Hearthstone: Heroes of Warcraft TCG - Page 84
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willoc
Canada1530 Posts
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Qbek
Poland12923 Posts
On October 08 2013 05:06 willoc wrote: They've already released the game basically but are only letting 5% of the people interested play. I guess Open beta is the release date for everyone else and I'm guessing it will go open beta before the end of the year. The official "release date" after beta won't mean anything. Blizz copying dota now | ||
willoc
Canada1530 Posts
Except DOTA grind was only for cosmetic items ![]() | ||
skyR
Canada13817 Posts
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Sn0_Man
Tebellong44238 Posts
On October 08 2013 05:20 skyR wrote: Valve sent out so many keys to people in beta to invite others and they even let you buy into the beta. Blizzard's way of handling closed beta without a wipe on release is just retarded. There was a long period where Dota 2 beta keys were very desirable. Valve gradually released more keys until the point where literally anybody who took the time to ask got flooded with keys. It was definitely a gradual process tho. People are just whining too much about hearthstone ![]() | ||
skyR
Canada13817 Posts
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Arnstein
Norway3381 Posts
Edit: Almost got a heartattack, as I checked my email and had a Blizzard mail in the inbox. Unfortunately, they just answered to some customer service thing I sent earlier today ![]() Edit 2: Just saw that it was NA ![]() | ||
skyR
Canada13817 Posts
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sob3k
United States7572 Posts
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Disengaged
United States6994 Posts
Me so sad. | ||
darksub
Argentina302 Posts
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Bashnek
Australia895 Posts
On October 08 2013 06:02 Arnstein wrote: ooooooooooooooooooomg Edit: Almost got a heartattack, as I checked my email and had a Blizzard mail in the inbox. Unfortunately, they just answered to some customer service thing I sent earlier today ![]() Edit 2: Just saw that it was NA ![]() there was an EU wave like 12 hours ago too. They seem to be going out daily now at least. PS Arena is killing my sleep. | ||
dae
Canada1600 Posts
On October 08 2013 08:48 sob3k wrote: Why is Alarm-o-bot bad? Is it too low health or too expensive? It seems solid situationally... Generally its just better to play the creature you want to play (stuff like battlecrys are wasted, its too easy to get a good creature screwed over by it getting played at the wrong time). | ||
Inkblood
United States463 Posts
On October 08 2013 08:48 sob3k wrote: Why is Alarm-o-bot bad? Is it too low health or too expensive? It seems solid situationally... Alarm-o-Bot is like “Play a card to play another random card, assuming it lives. Or play a card to do absolutely nothing if a creature kills it or it’s silenced.” It doesn’t trigger Battlecries, so you don’t want it grabbing most Battlecry cards (and there are quite a few of them, most of which are really good.) It’s a card that by itself gets nothing done, and can be taken out by most 2 and 3 drops. The only good outcome is it warps a big creature out of your hand. But that’s so bloody situational. I would rather just have a solid 3 drop over Alarm-o-Bot. And even barring that, there’s probably situations where you want a certain card to stay in your hand, because it will have greater value later, or there’s something currently on the board that will kill it for free. And once again, there’s the Battlecry anti-value. Like, you can gamble, and the card can create wonderful situations with legendaries or something, but generally you can simply play stronger and more consistent cards. At it’s core it strikes me as simply unreliable and monstrously situational. Even if you get lucky and have, let's say, Alarm-o-Bot and Ysera in your hand, if you have any other minions that Alarm-o-Bot can copy it might not work, or it might get killed by a 2 or 3 drop removal, creature, or weapon, or it might get silenced by Silence, Ironbeak Owl, or Earth Shock. (Or other silences if it’s later in the game. And in general it's probably not going to be as useful later in the game. Because you can just straight up play tough creatures now.) One way it could be useful is in warlock decks, where you can avoid their detrimental demon Battlecries as well as warp out high cost creatures. I don’t know if it’s good there, but it’s probably where Alarm-o-Bot is at its best. (Though then you might Alarm-o-Bot Lord Jaraxxus and cry at the 3/15 creature you've just slammed onto the board.) To address your other questions. Increasing it’s health would make it better, but I personally would still consider it really bad. The mana cost doesn’t matter imo, making it cheaper would just make it bizarre. In summary its upside is to make big cards cheaper via randomness and luck, and avoiding demon Battlecries. But it has too many downsides. Hopefully this post was helpful/coherent, and not flat out wrong. Obviously it's my opinion of the card, but I think it's fairly accurate. Have a nice day ![]() | ||
TheExile19
513 Posts
this carries over to arena as well. after grinding for two hours and waiting for the daily to pop, I finally get to 150g, roll a druid deck and promptly get dominated 1-3 with losses to decks with ragnaros, a ridiculous paladin questing adventurer open with coin/hand of protection and baron geddon respectively. it's very difficult for me to view this as anything other than wasted time, and now I'm back in the hole again with 40 gold. guess I'll just go back to grinding against people with vastly better decks than me within a system that only rewards wins. I mean, I'm open to being convinced, but I'm basically hateplaying the game at this point because I got into the beta when I was waiting for so long. I don't blame people who read this for thinking I'm probably just awful at the game, in fact I'm almost sure I am but I have no idea how to justify playing anymore when the barriers to enjoyment are that I haven't fed blizzard enough money to compete deck-wise and that the fun competitive mode that supposedly lowers barriers is similarly locked behind a paywall unless you spend all day grinding games that, more than anything, just feel random. more than anything I'm curious if I'm the only one who feels underwhelmed. there's no resources or anything to actually get any better at the game besides people talking in the most general terms possible about the themes of a deck, so it's...such a fucking letdown. | ||
Requizen
United States33802 Posts
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Zooper31
United States5711 Posts
On October 08 2013 13:03 TheExile19 wrote: this game is one of the most infuriating i've had the pleasure/displeasure of being involved with. it was fun for about 3 days, and then my unranked and ranked MMR got high enough to start playing people with multiple legendaries in their decks. it's really true to the feeling of playing a TCG where people have spent way more of their disposable income than you have, but when you don't have any personal connection to the cards you're playing...it kind of falls flat and I wonder wtf I'm doing with my time. this carries over to arena as well. after grinding for two hours and waiting for the daily to pop, I finally get to 150g, roll a druid deck and promptly get dominated 1-3 with losses to decks with ragnaros, a ridiculous paladin questing adventurer open with coin/hand of protection and baron geddon respectively. it's very difficult for me to view this as anything other than wasted time, and now I'm back in the hole again with 40 gold. guess I'll just go back to grinding against people with vastly better decks than me within a system that only rewards wins. I mean, I'm open to being convinced, but I'm basically hateplaying the game at this point because I got into the beta when I was waiting for so long. I don't blame people who read this for thinking I'm probably just awful at the game, in fact I'm almost sure I am but I have no idea how to justify playing anymore when the barriers to enjoyment are that I haven't fed blizzard enough money to compete deck-wise and that the fun competitive mode that supposedly lowers barriers is similarly locked behind a paywall unless you spend all day grinding games that, more than anything, just feel random. more than anything I'm curious if I'm the only one who feels underwhelmed. there's no resources or anything to actually get any better at the game besides people talking in the most general terms possible about the themes of a deck, so it's...such a fucking letdown. If you are skilled enough you can arena 24/7 with the money you make from wins. Especially since tons of new blood was thrown into the fire with the recent invites. It seems you just don't like playing TCG, because of the ways TCG work. You grind for cards and/or buy them. | ||
dae
Canada1600 Posts
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TheExile19
513 Posts
On October 08 2013 13:26 Zooper31 wrote: If you are skilled enough you can arena 24/7 with the money you make from wins. Especially since tons of new blood was thrown into the fire with the recent invites. It seems you just don't like playing TCG, because of the ways TCG work. You grind for cards and/or buy them. yeah that's kind of an obvious reading. the problem is that if you aren't skilled, this game does not give two shits about you and you can grind all day (almost literally, 10g per 3 wins is nothing and apparently it was worse before) if you want one instance of tangible results. I certainly want to like playing TCGs, I sunk revolting amounts of my parents' money into one as a kid but the staggering difference between where I am deck-wise and skill-wise with someone like trump or anybody else that goes infinite regularly seems insurmountable unless I want to sink the rest of my game budget into buying unreliable boosters. as for actually improving my skill level, I'm better off trying zen meditation in the mountains because the deceptive simplicity of the game belies the fact that I've played a hundred games and have only gotten to 6-3 in arena once where others apparently loop arena all day. maybe it'll be less daunting when the game opens up and the amount of beta tryhards levels out but every bit of this game feels uphill. I just barely managed to beat a fully fledged murloc rushdown with every relevant epic and that's one of the lucky times I pull an upset against that sort of deck. shamans and priests with full epic loadouts and supplementary legendaries are unbelievable. | ||
Zooper31
United States5711 Posts
On October 08 2013 13:43 TheExile19 wrote: yeah that's kind of an obvious reading. the problem is that if you aren't skilled, this game does not give two shits about you and you can grind all day (almost literally, 10g per 3 wins is nothing and apparently it was worse before) if you want one instance of tangible results. I certainly want to like playing TCGs, I sunk revolting amounts of my parents' money into one as a kid but the staggering difference between where I am deck-wise and skill-wise with someone like trump or anybody else that goes infinite regularly seems insurmountable unless I want to sink the rest of my game budget into buying unreliable boosters. as for actually improving my skill level, I'm better off trying zen meditation in the mountains because the deceptive simplicity of the game belies the fact that I've played a hundred games and have only gotten to 6-3 in arena once where others apparently loop arena all day. maybe it'll be less daunting when the game opens up and the amount of beta tryhards levels out but every bit of this game feels uphill. I just barely managed to beat a fully fledged murloc rushdown with every relevant epic and that's one of the lucky times I pull an upset against that sort of deck. shamans and priests with full epic loadouts and supplementary legendaries are unbelievable I agree it could reward you more gold overall. But then again they want you to use real money to buy stuff too, not just use gold 24/7. And idk it seems wrong to reward failure though too. Perhaps have a game mode where legendaries are disabled and only a set amount of epic cards are allowed. So massive spenders with max legendaries can't curb stomp you. | ||
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