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The Process Of Becomming Gosu - Page 3

Forum Index > General Forum
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]TP[-EnvoY
Profile Joined December 2002
Netherlands4 Posts
December 12 2002 02:05 GMT
#41
first of all i think of becoming "gosu" u need to REALLY REALLY want it above all, like its a number 1 in ur life (except ur mom and dad ofcourse )
then u should have talent (like a great advance of finding new strategies by yourself, (not just copy strategies in replays and play em 1000 times) or build orders by yourself, my friend ]TP[-TheConfed wich i played 2 years ago many starcraft, had also very good build orders, micro and a very good look on things, (he could b certainly in korea by now) but he also quit starcraft because every hour he was at home he spend it on starcraft, that why he quit, cause it isnt the game where u live for
but after all, it think you can b gosu if you have talent (not certainly fast with the hand, cause all the koreans click like 1000 times on their mineral field, or send a unit 1000 times somewhere, if u click at once it should be good )

gg~~ out,
Conquer but dont Triumph!
Villaret
Profile Joined November 2002
Albania222 Posts
December 12 2002 03:08 GMT
#42
Dude your forgot to mention that unlike europe or Usa, RUssia is a fucking poor country and thats normal they got no internet.
Veg
Profile Joined October 2002
Canada2945 Posts
December 12 2002 06:56 GMT
#43
--- Nuked ---
asdasdas
Stim_Abuser
Profile Joined October 2002
United States1277 Posts
December 12 2002 07:02 GMT
#44
yea im always like exhausted after a game vs good players but the thing is that makes me play alot less games ;\
you can tell what your enemy fears most by the means he uses to frighten you.
c19h28o2
Profile Joined December 2002
United States17 Posts
December 12 2002 08:35 GMT
#45
It's a nice compliment to say that SC Progamers are talented, but unfortunately, they are mostly, if not entirely, a product of lots and lots of practice. The main difference between them and the average gamer is that pros play with purpose (or at least the really good ones). They don't "just play," they play to improve, to test strats, test maps, timings, counters, etc. They analyze a situation, go through as many variables as possible, then move on to another situation. It's the viewpoint, the perspective they take to the game, that separates them. That, and an unending desire to improve and dominate. If anything separates pros from the rest of us, it's that desire (and about 12810281938 games).
c19h28o2
Profile Joined December 2002
United States17 Posts
December 12 2002 08:40 GMT
#46
It's a nice compliment to say that SC Progamers are talented, but unfortunately, they are mostly, if not entirely, a product of lots and lots of practice. The main difference between them and the average gamer is that pros play with purpose (or at least the really good ones). They don't "just play," they play to improve, to test strats, test maps, timings, counters, etc. They analyze a situation, go through as many variables as possible, then move on to another situation. It's the viewpoint, the perspective they take to the game, that separates them. That, and an unending desire to improve and dominate. If anything separates pros from the rest of us, it's that desire (and about 12810281938 games).
Liquid`Drone
Profile Joined September 2002
Norway28701 Posts
December 12 2002 08:49 GMT
#47
sorry c19h28o2 but you're wrong.

there are tons of players that play just as much as the pros, with just as much dedication, however they're just not talented enough to achieve the same level as them. =[
Moderator
Gryffindor_us
Profile Blog Joined November 2002
United States5606 Posts
December 12 2002 09:07 GMT
#48
Im inclined to agree with c19h28o2. I think that yes there is a small amount of skill involved. That is adapting your game to beat your opponent. But i think you can become GOSU if you have the right players and right setting to become a pro. Practice makes perfect. I dont think anyone who ever played was perfect for sc and had that skill. The only skills that are given are reflexes and speed, which isnt that important. Koreans scroll through the map/game like Flash and i sometimes wonder if they ever even stop for 5 seconds in one area. Oh well good forum good question. Find out your own answers its better that way.
Remember 11-12-04. 이윤열 ~. |||| ZerO, IriS, JangBi, Stork, BackHo! Mah Jae Yoon is no longer a feared entity.
Casper...
Profile Joined October 2002
Liberia4948 Posts
Last Edited: 2002-12-12 13:59:04
December 12 2002 13:43 GMT
#49
speed is the single greatest advantage one can have in sc.

a player who can move his mouse faster with the same accuracy as another player and think thru a situation faster but reach the same conclusion will win vs a player of the same technical skill and strategic knowledge.

speed, intelligence, visual acuity, body control: this stuff is natural ability. not everyone is the same.

however bw does not reward physical skills to the overwhelming extent that, say, quake3 does. it is an advantage tho.

NO IM NOT DONE POUNDING THIS INTO YOUR THICK SKULLS

player 1: visual acuity 80, handspeed 80, accuracy 80
player 2: visual acuity 60, handspeed 70, accuracy 90

scenario: player is terran, and has fast expanded vs protoss. protoss suicides a shuttle to land a reaver in his main peon line.

now, player 1 sees the shuttle at say, 80% of it's actual appearance on the minimap. he selects 12 peons and right clicks them on his natural minerals. he goes back and repeats with the other scvs.

player 1 will lose max 5 scvs, eating maybe 2 scarabs, but probably 1.
player 2 will definitely eat 3 scarabs and lose at least 7 or 8 scvs.

stuff like this happens every game, over and over. how fast you see the lurks and back up. how fast you react to a drop. how fast you react to a shuttle appearing on the edge of your screen. how fast you stim your rines. how fast you seige your tanks. how fast you lay mines.

losing 2 less vults before doubling back and going around means you can kill alot more probes at that expansion before he gets there or have more vults in the exp after racing past cannons.

stuff like this is very easy to understand. do not delude yourselves into thinking that you can be a professional just because you play all day.

but in my original post i very clearly stated that pretty much any average person can become "gosu". so don't even bother trying to argue with me on this as i've already covered both sides.
JAM THE FUCKER!
mensrea
Profile Joined September 2002
Canada5062 Posts
Last Edited: 2002-12-12 16:53:55
December 12 2002 15:46 GMT
#50
.......





Like I said, Boxer himself says "there's no substitute for practice."
actus non facit reum, nisi mens sit rea.
NeoIllusions
Profile Blog Joined December 2002
United States37500 Posts
December 12 2002 16:52 GMT
#51
Casper...,

While hand speed is a quality needed by any good SC player, I disagree that it is the greatest of all traits. Chojja, what about him? Having the reputation of the "Fastest Hands in SC" but he is still not ranked within the top 10 of players.

To further argue against your point (heh, I might just be arguing for arguement's sake. I bother to try.) I believe Drone makes a better point that timing and intuition is a more important advantage than hand speed. Example: You choose to expand at the 3 position during mid-game; your main is 6 position. You bring the majority of your forces to about the middle of the map to intercept any hits on your main or your expansion. Your opponent comes into your base with a drop. You are bound to lose quite some, regardless of how good your hand speed is. With the drop position and timing, he is able to knock you down more than you can fend off the attack.

And how do you get better at timing and intuition? By practicing, but at a higher level. SC is a game, true, but it's an RTS. It revolves around strategy and analysis.
ModeratorFor the Glory that is TeamLiquid (-9 | 155) | Discord: NeoIllusions#1984
A3iL3r0n
Profile Blog Joined October 2002
United States2196 Posts
December 12 2002 17:18 GMT
#52
Yes, timing and intution are the most important parts of the game. But, you need macro and micro to pull them off, which is what practice is for. ^^
My psychiatrist says I have deep-seated Ragneuroses :(
NeoIllusions
Profile Blog Joined December 2002
United States37500 Posts
December 12 2002 17:32 GMT
#53
Not necessarily. If you time a hit well enough and the enemy is off guard or is else where on the map, you wouldn't even need to micro at all. I would say timing is related more to recon than micro.

Macro is the broadest definition of a player's trait or style of gaming IMO. Macro in what sense? Resource based or unit based? And even then, macro of what types of units?
ModeratorFor the Glory that is TeamLiquid (-9 | 155) | Discord: NeoIllusions#1984
MPXMX
Profile Joined December 2002
Canada4309 Posts
December 12 2002 17:35 GMT
#54
Villert if you actually read what I posted, I explained that internet costs about 1/3 of what people normally earn which is a lot. Also, if you opened your eyes and read what I said, you'd see that I said people get payed 100-150 dollars a month; doesn't that imply Russia is a poor country?
[orion]Jung Terran
Profile Joined December 2002
Korea (South)7 Posts
December 12 2002 18:36 GMT
#55
u r dumb ass
i am boxer ^_^
Construct
Profile Joined December 2002
United States33 Posts
December 13 2002 04:31 GMT
#56
After starting this section, I have come to the conclusion on the traits you need to be good :
1)Practice/Determination w/ Good Players
2)Intelligence/Knowledge
3)Hand Speed/Accuracy

If you have all 3 of these, then you are bound to be a good SC player. If you are lacking in one of these areas, you have to be really good in the other 2 in order to make up for that.
Wisdom is not knowledge itself but rather the ability to use knowledge.
Casper...
Profile Joined October 2002
Liberia4948 Posts
December 13 2002 06:59 GMT
#57
On December 13 2002 01:52 NeoIllusions wrote:
Casper...,

While hand speed is a quality needed by any good SC player, I disagree that it is the greatest of all traits. Chojja, what about him? Having the reputation of the "Fastest Hands in SC" but he is still not ranked within the top 10 of players.

To further argue against your point (heh, I might just be arguing for arguement's sake. I bother to try.) I believe Drone makes a better point that timing and intuition is a more important advantage than hand speed. Example: You choose to expand at the 3 position during mid-game; your main is 6 position. You bring the majority of your forces to about the middle of the map to intercept any hits on your main or your expansion. Your opponent comes into your base with a drop. You are bound to lose quite some, regardless of how good your hand speed is. With the drop position and timing, he is able to knock you down more than you can fend off the attack.

And how do you get better at timing and intuition? By practicing, but at a higher level. SC is a game, true, but it's an RTS. It revolves around strategy and analysis.


i never said handspeed is the greatest of all traits. i said speed is the single greatest advantage one can have, all other things being equal.

your 2nd paragraph reiterates your flawed interpretation of my initial statements. go re-read my stuff.

yes sc is strategy and analysis. yes speed is an advantage. this is stuff i've already said. what exactly are you trying to say? that handspeed means less then strategy and analysis? i've already said that, and also noted that speed is an advantage. what exactly are you arguing?
JAM THE FUCKER!
Liquid`Drone
Profile Joined September 2002
Norway28701 Posts
December 13 2002 07:45 GMT
#58
mensrea honestly I think boxer is just saying that to be diplomatic. if the worlds greatest player said that he was the best player in the world cause he was the most talented player in the world (which I think is probably true ;/ ) then he'd be regarded as cocky.. when he says practice is more important he makes it seem like he's a hard worker instead, and nobody will regard him as cocky cause of that. ^_^
Moderator
0x64
Profile Blog Joined September 2002
Finland4574 Posts
December 13 2002 09:23 GMT
#59
I think a champion need few more thing which are assimilation and stamina.
Assimilation has been pointed out few times and it is how fast you will learn from your mistake, how much can you learn in a period of time.
Stamina is really underestimated, if you are not in good shape you won't do good, you will tend to lose concentration (->bad timing -> intuition zerg is making mass bc...) and lose mouse speed. It doesn't mean that been good in sport is needed to be good in broodwar but that you have to do sports to be able to compete at your best (And I'm pretty sure boxer do physical exercices at least 1 hour a day).

One last thing, experience, how much and how long have you been playing, affect your ability to manage pressure and stress.

ps. the ability to play better under pressure...is a part of talent i think
Dump of assembler code from 0xffffffec to 0x64: End of assembler dump.
Liquid`Nazgul
Profile Blog Joined September 2002
22427 Posts
December 13 2002 09:30 GMT
#60
On December 13 2002 18:23 0x64 wrote:
ps. the ability to play better under pressure...is a part of talent i think

yes and a very important one too
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