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Hearthstone: Heroes of Warcraft TCG - Page 71

Forum Index > Hearthstone General
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SarcasmMonster
Profile Joined October 2011
3136 Posts
September 02 2013 14:01 GMT
#1401
$400 for a beta key? $400 to play a free game a few months early, damn some people have money to spend.
MMA: The true King of Wings
MasterOfPuppets
Profile Blog Joined March 2011
Romania6942 Posts
September 02 2013 14:07 GMT
#1402
On September 02 2013 23:01 SarcasmMonster wrote:
$400 for a beta key? $400 to play a free game a few months early, damn some people have money to spend.


Well DotA 2 keys were also pretty expensive once upon a time. I don't know the specifics because I got in on the key trading pretty late, but I know they were upwards of $50/60.

Anyway yeah, this is pretty ridiculous considering the game itself is a massive money sink as well.
"my shaft scares me too" - strenx 2014
Alexj
Profile Blog Joined July 2010
Ukraine440 Posts
Last Edited: 2013-09-02 18:04:38
September 02 2013 18:02 GMT
#1403
That's how supply and demand work. Blizzard generated enough hype for demand to spike so high

I am pretty anxious to play this game too, so I decided to look into other CCGs meanwhile. Having recently bought a Nexus 7 helps Downloaded Magic 2014 and Shadow Era for now.

Shadow Era is very similar to WoW TCG (which means it's as close to real Hearthstone as it gets). It's pretty fun, but the UI is pretty bad, especially if you compare it to HS. You get even less for free than in HS (no dailies) but packs are cheaper than in HS ($1 for 15 card booster or 40 card starter deck). I bought $5 worth of cards so far, but will probably jump to Hearthstone the minute I get a beta key.

You hear, Blizzard? I am already spending money in another online CCG! Act now! I'm CRAAAAAZY!

Edit: heh, it looks like there is a separate thread for Shadow Era http://www.teamliquid.net/forum/viewmessage.php?topic_id=313714
More GGs, more skill
Klive5ive
Profile Blog Joined January 2008
United Kingdom6056 Posts
September 02 2013 20:11 GMT
#1404
Since it's free anyway I'm surprised they don't just do a minecraft and release the Beta.
Don't hate the player - Hate the game
zeo
Profile Joined October 2009
Serbia6342 Posts
September 02 2013 20:16 GMT
#1405
What if Blizz are the ones selling the keys for 400$ behind fake names? If anyone finds out just blame it on Activision...
"No amount of evidence will ever persuade an idiot." - Mark Twain
1Dhalism
Profile Joined June 2012
862 Posts
Last Edited: 2013-09-02 21:24:21
September 02 2013 21:22 GMT
#1406
watching the tournament i feel that the decks shouldnt be allowed to be changed(at least within a single match) and that it should be bo5(if timelimits for custom games are implemented of course).
Also people in chat telling players what kind of decks other people have seemed shitty.
Godwrath
Profile Joined August 2012
Spain10142 Posts
September 02 2013 22:29 GMT
#1407
On September 03 2013 06:22 1Dhalism wrote:
watching the tournament i feel that the decks shouldnt be allowed to be changed(at least within a single match) and that it should be bo5(if timelimits for custom games are implemented of course).
Also people in chat telling players what kind of decks other people have seemed shitty.

Sidedecking is ok, if they are chosen before the tournament and there is a limit (like 8 cards for sidedeck plus 30 for the main deck), otherwise is just silly.
rezoacken
Profile Joined April 2010
Canada2719 Posts
September 02 2013 22:38 GMT
#1408
On September 03 2013 05:11 Klive5ive wrote:
Since it's free anyway I'm surprised they don't just do a minecraft and release the Beta.


Tell me if I'm wrong but I guess the difference would be that Minecraft lived off their beta sells while blizzard doesn't need money immediately and are hoping for a big release creating momentum on the number of people playing/talking about the game to maximize the hype around it and increase the chance of people buying cards while the hype is going strong.
Either we are alone in the Universe or we are not. Both are equally terrifying.
udgnim
Profile Blog Joined April 2009
United States8024 Posts
September 03 2013 04:54 GMT
#1409
how the hell did this card manage to get designed around 2 mana cost?

http://hearthstone.gamepedia.com/Defias_Ringleader
E-Sports is competitive video gaming with a spectator fan base. Do not take the word "Sports" literally.
Nilrem
Profile Blog Joined February 2009
United States3684 Posts
September 03 2013 05:46 GMT
#1410
On September 03 2013 13:54 udgnim wrote:
how the hell did this card manage to get designed around 2 mana cost?

http://hearthstone.gamepedia.com/Defias_Ringleader


I think the card is fine, could possibly be changed to three. The problem with the card is how screwy the coin is currently. Blizzard is going to have to adjust how the coin works which should indirectly nerf the card.
Meepo Haters gonna Hate. https://twitter.com/KazeNilrem (@KazeNilrem)
Zooper31
Profile Joined May 2009
United States5713 Posts
Last Edited: 2013-09-03 05:46:59
September 03 2013 05:46 GMT
#1411
On September 03 2013 13:54 udgnim wrote:
how the hell did this card manage to get designed around 2 mana cost?

http://hearthstone.gamepedia.com/Defias_Ringleader


Or combo off the coin for going 2nd...
Asato ma sad gamaya, tamaso ma jyotir gamaya, mrtyor mamrtam gamaya
Cixah
Profile Joined July 2010
United States11285 Posts
September 03 2013 09:18 GMT
#1412
Coin needs to stop counting as a spell. Counting as a card for the purpose of combo already makes the Rogue Deck WAY too powerful.
Hug The Goat! Hug the Goat! Hug the Goat!
Chezus
Profile Joined January 2011
Netherlands427 Posts
Last Edited: 2013-09-03 10:50:37
September 03 2013 10:50 GMT
#1413
On September 03 2013 18:18 Cixah wrote:
Coin needs to stop counting as a spell. Counting as a card for the purpose of combo already makes the Rogue Deck WAY too powerful.


Yep I agree completely. It's a slight nerf to rogue, which is a little bit too strong in arena IMO. Constructed is a different story though, but that wasn't balanced to begin with I think
Plansix
Profile Blog Joined April 2011
United States60190 Posts
September 03 2013 13:59 GMT
#1414
On September 03 2013 07:29 Godwrath wrote:
Show nested quote +
On September 03 2013 06:22 1Dhalism wrote:
watching the tournament i feel that the decks shouldnt be allowed to be changed(at least within a single match) and that it should be bo5(if timelimits for custom games are implemented of course).
Also people in chat telling players what kind of decks other people have seemed shitty.

Sidedecking is ok, if they are chosen before the tournament and there is a limit (like 8 cards for sidedeck plus 30 for the main deck), otherwise is just silly.

Side bars are pretty standard and I expect they will have them. I think it is just a matter of finding the correct number of cards, which requires a pretty established meta game. It tough to do in beta or at least until all the basic cards are in.
I have the Honor to be your Obedient Servant, P.6
TL+ Member
pokerface
Profile Joined April 2007
507 Posts
September 03 2013 20:39 GMT
#1415
So I came up with an idea for Hearthstone:
What do u guys think about specializing the heroes,like with talents in wow (fire mage,fury war etc) and have specific cards designed for them?
HolydaKing
Profile Joined February 2010
21254 Posts
September 03 2013 20:40 GMT
#1416
On September 04 2013 05:39 pokerface wrote:
So I came up with an idea for Hearthstone:
What do u guys think about specializing the heroes,like with talents in wow (fire mage,fury war etc) and have specific cards designed for them?

That will probably come with time, they'll add cards. There already is a Shadow Priest card.
Souone
Profile Joined July 2012
Brazil470 Posts
September 03 2013 22:03 GMT
#1417
On September 04 2013 05:39 pokerface wrote:
So I came up with an idea for Hearthstone:
What do u guys think about specializing the heroes,like with talents in wow (fire mage,fury war etc) and have specific cards designed for them?


There will probably be already 11 classes as is (adding DK and Monk), if you put talent trees there will be 33 different options, should be crazy to balance all that. Unless you mean really minor changes with each specialization, like 1 or 2 extra cards or something, then it might be fine.

But there is certainly room to do some cool stuff and add complexity to the game if that's what Blizzard wants.
pokerface
Profile Joined April 2007
507 Posts
September 03 2013 22:40 GMT
#1418
33 would be insane to balance i agree.

But some extra like the mentioned shadow priest would be totally great i think.
Iblis
Profile Joined April 2010
904 Posts
Last Edited: 2013-09-03 22:55:07
September 03 2013 22:49 GMT
#1419
The 30 maximum card per deck will already force specialized deck as more card are introduced.

You already specialize by choosing the cards in your deck and if you take 2 copies of cards you choose, you only choose 15cards between neutral and your class in the end and you need to have a decent mana curve to not be too weak in a particular time frame. That's already enough restrictions when constructing a deck.

Need to consider that it would be a nightmare to balance. Right now is fine they can adjust existing cards or add sets of card to each classes and let players be creative with their class without another restriction.

Edit: Shadow priest already exist in some form in the priest collection and it has potential, that's typically the type of deck that will emerge in constructed once the playerbase is huge and a tons of deck composition are being tested by everyone.
Jermstuddog
Profile Blog Joined June 2010
United States2231 Posts
September 03 2013 23:27 GMT
#1420
On September 04 2013 07:49 Iblis wrote:
The 30 maximum card per deck will already force specialized deck as more card are introduced.

You already specialize by choosing the cards in your deck and if you take 2 copies of cards you choose, you only choose 15cards between neutral and your class in the end and you need to have a decent mana curve to not be too weak in a particular time frame. That's already enough restrictions when constructing a deck.

Need to consider that it would be a nightmare to balance. Right now is fine they can adjust existing cards or add sets of card to each classes and let players be creative with their class without another restriction.

Edit: Shadow priest already exist in some form in the priest collection and it has potential, that's typically the type of deck that will emerge in constructed once the playerbase is huge and a tons of deck composition are being tested by everyone.


2nd this.

We can already see 4-5 "specs" for each class, some of them shared across classes, but still unique to the way each class plays (murlocs for example).

I would hate to have to pick YET another specification beyond the class, cards, and how many. It just seems to be an artificial differentiation IMO.
As it turns out, marines don't actually cost any money -Jinro
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