Hearthstone General Discussion - Page 31
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Glacierz
United States1244 Posts
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Drazerk
United Kingdom31255 Posts
On February 05 2014 07:02 Glacierz wrote: For those who are playing miracle rogue decks: do you run out of time often? I feel like there isn't enough time to do everything even if you act immediately. The problem is especially apparent when you have auctioneer out, and what you draw with him completely changes your plan in the middle of the turn. I had a few turns where the clock ended before I could finish casting everything, kinda frustrating. Try playing on lower graphics since it makes some animations shorter from my own experience. | ||
Glacierz
United States1244 Posts
On February 05 2014 07:05 Drazerk wrote: Try playing on lower graphics since it makes some animations shorter from my own experience. I asked a question about this on the Q&A thread, I did notice some streamers have shorter animations than mine, but I didn't notice any difference when I lowered my own. It probably doesn't help that I play on 2560x1440 res. | ||
RagequitBM
Canada2270 Posts
I think I'm gonna try out the Esc - Concede strat next time Edit: Also, Pitlord; one of the coolest cards in the game. | ||
SagaZ
France3460 Posts
Any one with experience with shaman? What is your usual late game plan? Any of the rockbiter + windfurry combos (AlÀkir or Doomhamer)? or burn? (lava burst or leroy?) Or do you play big minions like ragnaros or ysera and hope they can't deal with them? | ||
Mortal
2943 Posts
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krndandaman
Mozambique16569 Posts
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dAPhREAk
Nauru12397 Posts
On February 05 2014 11:54 krndandaman wrote: what do you do when you don't have enough gold for arena and you're broke? quests are too slow and it takes like 9 wins just for 30 gold- which is essentially over an hour of play. Is the only way to farm gold to play 3-4 hours of play mode? I got really into this game but playing hours of constructed just to get into 1 arena doesn't seem that pleasing. Arena is the only thing that's really fun for me atm as a fairly new player. Granted, I'm not good enough yet to infinite arena, but I am so close to being there that I keep trying and failing. I've done only 6 arena runs so far, going 1 win, 4win, 6win, 5win, 6win, 4 win. Accidentally bought some packs when I first started ![]() halp how are quests too slow? most of them are easy and can be done with a few games (not to mention bonus for the 3 wins done while questing). i can usually do a quest each day and get enough to do an arena each day, and i average 4-6 wins in arena. | ||
trinxified
Canada7774 Posts
On February 05 2014 10:27 SagaZ wrote: I am running some sort of mid range shaman deck, but I feel like I am lacking a strong finisher. My victorys usually come from card advantage thanks to wolfs, mana tide and actioneer + removal. But I just feel I lack a "win condition" Any one with experience with shaman? What is your usual late game plan? Any of the rockbiter + windfurry combos (AlÀkir or Doomhamer)? or burn? (lava burst or leroy?) Or do you play big minions like ragnaros or ysera and hope they can't deal with them? If you can't afford the big legendaries or even Leeroy, I'd suggest doing the budget way and use Bloodlust. It's not that bad even in constructed. | ||
skatbone
United States1005 Posts
On February 05 2014 07:02 Glacierz wrote: For those who are playing miracle rogue decks: do you run out of time often? I feel like there isn't enough time to do everything even if you act immediately. The problem is especially apparent when you have auctioneer out, and what you draw with him completely changes your plan in the middle of the turn. I had a few turns where the clock ended before I could finish casting everything, kinda frustrating. Yea. Glad to hear I am not alone in running into this. Around 10 mana, with Leeroy, 2 Shadowsteps, Prep, the math problems + the animation of Leeroy and the Whelps can take forever to run their course. I might try lowering my settings as advised above. | ||
Tal
United Kingdom1015 Posts
On February 05 2014 10:27 SagaZ wrote: I am running some sort of mid range shaman deck, but I feel like I am lacking a strong finisher. My victorys usually come from card advantage thanks to wolfs, mana tide and actioneer + removal. But I just feel I lack a "win condition" Any one with experience with shaman? What is your usual late game plan? Any of the rockbiter + windfurry combos (AlÀkir or Doomhamer)? or burn? (lava burst or leroy?) Or do you play big minions like ragnaros or ysera and hope they can't deal with them? Bloodlust is my favourite win condition. But apart from that, everything you mentioned except Leroy, who I've never been able to make work. | ||
Brian333
657 Posts
On February 05 2014 15:49 Tal wrote: Bloodlust is my favourite win condition. But apart from that, everything you mentioned except Leroy, who I've never been able to make work. Bloodlust is okay but with UTH in the current meta and the abundance of Hunters on ranked, you sometimes set up the win condition for your opponent while trying to set up a Bloodlust finisher. You're also left dodging a lot of things -- Blizzard, Consecrate, Flamestrike, Holy Nova, Shadow Flame, Equality Pyromancer, etc. That cumbersome downside is made up by the fact that Bloodlust is a one card finisher, though. Windfury with Leeroy gives you turn 6 12-damage burst. Throw in a Rockbiter and it is turn 7 18-damage burst. With Flametongue on the board, it's 16-damage burst. Rockbiter is good removal / value otherwise so it's not a dead card outside of the finishing set-up. Leeroy has some value as removal. Windfury is kind of a dead card, though. I've played with using Windspeaker instead but I don't like how it works. The plus-side is that you have a 3/3 body left over but it slows the finisher to turn 8, and I don't know if a 3/3 body is worth much if you're playing Windspeaker outside of the combo. I don't like Al'Akir otherwise. It's 6 damage without buffs -- the same as Leeroy while costing 4 more mana. It's hard to gauge whether or not you should save Rockbiter because you're often waiting much longer for the finish. Outside of being used as a finisher, it's also not as good as Leeroy as removal. Leeroy's lower cost gives you the ability to play other cards. Al'Akir can deal some damage and stay alive but he's so useless alive he might as well be dead. | ||
krndandaman
Mozambique16569 Posts
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dAPhREAk
Nauru12397 Posts
On February 06 2014 09:29 krndandaman wrote: At most I get 60 points from one quest, usually 40. Takes 3 games usually for the 40 gold, 5 games for 60. And you get like 10 gold per 3 plays. For 150 gold that's several hours for 1 arena run. since I do not play hearthstone for multiple hours a day, maybe more like 1-2 hours at most, I usually end up short for an arena run for a day. right now I've just been spamming hunter games for quick wins and its so damn boring. I don't understand why arena is so expensive. They should either make gold gains easier to attain or make arena cheaper. To keep in line with their model for making money, just make booster packs more expensive and arena give less reward. For me, I like arena because of the draft mode. It's extremely fun. If I could only arena I would only arena and never constructed. I don't see why they make newer players grind to play arena. but you also get gold from the arena run usually. i am by no means a good arena player, but with less than 6-8 games a day, including arena bonus, i can usually do an arena run every day. its a f2p game, so they dont want to give you something that you can do all day long and never feel the desire to spend money. poor business model. i, like you, would prefer to just play arena all day and not play constructed. | ||
krndandaman
Mozambique16569 Posts
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obesechicken13
United States10467 Posts
On February 05 2014 10:09 RagequitBM wrote: How do you play against mage in arena? I lose every game because I'm way too scared of flamestrike and they eventually just overrun the board... I think I'm gonna try out the Esc - Concede strat next time Edit: Also, Pitlord; one of the coolest cards in the game. Pick mage instead. Pick every flamestrike you see? 29 flamestrike? Not enough. | ||
Infundibulum
United States2552 Posts
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Valiver
Caldeum1977 Posts
On February 06 2014 12:36 Infundibulum wrote: Got The Beast in a pack. Keep for future possible shenanigans or turn into delicious dust? It depends on what you want to do. If you want to mess around some, keep it. If you want to be super serious about 1 or 2 classes and climb the ladder, dust it. If you want to eventually collect everything, keep it. It's one of those "good enough" legendaries that is usable so personally I'd keep it, but if you are close to making something better and impatient it's a good dust target. | ||
jrkirby
United States1510 Posts
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Complete
United States1864 Posts
On February 06 2014 16:06 jrkirby wrote: Does anyone else feel like there is a dip in minion power at 3 mana? 3/2 + ability for 2 is common, and there's DID and Yeti for 4, but most 3 mana are 3/3 or worse. They tend to have enrages or battlecries etc. rather than strong stats. Why that is, I don't know. | ||
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