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On October 08 2013 11:34 Inkblood wrote:Show nested quote +On October 08 2013 08:48 sob3k wrote: Why is Alarm-o-bot bad? Is it too low health or too expensive? It seems solid situationally... Alarm-o-Bot is like “Play a card to play another random card, assuming it lives. Or play a card to do absolutely nothing if a creature kills it or it’s silenced.” It doesn’t trigger Battlecries, so you don’t want it grabbing most Battlecry cards (and there are quite a few of them, most of which are really good.) It’s a card that by itself gets nothing done, and can be taken out by most 2 and 3 drops. The only good outcome is it warps a big creature out of your hand. But that’s so bloody situational. I would rather just have a solid 3 drop over Alarm-o-Bot. And even barring that, there’s probably situations where you want a certain card to stay in your hand, because it will have greater value later, or there’s something currently on the board that will kill it for free. And once again, there’s the Battlecry anti-value. Like, you can gamble, and the card can create wonderful situations with legendaries or something, but generally you can simply play stronger and more consistent cards. At it’s core it strikes me as simply unreliable and monstrously situational. Even if you get lucky and have, let's say, Alarm-o-Bot and Ysera in your hand, if you have any other minions that Alarm-o-Bot can copy it might not work, or it might get killed by a 2 or 3 drop removal, creature, or weapon, or it might get silenced by Silence, Ironbeak Owl, or Earth Shock. (Or other silences if it’s later in the game. And in general it's probably not going to be as useful later in the game. Because you can just straight up play tough creatures now.) One way it could be useful is in warlock decks, where you can avoid their detrimental demon Battlecries as well as warp out high cost creatures. I don’t know if it’s good there, but it’s probably where Alarm-o-Bot is at its best. (Though then you might Alarm-o-Bot Lord Jaraxxus and cry at the 3/15 creature you've just slammed onto the board.) To address your other questions. Increasing it’s health would make it better, but I personally would still consider it really bad. The mana cost doesn’t matter imo, making it cheaper would just make it bizarre. In summary its upside is to make big cards cheaper via randomness and luck, and avoiding demon Battlecries. But it has too many downsides. Hopefully this post was helpful/coherent, and not flat out wrong. Obviously it's my opinion of the card, but I think it's fairly accurate. Have a nice day 
That all makes sense to me.
But maybe instead of treating alarm as an early 3 drop and trying to pull out a fat creature ahead of your mana curve.....
which doesn't work well because:
1. You have a bunch of creatures so your chances of getting a spendy one you want to play is shitty low. Unreliable.
2. It dies easily to 2-3 drops and basic removal if it can't be protected (which you can't early).
Maybe you could treat it as a late game acceleration card. You say its devalued then because you can just play a beefy minion, but with it you can get two out in one turn. There are a lot of advantages to using it lategame.
1. You probably have much less creatures in your hand, maybe only two big ones. It becomes predictable.
2. You have more of an idea of what your opponent has for removal.
3. You can have taunters out to protect it directly.
4. You drop a Core Hound or an Stormwind Champion or a Giant or Frostwolf Warlord or Venture Co etc and the bot. Now your opponent has to choose to target their removal on the revealed serious threat and potentially face betting shat on next turn by free Ysera and whatever else you can play, and targeting the bot and getting beat on by the first threat + you could just be bluffing.
It seems like it could be much more reliably strong in this use. Dunno, I'd try it out if I had a key.
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Northern Ireland22208 Posts
On October 08 2013 13:42 dae wrote: As this is a free game, I am intrigued by the possibility of maximizing time spent playing in arena without spending money by using multiple accounts to maximize dailies gold income. But what's the point in having gold spread across many accounts? You can't trade between them.
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On October 08 2013 13:43 TheExile19 wrote:Show nested quote +On October 08 2013 13:26 Zooper31 wrote:
If you are skilled enough you can arena 24/7 with the money you make from wins. Especially since tons of new blood was thrown into the fire with the recent invites.
It seems you just don't like playing TCG, because of the ways TCG work. You grind for cards and/or buy them. yeah that's kind of an obvious reading. the problem is that if you aren't skilled, this game does not give two shits about you and you can grind all day (almost literally, 10g per 3 wins is nothing and apparently it was worse before) if you want one instance of tangible results. I certainly want to like playing TCGs, I sunk revolting amounts of my parents' money into one as a kid but the staggering difference between where I am deck-wise and skill-wise with someone like trump or anybody else that goes infinite regularly seems insurmountable unless I want to sink the rest of my game budget into buying unreliable boosters. as for actually improving my skill level, I'm better off trying zen meditation in the mountains because the deceptive simplicity of the game belies the fact that I've played a hundred games and have only gotten to 6-3 in arena once where others apparently loop arena all day. maybe it'll be less daunting when the game opens up and the amount of beta tryhards levels out but every bit of this game feels uphill. I just barely managed to beat a fully fledged murloc rushdown with every relevant epic and that's one of the lucky times I pull an upset against that sort of deck. shamans and priests with full epic loadouts and supplementary legendaries are unbelievable.
Your problem isn't cards - it's your mindset. You don't need ridiculous decks filled with legendaries to beat opponents. Mediocre decks played well can still net you a lot of wins. You need to figure out how to improve your play and identify what you're doing wrong consistently (sound familiar? Pretty much getting better at anything 101). Simply relying on suddenly lucking your way into a bunch of epics isn't going to make you actually play them correctly.
You already mentioned Trump; mute his stream and figure out what you would do in his situation (whether it's drafting or actually playing) and when he differs from your play just think why he's doing what he's doing. Realistically, there's never some fast way to get better at TCGs/CCGs. Spend time in matches thinking about what your opponent's deck is likely to have, be mindful of your mana curve, don't over-extend, and make sure you understand the goal of your constructed deck (temp, control, etc).
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On October 08 2013 18:49 ahswtini wrote:Show nested quote +On October 08 2013 13:42 dae wrote: As this is a free game, I am intrigued by the possibility of maximizing time spent playing in arena without spending money by using multiple accounts to maximize dailies gold income. But what's the point in having gold spread across many accounts? You can't trade between them.
Yes but if you are getting more gold you can have a constructed deck on each account that you might not be able to afford on a single account.
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Northern Ireland22208 Posts
Yeah what I like about Hearthstone is that you can build a really good deck with just the basic cards, and maybe a few commons thrown in.
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I think the gold ratio is fairly good. Before the change it was a grind fest (5 gold for 5 wins). Now you can do the daily, get 40 or ++ gold for it and if you have a good deck getting 33 wins in unrated matches in 2 day is not that hard. Practicaly you can play 1 arena every 2 days while not playing a lot. If you get lucky with the daily quest you can even play 1 arena in the same day.
0 money invest.
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On October 08 2013 20:38 I_Love_Bacon wrote:Show nested quote +On October 08 2013 13:43 TheExile19 wrote:On October 08 2013 13:26 Zooper31 wrote:
If you are skilled enough you can arena 24/7 with the money you make from wins. Especially since tons of new blood was thrown into the fire with the recent invites.
It seems you just don't like playing TCG, because of the ways TCG work. You grind for cards and/or buy them. yeah that's kind of an obvious reading. the problem is that if you aren't skilled, this game does not give two shits about you and you can grind all day (almost literally, 10g per 3 wins is nothing and apparently it was worse before) if you want one instance of tangible results. I certainly want to like playing TCGs, I sunk revolting amounts of my parents' money into one as a kid but the staggering difference between where I am deck-wise and skill-wise with someone like trump or anybody else that goes infinite regularly seems insurmountable unless I want to sink the rest of my game budget into buying unreliable boosters. as for actually improving my skill level, I'm better off trying zen meditation in the mountains because the deceptive simplicity of the game belies the fact that I've played a hundred games and have only gotten to 6-3 in arena once where others apparently loop arena all day. maybe it'll be less daunting when the game opens up and the amount of beta tryhards levels out but every bit of this game feels uphill. I just barely managed to beat a fully fledged murloc rushdown with every relevant epic and that's one of the lucky times I pull an upset against that sort of deck. shamans and priests with full epic loadouts and supplementary legendaries are unbelievable. Your problem isn't cards - it's your mindset. You don't need ridiculous decks filled with legendaries to beat opponents. Mediocre decks played well can still net you a lot of wins. You need to figure out how to improve your play and identify what you're doing wrong consistently (sound familiar? Pretty much getting better at anything 101). Simply relying on suddenly lucking your way into a bunch of epics isn't going to make you actually play them correctly. You already mentioned Trump; mute his stream and figure out what you would do in his situation (whether it's drafting or actually playing) and when he differs from your play just think why he's doing what he's doing. Realistically, there's never some fast way to get better at TCGs/CCGs. Spend time in matches thinking about what your opponent's deck is likely to have, be mindful of your mana curve, don't over-extend, and make sure you understand the goal of your constructed deck (temp, control, etc).
Pretty good advice. I don't mute his stream but I try to decide what he should do/pick before he does as fast as I can. If it was wrong, I look at why. This way I'm getting some "soft experience" with how to make decisions in the game.
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On October 08 2013 18:49 ahswtini wrote:Show nested quote +On October 08 2013 13:42 dae wrote: As this is a free game, I am intrigued by the possibility of maximizing time spent playing in arena without spending money by using multiple accounts to maximize dailies gold income. But what's the point in having gold spread across many accounts? You can't trade between them.
If you dont care at all for constructed, you can only play an account if it has dailies up or if it has enough gold for arena. That plus the massive amount of gold/the free arena play you get at the start of a new account and you can spend pretty much 0 time grinding play mode. Its just more efficient to only do dailies, and you will get an arena entry every 3~ days per account.
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Another NA wave.. still no key.
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On October 09 2013 04:16 skyR wrote: Another NA wave.. still no key.
Me neither.
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Same here. I'm getting a bit annoyed at the fact that it's random who get the invites. Whenever I've joined the betas(by pre-ordering to get the key) I've provided tons of information like bug reports etc, I have all the Blizzard games, and I also play them regularly, but still I know people who only bought D3 because of the hype and played it for a week that got a key.
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Still no key, I don't even watch streams anymore. All hype and interest has evaporated.
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On October 09 2013 05:42 Slardar wrote: Still no key, I don't even watch streams anymore. All hype and interest has evaporated.
Don't worry, they are going to do a streamer tournament on Blizzcon to bring back the hype !!!
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On October 09 2013 05:42 Slardar wrote: Still no key, I don't even watch streams anymore. All hype and interest has evaporated.
I wish my hype would go away, then I wouldn't care about getting a key
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What pisses me off is that Blizzard is sending keys to people who already got keys.
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Northern Ireland22208 Posts
Mana tide totem vs Injured Blademaster.....which do I pick?!
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Blademaster is a good 3-drop in itself and it gets better with Healing Totem, while Mana Tide is situational (super great when you have board control, bad when you're behind). So I guess it depends on your previous card choices, I would pick Blademaster unless I already got plenty of good 3 drops.
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Northern Ireland22208 Posts
It was fourth pick so I took blademaster. Was a good idea as I later drew a few taunters and mana tide came up again and was a nobrainer versus the other two I was presented with.
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Woo got my key last night! Was sick with a fever so I didn't even see it until this morning. At least I can just take it easy and play now 
Side question: It seems that the various regions (NA, EU, Asia) are locked meaning that your cards and decks won't carry over to the other regions. For instance, My b.net account is set to US and it's only loading my friends list from the NA region. Isn't that going to be terrible for tournaments and such? Or is everyone just using the NA server as the defacto competitive region since that's where the beta started?
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