Hearthstone General Discussion - Page 11
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teddyoojo
Germany22369 Posts
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jrkirby
United States1510 Posts
On January 12 2014 14:02 teddyoojo wrote: im always so surprised how blizzard programmers can be so horrible to utterly bug out a freaking tcg I'm assuming you're talking about the minion positioning and card overlap bugs. These bugs are not so outrageous that it's be surprising they existed. But it is months into the open beta, and there are tons of vods showing when and where these bugs occur. To be honest, they should've fixed them by now. | ||
lynx.oblige
Sierra Leone2268 Posts
Anyone have the deck list for Kripp's current warrior deck "thx nyx" or something | ||
obesechicken13
United States10467 Posts
On January 12 2014 17:09 lynx.oblige wrote: I must say... the overlapping cards in hand bug fucks me daily Anyone have the deck list for Kripp's current warrior deck "thx nyx" or something The deck seems pretty interesting. It'll be years before I get all the cards for it though unless I buy them though. I got banned from talking in Kripp's channel lol. I was talking shit and then said "legendary rank" after Kripp miscalculated (not missed) lethal, and then his opponent lost 2 cards needlessly because his hand was too full. Lifetapped at 9 cards at end of turn, got 10, next turn he discarded the new card, then life tapped AGAIN. | ||
teddyoojo
Germany22369 Posts
On January 12 2014 17:09 jrkirby wrote: I'm assuming you're talking about the minion positioning and card overlap bugs. These bugs are not so outrageous that it's be surprising they existed. But it is months into the open beta, and there are tons of vods showing when and where these bugs occur. To be honest, they should've fixed them by now. the bug where the games doesnt continue is quite helpful in killing arena runs aswell | ||
Roe
Canada6002 Posts
On January 12 2014 17:09 lynx.oblige wrote: I must say... the overlapping cards in hand bug fucks me daily Anyone have the deck list for Kripp's current warrior deck "thx nyx" or something you can just keep clicking the card and it'll eventually get to the one you want | ||
clusen
Germany8702 Posts
On January 13 2014 01:20 teddyoojo wrote: the bug where the games doesnt continue is quite helpful in killing arena runs aswell You mean where you are unable to do anything but the gameclock continues? Had that yesterday for the first time and nearly lost a game because of it >< | ||
WindWolf
Sweden11767 Posts
On January 12 2014 14:02 teddyoojo wrote: im always so surprised how blizzard programmers can be so horrible to utterly bug out a freaking tcg I'm a programmer student, once it took me almost two whole days to fix a bug that shouldn't take more than 30 minutes under the most pessimive calculations to fix Sometimes debugging is though... | ||
teddyoojo
Germany22369 Posts
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Roe
Canada6002 Posts
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JackDragon
525 Posts
On January 13 2014 02:46 Roe wrote: that reminds me I just had a bug yesterday where i played a flametongue totem and it only applied +1 to a ghoul that was two spaces over from it. the ogre right next to the totem didn't receive any buff (and i tested their damage done) yeah this is a known bug "Playing out minions while other actions are occurring can cause minions to shift around on the board. Only the owner of the minions see the shifting." http://us.battle.net/hearthstone/en/forum/topic/9677847863 | ||
teddyoojo
Germany22369 Posts
On January 13 2014 02:04 clusen wrote: You mean where you are unable to do anything but the gameclock continues? Had that yesterday for the first time and nearly lost a game because of it >< no you just cant do anything anymore and times not running up u can still chat with opponent and shit but cant play anything or end turn until ur bored and concede | ||
Rokevo
Finland1033 Posts
Keeps happening about 2-3 times per game, and I just lost a game where I missed a turn because of it. | ||
RogerX
New Zealand3180 Posts
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Complete
United States1864 Posts
On January 13 2014 05:16 RogerX wrote: The biggest bug imo is the bug where defender of argus would only buff one unit and not two adjacent to him. unless this has been fixed. I'm pretty sure this is because the placement it's showing isn't the actual placement of the board. When I watched the ESGN Fight Night Series the minions were occasionally not in the same placement for both points of view. | ||
RogerX
New Zealand3180 Posts
But then again we're still technically in a "beta" so I guess I can't really complain. | ||
s3rp
Germany3192 Posts
On January 13 2014 05:16 RogerX wrote: The biggest bug imo is the bug where defender of argus would only buff one unit and not two adjacent to him. unless this has been fixed. It's because for you it might have look like minions changed place but they actually don't do that the moving is just a bug in the Interface for the game they still are in the same place you put them. Gotta remember when they move and where you placed them originally to make 100% sure this BS doesn't happen. | ||
Flakes
United States3125 Posts
Kinda interesting, though disappointing that I can't say to myself "yes, above average!" at 4 wins now ![]() | ||
obesechicken13
United States10467 Posts
On January 13 2014 06:36 Flakes wrote: So I was talking about the arena format with my dad, theorizing about the "average score" of people who play arenas. My initial assumption was that it was 3-3 because it was a zero-sum game, but he brought up the point that a player who does worse can requeue sooner, and finish three 1-3 rounds in the time it takes one person to go 12-0, thus raising the average score of everyone to somewhere above 3-3. Kinda interesting, though disappointing that I can't say to myself "yes, above average!" at 4 wins now ![]() I think it would still be a zero sum game. Every win has an equivalent loss to it. 1:1 is 3:3. Yay averageness! | ||
canikizu
4860 Posts
On January 13 2014 06:36 Flakes wrote: So I was talking about the arena format with my dad, theorizing about the "average score" of people who play arenas. My initial assumption was that it was 3-3 because it was a zero-sum game, but he brought up the point that a player who does worse can requeue sooner, and finish three 1-3 rounds in the time it takes one person to go 12-0, thus raising the average score of everyone to somewhere above 3-3. Kinda interesting, though disappointing that I can't say to myself "yes, above average!" at 4 wins now ![]() It's still zero sum though. In the grand scheme, the guy still goes 3-9, and a collection of people he matches against go 9-3. It's the same for a guy who goes 9-3 against a collection of people who goes 3-9 against him. | ||
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