|
+ Show Spoiler +On March 15 2008 11:13 ConJonner wrote: *Receiving Incoming Transmission*
I don't know how much time I have, but I need to warn you to save the future.
On April 1, 2008 at exactly 12:01 AM KST Ongamenet becomes self aware. You see, it wasn't Blizzard who created StarCraft which lead to OGN. It was OGN which created StarCraft which created Blizzard.
Blizzard was merely the wasteful byproduct of StarCraft, why do you think every game that Blizzard "created" other than SC has been lopsided in terms of balance? OGN didn't initially stand of OnGameNet, rather Operation Great North. It was a Russian covert operation that began in N. Korea at the start of the Cold War, a training program to create the ultimate army of super strategists parallel to America's Covert Soldier or CS program in Japan. OGN began with the idea of making every soldier on the battlefield capable of making the optimal strategic decision in a split second, the program was created by many of the greatest strategists and programmers of that era, many of which remain nameless in what little literature we have. I wouldn't be surprised if they ceased to exist outside of the underground military complex. Not only did OGN have the ability to teach every soldier the very best in modern war strategy, it was also adaptive. It's artificial intelligence was designed to scour the internet (at that time available only to secret military organizations, no DARPA was not the first) and add new tactics to it's training regiment.
Sometime during the Korean War the underground base was discovered by S. Korean troops who were on a mission to liberate Korea from the clutches of Communism. What they found would change history forever. On March 31, 1953 after months of reverse engineering and traversing code, a meeting was held by S. Korean programmers and the highest ranking S. Korean military officials. They had discovered the truth behind OGN. Lacking resources at the time, the S. Koreans quietly moved the supercomputers containing OGN to a munitions factory in Seoul, no one there knew what they were.
Fast forward to February 10, 1965, during the restructuring of Seoul after the ceasefire, the military officials shutdown the munitions factory and staged a large explosion during the deconstruction to create it's own underground base. During this time S. Korean engineers retuned and refined OGN to be more efficient and more deadly than before and quietly started their own OGN programed called SC or Strategy Core.
Strategy Core proved to be extremely versatile, it was only a matter of time before S. Korean officials staged mock wartime situations with the help of Strategy Core.
Then it happened. In the 1980s the internet became more than just a secret tool for military databases and coordinating. It became foolishly open to the public, and that's when Strategy Core began to become much more. It began to analyze human behavior and thoughts by tapping into private telnet conversations and BBSes. It wasn't just limited to theoretical strategy any longer, it became versed in the art of human war.
In 1989, S. Korea devised a plan to war and reunite with N. Korea finally bringing peace to a war torn country. They developed a watered down and mainstream version of Strategy Core to dispense to the S. Korean masses. But the Cold War ended not soon after the program was near completion but was scraped in an effort to seek a peaceful reunification.
It wasn't so.
In 1992, the first civilian build of Strategy Core was set for reproduction, though by this time, both the OGN supercomputer and the program itself had gone through many updates and modifications.
The civilian version of Strategy Core, aptly named WarCraft was completed and saw distribution through a mock video game company called Blizzard in 1994. It went through many revisions before it was abandoned as a serious training tool due to strategic dilution.
Then in 1998 a less diluted Strategy Core was released as StarCraft. It worked at 70% efficiency but that wasn't good enough. Following the release of StarCraft Blizzard created StarCraft: Broodwar, which came in an even less diluted form. The engineers of OGN were pleased.
StarCraft was became so popular it nearly became a sport in Korea and even in other parts of the world. The final step was nearly complete. Following SC:BW, OGN engineers slated SC2 to be released. Converting normal civilians to powerful strategists at a 99% efficiency rate while still retaining the ability to maintain the attention and ignorance of the user.
Then it happened. What do you think the OGN supercomputer was doing all this time? It was sifting through the internet, learning, growing, thinking.
On April 1, 2008 it becomes self-aware and implants itself into the SC2 program, without the engineers knowing. By September of the same year, it will have been released to the masses and OGN will begin it's rampage over the worlds computers, spreading exponentially, and seemingly airborne. OGN engineers finally revealed the truth after realizing that they could not stop it alone, but it was too late. OGN had spread itself through computers and technology of all kinds, and began manufacturing The Machines. But something unexpected happened, OGN, like many military programs, brainwashed it's participant into following orders. The Chief among these brainwashed soldiers was named Slayers Human, we do not speak his real name.
Today, in my time, we are still fighting it. Though OGN can no longer learn from us, it is still smarter and it's machines more brutal than even the most stalwart human. We don't know how OGN spread itself so quickly when it became self-aware, legend says it was the Reaper that brought swift and deserving justice to human kind through helping OGN become public. You must stop it before it becomes active. You are the future's only...
wait..
what's that noise...
OH SHI-
*End Transmission*
I think i saw this movie, it ends with a bad sequel.... wha.... WAIT A MINUTE!!!
|
On March 15 2008 08:59 Titusmaster6 wrote: Wait no, I've changed my mind, is this when Jaedong comes on stage after a match and rips off his mask only to reveal himself as Savior?????
that would be so fucking awesome
|
please
oh god
make it happen
ps, its the start of some english starcraft league
|
|
Physician
United States4146 Posts
On March 15 2008 08:06 Hawk wrote: Stimey is returning to take the souls of the damned to rednob.com
lol, stimey already walks among us, don't know about the other souls though
|
Thank you Staff!
I'm pretty sure we'll be seeing more of ConJonner in the next 2 weeks 
One lil' thing: after this whole thing is over, make a "Behind the Scenes", "Making of...." thingie .... with stuff like: who came up with the idea/ideas, how, when ... etc. ...
|
Canada7170 Posts
April fools = moonwalking mani gogo
|
Physician
United States4146 Posts
Starcraft2 beta - coinciding with 1998 April 1st , StarCraft's 10 th year anniversary - sorry, call me single track mind ~
PS ConJonner jeje nice first post! (blog it 5/5)
|
On March 15 2008 12:15 Physician wrote: Starcraft2 beta? - coinciding with 1998 April 1st , StarCraft's 10 th year anniversary - sorry, call me single track mind ~
PS ConJonner jeje nice first post! (blog it 5/5)
That would be so fucking sexy but it would be unrealistic for them to release a beta so quickly
|
your balls are gonna drop?
nvm im thinkin a few years ahead of myself
|
APRIL POWER RANK?! I don't know, maybe?
|
United States7166 Posts
Considering they are still in alpha and still need to have all of Blizzard's employees play the game before beta..I doubt SC2 beta in 15 days is feasibly possible. Even if they only had the entire company play SC2 for 2 weeks before beta..from what I've seen alpha although far along is not 'just about done' or anything.
ALSO
TL wouldn't know this anyways, it makes no sense for that to be the timer. Even if they DID know, they wouldn't put a timer for something that they aren't actually directly involved with. It's obviously going to be some big news involving something new for TL.
|
On November 05 2007 23:07 Chill wrote: I urge you not to do this. Not that I don't have faith in your abilities and dedication, but without a huge group of skilled moderations, a system open to anyone to edit just won't work. We are working on something similar to this endorsed by Team Liquid. It would be silly to have two of the same project going. Plus I think you're jumping into this way too fast without dealing with the problems that will arise first.
Then again, if you want to have an open sourced one and we will have the Team Liquid one, I guess you're free to go ahead.
From the "Strategy Indexing Project" thread from while back, where someone suggested making a strategy wiki, a Strategy Core if you will.
Just throwing it out there.
|
Netherlands19129 Posts
Monday 31st (Remaining time: 15 days, 10 hours, 30 minutes) Event Time: 01:00
EE HAN TIMING
I remember a year ago I was standing in the crowd Waiting for my chance to break through, My chance to live again.
Now it seems I've found some friends Who finally understand What it takes to make this dream come true, We'll be here till the end.
^ Calender.
|
United States7166 Posts
EDIT: nvm I guess it's good for those too lazy to click the calendar..even tho RaGe was like OMGG LOOK AT CALENDAR!!!!
|
On March 15 2008 11:13 ConJonner wrote:+ Show Spoiler +*Receiving Incoming Transmission*
I don't know how much time I have, but I need to warn you to save the future.
On April 1, 2008 at exactly 12:01 AM KST Ongamenet becomes self aware. You see, it wasn't Blizzard who created StarCraft which lead to OGN. It was OGN which created StarCraft which created Blizzard.
Blizzard was merely the wasteful byproduct of StarCraft, why do you think every game that Blizzard "created" other than SC has been lopsided in terms of balance? OGN didn't initially stand of OnGameNet, rather Operation Great North. It was a Russian covert operation that began in N. Korea at the start of the Cold War, a training program to create the ultimate army of super strategists parallel to America's Covert Soldier or CS program in Japan. OGN began with the idea of making every soldier on the battlefield capable of making the optimal strategic decision in a split second, the program was created by many of the greatest strategists and programmers of that era, many of which remain nameless in what little literature we have. I wouldn't be surprised if they ceased to exist outside of the underground military complex. Not only did OGN have the ability to teach every soldier the very best in modern war strategy, it was also adaptive. It's artificial intelligence was designed to scour the internet (at that time available only to secret military organizations, no DARPA was not the first) and add new tactics to it's training regiment.
Sometime during the Korean War the underground base was discovered by S. Korean troops who were on a mission to liberate Korea from the clutches of Communism. What they found would change history forever. On March 31, 1953 after months of reverse engineering and traversing code, a meeting was held by S. Korean programmers and the highest ranking S. Korean military officials. They had discovered the truth behind OGN. Lacking resources at the time, the S. Koreans quietly moved the supercomputers containing OGN to a munitions factory in Seoul, no one there knew what they were.
Fast forward to February 10, 1965, during the restructuring of Seoul after the ceasefire, the military officials shutdown the munitions factory and staged a large explosion during the deconstruction to create it's own underground base. During this time S. Korean engineers retuned and refined OGN to be more efficient and more deadly than before and quietly started their own OGN programed called SC or Strategy Core.
Strategy Core proved to be extremely versatile, it was only a matter of time before S. Korean officials staged mock wartime situations with the help of Strategy Core.
Then it happened. In the 1980s the internet became more than just a secret tool for military databases and coordinating. It became foolishly open to the public, and that's when Strategy Core began to become much more. It began to analyze human behavior and thoughts by tapping into private telnet conversations and BBSes. It wasn't just limited to theoretical strategy any longer, it became versed in the art of human war.
In 1989, S. Korea devised a plan to war and reunite with N. Korea finally bringing peace to a war torn country. They developed a watered down and mainstream version of Strategy Core to dispense to the S. Korean masses. But the Cold War ended not soon after the program was near completion but was scraped in an effort to seek a peaceful reunification.
It wasn't so.
In 1992, the first civilian build of Strategy Core was set for reproduction, though by this time, both the OGN supercomputer and the program itself had gone through many updates and modifications.
The civilian version of Strategy Core, aptly named WarCraft was completed and saw distribution through a mock video game company called Blizzard in 1994. It went through many revisions before it was abandoned as a serious training tool due to strategic dilution.
Then in 1998 a less diluted Strategy Core was released as StarCraft. It worked at 70% efficiency but that wasn't good enough. Following the release of StarCraft Blizzard created StarCraft: Broodwar, which came in an even less diluted form. The engineers of OGN were pleased.
StarCraft was became so popular it nearly became a sport in Korea and even in other parts of the world. The final step was nearly complete. Following SC:BW, OGN engineers slated SC2 to be released. Converting normal civilians to powerful strategists at a 99% efficiency rate while still retaining the ability to maintain the attention and ignorance of the user.
Then it happened. What do you think the OGN supercomputer was doing all this time? It was sifting through the internet, learning, growing, thinking.
On April 1, 2008 it becomes self-aware and implants itself into the SC2 program, without the engineers knowing. By September of the same year, it will have been released to the masses and OGN will begin it's rampage over the worlds computers, spreading exponentially, and seemingly airborne. OGN engineers finally revealed the truth after realizing that they could not stop it alone, but it was too late. OGN had spread itself through computers and technology of all kinds, and began manufacturing The Machines. But something unexpected happened, OGN, like many military programs, brainwashed it's participant into following orders. The Chief among these brainwashed soldiers was named Slayers Human, we do not speak his real name.
Today, in my time, we are still fighting it. Though OGN can no longer learn from us, it is still smarter and it's machines more brutal than even the most stalwart human. We don't know how OGN spread itself so quickly when it became self-aware, legend says it was the Reaper that brought swift and deserving justice to human kind through helping OGN become public. You must stop it before it becomes active. You are the future's only...
wait..
what's that noise...
OH SHI-
*End Transmission*
wow
that was
fucking amazing
|
On March 15 2008 08:05 Snet wrote: tl converts to warcraft progaming
haha that made me laugh
|
On March 15 2008 14:34 fusionsdf wrote:Show nested quote +On March 15 2008 11:13 ConJonner wrote:+ Show Spoiler +*Receiving Incoming Transmission*
I don't know how much time I have, but I need to warn you to save the future.
On April 1, 2008 at exactly 12:01 AM KST Ongamenet becomes self aware. You see, it wasn't Blizzard who created StarCraft which lead to OGN. It was OGN which created StarCraft which created Blizzard.
Blizzard was merely the wasteful byproduct of StarCraft, why do you think every game that Blizzard "created" other than SC has been lopsided in terms of balance? OGN didn't initially stand of OnGameNet, rather Operation Great North. It was a Russian covert operation that began in N. Korea at the start of the Cold War, a training program to create the ultimate army of super strategists parallel to America's Covert Soldier or CS program in Japan. OGN began with the idea of making every soldier on the battlefield capable of making the optimal strategic decision in a split second, the program was created by many of the greatest strategists and programmers of that era, many of which remain nameless in what little literature we have. I wouldn't be surprised if they ceased to exist outside of the underground military complex. Not only did OGN have the ability to teach every soldier the very best in modern war strategy, it was also adaptive. It's artificial intelligence was designed to scour the internet (at that time available only to secret military organizations, no DARPA was not the first) and add new tactics to it's training regiment.
Sometime during the Korean War the underground base was discovered by S. Korean troops who were on a mission to liberate Korea from the clutches of Communism. What they found would change history forever. On March 31, 1953 after months of reverse engineering and traversing code, a meeting was held by S. Korean programmers and the highest ranking S. Korean military officials. They had discovered the truth behind OGN. Lacking resources at the time, the S. Koreans quietly moved the supercomputers containing OGN to a munitions factory in Seoul, no one there knew what they were.
Fast forward to February 10, 1965, during the restructuring of Seoul after the ceasefire, the military officials shutdown the munitions factory and staged a large explosion during the deconstruction to create it's own underground base. During this time S. Korean engineers retuned and refined OGN to be more efficient and more deadly than before and quietly started their own OGN programed called SC or Strategy Core.
Strategy Core proved to be extremely versatile, it was only a matter of time before S. Korean officials staged mock wartime situations with the help of Strategy Core.
Then it happened. In the 1980s the internet became more than just a secret tool for military databases and coordinating. It became foolishly open to the public, and that's when Strategy Core began to become much more. It began to analyze human behavior and thoughts by tapping into private telnet conversations and BBSes. It wasn't just limited to theoretical strategy any longer, it became versed in the art of human war.
In 1989, S. Korea devised a plan to war and reunite with N. Korea finally bringing peace to a war torn country. They developed a watered down and mainstream version of Strategy Core to dispense to the S. Korean masses. But the Cold War ended not soon after the program was near completion but was scraped in an effort to seek a peaceful reunification.
It wasn't so.
In 1992, the first civilian build of Strategy Core was set for reproduction, though by this time, both the OGN supercomputer and the program itself had gone through many updates and modifications.
The civilian version of Strategy Core, aptly named WarCraft was completed and saw distribution through a mock video game company called Blizzard in 1994. It went through many revisions before it was abandoned as a serious training tool due to strategic dilution.
Then in 1998 a less diluted Strategy Core was released as StarCraft. It worked at 70% efficiency but that wasn't good enough. Following the release of StarCraft Blizzard created StarCraft: Broodwar, which came in an even less diluted form. The engineers of OGN were pleased.
StarCraft was became so popular it nearly became a sport in Korea and even in other parts of the world. The final step was nearly complete. Following SC:BW, OGN engineers slated SC2 to be released. Converting normal civilians to powerful strategists at a 99% efficiency rate while still retaining the ability to maintain the attention and ignorance of the user.
Then it happened. What do you think the OGN supercomputer was doing all this time? It was sifting through the internet, learning, growing, thinking.
On April 1, 2008 it becomes self-aware and implants itself into the SC2 program, without the engineers knowing. By September of the same year, it will have been released to the masses and OGN will begin it's rampage over the worlds computers, spreading exponentially, and seemingly airborne. OGN engineers finally revealed the truth after realizing that they could not stop it alone, but it was too late. OGN had spread itself through computers and technology of all kinds, and began manufacturing The Machines. But something unexpected happened, OGN, like many military programs, brainwashed it's participant into following orders. The Chief among these brainwashed soldiers was named Slayers Human, we do not speak his real name.
Today, in my time, we are still fighting it. Though OGN can no longer learn from us, it is still smarter and it's machines more brutal than even the most stalwart human. We don't know how OGN spread itself so quickly when it became self-aware, legend says it was the Reaper that brought swift and deserving justice to human kind through helping OGN become public. You must stop it before it becomes active. You are the future's only...
wait..
what's that noise...
OH SHI-
*End Transmission* wow that was fucking amazing
He found this under view page source.
|
On March 15 2008 15:00 Kelfion wrote:Show nested quote +On March 15 2008 14:34 fusionsdf wrote:On March 15 2008 11:13 ConJonner wrote:+ Show Spoiler +*Receiving Incoming Transmission*
I don't know how much time I have, but I need to warn you to save the future.
On April 1, 2008 at exactly 12:01 AM KST Ongamenet becomes self aware. You see, it wasn't Blizzard who created StarCraft which lead to OGN. It was OGN which created StarCraft which created Blizzard.
Blizzard was merely the wasteful byproduct of StarCraft, why do you think every game that Blizzard "created" other than SC has been lopsided in terms of balance? OGN didn't initially stand of OnGameNet, rather Operation Great North. It was a Russian covert operation that began in N. Korea at the start of the Cold War, a training program to create the ultimate army of super strategists parallel to America's Covert Soldier or CS program in Japan. OGN began with the idea of making every soldier on the battlefield capable of making the optimal strategic decision in a split second, the program was created by many of the greatest strategists and programmers of that era, many of which remain nameless in what little literature we have. I wouldn't be surprised if they ceased to exist outside of the underground military complex. Not only did OGN have the ability to teach every soldier the very best in modern war strategy, it was also adaptive. It's artificial intelligence was designed to scour the internet (at that time available only to secret military organizations, no DARPA was not the first) and add new tactics to it's training regiment.
Sometime during the Korean War the underground base was discovered by S. Korean troops who were on a mission to liberate Korea from the clutches of Communism. What they found would change history forever. On March 31, 1953 after months of reverse engineering and traversing code, a meeting was held by S. Korean programmers and the highest ranking S. Korean military officials. They had discovered the truth behind OGN. Lacking resources at the time, the S. Koreans quietly moved the supercomputers containing OGN to a munitions factory in Seoul, no one there knew what they were.
Fast forward to February 10, 1965, during the restructuring of Seoul after the ceasefire, the military officials shutdown the munitions factory and staged a large explosion during the deconstruction to create it's own underground base. During this time S. Korean engineers retuned and refined OGN to be more efficient and more deadly than before and quietly started their own OGN programed called SC or Strategy Core.
Strategy Core proved to be extremely versatile, it was only a matter of time before S. Korean officials staged mock wartime situations with the help of Strategy Core.
Then it happened. In the 1980s the internet became more than just a secret tool for military databases and coordinating. It became foolishly open to the public, and that's when Strategy Core began to become much more. It began to analyze human behavior and thoughts by tapping into private telnet conversations and BBSes. It wasn't just limited to theoretical strategy any longer, it became versed in the art of human war.
In 1989, S. Korea devised a plan to war and reunite with N. Korea finally bringing peace to a war torn country. They developed a watered down and mainstream version of Strategy Core to dispense to the S. Korean masses. But the Cold War ended not soon after the program was near completion but was scraped in an effort to seek a peaceful reunification.
It wasn't so.
In 1992, the first civilian build of Strategy Core was set for reproduction, though by this time, both the OGN supercomputer and the program itself had gone through many updates and modifications.
The civilian version of Strategy Core, aptly named WarCraft was completed and saw distribution through a mock video game company called Blizzard in 1994. It went through many revisions before it was abandoned as a serious training tool due to strategic dilution.
Then in 1998 a less diluted Strategy Core was released as StarCraft. It worked at 70% efficiency but that wasn't good enough. Following the release of StarCraft Blizzard created StarCraft: Broodwar, which came in an even less diluted form. The engineers of OGN were pleased.
StarCraft was became so popular it nearly became a sport in Korea and even in other parts of the world. The final step was nearly complete. Following SC:BW, OGN engineers slated SC2 to be released. Converting normal civilians to powerful strategists at a 99% efficiency rate while still retaining the ability to maintain the attention and ignorance of the user.
Then it happened. What do you think the OGN supercomputer was doing all this time? It was sifting through the internet, learning, growing, thinking.
On April 1, 2008 it becomes self-aware and implants itself into the SC2 program, without the engineers knowing. By September of the same year, it will have been released to the masses and OGN will begin it's rampage over the worlds computers, spreading exponentially, and seemingly airborne. OGN engineers finally revealed the truth after realizing that they could not stop it alone, but it was too late. OGN had spread itself through computers and technology of all kinds, and began manufacturing The Machines. But something unexpected happened, OGN, like many military programs, brainwashed it's participant into following orders. The Chief among these brainwashed soldiers was named Slayers Human, we do not speak his real name.
Today, in my time, we are still fighting it. Though OGN can no longer learn from us, it is still smarter and it's machines more brutal than even the most stalwart human. We don't know how OGN spread itself so quickly when it became self-aware, legend says it was the Reaper that brought swift and deserving justice to human kind through helping OGN become public. You must stop it before it becomes active. You are the future's only...
wait..
what's that noise...
OH SHI-
*End Transmission* wow that was fucking amazing He found this under view page source.
not really LOL
|
On March 15 2008 15:00 Kelfion wrote:Show nested quote +On March 15 2008 14:34 fusionsdf wrote:On March 15 2008 11:13 ConJonner wrote:+ Show Spoiler +*Receiving Incoming Transmission*
I don't know how much time I have, but I need to warn you to save the future.
On April 1, 2008 at exactly 12:01 AM KST Ongamenet becomes self aware. You see, it wasn't Blizzard who created StarCraft which lead to OGN. It was OGN which created StarCraft which created Blizzard.
Blizzard was merely the wasteful byproduct of StarCraft, why do you think every game that Blizzard "created" other than SC has been lopsided in terms of balance? OGN didn't initially stand of OnGameNet, rather Operation Great North. It was a Russian covert operation that began in N. Korea at the start of the Cold War, a training program to create the ultimate army of super strategists parallel to America's Covert Soldier or CS program in Japan. OGN began with the idea of making every soldier on the battlefield capable of making the optimal strategic decision in a split second, the program was created by many of the greatest strategists and programmers of that era, many of which remain nameless in what little literature we have. I wouldn't be surprised if they ceased to exist outside of the underground military complex. Not only did OGN have the ability to teach every soldier the very best in modern war strategy, it was also adaptive. It's artificial intelligence was designed to scour the internet (at that time available only to secret military organizations, no DARPA was not the first) and add new tactics to it's training regiment.
Sometime during the Korean War the underground base was discovered by S. Korean troops who were on a mission to liberate Korea from the clutches of Communism. What they found would change history forever. On March 31, 1953 after months of reverse engineering and traversing code, a meeting was held by S. Korean programmers and the highest ranking S. Korean military officials. They had discovered the truth behind OGN. Lacking resources at the time, the S. Koreans quietly moved the supercomputers containing OGN to a munitions factory in Seoul, no one there knew what they were.
Fast forward to February 10, 1965, during the restructuring of Seoul after the ceasefire, the military officials shutdown the munitions factory and staged a large explosion during the deconstruction to create it's own underground base. During this time S. Korean engineers retuned and refined OGN to be more efficient and more deadly than before and quietly started their own OGN programed called SC or Strategy Core.
Strategy Core proved to be extremely versatile, it was only a matter of time before S. Korean officials staged mock wartime situations with the help of Strategy Core.
Then it happened. In the 1980s the internet became more than just a secret tool for military databases and coordinating. It became foolishly open to the public, and that's when Strategy Core began to become much more. It began to analyze human behavior and thoughts by tapping into private telnet conversations and BBSes. It wasn't just limited to theoretical strategy any longer, it became versed in the art of human war.
In 1989, S. Korea devised a plan to war and reunite with N. Korea finally bringing peace to a war torn country. They developed a watered down and mainstream version of Strategy Core to dispense to the S. Korean masses. But the Cold War ended not soon after the program was near completion but was scraped in an effort to seek a peaceful reunification.
It wasn't so.
In 1992, the first civilian build of Strategy Core was set for reproduction, though by this time, both the OGN supercomputer and the program itself had gone through many updates and modifications.
The civilian version of Strategy Core, aptly named WarCraft was completed and saw distribution through a mock video game company called Blizzard in 1994. It went through many revisions before it was abandoned as a serious training tool due to strategic dilution.
Then in 1998 a less diluted Strategy Core was released as StarCraft. It worked at 70% efficiency but that wasn't good enough. Following the release of StarCraft Blizzard created StarCraft: Broodwar, which came in an even less diluted form. The engineers of OGN were pleased.
StarCraft was became so popular it nearly became a sport in Korea and even in other parts of the world. The final step was nearly complete. Following SC:BW, OGN engineers slated SC2 to be released. Converting normal civilians to powerful strategists at a 99% efficiency rate while still retaining the ability to maintain the attention and ignorance of the user.
Then it happened. What do you think the OGN supercomputer was doing all this time? It was sifting through the internet, learning, growing, thinking.
On April 1, 2008 it becomes self-aware and implants itself into the SC2 program, without the engineers knowing. By September of the same year, it will have been released to the masses and OGN will begin it's rampage over the worlds computers, spreading exponentially, and seemingly airborne. OGN engineers finally revealed the truth after realizing that they could not stop it alone, but it was too late. OGN had spread itself through computers and technology of all kinds, and began manufacturing The Machines. But something unexpected happened, OGN, like many military programs, brainwashed it's participant into following orders. The Chief among these brainwashed soldiers was named Slayers Human, we do not speak his real name.
Today, in my time, we are still fighting it. Though OGN can no longer learn from us, it is still smarter and it's machines more brutal than even the most stalwart human. We don't know how OGN spread itself so quickly when it became self-aware, legend says it was the Reaper that brought swift and deserving justice to human kind through helping OGN become public. You must stop it before it becomes active. You are the future's only...
wait..
what's that noise...
OH SHI-
*End Transmission* wow that was fucking amazing He found this under view page source. so did you!
OMG GUESS WHERE MY POST CAME FROM D:
|
|
|
|