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A thought: another use for your scouting worker...

Forum Index > General Forum
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Bill307
Profile Blog Joined October 2002
Canada9103 Posts
November 24 2002 13:37 GMT
#1
I was just wondering: of all the things people do with their scouting worker when it's inside their opponent's base, how come I never see anyone trying to delay their opponent's income slightly by having their worker periodically or repeatedly try to mine from their mineral patches without actually taking any (that is, if your worker arrives very early)? Just a thought: not really sure to what extent it would be useful (since it would probably be even more advantageous resource-wise to delay sending a worker to scout for a bit).
Muhweli
Profile Joined September 2002
Finland5328 Posts
November 24 2002 13:38 GMT
#2
Many gosus do that... :/
River me timbers.
Liquid`Nazgul
Profile Blog Joined September 2002
22427 Posts
November 24 2002 13:48 GMT
#3
when he chases you he will lose way more minerals.
Administrator
Liquid.Venice
Profile Joined November 2002
United States916 Posts
November 24 2002 17:38 GMT
#4
on some maps u can put buildings in their min spots, trapping their workers there.
t0yb0x
Profile Joined October 2002
Singapore35 Posts
November 24 2002 18:00 GMT
#5
On November 25 2002 02:38 Kiddie wrote:
on some maps u can put buildings in their min spots, trapping their workers there.


I thought that isn't allowed?
Anway it is BM!!(Bad Manner)
When you ASSUME you make an ASS out of U and ME both.
Liquid.Venice
Profile Joined November 2002
United States916 Posts
November 24 2002 18:01 GMT
#6
Why would that not be allowed?

They could stop it if they were skilled.
Roman
Profile Joined November 2002
United States2595 Posts
November 24 2002 18:33 GMT
#7
easy to stop, and usually not worth pyloning minerals...
ejai63
Profile Joined November 2002
United States2101 Posts
November 24 2002 19:52 GMT
#8
seems like you would lose more minerals in pyloning workers than your opponent would
1-10-5
mensrea
Profile Joined September 2002
Canada5062 Posts
November 24 2002 20:13 GMT
#9
It's called the "manner pylon" among Korean pros - a sarcastic term, if there ever was one. Most recently done by Nal_rA last week in the Challenge League (v Eji on Gaema Gowon. I believe the match was stopped mid-game because of network probs, so you won't see it on OGN VoDs...). Nal_rA actually did it twice in that game. The question of whether it's worth it or not depends on what the player wants to accomplish and against which opponent. The effectiveness of this ploy can't really be measured in terms of simple min v min cost analysis. What is clear is that most professional toss players have done it at least once in competitive play, and it continues to get employed every once in a while, so it must be of some help at least some of the time...
actus non facit reum, nisi mens sit rea.
Klogon
Profile Blog Joined November 2002
MURICA15980 Posts
November 24 2002 21:03 GMT
#10
yeah, what mensrea said.... ^_^
LumberJack
Profile Blog Joined October 2002
United States3355 Posts
November 24 2002 21:21 GMT
#11
i believe Smuft invented it, too. I think the first time it was seen(in the professional scene) was smuft vs grrrr... rival match game 1, which was a quite exciting game.
Man fears the darkness, and so he scrapes away at the edges of it with fire.
Liquid`Jinro
Profile Blog Joined September 2002
Sweden33719 Posts
November 24 2002 23:05 GMT
#12
I just love manner pylons
Always use them when I can--V
Exept I use them alongside factories (just when they finish, to make them lift of then I cancel and put down another) and in their wall too. And I steal their gas --V And of course I try to get shield bats up and running if vs zerg

Regards FrozenArbiter
Moderatortell the guy that interplanatar interaction is pivotal to terrans variety of optionitudals in the pre-midgame preperatories as well as the protosstinal deterriggation of elite zergling strikes - Stimey n | Formerly FrozenArbiter
mensrea
Profile Joined September 2002
Canada5062 Posts
November 24 2002 23:34 GMT
#13
When it works, it can be very entertaining ... especially watching the frustration build in the opponent.
actus non facit reum, nisi mens sit rea.
ToKoreaWithLove
Profile Blog Joined September 2002
Norway10161 Posts
November 24 2002 23:36 GMT
#14
you can also do barrack vs (temple) toss @ 12 if you arrive early enough .. pretty cool
ModeratorFather of bunnies
Bill307
Profile Blog Joined October 2002
Canada9103 Posts
November 25 2002 01:05 GMT
#15
But what if they don't chase me around? Or would it be more beneficial to just continuously harass their workers in that case?

I was thinking about this while thinking about instances where the player just grabs 8 minerals away from their opponent's mineral patches and wondering why they don't just stay there trying to mine without actually taking any instead =/ .
Liquid`Jinro
Profile Blog Joined September 2002
Sweden33719 Posts
November 25 2002 07:44 GMT
#16
They might be trying to do just that- mining and then clicking stop just before taking the minerals (I usually fail after 1 or 2 attempts [failing to stop in time]).

Regards FrozenArbiter
Moderatortell the guy that interplanatar interaction is pivotal to terrans variety of optionitudals in the pre-midgame preperatories as well as the protosstinal deterriggation of elite zergling strikes - Stimey n | Formerly FrozenArbiter
AlmostSexy
Profile Joined October 2002
United States150 Posts
November 25 2002 09:06 GMT
#17
lol
please dont pretend that something like that is gonna have any effect on the game overall because it wont... it might cost him 16 minerals? maybe 24? But at the same time it takes up time, not to mention they can get hits on your scout. Its really not worth your time, better to focus on other things. If you can do it with not impact on your game then go for it...but really its so unimportant
...
Liquid`Nazgul
Profile Blog Joined September 2002
22427 Posts
November 25 2002 09:06 GMT
#18
it's position dependent, which is why it's a gay thing to do
Administrator
Liquid`Nazgul
Profile Blog Joined September 2002
22427 Posts
November 25 2002 09:08 GMT
#19
On November 25 2002 10:05 Bill307 wrote:
But what if they don't chase me around? Or would it be more beneficial to just continuously harass their workers in that case?

keep harassing them until they have to chase you again, I think
Administrator
Liquid.Venice
Profile Joined November 2002
United States916 Posts
November 25 2002 09:18 GMT
#20
Actually it costs them alot more than 16 minerals. You get one off and cancel it at the last second, and trap say... 3 probes, thats gonna be probably 72 minerals.
Liquid.Venice
Profile Joined November 2002
United States916 Posts
November 25 2002 09:43 GMT
#21
Naz alot of stuff in SC is position dependent..
I don't see why it working in only a couple spots would mean that it is wrong to do.
Aqeloutro
Profile Joined October 2002
Spain614 Posts
November 25 2002 09:47 GMT
#22
The only map which things are "position dependant" is Lost Temple, I don't know why people are still playing that map...
Liquid.Venice
Profile Joined November 2002
United States916 Posts
November 25 2002 09:56 GMT
#23
Regarding Pro maps, you're pretty much right there.
Maenander
Profile Joined November 2002
Germany4926 Posts
November 25 2002 11:39 GMT
#24
Maybe Lt was played so often, because it the game depends a bit of position. There are 4*3=12 position settings possible, enough to have various games each time.
( I know there are a lot of other reasons, too )
Muhweli
Profile Joined September 2002
Finland5328 Posts
November 25 2002 11:47 GMT
#25
yeah, sometimes you might even get his worker :o
River me timbers.
Liquid`Nazgul
Profile Blog Joined September 2002
22427 Posts
November 25 2002 11:55 GMT
#26
On November 25 2002 18:43 Kiddie wrote:
Naz alot of stuff in SC is position dependent..
I don't see why it working in only a couple spots would mean that it is wrong to do.
I wonder where you came up with the "wrong to do" part
Administrator
Liquid.Venice
Profile Joined November 2002
United States916 Posts
November 25 2002 12:25 GMT
#27
You said that it was 'gay' to do.
I was trying to substitute gay with something else, I don't like saying it too much.
AlmostSexy
Profile Joined October 2002
United States150 Posts
November 25 2002 12:29 GMT
#28
i was refering to the intial post everyone sorry for the misunderstanding.
...
Liquid`Spy
Profile Joined October 2002
Netherlands1301 Posts
November 25 2002 13:25 GMT
#29
On November 25 2002 21:25 Kiddie wrote:
You said that it was 'gay' to do.
I was trying to substitute gay with something else, I don't like saying it too much.


substitute it with homosexual
Im a spy in the house of love
Liquid`Nazgul
Profile Blog Joined September 2002
22427 Posts
November 25 2002 13:27 GMT
#30
well with gay I mean it's unfair, mean, but not wrong..

Kind of like abusing the 12v3 or 9v6 in tvp at gamei temple. Anyone would use it in a tournament game, or anything that counts, but it's very annoying to lose because of wrong positions, instead of a good opponent.

I wonder if that made sense
Administrator
Liquid.Venice
Profile Joined November 2002
United States916 Posts
November 25 2002 13:40 GMT
#31
It did.
I understood what you meant.

I do it, however.

It comes with the race choice and the map choice IMO.

and as for 12v3, its mega gay.
But i don't think 9v6 is too bad. Maybe I'm just newbie though =)
Liquid`Nazgul
Profile Blog Joined September 2002
22427 Posts
November 25 2002 13:52 GMT
#32
When protoss is at 6 I dislike it more than 12v3. Mainly because tanks can hit the nexus in those positions.
Administrator
Liquid.Venice
Profile Joined November 2002
United States916 Posts
November 25 2002 13:56 GMT
#33
oh yeah on alot of LTs it can huh.

Mmmm, i agree with ya then.
I was actually thinking P at 9.

In both of those situations i just try to go expand crazy if they try to push up into my base.

It is normally quite hard though.

12v3 i normally try some lame shit like Carrier rush.
Roman
Profile Joined November 2002
United States2595 Posts
November 25 2002 14:25 GMT
#34
On Lt's like gamebugs, either there is water between 6 and 9 base, or tanks cant reach nex.... 12/3 is fixed on a lot of versions with unplayable terrain on 3 base.
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