Hearthstone General Discussion - Page 32
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Mortal
2943 Posts
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Brian333
657 Posts
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RagequitBM
Canada2270 Posts
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FetTerBender
Germany1393 Posts
On February 06 2014 18:40 RagequitBM wrote: I don't understand why people are so scared of human interaction in this game. I added some guy after a game and said "kiss me" and he just says "umadbro" and deletes me. So I add him again for fun, and he does the same thing. I just want to feel like I'm playing against other humans.. The game design doesnt really support any interaction between the players apart from emotes or friends from RL / your bnet friendslist. | ||
RagequitBM
Canada2270 Posts
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Brian333
657 Posts
The only requests I get usually follow games where my opponent is obviously mad. | ||
Drazerk
United Kingdom31255 Posts
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Alaric
France45622 Posts
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Kickboxer
Slovenia1308 Posts
Either they know something we don't, or their whole multiplayer-oriented department needs to be fired... | ||
Ovid
United Kingdom948 Posts
On February 06 2014 19:28 Kickboxer wrote: It's crazy how antisocial Blizzard has become in their games, first the dismal sc2 interface, then the total "alone or bust" fiasco that was D3 where multiplayer was penalized into the ground, and now this game which basically feels like solitaire. Either they know something we don't, or their whole multiplayer-oriented department needs to be fired... I agree with the mistakes about SC2 (I don't play D3 so I can't comment) but I think in Hearthstone it's quite good that you can't communicate with people during the game, it would be too distracting and has no sider effects for them like it does in SC2. I think they should add groups or chat rooms though but talking to your opponent in the game would be off putting. Perhaps it could become a toggle-able feature ![]() | ||
scFoX
France454 Posts
On February 06 2014 16:06 jrkirby wrote: Does anyone else feel like there is a dip in minion power at 3 mana? 3/2 + ability for 2 is common, and there's DID and Yeti for 4, but most 3 mana are 3/3 or worse. They're not going to make a 3/4 minion for 3 if that's what you are asking (and if they did, it would certainly be vanilla). Yeti is already borderline as it is. There's a few 4/3 minions (e.g. Injured Blademaster and Kirin Tor Mage) but they're more manageable. 3/3 minions generally have pretty good abilities. | ||
Alzadar
Canada5009 Posts
On February 06 2014 23:15 scFoX wrote: They're not going to make a 3/4 minion for 3 if that's what you are asking (and if they did, it would certainly be vanilla). Yeti is already borderline as it is. There's a few 4/3 minions (e.g. Injured Blademaster and Kirin Tor Mage) but they're more manageable. 3/3 minions generally have pretty good abilities. There are a bunch of class specific 3 drops that are pretty strong. Misha, Frothing Berserker (even as a vanilla card he would be decent) and Unbound Elemental are all pretty beastly 3 drops. Imp Master is pretty strong if you're willing to count her as a 2/5. | ||
dAPhREAk
Nauru12397 Posts
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mordek
United States12704 Posts
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Mortal
2943 Posts
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Complete
United States1864 Posts
On February 07 2014 05:08 Mortal wrote: yeah I pretty much squelch every time and hate interacting with the in-game HS community. it seems to be a fairly toxic bunch- nothing like LoL, fighting games, or FPS, but still enough to give me a reason to just ignore everyone and play my game. wtf, how the can you judge opponents you can't even talk to...? | ||
Mortal
2943 Posts
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Tal
United Kingdom1015 Posts
On February 05 2014 17:45 Brian333 wrote: Bloodlust is okay but with UTH in the current meta and the abundance of Hunters on ranked, you sometimes set up the win condition for your opponent while trying to set up a Bloodlust finisher. You're also left dodging a lot of things -- Blizzard, Consecrate, Flamestrike, Holy Nova, Shadow Flame, Equality Pyromancer, etc. That cumbersome downside is made up by the fact that Bloodlust is a one card finisher, though. Windfury with Leeroy gives you turn 6 12-damage burst. Throw in a Rockbiter and it is turn 7 18-damage burst. With Flametongue on the board, it's 16-damage burst. Rockbiter is good removal / value otherwise so it's not a dead card outside of the finishing set-up. Leeroy has some value as removal. Windfury is kind of a dead card, though. I've played with using Windspeaker instead but I don't like how it works. The plus-side is that you have a 3/3 body left over but it slows the finisher to turn 8, and I don't know if a 3/3 body is worth much if you're playing Windspeaker outside of the combo. I don't like Al'Akir otherwise. It's 6 damage without buffs -- the same as Leeroy while costing 4 more mana. It's hard to gauge whether or not you should save Rockbiter because you're often waiting much longer for the finish. Outside of being used as a finisher, it's also not as good as Leeroy as removal. Leeroy's lower cost gives you the ability to play other cards. Al'Akir can deal some damage and stay alive but he's so useless alive he might as well be dead. Yes Bloodlust needs setting up, and you have to play around AoE, but you still get a chance to use it most games. The exception is, as you point out, hunters - who you can't safely use it against. Generally it works well for me though. Windfury/Leroy/Rockbiter sounds nice: I haven't tried that combo. | ||
Gentso
United States2218 Posts
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TimesharE
United States62 Posts
On February 08 2014 00:09 Gentso wrote: What's with control warriors dropping inner rage from their decks? This card has served me quite well, especially against these hyper aggro decks. cruel taskmaster puts a minion on the board | ||
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