Hearthstone QQ Therapy - Page 72
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s3rp
Germany3192 Posts
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willoc
Canada1530 Posts
On January 13 2014 05:14 s3rp wrote: My 12 win Arenas have been without Legendaries or Epics. You need a strong fundation for your deck , the power of legendaries alone does nothing. We don't take kindly to logic around these here parts. Where is the tears? | ||
iTzSnypah
United States1738 Posts
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Deleted User 3420
24492 Posts
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Dreamer.T
United States3584 Posts
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s3rp
Germany3192 Posts
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Inschato
Canada1349 Posts
On January 13 2014 05:34 travis wrote: Im not arguing that you need legendaries to win, I am arguing that a lucky legendary can flip a win into a sure loss with no room for skill. That's just the game I understand but this thread is for whining ![]() Don't worry, I was subtly whining about the bullshit result I got with that deck, not trying to take away from your whining ![]() | ||
WoodLeagueAllStar
United States806 Posts
On January 11 2014 14:33 Piledriver wrote: I dont get all the hate vs mages, when Druids are horribly broken in constructed. They literally have an answer to every single play, unless you are playing a greedier deck than they are. Its unfair that they have so much fucking removal and get through the entire early game without taking any face damage while you are just throwing minions away. Then they play a bunch of huge-ass minions + legendaries to which you have very few answers. I play a variation of the curi's control warlock deck with a few minor modifications (-1 mortal coil, -1 king mukla, +1 power overwhelming, +1 void terror). I guess it "feels" more "imbalanced" to lose to a mage deck (when they draw correctly about 50% of the time), rather than get slowly get choked to death by a druid.almost 70-80% of the time. Perception overrides actual reality I guess. After watching Fight Night last week, its pretty obvious by now Druid is the best class by far. As we know by Natural Selection in evolution those who can adapt survive best, Druid gets all the moves where they can heal, remove, buff minions, choose between taunt 4 life and 4 damage, charge or 4/6 taunt, starfall to wipe a weenie board, or kill a sylvanas, wrath is mortal coil that can instead kill a 3 life minion on top of that a hero ability close to Mages in utility. Druids are just damn tough especially with large legendaries. They have all the abilities. Can my QQ be about game whine? The game is too obvious. I mean you see a Warlock, 90% of the time its Murlock, 9% curi style 1% guy has no idea what they're doing and I always win lol. Every Mage is stay above 10 life or die. Every secret is ice block. Warrior has giants. However if you are like me usually I am playing a deck not capable of handling cheesy combos like charge giant bullshit. I miss the old days where you might see a pirate deck, there might be random cards like Mana Addict seriously used. Now I feel like this has become WoTLK WoW where everyone figured out the best talents for DPS, then literally everyone cookie cuttered their build. So now HS has the cookie cutter deck, even down to the best neutrals. Then there is the legendary cards at lvl 25, or lvl 20. Oh hai Sylvanas and Ragnaros in a lvl 20 deck! Also these ARE the two best legs everyone knows it nothing is done to make them balanced, Rag is as close to I Win Button as the game brings. I have 3 legs but they are Cairne, Malygos, Nat Pagle None are gamebreaking, I mean Cairne can be good and have staying power but it's dealt with sometimes shockingly easy. Malygos is kinds a Win More card but I have won games but its not in every deck. Nat Pagle is like a weaker Lightwell that can sometimes summon cards. Its funny as a target dummy though, sometimes you can buff it and frustrate your opponent so thats cool. I just wish dusting wasnt so brutal. I wish I could actually at least dust all these legs for a Rag but I need FOUR dusted which is just retarded. Anyway /rant sorry for the long post but I had a lot off my chest | ||
Nisyax
Netherlands756 Posts
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Simberto
Germany11313 Posts
Edit: ... 3 times in a row. And the arena run is over. Rag Sylv Rag. Always costing at least 3 cards to deal with. I have never had the ability to draft either of these cards, and i have played a lot of Arena. How can people be so fucking lucky? | ||
Amui
Canada10567 Posts
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Tsutchie
Australia951 Posts
On January 13 2014 12:12 Amui wrote: FML. Somehow, I mulligan a 4555 into a 4467. Absolutely nothing to play until turn 5(mana wraith, not wanting to swipe the wraith either). Deck isn't even what I'd consider slow either, has 13 cards costing 3 or less. Pretty fucking bullshit loss. that moment when you run into a mage who has the perfect turn 1-8 card draw and you get the worse turn 1-3 hand in the history of hearthstone. the mage got second turn double wyrm with double mirrors image and arcane missle while i ogled at my sylvanas and rag. | ||
FetTerBender
Germany1393 Posts
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NasKe_
Brazil570 Posts
but anyway... can't play a lot of hearthstone because it takes more than 2 days to blizzard just change the country in my account. How hard is to do it? Playing constructed is so boring but I don't have the gold to play Arena... | ||
Mortal
2943 Posts
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freerolll
Belgium1056 Posts
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Tsutchie
Australia951 Posts
On January 13 2014 20:02 freerolll wrote: I hate losing before round 10 becaause your starting hand is unplayable this is why i feel hearthstone is very limited. some games are decided before any cards are even played because of first hand. | ||
Drazerk
United Kingdom31255 Posts
On January 13 2014 20:20 Tsutchie wrote: this is why i feel hearthstone is very limited. some games are decided before any cards are even played because of first hand. Its a problem with how the game is designed more than anything. Since the only way to earn gold outside of arena is through winning that means that rush decks are simply better than others. Why waste time in constructed going to turn 10 when you can win a game at turn 3? If you earned gold from leveling up instead it would be much different I think. | ||
JazVM
Germany1196 Posts
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freerolll
Belgium1056 Posts
On January 13 2014 23:09 Drazerk wrote: Its a problem with how the game is designed more than anything. Since the only way to earn gold outside of arena is through winning that means that rush decks are simply better than others. Why waste time in constructed going to turn 10 when you can win a game at turn 3? If you earned gold from leveling up instead it would be much different I think. I dont mean rush decks most classes have enough removal. I mean not having playable minions in the first couple of rounds and having it snowball after that no matter what type of deck it is. I play arena alot and most losses come from just not being able to do anything in the first couple of rounds. With way less spells in arena decks it so freaking hard to comeback no matter how good you play... I have lost more arena games before turn 6 then constructed. | ||
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