• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 02:01
CEST 08:01
KST 15:01
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Serral wins HomeStory Cup 2915Serral wins Maestros of the Game 243ByuL, and the Limitations of Standard Play3Team Liquid Map Contest #22: Results and Winners7Code S Season 2 (2026): RO4 and Finals Preview12
Community News
GSTL Returns in 2026!32Weekly Cups (Aug 3-9): Protoss get shut out7RSL goes to London! 2026 Offline Finals Nov 21-2212Weekly Cups (July 27-Aug 2): SHIN's big week0SC4ALL II: Brood War - $2500 - Dec 5-611
StarCraft 2
General
GSTL Returns in 2026! Balance hotfix patch 5.0.16b (July 16) SC4ALL: II Talent Announcement! Protoss AoE skill expression Weekly Cups (Aug 3-9): Protoss get shut out
Tourneys
PIG STY FESTIVAL 8.0! (13 - 23 August) Sea Duckling Open (Global, Bronze-Diamond) 2026 KungFu Cup Announcement Sparkling Tuna Cup - Weekly Open Tournament RSL goes to London! 2026 Offline Finals Nov 21-22
Strategy
[G] Having the right mentality to improve
Custom Maps
Nexus Wars 2021 GUIDE [M] (2) Industrial Park
External Content
Mutation # 538 Media Blackout The PondCast: SC2 News & Results Mutation # 537 Hostile Territory Mutation # 536 Railroad Switch
Brood War
General
Best Games Kespa era [Personal Project Share] Terran Defense v0.60 BW General Discussion ASL22 General Discussion BGH Auto Balance -> http://bghmmr.eu/
Tourneys
Escore Tournament - Season 3 Small VOD Thread 2.0 [Megathread] Daily Proleagues SC4ALL II: Brood War - $2500 - Dec 5-6
Strategy
Odyssey Mineral Stack Saturation Fighting Spirit mining rates Any training maps people recommend? Simple Questions, Simple Answers
Other Games
General Games
Nintendo Switch Thread Anyone here play Quakeworld back in the day? Stormgate/Frost Giant Megathread EVE Corporation General RTS Discussion Thread
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
[TL LoL EUW IHs] Teemo shall perish TSM pausing esports and CLG Dead
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Power Rank TL Mafia Community Thread NeO.D_StephenKing vs This Guy From 1 Million Dance
Community
General
US Politics Mega-thread European Politico-economics QA Mega-thread Russo-Ukrainian War Thread Artificial Intelligence Thread The Letting Off Steam Thread
Fan Clubs
MarineLorD Fan Club The ShoWTimE Fan Club The herO Fan Club!
Media & Entertainment
Movie Discussion! Anime Discussion Thread Series you have seen recently... [Req][Books] Good Fantasy/SciFi books
Sports
Football (Soccer) Thread TeamLiquid Health and Fitness Initiative For 2023 NBA General Discussion Formula 1 Discussion MLB/Baseball 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread Simple Questions Simple Answers FPS when play League Of Legend on laptop
TL Community
The Automated Ban List Northern Ireland Global Starcraft
Blogs
LOCKPICKING NOOB
LUCKY_NOOB
Chinese Gen Z: Between Dream…
TrAiDoS
Cathedral Of CS And NY pizza a…
FuDDx
Please support my new stand…
Peanutsc
Hello guys!
LIN1s
Customize Sidebar...

Website Feedback

Closed Threads



Active: 5013 users

A thought: another use for your scouting worker...

Forum Index > General Forum
Post a Reply
1 2 Next All
Bill307
Profile Blog Joined October 2002
Canada9103 Posts
November 24 2002 13:37 GMT
#1
I was just wondering: of all the things people do with their scouting worker when it's inside their opponent's base, how come I never see anyone trying to delay their opponent's income slightly by having their worker periodically or repeatedly try to mine from their mineral patches without actually taking any (that is, if your worker arrives very early)? Just a thought: not really sure to what extent it would be useful (since it would probably be even more advantageous resource-wise to delay sending a worker to scout for a bit).
Muhweli
Profile Joined September 2002
Finland5328 Posts
November 24 2002 13:38 GMT
#2
Many gosus do that... :/
River me timbers.
Liquid`Nazgul
Profile Blog Joined September 2002
22427 Posts
November 24 2002 13:48 GMT
#3
when he chases you he will lose way more minerals.
Administrator
Liquid.Venice
Profile Joined November 2002
United States916 Posts
November 24 2002 17:38 GMT
#4
on some maps u can put buildings in their min spots, trapping their workers there.
t0yb0x
Profile Joined October 2002
Singapore35 Posts
November 24 2002 18:00 GMT
#5
On November 25 2002 02:38 Kiddie wrote:
on some maps u can put buildings in their min spots, trapping their workers there.


I thought that isn't allowed?
Anway it is BM!!(Bad Manner)
When you ASSUME you make an ASS out of U and ME both.
Liquid.Venice
Profile Joined November 2002
United States916 Posts
November 24 2002 18:01 GMT
#6
Why would that not be allowed?

They could stop it if they were skilled.
Roman
Profile Joined November 2002
United States2595 Posts
November 24 2002 18:33 GMT
#7
easy to stop, and usually not worth pyloning minerals...
ejai63
Profile Joined November 2002
United States2101 Posts
November 24 2002 19:52 GMT
#8
seems like you would lose more minerals in pyloning workers than your opponent would
1-10-5
mensrea
Profile Joined September 2002
Canada5062 Posts
November 24 2002 20:13 GMT
#9
It's called the "manner pylon" among Korean pros - a sarcastic term, if there ever was one. Most recently done by Nal_rA last week in the Challenge League (v Eji on Gaema Gowon. I believe the match was stopped mid-game because of network probs, so you won't see it on OGN VoDs...). Nal_rA actually did it twice in that game. The question of whether it's worth it or not depends on what the player wants to accomplish and against which opponent. The effectiveness of this ploy can't really be measured in terms of simple min v min cost analysis. What is clear is that most professional toss players have done it at least once in competitive play, and it continues to get employed every once in a while, so it must be of some help at least some of the time...
actus non facit reum, nisi mens sit rea.
Klogon
Profile Blog Joined November 2002
MURICA15980 Posts
November 24 2002 21:03 GMT
#10
yeah, what mensrea said.... ^_^
LumberJack
Profile Blog Joined October 2002
United States3355 Posts
November 24 2002 21:21 GMT
#11
i believe Smuft invented it, too. I think the first time it was seen(in the professional scene) was smuft vs grrrr... rival match game 1, which was a quite exciting game.
Man fears the darkness, and so he scrapes away at the edges of it with fire.
Liquid`Jinro
Profile Blog Joined September 2002
Sweden33719 Posts
November 24 2002 23:05 GMT
#12
I just love manner pylons
Always use them when I can--V
Exept I use them alongside factories (just when they finish, to make them lift of then I cancel and put down another) and in their wall too. And I steal their gas --V And of course I try to get shield bats up and running if vs zerg

Regards FrozenArbiter
Moderatortell the guy that interplanatar interaction is pivotal to terrans variety of optionitudals in the pre-midgame preperatories as well as the protosstinal deterriggation of elite zergling strikes - Stimey n | Formerly FrozenArbiter
mensrea
Profile Joined September 2002
Canada5062 Posts
November 24 2002 23:34 GMT
#13
When it works, it can be very entertaining ... especially watching the frustration build in the opponent.
actus non facit reum, nisi mens sit rea.
ToKoreaWithLove
Profile Blog Joined September 2002
Norway10161 Posts
November 24 2002 23:36 GMT
#14
you can also do barrack vs (temple) toss @ 12 if you arrive early enough .. pretty cool
ModeratorFather of bunnies
Bill307
Profile Blog Joined October 2002
Canada9103 Posts
November 25 2002 01:05 GMT
#15
But what if they don't chase me around? Or would it be more beneficial to just continuously harass their workers in that case?

I was thinking about this while thinking about instances where the player just grabs 8 minerals away from their opponent's mineral patches and wondering why they don't just stay there trying to mine without actually taking any instead =/ .
Liquid`Jinro
Profile Blog Joined September 2002
Sweden33719 Posts
November 25 2002 07:44 GMT
#16
They might be trying to do just that- mining and then clicking stop just before taking the minerals (I usually fail after 1 or 2 attempts [failing to stop in time]).

Regards FrozenArbiter
Moderatortell the guy that interplanatar interaction is pivotal to terrans variety of optionitudals in the pre-midgame preperatories as well as the protosstinal deterriggation of elite zergling strikes - Stimey n | Formerly FrozenArbiter
AlmostSexy
Profile Joined October 2002
United States150 Posts
November 25 2002 09:06 GMT
#17
lol
please dont pretend that something like that is gonna have any effect on the game overall because it wont... it might cost him 16 minerals? maybe 24? But at the same time it takes up time, not to mention they can get hits on your scout. Its really not worth your time, better to focus on other things. If you can do it with not impact on your game then go for it...but really its so unimportant
...
Liquid`Nazgul
Profile Blog Joined September 2002
22427 Posts
November 25 2002 09:06 GMT
#18
it's position dependent, which is why it's a gay thing to do
Administrator
Liquid`Nazgul
Profile Blog Joined September 2002
22427 Posts
November 25 2002 09:08 GMT
#19
On November 25 2002 10:05 Bill307 wrote:
But what if they don't chase me around? Or would it be more beneficial to just continuously harass their workers in that case?

keep harassing them until they have to chase you again, I think
Administrator
Liquid.Venice
Profile Joined November 2002
United States916 Posts
November 25 2002 09:18 GMT
#20
Actually it costs them alot more than 16 minerals. You get one off and cancel it at the last second, and trap say... 3 probes, thats gonna be probably 72 minerals.
1 2 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 3h 59m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Nina 99
ProTech4
StarCraft: Brood War
Shuttle 4110
Leta 290
Bale 122
Noble 33
Dota 2
The International62159
Fuzer 345
NeuroSwarm135
League of Legends
JimRising 863
Super Smash Bros
Mew2King123
Other Games
summit1g5859
WinterStarcraft434
C9.Mang0340
ROOTCatZ49
Trikslyr22
Organizations
Other Games
gamesdonequick717
[ Show 13 non-featured ]
StarCraft 2
• Berry_CruncH297
• Hupsaiya 115
• practicex 21
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• Azhi_Dahaki15
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• C_a_k_e 1561
Upcoming Events
CranKy Ducklings
3h 59m
PiG Sty Festival
5h 59m
herO vs Krystianer
Solar vs Cure
IPSL
9h 59m
Sparkling Tuna Cup
1d 3h
PiG Sty Festival
1d 5h
Maru vs Shameless
Reynor vs TriGGeR
IPSL
1d 9h
OSC
1d 17h
Afreeca Starleague
2 days
Rush vs Hm
Bisu vs Shuttle
WardiTV Weekly
2 days
The Patches Monday
2 days
[ Show More ]
Afreeca Starleague
3 days
Sharp vs Shinee
Action vs Shine
PiGosaur Cup
3 days
Replay Cast
4 days
Afreeca Starleague
4 days
BeSt vs Paralyze
Jaedong vs Speed
Kung Fu Cup
4 days
The PondCast
5 days
KCM Race Survival
5 days
Replay Cast
5 days
PiG Sty Festival
6 days
Liquipedia Results

Completed

Escore Tournament S3: W7
CranK Gathers Season 4: BW vs SC2 Team League
Eternal Conflict S2 Finale

Ongoing

KCM Race Survival 2026 Season 3
K-JUNGMAN
Acropolis #5
CSLAN 4
RSL Revival: Season 6
PiG Sty Festival 8.0
META DYMY #4
Esports World Cup 2026
Esports World Cup 2026: LCQ
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026
IEM Cologne Major 2026

Upcoming

ASL Season 22
Escore Tournament S3: W8
Acropolis #5 - TRS
Blizzard Classic Cup 2026
Acropolis #5 - GSA
Acropolis #5 - GSB
Acropolis #5 - GSC
HSC XXX
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
Big Dog Cup 2026 Div 1
Stake Ranked Episode 5
PGL Masters Bucharest 2026
Thunderpick World Champ. '26
ESL Pro League Season 24
Stake Ranked Episode 4
1win Private Club #1
Logitech G Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #5
BLAST Open Fall 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.