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Purpose of this Thread
To discuss anything that does not belong in another thread nor warrants its own separate thread. This includes discussions of top players decks (netdecking), general thoughts on the current meta, and any random musings you may have.
Note: This is not a replacement for any of the current large threads, but should hopefully give a central location for Team Liquid members to discuss the game in general.
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I'll start off the thread by saying that Curi (Legend ranked TL member) is currently playing StrifeCro (#1 Legend NA) on StrifeCro's new stream.
StrifeCro Stream
In addition, this is the current druid deck that StrifeCro is running on ladder.
+ Show Spoiler +
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I heard more than one reallygood player say you can murloc deck into legendary ranks really easy. I keep trying but I can't get a murloc combo going unless i draw flawlessly. any advice? With my current deck I am at rank12 and can't get any further.
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To sorta continue from the "What do you think about Hearthstone thread?",
Constructed definitely isn't fun anymore. Some neutral cards are too strong at the moment that leads to similar decks over and over again:
2x Shattered Sun Cleric 2x Dark Iron Dwarf 2x Defender of Argus 2x Argent Commander 2x Harvest Golem
There's a few more that are like that, but just listed the most standard ones out there. Just sucks that some class cards are just outright terrible and are forced to use these neutrals too much.
And also, card rarity is just all over the place now. Some of the best cards are free, while other epics are just outright terrible. It's just not consistent all around...
Arena is a bit better, so that's good. But still there's a whole different issue with that too. Will leave that for next time.
Yeah it's a QQ post, but it's worth bringing up again.
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what are people's thoughts on loot hoarder vs novice engineer? what decks would you put one or the other in (or both)?
I've been finding loot hoarder lackluster because whether I'm playing an aggro or control deck, I want cards immediately. As a result, when deck space is tight, I'd choose novice over hoarder. In other cases, I'd prefer to have faerie dragon instead of loot hoarder. Any loot hoarder fans want to win me over?
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On December 28 2013 17:09 caelym wrote: what are people's thoughts on loot hoarder vs novice engineer? what decks would you put one or the other in (or both)?
I've been finding loot hoarder lackluster because whether I'm playing an aggro or control deck, I want cards immediately. As a result, when deck space is tight, I'd choose novice over hoarder. In other cases, I'd prefer to have faerie dragon instead of loot hoarder. Any loot hoarder fans want to win me over?
Loot Hoarder is good to play really early since it could trade with the usual 3/2's around. Could also kill totems, mirror images, and a few other common class minions like Argent Protector, etc...
Basically if Loot Hoarder gets to trade or at least attack hero once, it's already good. Novice Engineer has a hard time trading well.
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On December 28 2013 16:43 trinxified wrote:
Constructed definitely isn't fun anymore. Some neutral cards are too strong at the moment that leads to similar decks over and over again: Arena is a bit better, so that's good. But still there's a whole different issue with that too. Will leave that for next time.
Yeah it's a QQ post, but it's worth bringing up again.
Well yeah, there are too many legendaries that are too good not to have, and combined with the terrible conversion rate for dubicatecards/dust, no one has any. So it makes perfect sense everyone is using strong commons.
Maybe Blizzard could make their game profitable using good game design, and not underhanded skinnerbox freetoplay shenanigans
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On December 28 2013 17:32 trinxified wrote:Show nested quote +On December 28 2013 17:09 caelym wrote: what are people's thoughts on loot hoarder vs novice engineer? what decks would you put one or the other in (or both)?
I've been finding loot hoarder lackluster because whether I'm playing an aggro or control deck, I want cards immediately. As a result, when deck space is tight, I'd choose novice over hoarder. In other cases, I'd prefer to have faerie dragon instead of loot hoarder. Any loot hoarder fans want to win me over? Loot Hoarder is good to play really early since it could trade with the usual 3/2's around. Could also kill totems, mirror images, and a few other common class minions like Argent Protector, etc... Basically if Loot Hoarder gets to trade or at least attack hero once, it's already good. Novice Engineer has a hard time trading well.
I find that the biggest weakness of it is that it's a liability late game. Top decking a loot hoarder means that you don't receive the draw until next turn, which easily turns the game in the opponent's favor if they are drawing a useful card every turn. Another weakness of loot hoarder is that it doesn't combo with brewmasters, and it's weak to silence.
I still really like loot hoarder for the reasons that you stated though. In arena, if you open loot hoarder and you trade with it, then you are ahead by a card, which is nice.
Overall in constructed, I always choose novice engineer over loot hoarder, but I wouldn't mind picking a loot hoarder in arena if the other choices are mediocre.
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I'm starting to hate it more and more especially when you're not the first one to play that card on the early turns (and even if that's the case, silence wreck it it's not fun at all, but I guess we're pretty even since the only card that comes to mind is owl but it's worse with weapon's heroes). Why not choose novice engineer and buff it later with a SSC, DoA or dwarf and have a slighty worse version of an Argent Commander ?
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Another problem with the loot hoarder is that getting cards into your hand early on isn't always even that useful. As a Shaman player I only need card drawing later on to avoid being reliant on top decks. Part of this is due to overload, but I also felt the same way as a Mage. Board control is so vital in the early game, it seems risky to play early game cards which aren't good early game and are a nightmare late on...
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I've some general questions:
1. Is there a release date for this? 2. Is it currently on open beta? If so, how can I get access? 3. Is it possible to have fun without spending a single dime on the game?
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On December 29 2013 00:07 fabiano wrote: I've some general questions:
1. Is there a release date for this? 2. Is it currently on open beta? If so, how can I get access? 3. Is it possible to have fun without spending a single dime on the game?
1. Not a concrete one I think, like Q1/Q2 2014 2. It's in closed beta atm, open beta should be soon (like 2-3 weeks away). You can opt-in for the beta on the beta signups page on battle.net. Alternatively, try this Reddit thread. Or you can get a friend to gift you a key, or something. 3. Yes, absolutely. But being competitive is another thing entirely. To be competitive you either have to be amazing at arena, or spend money
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On December 28 2013 18:32 Chairman Ray wrote:Show nested quote +On December 28 2013 17:32 trinxified wrote:On December 28 2013 17:09 caelym wrote: what are people's thoughts on loot hoarder vs novice engineer? what decks would you put one or the other in (or both)?
I've been finding loot hoarder lackluster because whether I'm playing an aggro or control deck, I want cards immediately. As a result, when deck space is tight, I'd choose novice over hoarder. In other cases, I'd prefer to have faerie dragon instead of loot hoarder. Any loot hoarder fans want to win me over? Loot Hoarder is good to play really early since it could trade with the usual 3/2's around. Could also kill totems, mirror images, and a few other common class minions like Argent Protector, etc... Basically if Loot Hoarder gets to trade or at least attack hero once, it's already good. Novice Engineer has a hard time trading well. I find that the biggest weakness of it is that it's a liability late game. Top decking a loot hoarder means that you don't receive the draw until next turn, which easily turns the game in the opponent's favor if they are drawing a useful card every turn. Another weakness of loot hoarder is that it doesn't combo with brewmasters, and it's weak to silence. I still really like loot hoarder for the reasons that you stated though. In arena, if you open loot hoarder and you trade with it, then you are ahead by a card, which is nice. Overall in constructed, I always choose novice engineer over loot hoarder, but I wouldn't mind picking a loot hoarder in arena if the other choices are mediocre.
Yep, I completely agree with everything you have said. Novice Engineer over Loot Hoarder!
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On December 28 2013 16:43 trinxified wrote: To sorta continue from the "What do you think about Hearthstone thread?",
Constructed definitely isn't fun anymore. Some neutral cards are too strong at the moment that leads to similar decks over and over again:
2x Shattered Sun Cleric 2x Dark Iron Dwarf 2x Defender of Argus 2x Argent Commander 2x Harvest Golem
There's a few more that are like that, but just listed the most standard ones out there. Just sucks that some class cards are just outright terrible and are forced to use these neutrals too much.
And also, card rarity is just all over the place now. Some of the best cards are free, while other epics are just outright terrible. It's just not consistent all around...
Arena is a bit better, so that's good. But still there's a whole different issue with that too. Will leave that for next time.
Yeah it's a QQ post, but it's worth bringing up again.
This is a good thing though. If all the rares, epics and legendaries are much better then the free or common cards then the game really becomes pay to win. The fact that you can make a competative deck without epics or legendaries is good game design. Magic the Gathering does this as well. Some rares or mythics are absolute thrash. The idea of an epic or legendary card shouldn't be that it is better, but that it does something weird, special or flashy.
As for certain neutral cards being too strong, I think this is just a natural step in games. Certain things will always rise to the top. If you nerf Harvest Golem people might just switch to Scarlet Crusader. Having good neutral cards also helps in arena and makes it easier to switch classes in constructed. If only the class cards where any good then it would be pretty costly to switch from a rogue deck to a druid deck for example. With strong neutral cards you can carry some of them over and still make a decent deck. That said I do agree that it can be a bit boring seeing the same cards over and over. But hopefully this will be fixed by introducing new cards.
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Anyone know if someone is streaming MLG Open 10?
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On December 29 2013 00:34 Chezus wrote:Show nested quote +On December 29 2013 00:07 fabiano wrote: I've some general questions:
1. Is there a release date for this? 2. Is it currently on open beta? If so, how can I get access? 3. Is it possible to have fun without spending a single dime on the game? 1. Not a concrete one I think, like Q1/Q2 2014 2. It's in closed beta atm, open beta should be soon (like 2-3 weeks away). You can opt-in for the beta on the beta signups page on battle.net. Alternatively, try this Reddit thread. Or you can get a friend to gift you a key, or something. 3. Yes, absolutely. But being competitive is another thing entirely. To be competitive you either have to be amazing at arena, or spend money i dont think they will release hearthstone and Diablo 3--Reaper of Souls at the same time, so I would imagine 2014 Q2/Q3.
yes, it is possible to have fun without spending money. i have not spent any yet and i am addicted to the game despite the fact that people rape my face with legendary decks.
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I haven't spent that much real money on the game (one arena and one pack with two boosters) but I'm stilll having fun. Most of the time, I feel that my loses was either due to poor decision making or not-so-optimal deck building or that my opponent was simply better
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I wonder why there isn't a graveyard in this game like most other TCGs... Wouldn't that make sense? I guess it removes some memory skill in constructed.
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Probably because they don't want to have to mess around with the notion of displaying a very large, highly variable number of cards when the hand and board are already bugging out. Note that they already have hard caps on the board and hand. The graveyard would cap out at 30. That's a little much, don'tcha think?
Also because there's very little reason to display it (outside of memory checks, like you mentioned) barring interaction with it, and that opens a very messy can of worms indeed. T1 Tracking into T2 Exhume! Let the fun begin!
On December 29 2013 03:09 Gotuso wrote:Show nested quote +On December 28 2013 16:43 trinxified wrote: To sorta continue from the "What do you think about Hearthstone thread?",
Constructed definitely isn't fun anymore. Some neutral cards are too strong at the moment that leads to similar decks over and over again:
2x Shattered Sun Cleric 2x Dark Iron Dwarf 2x Defender of Argus 2x Argent Commander 2x Harvest Golem
There's a few more that are like that, but just listed the most standard ones out there. Just sucks that some class cards are just outright terrible and are forced to use these neutrals too much.
And also, card rarity is just all over the place now. Some of the best cards are free, while other epics are just outright terrible. It's just not consistent all around...
Arena is a bit better, so that's good. But still there's a whole different issue with that too. Will leave that for next time.
Yeah it's a QQ post, but it's worth bringing up again. This is a good thing though. If all the rares, epics and legendaries are much better then the free or common cards then the game really becomes pay to win. The fact that you can make a competative deck without epics or legendaries is good game design. Magic the Gathering does this as well. Some rares or mythics are absolute thrash. The idea of an epic or legendary card shouldn't be that it is better, but that it does something weird, special or flashy. As for certain neutral cards being too strong, I think this is just a natural step in games. Certain things will always rise to the top. If you nerf Harvest Golem people might just switch to Scarlet Crusader. Having good neutral cards also helps in arena and makes it easier to switch classes in constructed. If only the class cards where any good then it would be pretty costly to switch from a rogue deck to a druid deck for example. With strong neutral cards you can carry some of them over and still make a decent deck. That said I do agree that it can be a bit boring seeing the same cards over and over. But hopefully this will be fixed by introducing new cards. You're ignoring the real issue, which is that excessive strength in neutrals can lead to erosion of class distinction. If all the best minions are neutral, then the only difference between classes is in the spells. I'm not necessarily claiming that this is the case, or even that we need more class distinction, but just that this needs to be recognized as the problem at hand rather than some notion of fairness.
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Well it's a bit silly how Warlock discarded cards are revealed for a bit, while Tracking doesn't...
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what do you guys think about sword of justice?
i looked up some discussion on it.. seems like im the only one that thinks it's OP as shit
u get a 1 attack weap for emergencies and *5* (5? seriously?) turns of added efficiency to all your minions
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Essentially it just comes down to it being kinda slow
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im only like rank 10 i find it funny that like every other player i play has sylvanas and some other legendary that syncs with their deck
these guys must be rly bad at the game or just don't have well streamlined decks i guess
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On December 30 2013 03:37 travis wrote: im only like rank 10 i find it funny that like every other player i play has sylvanas and some other legendary that syncs with their deck
these guys must be rly bad at the game or just don't have well streamlined decks i guess
You can get rank 10 without many legendaries quite easily, and legendaries don't really improve your decks to the degree people think they do.
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On December 30 2013 02:52 travis wrote: what do you guys think about sword of justice?
i looked up some discussion on it.. seems like im the only one that thinks it's OP as shit
u get a 1 attack weap for emergencies and *5* (5? seriously?) turns of added efficiency to all your minions The big flaw is that it's a 3 drop. Your later turns are all getting added efficiency, sure, but you're friggin' Pally. Pally has like the best 4 slot out of anyone: Consecrate, Truesilver, maybe Blessing of Kings. Also worth noting: none of those are minions. If the card was 2 for 3 charges or 1 for 2 charges, it would be broke as hell. As is, it's strong in some situations, but can often just set you back.
In Arena, where you have no proper streamlining and your turn 4 will quite likely be hero power+2 drop, it's incredible. Absolutely fantastic card. Maybe the absolute highest priority in drafting, but that's always going to be up to debate.
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I think sword of justice is a strong card but not op. Pally turn 4 is too important for it to be mega op
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i hate sword of justice and gorehowl. those two swords are ridiculous.
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Gorehowl isn't as good as you make it out to be. It's potentially a seven-for-one, sure, and fairly reliably a two-for-one, but it fails to land the critical Sea Giant damage level and means you're going to be taking huge amounts of damage. 10+ damage that late on is often times unpalatable, especially for a Warrior.
Fiery War Axe, on the other hand...
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when do we get new quests? i started playing yesterday and its just gone 1am in the UK, no new quests?
anyone? do we get quests in 1 hour time (3am UK)?
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Woohoo, Bloodmage thalnos + nat pagle in 1 pack. DE'd Pagle to make Sylvanas
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On December 30 2013 11:12 57 Corvette wrote: Woohoo, Bloodmage thalnos + nat pagle in 1 pack. DE'd Pagle to make Sylvanas Two legendaries in 1 pack?
I think I hate you.
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Gorehowl often has the issue of coming out late...when you're HP is likely low from previous weapon use, and the 7 damage makes it rather enticing to hit bigger minions with big attack. You thread a thin line using it excessively.
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Anyone have a good netdeck for Shaman? I've been trying to play it for a bit.
Pretty much have every useful legendary.
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On December 30 2013 10:09 FFGenerations wrote: when do we get new quests? i started playing yesterday and its just gone 1am in the UK, no new quests?
anyone? do we get quests in 1 hour time (3am UK)?
for me in NA, pretty sure new quests come at 1am PST, which would be 9am in the UK. idk if it's a different time for European players though
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Sunwalker is such a good card. I put a single copy in my Warlock deck and every time I've had to play it so far has been a 3 for 1 or better barring the one time it got Black Knighted.
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On December 30 2013 13:47 iTzSnypah wrote: Sunwalker is such a good card. I put a single copy in my Warlock deck and every time I've had to play it so far has been a 3 for 1 or better barring the one time it got Black Knighted. there're so many ways to ping the shield off though. then it's an expensive shieldmasta.
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Yeah I've never been a fan of the Sunwalker either. Trump often says its a good card on stream, but for 6 mana I'd rather have a Taz'dingo and use of my hero power.
Edit: Also, if you reply to my greetings with taunt, I will make it my duty to make the game a living hell for you.
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On December 30 2013 10:09 FFGenerations wrote: when do we get new quests? i started playing yesterday and its just gone 1am in the UK, no new quests?
anyone? do we get quests in 1 hour time (3am UK)? It's at 3 AM for me, which would be 2 AM UK time.
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On December 30 2013 14:44 57 Corvette wrote: Yeah I've never been a fan of the Sunwalker either. Trump often says its a good card on stream, but for 6 mana I'd rather have a Taz'dingo and use of my hero power.
Edit: Also, if you reply to my greetings with taunt, I will make it my duty to make the game a living hell for you.
sunwalker is good if the guy has mostly big minions and not any pinging hero powers. its awkawrd because its like guaranteed 8 damage while tazdingo c an be easily 1 hit.
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Just had a game where I played second but I never had to use my The Coin card. Is it uncommon?
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what happens if theres no minion on the field, opponent has misdirect and i attack with hero? do i attack myself?
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On December 30 2013 23:54 padiseal2 wrote: what happens if theres no minion on the field, opponent has misdirect and i attack with hero? do i attack myself? Yes
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Nice thread. How much does everyone feel the game is pay to win?
I hate it how getting to rank 13 it felt like 80% of decks had more rare cards than me.
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On December 31 2013 01:54 obesechicken13 wrote: Nice thread. How much does everyone feel the game is pay to win?
I hate it how getting to rank 13 it felt like 80% of decks had more rare cards than me. I'm relatively new to the game (On the edge between lvl 18-19) but so far, it don't feel that much of a P2W game for me. Sure you can get good cards by opening packs (In MTG, my first Theros booser (aside from one draft) contained a foiled Thoughtseize) but so far, it has been more deck building and decision making that has been deciding the outcome of my matches, not who has the biggest wallet/is willing to pay more
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obviously its pay to win to a large extent especially if you're a new player, but thats what arena is for which you can only pay to play more not to improve your winrate later on its just a matter of if you play a lot you have the same cards as people who paid a lot so its just trading time for money which seeems reasonable to me
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It's extremely difficult to get past rank 10 without legendaries and past rank 5 with only 1 or 2 legendaries. If you look at decklists of people who made it to legendary rank, it's not uncommon to see 4+ legendaries. At the same time though, I know people stuck at rank 6 who have a bunch of legendaries at their disposal. So you pay to win to get those cards or grind for weeks in arena.
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It's so-so, I got from rank 15 to rank 8 today with a deck containing only two rares and two epics (Warrior, rares being Argent Commander and epics being Molten Giants, so pretty much staples), and I think I could go to rank 5 in the long run. Eventually you're gonna hit that wall of Sylvanas, Yseras and Ragnaros though but I suppose that makes sense.
When you're new to the game, it's definitely hard to win games due to card differences. But once you unlock the basic cards for a hero plus some commons, you should be able to come quite a way with a well-built deck.
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United Kingdom38239 Posts
On December 31 2013 01:54 obesechicken13 wrote: Nice thread. How much does everyone feel the game is pay to win?
I hate it how getting to rank 13 it felt like 80% of decks had more rare cards than me.
I'm in the same boat (same rank etc). It's not just the rarity, it's the fact people have much more complete decks in general. I've been playing a pally to 13 or so but every mirror I play my opponents seem to have all the peacekeepers / equalities / lay on hands / avenging wrath / defender of argus etc that I'd really love but haven't got lucky on card drops/don't have dust for yet.
Oh well, things will come along eventually
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If you focus on making an aggro deck for one specific class then it's reasonable to get rank 6 and beyond without any epics or legendaries.
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Netherlands45349 Posts
Isn't the fact that some people have the cards and others don't and thus have an advantage the very nature of TCG though.
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i just can't get past lvl 20-19, keep bouncing between the two. I have three decks at my disposal, but they just don't seem to work. aside from this, I never seem able to play Succubus as I'm always worried I'm going to throw away a good card and that my minion will be destroyed anyway the next turn. I know the whole game is a massacre of minions anyway, but still T_T
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On December 30 2013 23:34 WindWolf wrote: Just had a game where I played second but I never had to use my The Coin card. Is it uncommon? uncommon, yes. i have had it happen a few times as well. sometimes you just dont need it and then its turn 10 and you have more mana than you need.
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On December 28 2013 16:12 KillerSOS wrote:I'll start off the thread by saying that Curi (Legend ranked TL member) is currently playing StrifeCro (#1 Legend NA) on StrifeCro's new stream. StrifeCro StreamIn addition, this is the current druid deck that StrifeCro is running on ladder. + Show Spoiler +
He must have switched out Pagle for the Starfall. I was watching him play a few days ago and he was going on and on about Pagle, but I guess he was tired of the murloc warlock deck shenanigans.
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You could definitely break Rank 10 or higher with just commons/rares. I did it with my Shaman/Rogue/Warlock deck. They all share pretty much the same neutrals too, you just have to get their core class cards. No need for epics/legendaries. These are the shared CRAFTABLE ones I'm using for my strongest decks at the moment.
neutrals: - dark iron dwarf - defender of argus - argent commander - harvest golem - loot hoarder (optional) - azure drake (optional)
shaman: - lightning bolt - forked lightning - lighting storm - stormforged axe - unbound elemental (optional) - feral spirit (optional)
rogue: - defias ringleader - eviscerate - perdition blade - si: 7 agent - cold blood (optional)
warlock: - blood imp - flame imp - power overwhelming - demonfire (optional)
I can't comment on the other classes since I don't use them regularly on constructed, but I can probably list their cores as well pretty easily. There's a few more that are situational uses especially on the neutrals, but I currently am not using so I didn't list them.
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On December 31 2013 03:16 Kipsate wrote: Isn't the fact that some people have the cards and others don't and thus have an advantage the very nature of TCG though.
I feel the same way, but I think a lot of people who're getting into HS haven't played a whole lot of TCGs before. I haven't either but there was a crazy month a couple years ago when a group of friends got into Magic, we bought a ton of cards and played literally every day for about a month, happy summer memories, heh. Then we all realized that to actually play competitively we'd have to invest a lot of money and time in buying more cards and keeping our decks up to date. It killed the buzz and within a week we grew bored of it, not before spending way too much money though. Comparatively HS is still fairly cheap (or entirely free) to become fairly competitive and it is a lot more convenient to play, though I do miss the camaraderie of playing at a café. I am sure that's something that can be had in the future though, with tournaments, playing together with phone/e-pads and hopefully a chat (with mute/squelch) function.
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what causes your minions to switch positions on the board after you attack?
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On December 31 2013 04:36 Frolossus wrote: what causes your minions to switch positions on the board after you attack? pretty sure that is a bug
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On December 31 2013 01:54 obesechicken13 wrote: Nice thread. How much does everyone feel the game is pay to win?
I hate it how getting to rank 13 it felt like 80% of decks had more rare cards than me.
im rank 13 and just have a knife juggler, not sure what else is rare tho. it feels slow coz you get rewarded for playing per day and not per hand (i am day 2 or 3). but mage is solid with basics anyway. i am generally stomping "better" decks
i did bomb out in arena tho. and ruined a great deck by drafting 5 innovates lol. its basically autolose if you draw them after turn 5-6, like skipping a turn. at one point my hand was nothing but 3x innovate. lesson learned :D
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On December 31 2013 03:27 dAPhREAk wrote:Show nested quote +On December 30 2013 23:34 WindWolf wrote: Just had a game where I played second but I never had to use my The Coin card. Is it uncommon? uncommon, yes. i have had it happen a few times as well. sometimes you just dont need it and then its turn 10 and you have more mana than you need. If you use it you get 11 mana. And it counts as a card and spell and some cards can use that. Eg. Drawmaster auctioneer
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On December 31 2013 08:09 obesechicken13 wrote:Show nested quote +On December 31 2013 03:27 dAPhREAk wrote:On December 30 2013 23:34 WindWolf wrote: Just had a game where I played second but I never had to use my The Coin card. Is it uncommon? uncommon, yes. i have had it happen a few times as well. sometimes you just dont need it and then its turn 10 and you have more mana than you need. If you use it you get 11 mana. And it counts as a card and spell and some cards can use that. Eg. Drawmaster auctioneer
Thats not true, you can't go over 10 mana. I've tried with both the coin and innervate, neither work.
Edit: Unless you mean after summoning something. Then yes that works. You can't have more than 10 unused mana at once.
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Getting back to sword of justice for a minute, I don't think that it is necessarily overpowered. Really, it depends upon the situation. If you're facing an aggro deck and your opponent has a bunch of shit on the board on your turn 3, you have to think long and hard about playing SoJ as opposed to something that will give more immediate board control. This is especially true if you did not get anything on the board on turns 1 and 2. On the other hand, playing SoJ on turn 2 with a mana coin is really, really strong. Same deal if you are playing against a slow deck. Still, I wouldn't say that it is any stronger than, or out of line from, any of the many other bullshit cards/combos out there.
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On December 31 2013 08:44 57 Corvette wrote:Show nested quote +On December 31 2013 08:09 obesechicken13 wrote:On December 31 2013 03:27 dAPhREAk wrote:On December 30 2013 23:34 WindWolf wrote: Just had a game where I played second but I never had to use my The Coin card. Is it uncommon? uncommon, yes. i have had it happen a few times as well. sometimes you just dont need it and then its turn 10 and you have more mana than you need. If you use it you get 11 mana. And it counts as a card and spell and some cards can use that. Eg. Drawmaster auctioneer Thats not true, you can't go over 10 mana. I've tried with both the coin and innervate, neither work. Edit: Unless you mean after summoning something. Then yes that works. You can't have more than 10 unused mana at once. Yeah, I guess you have to use some mana before you use coin. Same deal with innervate. Thanks for the correction.
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On December 31 2013 05:20 FFGenerations wrote:Show nested quote +On December 31 2013 01:54 obesechicken13 wrote: Nice thread. How much does everyone feel the game is pay to win?
I hate it how getting to rank 13 it felt like 80% of decks had more rare cards than me. im rank 13 and just have a knife juggler, not sure what else is rare tho. it feels slow coz you get rewarded for playing per day and not per hand (i am day 2 or 3). but mage is solid with basics anyway. i am generally stomping "better" decks i did bomb out in arena tho. and ruined a great deck by drafting 5 innovates lol. its basically autolose if you draw them after turn 5-6, like skipping a turn. at one point my hand was nothing but 3x innovate. lesson learned :D Five? Wow, someone at Blizzard must really have wanted you to use that card.
Though I have to admit, the notion of a turn 1 Ironbark Protector does tempt me.
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Late game innvervates got so annoying I decided to try to make a deck of cards that were useful for some reason or another early and late game.
Didn't quite work out. Cards like novice engineer are definitely poor early game but the card draw is great late.
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Sword of Justice isn't as good as I thought it would be. It's several things really. It only makes sense to use it if you have board control, if hold off on using it for too long your opponent probably has good enough clear to deal with whatever you throw down or they have more time to procure an ooze, and it competes with Truesilver Champions and its hard to want to give those up (and if you don't, having 3 weapons at 3-4 mana is kinda bleh).
That being said if you do establish board control and plop a few minions down with Sword of Justice up, it can be quite good. I do feel like it slows a deck down a lot though. I'd probably have better results with it if I titled my deck a bit more to the lower mana side.
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Fiddler's Green42661 Posts
Anyone seen mass Hunter Trap Decks on ladder?
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FREEAGLELAND26781 Posts
I have (well, in casual) seen them... along with the Eagle bow.
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On December 31 2013 18:19 stuchiu wrote: Anyone seen mass Hunter Trap Decks on ladder?
I ran a mass trap deck into rank 4 but i haven't played much since then. It's "ok" i guess and i managed to beat the aggro warlocks when i added 2 abominations to the deck but still some rng involved you need to draw explosive trap AND abomination before turn 5-6 or you're dead i'd probably run geddon now too if i had it.
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How long did it take for you to find your main(s)? I'm still unsure whih classes I like the most, but since I had the most success with Druid - both in constucted and arena - I'm playing rankeds with him now.
Still, I have some classes that aren't even lvl 10, but it's somewhat of a chore leveling them. It's no fun vs the AI, and human opponents most likely to beat me while I don't even have my basic cards. Not to mention if there's a casual mmr, I'm even more destined to lose.
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On December 31 2013 10:50 Acritter wrote:Show nested quote +On December 31 2013 05:20 FFGenerations wrote:On December 31 2013 01:54 obesechicken13 wrote: Nice thread. How much does everyone feel the game is pay to win?
I hate it how getting to rank 13 it felt like 80% of decks had more rare cards than me. im rank 13 and just have a knife juggler, not sure what else is rare tho. it feels slow coz you get rewarded for playing per day and not per hand (i am day 2 or 3). but mage is solid with basics anyway. i am generally stomping "better" decks i did bomb out in arena tho. and ruined a great deck by drafting 5 innovates lol. its basically autolose if you draw them after turn 5-6, like skipping a turn. at one point my hand was nothing but 3x innovate. lesson learned :D Five? Wow, someone at Blizzard must really have wanted you to use that card. Though I have to admit, the notion of a turn 1 Ironbark Protector does tempt me.
lol i wanted innovate so bad before i got my beta key. now fuck it!
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On December 31 2013 23:45 Volband wrote: How long did it take for you to find your main(s)? I'm still unsure whih classes I like the most, but since I had the most success with Druid - both in constucted and arena - I'm playing rankeds with him now.
Still, I have some classes that aren't even lvl 10, but it's somewhat of a chore leveling them. It's no fun vs the AI, and human opponents most likely to beat me while I don't even have my basic cards. Not to mention if there's a casual mmr, I'm even more destined to lose. i settled on rogue in under a week but i usually play 1-3 other classes a day
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On December 31 2013 18:19 stuchiu wrote: Anyone seen mass Hunter Trap Decks on ladder?
yes at level 14....they were killing me hard. i was swearing "fjucking rediculous fucking snake trap". all hunters were pwning me easily tbh.
i dropped a gold legendary so finally got a pyro, rag, more knife jugs etc for my mage deck, and am winning again.
rag really makes it fucking easy compared to pre-rag (and pre-pyro). was getting really miserable stuck at 14 for 12 hours straight. knife jugs also beat raptors :/
my arena is so bad i cant understand it. i watched tons of trump and was confident, but went 2-3, 4-3, 1-3, 4-3, 0-3 !! i dont know why
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On December 31 2013 23:45 Volband wrote: How long did it take for you to find your main(s)? I'm still unsure whih classes I like the most, but since I had the most success with Druid - both in constucted and arena - I'm playing rankeds with him now.
Still, I have some classes that aren't even lvl 10, but it's somewhat of a chore leveling them. It's no fun vs the AI, and human opponents most likely to beat me while I don't even have my basic cards. Not to mention if there's a casual mmr, I'm even more destined to lose. i liked hunter and priest the most, but i think both are pretty weak. i switched to a murloc deck because i got sick of losing to agro warlocks and i want a quick way to get gold so i can play arenas (a lot of people straight out leave, which is kind of funny). i like the quests because it forces me to play other characters. i probably wont pick a "main" until i actually have a bunch of good cards.
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On December 31 2013 23:45 Volband wrote: How long did it take for you to find your main(s)? I'm still unsure whih classes I like the most, but since I had the most success with Druid - both in constucted and arena - I'm playing rankeds with him now.
Still, I have some classes that aren't even lvl 10, but it's somewhat of a chore leveling them. It's no fun vs the AI, and human opponents most likely to beat me while I don't even have my basic cards. Not to mention if there's a casual mmr, I'm even more destined to lose.
You should still do it. You get a nice gold reward once you have all the class at lvl 10
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If you're playing the game in a way just to get gold then aren't you doing it more for compulsion than for desire? Not really sure what the difference is. I guess if you didn't have to worry about gold you might only play constructed or only arena.
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I love hearthstone because it doesnt make me angry ever, Mad bomber return decks are so ham
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Just opened a pack containing 2 epics, 2 rares and 1 golden common. How often does it happen.
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On January 01 2014 15:38 obesechicken13 wrote: If you're playing the game in a way just to get gold then aren't you doing it more for compulsion than for desire? Not really sure what the difference is. I guess if you didn't have to worry about gold you might only play constructed or only arena. how else am i supposed to get good cards than with arena runs/gold other than breaking out the credit card? its kind of annoying to face constructed decks with 3-4 legends and multiple epics with a basic deck, dont you think?
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Oooh, thanks for the info! Then I'll definetly level them to lvl 10. I'll have a good chunk of money, since I just got my 300 gold reward for winning a 100 games. I'm just unsure what to do with it... I like arena, it's fun and everything, but I'm just not good enough. I don't desire just yet to be at a level where I can sustain infinite arena runs, but at least I should average aroung 6-7 wins - right now this number is 2. I used my credit cad sometimes for arena runs (only bought 2 packs with real money, but I'd rather get my cards in a more stuggly way), but I just can't play and/or draft. For my last two runs I was even checking two arena draft tier lists simultaneously, but 2 wins again - though I played with Warrior and Shaman, which I'm pretty inexperienced with.
tl;dr: How to get better? I see some of my flaws (bad trades, ignoring cards on the field which bites me in the ass, premature spell usage), but definetly not all of them. Playing constructed is not much of a help, because a.) I have inferior/superior cards to my opponent, b.) I'm constructing my deck according to my knowledge, so if it's lackluster, then my constucted decks will be as well. I watched streamers, but everything is so natural for them. I wish Day9 would make newbie "how to get better" videos like he did for SC2... 
And yes, I'm probably better off spending that 500-600 gold on packs now, but I'd so like to be not sucky in Arena, lol!
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Hey you guys! Whats up? I'm waiting for a key for a lifetime, and i didnt get it yet. If there's a good soul reading this, please send me a key. I'm really looking forward to play this game. '-' obz: NA server, cus all my friends play there. Thx.
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On January 02 2014 08:19 ChaosKnightGamer wrote: Hey you guys! Whats up? I'm waiting for a key for a lifetime, and i didnt get it yet. If there's a good soul reading this, please send me a key. I'm really looking forward to play this game. '-' obz: NA server, cus all my friends play there. Thx. You should be able to buy a key online if you can't get one from blizzard.
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Clearly looking for a free key, he's not looking to pay for one..just registered today.
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The Dream, it happened, my first 12 wins in Arena :D Got slightly op priest deck with sea giant, ysera, taunts and good early game too
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What's with all these randoms adding Liquid before their name?
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Finally got legendary. Played control lock to rank 1 5 stars; kept getting denied, swapped to my aggro warlock and won 3 straight games to get legendary!!! :DD
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I'm curious about the distribution of ranks among our community. I tried to get legendary, but ended up stuck on rank 3 The main deck I used was druid control.
Poll: End of Season 1 RankingRank 15 - 11 (25) 29% Rank 10 - 6 (24) 28% Rank 5 - 1 (13) 15% Rank 20 - 16 (13) 15% Didn't play ranked constructed (5) 6% Legendary (3) 4% Rank 25 - 21 (2) 2% 85 total votes Your vote: End of Season 1 Ranking (Vote): Legendary (Vote): Rank 5 - 1 (Vote): Rank 10 - 6 (Vote): Rank 15 - 11 (Vote): Rank 20 - 16 (Vote): Rank 25 - 21 (Vote): Didn't play ranked constructed
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I haven't really played much constructed. When is the season end?
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On January 02 2014 15:05 Chairman Ray wrote: I haven't really played much constructed. When is the season end? Tomorrow (or today depending on your timezone)
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On January 02 2014 15:07 caelym wrote:Show nested quote +On January 02 2014 15:05 Chairman Ray wrote: I haven't really played much constructed. When is the season end? Tomorrow (or today depending on your timezone)
Wow. I totally did not even know about the reset! now I'm really glad I was able to get legendary today.
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United Kingdom38239 Posts
I made it to a mighty 13 at the start of the week. I guess I might try to bump it up a bit further before the reset, but I've mostly been messing around with classes I didn't play much yet in casual and failing at arena ^^
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Managed to get rank 5 before the nerf to mages using a Rogue deck, but dipped down to 6 post-nerf.
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Rank 7 atm. Really only got there with a mage binge for a daily though. Probably could have gotten higher, but I'm pretty much done for this season.
I've been going up fairly steadily though, partially because I now own two of the big legendaries(black knight+sylvanas). I think I can maybe hit legend next season if I can grab a few more of the legendaries and epics(lol 1 pyro mage) that I'm missing.
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Made it to rank 7. Particularly from 9-7 I found it pretty stiff going. Everyone has multiple legendaries, super fast murloc decks or both.
I've been playing only Shaman (started with warlock, but got a bit tired of it), and I've really enjoyed experimenting with the deck. Can't wait till I can include some legendaries, and I'm looking forward to trying to place higher now I've learnt the basics of the game
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I need some help on which class to focus on constructed. I haven't played constructed except on the day when ladder rankings (the latest ones) were introduced so I'm not sure what class would be best for me considering my cards.
I have 2k dust and the only legendaries I have right now are Malygos, Cenarius, Alexstrasza. I have most rares already so only the legendaries and epics are really what I need to spend my dust on.
The classes I like are all but mage and hunter. I think a control paladin should be strong without legendaries and I can craft me x2 SoJ, x2 Avenging Wrath, LoH. Although some input from elitists from tl is more helpful than me thinking about it
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well i dropped to 17 with my mage rush deck....so much for that
will try a proper druid/priest control deck or shaman
what class or deck would you recommend against murlocks? i dont see how anyone can win vs one. ive won like 2/50
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This guy conceded when we were still selecting cards, I didn't gain any stars. Seems pretty suspicious. Edit: nvm got 4 stars for the next win.
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I think I made it to 14, or 13? But then, I want to try out something new, and I only have 1 friend who plays, so I gotta test new decks in ranked...
Not playing much, just doing daily quest, and then arena when I can afford it.
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I would love to have an option for custom games where i can change HP of the Hero / Number of Cards etc. I don't enjoy rushing . Most fun i had when both played had to play most if not all of their cards , longer games. Rushing is kinda boring.
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My experience post rank 5 has been that everyone has carbon copies of legendary decklists from well known streamers or personalities, so it becomes a super hard grind since the matchups are very close to 50/50.
It's interesting how the average rank is ~10. And also the lack of rank 25-21 shows that if anyone bothered to make an effort, it's super easy to past 20.
reposting poll on new page:
Poll: End of Season 1 RankingRank 15 - 11 (25) 29% Rank 10 - 6 (24) 28% Rank 5 - 1 (13) 15% Rank 20 - 16 (13) 15% Didn't play ranked constructed (5) 6% Legendary (3) 4% Rank 25 - 21 (2) 2% 85 total votes Your vote: End of Season 1 Ranking (Vote): Legendary (Vote): Rank 5 - 1 (Vote): Rank 10 - 6 (Vote): Rank 15 - 11 (Vote): Rank 20 - 16 (Vote): Rank 25 - 21 (Vote): Didn't play ranked constructed
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Yeah I managed to get to rank 2 but I refused to do the grind to legendary... once there are rewards for legendary I'll make the extra push to make it there.
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do rogue decks ever make use of shadowstep?
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On January 03 2014 03:03 Frolossus wrote: do rogue decks ever make use of shadowstep? I made a charge based direct damage deck for rogue where you always go for the face and dont worry about efficiency much and shadowstep was used. It really wasn't effective at like rank 6 or so (so its pretty bad, hunter equivalent better imo) but it gave really fast wins and losses if you ever needed to grind something.
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Is anyone else having trouble consentrating for a hearthstone game? I keep doing other stuff on my opponents turn and then make missplays because I'm not focused. It's just that I can't do anything on their turn and they always take forever to make a play. Anyone else with this problem?
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I tend to read while I play. I figure if my opponent is going slow enough to bore me then he can wait a few seconds at the start of my turn as I read the board.
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On January 03 2014 03:40 Gotuso wrote: Is anyone else having trouble consentrating for a hearthstone game? I keep doing other stuff on my opponents turn and then make missplays because I'm not focused. It's just that I can't do anything on their turn and they always take forever to make a play. Anyone else with this problem? i watch movies on my other screen. oftentimes i forget to click end turn (sorry!) and when its my turn, i have to check the action history to see what happens and oftentimes make mistakes because i am not paying attention closely. i pay closer attention when i care though (i.e., arena). i do think people delay their actions until the last minute to throw people off their game.
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Anyone have a good legend priest netdeck? I can't find one 
I'm tired of just playing druid and rogue.
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On January 03 2014 03:40 Gotuso wrote: Is anyone else having trouble consentrating for a hearthstone game? I keep doing other stuff on my opponents turn and then make missplays because I'm not focused. It's just that I can't do anything on their turn and they always take forever to make a play. Anyone else with this problem? Its a viable strategy to stall out time to make people lose focus. I'm sure people do it unintentionally because they are slow but it has happened before where I forgot that a secret existed because the guy took so long and I shifted my attention elsewhere.
Another thing to know is that you always think you take a short amount of time because when you are thinking, time ticks differently than when you are waiting. But yea, people are slow and if I'm taking my time because I alt tabbed because you are slow...deal with it. The endless cycle shall continue!
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My first loss after 15 games... And it was to totemic might. My only 2 drop was a Defias bandit, and he coin totem'd on turn 1. Then he played a flametongue, and a totemic might, and all I had was a defias so I couldnt kill the totem, the turn after he totemic mighted again, and I just got owned because I could never deal with it. That was so funny.
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dont you lose to murlock decks? i am literally 3-50 to them. tho that might change with my new deck...but still its rediculous 13/15 by turn 4 every single game
i made a rogue deck copied from the image posted in deck thread, just swapped out 1 di dwarf for yeti and 1 ass blade for gnome, since i had 2 games where i cudnt cast my dwarf/s, and 2 where i had 2 blades in hand -> 4 dumb losses. also i use a mix of 3s like ardent commander atm and rag instead of syl
BUT i climbed back from 17 to 12 in just ~2 hours!!
so thanks, lesson is: dont spend 3 days agonising and losing for countless hours on end because you dont know basic rule of constructed deck building :/
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Has Blizzard said anything about implementing a disconnect protection ? I often DC for like, literally, 5 seconds and get a loss... Even if I return 10 sec later ...
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Pretty sure at blizzcon they did say they were working on a way to allow you to reconnect to games.
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Is there an easy way to look up the complete 30 card druid deck Day9 is using on stream now?
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On January 04 2014 05:18 Agnosthar wrote: Is there an easy way to look up the complete 30 card druid deck Day9 is using on stream now? It would be pretty stupid if you could easily look up people's decks, so I doubt it.
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LOL day9 just got swiped for 9 and moonfalled for 6 with malygos.
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Is there a website thats shares decks who made it into the legendary league? I haven't played constructed for a long time and I am completly out of the meta game.
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I'm fairly new into Hearthstone and have a question on crafting.
I'm assuming that it is a good idea to salvage useless cards...
So I opened a Counterspell Gold, which has 5 times the value of a regular one (100 dust vs 20 dust). Should I salvage it to craft other cards? I've never seen anyone play it so far (minimal experience though)
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I personally de all gold cards even if they are good.
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I climbed from Rank 9 to Legendary Rank in 3 days using a board control Warlock deck.
You will run into a lot of similar decks on the climb up but higher ranks are constantly making small modifications..
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On January 04 2014 10:28 XenOmega wrote: I'm fairly new into Hearthstone and have a question on crafting.
I'm assuming that it is a good idea to salvage useless cards...
So I opened a Counterspell Gold, which has 5 times the value of a regular one (100 dust vs 20 dust). Should I salvage it to craft other cards? I've never seen anyone play it so far (minimal experience though)
i would avoid dusting any cards if you're a beginner, you can easily change your mind about what class you want to play after a week or so. having said that , you should look up some pro decks and try to construct them, otherwise you will lose lol :D
so if you remember i was whining about my 0-3 etc arena runs and thinking i had brain damage or something
well i just tried arena again , used antigrav's deck guide thread to compare to my own drafting choices, and picked some cards like spellbreaker that i didnt know were good coz i've never used them before.
i went 9-3 as druid (WHAT THE FUCK !!! IM NOT RETARDED AFTER ALL?????)
![[image loading]](http://i.imgur.com/Mo8r0bY.jpg)
and one of those games was a stupid throw in the last turn (i chose not to kill his creature, which left him with lethal if he pulled an assassinate on my taunt - i realised it pretty fast after i clicked turn over :@ )
you can see my 5 gold at the bottom :D suddenly 175 or whatever plus a gold card!!
well, i would like to say i made some pretty sick plays and druid is a pretty sick class with answers to fucking everything. or maybe that was just my deck :D
PS screw the THREE players with cairne bloodhoofs (i beat them all) :D ANSWERS
pps thanks antigrav (and trump, and everyone else who replied to me)
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On January 04 2014 15:56 FFGenerations wrote:Show nested quote +On January 04 2014 10:28 XenOmega wrote: I'm fairly new into Hearthstone and have a question on crafting.
I'm assuming that it is a good idea to salvage useless cards...
So I opened a Counterspell Gold, which has 5 times the value of a regular one (100 dust vs 20 dust). Should I salvage it to craft other cards? I've never seen anyone play it so far (minimal experience though) i would avoid dusting any cards if you're a beginner, you can easily change your mind about what class you want to play after a week or so. I'm a beginner but I'm only dusting cards that I have to many copies of
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I was just thinking: Is Hearthstone gonna be the first esports game that can be played in bathrooms? Imagine you're competing for $5k, $10k prize money while taking a dump.
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so when is the ladder reset coming? still nothing on EU
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United Kingdom38239 Posts
nothing on NA either, something was messed up in their reset process so it's postponed for a while.
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Coin into Sword of Justice on turn 2 when you don't have any 1-2 drop ont he board at this point is such a strong play, damn. x_o Was a Priest draft with a weak early curve, despite 2 holy nova and other buffs and stuff I've never been able to kill his 4/4 Aldor Peacekeeper buffed with blessing of wisdom before it was too late. I even used Abomination and other taunts like that, but it took ages to drop him to 2 HP to be able to Holy Nova his face. And then he spent the game with 7+ cards in his hand and I couldn't get in a position to stall till I could get it form the fatigue and my power.
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dunno why you are trying to attack the face at all with any priest deck, you should care only about card efficiency or staying alive if he's an aggro deck
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No I was talking about dropping the Aldor Peacekeeper to 2 HP, not the hero. Because of the sword he had 4 attack, so SW:P wouldn't work on him (and the draft didn't give me any Death anyway) so it was my only removal. With SoJ in play before I had any minion he grabbed overwhelming boardcontrol, and although I managed to prevent him from getting 2-3 minions at a time he went to great lengths to protect the peacekeeper with stuff like divine shields, etc. while usually sacrificing the rest on my minions. He managed to heal him after my abomination's death rattle, too.
Then again, not having any 1 or 2 drops on my 2nd turn is probably highly unusual and a nearly-guaranteed loss against most decks I guess, even in constructed.
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no it really isn't 4 minions causing you trouble is normal, but at the end of the day its a just a minion and if you need to rely on your spells that much you're prolly screwed anyway turn 2 sword of justice if you have no ooze means you're in pretty bad shape if your 3-4-5 minions aren't efficient
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played the four mana priest card that allows you to take control of 3 or less attack unit. took control of harvest golem. used it to kill another enemy unit. both died. deathrattle golem came on my side. at end of turn, it didnt return to enemy. bug, or intentional? seems bs if its intentional (even though it gave me a 2-1).
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On January 05 2014 05:19 dAPhREAk wrote: played the four mana priest card that allows you to take control of 3 or less attack unit. took control of harvest golem. used it to kill another enemy unit. both died. deathrattle golem came on my side. at end of turn, it didnt return to enemy. bug, or intentional? seems bs if its intentional (even though it gave me a 2-1).
Intended, it's yours till the end of your turn so are any deathrattles. Any summons are regarded as a completely different minion.
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On January 05 2014 05:19 dAPhREAk wrote: played the four mana priest card that allows you to take control of 3 or less attack unit. took control of harvest golem. used it to kill another enemy unit. both died. deathrattle golem came on my side. at end of turn, it didnt return to enemy. bug, or intentional? seems bs if its intentional (even though it gave me a 2-1).
intentional all deathrattle effects work on shadow madness
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thanks. i will keep that in mind when i play. seems like a strong mechanic. i like shadow madness even better now.
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I am in the middle of an arena run and I want to quit hearthstone and go to bed. Will my deck still be there when I reopen hearthstone in the morning? I didn't click 'retire', just 'back.' Thx.
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You can stop and continue your arena at anytime you want.
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MMR at legendary is kinda messed up. A loss is like -40 ranking, and a win is only +10. Not very good incentive to play once you get to legendary and get the baseline ~135 rank.
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On January 05 2014 16:35 caelym wrote: MMR at legendary is kinda messed up. A loss is like -40 ranking, and a win is only +10. Not very good incentive to play once you get to legendary and get the baseline ~135 rank.
I mean there's no real incentive to play at all if you put it like that since they haven't put in any rewards for play mode whatsoever. I just play at the highest levels at this point to experiment with different decks against other great players.
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Just went from 15 to 13 with a stupid hunter deck full of taunts and removal, trying to wear them down with steady shot and random damage by the late midgame. I was always annoyed by how useless SS is so I made a deck that aims to help it do the only thing it can do. Also a great excuse to run nightblade. Additional support is a load of traps and riflemen.
It probably doesn't have real staying power but for now it's a fun way to play that's different from the generic cleric/dwarf/commander soup.
Main danger so far has been murlocks (Murlocks! Need a special emote that becomes avaliable when the first murlock of the match is played, and only then, that just goes "Murlocks!") and mages, because pyroblast comes out just when the deck starts to run out of steam. And fireballs in general of course. I celebrate each time they throw them at my minions instead of my face. Might need some healing for the lategame but don't know what would fit the bill. Hunter card pool isn't exactly overflowing with awesome heals.
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![[image loading]](http://i.imgur.com/mhW04XAl.jpg)
Pulled this yesterday and almost pooped my pants. Seriously what are the odds of this happening?
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Man, attempted to get rank 5 today and failed. Every time I was one star away I get Warlock after Warlock, or Druid. Game is hard.
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On January 06 2014 22:05 [SuNdae] wrote:![[image loading]](http://i.imgur.com/mhW04XAl.jpg) Pulled this yesterday and almost pooped my pants. Seriously what are the odds of this happening? Wow! I got two epics, two rares and a gold common from one of my packs and I thought that it was very unlikely to happen.
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On January 05 2014 05:42 dAPhREAk wrote: thanks. i will keep that in mind when i play. seems like a strong mechanic. i like shadow madness even better now. Another trick that you can keep in mind is that if you brewmaster a card you have taken with shadow madness you get it permanently for the rest of the game. A fun way to steal yet more cards from the opponent. Did it to remove a mana tide totem once.
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I was watching a stream and it occured to me that it is possible that both heroes die at the same time. What happens in these situations?
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On January 07 2014 04:05 XenOmega wrote: I was watching a stream and it occured to me that it is possible that both heroes die at the same time. What happens in these situations? Both see losing animations but it's a draw.
I'm not sure if you lose rank in constructed. Your win rate does not change in arena.
If you really want to know, there might be videos of people drawing on youtube.
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Wouldn't it be great if TL could implement some sort of card popup tag like some other sites have, that show a popup image of the card when hovering the pointer over the text? It would make reading people's decklists much faster and easier. I have no idea how flexible this platform is but I envision it as some sort of tag you would put around the words.
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How does the murlock deck work? Are you supposed to get board control with the buffs or are you supposed to wait and sort of "combo" out your hand?
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place murlocs if no murlocs, life tap place murlocs repeat
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i hate murlocks with 2 blood imp, i main mage with 2 arcane explosion already should i add 2 pyromancer lol
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How much would the game change if both Ragnaros and Yasera had their effects proc at the start of your turn and not at the end of your turn?
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On January 08 2014 11:39 Cluster wrote: Wouldn't it be great if TL could implement some sort of card popup tag like some other sites have, that show a popup image of the card when hovering the pointer over the text? It would make reading people's decklists much faster and easier. I have no idea how flexible this platform is but I envision it as some sort of tag you would put around the words. i could get behind this.
here is where you would request it:
http://www.teamliquid.net/forum/index.php?show_part=7
or you can PM R1CH, who would likely be the person implementing it. monk may be willing to have the discussion as well since he is a bigshot on the site and in the scene.
On January 09 2014 00:36 Infundibulum wrote: How does the murlock deck work? Are you supposed to get board control with the buffs or are you supposed to wait and sort of "combo" out your hand? the longer the cards sit in your deck, the more likely you are going to lose the game. murloc is about speed. if you havent won by the 6-8 turn, you are most likely going to lose.
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On January 09 2014 02:29 Altsa wrote: How much would the game change if both Ragnaros and Yasera had their effects proc at the start of your turn and not at the end of your turn?
Well, Ragnaros would certainly become way, way worse =P
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Anyone else feel like cairne is becoming the next sylvanas? Midrange board control is all the craze and cairne tips the balance hugely for one side.
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Caldeum1977 Posts
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Finally i got enough good and big cards i don't have to play rushdecks anymore and have a chance to win and the game is fun again.
Rushdecks are really annoying to play and play against .
Had to disenchant a few cards to get there though. Had to build myself 2 Defender of Argus and a Sunfury Protector to make it work. Without those two Cards its really hard to block off rushing decks as a class that can't heal ittself. Got rid of second card of stuff i don't run anywhere , exept the golden Murloc Tidecaller i had . Was my only Tidecaller but i hate Murlocs anyway.
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So I recorded some information on my last 40 ranked games and created some tables....
Tables: http://i.imgur.com/M4mRKEU.jpg
Here is the deck (along with variations I have prepared): http://i.imgur.com/eNMNKn2.jpg
The biggest thing that sticks out is I suck vs. druid, particularly Strifeco druid, and aggro mage.
Any suggestions for some remedies? It does seem ditching defias is becoming more popular among some legendary players and tournament winners I've been seeing recently.
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Was curious what gosugamers had going on. Apparently some great analysis on Strifeco Druid.
http://www.reddit.com/r/leagueoflegends/comments/1uqncs/hi_im_shakedrizzle_and_i_make_montages_ama/cekzks8?context=3
Definitely disagree on druid hero power being one of the strongest. I think rogue, warlock, and mage hero abilities definitely top it. Shaman is probably above it. Paladin and Priest are about even. And Warrior and hunter are worse.
But no one can deny druids are decent.
+ Show Spoiler +Please don't ban me for mentioning GG.
On January 09 2014 07:21 virtu333 wrote:So I recorded some information on my last 40 ranked games and created some tables.... Tables: http://i.imgur.com/M4mRKEU.jpgHere is the deck (along with variations I have prepared): http://i.imgur.com/eNMNKn2.jpgThe biggest thing that sticks out is I suck vs. druid, particularly Strifeco druid, and aggro mage. Any suggestions for some remedies? It does seem ditching defias is becoming more popular among some legendary players and tournament winners I've been seeing recently. Strifeco druid and aggro mage look like complete opposites. One focuses on board control with AoE and the other on minions and burning your face with pyros post turn 7. Could be random chance.
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Just got Ysera as my first legendary, my main is paladin, do you guys think Ysera is viable in a Pala deck? I know it is good in a druid deck, but I don't have one. Thinking about building a priest deck around Ysera, any thoughts?
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On January 10 2014 04:59 Derrida wrote: Just got Ysera as my first legendary, my main is paladin, do you guys think Ysera is viable in a Pala deck? I know it is good in a druid deck, but I don't have one. Thinking about building a priest deck around Ysera, any thoughts? She's not ideal, but she's a powerful late game card. One of the problems with paladins in general is a lack of card draw -- particularly in the late game. She can help with that. You can make her more useful by throwing a BoM or BoK on her.
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Is the ranking dead or something? I'm at 25 and fighting aganist full of legendary people O.o
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Caldeum1977 Posts
On January 10 2014 05:52 Belha wrote: Is the ranking dead or something? I'm at 25 and fighting aganist full of legendary people O.o The ladder reset today and so everyone is now rank 25.
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On January 10 2014 05:55 Valiver wrote:Show nested quote +On January 10 2014 05:52 Belha wrote: Is the ranking dead or something? I'm at 25 and fighting aganist full of legendary people O.o The ladder reset today and so everyone is now rank 25. Oh, thanks, sorry for the dumb question then.
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Caldeum1977 Posts
On January 10 2014 05:57 Belha wrote:Show nested quote +On January 10 2014 05:55 Valiver wrote:On January 10 2014 05:52 Belha wrote: Is the ranking dead or something? I'm at 25 and fighting aganist full of legendary people O.o The ladder reset today and so everyone is now rank 25. Oh, thanks, sorry for the dumb question then. Well they need a message board somewhere on Hearthstone that lets everyone know. Right now the only way to know what happened is to read the main hearthstone site or hear it from someone else.
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are there any other combos to use for Alextraza other than the Warrior Alextraza to OTK?
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On January 10 2014 06:09 RogerX wrote: are there any other combos to use for Alextraza other than the Warrior Alextraza to OTK? alexstraza + pyroblast + fireball
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How long did it take the other servers to process the reset?
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Caldeum1977 Posts
On January 10 2014 09:47 JazVM wrote: How long did it take the other servers to process the reset? I think they had the NA server down for only 2 hours.
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Ranked is an absolute shitshow right now...I don't think I've run into any real scrubs going up to rank 20.
I had to give up on rogue; too many aggro mages.
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On January 10 2014 06:43 caelym wrote:Show nested quote +On January 10 2014 06:09 RogerX wrote: are there any other combos to use for Alextraza other than the Warrior Alextraza to OTK? alexstraza + pyroblast + fireball time to piss off everyone even more. thanks
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On January 10 2014 11:23 virtu333 wrote: Ranked is an absolute shitshow right now...I don't think I've run into any real scrubs going up to rank 20.
I had to give up on rogue; too many aggro mages. It's very random. I got destroyed by control/card draw druid with my enrage warrior deck with no legendaries. Druid taunts very stronk. Went like 4-0 after the druid game, then made a new deck spell damage warlock to troll, and won 3-0. That makes 7-1 in total in constructed today.
Just about everyone I played against had no deck synergy other than to deal damage to face.
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On January 10 2014 06:43 caelym wrote:Show nested quote +On January 10 2014 06:09 RogerX wrote: are there any other combos to use for Alextraza other than the Warrior Alextraza to OTK? alexstraza + pyroblast + fireball
That ain't OTK. That's 3 turns lol. Could be 2 if Alexstrasza hits in the face next turn.
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Has anyone's client been glitchy lately or is it just me? I don't mean your normal bugs like defender of Argus bug or the cards stacking on-top of each other. The client itself has been quite a hassle sometimes, like I just suddenly lose connection to hearthstone itself.
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On January 10 2014 11:23 virtu333 wrote: Ranked is an absolute shitshow right now...I don't think I've run into any real scrubs going up to rank 20.
I had to give up on rogue; too many aggro mages.
Well I've had anything from turn 1 elven archer to the face and soul of the forest on an empty board to getting absolutely stomped several games in a row, mostly from warlocks. I guess playing mage has a part to do with that, although the other part is facing almost all levels of players.
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Wow, rank 18 is pretty tough to overcome right now
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Why is backseat gaming while watching a stream so much easier than actual playing for me. When I watch Kripp I can guess what he's going to do everytime. Then when I rewatch my own stream, I make the dumbest mistakes. So weird.
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On January 10 2014 06:09 RogerX wrote: are there any other combos to use for Alextraza other than the Warrior Alextraza to OTK?
Hmm...kill combos? Alex is versatile in that she can also be used to heal you. I use her in Warrior control which doesn't rely on OTK. Warrior control (mir3y style) can OTK but more often than not, you use spells to clear the board and draw cards, then drop your endgame minions. Against burn mages, the heal from Alex sometimes allows me the time I need. If they are searching for their second pyro and you manage to heal with Alex, then get out your Rag, that second pyro often has to take care of Rag.
tl;dr Not so much a "combo," but Alex for self-healing can work wonders.
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On January 11 2014 01:36 RagequitBM wrote: Why is backseat gaming while watching a stream so much easier than actual playing for me. When I watch Kripp I can guess what he's going to do everytime. Then when I rewatch my own stream, I make the dumbest mistakes. So weird.
Yea, I hear you. Watching streams, I often see multiple possibilities right off the bat AND I often tease out what appears to be the most efficient play very quickly. When I play and I'm not too tired, I try to step outside of the game and myself to view the situation more objectively. Still, not as easy as backseat driving.
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On January 09 2014 04:29 caelym wrote: Anyone else feel like cairne is becoming the next sylvanas? Midrange board control is all the craze and cairne tips the balance hugely for one side.
Good point. He makes sense post-Argent Commander nerf. I underrated him until I started playing him in my Warrior deck. While he obviously can't charge, he is much harder to remove than AC. He baits silences. He can withstand AOE: not much flamestrike these days, but even with ping/flamestrike, a 4/5 remains and Blizzard only dents him, equality consecrate/equality pyro = two cards to kill half of him. Without AOE, he often 3-for-1s or requires two cards and a hero power to take out. If you drop him on an empty board, you are almost guaranteed to have a minion standing on the next turn.
The Sunwalker is sort of a poor-man's Cairne, but with the Black Knight antics over the past month, I've found Sunwalker to be a liability. I've been only happy with the results since I crafted Cairne.
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I don't think you can compare Cairne to Sylvannas beyond that both draws enemy silence spells. Cairne is like an expensive version of harvest golem, a bit too slow in many aggro matchups. Many times I cast him when I'm pretty low, and the enemy proceeds to ignore him and kills me.
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On January 11 2014 03:49 Glacierz wrote: I don't think you can compare Cairne to Sylvannas beyond that both draws enemy silence spells. Cairne is like an expensive version of harvest golem, a bit too slow in many aggro matchups. Many times I cast him when I'm pretty low, and the enemy proceeds to ignore him and kills me.
I think he means "the new Sylvanus" as in, the Legendary that fits in almost any deck--not that he impacts game decisions/mechanics in the same way as Sylvanus.
tl;dr Cairne as a FOTM.
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what skatbone said. cairne is becoming part of the midrange core (novice engineer, harvest golem, defender of argus, sylvanas).
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On January 11 2014 04:09 caelym wrote: what skatbone said. cairne is becoming part of the midrange core (novice engineer, harvest golem, defender of argus, sylvanas).
To be fair, amongst high level streamers, I mostly see him run in Druid decks and Warrior Control decks. I run him in both of these decks and I love him in the Warrior deck. I've laddered against Paladins using him. And one Warlock. But watching high level legendary streams at the end of last season, he wasn't nearly as ubiquitous as Sylvanus--Mages, Rogues, and Warlocks weren't generally running him.
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On January 11 2014 02:32 skatbone wrote:Show nested quote +On January 11 2014 01:36 RagequitBM wrote: Why is backseat gaming while watching a stream so much easier than actual playing for me. When I watch Kripp I can guess what he's going to do everytime. Then when I rewatch my own stream, I make the dumbest mistakes. So weird. Yea, I hear you. Watching streams, I often see multiple possibilities right off the bat AND I often tease out what appears to be the most efficient play very quickly. When I play and I'm not too tired, I try to step outside of the game and myself to view the situation more objectively. Still, not as easy as backseat driving. 1. The cards are smaller on stream than in-game so your eyes don't have to move around to view all the available options. 2. When you lose or make a bad decision and realize it you go on tilt a bit. It adds up.
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pfft, I was running Cairne before it was FOTM!
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Just realized that murloc card that gives +2 health to murlocs is permanent and not like blood imp. Oops.
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Having a hard time against control druid recently with a Tempo Rogue deck. :/ Any advice ?
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When do you think molten giants/OTK warrior is going to get nerfed, and how?
I think maybe Molten Giants are going to get a minimum cost of 1 or 2 mana, and the card charge will get nerfed to cost of 1 mana. That might make some OTK still possible, but a lot easier to beat.
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On January 12 2014 04:11 jrkirby wrote: When do you think molten giants/OTK warrior is going to get nerfed, and how?
I think maybe Molten Giants are going to get a minimum cost of 1 or 2 mana, and the card charge will get nerfed to cost of 1 mana. That might make some OTK still possible, but a lot easier to beat. By themselves charge is really weak and molten giant is only acceptably strong but requires combos since you're doing nothing on a turn where you have under 20 life.
I doubt charge will see any more nerfs. It would be nice if charge were nerfed since it's only used in otk decks I think, just like doomsayer is only used in frost decks. This way you don't affect other decks.
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On January 12 2014 04:21 obesechicken13 wrote:Show nested quote +On January 12 2014 04:11 jrkirby wrote: When do you think molten giants/OTK warrior is going to get nerfed, and how?
I think maybe Molten Giants are going to get a minimum cost of 1 or 2 mana, and the card charge will get nerfed to cost of 1 mana. That might make some OTK still possible, but a lot easier to beat. By themselves charge is really weak and molten giant is only acceptably strong but requires combos since you're doing nothing on a turn where you have under 20 life. I doubt charge will see any more nerfs. It would be nice if charge were nerfed since it's only used in otk decks I think, just like doomsayer is only used in frost decks. This way you don't affect other decks.
Actually, maybe charge will get a psedo-nerf: 1 or 2 manacost, but draw a card. That would be a nerf to the OTK ability of it, but a buff to the full card.
I really think molten giant + warsong + brewmaster will get some kind of nerf. I don't think OTK is blizzard's intention.
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dezi
Germany1536 Posts
Anyone still running Beef Stew? I started Constructed today and i think it doesn't work anymore (at least for me). Having done with it before but now everyone seems to have an answer for the low cost low health spam that is Beef Stew.
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On January 12 2014 05:27 jrkirby wrote:Show nested quote +On January 12 2014 04:21 obesechicken13 wrote:On January 12 2014 04:11 jrkirby wrote: When do you think molten giants/OTK warrior is going to get nerfed, and how?
I think maybe Molten Giants are going to get a minimum cost of 1 or 2 mana, and the card charge will get nerfed to cost of 1 mana. That might make some OTK still possible, but a lot easier to beat. By themselves charge is really weak and molten giant is only acceptably strong but requires combos since you're doing nothing on a turn where you have under 20 life. I doubt charge will see any more nerfs. It would be nice if charge were nerfed since it's only used in otk decks I think, just like doomsayer is only used in frost decks. This way you don't affect other decks. Actually, maybe charge will get a psedo-nerf: 1 or 2 manacost, but draw a card. That would be a nerf to the OTK ability of it, but a buff to the full card. I really think molten giant + warsong + brewmaster will get some kind of nerf. I don't think OTK is blizzard's intention. Warriors then gonna plunge back into uselessness
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Made top 8 in today's managrind. I wouldn't be surprised if all the top 4 are mages. GGs to all my opponents. I have to say that sideboarding is really hard in HS. Cards only give a marginal advantage and that's only if you draw them at the right time. Maybe I'm just too used to MTG where sideboard cards can change the matchup entirely.
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Does anyone have opinions on Baron Geddon in a strict control Druid deck? I've been using him for a bit around rank 2-3, and he has quickly become one of my favorite cards.
Anyone else have success/horror stories?
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One of the winners of the 2P NA vs CN earned some money, and has a room full of groupies now. Doing the ladder climb pretty good watch. http://www.twitch.tv/spikemcfang
Shaman wow!
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ahahaha that krip epic game of warrior vs warrior with 50hp.
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im always so surprised how blizzard programmers can be so horrible to utterly bug out a freaking tcg
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On January 12 2014 14:02 teddyoojo wrote: im always so surprised how blizzard programmers can be so horrible to utterly bug out a freaking tcg
I'm assuming you're talking about the minion positioning and card overlap bugs. These bugs are not so outrageous that it's be surprising they existed. But it is months into the open beta, and there are tons of vods showing when and where these bugs occur. To be honest, they should've fixed them by now.
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I must say... the overlapping cards in hand bug fucks me daily
Anyone have the deck list for Kripp's current warrior deck "thx nyx" or something
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On January 12 2014 17:09 lynx.oblige wrote: I must say... the overlapping cards in hand bug fucks me daily
Anyone have the deck list for Kripp's current warrior deck "thx nyx" or something The deck seems pretty interesting. It'll be years before I get all the cards for it though unless I buy them though.
I got banned from talking in Kripp's channel lol. I was talking shit and then said "legendary rank" after Kripp miscalculated (not missed) lethal, and then his opponent lost 2 cards needlessly because his hand was too full. Lifetapped at 9 cards at end of turn, got 10, next turn he discarded the new card, then life tapped AGAIN.
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On January 12 2014 17:09 jrkirby wrote:Show nested quote +On January 12 2014 14:02 teddyoojo wrote: im always so surprised how blizzard programmers can be so horrible to utterly bug out a freaking tcg I'm assuming you're talking about the minion positioning and card overlap bugs. These bugs are not so outrageous that it's be surprising they existed. But it is months into the open beta, and there are tons of vods showing when and where these bugs occur. To be honest, they should've fixed them by now. the bug where the games doesnt continue is quite helpful in killing arena runs aswell
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On January 12 2014 17:09 lynx.oblige wrote: I must say... the overlapping cards in hand bug fucks me daily
Anyone have the deck list for Kripp's current warrior deck "thx nyx" or something
you can just keep clicking the card and it'll eventually get to the one you want
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On January 13 2014 01:20 teddyoojo wrote:Show nested quote +On January 12 2014 17:09 jrkirby wrote:On January 12 2014 14:02 teddyoojo wrote: im always so surprised how blizzard programmers can be so horrible to utterly bug out a freaking tcg I'm assuming you're talking about the minion positioning and card overlap bugs. These bugs are not so outrageous that it's be surprising they existed. But it is months into the open beta, and there are tons of vods showing when and where these bugs occur. To be honest, they should've fixed them by now. the bug where the games doesnt continue is quite helpful in killing arena runs aswell You mean where you are unable to do anything but the gameclock continues?
Had that yesterday for the first time and nearly lost a game because of it ><
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On January 12 2014 14:02 teddyoojo wrote: im always so surprised how blizzard programmers can be so horrible to utterly bug out a freaking tcg I'm a programmer student, once it took me almost two whole days to fix a bug that shouldn't take more than 30 minutes under the most pessimive calculations to fix Sometimes debugging is though...
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not like theyre not only not fixing the bugs they also somehow create new ones without doing much of anything, like today i had the first time a card he played hiding in his hand and i was tabbed out when he played it so i didnt even know he had a card on the field until he attacked with it. also the game doesnt continue bug started like a week ago for me
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that reminds me I just had a bug yesterday where i played a flametongue totem and it only applied +1 to a ghoul that was two spaces over from it. the ogre right next to the totem didn't receive any buff (and i tested their damage done)
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On January 13 2014 02:46 Roe wrote: that reminds me I just had a bug yesterday where i played a flametongue totem and it only applied +1 to a ghoul that was two spaces over from it. the ogre right next to the totem didn't receive any buff (and i tested their damage done) yeah this is a known bug "Playing out minions while other actions are occurring can cause minions to shift around on the board. Only the owner of the minions see the shifting." http://us.battle.net/hearthstone/en/forum/topic/9677847863
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On January 13 2014 02:04 clusen wrote:Show nested quote +On January 13 2014 01:20 teddyoojo wrote:On January 12 2014 17:09 jrkirby wrote:On January 12 2014 14:02 teddyoojo wrote: im always so surprised how blizzard programmers can be so horrible to utterly bug out a freaking tcg I'm assuming you're talking about the minion positioning and card overlap bugs. These bugs are not so outrageous that it's be surprising they existed. But it is months into the open beta, and there are tons of vods showing when and where these bugs occur. To be honest, they should've fixed them by now. the bug where the games doesnt continue is quite helpful in killing arena runs aswell You mean where you are unable to do anything but the gameclock continues? Had that yesterday for the first time and nearly lost a game because of it >< no you just cant do anything anymore and times not running up u can still chat with opponent and shit but cant play anything or end turn until ur bored and concede
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Has it been really fucking laggy today for anyone else? like the game freezes as if my internet went out, but my net has been fine all day.
Keeps happening about 2-3 times per game, and I just lost a game where I missed a turn because of it.
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The biggest bug imo is the bug where defender of argus would only buff one unit and not two adjacent to him. unless this has been fixed.
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On January 13 2014 05:16 RogerX wrote: The biggest bug imo is the bug where defender of argus would only buff one unit and not two adjacent to him. unless this has been fixed. I'm pretty sure this is because the placement it's showing isn't the actual placement of the board. When I watched the ESGN Fight Night Series the minions were occasionally not in the same placement for both points of view.
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that is some bull.
But then again we're still technically in a "beta" so I guess I can't really complain.
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On January 13 2014 05:16 RogerX wrote: The biggest bug imo is the bug where defender of argus would only buff one unit and not two adjacent to him. unless this has been fixed.
It's because for you it might have look like minions changed place but they actually don't do that the moving is just a bug in the Interface for the game they still are in the same place you put them. Gotta remember when they move and where you placed them originally to make 100% sure this BS doesn't happen.
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So I was talking about the arena format with my dad, theorizing about the "average score" of people who play arenas. My initial assumption was that it was 3-3 because it was a zero-sum game, but he brought up the point that a player who does worse can requeue sooner, and finish three 1-3 rounds in the time it takes one person to go 12-0, thus raising the average score of everyone to somewhere above 3-3.
Kinda interesting, though disappointing that I can't say to myself "yes, above average!" at 4 wins now
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On January 13 2014 06:36 Flakes wrote:So I was talking about the arena format with my dad, theorizing about the "average score" of people who play arenas. My initial assumption was that it was 3-3 because it was a zero-sum game, but he brought up the point that a player who does worse can requeue sooner, and finish three 1-3 rounds in the time it takes one person to go 12-0, thus raising the average score of everyone to somewhere above 3-3. Kinda interesting, though disappointing that I can't say to myself "yes, above average!" at 4 wins now  I think it would still be a zero sum game. Every win has an equivalent loss to it. 1:1 is 3:3.
Yay averageness!
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On January 13 2014 06:36 Flakes wrote:So I was talking about the arena format with my dad, theorizing about the "average score" of people who play arenas. My initial assumption was that it was 3-3 because it was a zero-sum game, but he brought up the point that a player who does worse can requeue sooner, and finish three 1-3 rounds in the time it takes one person to go 12-0, thus raising the average score of everyone to somewhere above 3-3. Kinda interesting, though disappointing that I can't say to myself "yes, above average!" at 4 wins now  It's still zero sum though. In the grand scheme, the guy still goes 3-9, and a collection of people he matches against go 9-3. It's the same for a guy who goes 9-3 against a collection of people who goes 3-9 against him.
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There's also the retire function, which is probably used by people that drafted poorly and want to speed things up and avoid the 0-3. So it's probably close to 3-3, but a little bit higher.
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On January 13 2014 06:48 obesechicken13 wrote:Show nested quote +On January 13 2014 06:36 Flakes wrote:So I was talking about the arena format with my dad, theorizing about the "average score" of people who play arenas. My initial assumption was that it was 3-3 because it was a zero-sum game, but he brought up the point that a player who does worse can requeue sooner, and finish three 1-3 rounds in the time it takes one person to go 12-0, thus raising the average score of everyone to somewhere above 3-3. Kinda interesting, though disappointing that I can't say to myself "yes, above average!" at 4 wins now  I think it would still be a zero sum game. Every win has an equivalent loss to it. 1:1 is 3:3. Yay averageness!
I don't think it's 3:3. Some players win many more than 6 games, but the most you lose in a row is 3. So you can go 0:3, but you can also go 12:3.
So the average wins is probably much closer to 2 than to 3. This is because every time someone goes above average, say 6 wins, 7 wins, etc - a ton of people get a loss.
3 people go 5-0 5 people go 0-3
the average wins in this scenario is 1.875. it doesn't average out like some of you are saying it does
On January 13 2014 06:36 Flakes wrote:So I was talking about the arena format with my dad, theorizing about the "average score" of people who play arenas. My initial assumption was that it was 3-3 because it was a zero-sum game, but he brought up the point that a player who does worse can requeue sooner, and finish three 1-3 rounds in the time it takes one person to go 12-0, thus raising the average score of everyone to somewhere above 3-3. Kinda interesting, though disappointing that I can't say to myself "yes, above average!" at 4 wins now 
4 wins is likely far above average
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On January 13 2014 06:55 canikizu wrote:Show nested quote +On January 13 2014 06:36 Flakes wrote:So I was talking about the arena format with my dad, theorizing about the "average score" of people who play arenas. My initial assumption was that it was 3-3 because it was a zero-sum game, but he brought up the point that a player who does worse can requeue sooner, and finish three 1-3 rounds in the time it takes one person to go 12-0, thus raising the average score of everyone to somewhere above 3-3. Kinda interesting, though disappointing that I can't say to myself "yes, above average!" at 4 wins now  It's still zero sum though. In the grand scheme, the guy still goes 3-9, and a collection of people he matches against go 9-3. It's the same for a guy who goes 9-3 against a collection of people who goes 3-9 against him. He's saying that it's basically a running ponzi scheme. The mean score will be 3-3 but the median score is higher.
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I was talking about average score for the playerbase being the average of everyone's individual average score, which I think would be slightly higher than 3-3.
Maybe "average performance" would be a better term? p.s. I never learned statistics
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On January 13 2014 07:20 travis wrote:Show nested quote +On January 13 2014 06:48 obesechicken13 wrote:On January 13 2014 06:36 Flakes wrote:So I was talking about the arena format with my dad, theorizing about the "average score" of people who play arenas. My initial assumption was that it was 3-3 because it was a zero-sum game, but he brought up the point that a player who does worse can requeue sooner, and finish three 1-3 rounds in the time it takes one person to go 12-0, thus raising the average score of everyone to somewhere above 3-3. Kinda interesting, though disappointing that I can't say to myself "yes, above average!" at 4 wins now  I think it would still be a zero sum game. Every win has an equivalent loss to it. 1:1 is 3:3. Yay averageness! I don't think it's 3:3. Some players win many more than 6 games, but the most you lose in a row is 3. So you can go 0:3, but you can also go 12:3. So the average wins is probably much closer to 2 than to 3. This is because every time someone goes above average, say 6 wins, 7 wins, etc - a ton of people get a loss. 3 people go 5-0 5 people go 0-3 the average wins in this scenario is 1.875. it doesn't average out like some of you are saying it does Show nested quote +On January 13 2014 06:36 Flakes wrote:So I was talking about the arena format with my dad, theorizing about the "average score" of people who play arenas. My initial assumption was that it was 3-3 because it was a zero-sum game, but he brought up the point that a player who does worse can requeue sooner, and finish three 1-3 rounds in the time it takes one person to go 12-0, thus raising the average score of everyone to somewhere above 3-3. Kinda interesting, though disappointing that I can't say to myself "yes, above average!" at 4 wins now  4 wins is likely far above average While I don't have a rigorous proof, your example still has a 1 w/l ratio. There are 15 wins in total and 15 losses in total. 15/15=1 which is the average w/l rate.
I don't know why you talk about average wins. Maybe we're thinking of different things, because I admit that be 15 wins over 8 people but it would also not have any bearing on a zero sum game?
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On January 13 2014 07:28 Flakes wrote: I was talking about average score for the playerbase being the average of everyone's individual average score, which I think would be slightly higher than 3-3.
Maybe "average performance" would be a better term? p.s. I never learned statistics Average wins across the entire population will be slightly less than 3.0 because every person who goes 12-0/1/2 will skew the average wins downwards towards 2.4(average will probably still be in the 2.98+ range though because of how few people go 12/X)
Average score for the playerbase though I think would vary immensely. If you took it for the top 5% of arena players, it would probably be in the 7-8 range, for the bottom 5%, I think it would be below 1.
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On January 13 2014 07:29 obesechicken13 wrote:Show nested quote +On January 13 2014 07:20 travis wrote:On January 13 2014 06:48 obesechicken13 wrote:On January 13 2014 06:36 Flakes wrote:So I was talking about the arena format with my dad, theorizing about the "average score" of people who play arenas. My initial assumption was that it was 3-3 because it was a zero-sum game, but he brought up the point that a player who does worse can requeue sooner, and finish three 1-3 rounds in the time it takes one person to go 12-0, thus raising the average score of everyone to somewhere above 3-3. Kinda interesting, though disappointing that I can't say to myself "yes, above average!" at 4 wins now  I think it would still be a zero sum game. Every win has an equivalent loss to it. 1:1 is 3:3. Yay averageness! I don't think it's 3:3. Some players win many more than 6 games, but the most you lose in a row is 3. So you can go 0:3, but you can also go 12:3. So the average wins is probably much closer to 2 than to 3. This is because every time someone goes above average, say 6 wins, 7 wins, etc - a ton of people get a loss. 3 people go 5-0 5 people go 0-3 the average wins in this scenario is 1.875. it doesn't average out like some of you are saying it does On January 13 2014 06:36 Flakes wrote:So I was talking about the arena format with my dad, theorizing about the "average score" of people who play arenas. My initial assumption was that it was 3-3 because it was a zero-sum game, but he brought up the point that a player who does worse can requeue sooner, and finish three 1-3 rounds in the time it takes one person to go 12-0, thus raising the average score of everyone to somewhere above 3-3. Kinda interesting, though disappointing that I can't say to myself "yes, above average!" at 4 wins now  4 wins is likely far above average While I don't have a rigorous proof, your example still has a 1 w/l ratio. There are 15 wins in total and 15 losses in total. 15/15=1 which is the average w/l rate. I don't know why you talk about average wins. Maybe we're thinking of different things, because I admit that be 15 wins over 8 people but it would also not have any bearing on a zero sum game?
Because that's what your quoted post was talking about? Since people exist who go more than 6 wins, the average win count (wins/run) has to be lower than 3.
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On January 13 2014 07:45 Amui wrote: Average score for the playerbase though I think would vary immensely. If you took it for the top 5% of arena players, it would probably be in the 7-8 range, for the bottom 5%, I think it would be below 1. Yeah you're right, there's no easy way to tell how much people play at different skill levels, so I can't assume that the bottom players were feeding everyone else wins, or that the top players played more games because they lost less (there can't be both equal runs + equal matches played).
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On January 13 2014 07:46 Pooshlmer wrote:Show nested quote +On January 13 2014 07:29 obesechicken13 wrote:On January 13 2014 07:20 travis wrote:On January 13 2014 06:48 obesechicken13 wrote:On January 13 2014 06:36 Flakes wrote:So I was talking about the arena format with my dad, theorizing about the "average score" of people who play arenas. My initial assumption was that it was 3-3 because it was a zero-sum game, but he brought up the point that a player who does worse can requeue sooner, and finish three 1-3 rounds in the time it takes one person to go 12-0, thus raising the average score of everyone to somewhere above 3-3. Kinda interesting, though disappointing that I can't say to myself "yes, above average!" at 4 wins now  I think it would still be a zero sum game. Every win has an equivalent loss to it. 1:1 is 3:3. Yay averageness! I don't think it's 3:3. Some players win many more than 6 games, but the most you lose in a row is 3. So you can go 0:3, but you can also go 12:3. So the average wins is probably much closer to 2 than to 3. This is because every time someone goes above average, say 6 wins, 7 wins, etc - a ton of people get a loss. 3 people go 5-0 5 people go 0-3 the average wins in this scenario is 1.875. it doesn't average out like some of you are saying it does On January 13 2014 06:36 Flakes wrote:So I was talking about the arena format with my dad, theorizing about the "average score" of people who play arenas. My initial assumption was that it was 3-3 because it was a zero-sum game, but he brought up the point that a player who does worse can requeue sooner, and finish three 1-3 rounds in the time it takes one person to go 12-0, thus raising the average score of everyone to somewhere above 3-3. Kinda interesting, though disappointing that I can't say to myself "yes, above average!" at 4 wins now  4 wins is likely far above average While I don't have a rigorous proof, your example still has a 1 w/l ratio. There are 15 wins in total and 15 losses in total. 15/15=1 which is the average w/l rate. I don't know why you talk about average wins. Maybe we're thinking of different things, because I admit that be 15 wins over 8 people but it would also not have any bearing on a zero sum game? Because that's what your quoted post was talking about? Since people exist who go more than 6 wins, the average win count (wins/run) has to be lower than 3.
9-3, 0-3, 1-3, 2-3. Average is still 3 wins. The only time where it doesn't average to 3 is because somebody made it to 12, in which case the average goes down to a minimum of 2.4 with one person at 12-0, and 4 at 0-3.
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On January 13 2014 09:25 Amui wrote:Show nested quote +On January 13 2014 07:46 Pooshlmer wrote:On January 13 2014 07:29 obesechicken13 wrote:On January 13 2014 07:20 travis wrote:On January 13 2014 06:48 obesechicken13 wrote:On January 13 2014 06:36 Flakes wrote:So I was talking about the arena format with my dad, theorizing about the "average score" of people who play arenas. My initial assumption was that it was 3-3 because it was a zero-sum game, but he brought up the point that a player who does worse can requeue sooner, and finish three 1-3 rounds in the time it takes one person to go 12-0, thus raising the average score of everyone to somewhere above 3-3. Kinda interesting, though disappointing that I can't say to myself "yes, above average!" at 4 wins now  I think it would still be a zero sum game. Every win has an equivalent loss to it. 1:1 is 3:3. Yay averageness! I don't think it's 3:3. Some players win many more than 6 games, but the most you lose in a row is 3. So you can go 0:3, but you can also go 12:3. So the average wins is probably much closer to 2 than to 3. This is because every time someone goes above average, say 6 wins, 7 wins, etc - a ton of people get a loss. 3 people go 5-0 5 people go 0-3 the average wins in this scenario is 1.875. it doesn't average out like some of you are saying it does On January 13 2014 06:36 Flakes wrote:So I was talking about the arena format with my dad, theorizing about the "average score" of people who play arenas. My initial assumption was that it was 3-3 because it was a zero-sum game, but he brought up the point that a player who does worse can requeue sooner, and finish three 1-3 rounds in the time it takes one person to go 12-0, thus raising the average score of everyone to somewhere above 3-3. Kinda interesting, though disappointing that I can't say to myself "yes, above average!" at 4 wins now  4 wins is likely far above average While I don't have a rigorous proof, your example still has a 1 w/l ratio. There are 15 wins in total and 15 losses in total. 15/15=1 which is the average w/l rate. I don't know why you talk about average wins. Maybe we're thinking of different things, because I admit that be 15 wins over 8 people but it would also not have any bearing on a zero sum game? Because that's what your quoted post was talking about? Since people exist who go more than 6 wins, the average win count (wins/run) has to be lower than 3. 9-3, 0-3, 1-3, 2-3. Average is still 3 wins. The only time where it doesn't average to 3 is because somebody made it to 12, in which case the average goes down to a minimum of 2.4 with one person at 12-0, and 4 at 0-3. Hmm. I didn't consider streaks ending at 12. Retires don't happen often. This would say that assuming retires are rare, that the win/loss rate is still close to 1.0. Retires are probably just as rare as 12/Xs
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On January 13 2014 07:20 travis wrote:Show nested quote +On January 13 2014 06:48 obesechicken13 wrote:On January 13 2014 06:36 Flakes wrote:So I was talking about the arena format with my dad, theorizing about the "average score" of people who play arenas. My initial assumption was that it was 3-3 because it was a zero-sum game, but he brought up the point that a player who does worse can requeue sooner, and finish three 1-3 rounds in the time it takes one person to go 12-0, thus raising the average score of everyone to somewhere above 3-3. Kinda interesting, though disappointing that I can't say to myself "yes, above average!" at 4 wins now  I think it would still be a zero sum game. Every win has an equivalent loss to it. 1:1 is 3:3. Yay averageness! I don't think it's 3:3. Some players win many more than 6 games, but the most you lose in a row is 3. So you can go 0:3, but you can also go 12:3. So the average wins is probably much closer to 2 than to 3. This is because every time someone goes above average, say 6 wins, 7 wins, etc - a ton of people get a loss. 3 people go 5-0 5 people go 0-3 the average wins in this scenario is 1.875. it doesn't average out like some of you are saying it does Show nested quote +On January 13 2014 06:36 Flakes wrote:So I was talking about the arena format with my dad, theorizing about the "average score" of people who play arenas. My initial assumption was that it was 3-3 because it was a zero-sum game, but he brought up the point that a player who does worse can requeue sooner, and finish three 1-3 rounds in the time it takes one person to go 12-0, thus raising the average score of everyone to somewhere above 3-3. Kinda interesting, though disappointing that I can't say to myself "yes, above average!" at 4 wins now  4 wins is likely far above average
you can only go 5-0 if you win 5 in a row and retire. assuming people actually play out the games, the average is much closer to 3.
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Found this website: http://www.carddust.com/
This site lets you track how much dust you'll need to complete your set, and simulates how many packs you would need to buy to finish the entire card collection. Looks like I'll have to spend $500 to complete everything on average.
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yeah im no good at math you guys are right. i just knew it wasn't 1:1 lol
so in reality it'd prolly end up being somewhere around 2.95 or something
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Eh...
I just only got into this game a week ago. Ended up spending $110 in packs trying to get a Thalnos and Sylvanas. Ended up DEing a lot of stuff for them in the end.
I have a complete Lock control and Shaman anti-aggro deck. But I still have buyers remorse.
Did I go into this too deep. Or is this normal for anyone else starting out?
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On January 13 2014 12:40 Emnjay808 wrote:Eh... I just only got into this game a week ago. Ended up spending $110 in packs trying to get a Thalnos and Sylvanas. Ended up DEing a lot of stuff for them in the end. I have a complete Lock control and Shaman anti-aggro deck. But I still have buyers remorse. Did I go into this too deep. Or is this normal for anyone else starting out?  that's a lot to spend at once, but I wouldn't be surprised if A LOT of people spent that much on this game.
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Just scored my first legendary in a pack I bought off the store with gold from questing :D
![[image loading]](http://hydra-media.cursecdn.com/hearthstone.gamepedia.com/thumb/f/f7/Prophet_Velen%28228%29.png/184px-Prophet_Velen%28228%29.png)
http://hearthstone.gamepedia.com/Prophet_Velen
Friggin awesome since I wanna build up my Priest deck 
Oh and I haven't spent a cent on the game lol. Just gotta be patient.
Also today I played against a hunter who had illidan stormrage, the 1 legendary I thought about crafting just cause, but saw how mediocre he is in play.
Overall pretty good day in Hearthstone.
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On January 13 2014 12:40 Emnjay808 wrote:Eh... I just only got into this game a week ago. Ended up spending $110 in packs trying to get a Thalnos and Sylvanas. Ended up DEing a lot of stuff for them in the end. I have a complete Lock control and Shaman anti-aggro deck. But I still have buyers remorse. Did I go into this too deep. Or is this normal for anyone else starting out? 
I hope Blizzard implements buying cards or at least dust straight up instead. I think it would encourage a bit real money spending for some people.
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Talking about class-specific legendarys. What your guys take on the best one? I know it can be situational, but surely some class specific legendary are better than other class specifics in their class deck.
Imo, the mage legendary, seriously that thing gets me scared.
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On January 13 2014 12:49 caelym wrote:Show nested quote +On January 13 2014 12:40 Emnjay808 wrote:Eh... I just only got into this game a week ago. Ended up spending $110 in packs trying to get a Thalnos and Sylvanas. Ended up DEing a lot of stuff for them in the end. I have a complete Lock control and Shaman anti-aggro deck. But I still have buyers remorse. Did I go into this too deep. Or is this normal for anyone else starting out?  that's a lot to spend at once, but I wouldn't be surprised if A LOT of people spent that much on this game. I'm going to do it all for free, however long it takes.
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On January 13 2014 14:57 RogerX wrote: Talking about class-specific legendarys. What your guys take on the best one? I know it can be situational, but surely some class specific legendary are better than other class specifics in their class deck.
Imo, the mage legendary, seriously that thing gets me scared.
Almost definitely Tirion Fordring. A 6/6 with divine shield for 8 is a great play, and then his death-rattle puts him over the top. Oh and he's also got taunt, to keep the opponent from finishing you if you're low.
All the others except for al'akir are spectacular, usually, but tirion is a head and shoulders above the rest. That isn't to say al'akir is a terrible card, but, he's not at the same level as other legendaries.
Archmage antonidas is good, but most mage decks rarely have lots of minions, so your opponent will often have removal leftover for him, and his high cost means you're not likely to play a spell on the turn you play him. Personally, I'd love to see him in some freeze deck, that's something I haven't seen before. Archmage + frost nova or Ice block turn 10 would be pretty sick.
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Caldeum1977 Posts
On January 13 2014 14:57 RogerX wrote: Talking about class-specific legendarys. What your guys take on the best one? I know it can be situational, but surely some class specific legendary are better than other class specifics in their class deck.
Imo, the mage legendary, seriously that thing gets me scared. I've got King Krush for my hunter deck and there have been a great many games where it acted as my finisher, seems to be a good one from my experience. Mage/Priest seem to use theirs the least just because they work more to solidify a lead or they just soak up CC. I've got VanCleef as well for rogues (oddly enough from the same pack as King Krush) but because there aren't too many other big creatures in a rogue deck to attract hex/sheep the other guy always seems to have something to counter him as soon as I play him, so he gives me a lot less benefit than even some other rares seem to.
The best has got to be Tirion Fordring though, he's just such a monster. If you don't have hard CC for him he's a large taunt with divine shield and add in the deathrattle for an Ashbringer that is more powerful than an arcanite reaper is just amazingly good.
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Cenarius has saved me many times with his taunts but sometimes I'd rather have ancient of war. That says a lot when a 9 drop legendary might be worse than a 7 drop non legendary. If he stays on the field you don't have a significant advantage whereas some of the other class specific legendaries give you huge advantages if they stay up for 1-2 turns.
I feel like Jaraxxus is very strong. He's immune to creature spells and really puts the enemy on a timer.
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On January 13 2014 15:36 jrkirby wrote:Show nested quote +On January 13 2014 14:57 RogerX wrote: Talking about class-specific legendarys. What your guys take on the best one? I know it can be situational, but surely some class specific legendary are better than other class specifics in their class deck.
Imo, the mage legendary, seriously that thing gets me scared. Almost definitely Tirion Fordring. A 6/6 with divine shield for 8 is a great play, and then his death-rattle puts him over the top. Oh and he's also got taunt, to keep the opponent from finishing you if you're low. All the others except for al'akir are spectacular, usually, but tirion is a head and shoulders above the rest. That isn't to say al'akir is a terrible card, but, he's not at the same level as other legendaries. Archmage antonidas is good, but most mage decks rarely have lots of minions, so your opponent will often have removal leftover for him, and his high cost means you're not likely to play a spell on the turn you play him. Personally, I'd love to see him in some freeze deck, that's something I haven't seen before. Archmage + frost nova or Ice block turn 10 would be pretty sick. Al'akir is just depressing lol, it doesn't even have synergy with shaman. Seriously, even his card description is that he is the weakest of the 4 elements or some shit.
I wonder if the Jaraxxus one shot death is intentional though, even if no one gets sacrificial pact.
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Since the ladder reset I have to say it is a lot harder to gain ranks, 50% of my encounters are decks filled with multiple legendaries and all the right cards, making it a lot harder to win with my slightly imperfect decks. I still enjoy the game though.
For example, I was pleasantly surprised by a Deathwing from a murlock mage playing rogue the other day. Unfortunately my assassinates were played already xD
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On January 13 2014 15:46 obesechicken13 wrote: Cenarius has saved me many times with his taunts but sometimes I'd rather have ancient of war. That says a lot when a 9 drop legendary might be worse than a 7 drop non legendary. If he stays on the field you don't have a significant advantage whereas some of the other class specific legendaries give you huge advantages if they stay up for 1-2 turns.
I feel like Jaraxxus is very strong. He's immune to creature spells and really puts the enemy on a timer.
Ancient of War's issue is that you'll probably lose the game if it gets Black Knighted, since you spent a whole turn for pretty much nothing. It's just an enormous swing.
Cenarius' is, IMO, the top legendary behind Tirion because of how versatile it is. He can be used either defensively or aggressively. Being able to give +2/+2 on already chunky units like harvest golem, keeper of groves, ancients of lore, etc. or even novice engineers can really swing a game.
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On January 13 2014 17:13 RogerX wrote:Show nested quote +On January 13 2014 15:36 jrkirby wrote:On January 13 2014 14:57 RogerX wrote: Talking about class-specific legendarys. What your guys take on the best one? I know it can be situational, but surely some class specific legendary are better than other class specifics in their class deck.
Imo, the mage legendary, seriously that thing gets me scared. Almost definitely Tirion Fordring. A 6/6 with divine shield for 8 is a great play, and then his death-rattle puts him over the top. Oh and he's also got taunt, to keep the opponent from finishing you if you're low. All the others except for al'akir are spectacular, usually, but tirion is a head and shoulders above the rest. That isn't to say al'akir is a terrible card, but, he's not at the same level as other legendaries. Archmage antonidas is good, but most mage decks rarely have lots of minions, so your opponent will often have removal leftover for him, and his high cost means you're not likely to play a spell on the turn you play him. Personally, I'd love to see him in some freeze deck, that's something I haven't seen before. Archmage + frost nova or Ice block turn 10 would be pretty sick. Al'akir is just depressing lol, it doesn't even have synergy with shaman. Seriously, even his card description is that he is the weakest of the 4 elements or some shit. I wonder if the Jaraxxus one shot death is intentional though, even if no one gets sacrificial pact. I dissagree with Al'akir. Him together with a flametoung totem or rockbiter buffs him immensly. He can benefit so much from shaman if played correctly. I will agree that he isn't as good as rag, but he have his place.
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Netherlands45349 Posts
The thing about that is that you need either stuff on the board or combo him with an other card in order for him to do work while he costs a whopping 8 mana.
This is not the case for other legendaries.
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On January 13 2014 18:04 Kipsate wrote: The thing about that is that you need either stuff on the board or combo him with an other card in order for him to do work while he costs a whopping 8 mana.
This is not the case for other legendaries. Well I guess that depends on how you look at it. Antionidas is worse if you don't get to cast a spell. That is pretty much the same as al'akir, Same for vancleef, though that often isn't a problem. But as i said, it isn't the best legendary by any means, but to say that it doesn't have any synergy is wrong.
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my bad eitherway though, I wish it was better, maybe put a overload on it somehow so it combos with other shaman cards.
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On January 13 2014 18:04 Kipsate wrote: The thing about that is that you need either stuff on the board or combo him with an other card in order for him to do work while he costs a whopping 8 mana.
This is not the case for other legendaries. I think al'akir is underrated and ppl that bash him have never used him. He is just very versatile, he is a great card when you are behind and an even better card if you are ahead. You don't have to combo him to make him useful, it is just a nice bonus that you can.
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Why is Valeera the Rogue? We have some amazing heros in the Warcraft universe as our hearthstone avatars and then Edwin van queef and Patient assasin and Valeera as some no names for the Rogue deck. Maiev is a stronger rogue/assasin imo but I come from a WC3 background.
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Maiev isn't a rogue tho. She's an assassin, but don't fall into the rogue archetype wow has.
I don't disagree that Valeera isn't great tho. I hate that character. She' forced from the comics and is the fan service part of them.
There is very few Rogue heroes in the warcraft universe sadly.
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Maiev was an assassin, but also a Warden. Rogue's are typically people for hire, where as Wardens are guardians that do their jobs for a higher cause.
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shoulda been a Tauren rogue
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Tirion gives the most satisfying feeling when silenced or hard removed with hex/polymorph. So much value lol!
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and they guy who played him isn't even mad because PUT YOUR FAITH IN THE LIGHT
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On January 14 2014 01:52 Noocta wrote: Maiev isn't a rogue tho. She's an assassin, but don't fall into the rogue archetype wow has.
I don't disagree that Valeera isn't great tho. I hate that character. She' forced from the comics and is the fan service part of them.
There is very few Rogue heroes in the warcraft universe sadly. she wasnt an assassin lol. putting maiev in rogues would the be dumbest thing i've ever heard. She was a Warden guarding Illidans prison in the barrow dens l0l.
Edwin Vancleef could have easily been the rogue, and Vanessa a card maybe.
On January 14 2014 02:49 Dreamer.T wrote: Maiev was an assassin, but also a Warden. Rogue's are typically people for hire, where as Wardens are guardians that do their jobs for a higher cause.
She guarded Illidans prison for 10,000 years, hardly an Assassin. She has no place in a rogue deck, maybe a neutral hero with an illidan interaction but thats it
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Ah yeah. I forget often about Maiev lore because I remember her DotA incarnation more than anything. -_-
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Caldeum1977 Posts
They said they had considered VanCleef as the rogue hero but most of the heroes are male so they wanted another female character.
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Papua New Guinea1059 Posts
Are arena card packs better or I'm just being lucky?
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Am I not adding people correctly? I've had zero people accept my friend request after a game. :/
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On January 14 2014 03:12 arb wrote:Show nested quote +On January 14 2014 01:52 Noocta wrote: Maiev isn't a rogue tho. She's an assassin, but don't fall into the rogue archetype wow has.
I don't disagree that Valeera isn't great tho. I hate that character. She' forced from the comics and is the fan service part of them.
There is very few Rogue heroes in the warcraft universe sadly. she wasnt an assassin lol. putting maiev in rogues would the be dumbest thing i've ever heard. She was a Warden guarding Illidans prison in the barrow dens l0l. Edwin Vancleef could have easily been the rogue, and Vanessa a card maybe. Show nested quote +On January 14 2014 02:49 Dreamer.T wrote: Maiev was an assassin, but also a Warden. Rogue's are typically people for hire, where as Wardens are guardians that do their jobs for a higher cause. She guarded Illidans prison for 10,000 years, hardly an Assassin. She has no place in a rogue deck, maybe a neutral hero with an illidan interaction but thats it She has a blink, can stealth, and a mark to chase people down. She may not be a rogue but she's really good at hunting people down and putting them back in jail.
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On January 14 2014 04:28 RagequitBM wrote: Am I not adding people correctly? I've had zero people accept my friend request after a game. :/
Unfortunately, most people who friend-request after games, in my experience, do so to trash talk or whine about the outcome of a game. After a while, accepting more of them seems pretty pointless.
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It's just weird because in Starcraft, and League most people would add you after a game so I thought maybe I'm doing something wrong.
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Netherlands45349 Posts
Garona , the boss of SI:7, Vareesa Windrunner(although she is a 'Ranger'') wouldn't be bad choices either.
All Night Elfs by default can stealth though due to ShadowMeld
Valeera is like wut.
Then again if Blizzard is smart they will sell portraits/voice packs with the same abilities/cards. Such as Arthas(Light) for Paladin. Varian Wrynn as warrior, Voljin as Priest and Drek'thar as Shaman etc you name it.
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Eh, rogue doesn't focus on stealth that much anyway. But comboing with maiev seems cool, maybe a fan of knives combo?
I still want a starcraft version of hearthstone. 
Edit: Nvm lol
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FREEAGLELAND26781 Posts
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On January 14 2014 05:01 obesechicken13 wrote:Show nested quote +On January 14 2014 03:12 arb wrote:On January 14 2014 01:52 Noocta wrote: Maiev isn't a rogue tho. She's an assassin, but don't fall into the rogue archetype wow has.
I don't disagree that Valeera isn't great tho. I hate that character. She' forced from the comics and is the fan service part of them.
There is very few Rogue heroes in the warcraft universe sadly. she wasnt an assassin lol. putting maiev in rogues would the be dumbest thing i've ever heard. She was a Warden guarding Illidans prison in the barrow dens l0l. Edwin Vancleef could have easily been the rogue, and Vanessa a card maybe. On January 14 2014 02:49 Dreamer.T wrote: Maiev was an assassin, but also a Warden. Rogue's are typically people for hire, where as Wardens are guardians that do their jobs for a higher cause. She guarded Illidans prison for 10,000 years, hardly an Assassin. She has no place in a rogue deck, maybe a neutral hero with an illidan interaction but thats it She has a blink, can stealth, and a mark to chase people down. She may not be a rogue but she's really good at hunting people down and putting them back in jail. before you realize she catches illidan once, he breaks free and you dont kill him till bc.
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So right now I'm thinking of a druid deck that aims to do milling.
For milling you need:
Coldlight Oracle Naturalize
Then you want armor:
Bite Claw
Taunt:
Sen'jin Druid of the claw Ironbark Ancient of War Cenarious
Sunfury Protector
Mark of Nature (?) Mark of the Wild
Removal:
Swipe Starfall Savagery (?)
Healing:
Ancient of Lore (Don't use for cards) Healing Touch (?)
And then maybe Bloodmage Thalanos for spell damage and maybe hungry crab to counter murloc decks.
This deck is designed to beat down those slow decks and be really reliable. All the removal and and taunt should keep you fairly healthy, and the naturalize means he draws 4+ more cards than you. This makes it so that he takes 10+ damage from fatigue before you. If he has card draw, much much more. The coldlight oracles make it so that the endgame comes 4 turns sooner.
This is especially good against really slow decks, because they often have 8 cards in their hand, and you can make them destroy a couple cards using coldlight oracle of naturalize. Also this could wreck hunters that use tracking, if that comes back into style with the new UTH buff.
Thoughts? Am I just crazy to use the detriment of naturalize to it's advantage?
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FREEAGLELAND26781 Posts
Also a Lorewalker Cho to give him more cards!
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On January 14 2014 15:58 flamewheel wrote: Also a Lorewalker Cho to give him more cards!
That's a great idea to consider. However I'm not sure I like it because it gives his deck more total value. The point of this deck is to 1) Survive whatever he throws at you with armor, heals, and taunt 2) get more value from your cards with naturalize, ironbarks, cenarious, and druid of the claws, then 3) Last until fatigue kills him before it kills you.
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You would probably want brewmasters in there to oracle him harder.
Why the Sunfury protectors when nearly all your cards have taunt anyways?
Also, i think you might see Claw and Bite not the way they actually are. Usually, they don't really give you armor, they are a 2/4 dmg removal. Whatever you are hitting probably has roughly as much attack as it has health, so you will usually have nothing of that armor left afterwards. Unless you plan on not killing something with that, which would make a card for 4 armor incredibly inefficient.
Basically, for that to work you need a plan that involves surviving until he runs out of cards and dies of fatigue, while still playing less efficient cards like the oracles. For that to work, you need just a very solid strong deck as the rest of your stuff. Having the enemy at 10 cards a lot of the time means they will always have good plays, so you will also need good plays, otherwise you won't survive the at least 15-20 turns it takes for them to burn out.
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On January 14 2014 05:03 Lysenko wrote:Show nested quote +On January 14 2014 04:28 RagequitBM wrote: Am I not adding people correctly? I've had zero people accept my friend request after a game. :/ Unfortunately, most people who friend-request after games, in my experience, do so to trash talk or whine about the outcome of a game. After a while, accepting more of them seems pretty pointless.
Yeah I've yet to accept a single friend request, I figured it would just be those angry kids that leave a long angry rant and then unfriend and block you.
On January 14 2014 01:40 obesechicken13 wrote: Why is Valeera the Rogue? We have some amazing heros in the Warcraft universe as our hearthstone avatars and then Edwin van queef and Patient assasin and Valeera as some no names for the Rogue deck. Maiev is a stronger rogue/assasin imo but I come from a WC3 background.
I played Warcraft 3 and I played World of Warcraft and I don't even know who Valeera is, she is kind a underwhelming next to the other heroes, while you can add Anduin to the same category at least I know who he is. I haven't played WoW for a couple expansions so my information on the epicness of these heroes might just be out of date.
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I just dreamt about drafting in arena, pyroblast was 10 mana cost with 9 overload, I still considered picking it.
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Still kinda new to the game, just hit my 100 win achi. Best arena run was 6-3. I have one big problem that keeps biting me in the ass, and its that when I lose board control, I can't seem to take it back without having a big AoE (holy nova, twisting nether etc). Like say your opponent has 2-3 minions and you have 0. If you play a minion they kill it with spells (maybe with minions, but mostly its a good trade for them since they have options), and then you have 0 again. Are there any tricks or ideas? Does it help to wait a few turns and take damage to the face, and then bombard the board with 3 low minions?
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FREEAGLELAND26781 Posts
On January 14 2014 18:22 Vaelone wrote:Show nested quote +On January 14 2014 05:03 Lysenko wrote:On January 14 2014 04:28 RagequitBM wrote: Am I not adding people correctly? I've had zero people accept my friend request after a game. :/ Unfortunately, most people who friend-request after games, in my experience, do so to trash talk or whine about the outcome of a game. After a while, accepting more of them seems pretty pointless. Yeah I've yet to accept a single friend request, I figured it would just be those angry kids that leave a long angry rant and then unfriend and block you. Show nested quote +On January 14 2014 01:40 obesechicken13 wrote: Why is Valeera the Rogue? We have some amazing heros in the Warcraft universe as our hearthstone avatars and then Edwin van queef and Patient assasin and Valeera as some no names for the Rogue deck. Maiev is a stronger rogue/assasin imo but I come from a WC3 background. I played Warcraft 3 and I played World of Warcraft and I don't even know who Valeera is, she is kind a underwhelming next to the other heroes, while you can add Anduin to the same category at least I know who he is. I haven't played WoW for a couple expansions so my information on the epicness of these heroes might just be out of date. Ehh Anduin at least has the "hero" part down. King (albeit a child one, albeit a wise child), son of a legendary king, and student of Velen. Valeera is... a friend of Varian that doesn't wear much clothing.
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On January 14 2014 20:34 flamewheel wrote:Show nested quote +On January 14 2014 18:22 Vaelone wrote:On January 14 2014 05:03 Lysenko wrote:On January 14 2014 04:28 RagequitBM wrote: Am I not adding people correctly? I've had zero people accept my friend request after a game. :/ Unfortunately, most people who friend-request after games, in my experience, do so to trash talk or whine about the outcome of a game. After a while, accepting more of them seems pretty pointless. Yeah I've yet to accept a single friend request, I figured it would just be those angry kids that leave a long angry rant and then unfriend and block you. On January 14 2014 01:40 obesechicken13 wrote: Why is Valeera the Rogue? We have some amazing heros in the Warcraft universe as our hearthstone avatars and then Edwin van queef and Patient assasin and Valeera as some no names for the Rogue deck. Maiev is a stronger rogue/assasin imo but I come from a WC3 background. I played Warcraft 3 and I played World of Warcraft and I don't even know who Valeera is, she is kind a underwhelming next to the other heroes, while you can add Anduin to the same category at least I know who he is. I haven't played WoW for a couple expansions so my information on the epicness of these heroes might just be out of date. Ehh Anduin at least has the "hero" part down. King (albeit a child one, albeit a wise child), son of a legendary king, and student of Velen. Valeera is... a friend of Varian that doesn't wear much clothing.
Sounds like a good enough reason to me :p
Maybe they thought it would be funny to have the rogue hero be someone no one knows about.
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On January 14 2014 20:41 Aevera wrote:Show nested quote +On January 14 2014 20:34 flamewheel wrote:On January 14 2014 18:22 Vaelone wrote:On January 14 2014 05:03 Lysenko wrote:On January 14 2014 04:28 RagequitBM wrote: Am I not adding people correctly? I've had zero people accept my friend request after a game. :/ Unfortunately, most people who friend-request after games, in my experience, do so to trash talk or whine about the outcome of a game. After a while, accepting more of them seems pretty pointless. Yeah I've yet to accept a single friend request, I figured it would just be those angry kids that leave a long angry rant and then unfriend and block you. On January 14 2014 01:40 obesechicken13 wrote: Why is Valeera the Rogue? We have some amazing heros in the Warcraft universe as our hearthstone avatars and then Edwin van queef and Patient assasin and Valeera as some no names for the Rogue deck. Maiev is a stronger rogue/assasin imo but I come from a WC3 background. I played Warcraft 3 and I played World of Warcraft and I don't even know who Valeera is, she is kind a underwhelming next to the other heroes, while you can add Anduin to the same category at least I know who he is. I haven't played WoW for a couple expansions so my information on the epicness of these heroes might just be out of date. Ehh Anduin at least has the "hero" part down. King (albeit a child one, albeit a wise child), son of a legendary king, and student of Velen. Valeera is... a friend of Varian that doesn't wear much clothing. Sounds like a good enough reason to me :p Maybe they thought it would be funny to have the rogue hero be someone no one knows about.
Well, the comics are canon for WoW, but 99% of people playing didn't read them. Doesn't help the whole thing.
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Is there a counterplay to mana wyrm > coin > mirror image ? I feel like it's the strongest turn 1 play by far...
I guess you need a 3 damage spell against it. ~~
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On January 14 2014 21:20 Noocta wrote: Is there a counterplay to mana wyrm > coin > mirror image ? I feel like it's the strongest turn 1 play by far...
I guess you need a 3 damage spell against it. ~~
Frostbolt is pretty handy, but like you said 3 damage. If you have a Ironbeak Owl it's not the worst, but generally the play above is a pretty big beating and a half. If you do manage to defuse the situation though, you're still only down 2 cards!
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Do you think Shaman would be too strong if the healing totem would heal the hero as well as minions? It seems that what mostly prevents Shaman to be as strong as Paladin or Druid in the lategame is that they can't heal. Shaman is probably faster than both, so it might be too strong if they could heal (it would probably mean 5-6 more hp in the end), but I found the idea interesting. We usually only want the taunt or spell power totem :p
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Caldeum1977 Posts
On January 15 2014 00:04 eXdeath wrote: Do you think Shaman would be too strong if the healing totem would heal the hero as well as minions? It seems that what mostly prevents Shaman to be as strong as Paladin or Druid in the lategame is that they can't heal. Shaman is probably faster than both, so it might be too strong if they could heal (it would probably mean 5-6 more hp in the end), but I found the idea interesting. We usually only want the taunt or spell power totem :p I think it used to heal the hero too and they nerfed it, but not sure on that.
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On January 15 2014 00:56 Valiver wrote:Show nested quote +On January 15 2014 00:04 eXdeath wrote: Do you think Shaman would be too strong if the healing totem would heal the hero as well as minions? It seems that what mostly prevents Shaman to be as strong as Paladin or Druid in the lategame is that they can't heal. Shaman is probably faster than both, so it might be too strong if they could heal (it would probably mean 5-6 more hp in the end), but I found the idea interesting. We usually only want the taunt or spell power totem :p I think it used to heal the hero too and they nerfed it, but not sure on that. Correct.
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On January 14 2014 16:07 jrkirby wrote:Show nested quote +On January 14 2014 15:58 flamewheel wrote: Also a Lorewalker Cho to give him more cards! That's a great idea to consider. However I'm not sure I like it because it gives his deck more total value. The point of this deck is to 1) Survive whatever he throws at you with armor, heals, and taunt 2) get more value from your cards with naturalize, ironbarks, cenarious, and druid of the claws, then 3) Last until fatigue kills him before it kills you. its a fun way to play ive been playing a similar deck myself and has led to some fun wins
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I've read quite a few people state that the Warlock spell is op, personally, i'm not sure. It is a card draw, sure, but I always found the mage/druid a little stronger than the others.
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Caldeum1977 Posts
On January 15 2014 04:44 RogerX wrote: I've read quite a few people state that the Warlock spell is op, personally, i'm not sure. It is a card draw, sure, but I always found the mage/druid a little stronger than the others. It's how the hero powers are used for the different types of decks each class has. The Warlock's hero power is valued so highly because it allows them to run low mana curve aggro decks and constantly draw more cards to play so the deck doesn't stall out and lose critical momentum. The mage and druid decks are mostly delay for a better endgame, and so their hero powers each work well to remove away some hard to deal with minions when they don't have much else on the board. So overall different hero powers allow each class to do different things with their decks, but the warlock is the best one for the rush down type of decks.
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FREEAGLELAND26781 Posts
Math question for funsies:
It is turn 2. Your opponent just coined out a 3/2. You play a Mad Bomber. What's the chance that your Bomber hits his 3/2 twice, thus killing it?
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On January 15 2014 07:22 flamewheel wrote: Math question for funsies:
It is turn 2. Your opponent just coined out a 3/2. You play a Mad Bomber. What's the chance that your Bomber hits his 3/2 twice, thus killing it?
22.22%
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FREEAGLELAND26781 Posts
On January 15 2014 07:25 Glacierz wrote:Show nested quote +On January 15 2014 07:22 flamewheel wrote: Math question for funsies:
It is turn 2. Your opponent just coined out a 3/2. You play a Mad Bomber. What's the chance that your Bomber hits his 3/2 twice, thus killing it? 22.22% binomial distribution works when you don't take into consideration that each bomb hit completes before the next is thrown
in this case, it's not applicable
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FREEAGLELAND26781 Posts
In a similar vein:
You have an Avenging Wrath in hand. The opposing hero has 1 health left, and has 4 minions on the board with 5, 3, 2, and 1 health respectively. What's the chance that your Avenging Wrath kills your opponent?
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Caldeum1977 Posts
On January 15 2014 07:32 flamewheel wrote: In a similar vein:
You have an Avenging Wrath in hand. The opposing hero has 1 health left, and has 4 minions on the board with 5, 3, 2, and 1 health respectively. What's the chance that your Avenging Wrath kills your opponent? There are 2 possibilities: 1. Of course that killed him he was at 1 health for crying out loud. Give me my gold. 2. Wow this game hates me *ragequits*
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On January 15 2014 07:25 Glacierz wrote:Show nested quote +On January 15 2014 07:22 flamewheel wrote: Math question for funsies:
It is turn 2. Your opponent just coined out a 3/2. You play a Mad Bomber. What's the chance that your Bomber hits his 3/2 twice, thus killing it? 22.22% its wonderful when it happens for you and -_-...fucken hell when it happens against you :D
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FREEAGLELAND26781 Posts
On January 15 2014 07:36 Valiver wrote:Show nested quote +On January 15 2014 07:32 flamewheel wrote: In a similar vein:
You have an Avenging Wrath in hand. The opposing hero has 1 health left, and has 4 minions on the board with 5, 3, 2, and 1 health respectively. What's the chance that your Avenging Wrath kills your opponent? There are 2 possibilities: 1. Of course that killed him he was at 1 health for crying out loud. Give me my gold. 2. Wow this game hates me *ragequits* and what are the odds?
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Fuck ranked.
Only at 18 and already playing against multiple legendaries while I have non. You just can't compete no matter how well you play arrgg
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On January 15 2014 06:49 Valiver wrote:Show nested quote +On January 15 2014 04:44 RogerX wrote: I've read quite a few people state that the Warlock spell is op, personally, i'm not sure. It is a card draw, sure, but I always found the mage/druid a little stronger than the others. It's how the hero powers are used for the different types of decks each class has. The Warlock's hero power is valued so highly because it allows them to run low mana curve aggro decks and constantly draw more cards to play so the deck doesn't stall out and lose critical momentum. The mage and druid decks are mostly delay for a better endgame, and so their hero powers each work well to remove away some hard to deal with minions when they don't have much else on the board. So overall different hero powers allow each class to do different things with their decks, but the warlock is the best one for the rush down type of decks. good answer, makes sense thanks.
I'm a bit bothered by the fact we dont have the orc artosis face on the liquidhearth banner, anyone? By that I mean the dude on the very right.
![[image loading]](http://puu.sh/6l9Gi/e9171cd420.jpg)
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Caldeum1977 Posts
On January 15 2014 07:40 flamewheel wrote:Show nested quote +On January 15 2014 07:36 Valiver wrote:On January 15 2014 07:32 flamewheel wrote: In a similar vein:
You have an Avenging Wrath in hand. The opposing hero has 1 health left, and has 4 minions on the board with 5, 3, 2, and 1 health respectively. What's the chance that your Avenging Wrath kills your opponent? There are 2 possibilities: 1. Of course that killed him he was at 1 health for crying out loud. Give me my gold. 2. Wow this game hates me *ragequits* and what are the odds? Something around 87.8%?
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FREEAGLELAND26781 Posts
On January 15 2014 08:36 Valiver wrote:Show nested quote +On January 15 2014 07:40 flamewheel wrote:On January 15 2014 07:36 Valiver wrote:On January 15 2014 07:32 flamewheel wrote: In a similar vein:
You have an Avenging Wrath in hand. The opposing hero has 1 health left, and has 4 minions on the board with 5, 3, 2, and 1 health respectively. What's the chance that your Avenging Wrath kills your opponent? There are 2 possibilities: 1. Of course that killed him he was at 1 health for crying out loud. Give me my gold. 2. Wow this game hates me *ragequits* and what are the odds? Something around 87.8%? think a bit higher
also, the bomber question above is 7/27 or 26%, not 22%
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![[image loading]](http://i.imgur.com/9e9IwYc.png)
I'm the saddest sack in sadtown right now. I tried so hard, got so far, etc etc
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Netherlands45349 Posts
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FREEAGLELAND26781 Posts
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I just played against nydus her main on hearthstone arena. I think hes a member here right?
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Katowice25012 Posts
I heartily approve of the math posts.
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On January 15 2014 07:29 flamewheel wrote:Show nested quote +On January 15 2014 07:25 Glacierz wrote:On January 15 2014 07:22 flamewheel wrote: Math question for funsies:
It is turn 2. Your opponent just coined out a 3/2. You play a Mad Bomber. What's the chance that your Bomber hits his 3/2 twice, thus killing it? 22.22% binomial distribution works when you don't take into consideration that each bomb hit completes before the next is thrown in this case, it's not applicable
Yeah, I discussed that in my post. I think binomial distribution is fine to use if the mechanics allowed overkill (i.e. if the hp on minions are irrelevant), or the number of bombs <= minion hp.
The worst case for the avenging wrath problem is if all the minions have 8+ hp, in which case you get over 83% chance to win with 4 minions in play. Permutations with repetition is a pain in the ass to calculate. Not sure if there's an easier way to do these. I hope you post the solution if no one answers it correctly.
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On January 14 2014 21:20 Noocta wrote: Is there a counterplay to mana wyrm > coin > mirror image ? I feel like it's the strongest turn 1 play by far...
I guess you need a 3 damage spell against it. ~~ Esc > Concede
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On January 14 2014 21:20 Noocta wrote: Is there a counterplay to mana wyrm > coin > mirror image ? I feel like it's the strongest turn 1 play by far...
I guess you need a 3 damage spell against it. ~~
Pyromancer innervate wrath for 1. It's essentially 2 for 2. Having mana wyrm and mirror image in opening hand has higher probability than pyro innervate wrath combo though, but it's the only thing that breaks even. Alternatively you can just wrath the mana wyrm, you should have 1 turn before he can buff the images.
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On January 15 2014 08:00 RogerX wrote:Show nested quote +On January 15 2014 06:49 Valiver wrote:On January 15 2014 04:44 RogerX wrote: I've read quite a few people state that the Warlock spell is op, personally, i'm not sure. It is a card draw, sure, but I always found the mage/druid a little stronger than the others. It's how the hero powers are used for the different types of decks each class has. The Warlock's hero power is valued so highly because it allows them to run low mana curve aggro decks and constantly draw more cards to play so the deck doesn't stall out and lose critical momentum. The mage and druid decks are mostly delay for a better endgame, and so their hero powers each work well to remove away some hard to deal with minions when they don't have much else on the board. So overall different hero powers allow each class to do different things with their decks, but the warlock is the best one for the rush down type of decks. good answer, makes sense thanks. I'm a bit bothered by the fact we dont have the orc artosis face on the liquidhearth banner, anyone? By that I mean the dude on the very right. ![[image loading]](http://puu.sh/6l9Gi/e9171cd420.jpg)
That's a goblin! You're as bad as Artosis for distinguishing Warcraft races!
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I like the new page! This was a fantastic idea.
edit: it even has separate post counts!
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hi guys, a question for you all how do you get over those bad luck strings that happen every so often and continue playing?, I understand it's random and bound to happen, but when i get fucked by random stuff (cards rng, bad arena drafts, bad opening hands or mulligans, ect) several times in an hour i just lose my motivation and stop playing for a day or 2, even tough i still "want" to play ( i know how weird that sounds)
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On January 16 2014 09:21 SagaZ wrote: hi guys, a question for you all how do you get over those bad luck strings that happen every so often and continue playing?, I understand it's random and bound to happen, but when i get fucked by random stuff (cards rng, bad arena drafts, bad opening hands or mulligans, ect) several times in an hour i just lose my motivation and stop playing for a day or 2, even tough i still "want" to play ( i know how weird that sounds) I just stop playing before it gets too bad, so that I'll come back sooner.
Either that, or make a new deck and test it out thinking that I'll probably lose so that wins are nice surprises haha.
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On January 16 2014 09:21 SagaZ wrote: hi guys, a question for you all how do you get over those bad luck strings that happen every so often and continue playing?, I understand it's random and bound to happen, but when i get fucked by random stuff (cards rng, bad arena drafts, bad opening hands or mulligans, ect) several times in an hour i just lose my motivation and stop playing for a day or 2, even tough i still "want" to play ( i know how weird that sounds) I used to care. Then I just started not caring and having a good time. Cracking open a beer, and playing hearthstone is some of the most fun I have lately, and I feel like I play way better because I don't tilt either.
Basically, losing after outplaying someone all game due to them having better cards sucks. But if your ego isn't bigger than it should be it's not so bad
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(moved)
As for Hearthstone I agree with the above. I'm playing it for the long term and not worrying about the losses along the way. Also not being in a hurry to get all the cards I want is important when trying to play for free
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well i just gave up my daily cuz it was shitty but didnt get a new one nice
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I am thankful we have players such as "ChadSucksDik" and "NigerRapist" helping to ensure that all bugs and balance issues are fixed during this beta!
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With the nerf of DID and DoA, will they still stay in most control decks? I figure DoA might, but certainly not DID? How about SSC?
I'm talking about Shaman control play primarily...
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hearthstone FOTM guide :
-pick a random class -put early draw cards in the deck -put 2 molten giants and 2 mountain giants in it. - complete with taunt giving mechanics and control spells
I mean I knew mage giant warrior giants and warlock giants were common but when I see hunter giants, shaman giants and even rogue giant I really wonder wtf is happening. Last night I faced only giant play all night long except a cool guy that went murloc warlock.
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Perdition's Blade is amazing
just thought I should let you guys know
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with the change to Warsong Commander, if I have an Arcanite Reaper and Warsong Commander on the board, and I play a Bloodsail Raider, will it have charge or not?
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Did they change the quest mechanic?
I just abandonded my "play 20 5mana minions" to get something better and it just cancelled the quest instead of giving me a new one. annoyed now.
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Caldeum1977 Posts
On January 16 2014 23:05 tomnov wrote: with the change to Warsong Commander, if I have an Arcanite Reaper and Warsong Commander on the board, and I play a Bloodsail Raider, will it have charge or not? I don't think it will have charge. Currently the way charge works is the minion must have charge at the moment it attacks on the first turn it is played, in other words you can't have something like warsong commander on the field, play a minion, then lose the warsong commander and still attack with the other minion. This should work the same way post-patch. If you play a Bloodsail raider it will gain charge, then its battlecry to gain attack will occur, and then it will lose charge before you can actually attack with it. Short answer: no it shouldn't have charge with the way the game works now.
edit: it appears this is incorrect, look at the post below this.
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It removed my "right" to switch a quest but the one I clicked remained. I shrugged (there's worse than "win 3 with a race" for 40, I just wanted a 60 gold quest) but that's not the intended behaviour.
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On January 17 2014 00:00 Alaric wrote: It removed my "right" to switch a quest but the one I clicked remained. I shrugged (there's worse than "win 3 with a race" for 40, I just wanted a 60 gold quest) but that's not the intended behaviour. so it seems there is a bug now. gnarf.
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Back in the day, when i played WoW, hunter was the most infuriating class to play against, and blizzard somehow managed to flawlessly transfer all the annoying features of said class, to hearthstone. Holy shit do i hate to play against them. Even tho i win probably more than 70% vs them it's still the most frustrating experience in this game lol. The worst part about it is how the deck works. If i get terrible cards i lose no matter what THEY do. If i get average or better cards i win, no matter what THEY do. Control hunter can be played by bots and will have the same shitty winrate, while annoying the living hell out of enemy. Thanks blizzard, you're the best ;/
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On January 17 2014 01:02 AsmodeusHS wrote: Back in the day, when i played WoW, hunter was the most infuriating class to play against, and blizzard somehow managed to flawlessly transfer all the annoying features of said class, to hearthstone. Holy shit do i hate to play against them. Even tho i win probably more than 70% vs them it's still the most frustrating experience in this game lol. The worst part about it is how the deck works. If i get terrible cards i lose no matter what THEY do. If i get average or better cards i win, no matter what THEY do. Control hunter can be played by bots and will have the same shitty winrate, while annoying the living hell out of enemy. Thanks blizzard, you're the best ;/ You must be looking for this thread http://www.liquidhearth.com/forum/viewmessage.php?topic_id=501
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United Kingdom31255 Posts
On January 17 2014 00:00 Alaric wrote: It removed my "right" to switch a quest but the one I clicked remained. I shrugged (there's worse than "win 3 with a race" for 40, I just wanted a 60 gold quest) but that's not the intended behaviour. It beats the quest just vanishing as is what happened with me and a few other people today >.<
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Seems like every EU Warlock switched to control. Not complaining though, today 6/7 wins against it with Hunter.
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Caldeum1977 Posts
Wow I wouldn't have guessed that (obviously looking at my previous post). Thanks for that.
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On January 17 2014 03:38 Valiver wrote:Wow I wouldn't have guessed that (obviously looking at my previous post). Thanks for that. No problem, I literally read your post, decided I didn't want to answer without testing, then browsed into that thread a minute later lol.
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Hmm. I can't even open my hearthstone. Everytime I try it goes to that "closed! you're last action was a long time ago" screen.
And when I finally get it working I disenchant a gold DoA and get nothing! Patch day is so funny
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United Kingdom38239 Posts
Well I certainly didn't see this coming
+ Show Spoiler +
casual throws some weird stuff at you lol
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interesting... I'm seeing a lot of people trying to make mage work in casual queue.
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Do you ever add people who friend request you after playing them in ranked? I do sometimes if I'm facing a neat deck to get some insight, and I'd say about 85% of the time I'm more alone than a nerd come prom-time.
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WOOT Just got a hearthstone beta invite!! Now to figure out where to start lol.
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I can't even launch the game after the patch. Anyone else having trouble?
It's just a black screen with the loading cursor :/
and you can't kill the background process properly, only the app process (win 8 go figure). So I'm now getting this 2 conflicting actions error upon trying to relaunch argggh. (completely locks up the task manager as well)
Gonna restart and try to repair.
Edit: Nvm. Just this windows UAC bs which took 5m to popup and allow a change. Thought i'd turned that off already.
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Anybody know were i can get a key?
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On January 17 2014 14:49 Darkren wrote: Anybody know were i can get a key? On Amazon.
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I already dislike this patch. Six games so far, all six vs Giant decks. Rogue Giant, Druid Giant, Hunter Giant, and three Warlock Giant.
There is just no possible way for my budget deck to deal with giants
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Warrior is high on 2 drops Paladin is high on 4 drops
What else should you be aware of when drafting in arena?
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Huh I've seen Giant decks once (Warlock Molten Giant + Sunfury Protector combo eliminated with an easy Assassinate into win) since the patch. Maybe I'm getting lucky with my opponents?
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Which server are you on and at what rank? I'm NA and hovering around 18 and generally this rank seems to get all the bad players with good cards. It's a mix between good players with bad cards and bad players with good cards. Brackish water, if you will.
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On January 17 2014 16:34 Serejai wrote: Which server are you on and at what rank? I'm NA and hovering around 18 and generally this rank seems to get all the bad players with good cards. It's a mix between good players with bad cards and bad players with good cards. Brackish water, if you will.
NA Rank 8. But to be honest my budget Rogue deck usually kills non-Druids by turn 6-8 so I'm not sure if my opponents even had Molten Giants.
Also you're the guy who gave me the beta key in a TL contest. Thanks once again haha!
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Welcome 
And yeah, I feel that the 20-15 area in Hearthstone is probably the "elo hell" zone that all matchmaking games seem to have. Once I get over this hump I'm adamant that things will get better.
It's also funny you mention turn 6-8 wins against Druids because that's pretty much how it goes for me. If I make it past round 8 my win rate improves substantially, but unfortunately mostly Shamans/Rogues just destroy me before then.
Why is it Rogues always get coin and manage to draw Defias Ringleader?
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On January 17 2014 16:15 obesechicken13 wrote: Warrior is high on 2 drops Paladin is high on 4 drops
What else should you be aware of when drafting in arena? I've always felt Mage is high on 4 drop commons (water ele, poly, fireballz)
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On January 17 2014 17:01 Serejai wrote:Welcome  And yeah, I feel that the 20-15 area in Hearthstone is probably the "elo hell" zone that all matchmaking games seem to have. Once I get over this hump I'm adamant that things will get better. It's also funny you mention turn 6-8 wins against Druids because that's pretty much how it goes for me. If I make it past round 8 my win rate improves substantially, but unfortunately mostly Shamans/Rogues just destroy me before then. Why is it Rogues always get coin and manage to draw Defias Ringleader? 
It seems I always get that combo UNLESS it's Druid. Then I get first turn with all my high cost cards 
So as you can see I've been winning games by praying I don't play Druids. And it's worked partially 
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Edit: Managed to triple post somehow
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Also I expect ladder to be much more terrifying as the ladder resets every month. I thought waiting a few days was enough to stop playing all the legendary-filled decks. Turns out it never ends 
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On January 17 2014 19:55 HoriZoNXI wrote:Also I expect ladder to be much more terrifying as the ladder resets every month. I thought waiting a few days was enough to stop playing all the legendary-filled decks. Turns out it never ends 
Some people cant play directly when the ladder resets, some tend to have a really poor decision making alongside said legendaries. I have seen so many very poorly played Deathwing, Sylvanas, Ragnaros, ... it made me cringe and win.
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Casual players are more likely to have less skill than more dedicated players are.
Casual players are also more likely to spend money on card packs.
The end result is that there will probably always be a ton of legendaries in the lower brackets from casuals that bought them, then a bit of a gap, and then more legendaries once you reach the good players.
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so... what's everyone's solution to deal with the aggro hunters AND the control warlocks?
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What makes you think casual players are more likely to spend money on packs?? I dont get it. The bottom tier will be noobs who only got basic cards, as long as there are new players entering the game. The ladder system awards grinding a lot with the bonus stars.
I figured the packs are way too expensive to be worth it. I like to compare with buying a game like starcraft 2, €10 for 50 packs and I would consider it. I will rather enjoy the slow building of a good free deck, and im doing alright, 15 and climbing!
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On January 18 2014 02:25 SagaZ wrote: so... what's everyone's solution to deal with the aggro hunters AND the control warlocks?
You could play one or the other and not worry about both anymore ;-)
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How do bonus stars reward grinding?
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if you play alot, and let's say you go 50/50 each time you win you get a star and each time you lose you lose one BUT with bonus stars, if you win 3 in a row and then lose 3 in a row, even after going 50% winrate, you still have a gain from the bonus stars. you can gain stars even with a negative w/l ratio if you play a very high quantity of games
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Thanks That doesn't really bother me at all.
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On January 18 2014 03:19 Slydie wrote: What makes you think casual players are more likely to spend money on packs?? I dont get it. The bottom tier will be noobs who only got basic cards, as long as there are new players entering the game. The ladder system awards grinding a lot with the bonus stars.
I figured the packs are way too expensive to be worth it. I like to compare with buying a game like starcraft 2, €10 for 50 packs and I would consider it. I will rather enjoy the slow building of a good free deck, and im doing alright, 15 and climbing!
The bottom tier most certainly isn't "noobs who only got basic cards". Even with a fresh wave of beta invites going out nearly 70% of the players I've encountered between ranks 20 and 15 have multiple legendaries in their deck. It's also very easy to tell that half of them bought cards instead of earning them because they have no clue what they are doing when they play them.
Couple this with the fact that ladder resets every month and all the good players end up starting over again at the bottom... it's only going to get harder and harder each season.
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Have they stated it will always be a hard reset?
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On January 17 2014 00:00 Alaric wrote: It removed my "right" to switch a quest but the one I clicked remained. I shrugged (there's worse than "win 3 with a race" for 40, I just wanted a 60 gold quest) but that's not the intended behaviour.
It could have replaced the quest you cancelled with the same quest. It just chooses one at random so there is a chance you will get the same one.
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On January 18 2014 03:19 Slydie wrote: I figured the packs are way too expensive to be worth it. I like to compare with buying a game like starcraft 2, €10 for 50 packs and I would consider it.
Could you explain the comparison? SC2 cost around $60 on release.
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United Kingdom38239 Posts
On January 18 2014 05:15 willoc wrote:Show nested quote +On January 18 2014 03:19 Slydie wrote: I figured the packs are way too expensive to be worth it. I like to compare with buying a game like starcraft 2, €10 for 50 packs and I would consider it. Could you explain the comparison? SC2 cost around $60 on release.
Presumably because even $60 only gets you a small fraction of the available game content.
I don't care personally, not spent any money yet and don't intend to.
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United Kingdom14464 Posts
the crash report folder named "2014-01-17-205124" next to game executable. It would be great if you'd send it to the developer of the game!
I'm a scrub with PCs, does anyone have any idea what I can solve?
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What's up with all the Hunters suddenly? 2/3rds of my games are vs Hunters now and they all use the exact same deck.
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On January 18 2014 20:16 Serejai wrote: What's up with all the Hunters suddenly? 2/3rds of my games are vs Hunters now and they all use the exact same deck.
I was worse yesterday. But it's true, there are a lot of hunters on the ladder.
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I noticed quite a lot of posts about endless Unleash the Hounds decks, but on the European server I just haven't seen it. I'm at rank 8 on the European server, and the most common decks are still warlock control and druid control. Occasionally a hunter, priest, or warlock murlock deck pops up, but they're not common. I'm just a lonely Shaman trying to make Totemic Might work...
EDIT: Now rank 6 and am starting to run into hunters more frequently. I'm about 50/50 against them, which isn't ideal, and I'm very tempted to add Acidic Swamp Ooze to get rid of that damn secret bow which always hits me for like 12 damage.
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On January 18 2014 20:16 Serejai wrote: What's up with all the Hunters suddenly? 2/3rds of my games are vs Hunters now and they all use the exact same deck.
While the Hunter charge deck was already a thing (Sheth played it in Husky's invitational vs Artosis over a week ago), the buff the Unleash the Hounds has opened up some combos that were previously unrealistic: Leeroy + Unleash + Timber Wolf at 7 Mana being one of the fiercest.
There are a few versions of Hunter decks going around all structured around Charge units with Leeroy and a finisher. One was popularized by Kungen and is identifiable by its use of a Worgen Infiltrator and no Starving Buzzard. Nyxx discussed his Hunter deck with Mir3y on stream and Mir3y proceeded to play it. Mir3y's version has a Buzzard and no Kill Command and no Bluegill Warrior but again, the structure is the same. Kolento and others have experimented with some nasty Hyena + Knife Juggler + unleash the Hounds combo, often throwing in Sea Giants to drop as the Hounds fill up the board.
tl;dr Unleash the Hounds for 2 less mana has made a functional deck into a (temporarily?) strong deck that also happens to be relatively cheap to build.
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On January 19 2014 12:52 Tal wrote: I noticed quite a lot of posts about endless Unleash the Hounds decks, but on the European server I just haven't seen it. I'm at rank 8 on the European server, and the most common decks are still warlock control and druid control. Occasionally a hunter, priest, or warlock murlock deck pops up, but they're not common. I'm just a lonely Shaman trying to make Totemic Might work...
EDIT: Now rank 6 and am starting to run into hunters more frequently. I'm about 50/50 against them, which isn't ideal, and I'm very tempted to add Acidic Swamp Ooze to get rid of that damn secret bow which always hits me for like 12 damage.
i have been seeing a lot more Ooze lately.
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Anyone else tired of every single streamer complaining about stream sniping? There's already a huge delay and it's not like more can't be added.
Also, I'm about to whip out my trusty harrison jones for these 2+ charge hunter bows.
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United Kingdom31255 Posts
On January 20 2014 02:07 Gentso wrote: Anyone else tired of every single streamer complaining about stream sniping? There's already a huge delay and it's not like more can't be added.
Also, I'm about to whip out my trusty harrison jones for these 2+ charge hunter bows.
Just be careful using Mr Jones around Jarraxus
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On January 20 2014 02:08 Drazerk wrote:Show nested quote +On January 20 2014 02:07 Gentso wrote: Anyone else tired of every single streamer complaining about stream sniping? There's already a huge delay and it's not like more can't be added.
Also, I'm about to whip out my trusty harrison jones for these 2+ charge hunter bows. Just be careful using Mr Jones around Jarraxus Lol, gonna discard so many cards.
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Hah, Turn 6 as a shaman. Played venture co the previous turn. I earth shock the venture co, then play unbound elemental and stormforged axe. Opponent Paladin couldn't do anything about it.
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On January 20 2014 14:05 57 Corvette wrote: Hah, Turn 6 as a shaman. Played venture co the previous turn. I earth shock the venture co, then play unbound elemental and stormforged axe. Opponent Paladin couldn't do anything about it.
Reminds me of the Priest troll deck I play. I use Silence card mostly on my Venture Co. Mercenary and keep the dude alive with heals lol.
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Does anyone else here have the 1k win achiev T.T
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+ Show Spoiler +
So I just had this happen to me, we're both stuck on this screen. Just chillin with emote chat.
EDIT: I can't concede.
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So I'm playing my shitty murloc deck in unranked to get the uncancelable quests done. I don't have all the needed cards so I just threw in some legendaries.
Go against priest. Priest plays Mindgames. Turn 4 Rag.
I ain't even mad.
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On January 20 2014 16:37 Steelavocado wrote: Does anyone else here have the 1k win achiev T.T
Yep. And i am proud to say that 2/3 of the wins came from arena
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What are the top3 decks in constructed right now?
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United Kingdom31255 Posts
On January 21 2014 02:07 JazVM wrote: What are the top3 decks in constructed right now? Probably 3 variants of the UTH charge deck
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United Kingdom38239 Posts
yay kolento got featured. I really like his stream.
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I think i just hit a bug, I used hammer of wrath on a chillwind yeti. On his turn he used blessing of kings, so it was at 8/6. I then silenced it and it was at full health. Is that supposed to happen?
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On January 21 2014 04:46 9-BiT wrote: I think i just hit a bug, I used hammer of wrath on a chillwind yeti. On his turn he used blessing of kings, so it was at 8/6. I then silenced it and it was at full health. Is that supposed to happen?
Yes. Silence does not deal damage and de-buffing does not deal damage. Buffing however, does heal.
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Caldeum1977 Posts
On January 21 2014 04:46 9-BiT wrote: I think i just hit a bug, I used hammer of wrath on a chillwind yeti. On his turn he used blessing of kings, so it was at 8/6. I then silenced it and it was at full health. Is that supposed to happen? If a minion has buffs that give it more health, and it is damaged but still at a health larger than its original health, it can be silenced, lose the buffs, and its health drops back down to the original maximum again. This isn't a bug, it's just how it works. Edit: That's what I get for opening a bunch of tabs and then going back to read the posts: they have already been responded to lol.
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On January 21 2014 05:06 Valiver wrote:Show nested quote +On January 21 2014 04:46 9-BiT wrote: I think i just hit a bug, I used hammer of wrath on a chillwind yeti. On his turn he used blessing of kings, so it was at 8/6. I then silenced it and it was at full health. Is that supposed to happen? If a minion has buffs that give it more health, and it is damaged but still at a health larger than its original health, it can be silenced, lose the buffs, and its health drops back down to the original maximum again. This isn't a bug, it's just how it works. Edit: That's what I get for opening a bunch of tabs and then going back to read the posts: they have already been responded to lol. It's a bug and my friend mentioned it too. Silence is HEALING targets back to their original health or higher on occasion.
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Caldeum1977 Posts
On January 21 2014 05:19 obesechicken13 wrote:Show nested quote +On January 21 2014 05:06 Valiver wrote:On January 21 2014 04:46 9-BiT wrote: I think i just hit a bug, I used hammer of wrath on a chillwind yeti. On his turn he used blessing of kings, so it was at 8/6. I then silenced it and it was at full health. Is that supposed to happen? If a minion has buffs that give it more health, and it is damaged but still at a health larger than its original health, it can be silenced, lose the buffs, and its health drops back down to the original maximum again. This isn't a bug, it's just how it works. Edit: That's what I get for opening a bunch of tabs and then going back to read the posts: they have already been responded to lol. It's a bug and my friend mentioned it too. Silence is HEALING targets back to their original health or higher on occasion. Silence healing targets is one thing, but what he originally described was not a bug. He said the order of card plays and it was yeti (a 4/5) -> hammer of wrath (now a 4/2) -> blessing of kings (now an 8/6) -> silence it (now a 4/5). Silence did not heal it here. I haven't seen silence heal a target but if it is then yes that is a bug.
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I feel like hearthstone's approach to damage is poor. It seems like damage should be kept on the creature, and not immediately deducted from the health of the creature. It just seems weird that the card has hidden text "heal 4 damage"
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On January 21 2014 05:19 obesechicken13 wrote:Show nested quote +On January 21 2014 05:06 Valiver wrote:On January 21 2014 04:46 9-BiT wrote: I think i just hit a bug, I used hammer of wrath on a chillwind yeti. On his turn he used blessing of kings, so it was at 8/6. I then silenced it and it was at full health. Is that supposed to happen? If a minion has buffs that give it more health, and it is damaged but still at a health larger than its original health, it can be silenced, lose the buffs, and its health drops back down to the original maximum again. This isn't a bug, it's just how it works. Edit: That's what I get for opening a bunch of tabs and then going back to read the posts: they have already been responded to lol. It's a bug and my friend mentioned it too. Silence is HEALING targets back to their original health or higher on occasion. I'm fairly sure this happened to me in a game recently. I thought I was just reading things wrong but this is a plausible explanation if it's actually happening.
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On January 21 2014 05:19 obesechicken13 wrote:Show nested quote +On January 21 2014 05:06 Valiver wrote:On January 21 2014 04:46 9-BiT wrote: I think i just hit a bug, I used hammer of wrath on a chillwind yeti. On his turn he used blessing of kings, so it was at 8/6. I then silenced it and it was at full health. Is that supposed to happen? If a minion has buffs that give it more health, and it is damaged but still at a health larger than its original health, it can be silenced, lose the buffs, and its health drops back down to the original maximum again. This isn't a bug, it's just how it works. Edit: That's what I get for opening a bunch of tabs and then going back to read the posts: they have already been responded to lol. It's a bug and my friend mentioned it too. Silence is HEALING targets back to their original health or higher on occasion. It's not a bug. Every unit in the game has a single health pool that you can either add to, or take away from, but it doesn't distinguish between bonus HP from buffs and regular health. Unless blizzard changes this mechanic in the future, this is working as intended.
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Does silence unfreeze a minion?
Goddam frost mages are OP
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any1 got this new quest?
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On January 21 2014 19:30 justiceknight wrote:any1 got this new quest? ![[image loading]](https://fbcdn-sphotos-b-a.akamaihd.net/hphotos-ak-ash3/t31/1496112_775423109151699_87974881_o.jpg)
As far as I know, it's not new. Cherish it in the age of uncancellable quests; I'll just go mutter in a corner.
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It would be nice if a demo function like in starcraft would be available... It doesn't seem too difficult to implement to me.. Not everyone will record all games, yet sometimes the people who don't would like to show their games..
On January 21 2014 18:05 Khul Sadukar wrote: Does silence unfreeze a minion?
Goddam frost mages are OP
Yes it does.
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FREEAGLELAND26781 Posts
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On January 21 2014 20:07 flamewheel wrote: YOU FACE JARAXXUS
Eredar Lord of the Burning Legion?
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On January 21 2014 19:30 justiceknight wrote: any1 got this new quest?
I've got that quest once or twice, during last patch.
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I wish i could get that quest more often.
Right now, it can take me up to three days before I can grind 150 gold to enter the arena lol. (I rarely get to 7 wins, so yea...)
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So I started playing ranked the other day.
Currently ranked 22. Can't beat anyone ranked 21 or higher. They all have some serious decks with epics/legendaries galore.
Hell, 1 guy had all gold cards. Every single card he played was gold, even his epics. Fuck this. Guess I'll be competitive in a few months more of grinding.
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@the person above, I got to rank 10 with free cards + 2 harvest golems and like a scarlet crusader last season. You can do better!
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Just versed another priest. He's rank 20. Had an even better deck than the ultimate priest guide on this site. How the fuck is he still r20?
On January 22 2014 18:25 Complete wrote:@the person above, I got to rank 10 with free cards + 2 harvest golems and like a scarlet crusader last season. You can do better! 
The problem is, so many people now have tons of good cards. The last 10 i've played tonight just had straight up multiple legendaries/epics in their deck and wrecked me.
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On January 22 2014 18:04 Khul Sadukar wrote: So I started playing ranked the other day.
Currently ranked 22. Can't beat anyone ranked 21 or higher. They all have some serious decks with epics/legendaries galore.
Hell, 1 guy had all gold cards. Every single card he played was gold, even his epics. Fuck this. Guess I'll be competitive in a few months more of grinding.
Some people might have many legedaries thanks to draw luck / mass grinding / the will to spend much money, but you have to be able to use them in the right decks and play them at a correct time. Legendaries / golden cards are nice visuals, some are even very powerful (Ragnaros, Sylvanas, Tyrion, ...) still you can not rely on only legendaries.
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On January 22 2014 21:07 Khul Sadukar wrote:Just versed another priest. He's rank 20. Had an even better deck than the ultimate priest guide on this site. How the fuck is he still r20? Show nested quote +On January 22 2014 18:25 Complete wrote:@the person above, I got to rank 10 with free cards + 2 harvest golems and like a scarlet crusader last season. You can do better!  The problem is, so many people now have tons of good cards. The last 10 i've played tonight just had straight up multiple legendaries/epics in their deck and wrecked me.
Might have been a new player whos just bought a million cards and just started ranked, working his way through the ranks
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It's not just 1 or 2 people though. All these r20s so far have had killer decks that combo well with legendaries and epics. I'm going back to casual games for a while till I can afford something like that. Been playing all night and just running into this wall.
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On January 22 2014 21:35 Khul Sadukar wrote: It's not just 1 or 2 people though. All these r20s so far have had killer decks that combo well with legendaries and epics. I'm going back to casual games for a while till I can afford something like that. Been playing all night and just running into this wall. They're smurfs grinding rank 20 for easy wins and gold.
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So here's a random topic for discussion.
Discounting the old UtH OTK, and the current UtH rush decks, hunter has always been considered weaker. A large part of this is due to his one-track hero power being useless outside of aggro, and the fact that slow burn decks aren't really good (and if they don't have burst, get Molten giant'd for free.
If you were Blizzard, what would you use as a Hunter power instead, that fits thematically and is unique? The only thing I can think of is a pet buff. Control Pet: Give a friendly minion +1 / +1 until the end of this turn.
It lets hunters trade favourably, maybe keep a key unit alive. I was thinking JUST the damage buff, but then it would be, essentially, a weaker Fireblast.
Any thoughts or ideas? Obviously this is just for fun, as the game is now in open beta and unlikely to be changed, but still.
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On January 22 2014 18:25 Complete wrote:@the person above, I got to rank 10 with free cards + 2 harvest golems and like a scarlet crusader last season. You can do better! 
This doesn't quite hold true. The deck I'm using right now was rank 5 or higher last season but tops out around rank 15 this season. If your deck was rank 10 last season it would pretty much be stuck at 20 this season.
A general rule of thumb, from my experiences...
Rank 20 is a freebie. Once you get there you can't really get any lower. Sure, it might still be hard to get there but eventually everyone will. This is where the problems begin.
Rank 20: Majority of decks have at least one legendary and multiple epics/rares. Rank 17: Majority of decks have at least two legendaries and multiple epics/rares. Rank 15: Pretty much every deck at this point is fully fleshed out, with most having 3-5 legendaries. You also start running into people that have full gold decks quite frequently.
Basically once you hit rank 15 everyone you play has either spent hundreds of dollars on cards or has grinded thousands of hours worth of games. The exception to this is people that use decks like the UTH Hunter deck or certain other aggro decks that don't require any good cards to function.
Point is that you really can't compare this season to last season at all because the gap in cards is noticeably larger now for someone who is just starting (and will only continue to get worse). I can't imagine how all these open beta players feel when they can't even play matches against anything but bots because of how quickly they will just get destroyed by all of their opponents.
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Hmm, I'm pretty sure my friend, who is rank 13 currently, is using a mostly rare/epic pally deck with no legendaries. I almost beat him with basic/common priest deck that I had just whipped up for kicks. He may have made some improvements in the last week or two but I'm just going off that one anecdotal point
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Your friend must be getting some lucky opponents. I've been tracking my match statistics in a spreadsheet and over my last 100 games I've only faced 13 people that didn't have a legendary past rank 20. 47 matches involved three or more. Does he play at odd hours? I've found playing in the early morning at 3-5am nearly doubles my winrate, even vs legendaries, as the players I encounter during those hours tend to be less skilled overall.
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United Kingdom31255 Posts
On January 22 2014 22:05 obesechicken13 wrote:Show nested quote +On January 22 2014 21:35 Khul Sadukar wrote: It's not just 1 or 2 people though. All these r20s so far have had killer decks that combo well with legendaries and epics. I'm going back to casual games for a while till I can afford something like that. Been playing all night and just running into this wall. They're smurfs grinding rank 20 for easy wins and gold. Hey I leave grind on my main account and I win with two dust devils and two wisps!
(and hunter UTH...)
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United Kingdom31255 Posts
Ok I have to ask has anyone else seen a HUGE increase in leave farmers since the open beta?
I just did my daily without having to play a single game
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On January 23 2014 01:14 Drazerk wrote: Ok I have to ask has anyone else seen a HUGE increase in leave farmers since the open beta?
I just did my daily without having to play a single game
Yeah, sorta. 7 games in... first four were all frozen and had to alt+f4 (losses for both players). The next three were all leavers and instant wins for me.
It might not be that people are actually leaving, though. The game is just buggy as shit lately with failed-to-start games and disconnects.
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On January 23 2014 00:36 Serejai wrote:Show nested quote +On January 22 2014 18:25 Complete wrote:@the person above, I got to rank 10 with free cards + 2 harvest golems and like a scarlet crusader last season. You can do better!  This doesn't quite hold true. The deck I'm using right now was rank 5 or higher last season but tops out around rank 15 this season. If your deck was rank 10 last season it would pretty much be stuck at 20 this season. A general rule of thumb, from my experiences... Rank 20 is a freebie. Once you get there you can't really get any lower. Sure, it might still be hard to get there but eventually everyone will. This is where the problems begin. Rank 20: Majority of decks have at least one legendary and multiple epics/rares. Rank 17: Majority of decks have at least two legendaries and multiple epics/rares. Rank 15: Pretty much every deck at this point is fully fleshed out, with most having 3-5 legendaries. You also start running into people that have full gold decks quite frequently. Basically once you hit rank 15 everyone you play has either spent hundreds of dollars on cards or has grinded thousands of hours worth of games. The exception to this is people that use decks like the UTH Hunter deck or certain other aggro decks that don't require any good cards to function. Point is that you really can't compare this season to last season at all because the gap in cards is noticeably larger now for someone who is just starting (and will only continue to get worse). I can't imagine how all these open beta players feel when they can't even play matches against anything but bots because of how quickly they will just get destroyed by all of their opponents. Dunno, you might be right as I haven't tried playing ranked hard yet (if I will at all) this season, but I'm rank 15 by just doing quests atm and it didn't seem too difficult but then again I do have a few more cards now from grinding some arena. Still not many/any epics and my only legendary is milhouse manastorm that I don't use. Maybe that means I'm getting a bit better :D
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qucik quest ion
i havent played for weeks and had some quests half done when i came back today
i completed 2 of the quests already and they were immediately replaced with 2 new ones ready to go
completed my third quest but it didnt get replaced with a new one
not sure if this is written about anywher
im guessing 2 of my 3 quests were already started and the 3rd one hadnt been started so wasnt replaced
i guess in conclusion what we might take away from this is that if you're not going to play for 1 day, make sure you've started your quests so when you come back you get 2 sets of quests to do
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On January 23 2014 02:48 FFGenerations wrote: qucik quest ion
i havent played for weeks and had some quests half done when i came back today
i completed 2 of the quests already and they were immediately replaced with 2 new ones ready to go
completed my third quest but it didnt get replaced with a new one
not sure if this is written about anywher
im guessing 2 of my 3 quests were already started and the 3rd one hadnt been started so wasnt replaced
i guess in conclusion what we might take away from this is that if you're not going to play for 1 day, make sure you've started your quests so when you come back you get 2 sets of quests to do This sounds weird. I think it's bugs.
The way it used to work is you got a quest everyday at 4AM EST for North America and if you missed that then too bad.
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On January 23 2014 00:55 Serejai wrote: Your friend must be getting some lucky opponents. I've been tracking my match statistics in a spreadsheet and over my last 100 games I've only faced 13 people that didn't have a legendary past rank 20. 47 matches involved three or more. Does he play at odd hours? I've found playing in the early morning at 3-5am nearly doubles my winrate, even vs legendaries, as the players I encounter during those hours tend to be less skilled overall. I'd like to redact my statement as he has several legendaries now (notably leeroy, rag, ysera). So lame, still waiting for my first TT
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LOL i just went from rank 25 to 16 using my random questing decks without dropping a single game, then pull out my pro rogue deck and this immediately happens:
![[image loading]](http://i.imgur.com/V1rKpfe.jpg)
thats like
him: turn 3 shattered sun me: turn 3 golem him: turn 4 blessing of kings me: turn 4 yeti him: turn 5 blessing of kings me: ......i'm on 9 health him: gave it divine shield lol
edit: getting extra quests might not be a bug - i didnt log in for like 3 weeks. if it was a bug then maybe due to coming out of beta or server reset or something like that but it seems more likely that you get quests refreshed if you've been away (for 3 weeks)and came back with half finished ones
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Anyone not getting any new daily quests? I have gone 3 days with 0 daily quests.
I am aware that they disabled cancelling daily quests: "There is an issue that may sometimes prevent a player from cancelling a quest, or when cancelling a quest, not replacing the cancelled quest with a replacement. The ability to cancel quests has been temporarily disabled while we continue to investigate this issue."
However, I'm not receiving any new quests.
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I didn't get one yesterday. I've been having to play a few games before I get my other quests on the other days, if that makes sense.
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On January 23 2014 05:24 willoc wrote: Anyone not getting any new daily quests? I have gone 3 days with 0 daily quests.
I am aware that they disabled cancelling daily quests: "There is an issue that may sometimes prevent a player from cancelling a quest, or when cancelling a quest, not replacing the cancelled quest with a replacement. The ability to cancel quests has been temporarily disabled while we continue to investigate this issue."
However, I'm not receiving any new quests. Got one after playing my first game. My first game wasn't at 4AM either.
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On January 22 2014 22:05 obesechicken13 wrote:Show nested quote +On January 22 2014 21:35 Khul Sadukar wrote: It's not just 1 or 2 people though. All these r20s so far have had killer decks that combo well with legendaries and epics. I'm going back to casual games for a while till I can afford something like that. Been playing all night and just running into this wall. They're smurfs grinding rank 20 for easy wins and gold.
What's the point of grinding ranked as opposed to casual?
I was stomping casual games with my buff centric Priest deck, which I then took to ranked and got smashed lol. Redone the whole deck since and doing much better now, but it seems faster to grind casual games then ranked.
@Serejai
That's completely true. I just commented something similar on Force Strategy's recent Hearthstone vid. I feel sorry for the new guys coming in. Hopefully they all get matched up against each other lol.
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Im hitting a huge wall right now. Cant get pass rank 10 for the life of me.
And it always infuriates me when I lose to hunters when all they do is go for face damage and nothing else.
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On January 23 2014 11:17 Khul Sadukar wrote:Show nested quote +On January 22 2014 22:05 obesechicken13 wrote:On January 22 2014 21:35 Khul Sadukar wrote: It's not just 1 or 2 people though. All these r20s so far have had killer decks that combo well with legendaries and epics. I'm going back to casual games for a while till I can afford something like that. Been playing all night and just running into this wall. They're smurfs grinding rank 20 for easy wins and gold. What's the point of grinding ranked as opposed to casual? I was stomping casual games with my buff centric Priest deck, which I then took to ranked and got smashed lol. Redone the whole deck since and doing much better now, but it seems faster to grind casual games then ranked. @Serejai That's completely true. I just commented something similar on Force Strategy's recent Hearthstone vid. I feel sorry for the new guys coming in. Hopefully they all get matched up against each other lol.
What is the point of a smurf is the better question. You can't trade cards so...
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FREEAGLELAND26781 Posts
EREDAR LORD OF THE BURNING LEGION
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On January 23 2014 11:47 Blitzkrieg0 wrote:Show nested quote +On January 23 2014 11:17 Khul Sadukar wrote:On January 22 2014 22:05 obesechicken13 wrote:On January 22 2014 21:35 Khul Sadukar wrote: It's not just 1 or 2 people though. All these r20s so far have had killer decks that combo well with legendaries and epics. I'm going back to casual games for a while till I can afford something like that. Been playing all night and just running into this wall. They're smurfs grinding rank 20 for easy wins and gold. What's the point of grinding ranked as opposed to casual? I was stomping casual games with my buff centric Priest deck, which I then took to ranked and got smashed lol. Redone the whole deck since and doing much better now, but it seems faster to grind casual games then ranked. @Serejai That's completely true. I just commented something similar on Force Strategy's recent Hearthstone vid. I feel sorry for the new guys coming in. Hopefully they all get matched up against each other lol. What is the point of a smurf is the better question. You can't trade cards so... Not enough gold on the main account I guess for the amount of time you want to play? If you can't continuously Arena on 1 account, you probably can on two to fill your time.
I suppose you could also "specialize" an account and disenchant anything that isn't a particular class so you can play constructed competitively quickly.
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On January 23 2014 00:36 Serejai wrote:Show nested quote +On January 22 2014 18:25 Complete wrote:@the person above, I got to rank 10 with free cards + 2 harvest golems and like a scarlet crusader last season. You can do better!  This doesn't quite hold true. The deck I'm using right now was rank 5 or higher last season but tops out around rank 15 this season. If your deck was rank 10 last season it would pretty much be stuck at 20 this season. A general rule of thumb, from my experiences... Rank 20 is a freebie. Once you get there you can't really get any lower. Sure, it might still be hard to get there but eventually everyone will. This is where the problems begin. Rank 20: Majority of decks have at least one legendary and multiple epics/rares. Rank 17: Majority of decks have at least two legendaries and multiple epics/rares. Rank 15: Pretty much every deck at this point is fully fleshed out, with most having 3-5 legendaries. You also start running into people that have full gold decks quite frequently. Basically once you hit rank 15 everyone you play has either spent hundreds of dollars on cards or has grinded thousands of hours worth of games. The exception to this is people that use decks like the UTH Hunter deck or certain other aggro decks that don't require any good cards to function. Point is that you really can't compare this season to last season at all because the gap in cards is noticeably larger now for someone who is just starting (and will only continue to get worse). I can't imagine how all these open beta players feel when they can't even play matches against anything but bots because of how quickly they will just get destroyed by all of their opponents.
I'm sorry but this just isn't true. I'm rank 15 and don't run a single legendary and I don't think any epics in my decks, you can easily get that high just by using the value neutrals and whatever of the currently good classes you like most. Hell I just won 2 games at 15 where I was actually just going for a quest that said play 40 minions that cost 2 or less, so I made a deck that was literally just 1 and 2 drops. If that can win at 15 you definitely don't need legendaries.
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On January 23 2014 11:17 Khul Sadukar wrote:Show nested quote +On January 22 2014 22:05 obesechicken13 wrote:On January 22 2014 21:35 Khul Sadukar wrote: It's not just 1 or 2 people though. All these r20s so far have had killer decks that combo well with legendaries and epics. I'm going back to casual games for a while till I can afford something like that. Been playing all night and just running into this wall. They're smurfs grinding rank 20 for easy wins and gold. What's the point of grinding ranked as opposed to casual? I was stomping casual games with my buff centric Priest deck, which I then took to ranked and got smashed lol. Redone the whole deck since and doing much better now, but it seems faster to grind casual games then ranked.
I lost around 60 games in a row in casual last night and found it still had more difficult opponents compared to Rank 20. So unless someone works out how casual MMR works I still think Rank 20 leave and que is faster for grinding.
Also due to the nature of Rank 20 leave and que you get a lot more instant leavers which speeds it up a lot more where I encountered none while playing casual.
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Am i the only 1 whos encountered a bug with when you press the enemy turn button it bugs out and you're unable to click it?
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I don't think casual has any MMR. When I first started playing HS it seemed like a good idea to go into casuals. Second game I face a ragnaros. Even if that guy payed for packs there's no way he would have about same MMR as me.
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On January 23 2014 16:13 Navillus wrote:Show nested quote +On January 23 2014 00:36 Serejai wrote:On January 22 2014 18:25 Complete wrote:@the person above, I got to rank 10 with free cards + 2 harvest golems and like a scarlet crusader last season. You can do better!  This doesn't quite hold true. The deck I'm using right now was rank 5 or higher last season but tops out around rank 15 this season. If your deck was rank 10 last season it would pretty much be stuck at 20 this season. A general rule of thumb, from my experiences... Rank 20 is a freebie. Once you get there you can't really get any lower. Sure, it might still be hard to get there but eventually everyone will. This is where the problems begin. Rank 20: Majority of decks have at least one legendary and multiple epics/rares. Rank 17: Majority of decks have at least two legendaries and multiple epics/rares. Rank 15: Pretty much every deck at this point is fully fleshed out, with most having 3-5 legendaries. You also start running into people that have full gold decks quite frequently. Basically once you hit rank 15 everyone you play has either spent hundreds of dollars on cards or has grinded thousands of hours worth of games. The exception to this is people that use decks like the UTH Hunter deck or certain other aggro decks that don't require any good cards to function. Point is that you really can't compare this season to last season at all because the gap in cards is noticeably larger now for someone who is just starting (and will only continue to get worse). I can't imagine how all these open beta players feel when they can't even play matches against anything but bots because of how quickly they will just get destroyed by all of their opponents. I'm sorry but this just isn't true. I'm rank 15 and don't run a single legendary and I don't think any epics in my decks, you can easily get that high just by using the value neutrals and whatever of the currently good classes you like most. I agree with this.
I haven't played much ranked this season due to finally getting some good arena runs going, but I made it to 15 too without epics/legendaries in my deck reasonably easily this season, and I'd be very disappointed if I was unable to move up another couple once I put aside some time to play it. I'd be surprised if even half the decks at the rank are fully fleshed out too.
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Its not too hard to get rank 15ish, i'm at rank 14 and some of my decks like my rogue which i did the quest in ranked today have only like 2 rares rest commons. Just have to run alot of answers to big legendarily and not waste them or be afraid to take face damage to deal with them (deadly poison +minion trade for most 8/8)
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I don't think there are that many legendaries at 15. It curves up rapidly though, the number of legendaries you face.
At the start of the season rank 20 was harder than rank 15 now.
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So Ive got a question... I just have had access for 5 days or so and I dont plan to spend any money on this game. I really lucked out though, since I got Sylvanas in like my 3rd pack or smth. I wonder if I should keep her or disenchant (its 1600 dust atm since she got changed in patch). I mean I could probably build a solid hunter deck with that dust but I dont see myself getting nearly enough legs/dust to build a control oriented deck in which sylvanas would fit. So should I just dis her and turn her into a Leeroy and jump on the huntard rofltrain?
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On January 23 2014 23:49 diehilde wrote: So Ive got a question... I just have had access for 5 days or so and I dont plan to spend any money on this game. I really lucked out though, since I got Sylvanas in like my 3rd pack or smth. I wonder if I should keep her or disenchant (its 1600 dust atm since she got changed in patch). I mean I could probably build a solid hunter deck with that dust but I dont see myself getting nearly enough legs/dust to build a control oriented deck in which sylvanas would fit. So should I just dis her and turn her into a Leeroy and jump on the huntard rofltrain?
Well, since you get a full refund, it is actually pretty reasonable to dis her. Even getting a bunch of rares you need to get started on a somewhat competitive deck instead of another legendary might be a good idea. The impact of 16 rares would be far more than the effect of 1 leeroy can prolly make even more than 1 reasonable deck with that. After that i would try to be patient and save up for legendaries. (and don't dis anything you get in general)
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On January 24 2014 00:19 Blix wrote:Show nested quote +On January 23 2014 23:49 diehilde wrote: So Ive got a question... I just have had access for 5 days or so and I dont plan to spend any money on this game. I really lucked out though, since I got Sylvanas in like my 3rd pack or smth. I wonder if I should keep her or disenchant (its 1600 dust atm since she got changed in patch). I mean I could probably build a solid hunter deck with that dust but I dont see myself getting nearly enough legs/dust to build a control oriented deck in which sylvanas would fit. So should I just dis her and turn her into a Leeroy and jump on the huntard rofltrain? Well, since you get a full refund, it is actually pretty reasonable to dis her. Even getting a bunch of rares you need to get started on a somewhat competitive deck instead of another legendary might be a good idea. The impact of 16 rares would be far more than the effect of 1 leeroy can prolly make even more than 1 reasonable deck with that. After that i would try to be patient and save up for legendaries. (and don't dis anything you get in general)
To get a good start into constructed, it might be good to disenchant the Sylvanas. But keep in mind that you will need to gather your Expert set of Cards anyways. 1600 Dust seems like a lot at the very beginning, but grinding packs and focusing on a good arena play should earn you the needed uncommons and rares for budget decks quickly.
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actually here is my thought process: getting the couple of rares i still need for huntard deck will be not much of a problem since it will only be like 400-500 dust. And I think Leeroy is extremely strong in that deck. I wanna focus on playing arena and actually dont care about ranked, its all about getting as much gold as possible in the shortest amount of time possible out of constructed. So basically I have this (somewhat evil) plan: Build a very strong and fast huntard deck (keeps game times at minimum) and just play casual play mode. Every couple wins, just sandbag (immediately concede) like 5 games in a row to artificially keep my MMR in play mode as low as possible so I actually play weak decks (keeps win rate at maximum). I actually dont have that much time on my hands so I wanna min/max the time/gold spent on constructed and this plan should be optimal for that, shouldnt it?
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I've said this before, but the biggest problem with the game is still that you can game losses.
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On January 24 2014 01:13 obesechicken13 wrote: I've said this before, but the biggest problem with the game is still that you can game losses. The problem isn't the behavior exposing the underlying flaw, but the actual flaw itself. Blizz has yet to make constructed meaningful or worthwhile, and people recognize it and are responding as such.
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On January 23 2014 23:49 diehilde wrote: So Ive got a question... I just have had access for 5 days or so and I dont plan to spend any money on this game. I really lucked out though, since I got Sylvanas in like my 3rd pack or smth. I wonder if I should keep her or disenchant (its 1600 dust atm since she got changed in patch). I mean I could probably build a solid hunter deck with that dust but I dont see myself getting nearly enough legs/dust to build a control oriented deck in which sylvanas would fit. So should I just dis her and turn her into a Leeroy and jump on the huntard rofltrain? I would dust her because there's no reason not to if you can for full value, but I wouldn't jump the gun on making a deck.
You can rank up in constructed for a while playing just the basic cards. By the time you hit the "pay-wall" where most people have good cards and legendaries, you should be familiar enough with the game to be able to consistently get your gold's worth in Arena. At that point, that's what you should be doing to earn more cards and improve your technical play until you can go infinite. Drop back to Constructed if you run out of gold, but ideally you shouldn't let that happen too often.
Personally, I feel like if you can't go infinite in arena, your basic technical play isn't good enough for advancing beyond the "pay-wall" to be worth it.
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On January 24 2014 01:05 diehilde wrote: Every couple wins, just sandbag (immediately concede) like 5 games in a row to artificially keep my MMR in play mode as low as possible so I actually play weak decks (keeps win rate at maximum). I actually dont have that much time on my hands so I wanna min/max the time/gold spent on constructed and this plan should be optimal for that, shouldnt it?
I've tested this ALOT. Rank 20 is actually much better for some bizarre reason but it may have something to do with my 940 wins in ranked play or how the MMR works. Either way after 60 straight losses I still saw people using Tinkmaster / Black Knight on my big minions in casual play.
On January 24 2014 01:32 calgar wrote:Show nested quote +On January 24 2014 01:13 obesechicken13 wrote: I've said this before, but the biggest problem with the game is still that you can game losses. The problem isn't the behavior exposing the underlying flaw, but the actual flaw itself. Blizz has yet to make constructed meaningful or worthwhile, and people recognize it and are responding as such. I think the best way to deal with this would to reward people for ranking up for the first time each season / leveling up (would need to remove the level 60 cap though).
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On January 24 2014 01:59 Drazerk wrote: I think the best way to deal with this would to reward people for ranking up for the first time each season / leveling up (would need to remove the level 60 cap though). I think Blizz is intentionally trying to avoid rewarding ranks, because since your ability to rank up is at least partially determined by the quality of your decks, it could create at least the image of "the rich get richer/poor get poorer" when you think about how on average, people who already have cards will rank up faster/earn more cards faster.
Level up rewards make more sense.
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On January 24 2014 02:03 TheYango wrote:Show nested quote +On January 24 2014 01:59 Drazerk wrote: I think the best way to deal with this would to reward people for ranking up for the first time each season / leveling up (would need to remove the level 60 cap though). I think Blizz is intentionally trying to avoid rewarding ranks, because since your ability to rank up is at least partially determined by the quality of your decks, it could create at least the image of "the rich get richer/poor get poorer" when you think about how on average, people who already have cards will rank up faster/earn more cards faster. Level up rewards make more sense.
Level up reward would also remove the rush deck culture since you get more experience for winning later in the game rather than turn 3.
Either way Blizzard really need to do something before beta ends or rank 20 will simply be people trading concedes rather than actually playing (Which is already starting to happen)
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Once you get to legend rank, is it possible to drop out like from normal league?
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On January 24 2014 02:07 Drazerk wrote:Show nested quote +On January 24 2014 02:03 TheYango wrote:On January 24 2014 01:59 Drazerk wrote: I think the best way to deal with this would to reward people for ranking up for the first time each season / leveling up (would need to remove the level 60 cap though). I think Blizz is intentionally trying to avoid rewarding ranks, because since your ability to rank up is at least partially determined by the quality of your decks, it could create at least the image of "the rich get richer/poor get poorer" when you think about how on average, people who already have cards will rank up faster/earn more cards faster. Level up rewards make more sense. Level up reward would also remove the rush deck culture since you get more experience for winning later in the game rather than turn 3. Either way Blizzard really need to do something before beta ends or rank 20 will simply be people trading concedes rather than actually playing (Which is already starting to happen)
Send people who constantly abandon games to low priority where you can't earn exp or count towards your 10 gold per three wins.
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On January 24 2014 03:38 Blitzkrieg0 wrote:Show nested quote +On January 24 2014 02:07 Drazerk wrote:On January 24 2014 02:03 TheYango wrote:On January 24 2014 01:59 Drazerk wrote: I think the best way to deal with this would to reward people for ranking up for the first time each season / leveling up (would need to remove the level 60 cap though). I think Blizz is intentionally trying to avoid rewarding ranks, because since your ability to rank up is at least partially determined by the quality of your decks, it could create at least the image of "the rich get richer/poor get poorer" when you think about how on average, people who already have cards will rank up faster/earn more cards faster. Level up rewards make more sense. Level up reward would also remove the rush deck culture since you get more experience for winning later in the game rather than turn 3. Either way Blizzard really need to do something before beta ends or rank 20 will simply be people trading concedes rather than actually playing (Which is already starting to happen) Send people who constantly abandon games to low priority where you can't earn exp or count towards your 10 gold per three wins.
How do you even police that though?
All that will change is that instead of pressing concede I'll go afk and multistack or play Dota while i lose games. And there are legitimate concedes on turn 2 as well. When do you cut off the low priority?
No matter what system you put in people will find a way around it until you give them an incentive not to.
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The amount of people who game LoL is low because it's a team game and you'd need your entire team to leave at 1 minute. Multiple leaves in LoL results in bans (loss of cards for us, loss of champions and skins for LoL). Bans on the Blizzard side are tied to a Blizz account.
I'm sure Blizzard could figure some way to dis-incentivize intentional leavers. Or they could just do a big ban wave like people used to do in the good old days. LoL did a ban wave when they caught people using a certain summoner spell hack. IcCup did maphack ban waves. LoL did a small ban wave on bad users. A reporting system would also be nice, both for reporting bugs and for reporting players.
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On January 24 2014 03:40 Drazerk wrote: How do you even police that though?
All that will change is that instead of pressing concede I'll go afk and multistack or play Dota while i lose games. And there are legitimate concedes on turn 2 as well. When do you cut off the low priority?
No matter what system you put in people will find a way around it until you give them an incentive not to. AFK is even easier to detect than concede abuse.
And while there are legitimate turn 2 concedes, they are rare enough anyone conceding turn 2 on such a large percentage of their games or in a large number of games in such a short time span, it's pretty obvious abuse.
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On January 24 2014 04:39 TheYango wrote:Show nested quote +On January 24 2014 03:40 Drazerk wrote: How do you even police that though?
All that will change is that instead of pressing concede I'll go afk and multistack or play Dota while i lose games. And there are legitimate concedes on turn 2 as well. When do you cut off the low priority?
No matter what system you put in people will find a way around it until you give them an incentive not to. AFK is even easier to detect than concede abuse. And while there are legitimate turn 2 concedes, they are rare enough anyone conceding turn 2 on such a large percentage of their games or in a large number of games in such a short time span, it's pretty obvious abuse.
+ Show Spoiler +
This is one of my decks. It is cheesy and abusive and rather good fun. However all the games are decided within the first 3 turns. If blizzard policed turn 2 then they kill legitimate (ok I say that in the loosest sense of the word) decks such as this which limits the over all enjoyment of the game.
Oh and I hit rank 16 this season with this deck before you say it is completely terrible (That said I am now considering swapping out the Argent squires for some abusives...)
On January 24 2014 04:33 obesechicken13 wrote: The amount of people who game LoL is low because it's a team game and you'd need your entire team to leave at 1 minute. Multiple leaves in LoL results in bans (loss of cards for us, loss of champions and skins for LoL). Bans on the Blizzard side are tied to a Blizz account.
I'm sure Blizzard could figure some way to dis-incentivize intentional leavers. Or they could just do a big ban wave like people used to do in the good old days. LoL did a ban wave when they caught people using a certain summoner spell hack. IcCup did maphack ban waves. LoL did a small ban wave on bad users. A reporting system would also be nice, both for reporting bugs and for reporting players.
I would like a report feature for bugs. Not sure how I'd feel about the ban wave. On the one hand I don't mind the constructed leave / quit thing because I hate arena and would like to grind gold outside of it but on the other hand it feels cheap and needs to be removed somehow.
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On January 24 2014 04:50 Drazerk wrote: This is one of my decks. It is cheesy and abusive and rather good fun. However all the games are decided within the first 3 turns. If blizzard policed turn 2 then they kill legitimate (ok I say that in the loosest sense of the word) decks such as this which limits the over all enjoyment of the game.
I don't see how forcing you to play out the game even though it's decided "kills" the deck. You have to play out a few extra turns for the game to actually finish rather than hitting the concede button.
Having to do 30 or wait for the other guy to do 30 doesn't suddenly make the deck unplayable, it just means you can't concede abuse to end games faster.
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I honestly dont get why people are angry about insta conceding or even talk about banning... I mean you get a super fast win for free if someone does it against you, whats not to like?
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On January 24 2014 05:26 TheYango wrote:Show nested quote +On January 24 2014 04:50 Drazerk wrote: This is one of my decks. It is cheesy and abusive and rather good fun. However all the games are decided within the first 3 turns. If blizzard policed turn 2 then they kill legitimate (ok I say that in the loosest sense of the word) decks such as this which limits the over all enjoyment of the game.
I don't see how forcing you to play out the game even though it's decided "kills" the deck. You have to play out a few extra turns for the game to actually finish rather than hitting the concede button. But if you are forcing decks such as this to play out longer than is needed then why bother with the concede button at all?
Its just a awkward solution to a awkward problem and bar the mass ban wave solution I can't see an easy solution that can't be abused.
On January 24 2014 05:37 diehilde wrote: I honestly dont get why people are angry about insta conceding or even talk about banning... I mean you get a super fast win for free if someone does it against you, whats not to like?
It devalues the game and hurts people who play legitimately is the basic answer
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On January 24 2014 05:38 Drazerk wrote: But if you are forcing decks such as this to play out longer than is needed then why bother with the concede button at all? Because there might be someone who occasionally needs to leave a game due to extenuating circumstances?
I don't see how you can argue that someone regularly leaving 50% of their games on the 2nd turn in a consistent manner can be considered a normal behavior. There might be those few guys that play decks like yours, but sadly, I don't really feel sorry for those guys having to play out a few extra turns on their games because honestly Hearthstone games are already pretty short. It's not really a big deal.
It's like the "no XP gain for 5 minutes" rule for detecting AFKs in DotA. There will be edge cases where someone gets dinged in a legitimate game, but it should be rare enough and the punishment for specific instances mild enough that its not going to matter unless someone is already in a consistent pattern of abuse.
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All this craze talk about auto conceding in constructed, I do nothing of that. I just try to have fun and play out my games, even if I need some packs/gold and did hit a big wall last season on rank 4 while playing with 0 legendaries and epics. I only play like 6 hours/week so I'm not gonna spend them farming, I'm gonna have some fun and challenge. It's like the crazy UTH talk, my hunter is level 8 :D edit: level 6, just checked
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You know you get 100g for getting each class to 10 right?
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On January 24 2014 06:17 TheYango wrote:Show nested quote +On January 24 2014 05:38 Drazerk wrote: But if you are forcing decks such as this to play out longer than is needed then why bother with the concede button at all? Because there might be someone who occasionally needs to leave a game due to extenuating circumstances? I don't see how you can argue that someone regularly leaving 50% of their games on the 2nd turn in a consistent manner can be considered a normal behavior. There might be those few guys that play decks like yours, but sadly, I don't really feel sorry for those guys having to play out a few extra turns on their games because honestly Hearthstone games are already pretty short. It's not really a big deal. It's like the "no XP gain for 5 minutes" rule for detecting AFKs in DotA. There will be edge cases where someone gets dinged in a legitimate game, but it should be rare enough and the punishment for specific instances mild enough that its not going to matter unless someone is already in a consistent pattern of abuse. Thats fair but Alt F4 also exists for those cases (and yes alt f4 will be easy to detect as well)
As far as I see it you should play a competitive game in the most optimal way possible and anything less than that is just joking about / having fun. If there is a better way to do something then you do it. While going Dagon 5 on every hero is amazing you wouldn't do it every game because it causes losses and won't net you nearly as many wins as actually playing seriously with wards / smoke and what not.
As for the no EXP gain for 5 minutes in dota 2. How many times have you seen someone losing 0-30 and afking in the fountain with the enemies just dragging it on so they just pop into the jungle for XP before they get timed out. Same logic with this people will always find a way to play around the system.
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On January 24 2014 06:49 Drazerk wrote: As for the no EXP gain for 5 minutes in dota 2. How many times have you seen someone losing 0-30 and afking in the fountain with the enemies just dragging it on so they just pop into the jungle for XP before they get timed out. Same logic with this people will always find a way to play around the system.
That doesn't mean that they shouldn't try to make the system better than it is.
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On January 24 2014 06:53 TheYango wrote:Show nested quote +On January 24 2014 06:49 Drazerk wrote: As for the no EXP gain for 5 minutes in dota 2. How many times have you seen someone losing 0-30 and afking in the fountain with the enemies just dragging it on so they just pop into the jungle for XP before they get timed out. Same logic with this people will always find a way to play around the system.
That doesn't mean that they shouldn't try to make the system better than it is. I agree but I think you should always try to give incentives your player base first rather than deterrents
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On January 24 2014 06:24 mordek wrote:You know you get 100g for getting each class to 10 right? 
I do infinite arenas, just takes me like 2 weeks to get through each one xD
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I remember seeing a picture that had trumps basic deck list for every race (with nothing but commons at the start) I really enjoy the paladin one and I was hopeing someone else knew what I was talking about so I could try the other heros.
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On January 24 2014 07:00 Drazerk wrote:Show nested quote +On January 24 2014 06:53 TheYango wrote:On January 24 2014 06:49 Drazerk wrote: As for the no EXP gain for 5 minutes in dota 2. How many times have you seen someone losing 0-30 and afking in the fountain with the enemies just dragging it on so they just pop into the jungle for XP before they get timed out. Same logic with this people will always find a way to play around the system.
That doesn't mean that they shouldn't try to make the system better than it is. I agree but I think you should always try to give incentives your player base first rather than deterrents
What incentive could Blizzard possibly give you that would deter you from gaming the system? Then you're just gaming that system instead because it is marginally more profitable or still using the old one because it isn't. You're gaming the system because you want to make gold in the most efficient manner possible and nothing blizzard adds is going to change that.
Deterrents like gold gain capping are used because incentives don't do anything.
GGG_Chris Players interpret the game as expecting them to do anything that is marginally more profitable than another action. I would like to adjust the profitability of partying so that it's fairer, but it'll probably still feel like it's expected.
Expectations about efficiency are antifun.
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Is it worth coining out a Loot Hoarder and have the Mage ping it? Slows down some of their tempo right? And usually they do that if their 2-drop will die to the Loot Hoarder.
I guess same question against Rogue and Druid, although they take damage from pinging, so it's a bit better.
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On January 24 2014 12:19 trinxified wrote: Is it worth coining out a Loot Hoarder and have the Mage ping it? Slows down some of their tempo right? And usually they do that if their 2-drop will die to the Loot Hoarder.
I guess same question against Rogue and Druid, although they take damage from pinging, so it's a bit better. Wouldn't it be better to save the coin and play it on turn 2 to make them use 2/3 mana for the ping?
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On January 24 2014 12:29 Flakes wrote:Show nested quote +On January 24 2014 12:19 trinxified wrote: Is it worth coining out a Loot Hoarder and have the Mage ping it? Slows down some of their tempo right? And usually they do that if their 2-drop will die to the Loot Hoarder.
I guess same question against Rogue and Druid, although they take damage from pinging, so it's a bit better. Wouldn't it be better to save the coin and play it on turn 2 to make them use 2/3 mana for the ping?
Well that means they get to drop their 2-drop, could be another Loot Hoarder or something. Then now you're behind on tempo. Actually I will only do that if I have another 2-drop answer.
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On January 24 2014 12:19 trinxified wrote: Is it worth coining out a Loot Hoarder and have the Mage ping it? Slows down some of their tempo right? And usually they do that if their 2-drop will die to the Loot Hoarder.
I guess same question against Rogue and Druid, although they take damage from pinging, so it's a bit better. Depends on your deck and hand. There's no one answer.
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Sick pack =D
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On January 24 2014 12:37 Kishin2 wrote:Show nested quote +On January 24 2014 12:19 trinxified wrote: Is it worth coining out a Loot Hoarder and have the Mage ping it? Slows down some of their tempo right? And usually they do that if their 2-drop will die to the Loot Hoarder.
I guess same question against Rogue and Druid, although they take damage from pinging, so it's a bit better. Depends on your deck and hand. There's no one answer. I personally like waiting to play it on turn 2 (in a very general sense, always depends on your hand of course!). A lot of times it will force a hero power on turn 3 which wastes 1 mana and means they don't have a turn 3 play on the board!
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On January 24 2014 13:51 Complete wrote:Show nested quote +On January 24 2014 12:37 Kishin2 wrote:On January 24 2014 12:19 trinxified wrote: Is it worth coining out a Loot Hoarder and have the Mage ping it? Slows down some of their tempo right? And usually they do that if their 2-drop will die to the Loot Hoarder.
I guess same question against Rogue and Druid, although they take damage from pinging, so it's a bit better. Depends on your deck and hand. There's no one answer. I personally like waiting to play it on turn 2 (in a very general sense, always depends on your hand of course!). A lot of times it will force a hero power on turn 3 which wastes 1 mana and means they don't have a turn 3 play on the board!
That would leave their board to have their 2-drop alive and hitting you in face.
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United States47024 Posts
On January 24 2014 12:37 Kishin2 wrote:Show nested quote +On January 24 2014 12:19 trinxified wrote: Is it worth coining out a Loot Hoarder and have the Mage ping it? Slows down some of their tempo right? And usually they do that if their 2-drop will die to the Loot Hoarder.
I guess same question against Rogue and Druid, although they take damage from pinging, so it's a bit better. Depends on your deck and hand. There's no one answer. This.
The nature of the coin is that it basically gives you your X+1st turn 2 times, which lets you play out hands where you get 2 cards that want to be played on the same turn. For example, if your opening hand has a two drop and 2 3-drops, it can be awkward to coin the 2-drop turn 1, be forced to hero power on turn 2, and potentially have to play the 2nd 3-drop on turn 4, wasting one mana (again, this depends on your class and how strong your hero power is--obviously certain hero powers make better turn 2 plays than others, but certainly having to use, say, the Priest or Warrior hero power on yourself on turn 2 loses you a lot of tempo). In that case, losing your turn 1 play to coin a 3-drop turn 3 can be better, especially if it's one that can deal with fighting 2-drops like a Harvest Golem or Scarlet Crusader.
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Is there any class you guys can't play/make decks for?
Seriously, I can't make a effective mage deck for the life of me. If anyone has a suggestion for a deck please link!
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u know how u get more bags if u win more...i get 4 bags (but one of them contains 0 gold) ...wtf whats the point of this bag
![[image loading]](http://i.imgur.com/0Enz1rF.jpg) lol
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^ They even have some coins in it. Like "Oh hey, we put fake chocolate gold coins on top just to mess with you".
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I really hate going first turn. I only have 3 cards to mulligan while my opponent has 4.
It always feels like a huge disadvantage for me.
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United States47024 Posts
On January 24 2014 15:11 RogerX wrote: Is there any class you guys can't play/make decks for?
Seriously, I can't make a effective mage deck for the life of me. If anyone has a suggestion for a deck please link! I can't make a Hunter deck because I have self-respect.
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warlock rushes for the self respect. didn't even know 0 gold bags were possible lol. I thought common card bag was the worst
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On January 24 2014 09:00 Sermokala wrote: I remember seeing a picture that had trumps basic deck list for every race (with nothing but commons at the start) I really enjoy the paladin one and I was hopeing someone else knew what I was talking about so I could try the other heros. This is probably what you're after:
http://imgur.com/Fv7bMWv
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On January 24 2014 15:29 Emnjay808 wrote: I really hate going first turn. I only have 3 cards to mulligan while my opponent has 4.
It always feels like a huge disadvantage for me. Yeah in constructed going first sucks. In arena I don't think it matters as much. Decks are much faster and have synergy in constructed.
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Constructed feels so different depending of the time you play at. If I play during peak times, be it west or east coast, it is super easy to advance, people are playing with weird decks, no (or very few and very random) legendarys. But as soon as I get online at other times it is string of loses one after the other against real decks filled with shiny colorful cards.
So yeah, wait for the masses to get online if you want to get more ranks
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Dat feel when all of my friends are rank 2-3 while Im trying to break into rank 10 =/
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On January 24 2014 15:50 Josh124 wrote:Show nested quote +On January 24 2014 09:00 Sermokala wrote: I remember seeing a picture that had trumps basic deck list for every race (with nothing but commons at the start) I really enjoy the paladin one and I was hopeing someone else knew what I was talking about so I could try the other heros. This is probably what you're after: http://imgur.com/Fv7bMWv yesssss thanks.
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United Kingdom38239 Posts
On January 24 2014 15:29 Emnjay808 wrote: I really hate going first turn. I only have 3 cards to mulligan while my opponent has 4.
It always feels like a huge disadvantage for me.
I thought this too, but at least in arena I have a +10% win rate when going first vs second (not tracked constructed, will start next time I go ranked properly). Really surprised me actually.
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On January 24 2014 18:54 Asha` wrote:Show nested quote +On January 24 2014 15:29 Emnjay808 wrote: I really hate going first turn. I only have 3 cards to mulligan while my opponent has 4.
It always feels like a huge disadvantage for me. I thought this too, but at least in arena I have a +10% win rate when going first vs second (not tracked constructed, will start next time I go ranked properly). Really surprised me actually.
Yes, going first is still a noticeable advantage (+5% win rate on average). I now dread going second since I realized having the initiative at each mana breakpoint save one greatly outweighs having an initial extra card and a coin. You set the pace that way.
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On January 24 2014 20:29 scFoX wrote:Show nested quote +On January 24 2014 18:54 Asha` wrote:On January 24 2014 15:29 Emnjay808 wrote: I really hate going first turn. I only have 3 cards to mulligan while my opponent has 4.
It always feels like a huge disadvantage for me. I thought this too, but at least in arena I have a +10% win rate when going first vs second (not tracked constructed, will start next time I go ranked properly). Really surprised me actually. Yes, going first is still a noticeable advantage (+5% win rate on average). I now dread going second since I realized having the initiative at each mana breakpoint save one greatly outweighs having an initial extra card and a coin. You set the pace that way.
unless you're rogue and coin defias turn 1 :D
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On January 24 2014 22:12 misirlou wrote:Show nested quote +On January 24 2014 20:29 scFoX wrote:On January 24 2014 18:54 Asha` wrote:On January 24 2014 15:29 Emnjay808 wrote: I really hate going first turn. I only have 3 cards to mulligan while my opponent has 4.
It always feels like a huge disadvantage for me. I thought this too, but at least in arena I have a +10% win rate when going first vs second (not tracked constructed, will start next time I go ranked properly). Really surprised me actually. Yes, going first is still a noticeable advantage (+5% win rate on average). I now dread going second since I realized having the initiative at each mana breakpoint save one greatly outweighs having an initial extra card and a coin. You set the pace that way. unless you're rogue and coin defias turn 1 :D
Note the "on average". Sure, sometimes you can get a nice combo going turn 1 with coin, but more often than not if your sole advantage is dependent on having two or three specific cards in your deck in your opening hand it's not really worth it. By the way, do Rogues run Defias Ringleader in top-level competitive decks?
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On January 24 2014 22:19 scFoX wrote:Show nested quote +On January 24 2014 22:12 misirlou wrote:On January 24 2014 20:29 scFoX wrote:On January 24 2014 18:54 Asha` wrote:On January 24 2014 15:29 Emnjay808 wrote: I really hate going first turn. I only have 3 cards to mulligan while my opponent has 4.
It always feels like a huge disadvantage for me. I thought this too, but at least in arena I have a +10% win rate when going first vs second (not tracked constructed, will start next time I go ranked properly). Really surprised me actually. Yes, going first is still a noticeable advantage (+5% win rate on average). I now dread going second since I realized having the initiative at each mana breakpoint save one greatly outweighs having an initial extra card and a coin. You set the pace that way. unless you're rogue and coin defias turn 1 :D Note the "on average". Sure, sometimes you can get a nice combo going turn 1 with coin, but more often than not if your sole advantage is dependent on having two or three specific cards in your deck in your opening hand it's not really worth it. By the way, do Rogues run Defias Ringleader in top-level competitive decks?
Most rogue took Defias Ringleader out because its only really good with The Coin or turn 2 with a Backstab in hand. the rest of the time the card is just not good. So its either run 1 or none.
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Just realized that we can choose the class for different icons, i am now a sheep.
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On January 25 2014 02:07 BurningSera wrote: Just realized that we can choose the class for different icons, i am now a sheep.
Sweet! Did mine too.
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United Kingdom31255 Posts
On January 25 2014 02:18 trinxified wrote:Show nested quote +On January 25 2014 02:07 BurningSera wrote: Just realized that we can choose the class for different icons, i am now a sheep. Sweet! Did mine too.
I still miss the random totems for shaman
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Sometimes I feel like I need practice partners in this game. Some decks are weird and I don't know if my decks are good against them.
Still I never use practice partner threads :/
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Is there a set of class-specific minion dialogues? I just noticed the dialogue is different when you play Cairne against a warrior.
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On January 25 2014 03:51 Glacierz wrote: Is there a set of class-specific minion dialogues? I just noticed the dialogue is different when you play Cairne against a warrior. I don't know them all, but I think that and the Illidan Malfurion dialogues are the most well known.
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Why can't you reroll quests anymore?
It's always a greyed out block in top right corner...
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United Kingdom31255 Posts
On January 25 2014 04:49 KillerSOS wrote: Why can't you reroll quests anymore?
It's always a greyed out block in top right corner...
Basically if you abandon a quest right now it just goes forever so they grayed it out to prevent people losing out on gold.
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Has anyone else seen the Twisting Nether animation? It is one of the coolest in the game.
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On January 25 2014 07:05 Emnjay808 wrote: How do I change my icon?
Change your icon's class in your profile.
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United Kingdom31255 Posts
![[image loading]](http://i.imgur.com/EIOd5pm.png)
Well 1000 wins in a month isn't too many...
are there any more quests like this past 1000?
also wrong thread >.>
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Well I just bought 120 more packs, and strangely enough I dont feel any buyer's remorse (yet?)
Seeing my friend queue against Reynad lastnight was enough for me to make the full commitment.
Im definitely going for Legendary.
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On January 25 2014 09:08 Emnjay808 wrote: Well I just bought 120 more packs, and strangely enough I dont feel any buyer's remorse (yet?)
Seeing my friend queue against Reynad lastnight was enough for me to make the full commitment.
Im definitely going for Legendary.
How much was that? Damn bro. Good luck!
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150 bucks. On top of the 250 I spent previously, so about 400 bucks total.
I have all the decks I am interested in playing except Priest and Rogue.
Decks I take into ranked are Mid-ranged Warrior(my favorite). Or when Im tilting I play Warlock Giants.
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I think blizz needs to change Warsong Commander, they should change her power to "All your minions with less than 3 attack have charge." Right now I feel like she is just too weak for her mana cost, this change would do nothing but give her charge, and also bring consistency into the game, as it would work the same as a hunter's Tundra Rhino, which gives itself charge. The first time I played a hunter after playing a warrior for awhile I missed some attacks with Tundra Rhino because I assumed he worked the same way as the commander, and didn't give himself charge, even though now that I've taken a closer look, their wording is different.
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On January 25 2014 09:38 Emnjay808 wrote: 150 bucks. On top of the 250 I spent previously, so about 400 bucks total.
I have all the decks I am interested in playing except Priest and Rogue.
Decks I take into ranked are Mid-ranged Warrior(my favorite). Or when Im tilting I play Warlock Giants. holy fuck.
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On January 25 2014 02:28 Drazerk wrote:Show nested quote +On January 25 2014 02:18 trinxified wrote:On January 25 2014 02:07 BurningSera wrote: Just realized that we can choose the class for different icons, i am now a sheep. Sweet! Did mine too. I still miss the random totems for shaman
On January 25 2014 07:12 Blitzkrieg0 wrote:Change your icon's class in your profile. Call me dumb or whatever, but I still can't find it. Where exactly is your profile ? oO
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On January 25 2014 12:04 RaiZ wrote:Show nested quote +On January 25 2014 02:28 Drazerk wrote:On January 25 2014 02:18 trinxified wrote:On January 25 2014 02:07 BurningSera wrote: Just realized that we can choose the class for different icons, i am now a sheep. Sweet! Did mine too. I still miss the random totems for shaman Show nested quote +On January 25 2014 07:12 Blitzkrieg0 wrote:On January 25 2014 07:05 Emnjay808 wrote: How do I change my icon? Change your icon's class in your profile. Call me dumb or whatever, but I still can't find it. Where exactly is your profile ? oO
You can click the profile link that is next to the quote button and then edit or you can click the profile link in the top left of the site.
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Educating the masses. God bless you.
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So because everyone looove theorystone, what if Pagle drew cards at the START of every turn, giving the opponent one turn to deal with him before he started fishing? To offset this, he would have a 2/3 or even 100% fish chance.
Thoughts?
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On January 26 2014 05:39 Ennbeard wrote: So because everyone looove theorystone, what if Pagle drew cards at the START of every turn, giving the opponent one turn to deal with him before he started fishing? To offset this, he would have a 2/3 or even 100% fish chance.
Thoughts? I don't think that change would need offsetting (I don't have a Pagle )
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On January 26 2014 06:35 Flakes wrote:Show nested quote +On January 26 2014 05:39 Ennbeard wrote: So because everyone looove theorystone, what if Pagle drew cards at the START of every turn, giving the opponent one turn to deal with him before he started fishing? To offset this, he would have a 2/3 or even 100% fish chance.
Thoughts? I don't think that change would need offsetting (I don't have a Pagle  )
Haha, neither do I. When I see turn 2 pagle, or coin pagle, I usually have to just pray to the RNG gods.
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Nat Pagle could use some adjustment, but slamming it with a nerf bat is a poor way to balance a game. They did the same thing with SC2 and WoW. Both became homogeneous and boring as piss. I actually don't have a clever way of fixing the card, but I don't want nerfs to be their only way of balancing (why not make Fireball a rare to help Arena for example).
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So does anyone know if Kripp actually just sits and plays games all day long? Enough income from Twitch/Youtube I suppose?
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Two of my friends hit legendary today while I dropped to rank 14.
I am feeling so depressed right now, I need to take a couple days break...
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On January 27 2014 13:20 Emnjay808 wrote: Two of my friends hit legendary today while I dropped to rank 14.
I am feeling so depressed right now, I need to take a couple days break...
Don't you pretty much have all the cards? Let's see your decks, but perhaps it can also be your play.
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Its my play. I got to rank 8 playing mid-range warrior. But ever since I made my other decks Ive been testing them in ranked and Ive been losing a lot. Some losses are justified fairly, but other times its completely cause of luck with draws, and when that happens I tilt really hard. And when I tilt really hard, I make high-risk low-reward plays, and whenever I do that, I ALWAYS end up behind and losing and then I tilt even more.
I dont think Ive ever been this upset at a game before.
Ive neglected my studies and sleep all weekend. I just need a break to compose myself and focus on real life stuff for now.
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On January 27 2014 13:18 trinxified wrote: So does anyone know if Kripp actually just sits and plays games all day long? Enough income from Twitch/Youtube I suppose? I don't remember the numbers from Twitch ads (something really low, but if you stack enough viewers it can get to be somewhat adequate). Aside from that, I'm not sure if YT really gives him all that much considering he's not sponsored by anyone (never see Kripp doing an ad for anyone).
However, I think those 2 combined- especially considering his massive Twitch numbers- is enough for a simple living. The guy barely does anything: drinks OJ, eats simple vegan food, pays for nice computers, and that's about it. He could easily get by with minimal income given his lifestyle.
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On January 27 2014 13:53 Mortal wrote:Show nested quote +On January 27 2014 13:18 trinxified wrote: So does anyone know if Kripp actually just sits and plays games all day long? Enough income from Twitch/Youtube I suppose? I don't remember the numbers from Twitch ads (something really low, but if you stack enough viewers it can get to be somewhat adequate). Aside from that, I'm not sure if YT really gives him all that much considering he's not sponsored by anyone (never see Kripp doing an ad for anyone). However, I think those 2 combined- especially considering his massive Twitch numbers- is enough for a simple living. The guy barely does anything: drinks OJ, eats simple vegan food, pays for nice computers, and that's about it. He could easily get by with minimal income given his lifestyle.
Well he isn't streaming during the morning/afternoon hours (EST), so perhaps he actually does something... Was just curious.
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wish I recorded the sequence but looking for some strategy advice for a sequence that occurred in Arena
I ended up losing to a Mage that played 2 Pyroblasts in a row winning with 4 health left
before the Mage played the first Pyroblast, I think I had 3 creatures in the board and I think the Mage board was clear
I think I had 2 Spellbreakers in my hand along with 1 to 2 other cards. if I played a Spellbreaker before the Mage played the first Pyroblast, I would have won because the Mage was at 4 HP when he won with the second Pyroblast.
however, I didn't play the Spellbreaker because I was playing around Flamestrike
if my HP is in range to be Pyroblasted or something like 2x Fireball or 1x Frostbolt + Fireball 2 turns in a row, should I have just kept trying to put on pressure with more creatures instead of playing around Flamestrike?
I guess risking a card that could win me the game the next turn is worth the risk of Flamestrike becoming massive value for the opponent? not sure if being results oriented
my character class was Rogue if that matters
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I have 600 gold from 2 successful arena runs + 100win achievement (300g)
How much is too much gold? Should I blow 400g on packs and bank the rest on arena runs?
On another point: Only got 2 packs out of it with no great pulls and the first arena run i went 12-2 and I got total shit -_-...
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United Kingdom31255 Posts
On January 27 2014 16:33 Kenpachi wrote: I have 600 gold from 2 successful arena runs + 100win achievement (300g)
How much is too much gold? Should I blow 400g on packs and bank the rest on arena runs?
On another point: Only got 2 packs out of it with no great pulls and the first arena run i went 12-2 and I got total shit -_-...
Never buy a pack. Always arena even if you hate arena with every inch of your body like me.
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Ive only played Hearthstone for 2 weeks now, and I only went straight into constructed play and only played 1 arena (the free entry one). With all the built up stress of constructed play I finally used some of my gold to do arenas, and it is a HUGE stress reliever.
I have zero anxiety and I dont have to worry as much. With the drafting I dont have to worry about which deck to play against or how to play against it. You basically worry about your plays 1 turn at a time, Im normally used to thinking 3-4 turns ahead in constructed.
I also didnt realize that having a 5+ win streak(?) in arena was self sustaining (gold wise). I wish I knew about this earlier and I prolly would of saved a lot of money trying to get more cards.
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On January 27 2014 20:08 Emnjay808 wrote: Ive only played Hearthstone for 2 weeks now, and I only went straight into constructed play and only played 1 arena (the free entry one). With all the built up stress of constructed play I finally used some of my gold to do arenas, and it is a HUGE stress reliever.
I have zero anxiety and I dont have to worry as much. With the drafting I dont have to worry about which deck to play against or how to play against it. You basically worry about your plays 1 turn at a time, Im normally used to thinking 3-4 turns ahead in constructed.
I also didnt realize that having a 5+ win streak(?) in arena was self sustaining (gold wise). I wish I knew about this earlier and I prolly would of saved a lot of money trying to get more cards.
I think it's the following
5 wins + quest gets you enough gold for 1 arena entry per day
6 wins gets you enough gold for another arena entry as long as you don't get screwed with one of the rewards being dust or a card
7 wins gets you enough gold for another arena entry even if one of the rewards is dust or a card
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6 can be enough but you might need to win 3-6 contstructed games for that 10-20g just to top it up.
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I keep my gold floating above 1000g so I never have to worry about not being able to arena. Between my infrequency of playing and quests it's easily self-sustaining. Any time I get above 1150 I just buy packs.
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On January 27 2014 13:59 trinxified wrote:Show nested quote +On January 27 2014 13:53 Mortal wrote:On January 27 2014 13:18 trinxified wrote: So does anyone know if Kripp actually just sits and plays games all day long? Enough income from Twitch/Youtube I suppose? I don't remember the numbers from Twitch ads (something really low, but if you stack enough viewers it can get to be somewhat adequate). Aside from that, I'm not sure if YT really gives him all that much considering he's not sponsored by anyone (never see Kripp doing an ad for anyone). However, I think those 2 combined- especially considering his massive Twitch numbers- is enough for a simple living. The guy barely does anything: drinks OJ, eats simple vegan food, pays for nice computers, and that's about it. He could easily get by with minimal income given his lifestyle. Well he isn't streaming during the morning/afternoon hours (EST), so perhaps he actually does something... Was just curious. Sleeping/making his YT video/getting falafel. Other than that, I have no idea.
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Just got a golden Pyroblast! Hello Sylvanas!
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United States47024 Posts
On January 27 2014 18:07 Drazerk wrote: Never buy a pack. Always arena even if you hate arena with every inch of your body like me. It depends how often you play.
The thing is, while Arena is better cards/gold to buying packs, it's not really better cards/time because of how many games you have to play to complete an arena run and how you can only have one arena going at a time.
It's actually pretty reasonable to have a playing pattern that's infrequent enough that if you only spent gold on Arena's you'd just keep stockpiling gold and never spend it because you don't play often enough for Arenas to spend all your gold.
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On January 27 2014 14:17 udgnim wrote: wish I recorded the sequence but looking for some strategy advice for a sequence that occurred in Arena
I ended up losing to a Mage that played 2 Pyroblasts in a row winning with 4 health left
before the Mage played the first Pyroblast, I think I had 3 creatures in the board and I think the Mage board was clear
I think I had 2 Spellbreakers in my hand along with 1 to 2 other cards. if I played a Spellbreaker before the Mage played the first Pyroblast, I would have won because the Mage was at 4 HP when he won with the second Pyroblast.
however, I didn't play the Spellbreaker because I was playing around Flamestrike
if my HP is in range to be Pyroblasted or something like 2x Fireball or 1x Frostbolt + Fireball 2 turns in a row, should I have just kept trying to put on pressure with more creatures instead of playing around Flamestrike?
I guess risking a card that could win me the game the next turn is worth the risk of Flamestrike becoming massive value for the opponent? not sure if being results oriented
my character class was Rogue if that matters
I'd say you did the right thing.
Flamestrike is one card. One basic card, mind you. Pyroblast is an epic. Sometimes, you can get a draft with NO epics at all. Having multiple pyroblasts is generally unlikely in arena. As for the other combos, well. Again, Flamestrike is one card. Fireball Frostbolt Icelance x2 is 4 cards they need in hand.
Sometimes that happens. Such is Hearthstone, really.
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I'm pretty new to the game. How to make the best of grinding? Should I just play arena only after a certain level?
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I've been sitting here for a while now trying to work out why my noble sacrifice didn't go off and I'm certain his blessing of wisdom glitches it. When he attacked the blessing triggered as normal and then he splattered my demolisher while noble sacrifice sat back and watched. I did check it was a noble sacrifice, will try to reproduce and report back later.
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On January 28 2014 14:19 freelander wrote: I'm pretty new to the game. How to make the best of grinding? Should I just play arena only after a certain level? Personally I recommend playing constructed for a while until you get the hang of it. At the beginning I think you'll have fun learning all the cards, and the ins and outs of the different classes. You can also do the quests you receive as well as the other quests that give you free gold/packs for beginners. Once you've hit a point where you feel frustrated in constructed playing against people you think you're better than but who have better cards than you, I recommend moving to Arena. Before this I wouldn't spend any of your gold on packs, so once you do move on to arena you have a good chunk to start out with.
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On January 28 2014 16:20 Complete wrote:Show nested quote +On January 28 2014 14:19 freelander wrote: I'm pretty new to the game. How to make the best of grinding? Should I just play arena only after a certain level? Personally I recommend playing constructed for a while until you get the hang of it. At the beginning I think you'll have fun learning all the cards, and the ins and outs of the different classes. You can also do the quests you receive as well as the other quests that give you free gold/packs for beginners. Once you've hit a point where you feel frustrated in constructed playing against people you think you're better than but who have better cards than you, I recommend moving to Arena. Before this I wouldn't spend any of your gold on packs, so once you do move on to arena you have a good chunk to start out with.
Just do your quest to beat every PC on expert twice, after that do some constructed until you are comfortable with 3-4 classes. When you are comfy with 4 classes, read into some arena drafting guides and start racking them packs in
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also check out trump's basic decks to start off in constructed with. no purchase necessary and it'll allow you to get a feel for the game. the best way to get cards is technically arena, but starting off constructed is probably easier for a few days so you can learn the game.
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Anyone run King Mukla in any decks? Opened him and would like to make use of my first legendary... XD
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it can be used in some aggro decks. the problem is that aggro is being handled by a lot of the druid control decks and the like. although it would likely work in some variation of the FOTM hunter deck going around.
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On January 28 2014 17:01 FetTerBender wrote:Show nested quote +On January 28 2014 16:20 Complete wrote:On January 28 2014 14:19 freelander wrote: I'm pretty new to the game. How to make the best of grinding? Should I just play arena only after a certain level? Personally I recommend playing constructed for a while until you get the hang of it. At the beginning I think you'll have fun learning all the cards, and the ins and outs of the different classes. You can also do the quests you receive as well as the other quests that give you free gold/packs for beginners. Once you've hit a point where you feel frustrated in constructed playing against people you think you're better than but who have better cards than you, I recommend moving to Arena. Before this I wouldn't spend any of your gold on packs, so once you do move on to arena you have a good chunk to start out with. Just do your quest to beat every PC on expert twice, after that do some constructed until you are comfortable with 3-4 classes. When you are comfy with 4 classes, read into some arena drafting guides and start racking them packs in  Wait, twice? You can do that quest two times?
I just so happened to beat all the expert AIs today for the gold. At one point the AI played Equality and then silenced one of my minions, restoring its original health, then suicided three 1/1 minions into it without killing it.
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you can't do that quest twice. he's probably just recommending learning your cards better before jumping into casual. I'd say go for it, casual is a clusterfuck anyway. once you know the system and how cards interact/what different classes can play on different turns, then i'd look towards arena.
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United States47024 Posts
I don't even recommend starting in casual anymore. Unless you're at the very start of the season, rank 25 is more likely to have newbies than casual.
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As a complete newbie myself, I find casual having far better decks than ranked. I'm rank 17 by now and the guys I meet are mostly pretty easy. On casual, though, they throw legendaries and whatnot at me and just win with those alone, which is pretty frustrating since I don't have that many cards yet. So I stick to ranked, as counterintuitive as it seems.
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I'm really digging the new style of committing suicide in leu of conceding. It feels like a form of sepuku that gives me and the person I'm playing against honor.
Also I just got my first legendary (deathwing) and I'm putting him in every single one of my decks to much fun and happyness. Just drop the dragon and stand up
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Was finially able to get legendary today, yay! Hopefully this next season I'll have more time to play and not have to rush during the final week. I'd like to thank whoever programmed Nat Pagle's RNG for having him not draw a single card in 3 games, then draw 5 in a row on the final game.
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On January 30 2014 11:05 Sermokala wrote: I'm really digging the new style of committing suicide in leu of conceding. It feels like a form of sepuku that gives me and the person I'm playing against honor.
Also I just got my first legendary (deathwing) and I'm putting him in every single one of my decks to much fun and happyness. Just drop the dragon and stand up i got the legendary Harrison Jones and despite it being a shitty card, i put it in my decks instead of an ooze just so i can play it. i have only played it once and it was when i had only 2 cards left to draw, i think he played a Gorehowl or something. despite it being a bad idea, i did it anyways and took like 10 damage. it felt good to finally play the card though. =D
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Ten damage means you took four fatigues. Would have to be a Doomhammer to take that much damage.
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On January 30 2014 12:06 Blitzkrieg0 wrote: Ten damage means you took four fatigues. Would have to be a Doomhammer to take that much damage. that may have been it. i just remember watching all the fatigues and laughing. it ended up not mattering anyways, since he died soon after.
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On January 30 2014 11:05 Sermokala wrote: I'm really digging the new style of committing suicide in leu of conceding. It feels like a form of sepuku that gives me and the person I'm playing against honor.
Also I just got my first legendary (deathwing) and I'm putting him in every single one of my decks to much fun and happyness. Just drop the dragon and stand up I definitely prefer commiting Sudoku, Suzuki style rather than conceding. Really gives you that man feeling.
Is the adjusted dust rate going to change on the 30th, or did they say January 30th was the last possible day? Meaning they change on the 31st
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Caldeum1977 Posts
On January 30 2014 16:17 RagequitBM wrote:Show nested quote +On January 30 2014 11:05 Sermokala wrote: I'm really digging the new style of committing suicide in leu of conceding. It feels like a form of sepuku that gives me and the person I'm playing against honor.
Also I just got my first legendary (deathwing) and I'm putting him in every single one of my decks to much fun and happyness. Just drop the dragon and stand up I definitely prefer commiting Sudoku, Suzuki style rather than conceding. Really gives you that man feeling. Is the adjusted dust rate going to change on the 30th, or did they say January 30th was the last possible day? Meaning they change on the 31st "The plan right now is revert the increased disenchant value of the cards listed above on Thursday, January 30th, PST. We will be implementing the revert live, so we don't anticipate that any downtime will be needed. If you plan on taking advantage of the increased disenchant value of these cards, it is highly recommended that you do so before January 30th." http://us.battle.net/hearthstone/en/forum/topic/11296059521#4
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On January 30 2014 16:17 RagequitBM wrote:Show nested quote +On January 30 2014 11:05 Sermokala wrote: I'm really digging the new style of committing suicide in leu of conceding. It feels like a form of sepuku that gives me and the person I'm playing against honor.
Also I just got my first legendary (deathwing) and I'm putting him in every single one of my decks to much fun and happyness. Just drop the dragon and stand up I definitely prefer commiting Sudoku, Suzuki style rather than conceding. Really gives you that man feeling. Is the adjusted dust rate going to change on the 30th, or did they say January 30th was the last possible day? Meaning they change on the 31st sudoku? isnt that number game 9x9 u find in the games section of newspapers? lol
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On January 30 2014 18:17 Valiver wrote:Show nested quote +On January 30 2014 16:17 RagequitBM wrote:On January 30 2014 11:05 Sermokala wrote: I'm really digging the new style of committing suicide in leu of conceding. It feels like a form of sepuku that gives me and the person I'm playing against honor.
Also I just got my first legendary (deathwing) and I'm putting him in every single one of my decks to much fun and happyness. Just drop the dragon and stand up I definitely prefer commiting Sudoku, Suzuki style rather than conceding. Really gives you that man feeling. Is the adjusted dust rate going to change on the 30th, or did they say January 30th was the last possible day? Meaning they change on the 31st "The plan right now is revert the increased disenchant value of the cards listed above on Thursday, January 30th, PST. We will be implementing the revert live, so we don't anticipate that any downtime will be needed. If you plan on taking advantage of the increased disenchant value of these cards, it is highly recommended that you do so before January 30th." http://us.battle.net/hearthstone/en/forum/topic/11296059521#4
FUCK I got a Pyroblast recently that I should have disenchanted
also got an Argus but that card is still very useful for me
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Anyone else watch the king of the hill? Sad to say it, but Kisstafer put up a very poor showing.
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just haven't quite been able to push into legend unfortunately. I've been sat at R1-X stars for a while now. might try and play something to circumvent the Strifecro druid that everyone seems to be messing around with.
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On January 31 2014 01:12 Gentso wrote: Anyone else watch the king of the hill? Sad to say it, but Kisstafer put up a very poor showing.
havnt watched and i guess i dont have to bother with the VOD :/
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On January 31 2014 01:12 Gentso wrote: Anyone else watch the king of the hill? Sad to say it, but Kisstafer put up a very poor showing.
Yea, unfortunately, I wouldn't recommend the series.
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Wtf, I got a golden abusive sergent yesterday. I disenchanted it. I know I disenchanted it because it put me above 2k dust and I remember seeing and thinking "yay I'm overr 2k dust" (big deal to me, been playing for 2 months and I still only have 1 legendary Milhouse manastorm despite doing all my quests/playing arena...). Now my account only has 1.7k dust and I have a golden abusive sergent and I can't disenchant it for 400 anymore.
Anybody else notice any reverted actions on your account?
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I'm not sure it counts but I had a quest that I abandoned yesterday revert back to the old one today.
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United Kingdom38239 Posts
Same question I asked in the reset thread. Anyone know if there's a chance I lose my active arena during the reset? Had a great start but not sure I'm going to finish it tonight, so it would kinda suck if it's gone in the morning.
e: nvm, guess it got answered in the reset thread =)
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Hey guys I just started playing this game (lovin' it so far), just wondering if they will do a reset again after the beta is finished or will it sorta just go into full release like Dota 2? Also is there a good guide yet for Jaina?
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On February 01 2014 06:55 fuzzy_panda wrote: Hey guys I just started playing this game (lovin' it so far), just wondering if they will do a reset again after the beta is finished or will it sorta just go into full release like Dota 2? Also is there a good guide yet for Jaina?
No wipe at retail.
I don't think TL has put out a Mage guide yet but there are tons of them out there on other sites. If you're looking for basic decks you can try Icy Veins, for example.
There are a few guides here on the forums, too:
Aggro Mage Freeze Mage
And then people like Trump probably have guides somewhere.
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ehhh, i just went from ranked 12 to 25 after winning a game. Anyone seen this bug before????
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New season here we come! :D
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What are the odds?
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Enough for me to murder you in your sleep
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Bummer. I played a ranked match with a random basic deck because I thought the season was going to reset. Apparently it only reset for EU :|
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On February 01 2014 08:48 Serejai wrote: Bummer. I played a ranked match with a random basic deck because I thought the season was going to reset. Apparently it only reset for EU :|
Yes, the only question is if it will reset at midnight PST or EST.
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Blizzard is based in PST, I would assume PST.
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WOW Really blizzard?
Playing arena, 5-1 as Druid. Paladin start with Wisp + Blessing of Wisdom (!?!?!) I just coin, hero power and kill Awesome, 2 cards of advantage.
Then the disconnect... guy played a bunch of bad cards, I had only good thing in my hand and lost the game because blizzard can't fix bugs that has been around for months...
Really nice.
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mmm playing midnight new ladder seems like alot of people running lock/hunter rush decks just playing hard heal and taunt, ez wins.
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On February 01 2014 15:20 NasKe_ wrote: WOW Really blizzard?
Playing arena, 5-1 as Druid. Paladin start with Wisp + Blessing of Wisdom (!?!?!) I just coin, hero power and kill Awesome, 2 cards of advantage.
Then the disconnect... guy played a bunch of bad cards, I had only good thing in my hand and lost the game because blizzard can't fix bugs that has been around for months...
Really nice. That's nothing. Yesterday in the arena I got a Rogue that played Conceal on turn one.
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Four games so far, four Nat Pagles. My one win was when my opponent coined a Pagle and I used my Ironbeak Owl on it. He immediately conceded lol.
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Are there any statistics out there on what type of cards you get in arena? I'm in my 8th arena now, and have gotten one single legendary so far. Not sure if unlucky or if that's normal.
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Caldeum1977 Posts
On February 02 2014 05:18 Conti wrote: Are there any statistics out there on what type of cards you get in arena? I'm in my 8th arena now, and have gotten one single legendary so far. Not sure if unlucky or if that's normal. I don't know if there's any statistics out there, but I can say that I've gone at least 6 in a row without a legendary, and then gone 3 in a row with 2 each time.
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I've done about 15 without getting a legendary yet but more than half of my opponents have had one.
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So I'm guessing disenchanting The Beast Isn't a bad idea, so you can get your hands on another legendary, like Ysera. normally I don't like disenchanting legendary, but as far as I could see there is little to no use of The Beast.
Edit: got a little over 1300 dust saved up.
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United Kingdom31255 Posts
On February 02 2014 06:25 TheRealArtemis wrote: So I'm guessing disenchanting The Beast Isn't a bad idea, so you can get your hands on another legendary, like Ysera. normally I don't like disenchanting legendary, but as far as I could see there is little to no use of The Beast.
Edit: got a little over 1300 dust saved up.
There is always the epic Tundra Rhino + The Beast combo. You could also silence it with a Ironbeak Owl similar to an Ancient Watcher removing the draw back.
Its not a top tier legendary but its far from useless.
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United States47024 Posts
From reviewing statistics with a friend, it actually seems to me like getting a legendary has less real impact on arena performance than having a high number of rares/epics. A draft with 3 rares and 1 legendary is less likely to do well than a deck that has no legendary but 9 rares.
This actually makes a lot of sense, given that having 9 really good cards are more likely to win you games than 1 bomb card that is amazing but you might not get to play.
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Is Paladin the new mage in Arena? Played two Arenas that went 7 - 3, 6 - 3. Played against 9 Paladin, 6 mage, 1 shaman, 2 warrior, 1 priest. Is that just me being unlucky?
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Paladins have always been great in arena because their amazing 4 mana class cards are all basic.
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Recently realized that the clock tower in the Stormwind game area shows the actual time in your time zone.
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paladin has always been good in arena. never top tier, that was always held down by mage. shaman/paladin were generally considered just below that, but with all the mage nerfing, it's entirely possible that paladin has risen to the top
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I think Hunter could be pretty good if you tried a swarm deck. I was playing hunter today and after a brief learning curve feel like I got more of the hang of it.
Savannah Highmanes +1 doggies Snake Trap Unleash all contribute to a swarm deck It would lose 8 times out of ten to an unrestricted warlock control deck with Twisting Nethers, Hellfires, Twilight Drakes, Mountain Giants, Molten Giants, and Jaraxxus. But as budget decks go it might be quite strong.
Also why is Chillwind Yeti not a beast? I could have sworn he was a beast at some point.
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Mages are still fantastic in arena, their main competitive advantage there was fireball and flamestrike, neither have been changed and are still basics. But yeah, paladin have always been solid in arena, have a good hero ability and solid 4 drops.
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On February 03 2014 19:06 Sutty wrote: Mages are still fantastic in arena, their main competitive advantage there was fireball and flamestrike, neither have been changed and are still basics. But yeah, paladin have always been solid in arena, have a good hero ability and solid 4 drops.
Never forget Frostbolt + mass Ice Lance combos. I once was able to draw myself 4 Frostbolt plus 3 or 4 Ice Lance, the damage you can just push into the face of your enemy is ridiculous compared to the mana required.
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I'm playing this game too much. I feel like at this rate I will definitely fail this semester. I don't think I'll play anymore for this semester
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Just schedule your play time and study time. If that doesn't work, yeah, just quit HS for the semester
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Lol Kungen learning Miracle Rogue is the funniest shit Ive ever seen on a Hearthstone stream ever! xD
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Is mage really so strong in arena? Almost every time I drafted a mage deck, I got destroyed due to not being able to hold the board. And I tried playing mage many times. Any tips? For me hunter is the most reliable class in arena, followed by warrior and warlock. By the way, since the UTH buff I didn't get this card even once.
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On February 04 2014 01:42 dzony wrote: Is mage really so strong in arena? Almost every time I drafted a mage deck, I got destroyed due to not being able to hold the board. And I tried playing mage many times. Any tips? For me hunter is the most reliable class in arena, followed by warrior and warlock. By the way, since the UTH buff I didn't get this card even once.
It's imo the easiest hero to get 7+ wins in arena as the class with best removals and one of the most versatile hero abilities. Drafting subpar minions is pretty much the only way to underperform.
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So in my latest arena game this happened:
![[image loading]](http://i.imgur.com/G40CY5u.png) Apparently this Pally forgot to bring his cards.
![[image loading]](http://i.imgur.com/AJPwErk.png) In return I don't get to pick my starting hand. Thinking this is some sort of disconnect I just wait. After the timer for picking your cards runs out in the background the game continues.
![[image loading]](http://i.imgur.com/hbf46P8.png) Well, he did get a coin at least.
![[image loading]](http://i.imgur.com/khnJSWy.png) And two tokens later, the standard turn 4 death by fatigue.
That a known bug?!
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I don't see any problems. You outplayed him.
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Do people run flare? Feels kinda useless since removing stealth matters once every hundred games, and no one runs secrets anymore. Feels like I'm holding onto the card forever against classes with the potential for sekrets.
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On February 04 2014 01:42 dzony wrote: Is mage really so strong in arena? Almost every time I drafted a mage deck, I got destroyed due to not being able to hold the board. And I tried playing mage many times. Any tips? For me hunter is the most reliable class in arena, followed by warrior and warlock. By the way, since the UTH buff I didn't get this card even once. I've found and heard the exact opposite... hunter is the most unreliable class to draft in arena. It's very easy to get screwed with none of the premium class cards and get stuck with a lot of junk.
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Hunter is hit or miss. The one time I played Hunter I drafted three Unleash The Hounds and thought I was gonna have some easy wins. Turns out my draft didn't offer me any other beasts except for a single Raptor and I ended up going 0-3 because none of my cards had any synergy at all.
Likewise, had I drawn some decent cards I probably would have gotten at least 10 wins because having three UTH is just insanely strong if your other cards aren't duds.
Lots of classes have the same issue. Draw no Swipes as a Druid and you're gonna have a tough time. Draw 3-4 and, well, enjoy your 12 wins. The difference is that Druid can still be strong even with a bad draft because the class cards work so well on their own. Hunter class cards... not so much.
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On February 04 2014 03:36 obesechicken13 wrote: Do people run flare? Feels kinda useless since removing stealth matters once every hundred games, and no one runs secrets anymore. Feels like I'm holding onto the card forever against classes with the potential for sekrets. only time i have seen it was in hunter rush decks where they use it for the card draw.
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On February 04 2014 03:36 obesechicken13 wrote: Do people run flare? Feels kinda useless since removing stealth matters once every hundred games, and no one runs secrets anymore. Feels like I'm holding onto the card forever against classes with the potential for sekrets. Good against hunters and secret-Mages, but otherwise useless. I ran it for awhile and replaced it with freezing trap.
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Flare is good in the constructed mirror. Pretty bad in arena.
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Flare is amazing in constructed. Instant advantage if you go against a Mage/Pally/Hunter. It cycles itself out and is only a 1 mana cost.
Also miracle Rogue is gaining a lot of popularity lately, Flare is very useful against Conceal.
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as people have said, Flare is horrendous in arena. I personally think it's shit in constructed too (too situational/inconsistent) but I rarely, if ever, play hunter. having played against about 10-20 in the last few days, whenever I see it played, it's almost exclusively useless/just cycles a card.
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I think it would be cool if they had different balance for arena. Flamestrike is ridiculous in arena, but in constructed its just so-so
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change the rarity of the card- easiest fix there is and blatantly obvious unless you work for blizzard.
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Yeah. Change the rarity of the card in arena only would be the best solution.
Also I found out I really don't care about health enough. Just went 7 - 3 with a deck that should have gone 10+ because I would attack with my weapon too much. too bad
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Yeah, Flamestrike is fucking bullshit in Arena. Still quite annoying in constructed.
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i think it should be a big threat, but not as easily accessible as it is currently. make it rare and that helps the arena issue. or if you really want, put cone of cold back to it's original cost, and make it epic for all I care. mage has been the best in arena for way too long, and it's just started to lose favor.
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It would be nice purely for the fact they would have to choose flamestrike over two other rares as opposed to what are probably much worse commons/basics.
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United States47024 Posts
On February 04 2014 14:11 Mortal wrote: i think it should be a big threat, but not as easily accessible as it is currently. make it rare and that helps the arena issue. or if you really want, put cone of cold back to it's original cost, and make it epic for all I care. mage has been the best in arena for way too long, and it's just started to lose favor. There are a lot of cards that *should* be rare by nature of the effect they provide, but they are basic so making them rare and taking them out of the standard card pool would affect what cards are available to new players.
Although the appropriate intermediate solution would be to keep the basic cards the same but assign rarities to all the basics for the purpose of arena.
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swipe is a better aoe than flamestrike--more bang for the buck. i am more worried about druids with 3-4 swipes than mages with 3-4 flamestrikes or even blizzards.
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generally it's the complimentary mage cards coupled with fs that make the class suck to play against. frostbolt, fireball, blizzard, pyro (lesser extent now). all that utility sucks to have to deal with, whereas while swipe is good, it's not all that shit in one class. at least that's my opinion. you could make the case that lightening storm is a better aoe, but shamans don't have all the removal.
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United States47024 Posts
Lightning Storm is also a rare. It's far less likely to see a Lightning Storm.
Though Shaman removal is fine. Lightning Bolt, Hex, Stormforged Axe, Rockbiter Weapon, plus more situational removal like Earth Shock and Forked Lightning.
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For those who are playing miracle rogue decks: do you run out of time often? I feel like there isn't enough time to do everything even if you act immediately. The problem is especially apparent when you have auctioneer out, and what you draw with him completely changes your plan in the middle of the turn. I had a few turns where the clock ended before I could finish casting everything, kinda frustrating.
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United Kingdom31255 Posts
On February 05 2014 07:02 Glacierz wrote: For those who are playing miracle rogue decks: do you run out of time often? I feel like there isn't enough time to do everything even if you act immediately. The problem is especially apparent when you have auctioneer out, and what you draw with him completely changes your plan in the middle of the turn. I had a few turns where the clock ended before I could finish casting everything, kinda frustrating.
Try playing on lower graphics since it makes some animations shorter from my own experience.
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On February 05 2014 07:05 Drazerk wrote:Show nested quote +On February 05 2014 07:02 Glacierz wrote: For those who are playing miracle rogue decks: do you run out of time often? I feel like there isn't enough time to do everything even if you act immediately. The problem is especially apparent when you have auctioneer out, and what you draw with him completely changes your plan in the middle of the turn. I had a few turns where the clock ended before I could finish casting everything, kinda frustrating. Try playing on lower graphics since it makes some animations shorter from my own experience.
I asked a question about this on the Q&A thread, I did notice some streamers have shorter animations than mine, but I didn't notice any difference when I lowered my own. It probably doesn't help that I play on 2560x1440 res.
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How do you play against mage in arena? I lose every game because I'm way too scared of flamestrike and they eventually just overrun the board...
I think I'm gonna try out the Esc - Concede strat next time
Edit: Also, Pitlord; one of the coolest cards in the game.
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I am running some sort of mid range shaman deck, but I feel like I am lacking a strong finisher. My victorys usually come from card advantage thanks to wolfs, mana tide and actioneer + removal. But I just feel I lack a "win condition" Any one with experience with shaman? What is your usual late game plan? Any of the rockbiter + windfurry combos (AlÀkir or Doomhamer)? or burn? (lava burst or leroy?) Or do you play big minions like ragnaros or ysera and hope they can't deal with them?
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Al'Akir + Rockbiter is a good finisher, but do you really want to rely on having 3 cards and not having to use your RB's beforehand for removal? I'd say just throw in a Ragnaros. It does completely depend on your deck though so w/o seeing it I'm throwing darts blind.
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On February 05 2014 11:54 krndandaman wrote:what do you do when you don't have enough gold for arena and you're broke? quests are too slow and it takes like 9 wins just for 30 gold- which is essentially over an hour of play. Is the only way to farm gold to play 3-4 hours of play mode? I got really into this game but playing hours of constructed just to get into 1 arena doesn't seem that pleasing. Arena is the only thing that's really fun for me atm as a fairly new player. Granted, I'm not good enough yet to infinite arena, but I am so close to being there that I keep trying and failing. I've done only 6 arena runs so far, going 1 win, 4win, 6win, 5win, 6win, 4 win. Accidentally bought some packs when I first started  halp how are quests too slow? most of them are easy and can be done with a few games (not to mention bonus for the 3 wins done while questing).
i can usually do a quest each day and get enough to do an arena each day, and i average 4-6 wins in arena.
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On February 05 2014 10:27 SagaZ wrote: I am running some sort of mid range shaman deck, but I feel like I am lacking a strong finisher. My victorys usually come from card advantage thanks to wolfs, mana tide and actioneer + removal. But I just feel I lack a "win condition" Any one with experience with shaman? What is your usual late game plan? Any of the rockbiter + windfurry combos (AlÀkir or Doomhamer)? or burn? (lava burst or leroy?) Or do you play big minions like ragnaros or ysera and hope they can't deal with them?
If you can't afford the big legendaries or even Leeroy, I'd suggest doing the budget way and use Bloodlust. It's not that bad even in constructed.
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On February 05 2014 07:02 Glacierz wrote: For those who are playing miracle rogue decks: do you run out of time often? I feel like there isn't enough time to do everything even if you act immediately. The problem is especially apparent when you have auctioneer out, and what you draw with him completely changes your plan in the middle of the turn. I had a few turns where the clock ended before I could finish casting everything, kinda frustrating.
Yea. Glad to hear I am not alone in running into this. Around 10 mana, with Leeroy, 2 Shadowsteps, Prep, the math problems + the animation of Leeroy and the Whelps can take forever to run their course. I might try lowering my settings as advised above.
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On February 05 2014 10:27 SagaZ wrote: I am running some sort of mid range shaman deck, but I feel like I am lacking a strong finisher. My victorys usually come from card advantage thanks to wolfs, mana tide and actioneer + removal. But I just feel I lack a "win condition" Any one with experience with shaman? What is your usual late game plan? Any of the rockbiter + windfurry combos (AlÀkir or Doomhamer)? or burn? (lava burst or leroy?) Or do you play big minions like ragnaros or ysera and hope they can't deal with them?
Bloodlust is my favourite win condition. But apart from that, everything you mentioned except Leroy, who I've never been able to make work.
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On February 05 2014 15:49 Tal wrote:Show nested quote +On February 05 2014 10:27 SagaZ wrote: I am running some sort of mid range shaman deck, but I feel like I am lacking a strong finisher. My victorys usually come from card advantage thanks to wolfs, mana tide and actioneer + removal. But I just feel I lack a "win condition" Any one with experience with shaman? What is your usual late game plan? Any of the rockbiter + windfurry combos (AlÀkir or Doomhamer)? or burn? (lava burst or leroy?) Or do you play big minions like ragnaros or ysera and hope they can't deal with them? Bloodlust is my favourite win condition. But apart from that, everything you mentioned except Leroy, who I've never been able to make work.
Bloodlust is okay but with UTH in the current meta and the abundance of Hunters on ranked, you sometimes set up the win condition for your opponent while trying to set up a Bloodlust finisher. You're also left dodging a lot of things -- Blizzard, Consecrate, Flamestrike, Holy Nova, Shadow Flame, Equality Pyromancer, etc. That cumbersome downside is made up by the fact that Bloodlust is a one card finisher, though.
Windfury with Leeroy gives you turn 6 12-damage burst. Throw in a Rockbiter and it is turn 7 18-damage burst. With Flametongue on the board, it's 16-damage burst. Rockbiter is good removal / value otherwise so it's not a dead card outside of the finishing set-up. Leeroy has some value as removal. Windfury is kind of a dead card, though. I've played with using Windspeaker instead but I don't like how it works. The plus-side is that you have a 3/3 body left over but it slows the finisher to turn 8, and I don't know if a 3/3 body is worth much if you're playing Windspeaker outside of the combo.
I don't like Al'Akir otherwise. It's 6 damage without buffs -- the same as Leeroy while costing 4 more mana. It's hard to gauge whether or not you should save Rockbiter because you're often waiting much longer for the finish. Outside of being used as a finisher, it's also not as good as Leeroy as removal. Leeroy's lower cost gives you the ability to play other cards. Al'Akir can deal some damage and stay alive but he's so useless alive he might as well be dead.
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On February 06 2014 09:29 krndandaman wrote:Show nested quote +On February 05 2014 11:59 dAPhREAk wrote:On February 05 2014 11:54 krndandaman wrote:what do you do when you don't have enough gold for arena and you're broke? quests are too slow and it takes like 9 wins just for 30 gold- which is essentially over an hour of play. Is the only way to farm gold to play 3-4 hours of play mode? I got really into this game but playing hours of constructed just to get into 1 arena doesn't seem that pleasing. Arena is the only thing that's really fun for me atm as a fairly new player. Granted, I'm not good enough yet to infinite arena, but I am so close to being there that I keep trying and failing. I've done only 6 arena runs so far, going 1 win, 4win, 6win, 5win, 6win, 4 win. Accidentally bought some packs when I first started  halp how are quests too slow? most of them are easy and can be done with a few games (not to mention bonus for the 3 wins done while questing). i can usually do a quest each day and get enough to do an arena each day, and i average 4-6 wins in arena. At most I get 60 points from one quest, usually 40. Takes 3 games usually for the 40 gold, 5 games for 60. And you get like 10 gold per 3 plays. For 150 gold that's several hours for 1 arena run. since I do not play hearthstone for multiple hours a day, maybe more like 1-2 hours at most, I usually end up short for an arena run for a day. right now I've just been spamming hunter games for quick wins and its so damn boring. I don't understand why arena is so expensive. They should either make gold gains easier to attain or make arena cheaper. To keep in line with their model for making money, just make booster packs more expensive and arena give less reward. For me, I like arena because of the draft mode. It's extremely fun. If I could only arena I would only arena and never constructed. I don't see why they make newer players grind to play arena. but you also get gold from the arena run usually. i am by no means a good arena player, but with less than 6-8 games a day, including arena bonus, i can usually do an arena run every day.
its a f2p game, so they dont want to give you something that you can do all day long and never feel the desire to spend money. poor business model. i, like you, would prefer to just play arena all day and not play constructed.
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On February 05 2014 10:09 RagequitBM wrote: How do you play against mage in arena? I lose every game because I'm way too scared of flamestrike and they eventually just overrun the board...
I think I'm gonna try out the Esc - Concede strat next time
Edit: Also, Pitlord; one of the coolest cards in the game. Pick mage instead. Pick every flamestrike you see? 29 flamestrike? Not enough.
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Got The Beast in a pack. Keep for future possible shenanigans or turn into delicious dust?
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Caldeum1977 Posts
On February 06 2014 12:36 Infundibulum wrote: Got The Beast in a pack. Keep for future possible shenanigans or turn into delicious dust? It depends on what you want to do. If you want to mess around some, keep it. If you want to be super serious about 1 or 2 classes and climb the ladder, dust it. If you want to eventually collect everything, keep it. It's one of those "good enough" legendaries that is usable so personally I'd keep it, but if you are close to making something better and impatient it's a good dust target.
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Does anyone else feel like there is a dip in minion power at 3 mana? 3/2 + ability for 2 is common, and there's DID and Yeti for 4, but most 3 mana are 3/3 or worse.
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On February 06 2014 16:06 jrkirby wrote: Does anyone else feel like there is a dip in minion power at 3 mana? 3/2 + ability for 2 is common, and there's DID and Yeti for 4, but most 3 mana are 3/3 or worse. They tend to have enrages or battlecries etc. rather than strong stats. Why that is, I don't know.
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I mean, sometimes the battlecries are insane. the SI-7 Agent is awesome, and the Farseer is a favorite in the current meta also. Away from battlecries, the Harvest Golem deathrattle is what makes it compelling. I don't have a brilliant reason why there are no yeti equivalents at 3 mana- maybe just seemed boring for game design.
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Injured Blademaster is a 4/3 3 drop.
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I don't understand why people are so scared of human interaction in this game. I added some guy after a game and said "kiss me" and he just says "umadbro" and deletes me. So I add him again for fun, and he does the same thing. I just want to feel like I'm playing against other humans..
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On February 06 2014 18:40 RagequitBM wrote: I don't understand why people are so scared of human interaction in this game. I added some guy after a game and said "kiss me" and he just says "umadbro" and deletes me. So I add him again for fun, and he does the same thing. I just want to feel like I'm playing against other humans..
The game design doesnt really support any interaction between the players apart from emotes or friends from RL / your bnet friendslist.
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Thats why i add people after almost everygame! But people just can't handle talking to strangers i guess
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I don't think it's about talking to strangers. It's the abundance of trolling and BM.
The only requests I get usually follow games where my opponent is obviously mad.
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United Kingdom31255 Posts
Win abusers trade friend requests pretty well. I mean they are doing it for other motives but they will still add you and talk to you for a bit so at least one sub section of the game has found a way to talk to strangers
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When I play against obvious beginners (since the open beta) I tend t add them so I can offer some starting advice if they need it. Noone has accepted yet.
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It's crazy how antisocial Blizzard has become in their games, first the dismal sc2 interface, then the total "alone or bust" fiasco that was D3 where multiplayer was penalized into the ground, and now this game which basically feels like solitaire.
Either they know something we don't, or their whole multiplayer-oriented department needs to be fired...
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On February 06 2014 19:28 Kickboxer wrote: It's crazy how antisocial Blizzard has become in their games, first the dismal sc2 interface, then the total "alone or bust" fiasco that was D3 where multiplayer was penalized into the ground, and now this game which basically feels like solitaire.
Either they know something we don't, or their whole multiplayer-oriented department needs to be fired...
I agree with the mistakes about SC2 (I don't play D3 so I can't comment) but I think in Hearthstone it's quite good that you can't communicate with people during the game, it would be too distracting and has no sider effects for them like it does in SC2. I think they should add groups or chat rooms though but talking to your opponent in the game would be off putting.
Perhaps it could become a toggle-able feature
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On February 06 2014 16:06 jrkirby wrote: Does anyone else feel like there is a dip in minion power at 3 mana? 3/2 + ability for 2 is common, and there's DID and Yeti for 4, but most 3 mana are 3/3 or worse.
They're not going to make a 3/4 minion for 3 if that's what you are asking (and if they did, it would certainly be vanilla). Yeti is already borderline as it is. There's a few 4/3 minions (e.g. Injured Blademaster and Kirin Tor Mage) but they're more manageable. 3/3 minions generally have pretty good abilities.
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On February 06 2014 23:15 scFoX wrote:Show nested quote +On February 06 2014 16:06 jrkirby wrote: Does anyone else feel like there is a dip in minion power at 3 mana? 3/2 + ability for 2 is common, and there's DID and Yeti for 4, but most 3 mana are 3/3 or worse. They're not going to make a 3/4 minion for 3 if that's what you are asking (and if they did, it would certainly be vanilla). Yeti is already borderline as it is. There's a few 4/3 minions (e.g. Injured Blademaster and Kirin Tor Mage) but they're more manageable. 3/3 minions generally have pretty good abilities.
There are a bunch of class specific 3 drops that are pretty strong. Misha, Frothing Berserker (even as a vanilla card he would be decent) and Unbound Elemental are all pretty beastly 3 drops.
Imp Master is pretty strong if you're willing to count her as a 2/5.
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i actually wish Blizzard would allow me to click permanent squelch instead of requiring me to do it each time. i dont like interacting with the other players at all. to each their own though.
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If everyone playing was in a cheery mood all the time it wouldn't be a problem but let's be real. This is by far the most clean cut solution I can think of.
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yeah I pretty much squelch every time and hate interacting with the in-game HS community. it seems to be a fairly toxic bunch- nothing like LoL, fighting games, or FPS, but still enough to give me a reason to just ignore everyone and play my game.
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On February 07 2014 05:08 Mortal wrote: yeah I pretty much squelch every time and hate interacting with the in-game HS community. it seems to be a fairly toxic bunch- nothing like LoL, fighting games, or FPS, but still enough to give me a reason to just ignore everyone and play my game. wtf, how the can you judge opponents you can't even talk to...?
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spamming emotes seems like the equivalent of spamming chat in sc2 or emotes in wow. generally just annoying- and if you read a lot of HS forums other than this one (regulated well because it's liquid), it's toxic.
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On February 05 2014 17:45 Brian333 wrote:Show nested quote +On February 05 2014 15:49 Tal wrote:On February 05 2014 10:27 SagaZ wrote: I am running some sort of mid range shaman deck, but I feel like I am lacking a strong finisher. My victorys usually come from card advantage thanks to wolfs, mana tide and actioneer + removal. But I just feel I lack a "win condition" Any one with experience with shaman? What is your usual late game plan? Any of the rockbiter + windfurry combos (AlÀkir or Doomhamer)? or burn? (lava burst or leroy?) Or do you play big minions like ragnaros or ysera and hope they can't deal with them? Bloodlust is my favourite win condition. But apart from that, everything you mentioned except Leroy, who I've never been able to make work. Bloodlust is okay but with UTH in the current meta and the abundance of Hunters on ranked, you sometimes set up the win condition for your opponent while trying to set up a Bloodlust finisher. You're also left dodging a lot of things -- Blizzard, Consecrate, Flamestrike, Holy Nova, Shadow Flame, Equality Pyromancer, etc. That cumbersome downside is made up by the fact that Bloodlust is a one card finisher, though. Windfury with Leeroy gives you turn 6 12-damage burst. Throw in a Rockbiter and it is turn 7 18-damage burst. With Flametongue on the board, it's 16-damage burst. Rockbiter is good removal / value otherwise so it's not a dead card outside of the finishing set-up. Leeroy has some value as removal. Windfury is kind of a dead card, though. I've played with using Windspeaker instead but I don't like how it works. The plus-side is that you have a 3/3 body left over but it slows the finisher to turn 8, and I don't know if a 3/3 body is worth much if you're playing Windspeaker outside of the combo. I don't like Al'Akir otherwise. It's 6 damage without buffs -- the same as Leeroy while costing 4 more mana. It's hard to gauge whether or not you should save Rockbiter because you're often waiting much longer for the finish. Outside of being used as a finisher, it's also not as good as Leeroy as removal. Leeroy's lower cost gives you the ability to play other cards. Al'Akir can deal some damage and stay alive but he's so useless alive he might as well be dead.
Yes Bloodlust needs setting up, and you have to play around AoE, but you still get a chance to use it most games. The exception is, as you point out, hunters - who you can't safely use it against. Generally it works well for me though.
Windfury/Leroy/Rockbiter sounds nice: I haven't tried that combo.
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What's with control warriors dropping inner rage from their decks? This card has served me quite well, especially against these hyper aggro decks.
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On February 08 2014 00:09 Gentso wrote: What's with control warriors dropping inner rage from their decks? This card has served me quite well, especially against these hyper aggro decks.
cruel taskmaster puts a minion on the board
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United Kingdom38239 Posts
I hope Miracle Rogues go away again soon. So fucking boring to play against.
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On February 08 2014 00:50 TimesharE wrote:Show nested quote +On February 08 2014 00:09 Gentso wrote: What's with control warriors dropping inner rage from their decks? This card has served me quite well, especially against these hyper aggro decks. cruel taskmaster puts a minion on the board
I use them both. With four of the same effect it's easy to get the 12 damage Grommash to finish the game.
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I gathered enough dust to craft another legendary.
Here are the ones I have : Ragnaros Nat Pagle Alexstrasza Gnomish Hellscream Edwin
I am hesitating between Tinkmaster, Bloodmage, Leeroy or Cairne (Im not looking into class specific, still trying to build some neutral)
Any thoughts?
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On February 08 2014 05:51 XenOmega wrote: I gathered enough dust to craft another legendary.
Here are the ones I have : Ragnaros Nat Pagle Alexstrasza Gnomish Hellscream Edwin
I am hesitating between Tinkmaster, Bloodmage, Leeroy or Cairne (Im not looking into class specific, still trying to build some neutral)
Any thoughts? i think cairne is just a solid card to use and i never hesitate to play him as there is pretty much never a bad time to put him on the board. tink and bloodmage are good cards, but somewhat situational. leeroy is only if you want a rush deck.
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On February 08 2014 01:17 Asha` wrote: I hope Miracle Rogues go away again soon. So fucking boring to play against.
But it's so much fun to play! It's like you get to play more of the game than your opponent each match, cuz you go through cards so much faster =P
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few days ago i saw Kripp had 7k gold and now 3k gold, what happened?
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he bought 40 packs because he was bored and his chat was rioting
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On February 09 2014 18:18 Mortal wrote: he bought 40 packs because he was bored and his chat was rioting
Isn't that always what his chat does?
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to a point, but i guess this was a special riot for packs
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So how do i deal with Blood Imp? Played against a very annoying Warlock and this card threw off all my estimations. What could I have used against him as a Rogue to take out that card?
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As a rogue? Blade Flurry, Fan of Knives, Betrayal, Knife Juggler, Mad Bomber, Wild Pyromancer - those are your standard options. Technically, you could also use Stampeding Kodo, Mind Control Tech, Doomsayer, Demolisher, Abomination, Sylvanas Windrunner, Baron Geddon, Ragnaros, Deathwing.
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On February 10 2014 07:26 Inschato wrote: As a rogue? Blade Flurry, Fan of Knives, Betrayal, Knife Juggler, Mad Bomber, Wild Pyromancer - those are your standard options. Technically, you could also use Stampeding Kodo, Mind Control Tech, Doomsayer, Demolisher, Abomination, Sylvanas Windrunner, Baron Geddon, Ragnaros, Deathwing.
Putting a Ragnaros or Deathwing in your deck just to hit Blood Imps is probably the best definition of overkill in this game, but you definitely win points for completeness of the list.
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Any budget deck that does very well against hunter rush decks? It appears to be very popular at my mmr bracket
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My list is not actually completely thorough. You could also use Lorewalker Cho to acquire a Hellfire or Twisting Nether. Additionally you could use a Faceless Manipulator (or the already mentioned Mind Control Tech) to acquire a Dread Infernal, Brewmaster that and play it. All of those plays generally involve saving the card for when a Blood Imp is played later though, since for you to acquire them they have to have already been played and would have killed any already present imps. I also forgot to mention Ysera Awakens, and Poultryizer.
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United States47024 Posts
Faceless Manipulator doesn't trigger Battlecries upon copying (nor do Mind Control effects).
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On February 10 2014 10:59 SagaZ wrote: Any budget deck that does very well against hunter rush decks? It appears to be very popular at my mmr bracket Reynad budget warrior deck does very well against Hunters.
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I believe that's why he included Brewmaster, to pull it back into your hand.
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Yeah, and I momentarily forgot it was for a rogue player, so you could also use Shadowstep, Vanish or Kidnapper instead of a brewmaster.
...and then I notice Vanish is also an effective method to take a blood imp off the board. Not very practical though.
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i've played a total of 30 games today. and i shit you not, 17 warlocks, 7 warrior rush decks, and 6 hunter rush decks. the only variance was in the warlocks which was either hand-lock with insane lategame (rag, ysera, jaraxxus, plus the giants), or murlocs. what a boring day of hearthstone.
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So I've been trying to figure out the best way/deck to deal with the current FOTM decks. The hunters, the Reynad warrior, the hand/control warlock. I don't believe there's a great answer to all of these decks (an all-in-one answer), but I'm curious what everyone thinks about the best way to deal with the aggro and the control. In my experience playing druid, the only way I can confidently beat the hunter/warrior is by having an insane start. Against control warlock I'm fairly lost with my druid.
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Man, I can't play handlock at all. I've got all the usual handlock cards except jaraxxus and molten giants (Thus I took off alextraza, or should I keep it?) I always seem to become short on cards because there is always a play I can do. And if I don't do them, I get punished quite badly. Anyone got any ideas how to play this deck?
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On February 14 2014 03:06 Mortal wrote: So I've been trying to figure out the best way/deck to deal with the current FOTM decks. The hunters, the Reynad warrior, the hand/control warlock. I don't believe there's a great answer to all of these decks (an all-in-one answer), but I'm curious what everyone thinks about the best way to deal with the aggro and the control. In my experience playing druid, the only way I can confidently beat the hunter/warrior is by having an insane start. Against control warlock I'm fairly lost with my druid.
against agro hunter as druid if you dont draw a swipe you will lose 90% of the time.
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On February 16 2014 14:18 RogerX wrote: Man, I can't play handlock at all. I've got all the usual handlock cards except jaraxxus and molten giants (Thus I took off alextraza, or should I keep it?) I always seem to become short on cards because there is always a play I can do. And if I don't do them, I get punished quite badly. Anyone got any ideas how to play this deck? don't play the deck reactively. Play your best card when you can and let your opponent deal with them one turn at a time.
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I think there's often an impulse in turn-based games to react to your opponent's move rather than try to dictate the pace of the game yourself. It's very important to figure out how your moves fit into your total gameplan, rather than knee-jerking every turn. It's something I'm really bad at. I've been watching koyuki stream his Paladin deck and picked up on this there.
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I am saddened 145 gold but I hit the cap for getting gold. It was so much fun I didn't even notice. Started trying a Murloc Warlock deck and went up like from 14-7
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FREEAGLELAND26781 Posts
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I just disenchanted some junk and put together Asmodeus's SECRET MAD SCIENTIST deck.
That was the most fun I've ever had in constructed. Period. The sheer joy of the "Thank You!" when you swipe an opponent's minion is unimaginable.
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Should I d/e my Gruul and golden frost elemental and golden earthen ring farseer, druids Wrath, Mountain giant, and golden savannah high mane, to get something useful for me? I only pretty much play Shaman decks
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do it only if what you're buying will significantly improve your winrate immediatly imo. d/e is a net lose of dust, but winning more gives more dust, so only do it if you're going to earn more dust from it imo
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Do you think Illidan Stormrage is a good card to put in a control shaman deck? It's what i want
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no idea, I am not familiar with how this card usually plays out and what your deck is.
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Mainly a spell control shaman deck. Actually thinking of Ysera now or Malygos or Rag
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Has anyone ever seen this much gold as a reward for arena?
![[image loading]](http://i.imgur.com/QLiRntg.png)
12 wins. Seems pretty high.
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FREEAGLELAND26781 Posts
515 is pretty much max. I've heard of 520 before, but nothing higher than that.
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United Kingdom38239 Posts
Ah I tried to play server roulette in the arena with EU being fucked yet again.
Won 1 DC and then lost 2 DC's. Damn you server luck why you no better for me?
Ok I went back to HS, opened arena and it just gave me a third loss out of nowhere apparently. Reset display to 0/0 and made me open a chest. I should know better than to think HS is sensible when servers are shit. At least I got a BGH out of the pack, in b4 that randomly disappears too
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Anyone know how to fix the friend list bug?
My friend list got "wiped".
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wiped or just seems empty atm? I would have to assume the lists aren't wiped, but if they are that would suck considering I don't have contact information for a lot of my friend's list.
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United Kingdom31255 Posts
On February 25 2014 00:19 Mortal wrote: wiped or just seems empty atm? I would have to assume the lists aren't wiped, but if they are that would suck considering I don't have contact information for a lot of my friend's list. Happened a lot during my WoW days and its happened once already to me (Although I also had to replay the tutorial as well so who knows what was happening with that)
Also heads up if you replay the tutorial you keep all your cards but don't get the free arena pass >.>
Edit: Huh i'm no longer a Blood Imp
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yeah I remember it happening to me in WoW, just had no idea it took place in HS now. pretty depressing if that's what happened.
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United Kingdom31255 Posts
On February 25 2014 02:27 Mortal wrote: yeah I remember it happening to me in WoW, just had no idea it took place in HS now. pretty depressing if that's what happened. Its a blizzard game you expect these quirks
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I guess the upside is now I can play HS in utter silence and without any human contact. hurray...
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United Kingdom31255 Posts
On February 25 2014 02:52 Mortal wrote: I guess the upside is now I can play HS in utter silence and without any human contact. hurray... Well you always have us here at Liquid Hearth 
At least until you diss murlocs at any rate.
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well I do hate playing against murlocs as I believe it's skill-less, but that's a pretty narrow way of looking at it.
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On February 26 2014 00:06 Mortal wrote: well I do hate playing against murlocs as I believe it's skill-less, but that's a pretty narrow way of looking at it. Every aggro or rush deck will be easier to play then a drawn out game. It is the same with BW cheese for instance. The rushing player will want to win fast and will have less time to make mistakes. However the good part about rush strategies is that it give variety of play so people don't get to greedy. Keeps them on there toes.
Like how Gnimish's hunter rush deck wrecked Strifecro in season 3 or 2 I think it was 3-0'd him cause Strifecro was playing very greedy decks.
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My miracle druid deck sucks, but, god, it's so much fun.
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United Kingdom31255 Posts
On March 01 2014 11:37 jrkirby wrote: My miracle druid deck sucks, but, god, it's so much fun. Sadly I can't get miracle priest to work either :-(
Miracle decks need more love
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I've been testing out several Paladin mixtures. I've surely found success through the wild pyromancer, heal, consecrate, etc. I've also concentrated more on a cheap clear, follow by avenging wrath to the face. Tink master 1/1 silver hand, and many other combos. Come check me out twitch.tv/aceclay7
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So I had a revelation about Venture Co. Mercenary ; he is a goblin mercenary that overcharges for his services, that's why all over minions become so expensive to summon - you cannot afford them due to the continuous payments you are making to him.
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