• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 18:57
CET 00:57
KST 08:57
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
RSL Season 3 - RO16 Groups C & D Preview0RSL Season 3 - RO16 Groups A & B Preview2TL.net Map Contest #21: Winners12Intel X Team Liquid Seoul event: Showmatches and Meet the Pros10[ASL20] Finals Preview: Arrival13
Community News
Weekly Cups (Nov 10-16): Reynor, Solar lead Zerg surge1[TLMC] Fall/Winter 2025 Ladder Map Rotation13Weekly Cups (Nov 3-9): Clem Conquers in Canada4SC: Evo Complete - Ranked Ladder OPEN ALPHA8StarCraft, SC2, HotS, WC3, Returning to Blizzcon!45
StarCraft 2
General
RotterdaM "Serral is the GOAT, and it's not close" Weekly Cups (Nov 10-16): Reynor, Solar lead Zerg surge [TLMC] Fall/Winter 2025 Ladder Map Rotation Mech is the composition that needs teleportation t RSL Season 3 - RO16 Groups C & D Preview
Tourneys
2025 RSL Offline Finals Dates + Ticket Sales! $5,000+ WardiTV 2025 Championship RSL Revival: Season 3 Sparkling Tuna Cup - Weekly Open Tournament Constellation Cup - Main Event - Stellar Fest
Strategy
Custom Maps
Map Editor closed ?
External Content
Mutation # 500 Fright night Mutation # 499 Chilling Adaptation Mutation # 498 Wheel of Misfortune|Cradle of Death Mutation # 497 Battle Haredened
Brood War
General
FlaSh on: Biggest Problem With SnOw's Playstyle What happened to TvZ on Retro? BGH Auto Balance -> http://bghmmr.eu/ SnOw's ASL S20 Finals Review BW General Discussion
Tourneys
[BSL21] GosuLeague T1 Ro16 - Tue & Thu 22:00 CET [Megathread] Daily Proleagues Small VOD Thread 2.0 [BSL21] RO32 Group D - Sunday 21:00 CET
Strategy
Current Meta How to stay on top of macro? PvZ map balance Simple Questions, Simple Answers
Other Games
General Games
Clair Obscur - Expedition 33 Stormgate/Frost Giant Megathread Should offensive tower rushing be viable in RTS games? Path of Exile Nintendo Switch Thread
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread SPIRED by.ASL Mafia {211640}
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread The Games Industry And ATVI Things Aren’t Peaceful in Palestine About SC2SEA.COM
Fan Clubs
White-Ra Fan Club The herO Fan Club!
Media & Entertainment
Movie Discussion! [Manga] One Piece Anime Discussion Thread Korean Music Discussion Series you have seen recently...
Sports
2024 - 2026 Football Thread Formula 1 Discussion NBA General Discussion MLB/Baseball 2023 TeamLiquid Health and Fitness Initiative For 2023
World Cup 2022
Tech Support
SC2 Client Relocalization [Change SC2 Language] Linksys AE2500 USB WIFI keeps disconnecting Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List
Blogs
Dyadica Gospel – a Pulp No…
Hildegard
Coffee x Performance in Espo…
TrAiDoS
Saturation point
Uldridge
DnB/metal remix FFO Mick Go…
ImbaTosS
Reality "theory" prov…
perfectspheres
Customize Sidebar...

Website Feedback

Closed Threads



Active: 2247 users

Simple Questions and Answers - Page 122

Forum Index > Hearthstone General
Post a Reply
Prev 1 120 121 122 123 124 162 Next
Wuster
Profile Joined May 2011
1974 Posts
November 07 2014 20:19 GMT
#2421
On November 08 2014 01:17 danl9rm wrote:
Show nested quote +
On November 07 2014 11:54 Fi0na wrote:
On November 07 2014 10:49 Orcasgt24 wrote:
On November 07 2014 10:02 MarlieChurphy wrote:
Opponent at 4 with a leper gnome, I'm at 2. I swipe him. What happens?

Good question. Should be a tie. All effects must resolve before a game state check in all other TCGs I have played


- if you attack the enemy with a minion that will kill him and has more than 2 hp and he has an Explosive Trap up and your hero has 1 or 2 hp you will die before your minion ever attacks him and you will lose the game
- if you attack a Zombie Chow with your face and the attack puts you below 1hp but the Zombie Chow heals you back up to positive hp, you still lose

Thus I believe it is safe to say that there is a check after every card effect for victory. The only way for a draw to happen is when the effect of a single card kills both players (Abomination, Baron Geddon, Hellfire, or the Spells Holy Fire, Holy Nova and Drain Life with an Auchenai Soulpriest out. Probably Sacrificial Pact too when playing it with an Auchenai Soulpriest against an enemy Jaraxxus)

Therefore you should be victorious if you Swipe the face to kill them and they got a Leper Gnome out, as you won after the Swipe resolved before the Deathrattle triggered.


I'm not sure that's how it works.

I had a game not too long ago against a hunter with a secret. I only had 1 minion on the board so I was afraid it was freezing trap. Instead, I used my truesilver champion and attacked his face. The secret turned out to be an explosive trap and I died... (-1hp) except that then I got healed (back to 1hp), attacked his face with my minion and won.


Truesilver's a known exception to Explosive Trap ending the game against a 2hp hero before all attacks resolve btw.

Either because the heal is showing out of order (Truesilver usually heals first) or it's just a special case is unknown though.
BlacKcuD
Profile Joined October 2010
Germany107 Posts
November 13 2014 20:28 GMT
#2422
On November 08 2014 05:19 Wuster wrote:
Show nested quote +
On November 08 2014 01:17 danl9rm wrote:
On November 07 2014 11:54 Fi0na wrote:
On November 07 2014 10:49 Orcasgt24 wrote:
On November 07 2014 10:02 MarlieChurphy wrote:
Opponent at 4 with a leper gnome, I'm at 2. I swipe him. What happens?

Good question. Should be a tie. All effects must resolve before a game state check in all other TCGs I have played


- if you attack the enemy with a minion that will kill him and has more than 2 hp and he has an Explosive Trap up and your hero has 1 or 2 hp you will die before your minion ever attacks him and you will lose the game
- if you attack a Zombie Chow with your face and the attack puts you below 1hp but the Zombie Chow heals you back up to positive hp, you still lose

Thus I believe it is safe to say that there is a check after every card effect for victory. The only way for a draw to happen is when the effect of a single card kills both players (Abomination, Baron Geddon, Hellfire, or the Spells Holy Fire, Holy Nova and Drain Life with an Auchenai Soulpriest out. Probably Sacrificial Pact too when playing it with an Auchenai Soulpriest against an enemy Jaraxxus)

Therefore you should be victorious if you Swipe the face to kill them and they got a Leper Gnome out, as you won after the Swipe resolved before the Deathrattle triggered.


I'm not sure that's how it works.

I had a game not too long ago against a hunter with a secret. I only had 1 minion on the board so I was afraid it was freezing trap. Instead, I used my truesilver champion and attacked his face. The secret turned out to be an explosive trap and I died... (-1hp) except that then I got healed (back to 1hp), attacked his face with my minion and won.


Truesilver's a known exception to Explosive Trap ending the game against a 2hp hero before all attacks resolve btw.

Either because the heal is showing out of order (Truesilver usually heals first) or it's just a special case is unknown though.


Truesilver/Explosive Trap is not an exception. Both items trigger at the same time. This is resolved by the game by playing all animations and checking for things like minion death/player defeat after everything has been resolved.
The heal would nullify the exposive damage by counteracting it, but the game can't display that as everything is worked through sequentially.
Avid map maker and e-sport enthusiast.
Wuster
Profile Joined May 2011
1974 Posts
November 13 2014 22:27 GMT
#2423
To be fair, we assume it's simultaneous because the game doesn't end when you hit -2 hp, like it does with other effects (blanking at the moment, but they're in the thread).

The animation is still sequential, although now I wonder does it change depending on when trap / sword were played?
MarlieChurphy
Profile Blog Joined January 2013
United States2063 Posts
November 14 2014 06:55 GMT
#2424
On November 08 2014 01:56 Conti wrote:
Show nested quote +
On November 08 2014 01:17 danl9rm wrote:
On November 07 2014 11:54 Fi0na wrote:
On November 07 2014 10:49 Orcasgt24 wrote:
On November 07 2014 10:02 MarlieChurphy wrote:
Opponent at 4 with a leper gnome, I'm at 2. I swipe him. What happens?

Good question. Should be a tie. All effects must resolve before a game state check in all other TCGs I have played


- if you attack the enemy with a minion that will kill him and has more than 2 hp and he has an Explosive Trap up and your hero has 1 or 2 hp you will die before your minion ever attacks him and you will lose the game
- if you attack a Zombie Chow with your face and the attack puts you below 1hp but the Zombie Chow heals you back up to positive hp, you still lose

Thus I believe it is safe to say that there is a check after every card effect for victory. The only way for a draw to happen is when the effect of a single card kills both players (Abomination, Baron Geddon, Hellfire, or the Spells Holy Fire, Holy Nova and Drain Life with an Auchenai Soulpriest out. Probably Sacrificial Pact too when playing it with an Auchenai Soulpriest against an enemy Jaraxxus)

Therefore you should be victorious if you Swipe the face to kill them and they got a Leper Gnome out, as you won after the Swipe resolved before the Deathrattle triggered.


I'm not sure that's how it works.

I had a game not too long ago against a hunter with a secret. I only had 1 minion on the board so I was afraid it was freezing trap. Instead, I used my truesilver champion and attacked his face. The secret turned out to be an explosive trap and I died... (-1hp) except that then I got healed (back to 1hp), attacked his face with my minion and won.

You didn't die because of the Truesilver's healing ability. Its effect and the trap's effect happen simultaneously. Any other weapon, and you wold have died before the attack connects.


Truesilver heals first, it's pretty gay most of the time. This or hitting a minion when you are super low HP is the only time it's not usually a pain. (usually using it when you are 29-30 hp).
RIP SPOR 11/24/11 NEVAR FORGET
dAPhREAk
Profile Blog Joined July 2010
Nauru12397 Posts
November 16 2014 22:55 GMT
#2425
killed a kelthuzad with a ragnaros. it resurrected itself. wtf. is that intentional?
killa_robot
Profile Joined May 2010
Canada1884 Posts
November 16 2014 23:48 GMT
#2426
On November 17 2014 07:55 dAPhREAk wrote:
killed a kelthuzad with a ragnaros. it resurrected itself. wtf. is that intentional?


Been a known bug for a while now.
Fleetfeet
Profile Blog Joined May 2014
Canada2603 Posts
November 17 2014 18:14 GMT
#2427
I want info on The Coin.

Whenever I'm playing, I'm VASTLY more comfortable playing 2nd. You're given more cards to draw from, given the chance to react to whatever he plays, and feel less like you're relying on your draw to be great because of the opportunities provided by The Coin and an extra card.

So do the advantages of playing first actually balance against an extra card / the coin? More directly, are there stats somewhere that show the winrate of X class playing first or second? I'm interested, and it doesn't feel even.
Conti
Profile Joined November 2010
Germany2516 Posts
November 17 2014 18:25 GMT
#2428
You could use a program like hearthstonetracker to track your games and see what win rates you have based on who plays first yourself. But overall, there is no noticeable advantage over having the coin.
shur
Profile Blog Joined June 2011
Germany35 Posts
November 17 2014 18:36 GMT
#2429
On November 18 2014 03:14 Fleetfeet wrote:
I want info on The Coin.

Whenever I'm playing, I'm VASTLY more comfortable playing 2nd. You're given more cards to draw from, given the chance to react to whatever he plays, and feel less like you're relying on your draw to be great because of the opportunities provided by The Coin and an extra card.

So do the advantages of playing first actually balance against an extra card / the coin? More directly, are there stats somewhere that show the winrate of X class playing first or second? I'm interested, and it doesn't feel even.


From what i heard, The Coin was implemented in order to even out the win chances of both players. During early testing (without The Coin), starting players had significantly higher win rates. But even after implementing The Coin (and the extra card), starting players still had (and have) higher win rates. Something roughly above 52% if i recall correctly. I sadly can not remember where i read this. If someone can help out here, i would much appreciate it.

I know what you mean, though, playing second often feels better, even if it is not. You dash out a card one turn earlier, getting even or ahead on board seems strong. You have to consider though, that the other player is practically one mana ahead until turn 11. Depending on the deck(s), this can result in a slightly easier control over the general tempo of the match.
From my personal experience i know that (at least in arena) my win rate is significantly higher when playing first, compared to second.
PushDown
Profile Joined December 2011
Italy208 Posts
November 17 2014 19:34 GMT
#2430
Well, when playing with an Agro deck vs a Control deck, you rather have the coin as to dish out as much dmg as you can with your low cost minions.
When playing mirror matches, some classes will prefer having the coin (Rogue beeing Miracle or Warlock as a Hanlock), others will rather go first (control priest) Hunter (deathrattle: it could be argued but for that you need to Undertaker into another 1mana drop out of the possible 4 you could have: so you are really asking for A LOT of rng on your favor).

In Area, I tend to prefer having the Coin everytime: the extra card for mulligan is huge when you take in consideration that you most likely will have lots of x1 cards all over your deck.
Cogito ergo sum
DrDoom77
Profile Joined September 2014
United States0 Posts
November 17 2014 19:35 GMT
#2431
On November 18 2014 03:36 shur wrote:
Show nested quote +
On November 18 2014 03:14 Fleetfeet wrote:
I want info on The Coin.

Whenever I'm playing, I'm VASTLY more comfortable playing 2nd. You're given more cards to draw from, given the chance to react to whatever he plays, and feel less like you're relying on your draw to be great because of the opportunities provided by The Coin and an extra card.

So do the advantages of playing first actually balance against an extra card / the coin? More directly, are there stats somewhere that show the winrate of X class playing first or second? I'm interested, and it doesn't feel even.


From what i heard, The Coin was implemented in order to even out the win chances of both players. During early testing (without The Coin), starting players had significantly higher win rates. But even after implementing The Coin (and the extra card), starting players still had (and have) higher win rates. Something roughly above 52% if i recall correctly. I sadly can not remember where i read this. If someone can help out here, i would much appreciate it.

I know what you mean, though, playing second often feels better, even if it is not. You dash out a card one turn earlier, getting even or ahead on board seems strong. You have to consider though, that the other player is practically one mana ahead until turn 11. Depending on the deck(s), this can result in a slightly easier control over the general tempo of the match.
From my personal experience i know that (at least in arena) my win rate is significantly higher when playing first, compared to second.


I remember reading somewhere that while the starting player has a 52% winrate in general, the breakdown isn't nearly so even when individual classes are considered. Some classes have a much higher winrate when going first, while others have a much higher winrate going second. I think that Miracle Rogue was one of the latter, for example.
Wuster
Profile Joined May 2011
1974 Posts
Last Edited: 2014-11-17 20:20:13
November 17 2014 20:15 GMT
#2432
IIRC, that was during a presentation at Blizzcon 2013 and the individual breakdowns were given around the time they nerfed Rogue pretty hard (Scrub used to be a 2/3 + 2/2 for instance...). So I don't know how relevant the statistics are anymore.*

While the coin does feel good to have (as well as an extra mulligan). The more I play the more I feel behind as the 2nd player unless I get a good start. Even the extra card for Player 2 matters less the more I play since Player 1 draws first, but I could be committing a logical fallacy there.

* I would hope that they wouldn't make any changes to make the stats worse, but that's not a given with Naxx and all.

Edit: Here's some pictures from Blizzcon with the win %'s: http://www.hearthpwn.com/news/199-blizzcon-2013-recap-open-beta-iphone-android

And here's a bluepost on the Coin before Rogues were nerfed:
http://www.hearthpwn.com/news/138-the-coin-an-inside-look-blue-tweets
Fleetfeet
Profile Blog Joined May 2014
Canada2603 Posts
November 18 2014 05:37 GMT
#2433
On November 18 2014 04:35 DrDoom77 wrote:
Show nested quote +
On November 18 2014 03:36 shur wrote:
On November 18 2014 03:14 Fleetfeet wrote:
I want info on The Coin.

Whenever I'm playing, I'm VASTLY more comfortable playing 2nd. You're given more cards to draw from, given the chance to react to whatever he plays, and feel less like you're relying on your draw to be great because of the opportunities provided by The Coin and an extra card.

So do the advantages of playing first actually balance against an extra card / the coin? More directly, are there stats somewhere that show the winrate of X class playing first or second? I'm interested, and it doesn't feel even.


From what i heard, The Coin was implemented in order to even out the win chances of both players. During early testing (without The Coin), starting players had significantly higher win rates. But even after implementing The Coin (and the extra card), starting players still had (and have) higher win rates. Something roughly above 52% if i recall correctly. I sadly can not remember where i read this. If someone can help out here, i would much appreciate it.

I know what you mean, though, playing second often feels better, even if it is not. You dash out a card one turn earlier, getting even or ahead on board seems strong. You have to consider though, that the other player is practically one mana ahead until turn 11. Depending on the deck(s), this can result in a slightly easier control over the general tempo of the match.
From my personal experience i know that (at least in arena) my win rate is significantly higher when playing first, compared to second.


I remember reading somewhere that while the starting player has a 52% winrate in general, the breakdown isn't nearly so even when individual classes are considered. Some classes have a much higher winrate when going first, while others have a much higher winrate going second. I think that Miracle Rogue was one of the latter, for example.


Yeah, what you're saying is kind of how I feel. When you consider the coin's value for a turn one undertaker + leper (or other 1 + 1 combo) or its value with miracle/handlock/mage where the card has specific synergy as an extra card, an extra mana, and a spell, The Coin feels like it would be enough of a swing on its own to make up the difference. In some games it provides a super-efficient burst of momentum that swings the game, like coining out a Pint-Sized Summoner against a class unlikely to have immediate removal, or getting to play it later in the game for a Gadgetzan Auctioneer / Violet Teacher / Mountain Giant etc.

Glad to hear that it's probably -behind-, though. It's rare to see in games where a disadvantaged start actually feels better than an advantaged one. Then again, I typically play to have as many good choices as possible, so myself preferring the start that gives you more choices makes a buncha sense.

Thanks for the responses, guys!
Krakalakalak
Profile Joined November 2014
0 Posts
Last Edited: 2014-11-23 01:39:56
November 23 2014 01:39 GMT
#2434
Im running a hunter deck without flare. very aggro usually game by 7 or 8. Is it still better to run the jungle panther over the shade of naxxramus? The deck tends to run out of steam 10 + but i figured most hunters did.
Please check out my stream www.twitch.tv/krakalakalak
Orcasgt24
Profile Joined August 2011
Canada3238 Posts
November 23 2014 06:16 GMT
#2435
How do the treants created by Force of Nature and Kel'thuzad interact. Do they die and then KT revives them or do they die and nothing happens?
In Hearthstone we pray to RNGesus. When Yogg-Saron hits the field, RNGod gets to work
Krakalakalak
Profile Joined November 2014
0 Posts
November 23 2014 06:35 GMT
#2436
If you play Force of Nature First followed by Kel'Thuzad then the Trees do in fact come back at the end of turn since their deathrattle is triggered first. They also survive into the opponents turn where they will stay until he passes the turn back at which point they all die because their "at the end of turn" deathrattle now triggers after that of Kel'thuzad's since they have re-entered play after him, and thus you resolve his ability first.
Please check out my stream www.twitch.tv/krakalakalak
relyt
Profile Blog Joined November 2010
United States1073 Posts
Last Edited: 2014-11-26 22:59:34
November 26 2014 22:57 GMT
#2437
What's a good resource and/or starting point for someone completely new to Hearthstone and CCGs? I'm a decent winning poker player so I consider myself good at card games, although I'm not sure how much crossover there is between poker and CCGs.
Krakalakalak
Profile Joined November 2014
0 Posts
Last Edited: 2014-11-30 18:04:41
November 26 2014 23:43 GMT
#2438
http://www.starcitygames.com/article/3690_Tempo-And-Card-Advantage.html this is a great article on card advantage and tempo in Magic the Gathering but a lot applies too HS. Also http://www.hearthpwn.com/forums/hearthstone-general/the-arena/10130-pilleri-arena-guide-part-1-for-intermediate is a good HS article



Please check out my stream www.twitch.tv/krakalakalak
Fi0na
Profile Joined February 2014
0 Posts
November 26 2014 23:52 GMT
#2439
On November 27 2014 07:57 relyt wrote:
What's a good resource and/or starting point for someone completely new to Hearthstone and CCGs? I'm a decent winning poker player so I consider myself good at card games, although I'm not sure how much crossover there is between poker and CCGs.


http://www.liquidhearth.com/forum/general-strategy/470695-the-complete-guide-for-hearthstone-player
is pretty good as well if you're not scared to read a few pages

Q: If you play Nat Pagle and Doomsayer, will they trigger in the order you played them? (would have tested this myself, but I'm never sure if Nat Pagle is actually just bad at fishing or the order of effect activation is iffy)
Life is not fair. But that's what chocolate is for.
Hryul
Profile Blog Joined March 2011
Austria2609 Posts
Last Edited: 2014-11-26 23:59:06
November 26 2014 23:54 GMT
#2440
On November 27 2014 07:57 relyt wrote:
What's a good resource and/or starting point for someone completely new to Hearthstone and CCGs? I'm a decent winning poker player so I consider myself good at card games, although I'm not sure how much crossover there is between poker and CCGs.

http://www.liquidhearth.com/forum/hearthstone/456785-a-beginners-guide-to-hs-terms is also useful to get a quick overview.

On November 27 2014 08:52 Fi0na wrote:
Show nested quote +
On November 27 2014 07:57 relyt wrote:
What's a good resource and/or starting point for someone completely new to Hearthstone and CCGs? I'm a decent winning poker player so I consider myself good at card games, although I'm not sure how much crossover there is between poker and CCGs.


http://www.liquidhearth.com/forum/general-strategy/470695-the-complete-guide-for-hearthstone-player
is pretty good as well if you're not scared to read a few pages

Q: If you play Nat Pagle and Doomsayer, will they trigger in the order you played them? (would have tested this myself, but I'm never sure if Nat Pagle is actually just bad at fishing or the order of effect activation is iffy)

should be. the "end of turn" order works properly. (which is annoying if you play Ragnaros then Geddon)
Countdown to victory: 1 200!
Prev 1 120 121 122 123 124 162 Next
Please log in or register to reply.
Live Events Refresh
Replay Cast
23:00
WardiTV Mondays #60
CranKy Ducklings80
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
PiGStarcraft398
SteadfastSC 91
StarCraft: Brood War
UpATreeSC 96
NaDa 27
yabsab 7
Dota 2
NeuroSwarm25
Super Smash Bros
PPMD37
Other Games
Grubby5078
shahzam528
Maynarde204
C9.Mang0163
ToD72
Trikslyr36
Organizations
Other Games
gamesdonequick19
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 21 non-featured ]
StarCraft 2
• kabyraGe 146
• Hupsaiya 58
• poizon28 18
• IndyKCrew
• sooper7s
• Migwel
• AfreecaTV YouTube
• LaughNgamezSOOP
• intothetv
• Kozan
StarCraft: Brood War
• HerbMon 39
• Azhi_Dahaki26
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• masondota2957
League of Legends
• Doublelift2864
Other Games
• imaqtpie1261
• Scarra482
• WagamamaTV340
• Shiphtur261
Upcoming Events
ChoboTeamLeague
1h 3m
WardiTV Korean Royale
12h 3m
BSL: GosuLeague
21h 3m
PiGosaur Cup
1d 1h
The PondCast
1d 10h
Replay Cast
1d 23h
RSL Revival
2 days
herO vs Zoun
Classic vs Reynor
Maru vs SHIN
MaxPax vs TriGGeR
BSL: GosuLeague
2 days
RSL Revival
3 days
WardiTV Korean Royale
3 days
[ Show More ]
RSL Revival
4 days
WardiTV Korean Royale
4 days
IPSL
4 days
Julia vs Artosis
JDConan vs DragOn
RSL Revival
5 days
Wardi Open
5 days
IPSL
5 days
StRyKeR vs OldBoy
Sziky vs Tarson
Replay Cast
5 days
Replay Cast
6 days
Liquipedia Results

Completed

Proleague 2025-11-14
Stellar Fest: Constellation Cup
Eternal Conflict S1

Ongoing

C-Race Season 1
IPSL Winter 2025-26
KCM Race Survival 2025 Season 4
SOOP Univ League 2025
YSL S2
BSL Season 21
CSCL: Masked Kings S3
SLON Tour Season 2
RSL Revival: Season 3
META Madness #9
BLAST Rivals Fall 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025

Upcoming

BSL 21 Non-Korean Championship
Acropolis #4
IPSL Spring 2026
HSC XXVIII
RSL Offline Finals
WardiTV 2025
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter 2026: Closed Qualifier
eXTREMESLAND 2025
ESL Impact League Season 8
SL Budapest Major 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.