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Hearthstone General Discussion - Page 31

Forum Index > Hearthstone General
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Glacierz
Profile Blog Joined May 2010
United States1244 Posts
February 04 2014 22:02 GMT
#601
For those who are playing miracle rogue decks: do you run out of time often? I feel like there isn't enough time to do everything even if you act immediately. The problem is especially apparent when you have auctioneer out, and what you draw with him completely changes your plan in the middle of the turn. I had a few turns where the clock ended before I could finish casting everything, kinda frustrating.
Drazerk
Profile Blog Joined September 2010
United Kingdom31255 Posts
February 04 2014 22:05 GMT
#602
On February 05 2014 07:02 Glacierz wrote:
For those who are playing miracle rogue decks: do you run out of time often? I feel like there isn't enough time to do everything even if you act immediately. The problem is especially apparent when you have auctioneer out, and what you draw with him completely changes your plan in the middle of the turn. I had a few turns where the clock ended before I could finish casting everything, kinda frustrating.


Try playing on lower graphics since it makes some animations shorter from my own experience.
Glacierz
Profile Blog Joined May 2010
United States1244 Posts
Last Edited: 2014-02-04 22:08:23
February 04 2014 22:08 GMT
#603
On February 05 2014 07:05 Drazerk wrote:
Show nested quote +
On February 05 2014 07:02 Glacierz wrote:
For those who are playing miracle rogue decks: do you run out of time often? I feel like there isn't enough time to do everything even if you act immediately. The problem is especially apparent when you have auctioneer out, and what you draw with him completely changes your plan in the middle of the turn. I had a few turns where the clock ended before I could finish casting everything, kinda frustrating.


Try playing on lower graphics since it makes some animations shorter from my own experience.


I asked a question about this on the Q&A thread, I did notice some streamers have shorter animations than mine, but I didn't notice any difference when I lowered my own. It probably doesn't help that I play on 2560x1440 res.
RagequitBM
Profile Joined November 2011
Canada2270 Posts
Last Edited: 2014-02-05 01:17:36
February 05 2014 01:09 GMT
#604
How do you play against mage in arena? I lose every game because I'm way too scared of flamestrike and they eventually just overrun the board...

I think I'm gonna try out the Esc - Concede strat next time

Edit: Also, Pitlord; one of the coolest cards in the game.
Twitch.tv/Ragequitbm for all the fans
SagaZ
Profile Blog Joined May 2009
France3460 Posts
February 05 2014 01:27 GMT
#605
I am running some sort of mid range shaman deck, but I feel like I am lacking a strong finisher. My victorys usually come from card advantage thanks to wolfs, mana tide and actioneer + removal. But I just feel I lack a "win condition"
Any one with experience with shaman? What is your usual late game plan? Any of the rockbiter + windfurry combos (AlÀkir or Doomhamer)? or burn? (lava burst or leroy?) Or do you play big minions like ragnaros or ysera and hope they can't deal with them?
Be nice, buy wards and don't feed double buff.
Mortal
Profile Blog Joined November 2010
2943 Posts
Last Edited: 2014-02-05 02:01:30
February 05 2014 02:00 GMT
#606
Al'Akir + Rockbiter is a good finisher, but do you really want to rely on having 3 cards and not having to use your RB's beforehand for removal? I'd say just throw in a Ragnaros. It does completely depend on your deck though so w/o seeing it I'm throwing darts blind.
The universe created an audience for itself.
krndandaman
Profile Joined August 2009
Mozambique16569 Posts
February 05 2014 02:54 GMT
#607
--- Nuked ---
dAPhREAk
Profile Blog Joined July 2010
Nauru12397 Posts
February 05 2014 02:59 GMT
#608
On February 05 2014 11:54 krndandaman wrote:
what do you do when you don't have enough gold for arena and you're broke?
quests are too slow and it takes like 9 wins just for 30 gold- which is essentially over an hour of play.

Is the only way to farm gold to play 3-4 hours of play mode?

I got really into this game but playing hours of constructed just to get into 1 arena doesn't seem that pleasing. Arena is the only thing that's really fun for me atm as a fairly new player.

Granted, I'm not good enough yet to infinite arena, but I am so close to being there that I keep trying and failing.
I've done only 6 arena runs so far, going 1 win, 4win, 6win, 5win, 6win, 4 win. Accidentally bought some packs when I first started

halp

how are quests too slow? most of them are easy and can be done with a few games (not to mention bonus for the 3 wins done while questing).

i can usually do a quest each day and get enough to do an arena each day, and i average 4-6 wins in arena.
trinxified
Profile Joined December 2010
Canada7774 Posts
February 05 2014 03:05 GMT
#609
On February 05 2014 10:27 SagaZ wrote:
I am running some sort of mid range shaman deck, but I feel like I am lacking a strong finisher. My victorys usually come from card advantage thanks to wolfs, mana tide and actioneer + removal. But I just feel I lack a "win condition"
Any one with experience with shaman? What is your usual late game plan? Any of the rockbiter + windfurry combos (AlÀkir or Doomhamer)? or burn? (lava burst or leroy?) Or do you play big minions like ragnaros or ysera and hope they can't deal with them?


If you can't afford the big legendaries or even Leeroy, I'd suggest doing the budget way and use Bloodlust. It's not that bad even in constructed.
skatbone
Profile Joined August 2010
United States1005 Posts
February 05 2014 06:35 GMT
#610
On February 05 2014 07:02 Glacierz wrote:
For those who are playing miracle rogue decks: do you run out of time often? I feel like there isn't enough time to do everything even if you act immediately. The problem is especially apparent when you have auctioneer out, and what you draw with him completely changes your plan in the middle of the turn. I had a few turns where the clock ended before I could finish casting everything, kinda frustrating.


Yea. Glad to hear I am not alone in running into this. Around 10 mana, with Leeroy, 2 Shadowsteps, Prep, the math problems + the animation of Leeroy and the Whelps can take forever to run their course. I might try lowering my settings as advised above.
Mercurial#1193
Tal
Profile Blog Joined May 2004
United Kingdom1015 Posts
February 05 2014 06:49 GMT
#611
On February 05 2014 10:27 SagaZ wrote:
I am running some sort of mid range shaman deck, but I feel like I am lacking a strong finisher. My victorys usually come from card advantage thanks to wolfs, mana tide and actioneer + removal. But I just feel I lack a "win condition"
Any one with experience with shaman? What is your usual late game plan? Any of the rockbiter + windfurry combos (AlÀkir or Doomhamer)? or burn? (lava burst or leroy?) Or do you play big minions like ragnaros or ysera and hope they can't deal with them?


Bloodlust is my favourite win condition. But apart from that, everything you mentioned except Leroy, who I've never been able to make work.
It is what you read when you don't have to that determines what you will be when you can't help it.
Brian333
Profile Joined August 2010
657 Posts
Last Edited: 2014-02-05 08:48:12
February 05 2014 08:45 GMT
#612
On February 05 2014 15:49 Tal wrote:
Show nested quote +
On February 05 2014 10:27 SagaZ wrote:
I am running some sort of mid range shaman deck, but I feel like I am lacking a strong finisher. My victorys usually come from card advantage thanks to wolfs, mana tide and actioneer + removal. But I just feel I lack a "win condition"
Any one with experience with shaman? What is your usual late game plan? Any of the rockbiter + windfurry combos (AlÀkir or Doomhamer)? or burn? (lava burst or leroy?) Or do you play big minions like ragnaros or ysera and hope they can't deal with them?


Bloodlust is my favourite win condition. But apart from that, everything you mentioned except Leroy, who I've never been able to make work.


Bloodlust is okay but with UTH in the current meta and the abundance of Hunters on ranked, you sometimes set up the win condition for your opponent while trying to set up a Bloodlust finisher. You're also left dodging a lot of things -- Blizzard, Consecrate, Flamestrike, Holy Nova, Shadow Flame, Equality Pyromancer, etc. That cumbersome downside is made up by the fact that Bloodlust is a one card finisher, though.

Windfury with Leeroy gives you turn 6 12-damage burst. Throw in a Rockbiter and it is turn 7 18-damage burst. With Flametongue on the board, it's 16-damage burst. Rockbiter is good removal / value otherwise so it's not a dead card outside of the finishing set-up. Leeroy has some value as removal. Windfury is kind of a dead card, though. I've played with using Windspeaker instead but I don't like how it works. The plus-side is that you have a 3/3 body left over but it slows the finisher to turn 8, and I don't know if a 3/3 body is worth much if you're playing Windspeaker outside of the combo.

I don't like Al'Akir otherwise. It's 6 damage without buffs -- the same as Leeroy while costing 4 more mana. It's hard to gauge whether or not you should save Rockbiter because you're often waiting much longer for the finish. Outside of being used as a finisher, it's also not as good as Leeroy as removal. Leeroy's lower cost gives you the ability to play other cards. Al'Akir can deal some damage and stay alive but he's so useless alive he might as well be dead.
krndandaman
Profile Joined August 2009
Mozambique16569 Posts
February 06 2014 00:29 GMT
#613
--- Nuked ---
dAPhREAk
Profile Blog Joined July 2010
Nauru12397 Posts
February 06 2014 00:38 GMT
#614
On February 06 2014 09:29 krndandaman wrote:
Show nested quote +
On February 05 2014 11:59 dAPhREAk wrote:
On February 05 2014 11:54 krndandaman wrote:
what do you do when you don't have enough gold for arena and you're broke?
quests are too slow and it takes like 9 wins just for 30 gold- which is essentially over an hour of play.

Is the only way to farm gold to play 3-4 hours of play mode?

I got really into this game but playing hours of constructed just to get into 1 arena doesn't seem that pleasing. Arena is the only thing that's really fun for me atm as a fairly new player.

Granted, I'm not good enough yet to infinite arena, but I am so close to being there that I keep trying and failing.
I've done only 6 arena runs so far, going 1 win, 4win, 6win, 5win, 6win, 4 win. Accidentally bought some packs when I first started

halp

how are quests too slow? most of them are easy and can be done with a few games (not to mention bonus for the 3 wins done while questing).

i can usually do a quest each day and get enough to do an arena each day, and i average 4-6 wins in arena.


At most I get 60 points from one quest, usually 40.
Takes 3 games usually for the 40 gold, 5 games for 60.
And you get like 10 gold per 3 plays.
For 150 gold that's several hours for 1 arena run.
since I do not play hearthstone for multiple hours a day, maybe more like 1-2 hours at most, I usually end up short for an arena run for a day.
right now I've just been spamming hunter games for quick wins and its so damn boring. I don't understand why arena is so expensive. They should either make gold gains easier to attain or make arena cheaper. To keep in line with their model for making money, just make booster packs more expensive and arena give less reward.
For me, I like arena because of the draft mode. It's extremely fun. If I could only arena I would only arena and never constructed. I don't see why they make newer players grind to play arena.

but you also get gold from the arena run usually. i am by no means a good arena player, but with less than 6-8 games a day, including arena bonus, i can usually do an arena run every day.

its a f2p game, so they dont want to give you something that you can do all day long and never feel the desire to spend money. poor business model. i, like you, would prefer to just play arena all day and not play constructed.
krndandaman
Profile Joined August 2009
Mozambique16569 Posts
February 06 2014 02:49 GMT
#615
--- Nuked ---
obesechicken13
Profile Blog Joined July 2008
United States10467 Posts
February 06 2014 03:31 GMT
#616
On February 05 2014 10:09 RagequitBM wrote:
How do you play against mage in arena? I lose every game because I'm way too scared of flamestrike and they eventually just overrun the board...

I think I'm gonna try out the Esc - Concede strat next time

Edit: Also, Pitlord; one of the coolest cards in the game.

Pick mage instead. Pick every flamestrike you see? 29 flamestrike? Not enough.
I think in our modern age technology has evolved to become more addictive. The things that don't give us pleasure aren't used as much. Work was never meant to be fun, but doing it makes us happier in the long run.
Infundibulum
Profile Blog Joined May 2003
United States2552 Posts
February 06 2014 03:36 GMT
#617
Got The Beast in a pack. Keep for future possible shenanigans or turn into delicious dust?
LoL NA: MothLite == Steam: p0nd
Valiver
Profile Blog Joined February 2011
Caldeum1977 Posts
February 06 2014 04:56 GMT
#618
On February 06 2014 12:36 Infundibulum wrote:
Got The Beast in a pack. Keep for future possible shenanigans or turn into delicious dust?

It depends on what you want to do. If you want to mess around some, keep it. If you want to be super serious about 1 or 2 classes and climb the ladder, dust it. If you want to eventually collect everything, keep it. It's one of those "good enough" legendaries that is usable so personally I'd keep it, but if you are close to making something better and impatient it's a good dust target.
Writer
jrkirby
Profile Blog Joined August 2010
United States1510 Posts
February 06 2014 07:06 GMT
#619
Does anyone else feel like there is a dip in minion power at 3 mana? 3/2 + ability for 2 is common, and there's DID and Yeti for 4, but most 3 mana are 3/3 or worse.
Complete
Profile Joined October 2009
United States1864 Posts
February 06 2014 07:11 GMT
#620
On February 06 2014 16:06 jrkirby wrote:
Does anyone else feel like there is a dip in minion power at 3 mana? 3/2 + ability for 2 is common, and there's DID and Yeti for 4, but most 3 mana are 3/3 or worse.

They tend to have enrages or battlecries etc. rather than strong stats. Why that is, I don't know.
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