either. I completely agree with bosses getting 15 - 20 armor instead of 15 extra hp, but even without Alexstraza they first two are too easy. | ||
Hryul
Austria2609 Posts
On July 24 2014 06:52 Drazerk wrote: Me and Hassy had a skype call and we had beaten all the normal content + class challenges in 30 minutes according to the call length even with the terrible lag we experienced. Heroics took us a little longer but they went down once card draws went our way. I guess it comes down to your deck collection at the end of your day which is kind of disappointing. yes and no. they can't make normal content "hard" in any way if they plan to attract new players. these guys will turn towards the adventures for easy access to cards, before they go to ladder. if you needed to pay for the content + grind cards people will scream "ripoff". for heroics: i don't know if they're too easy. you do have to put *some* thought into it or else they do run you over. it's easy once you got the idea, but that's kind of the challenge. plus: you have to design bosses around Zoo and Freeze Mage which are among the top decks. Maexxna did a fine job in this, but it sounds kinda hard to regularly do it | ||
Mortal
2943 Posts
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Draconicfire
Canada2562 Posts
I feel like the difficulty could be increased a bit, and I'm hoping the next few wings are. Even if they aren't, I'll still enjoy them. | ||
InW3.Deathknight
Germany0 Posts
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DMKraft
476 Posts
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