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1) Faced a 68/68 ysera once.... was not fun at all. 2) WTF? a 10/10 lightwell at like turn 3...
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So annoying. First my game stucks at mulligan and opponent continues to play background. Then next game opponent plays turn 2 soulfire and game stucks there but he can continue to play... so many bugs...
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On March 16 2014 13:47 Mohdoo wrote: I fully realize that mages are very OP in arena, but I feel like I still don't understand how. I just never, ever win against them. How am I supposed to play vs mage? You ward his jungle ofc.
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So after watching Amaz fooling around with Harrison Jones I decided to take him for a test spin in my warrior deck (mainly for autowins in mirrors).
Second game I face a priest who Thoughtsteals my Harrison the same turn I play Gorehowl. Turn 8 I play Rag who proceeds to miss Harrison and Lightwell and go for face. Turn 9 he throws down two Lightwardens as decoys for Rag, Rag misses 4 minions and goes for face. Turn 10 he pulls off a healing combo and has two 9/2 Lightwardens, GG.
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okay wtf, i started an arena game and my cards wont load. stuck at this screen for 5 mins already
http://imgur.com/tz6RfxV
TT
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On March 16 2014 23:33 QzYSc2 wrote:okay wtf, i started an arena game and my cards wont load. stuck at this screen for 5 mins already http://imgur.com/tz6RfxVTT
Servers are being wonky it seems, I'm currently sat in a game on ladder with a Shaman who is not taking his turn and the timer hasn't come up. Its been atleast 2 or 3 minutes.
I really hate this, because you get a loss if you quit out, or if the game finally kicks you out. They really need a better system than assigning a loss to players if you DC, some other punishment in case of players who ALT-F4 to avoid losses, because its too harsh on people who get unlucky with server imbalances to loose arena runs or stars on ladder from this.
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the warlock aggro decks that 50% of people play is really terrible makes really for shit games
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On March 17 2014 01:21 Boonbag wrote: the warlock aggro decks that 50% of people play is really terrible makes really for shit games makes for quick wins in my experience
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How does every Shaman I play against in arenas manage to have 3-5 Fire Elementals, 3-5 Hexes, and 2-3 Lightning Storms?
I was happy to have drafted two Harvest Golems :|
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On March 17 2014 01:25 Kleinmuuhg wrote:Show nested quote +On March 17 2014 01:21 Boonbag wrote: the warlock aggro decks that 50% of people play is really terrible makes really for shit games makes for quick wins in my experience
makes hs look too simple they need to double hps and make the games not end in 4-5 turns other wise ppl are just gonna go back playing candy crush atm its pretty much "draw a card, see what happens" then u have a dozen combos all around and thats it i think mtg type 1 wasn't even as limited and that was 20 years ago only thing they got going for them is the artwork i guess and the fact its online
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On March 16 2014 13:37 LunarDestiny wrote:![[image loading]](http://i.imgur.com/6a2RCh8.png) ![[image loading]](http://i.imgur.com/NNXULcF.png) Was doing arena and turn 7 hits. The stupid end turn button went busted and was not able to end turn. Thank god this only this lasted for 2 turns. I had to spam sorry to the opponent. WTF Blizzard.
I can usually still press it by spam clicking the part where the button disappeared.
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On March 17 2014 02:21 Boonbag wrote:Show nested quote +On March 17 2014 01:25 Kleinmuuhg wrote:On March 17 2014 01:21 Boonbag wrote: the warlock aggro decks that 50% of people play is really terrible makes really for shit games makes for quick wins in my experience makes hs look too simple they need to double hps and make the games not end in 4-5 turns other wise ppl are just gonna go back playing candy crush atm its pretty much "draw a card, see what happens" then u have a dozen combos all around and thats it i think mtg type 1 wasn't even as limited and that was 20 years ago only thing they got going for them is the artwork i guess and the fact its online
60hp would be pretty stupid, i get you don't like aggro but it is possible to build a control deck capable of holding off aggro, 60hp would kill off all aggro decks and hurt mid range. I think hunter probably needs a change because its unbeatable in some matchups but standard zoo or murlocs are beatable as long as you're not running a late game control deck and even then you still have a chance if you get the right draw.
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On March 17 2014 03:04 Zaros wrote:Show nested quote +On March 17 2014 02:21 Boonbag wrote:On March 17 2014 01:25 Kleinmuuhg wrote:On March 17 2014 01:21 Boonbag wrote: the warlock aggro decks that 50% of people play is really terrible makes really for shit games makes for quick wins in my experience makes hs look too simple they need to double hps and make the games not end in 4-5 turns other wise ppl are just gonna go back playing candy crush atm its pretty much "draw a card, see what happens" then u have a dozen combos all around and thats it i think mtg type 1 wasn't even as limited and that was 20 years ago only thing they got going for them is the artwork i guess and the fact its online 60hp would be pretty stupid, i get you don't like aggro but it is possible to build a control deck capable of holding off aggro, 60hp would kill off all aggro decks and hurt mid range. I think hunter probably needs a change because its unbeatable in some matchups but standard zoo or murlocs are beatable as long as you're not running a late game control deck and even then you still have a chance if you get the right draw.
i can hold off aggro with my control deck, its just it gets very very repetitive to play against aggro what imeant with the doubling the hp was basically just making the game a little smarter... or maybe im getting tired of games designed so that a 8 y old can play it
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United Kingdom31255 Posts
On March 17 2014 03:12 Boonbag wrote:Show nested quote +On March 17 2014 03:04 Zaros wrote:On March 17 2014 02:21 Boonbag wrote:On March 17 2014 01:25 Kleinmuuhg wrote:On March 17 2014 01:21 Boonbag wrote: the warlock aggro decks that 50% of people play is really terrible makes really for shit games makes for quick wins in my experience makes hs look too simple they need to double hps and make the games not end in 4-5 turns other wise ppl are just gonna go back playing candy crush atm its pretty much "draw a card, see what happens" then u have a dozen combos all around and thats it i think mtg type 1 wasn't even as limited and that was 20 years ago only thing they got going for them is the artwork i guess and the fact its online 60hp would be pretty stupid, i get you don't like aggro but it is possible to build a control deck capable of holding off aggro, 60hp would kill off all aggro decks and hurt mid range. I think hunter probably needs a change because its unbeatable in some matchups but standard zoo or murlocs are beatable as long as you're not running a late game control deck and even then you still have a chance if you get the right draw. i can hold off aggro with my control deck, its just it gets very very repetitive to play against aggro what imeant with the doubling the hp was basically just making the game a little smarter...
Doubling will really do nothing and will pretty much cause the entire game to be overhauled (Although the HP may increase as power creep starts to develop). The reason Aggro is so popular is because winning is all that matters in constructed hence why the game mode that achieves that the quickest is also the most popular (Not to mention aggro is by far the cheapest decks to build)
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On March 17 2014 03:16 Drazerk wrote:Show nested quote +On March 17 2014 03:12 Boonbag wrote:On March 17 2014 03:04 Zaros wrote:On March 17 2014 02:21 Boonbag wrote:On March 17 2014 01:25 Kleinmuuhg wrote:On March 17 2014 01:21 Boonbag wrote: the warlock aggro decks that 50% of people play is really terrible makes really for shit games makes for quick wins in my experience makes hs look too simple they need to double hps and make the games not end in 4-5 turns other wise ppl are just gonna go back playing candy crush atm its pretty much "draw a card, see what happens" then u have a dozen combos all around and thats it i think mtg type 1 wasn't even as limited and that was 20 years ago only thing they got going for them is the artwork i guess and the fact its online 60hp would be pretty stupid, i get you don't like aggro but it is possible to build a control deck capable of holding off aggro, 60hp would kill off all aggro decks and hurt mid range. I think hunter probably needs a change because its unbeatable in some matchups but standard zoo or murlocs are beatable as long as you're not running a late game control deck and even then you still have a chance if you get the right draw. i can hold off aggro with my control deck, its just it gets very very repetitive to play against aggro what imeant with the doubling the hp was basically just making the game a little smarter... Doubling will really do nothing and will pretty much cause the entire game to be overhauled (Although the HP may increase as power creep starts to develop). The reason Aggro is so popular is because winning is all that matters in constructed hence why the game mode that achieves that the quickest is also the most popular (Not to mention aggro is by far the cheapest decks to build)
oh yeah i completly agree with that i just dont understand why there's always so many flaws with simple things like the constructed ladder is totally retarded atm why dont they fix that just like you mentionned
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On March 17 2014 03:19 Boonbag wrote:Show nested quote +On March 17 2014 03:16 Drazerk wrote:On March 17 2014 03:12 Boonbag wrote:On March 17 2014 03:04 Zaros wrote:On March 17 2014 02:21 Boonbag wrote:On March 17 2014 01:25 Kleinmuuhg wrote:On March 17 2014 01:21 Boonbag wrote: the warlock aggro decks that 50% of people play is really terrible makes really for shit games makes for quick wins in my experience makes hs look too simple they need to double hps and make the games not end in 4-5 turns other wise ppl are just gonna go back playing candy crush atm its pretty much "draw a card, see what happens" then u have a dozen combos all around and thats it i think mtg type 1 wasn't even as limited and that was 20 years ago only thing they got going for them is the artwork i guess and the fact its online 60hp would be pretty stupid, i get you don't like aggro but it is possible to build a control deck capable of holding off aggro, 60hp would kill off all aggro decks and hurt mid range. I think hunter probably needs a change because its unbeatable in some matchups but standard zoo or murlocs are beatable as long as you're not running a late game control deck and even then you still have a chance if you get the right draw. i can hold off aggro with my control deck, its just it gets very very repetitive to play against aggro what imeant with the doubling the hp was basically just making the game a little smarter... Doubling will really do nothing and will pretty much cause the entire game to be overhauled (Although the HP may increase as power creep starts to develop). The reason Aggro is so popular is because winning is all that matters in constructed hence why the game mode that achieves that the quickest is also the most popular (Not to mention aggro is by far the cheapest decks to build) oh yeah i completly agree with that i just dont understand why there's always so many flaws with simple things like the constructed ladder is totally retarded atm why dont they fix that just like you mentionned
the ladder serves two main purposes: matches opponents of similiar strength lets you know where you stand skillwise compared to the rest of the community
I think the current ladder does both these things.
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United Kingdom31255 Posts
On March 17 2014 03:26 Kleinmuuhg wrote:Show nested quote +On March 17 2014 03:19 Boonbag wrote:On March 17 2014 03:16 Drazerk wrote:On March 17 2014 03:12 Boonbag wrote:On March 17 2014 03:04 Zaros wrote:On March 17 2014 02:21 Boonbag wrote:On March 17 2014 01:25 Kleinmuuhg wrote:On March 17 2014 01:21 Boonbag wrote: the warlock aggro decks that 50% of people play is really terrible makes really for shit games makes for quick wins in my experience makes hs look too simple they need to double hps and make the games not end in 4-5 turns other wise ppl are just gonna go back playing candy crush atm its pretty much "draw a card, see what happens" then u have a dozen combos all around and thats it i think mtg type 1 wasn't even as limited and that was 20 years ago only thing they got going for them is the artwork i guess and the fact its online 60hp would be pretty stupid, i get you don't like aggro but it is possible to build a control deck capable of holding off aggro, 60hp would kill off all aggro decks and hurt mid range. I think hunter probably needs a change because its unbeatable in some matchups but standard zoo or murlocs are beatable as long as you're not running a late game control deck and even then you still have a chance if you get the right draw. i can hold off aggro with my control deck, its just it gets very very repetitive to play against aggro what imeant with the doubling the hp was basically just making the game a little smarter... Doubling will really do nothing and will pretty much cause the entire game to be overhauled (Although the HP may increase as power creep starts to develop). The reason Aggro is so popular is because winning is all that matters in constructed hence why the game mode that achieves that the quickest is also the most popular (Not to mention aggro is by far the cheapest decks to build) oh yeah i completly agree with that i just dont understand why there's always so many flaws with simple things like the constructed ladder is totally retarded atm why dont they fix that just like you mentionned the ladder serves two main purposes: matches opponents of similiar strength lets you know where you stand skillwise compared to the rest of the community I think the current ladder does both these things.
I don't due to rank 20 farming being a thing
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On March 16 2014 13:14 NicksonReyes wrote:Show nested quote +On March 16 2014 11:53 Real_Joy wrote: Epic game had just happened, empty board except for my faerie dragon, and on fatigue, 1 health left, can't use hero power to draw cause i'll die, he is at 5 life, i have an empty hand. and i "topdeck" Power overwhelming. I instantly went and replaced ever faerie dragon in every deck with knife juggler or ooze. It was the worst feeling ever So were you really on fatigue or not? Power overwhelming was my last card
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On March 17 2014 03:28 Drazerk wrote:Show nested quote +On March 17 2014 03:26 Kleinmuuhg wrote:On March 17 2014 03:19 Boonbag wrote:On March 17 2014 03:16 Drazerk wrote:On March 17 2014 03:12 Boonbag wrote:On March 17 2014 03:04 Zaros wrote:On March 17 2014 02:21 Boonbag wrote:On March 17 2014 01:25 Kleinmuuhg wrote:On March 17 2014 01:21 Boonbag wrote: the warlock aggro decks that 50% of people play is really terrible makes really for shit games makes for quick wins in my experience makes hs look too simple they need to double hps and make the games not end in 4-5 turns other wise ppl are just gonna go back playing candy crush atm its pretty much "draw a card, see what happens" then u have a dozen combos all around and thats it i think mtg type 1 wasn't even as limited and that was 20 years ago only thing they got going for them is the artwork i guess and the fact its online 60hp would be pretty stupid, i get you don't like aggro but it is possible to build a control deck capable of holding off aggro, 60hp would kill off all aggro decks and hurt mid range. I think hunter probably needs a change because its unbeatable in some matchups but standard zoo or murlocs are beatable as long as you're not running a late game control deck and even then you still have a chance if you get the right draw. i can hold off aggro with my control deck, its just it gets very very repetitive to play against aggro what imeant with the doubling the hp was basically just making the game a little smarter... Doubling will really do nothing and will pretty much cause the entire game to be overhauled (Although the HP may increase as power creep starts to develop). The reason Aggro is so popular is because winning is all that matters in constructed hence why the game mode that achieves that the quickest is also the most popular (Not to mention aggro is by far the cheapest decks to build) oh yeah i completly agree with that i just dont understand why there's always so many flaws with simple things like the constructed ladder is totally retarded atm why dont they fix that just like you mentionned the ladder serves two main purposes: matches opponents of similiar strength lets you know where you stand skillwise compared to the rest of the community I think the current ladder does both these things. I don't due to rank 20 farming being a thing if you play ladder to win it serves these purposes. its fine if you dont want to do that and farm instead.
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On March 17 2014 03:26 Kleinmuuhg wrote:Show nested quote +On March 17 2014 03:19 Boonbag wrote:On March 17 2014 03:16 Drazerk wrote:On March 17 2014 03:12 Boonbag wrote:On March 17 2014 03:04 Zaros wrote:On March 17 2014 02:21 Boonbag wrote:On March 17 2014 01:25 Kleinmuuhg wrote:On March 17 2014 01:21 Boonbag wrote: the warlock aggro decks that 50% of people play is really terrible makes really for shit games makes for quick wins in my experience makes hs look too simple they need to double hps and make the games not end in 4-5 turns other wise ppl are just gonna go back playing candy crush atm its pretty much "draw a card, see what happens" then u have a dozen combos all around and thats it i think mtg type 1 wasn't even as limited and that was 20 years ago only thing they got going for them is the artwork i guess and the fact its online 60hp would be pretty stupid, i get you don't like aggro but it is possible to build a control deck capable of holding off aggro, 60hp would kill off all aggro decks and hurt mid range. I think hunter probably needs a change because its unbeatable in some matchups but standard zoo or murlocs are beatable as long as you're not running a late game control deck and even then you still have a chance if you get the right draw. i can hold off aggro with my control deck, its just it gets very very repetitive to play against aggro what imeant with the doubling the hp was basically just making the game a little smarter... Doubling will really do nothing and will pretty much cause the entire game to be overhauled (Although the HP may increase as power creep starts to develop). The reason Aggro is so popular is because winning is all that matters in constructed hence why the game mode that achieves that the quickest is also the most popular (Not to mention aggro is by far the cheapest decks to build) oh yeah i completly agree with that i just dont understand why there's always so many flaws with simple things like the constructed ladder is totally retarded atm why dont they fix that just like you mentionned the ladder serves two main purposes: matches opponents of similiar strength lets you know where you stand skillwise compared to the rest of the community I think the current ladder does both these things.
that's like the simplest way to look at it...
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