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On October 26 2013 02:58 Aceace wrote: As I stated before I really HATE playing against priest. They forces you to not play creatures, they forces you to bad trades they even forces you to change your deck.
Yesterday morning, one of my friend said he started to write down his win record against all classes (He is playing a OTK Hunter) Then i started too. (It is funnier then before but it seems Ladder anxiety hit me hard) Anyway, My record against Priest is 6-1 now.(Only lose against buffed 30+/30+ minion. I had no silence no removal) But playing against priest really irritates me. Yeah i win but every won seemed like impossible.
Do I still have a right to QQ about priests and their bullshit Mindcontrol and board control abilities?
Lol, it's the QQ thread, where we talk about the 1 game in 9-1 arena runs =p.
Speaking of which, I almost clean-swept the dailies with the basic mage yesterday, but I left a priest at 2 hp because the Darkscale Healer and Nightblade Assassin both look like blue-tinted garbage I would never use in a real deck!
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Mage with 3 Polymorph so imba
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Mindcontrol is the most ridiculous card, it could cost 10 mana and still be OP. Priest everywhere, and all of them with 2 MC, even in arena. And then ofc the shadow death/pain cards which is retardely cost effective :<<<
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Finland22 Posts
Having multi shot when I need deadly shot - and then in next game getting deadly shot when multi shot would be required makes me rage.
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need a speed play option, 20 second limit per turn or something. i'm going to pull my hair out playing 30+ minute games
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Play arena, get into a game, alt-tab to windows, get back to the game and whole screen is black but i can play the game and hear sounds... almost managed to discard cards blind before i lost the game.
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fak piece of shit pallies
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Shaman and Warlock, why must these 2 suck so much, a useless 2nd spell to draw and get and loose 2 hp, or shamans, spawn a totem which a 0/2 and heals 1+ to own cards but is basically useless because all your cards are being destroyed by opponents cards which does equal damage to your health. sooo many shitty useless cards in these 2 classes. Or is it just me? can't damage enough, and you are bound to be defending..
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Cone of Cold is more OP than Mind Control. All others who disagree may now get rid of your beta key. You are no longer welcome to play.
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On October 26 2013 21:07 Cixah wrote: Cone of Cold is more OP than Mind Control. All others who disagree may now get rid of your beta key. You are no longer welcome to play. i agree freeze lock in this game is lame as fuck
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Now this reminds me of how blizzard failed at all their recent games, double health and health = damage, is that a joke???
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On October 27 2013 05:11 BurningSera wrote: Now this reminds me of how blizzard failed at all their recent games, double health and health = damage, is that a joke??? ironbeak owl disagrees
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My 3rd day in the beta so far; starting to play Priest today. I actually managed to get Lightspawn, PW:Shield, and 2 Divine Spirit. I feel like the biggest asshole ever. Divine Spirit on it's own is fine, but as long as Lightspawn works the way it does, Divine Spirit needs a way higher mana cost.
+ Show Spoiler +
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On October 27 2013 05:11 BurningSera wrote: Now this reminds me of how blizzard failed at all their recent games, double health and health = damage, is that a joke??? I think priest can play +2 health, +2 health, double health, double health and health = damage all in one turn. The feeling is somewhat comparable to watching porn: I probably shouldn't but it's so damn fun still
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So fucking tired of disconnecting during arena games for free losses!! Holy shit I'm so pissed right now. Literally my next turn I would have won, with me being at 5 life and him at 21, but I had complete board control. Ugh... It only happens during arena too, but it's happened quite a lot... wtf
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On October 27 2013 05:20 Big G wrote:Show nested quote +On October 27 2013 05:11 BurningSera wrote: Now this reminds me of how blizzard failed at all their recent games, double health and health = damage, is that a joke??? ironbeak owl disagrees
shhhhh... leave your logic out of here!
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On October 27 2013 05:20 Big G wrote:Show nested quote +On October 27 2013 05:11 BurningSera wrote: Now this reminds me of how blizzard failed at all their recent games, double health and health = damage, is that a joke??? ironbeak owl disagrees
assasinate etc etc etc disagree too. Doesn't mean what i said in my previous post wasn't a joke from blizzard.
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More qq here:
The OTK hunter deck is getting increasingly fucking retarded. I just specifically built a counter deck to beat it for the MLG tournament, and this is what happens on turn 7: opponent has no weapon (I destroyed it the turn before), is about to die, I have a taunt creature (I managed to still have one alive after losing 4 to removal before hand), and he has not a single creature on the field. Despite this, in one turn, he plays enough bullshit to kill my taunt creature, do 20 damage beyond that, and instantly win the game.
I can't wait until this cheesy shit gets nerfed. It's "win by turn 7-8 or lose" unless the opponent just happens to not draw the cards they need, which is completely out of your control. This is the most dominant archetype in constructed and it's not fun to play against at all.
I don't care about the balance as much as the part where playing one-turn kill in a CCG is boring and frustrating beyond belief.
No combination of cards for 7 mana should allow you to kill a taunt creature and do 20 damage after that.
I feel better now.
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try a gimmicky 1shot priest against 1shot hunters
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United States37500 Posts
On October 27 2013 07:20 iEchoic wrote: More qq here:
The OTK hunter deck is getting increasingly fucking retarded. I just specifically built a counter deck to beat it for the MLG tournament, and this is what happens on turn 7: opponent has no weapon (I destroyed it the turn before), is about to die, I have a taunt creature (I managed to still have one alive after losing 4 to removal before hand), and he has not a single creature on the field. Despite this, in one turn, he plays enough bullshit to kill my taunt creature, do 20 damage beyond that, and instantly win the game.
I can't wait until this cheesy shit gets nerfed. It's "win by turn 7-8 or lose" unless the opponent just happens to not draw the cards they need, which is completely out of your control. This is the most dominant archetype in constructed and it's not fun to play against at all.
I don't care about the balance as much as the part where playing one-turn kill in a CCG is boring and frustrating beyond belief.
No combination of cards for 7 mana should allow you to kill a taunt creature and do 20 damage after that.
I feel better now.
I would be surprised if Blizz doesn't tweak Unleash Hunters in the next patch. As it is now, it's just something you have to play around. I agree it's extremely cheesy but there's cheese in just about every game and it pops up at every tournament.
That said, what is this about the MLG tournament that allows players to change their decks in the middle of the tournament. That's just mindboggling that you can go into a head's up and edit your deck once you know what you're playing again.
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