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Purpose of this Thread
To discuss anything that does not belong in another thread nor warrants its own separate thread. This includes discussions of top players decks (netdecking), general thoughts on the current meta, and any random musings you may have.
Note: This is not a replacement for any of the current large threads, but should hopefully give a central location for Team Liquid members to discuss the game in general.
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I'll start off the thread by saying that Curi (Legend ranked TL member) is currently playing StrifeCro (#1 Legend NA) on StrifeCro's new stream.
StrifeCro Stream
In addition, this is the current druid deck that StrifeCro is running on ladder.
+ Show Spoiler +
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I heard more than one reallygood player say you can murloc deck into legendary ranks really easy. I keep trying but I can't get a murloc combo going unless i draw flawlessly. any advice? With my current deck I am at rank12 and can't get any further.
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To sorta continue from the "What do you think about Hearthstone thread?",
Constructed definitely isn't fun anymore. Some neutral cards are too strong at the moment that leads to similar decks over and over again:
2x Shattered Sun Cleric 2x Dark Iron Dwarf 2x Defender of Argus 2x Argent Commander 2x Harvest Golem
There's a few more that are like that, but just listed the most standard ones out there. Just sucks that some class cards are just outright terrible and are forced to use these neutrals too much.
And also, card rarity is just all over the place now. Some of the best cards are free, while other epics are just outright terrible. It's just not consistent all around...
Arena is a bit better, so that's good. But still there's a whole different issue with that too. Will leave that for next time.
Yeah it's a QQ post, but it's worth bringing up again.
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what are people's thoughts on loot hoarder vs novice engineer? what decks would you put one or the other in (or both)?
I've been finding loot hoarder lackluster because whether I'm playing an aggro or control deck, I want cards immediately. As a result, when deck space is tight, I'd choose novice over hoarder. In other cases, I'd prefer to have faerie dragon instead of loot hoarder. Any loot hoarder fans want to win me over?
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On December 28 2013 17:09 caelym wrote: what are people's thoughts on loot hoarder vs novice engineer? what decks would you put one or the other in (or both)?
I've been finding loot hoarder lackluster because whether I'm playing an aggro or control deck, I want cards immediately. As a result, when deck space is tight, I'd choose novice over hoarder. In other cases, I'd prefer to have faerie dragon instead of loot hoarder. Any loot hoarder fans want to win me over?
Loot Hoarder is good to play really early since it could trade with the usual 3/2's around. Could also kill totems, mirror images, and a few other common class minions like Argent Protector, etc...
Basically if Loot Hoarder gets to trade or at least attack hero once, it's already good. Novice Engineer has a hard time trading well.
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On December 28 2013 16:43 trinxified wrote:
Constructed definitely isn't fun anymore. Some neutral cards are too strong at the moment that leads to similar decks over and over again: Arena is a bit better, so that's good. But still there's a whole different issue with that too. Will leave that for next time.
Yeah it's a QQ post, but it's worth bringing up again.
Well yeah, there are too many legendaries that are too good not to have, and combined with the terrible conversion rate for dubicatecards/dust, no one has any. So it makes perfect sense everyone is using strong commons.
Maybe Blizzard could make their game profitable using good game design, and not underhanded skinnerbox freetoplay shenanigans
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On December 28 2013 17:32 trinxified wrote:Show nested quote +On December 28 2013 17:09 caelym wrote: what are people's thoughts on loot hoarder vs novice engineer? what decks would you put one or the other in (or both)?
I've been finding loot hoarder lackluster because whether I'm playing an aggro or control deck, I want cards immediately. As a result, when deck space is tight, I'd choose novice over hoarder. In other cases, I'd prefer to have faerie dragon instead of loot hoarder. Any loot hoarder fans want to win me over? Loot Hoarder is good to play really early since it could trade with the usual 3/2's around. Could also kill totems, mirror images, and a few other common class minions like Argent Protector, etc... Basically if Loot Hoarder gets to trade or at least attack hero once, it's already good. Novice Engineer has a hard time trading well.
I find that the biggest weakness of it is that it's a liability late game. Top decking a loot hoarder means that you don't receive the draw until next turn, which easily turns the game in the opponent's favor if they are drawing a useful card every turn. Another weakness of loot hoarder is that it doesn't combo with brewmasters, and it's weak to silence.
I still really like loot hoarder for the reasons that you stated though. In arena, if you open loot hoarder and you trade with it, then you are ahead by a card, which is nice.
Overall in constructed, I always choose novice engineer over loot hoarder, but I wouldn't mind picking a loot hoarder in arena if the other choices are mediocre.
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I'm starting to hate it more and more especially when you're not the first one to play that card on the early turns (and even if that's the case, silence wreck it it's not fun at all, but I guess we're pretty even since the only card that comes to mind is owl but it's worse with weapon's heroes). Why not choose novice engineer and buff it later with a SSC, DoA or dwarf and have a slighty worse version of an Argent Commander ?
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Another problem with the loot hoarder is that getting cards into your hand early on isn't always even that useful. As a Shaman player I only need card drawing later on to avoid being reliant on top decks. Part of this is due to overload, but I also felt the same way as a Mage. Board control is so vital in the early game, it seems risky to play early game cards which aren't good early game and are a nightmare late on...
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I've some general questions:
1. Is there a release date for this? 2. Is it currently on open beta? If so, how can I get access? 3. Is it possible to have fun without spending a single dime on the game?
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On December 29 2013 00:07 fabiano wrote: I've some general questions:
1. Is there a release date for this? 2. Is it currently on open beta? If so, how can I get access? 3. Is it possible to have fun without spending a single dime on the game?
1. Not a concrete one I think, like Q1/Q2 2014 2. It's in closed beta atm, open beta should be soon (like 2-3 weeks away). You can opt-in for the beta on the beta signups page on battle.net. Alternatively, try this Reddit thread. Or you can get a friend to gift you a key, or something. 3. Yes, absolutely. But being competitive is another thing entirely. To be competitive you either have to be amazing at arena, or spend money
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On December 28 2013 18:32 Chairman Ray wrote:Show nested quote +On December 28 2013 17:32 trinxified wrote:On December 28 2013 17:09 caelym wrote: what are people's thoughts on loot hoarder vs novice engineer? what decks would you put one or the other in (or both)?
I've been finding loot hoarder lackluster because whether I'm playing an aggro or control deck, I want cards immediately. As a result, when deck space is tight, I'd choose novice over hoarder. In other cases, I'd prefer to have faerie dragon instead of loot hoarder. Any loot hoarder fans want to win me over? Loot Hoarder is good to play really early since it could trade with the usual 3/2's around. Could also kill totems, mirror images, and a few other common class minions like Argent Protector, etc... Basically if Loot Hoarder gets to trade or at least attack hero once, it's already good. Novice Engineer has a hard time trading well. I find that the biggest weakness of it is that it's a liability late game. Top decking a loot hoarder means that you don't receive the draw until next turn, which easily turns the game in the opponent's favor if they are drawing a useful card every turn. Another weakness of loot hoarder is that it doesn't combo with brewmasters, and it's weak to silence. I still really like loot hoarder for the reasons that you stated though. In arena, if you open loot hoarder and you trade with it, then you are ahead by a card, which is nice. Overall in constructed, I always choose novice engineer over loot hoarder, but I wouldn't mind picking a loot hoarder in arena if the other choices are mediocre.
Yep, I completely agree with everything you have said. Novice Engineer over Loot Hoarder!
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On December 28 2013 16:43 trinxified wrote: To sorta continue from the "What do you think about Hearthstone thread?",
Constructed definitely isn't fun anymore. Some neutral cards are too strong at the moment that leads to similar decks over and over again:
2x Shattered Sun Cleric 2x Dark Iron Dwarf 2x Defender of Argus 2x Argent Commander 2x Harvest Golem
There's a few more that are like that, but just listed the most standard ones out there. Just sucks that some class cards are just outright terrible and are forced to use these neutrals too much.
And also, card rarity is just all over the place now. Some of the best cards are free, while other epics are just outright terrible. It's just not consistent all around...
Arena is a bit better, so that's good. But still there's a whole different issue with that too. Will leave that for next time.
Yeah it's a QQ post, but it's worth bringing up again.
This is a good thing though. If all the rares, epics and legendaries are much better then the free or common cards then the game really becomes pay to win. The fact that you can make a competative deck without epics or legendaries is good game design. Magic the Gathering does this as well. Some rares or mythics are absolute thrash. The idea of an epic or legendary card shouldn't be that it is better, but that it does something weird, special or flashy.
As for certain neutral cards being too strong, I think this is just a natural step in games. Certain things will always rise to the top. If you nerf Harvest Golem people might just switch to Scarlet Crusader. Having good neutral cards also helps in arena and makes it easier to switch classes in constructed. If only the class cards where any good then it would be pretty costly to switch from a rogue deck to a druid deck for example. With strong neutral cards you can carry some of them over and still make a decent deck. That said I do agree that it can be a bit boring seeing the same cards over and over. But hopefully this will be fixed by introducing new cards.
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Anyone know if someone is streaming MLG Open 10?
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On December 29 2013 00:34 Chezus wrote:Show nested quote +On December 29 2013 00:07 fabiano wrote: I've some general questions:
1. Is there a release date for this? 2. Is it currently on open beta? If so, how can I get access? 3. Is it possible to have fun without spending a single dime on the game? 1. Not a concrete one I think, like Q1/Q2 2014 2. It's in closed beta atm, open beta should be soon (like 2-3 weeks away). You can opt-in for the beta on the beta signups page on battle.net. Alternatively, try this Reddit thread. Or you can get a friend to gift you a key, or something. 3. Yes, absolutely. But being competitive is another thing entirely. To be competitive you either have to be amazing at arena, or spend money i dont think they will release hearthstone and Diablo 3--Reaper of Souls at the same time, so I would imagine 2014 Q2/Q3.
yes, it is possible to have fun without spending money. i have not spent any yet and i am addicted to the game despite the fact that people rape my face with legendary decks.
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I haven't spent that much real money on the game (one arena and one pack with two boosters) but I'm stilll having fun. Most of the time, I feel that my loses was either due to poor decision making or not-so-optimal deck building or that my opponent was simply better
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I wonder why there isn't a graveyard in this game like most other TCGs... Wouldn't that make sense? I guess it removes some memory skill in constructed.
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Probably because they don't want to have to mess around with the notion of displaying a very large, highly variable number of cards when the hand and board are already bugging out. Note that they already have hard caps on the board and hand. The graveyard would cap out at 30. That's a little much, don'tcha think?
Also because there's very little reason to display it (outside of memory checks, like you mentioned) barring interaction with it, and that opens a very messy can of worms indeed. T1 Tracking into T2 Exhume! Let the fun begin!
On December 29 2013 03:09 Gotuso wrote:Show nested quote +On December 28 2013 16:43 trinxified wrote: To sorta continue from the "What do you think about Hearthstone thread?",
Constructed definitely isn't fun anymore. Some neutral cards are too strong at the moment that leads to similar decks over and over again:
2x Shattered Sun Cleric 2x Dark Iron Dwarf 2x Defender of Argus 2x Argent Commander 2x Harvest Golem
There's a few more that are like that, but just listed the most standard ones out there. Just sucks that some class cards are just outright terrible and are forced to use these neutrals too much.
And also, card rarity is just all over the place now. Some of the best cards are free, while other epics are just outright terrible. It's just not consistent all around...
Arena is a bit better, so that's good. But still there's a whole different issue with that too. Will leave that for next time.
Yeah it's a QQ post, but it's worth bringing up again. This is a good thing though. If all the rares, epics and legendaries are much better then the free or common cards then the game really becomes pay to win. The fact that you can make a competative deck without epics or legendaries is good game design. Magic the Gathering does this as well. Some rares or mythics are absolute thrash. The idea of an epic or legendary card shouldn't be that it is better, but that it does something weird, special or flashy. As for certain neutral cards being too strong, I think this is just a natural step in games. Certain things will always rise to the top. If you nerf Harvest Golem people might just switch to Scarlet Crusader. Having good neutral cards also helps in arena and makes it easier to switch classes in constructed. If only the class cards where any good then it would be pretty costly to switch from a rogue deck to a druid deck for example. With strong neutral cards you can carry some of them over and still make a decent deck. That said I do agree that it can be a bit boring seeing the same cards over and over. But hopefully this will be fixed by introducing new cards. You're ignoring the real issue, which is that excessive strength in neutrals can lead to erosion of class distinction. If all the best minions are neutral, then the only difference between classes is in the spells. I'm not necessarily claiming that this is the case, or even that we need more class distinction, but just that this needs to be recognized as the problem at hand rather than some notion of fairness.
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