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Hearthstone General Discussion - Page 11

Forum Index > Hearthstone General
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Prev 1 9 10 11 12 13 35 Next All
teddyoojo
Profile Blog Joined June 2011
Germany22369 Posts
January 12 2014 05:02 GMT
#201
im always so surprised how blizzard programmers can be so horrible to utterly bug out a freaking tcg
Esports historian since 2000. Creator of 'The Universe' and 'The best scrambled Eggs 2013'. Host of 'Star Wars Marathon 2015'. Thinker of 'teddyoojo's Thoughts'. Earths and Moons leading CS:GO expert. Lord of the Rings.
jrkirby
Profile Blog Joined August 2010
United States1510 Posts
January 12 2014 08:09 GMT
#202
On January 12 2014 14:02 teddyoojo wrote:
im always so surprised how blizzard programmers can be so horrible to utterly bug out a freaking tcg


I'm assuming you're talking about the minion positioning and card overlap bugs. These bugs are not so outrageous that it's be surprising they existed. But it is months into the open beta, and there are tons of vods showing when and where these bugs occur. To be honest, they should've fixed them by now.
lynx.oblige
Profile Joined August 2009
Sierra Leone2268 Posts
Last Edited: 2014-01-12 08:17:47
January 12 2014 08:09 GMT
#203
I must say... the overlapping cards in hand bug fucks me daily

Anyone have the deck list for Kripp's current warrior deck "thx nyx" or something
Everyone needs a nemesis.
obesechicken13
Profile Blog Joined July 2008
United States10467 Posts
January 12 2014 08:46 GMT
#204
On January 12 2014 17:09 lynx.oblige wrote:
I must say... the overlapping cards in hand bug fucks me daily

Anyone have the deck list for Kripp's current warrior deck "thx nyx" or something

The deck seems pretty interesting. It'll be years before I get all the cards for it though unless I buy them though.

I got banned from talking in Kripp's channel lol. I was talking shit and then said "legendary rank" after Kripp miscalculated (not missed) lethal, and then his opponent lost 2 cards needlessly because his hand was too full. Lifetapped at 9 cards at end of turn, got 10, next turn he discarded the new card, then life tapped AGAIN.
I think in our modern age technology has evolved to become more addictive. The things that don't give us pleasure aren't used as much. Work was never meant to be fun, but doing it makes us happier in the long run.
teddyoojo
Profile Blog Joined June 2011
Germany22369 Posts
January 12 2014 16:20 GMT
#205
On January 12 2014 17:09 jrkirby wrote:
Show nested quote +
On January 12 2014 14:02 teddyoojo wrote:
im always so surprised how blizzard programmers can be so horrible to utterly bug out a freaking tcg


I'm assuming you're talking about the minion positioning and card overlap bugs. These bugs are not so outrageous that it's be surprising they existed. But it is months into the open beta, and there are tons of vods showing when and where these bugs occur. To be honest, they should've fixed them by now.

the bug where the games doesnt continue is quite helpful in killing arena runs aswell
Esports historian since 2000. Creator of 'The Universe' and 'The best scrambled Eggs 2013'. Host of 'Star Wars Marathon 2015'. Thinker of 'teddyoojo's Thoughts'. Earths and Moons leading CS:GO expert. Lord of the Rings.
Roe
Profile Blog Joined June 2010
Canada6002 Posts
January 12 2014 16:57 GMT
#206
On January 12 2014 17:09 lynx.oblige wrote:
I must say... the overlapping cards in hand bug fucks me daily

Anyone have the deck list for Kripp's current warrior deck "thx nyx" or something


you can just keep clicking the card and it'll eventually get to the one you want
clusen
Profile Joined May 2010
Germany8702 Posts
January 12 2014 17:04 GMT
#207
On January 13 2014 01:20 teddyoojo wrote:
Show nested quote +
On January 12 2014 17:09 jrkirby wrote:
On January 12 2014 14:02 teddyoojo wrote:
im always so surprised how blizzard programmers can be so horrible to utterly bug out a freaking tcg


I'm assuming you're talking about the minion positioning and card overlap bugs. These bugs are not so outrageous that it's be surprising they existed. But it is months into the open beta, and there are tons of vods showing when and where these bugs occur. To be honest, they should've fixed them by now.

the bug where the games doesnt continue is quite helpful in killing arena runs aswell

You mean where you are unable to do anything but the gameclock continues?

Had that yesterday for the first time and nearly lost a game because of it ><
WindWolf
Profile Blog Joined July 2012
Sweden11767 Posts
January 12 2014 17:15 GMT
#208
On January 12 2014 14:02 teddyoojo wrote:
im always so surprised how blizzard programmers can be so horrible to utterly bug out a freaking tcg

I'm a programmer student, once it took me almost two whole days to fix a bug that shouldn't take more than 30 minutes under the most pessimive calculations to fix
Sometimes debugging is though...
EZ4ENCE
teddyoojo
Profile Blog Joined June 2011
Germany22369 Posts
January 12 2014 17:44 GMT
#209
not like theyre not only not fixing the bugs they also somehow create new ones without doing much of anything, like today i had the first time a card he played hiding in his hand and i was tabbed out when he played it so i didnt even know he had a card on the field until he attacked with it. also the game doesnt continue bug started like a week ago for me
Esports historian since 2000. Creator of 'The Universe' and 'The best scrambled Eggs 2013'. Host of 'Star Wars Marathon 2015'. Thinker of 'teddyoojo's Thoughts'. Earths and Moons leading CS:GO expert. Lord of the Rings.
Roe
Profile Blog Joined June 2010
Canada6002 Posts
January 12 2014 17:46 GMT
#210
that reminds me I just had a bug yesterday where i played a flametongue totem and it only applied +1 to a ghoul that was two spaces over from it. the ogre right next to the totem didn't receive any buff (and i tested their damage done)
JackDragon
Profile Joined February 2011
525 Posts
January 12 2014 19:04 GMT
#211
On January 13 2014 02:46 Roe wrote:
that reminds me I just had a bug yesterday where i played a flametongue totem and it only applied +1 to a ghoul that was two spaces over from it. the ogre right next to the totem didn't receive any buff (and i tested their damage done)

yeah this is a known bug "Playing out minions while other actions are occurring can cause minions to shift around on the board. Only the owner of the minions see the shifting."
http://us.battle.net/hearthstone/en/forum/topic/9677847863
teddyoojo
Profile Blog Joined June 2011
Germany22369 Posts
January 12 2014 19:33 GMT
#212
On January 13 2014 02:04 clusen wrote:
Show nested quote +
On January 13 2014 01:20 teddyoojo wrote:
On January 12 2014 17:09 jrkirby wrote:
On January 12 2014 14:02 teddyoojo wrote:
im always so surprised how blizzard programmers can be so horrible to utterly bug out a freaking tcg


I'm assuming you're talking about the minion positioning and card overlap bugs. These bugs are not so outrageous that it's be surprising they existed. But it is months into the open beta, and there are tons of vods showing when and where these bugs occur. To be honest, they should've fixed them by now.

the bug where the games doesnt continue is quite helpful in killing arena runs aswell

You mean where you are unable to do anything but the gameclock continues?

Had that yesterday for the first time and nearly lost a game because of it ><

no you just cant do anything anymore and times not running up u can still chat with opponent and shit but cant play anything or end turn until ur bored and concede
Esports historian since 2000. Creator of 'The Universe' and 'The best scrambled Eggs 2013'. Host of 'Star Wars Marathon 2015'. Thinker of 'teddyoojo's Thoughts'. Earths and Moons leading CS:GO expert. Lord of the Rings.
Rokevo
Profile Joined September 2009
Finland1033 Posts
January 12 2014 19:58 GMT
#213
Has it been really fucking laggy today for anyone else? like the game freezes as if my internet went out, but my net has been fine all day.

Keeps happening about 2-3 times per game, and I just lost a game where I missed a turn because of it.
RogerX
Profile Blog Joined December 2010
New Zealand3180 Posts
January 12 2014 20:16 GMT
#214
The biggest bug imo is the bug where defender of argus would only buff one unit and not two adjacent to him. unless this has been fixed.
Stick it up. take it up. step aside and see the world
Complete
Profile Joined October 2009
United States1864 Posts
January 12 2014 20:19 GMT
#215
On January 13 2014 05:16 RogerX wrote:
The biggest bug imo is the bug where defender of argus would only buff one unit and not two adjacent to him. unless this has been fixed.

I'm pretty sure this is because the placement it's showing isn't the actual placement of the board. When I watched the ESGN Fight Night Series the minions were occasionally not in the same placement for both points of view.
RogerX
Profile Blog Joined December 2010
New Zealand3180 Posts
January 12 2014 20:22 GMT
#216
that is some bull.

But then again we're still technically in a "beta" so I guess I can't really complain.
Stick it up. take it up. step aside and see the world
s3rp
Profile Joined May 2011
Germany3192 Posts
Last Edited: 2014-01-12 20:52:53
January 12 2014 20:52 GMT
#217
On January 13 2014 05:16 RogerX wrote:
The biggest bug imo is the bug where defender of argus would only buff one unit and not two adjacent to him. unless this has been fixed.


It's because for you it might have look like minions changed place but they actually don't do that the moving is just a bug in the Interface for the game they still are in the same place you put them. Gotta remember when they move and where you placed them originally to make 100% sure this BS doesn't happen.

Flakes
Profile Blog Joined July 2008
United States3125 Posts
January 12 2014 21:36 GMT
#218
So I was talking about the arena format with my dad, theorizing about the "average score" of people who play arenas. My initial assumption was that it was 3-3 because it was a zero-sum game, but he brought up the point that a player who does worse can requeue sooner, and finish three 1-3 rounds in the time it takes one person to go 12-0, thus raising the average score of everyone to somewhere above 3-3.

Kinda interesting, though disappointing that I can't say to myself "yes, above average!" at 4 wins now
obesechicken13
Profile Blog Joined July 2008
United States10467 Posts
Last Edited: 2014-01-12 21:49:15
January 12 2014 21:48 GMT
#219
On January 13 2014 06:36 Flakes wrote:
So I was talking about the arena format with my dad, theorizing about the "average score" of people who play arenas. My initial assumption was that it was 3-3 because it was a zero-sum game, but he brought up the point that a player who does worse can requeue sooner, and finish three 1-3 rounds in the time it takes one person to go 12-0, thus raising the average score of everyone to somewhere above 3-3.

Kinda interesting, though disappointing that I can't say to myself "yes, above average!" at 4 wins now

I think it would still be a zero sum game. Every win has an equivalent loss to it. 1:1 is 3:3.

Yay averageness!
I think in our modern age technology has evolved to become more addictive. The things that don't give us pleasure aren't used as much. Work was never meant to be fun, but doing it makes us happier in the long run.
canikizu
Profile Joined September 2010
4860 Posts
January 12 2014 21:55 GMT
#220
On January 13 2014 06:36 Flakes wrote:
So I was talking about the arena format with my dad, theorizing about the "average score" of people who play arenas. My initial assumption was that it was 3-3 because it was a zero-sum game, but he brought up the point that a player who does worse can requeue sooner, and finish three 1-3 rounds in the time it takes one person to go 12-0, thus raising the average score of everyone to somewhere above 3-3.

Kinda interesting, though disappointing that I can't say to myself "yes, above average!" at 4 wins now

It's still zero sum though. In the grand scheme, the guy still goes 3-9, and a collection of people he matches against go 9-3. It's the same for a guy who goes 9-3 against a collection of people who goes 3-9 against him.
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