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Naxxramas too easy? - Page 2

Forum Index > Hearthstone General
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Testuser
Profile Blog Joined June 2011
6469 Posts
July 23 2014 19:52 GMT
#21
It's the first wing and it was just fine. It'll get harder when we get further in, just like it would in wow. I thought the Maexxna was pretty cool and I've had fun playing through what they've shown so far.
https://soundcloud.com/papercranesdk
Hurricane Sponge
Profile Joined March 2010
868 Posts
July 23 2014 20:09 GMT
#22
On July 24 2014 04:37 Came Norrection wrote:
Does it mean someone is just really bad if they can't seem to beat the wing? My friend gave up after complaining about Maexxna for 45 minutes.


A large part of it is using the correct deck. It's more about deck-building than flawless play.
StoRm_res
Profile Joined March 2011
Switzerland891 Posts
July 23 2014 20:19 GMT
#23
On July 24 2014 01:49 Emnjay808 wrote:
its AI. How do you expect it to be hard?

in chess nobody is able to beat AI

but of course this is hardly comparable because the AI cant know what deck you are playing.
Kleinmuuhg
Profile Blog Joined September 2010
Vanuatu4091 Posts
July 23 2014 20:30 GMT
#24
I made this regarding the AI difficulty discussion
[image loading]
This is our town, scrub
MCXD
Profile Blog Joined February 2012
Australia2738 Posts
Last Edited: 2014-07-23 20:54:21
July 23 2014 20:50 GMT
#25
I was expecting it to be harder, but I'm not exactly disappointed. I thought the content was still really cool and fun.

The AI could do with some further improvement certainly - which would, in turn, increase the difficulty.

Also they're all harder, especially the last one, when you don't abuse Alexstraza. In fact, I think they really should change 45 health to 30 health and 15 armor because of that.
awesomoecalypse
Profile Joined August 2010
United States2235 Posts
July 23 2014 20:53 GMT
#26
No, I don't think so.

The normal modes seem designed so that even players who are fairly new and running starter/budget decks can complete them without too much frustration--which of course means more experienced players with top tier decks will roll them, but that's fine.

The heroic modes are fun little puzzles I thought. I died the first time I faced heroic Maexnna, figured out how to beat her and went back and tweaked my deck, then won. Honestly, I think thats all you can ask for in an ai enemy, something that will force you play differently than usual and make tweaks to your deck to do it.
He drone drone drone. Me win. - ogsMC
Eggi
Profile Blog Joined December 2012
478 Posts
Last Edited: 2014-07-23 21:01:48
July 23 2014 21:01 GMT
#27
First wing, but it was quite lack luster.

I didnt really try and you can kinda just brute force your way through the bosses didnt read up on them or plan.
Just kinda choose a deck oh it didnt work, this will 100% type of thing.

If you try and research a little youll one shot easy.
If you dont care at all youll get through it after losing to the boss atleast once
Rimstalker
Profile Joined May 2011
Germany734 Posts
July 23 2014 21:06 GMT
#28
I have never played zoo, just put the deck together and defeated the first two on heroic on the first try with it.

Last boss took 5 attempts, until I figured out that priest would work best for me and absolutely trashed the spider on the first priest try, even finishing at full life.
Here be Dragons
Wuster
Profile Joined May 2011
1974 Posts
July 23 2014 21:15 GMT
#29
On July 24 2014 05:50 MCXD wrote:
I was expecting it to be harder, but I'm not exactly disappointed. I thought the content was still really cool and fun.

The AI could do with some further improvement certainly - which would, in turn, increase the difficulty.

Also they're all harder, especially the last one, when you don't abuse Alexstraza. In fact, I think they really should change 45 health to 30 health and 15 armor because of that.


Some of the datamine sound files seem to imply that certain cards don't work* (like Equality), either that or Kel'Thuzad just flames you when you use them.

So if it's former case, then I would like to seem them add Alexstrasza to that list.

* potentially only against certain encounters since I played Equality fine on normal Maexxna and didn't get en emote or anything.
Sejanus
Profile Blog Joined February 2011
Lithuania550 Posts
July 23 2014 21:23 GMT
#30

I assume people picked that poll option because there isn't a "somewhat too easy" option.

Also to show off
Friends don't let friends massacre civilians
Qwicker
Profile Joined January 2014
United Kingdom0 Posts
July 23 2014 21:25 GMT
#31
On July 24 2014 06:15 Wuster wrote:
Show nested quote +
On July 24 2014 05:50 MCXD wrote:
I was expecting it to be harder, but I'm not exactly disappointed. I thought the content was still really cool and fun.

The AI could do with some further improvement certainly - which would, in turn, increase the difficulty.

Also they're all harder, especially the last one, when you don't abuse Alexstraza. In fact, I think they really should change 45 health to 30 health and 15 armor because of that.


Some of the datamine sound files seem to imply that certain cards don't work* (like Equality), either that or Kel'Thuzad just flames you when you use them.

So if it's former case, then I would like to seem them add Alexstrasza to that list.

* potentially only against certain encounters since I played Equality fine on normal Maexxna and didn't get en emote or anything.


I beleive its in the 4 horseman fight. There is also a sound file for Doomsayer, but not Mass Dispel, which is the best imo because you can double Mind Blast the following turn, but you can't do that with paladin and you also have to clear the 3 1/1 horseman, but I think that people should just not use Alexstrasza if they find it too easy.
Quotes are only for the inspirational
Doc Daneeka
Profile Joined March 2010
United States577 Posts
July 23 2014 21:40 GMT
#32
I struggled pretty hard with heroic anub'rekhan. Easily an hour of attempts, probably more. I finally did it with a sort of crummy freeze mage deck (I don't have Alexstrasza) and good draws. The second boss wasn't too bad, took a few times but I eventually got a fast enough start with my zoo deck to run her over. Havent figured out how I'm gonna beat Maexxna on heroic without Alexstrasza yet.

It's definitely harder than I was expecting it to be. Maexxna is a genuinely interesting encounter to play through. If it's too hard, people with little experience or small card collections won't be able to get through them, and there are a lot more of them in blizzard's customer base. I wouldn't mind if normal mode was slightly harder though.
payed off security
Drazerk
Profile Blog Joined September 2010
United Kingdom31255 Posts
Last Edited: 2014-07-23 21:53:32
July 23 2014 21:52 GMT
#33
Me and Hassy had a skype call and we had beaten all the normal content + class challenges in 30 minutes according to the call length even with the terrible lag we experienced. Heroics took us a little longer but they went down once card draws went our way.

I guess it comes down to your deck collection at the end of your day which is kind of disappointing.
awesomoecalypse
Profile Joined August 2010
United States2235 Posts
July 23 2014 21:59 GMT
#34
Havent figured out how I'm gonna beat Maexxna on heroic without Alexstrasza yet.


Pally is your friend. Bounce a few Peacekeepers to make sure her board is just 1 attack minions, then alternate between dropping healing minions and going for the face with weapons and charge.
He drone drone drone. Me win. - ogsMC
TheRealPaciFist
Profile Blog Joined August 2010
United States1049 Posts
July 23 2014 22:14 GMT
#35
Everything's too easy.

Regular bosses need to be a lot harder, and heroics should be a bit harder.

I'm hoping by the final wing, regular bosses will be the level of this wing's heroic, and heroic bosses will be brutal.

On July 24 2014 02:07 Fi0na wrote:
you know, just a simple thing such as giving the bosses 15-20 armor instead of 15 extra max hp woulda gone a long way in making them more difficult for anyone with access to Alexstrasza. Or making them immune to it.
Giving Maexxna Power of the Wild or Bloodlust or Savage Roar (so you can't just heal and sit back and wait with 2x Earthen Ring Farseer). Making the first heroic guy spawn a 3/2 guy for 0 mana every turn instead of a 4/4 for 2 mana (so his early turns are more consistent) and giving him better cards than Shadowbolt. Helping the 2nd heroic challenge not kill itself by the dumbest use of Inner Fire ever. Giving the AI some better cards in general really (maybe even the new Druid card or other hard board clear).

While I did have fun putting together a specific deck for Maexxna, the other stuff wasn't much fun at all. Also the server downtime/heavy lag after release didn't help either.


I completely agree with bosses getting 15 - 20 armor instead of 15 extra hp, but even without Alexstraza they first two are too easy.
Second favorite strategy game of all time: Starcraft. First: Go (aka Wei Qi, Paduk, or Igo)
Hryul
Profile Blog Joined March 2011
Austria2609 Posts
July 23 2014 22:36 GMT
#36
On July 24 2014 06:52 Drazerk wrote:
Me and Hassy had a skype call and we had beaten all the normal content + class challenges in 30 minutes according to the call length even with the terrible lag we experienced. Heroics took us a little longer but they went down once card draws went our way.

I guess it comes down to your deck collection at the end of your day which is kind of disappointing.

yes and no. they can't make normal content "hard" in any way if they plan to attract new players. these guys will turn towards the adventures for easy access to cards, before they go to ladder. if you needed to pay for the content + grind cards people will scream "ripoff".

for heroics: i don't know if they're too easy. you do have to put *some* thought into it or else they do run you over. it's easy once you got the idea, but that's kind of the challenge. plus: you have to design bosses around Zoo and Freeze Mage which are among the top decks. Maexxna did a fine job in this, but it sounds kinda hard to regularly do it
Countdown to victory: 1 200!
Mortal
Profile Blog Joined November 2010
2943 Posts
July 23 2014 22:38 GMT
#37
Maex Heroic is surprisingly easy once you figure out how to cheek it. Freeze Mage with Voodoo Doctor and ERF, and I burned through all 45 health with no Alex to help (I have her, just didn't draw her). Charge creatures, and strategically leaving certain minions alive will make it all trivial. The fight is mind-blowingly easy once you know the strategy.
The universe created an audience for itself.
Draconicfire
Profile Joined May 2010
Canada2562 Posts
July 23 2014 22:45 GMT
#38
Heroic can be difficult if you're stubborn with your decks. But if you make the right deck it's really easy to beat them I think.

I feel like the difficulty could be increased a bit, and I'm hoping the next few wings are. Even if they aren't, I'll still enjoy them.
@Drayxs | Drayxs.221 | Drayxs#1802
InW3.Deathknight
Profile Joined December 2011
Germany0 Posts
July 23 2014 23:06 GMT
#39
I hope the other Wings have more challenges, otherwise the 700 gold are way to much for this small adventure
DMKraft
Profile Joined December 2010
476 Posts
July 23 2014 23:26 GMT
#40
I found it quite easy, but that was OK. What I found most disappointing was how short the whole thing was.
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