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Hearthstone General Discussion - Page 12

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unsoundlogic
Profile Blog Joined September 2006
United States391 Posts
January 12 2014 22:00 GMT
#221
There's also the retire function, which is probably used by people that drafted poorly and want to speed things up and avoid the 0-3. So it's probably close to 3-3, but a little bit higher.
Deleted User 3420
Profile Blog Joined May 2003
24492 Posts
Last Edited: 2014-01-12 22:26:25
January 12 2014 22:20 GMT
#222
On January 13 2014 06:48 obesechicken13 wrote:
Show nested quote +
On January 13 2014 06:36 Flakes wrote:
So I was talking about the arena format with my dad, theorizing about the "average score" of people who play arenas. My initial assumption was that it was 3-3 because it was a zero-sum game, but he brought up the point that a player who does worse can requeue sooner, and finish three 1-3 rounds in the time it takes one person to go 12-0, thus raising the average score of everyone to somewhere above 3-3.

Kinda interesting, though disappointing that I can't say to myself "yes, above average!" at 4 wins now

I think it would still be a zero sum game. Every win has an equivalent loss to it. 1:1 is 3:3.

Yay averageness!


I don't think it's 3:3. Some players win many more than 6 games, but the most you lose in a row is 3. So you can go 0:3, but you can also go 12:3.

So the average wins is probably much closer to 2 than to 3. This is because every time someone goes above average, say 6 wins, 7 wins, etc - a ton of people get a loss.




3 people go 5-0
5 people go 0-3

the average wins in this scenario is 1.875. it doesn't average out like some of you are saying it does



On January 13 2014 06:36 Flakes wrote:
So I was talking about the arena format with my dad, theorizing about the "average score" of people who play arenas. My initial assumption was that it was 3-3 because it was a zero-sum game, but he brought up the point that a player who does worse can requeue sooner, and finish three 1-3 rounds in the time it takes one person to go 12-0, thus raising the average score of everyone to somewhere above 3-3.

Kinda interesting, though disappointing that I can't say to myself "yes, above average!" at 4 wins now


4 wins is likely far above average
iTzSnypah
Profile Blog Joined February 2011
United States1738 Posts
January 12 2014 22:27 GMT
#223
On January 13 2014 06:55 canikizu wrote:
Show nested quote +
On January 13 2014 06:36 Flakes wrote:
So I was talking about the arena format with my dad, theorizing about the "average score" of people who play arenas. My initial assumption was that it was 3-3 because it was a zero-sum game, but he brought up the point that a player who does worse can requeue sooner, and finish three 1-3 rounds in the time it takes one person to go 12-0, thus raising the average score of everyone to somewhere above 3-3.

Kinda interesting, though disappointing that I can't say to myself "yes, above average!" at 4 wins now

It's still zero sum though. In the grand scheme, the guy still goes 3-9, and a collection of people he matches against go 9-3. It's the same for a guy who goes 9-3 against a collection of people who goes 3-9 against him.

He's saying that it's basically a running ponzi scheme. The mean score will be 3-3 but the median score is higher.
Team Liquid needs more Terrans.
Flakes
Profile Blog Joined July 2008
United States3125 Posts
Last Edited: 2014-01-12 22:29:23
January 12 2014 22:28 GMT
#224
I was talking about average score for the playerbase being the average of everyone's individual average score, which I think would be slightly higher than 3-3.

Maybe "average performance" would be a better term?
p.s. I never learned statistics
obesechicken13
Profile Blog Joined July 2008
United States10467 Posts
January 12 2014 22:29 GMT
#225
On January 13 2014 07:20 travis wrote:
Show nested quote +
On January 13 2014 06:48 obesechicken13 wrote:
On January 13 2014 06:36 Flakes wrote:
So I was talking about the arena format with my dad, theorizing about the "average score" of people who play arenas. My initial assumption was that it was 3-3 because it was a zero-sum game, but he brought up the point that a player who does worse can requeue sooner, and finish three 1-3 rounds in the time it takes one person to go 12-0, thus raising the average score of everyone to somewhere above 3-3.

Kinda interesting, though disappointing that I can't say to myself "yes, above average!" at 4 wins now

I think it would still be a zero sum game. Every win has an equivalent loss to it. 1:1 is 3:3.

Yay averageness!


I don't think it's 3:3. Some players win many more than 6 games, but the most you lose in a row is 3. So you can go 0:3, but you can also go 12:3.

So the average wins is probably much closer to 2 than to 3. This is because every time someone goes above average, say 6 wins, 7 wins, etc - a ton of people get a loss.




3 people go 5-0
5 people go 0-3

the average wins in this scenario is 1.875. it doesn't average out like some of you are saying it does



Show nested quote +
On January 13 2014 06:36 Flakes wrote:
So I was talking about the arena format with my dad, theorizing about the "average score" of people who play arenas. My initial assumption was that it was 3-3 because it was a zero-sum game, but he brought up the point that a player who does worse can requeue sooner, and finish three 1-3 rounds in the time it takes one person to go 12-0, thus raising the average score of everyone to somewhere above 3-3.

Kinda interesting, though disappointing that I can't say to myself "yes, above average!" at 4 wins now


4 wins is likely far above average

While I don't have a rigorous proof, your example still has a 1 w/l ratio. There are 15 wins in total and 15 losses in total. 15/15=1 which is the average w/l rate.

I don't know why you talk about average wins. Maybe we're thinking of different things, because I admit that be 15 wins over 8 people but it would also not have any bearing on a zero sum game?
I think in our modern age technology has evolved to become more addictive. The things that don't give us pleasure aren't used as much. Work was never meant to be fun, but doing it makes us happier in the long run.
Amui
Profile Blog Joined August 2010
Canada10567 Posts
January 12 2014 22:45 GMT
#226
On January 13 2014 07:28 Flakes wrote:
I was talking about average score for the playerbase being the average of everyone's individual average score, which I think would be slightly higher than 3-3.

Maybe "average performance" would be a better term?
p.s. I never learned statistics

Average wins across the entire population will be slightly less than 3.0 because every person who goes 12-0/1/2 will skew the average wins downwards towards 2.4(average will probably still be in the 2.98+ range though because of how few people go 12/X)

Average score for the playerbase though I think would vary immensely. If you took it for the top 5% of arena players, it would probably be in the 7-8 range, for the bottom 5%, I think it would be below 1.
Porouscloud - NA LoL
Pooshlmer
Profile Joined August 2008
United States1001 Posts
January 12 2014 22:46 GMT
#227
On January 13 2014 07:29 obesechicken13 wrote:
Show nested quote +
On January 13 2014 07:20 travis wrote:
On January 13 2014 06:48 obesechicken13 wrote:
On January 13 2014 06:36 Flakes wrote:
So I was talking about the arena format with my dad, theorizing about the "average score" of people who play arenas. My initial assumption was that it was 3-3 because it was a zero-sum game, but he brought up the point that a player who does worse can requeue sooner, and finish three 1-3 rounds in the time it takes one person to go 12-0, thus raising the average score of everyone to somewhere above 3-3.

Kinda interesting, though disappointing that I can't say to myself "yes, above average!" at 4 wins now

I think it would still be a zero sum game. Every win has an equivalent loss to it. 1:1 is 3:3.

Yay averageness!


I don't think it's 3:3. Some players win many more than 6 games, but the most you lose in a row is 3. So you can go 0:3, but you can also go 12:3.

So the average wins is probably much closer to 2 than to 3. This is because every time someone goes above average, say 6 wins, 7 wins, etc - a ton of people get a loss.




3 people go 5-0
5 people go 0-3

the average wins in this scenario is 1.875. it doesn't average out like some of you are saying it does



On January 13 2014 06:36 Flakes wrote:
So I was talking about the arena format with my dad, theorizing about the "average score" of people who play arenas. My initial assumption was that it was 3-3 because it was a zero-sum game, but he brought up the point that a player who does worse can requeue sooner, and finish three 1-3 rounds in the time it takes one person to go 12-0, thus raising the average score of everyone to somewhere above 3-3.

Kinda interesting, though disappointing that I can't say to myself "yes, above average!" at 4 wins now


4 wins is likely far above average

While I don't have a rigorous proof, your example still has a 1 w/l ratio. There are 15 wins in total and 15 losses in total. 15/15=1 which is the average w/l rate.

I don't know why you talk about average wins. Maybe we're thinking of different things, because I admit that be 15 wins over 8 people but it would also not have any bearing on a zero sum game?


Because that's what your quoted post was talking about? Since people exist who go more than 6 wins, the average win count (wins/run) has to be lower than 3.
Flakes
Profile Blog Joined July 2008
United States3125 Posts
Last Edited: 2014-01-12 23:11:22
January 12 2014 23:06 GMT
#228
On January 13 2014 07:45 Amui wrote:
Average score for the playerbase though I think would vary immensely. If you took it for the top 5% of arena players, it would probably be in the 7-8 range, for the bottom 5%, I think it would be below 1.

Yeah you're right, there's no easy way to tell how much people play at different skill levels, so I can't assume that the bottom players were feeding everyone else wins, or that the top players played more games because they lost less (there can't be both equal runs + equal matches played).
Amui
Profile Blog Joined August 2010
Canada10567 Posts
January 13 2014 00:25 GMT
#229
On January 13 2014 07:46 Pooshlmer wrote:
Show nested quote +
On January 13 2014 07:29 obesechicken13 wrote:
On January 13 2014 07:20 travis wrote:
On January 13 2014 06:48 obesechicken13 wrote:
On January 13 2014 06:36 Flakes wrote:
So I was talking about the arena format with my dad, theorizing about the "average score" of people who play arenas. My initial assumption was that it was 3-3 because it was a zero-sum game, but he brought up the point that a player who does worse can requeue sooner, and finish three 1-3 rounds in the time it takes one person to go 12-0, thus raising the average score of everyone to somewhere above 3-3.

Kinda interesting, though disappointing that I can't say to myself "yes, above average!" at 4 wins now

I think it would still be a zero sum game. Every win has an equivalent loss to it. 1:1 is 3:3.

Yay averageness!


I don't think it's 3:3. Some players win many more than 6 games, but the most you lose in a row is 3. So you can go 0:3, but you can also go 12:3.

So the average wins is probably much closer to 2 than to 3. This is because every time someone goes above average, say 6 wins, 7 wins, etc - a ton of people get a loss.




3 people go 5-0
5 people go 0-3

the average wins in this scenario is 1.875. it doesn't average out like some of you are saying it does



On January 13 2014 06:36 Flakes wrote:
So I was talking about the arena format with my dad, theorizing about the "average score" of people who play arenas. My initial assumption was that it was 3-3 because it was a zero-sum game, but he brought up the point that a player who does worse can requeue sooner, and finish three 1-3 rounds in the time it takes one person to go 12-0, thus raising the average score of everyone to somewhere above 3-3.

Kinda interesting, though disappointing that I can't say to myself "yes, above average!" at 4 wins now


4 wins is likely far above average

While I don't have a rigorous proof, your example still has a 1 w/l ratio. There are 15 wins in total and 15 losses in total. 15/15=1 which is the average w/l rate.

I don't know why you talk about average wins. Maybe we're thinking of different things, because I admit that be 15 wins over 8 people but it would also not have any bearing on a zero sum game?


Because that's what your quoted post was talking about? Since people exist who go more than 6 wins, the average win count (wins/run) has to be lower than 3.


9-3, 0-3, 1-3, 2-3. Average is still 3 wins. The only time where it doesn't average to 3 is because somebody made it to 12, in which case the average goes down to a minimum of 2.4 with one person at 12-0, and 4 at 0-3.
Porouscloud - NA LoL
obesechicken13
Profile Blog Joined July 2008
United States10467 Posts
January 13 2014 00:47 GMT
#230
On January 13 2014 09:25 Amui wrote:
Show nested quote +
On January 13 2014 07:46 Pooshlmer wrote:
On January 13 2014 07:29 obesechicken13 wrote:
On January 13 2014 07:20 travis wrote:
On January 13 2014 06:48 obesechicken13 wrote:
On January 13 2014 06:36 Flakes wrote:
So I was talking about the arena format with my dad, theorizing about the "average score" of people who play arenas. My initial assumption was that it was 3-3 because it was a zero-sum game, but he brought up the point that a player who does worse can requeue sooner, and finish three 1-3 rounds in the time it takes one person to go 12-0, thus raising the average score of everyone to somewhere above 3-3.

Kinda interesting, though disappointing that I can't say to myself "yes, above average!" at 4 wins now

I think it would still be a zero sum game. Every win has an equivalent loss to it. 1:1 is 3:3.

Yay averageness!


I don't think it's 3:3. Some players win many more than 6 games, but the most you lose in a row is 3. So you can go 0:3, but you can also go 12:3.

So the average wins is probably much closer to 2 than to 3. This is because every time someone goes above average, say 6 wins, 7 wins, etc - a ton of people get a loss.




3 people go 5-0
5 people go 0-3

the average wins in this scenario is 1.875. it doesn't average out like some of you are saying it does



On January 13 2014 06:36 Flakes wrote:
So I was talking about the arena format with my dad, theorizing about the "average score" of people who play arenas. My initial assumption was that it was 3-3 because it was a zero-sum game, but he brought up the point that a player who does worse can requeue sooner, and finish three 1-3 rounds in the time it takes one person to go 12-0, thus raising the average score of everyone to somewhere above 3-3.

Kinda interesting, though disappointing that I can't say to myself "yes, above average!" at 4 wins now


4 wins is likely far above average

While I don't have a rigorous proof, your example still has a 1 w/l ratio. There are 15 wins in total and 15 losses in total. 15/15=1 which is the average w/l rate.

I don't know why you talk about average wins. Maybe we're thinking of different things, because I admit that be 15 wins over 8 people but it would also not have any bearing on a zero sum game?


Because that's what your quoted post was talking about? Since people exist who go more than 6 wins, the average win count (wins/run) has to be lower than 3.


9-3, 0-3, 1-3, 2-3. Average is still 3 wins. The only time where it doesn't average to 3 is because somebody made it to 12, in which case the average goes down to a minimum of 2.4 with one person at 12-0, and 4 at 0-3.

Hmm. I didn't consider streaks ending at 12. Retires don't happen often. This would say that assuming retires are rare, that the win/loss rate is still close to 1.0. Retires are probably just as rare as 12/Xs
I think in our modern age technology has evolved to become more addictive. The things that don't give us pleasure aren't used as much. Work was never meant to be fun, but doing it makes us happier in the long run.
azndsh
Profile Blog Joined August 2006
United States4447 Posts
January 13 2014 00:55 GMT
#231
On January 13 2014 07:20 travis wrote:
Show nested quote +
On January 13 2014 06:48 obesechicken13 wrote:
On January 13 2014 06:36 Flakes wrote:
So I was talking about the arena format with my dad, theorizing about the "average score" of people who play arenas. My initial assumption was that it was 3-3 because it was a zero-sum game, but he brought up the point that a player who does worse can requeue sooner, and finish three 1-3 rounds in the time it takes one person to go 12-0, thus raising the average score of everyone to somewhere above 3-3.

Kinda interesting, though disappointing that I can't say to myself "yes, above average!" at 4 wins now

I think it would still be a zero sum game. Every win has an equivalent loss to it. 1:1 is 3:3.

Yay averageness!


I don't think it's 3:3. Some players win many more than 6 games, but the most you lose in a row is 3. So you can go 0:3, but you can also go 12:3.

So the average wins is probably much closer to 2 than to 3. This is because every time someone goes above average, say 6 wins, 7 wins, etc - a ton of people get a loss.




3 people go 5-0
5 people go 0-3

the average wins in this scenario is 1.875. it doesn't average out like some of you are saying it does



Show nested quote +
On January 13 2014 06:36 Flakes wrote:
So I was talking about the arena format with my dad, theorizing about the "average score" of people who play arenas. My initial assumption was that it was 3-3 because it was a zero-sum game, but he brought up the point that a player who does worse can requeue sooner, and finish three 1-3 rounds in the time it takes one person to go 12-0, thus raising the average score of everyone to somewhere above 3-3.

Kinda interesting, though disappointing that I can't say to myself "yes, above average!" at 4 wins now


4 wins is likely far above average


you can only go 5-0 if you win 5 in a row and retire. assuming people actually play out the games, the average is much closer to 3.
Phelix
Profile Blog Joined July 2008
1931 Posts
January 13 2014 01:05 GMT
#232
Found this website: http://www.carddust.com/

This site lets you track how much dust you'll need to complete your set, and simulates how many packs you would need to buy to finish the entire card collection. Looks like I'll have to spend $500 to complete everything on average.
Venture Capital is better off spent on lottery tickets rather than investing in E-Sports; you'll get a far better return. The difference is simple: Koreans are tryharding at the game, foreigners are tryharding in real-life.
Deleted User 3420
Profile Blog Joined May 2003
24492 Posts
January 13 2014 01:09 GMT
#233
yeah im no good at math you guys are right. i just knew it wasn't 1:1 lol

so in reality it'd prolly end up being somewhere around 2.95 or something
Emnjay808
Profile Blog Joined September 2011
United States10655 Posts
January 13 2014 03:40 GMT
#234
Eh...

I just only got into this game a week ago. Ended up spending $110 in packs trying to get a Thalnos and Sylvanas. Ended up DEing a lot of stuff for them in the end.

I have a complete Lock control and Shaman anti-aggro deck. But I still have buyers remorse.

Did I go into this too deep. Or is this normal for anyone else starting out?
Skol
caelym
Profile Blog Joined June 2008
United States6421 Posts
January 13 2014 03:49 GMT
#235
On January 13 2014 12:40 Emnjay808 wrote:
Eh...

I just only got into this game a week ago. Ended up spending $110 in packs trying to get a Thalnos and Sylvanas. Ended up DEing a lot of stuff for them in the end.

I have a complete Lock control and Shaman anti-aggro deck. But I still have buyers remorse.

Did I go into this too deep. Or is this normal for anyone else starting out?

that's a lot to spend at once, but I wouldn't be surprised if A LOT of people spent that much on this game.
bnet: caelym#1470 | Twitter: @caelym
Khul Sadukar
Profile Joined August 2009
Australia1735 Posts
Last Edited: 2014-01-13 05:24:14
January 13 2014 05:19 GMT
#236
Just scored my first legendary in a pack I bought off the store with gold from questing :D

[image loading]

http://hearthstone.gamepedia.com/Prophet_Velen

Friggin awesome since I wanna build up my Priest deck

Oh and I haven't spent a cent on the game lol. Just gotta be patient.

Also today I played against a hunter who had illidan stormrage, the 1 legendary I thought about crafting just cause, but saw how mediocre he is in play.

Overall pretty good day in Hearthstone.
I don't want to be part everything. I want to be something. - Weapon X
trinxified
Profile Joined December 2010
Canada7774 Posts
January 13 2014 05:43 GMT
#237
On January 13 2014 12:40 Emnjay808 wrote:
Eh...

I just only got into this game a week ago. Ended up spending $110 in packs trying to get a Thalnos and Sylvanas. Ended up DEing a lot of stuff for them in the end.

I have a complete Lock control and Shaman anti-aggro deck. But I still have buyers remorse.

Did I go into this too deep. Or is this normal for anyone else starting out?


I hope Blizzard implements buying cards or at least dust straight up instead. I think it would encourage a bit real money spending for some people.
RogerX
Profile Blog Joined December 2010
New Zealand3180 Posts
January 13 2014 05:57 GMT
#238
Talking about class-specific legendarys. What your guys take on the best one? I know it can be situational, but surely some class specific legendary are better than other class specifics in their class deck.

Imo, the mage legendary, seriously that thing gets me scared.
Stick it up. take it up. step aside and see the world
calgar
Profile Blog Joined November 2007
United States1277 Posts
January 13 2014 06:34 GMT
#239
On January 13 2014 12:49 caelym wrote:
Show nested quote +
On January 13 2014 12:40 Emnjay808 wrote:
Eh...

I just only got into this game a week ago. Ended up spending $110 in packs trying to get a Thalnos and Sylvanas. Ended up DEing a lot of stuff for them in the end.

I have a complete Lock control and Shaman anti-aggro deck. But I still have buyers remorse.

Did I go into this too deep. Or is this normal for anyone else starting out?

that's a lot to spend at once, but I wouldn't be surprised if A LOT of people spent that much on this game.
I'm going to do it all for free, however long it takes.
jrkirby
Profile Blog Joined August 2010
United States1510 Posts
January 13 2014 06:36 GMT
#240
On January 13 2014 14:57 RogerX wrote:
Talking about class-specific legendarys. What your guys take on the best one? I know it can be situational, but surely some class specific legendary are better than other class specifics in their class deck.

Imo, the mage legendary, seriously that thing gets me scared.


Almost definitely Tirion Fordring. A 6/6 with divine shield for 8 is a great play, and then his death-rattle puts him over the top. Oh and he's also got taunt, to keep the opponent from finishing you if you're low.

All the others except for al'akir are spectacular, usually, but tirion is a head and shoulders above the rest. That isn't to say al'akir is a terrible card, but, he's not at the same level as other legendaries.

Archmage antonidas is good, but most mage decks rarely have lots of minions, so your opponent will often have removal leftover for him, and his high cost means you're not likely to play a spell on the turn you play him. Personally, I'd love to see him in some freeze deck, that's something I haven't seen before. Archmage + frost nova or Ice block turn 10 would be pretty sick.
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