Whats that counter on the right side of the page about?
Above the iccup logo.
A new tl page?

Forum Index > General Forum |
IPS.ZeRo
Germany1142 Posts
Whats that counter on the right side of the page about? Above the iccup logo. A new tl page? ![]() | ||
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RaGe
Belgium9947 Posts
OR WILL IT? damn I hate reversed psychology | ||
iNcontroL
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USA29055 Posts
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Reflex
Canada703 Posts
On March 15 2008 07:49 RaGe wrote: Yeah just noticed it too. But in 15 days it's the first of April so it'll be a joke anyway. OR WILL IT? damn I hate reversed psychology I think you just ruined someone's April fool's joke. | ||
Raithed
China7078 Posts
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IPS.ZeRo
Germany1142 Posts
edit: Now that we figured it out they have to actually do something if they want to fool us! | ||
Frits
11782 Posts
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BuGzlToOnl
United States5918 Posts
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Snet
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United States3573 Posts
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QuanticHawk
United States32049 Posts
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fusionsdf
Canada15390 Posts
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RaGe
Belgium9947 Posts
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Titusmaster6
United States5937 Posts
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RaGe
Belgium9947 Posts
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Tusk
Canada427 Posts
Whaaat? | ||
zdd
1463 Posts
we're fucked. | ||
KH1031
United States862 Posts
didn't notice it until this post. it's the annual april fool's joke, as per blizzard's tradition. I'm thinking TL will do something similar as well. | ||
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IntoTheWow
is awesome32274 Posts
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rpf
United States2705 Posts
On March 15 2008 08:54 IntoTheWow wrote: Adam is coming back and he's a girl. LOL It's obviously the countdown to April Fools' Day. I'm scared. ![]() | ||
Flaccid
8835 Posts
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Titusmaster6
United States5937 Posts
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Navane
Netherlands2748 Posts
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intrigue
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Washington, D.C9933 Posts
On March 15 2008 07:49 RaGe wrote: Yeah just noticed it too. But in 15 days it's the first of April so it'll be a joke anyway. OR WILL IT? damn I hate reversed psychology 15 days is march 30th for us, which is 2 days before april 1st though | ||
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Zelniq
United States7166 Posts
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Meh
Sweden458 Posts
EE HAN TIMING I remember a year ago I was standing in the crowd Waiting for my chance to break through, My chance to live again. Now it seems I've found some friends Who finally understand What it takes to make this dream come true, We'll be here till the end. This seems dangerously sincere. A TL proteam? What does EE HAN TIMING mean? | ||
DhakhaR
United Kingdom721 Posts
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L!MP
Australia2067 Posts
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zdd
1463 Posts
says: <!-- I just want to be famous --> before the timer, and after it reaches 0, it's supposed to say: 'Sorry, you are too late.'; | ||
Meh
Sweden458 Posts
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wo0py
Netherlands922 Posts
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pyrogenetix
China5094 Posts
TL merging with another site??? | ||
Meh
Sweden458 Posts
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nofAcedAgent
United States952 Posts
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B1nary
Canada1267 Posts
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Koldblooded
United States661 Posts
On March 15 2008 09:25 Meh wrote: Tasteless is joining the Pussycat Dolls. I have a boner. | ||
ConJonner
8 Posts
I don't know how much time I have, but I need to warn you to save the future. On April 1, 2008 at exactly 12:01 AM KST Ongamenet becomes self aware. You see, it wasn't Blizzard who created StarCraft which lead to OGN. It was OGN which created StarCraft which created Blizzard. Blizzard was merely the wasteful byproduct of StarCraft, why do you think every game that Blizzard "created" other than SC has been lopsided in terms of balance? OGN didn't initially stand of OnGameNet, rather Operation Great North. It was a Russian covert operation that began in N. Korea at the start of the Cold War, a training program to create the ultimate army of super strategists parallel to America's Covert Soldier or CS program in Japan. OGN began with the idea of making every soldier on the battlefield capable of making the optimal strategic decision in a split second, the program was created by many of the greatest strategists and programmers of that era, many of which remain nameless in what little literature we have. I wouldn't be surprised if they ceased to exist outside of the underground military complex. Not only did OGN have the ability to teach every soldier the very best in modern war strategy, it was also adaptive. It's artificial intelligence was designed to scour the internet (at that time available only to secret military organizations, no DARPA was not the first) and add new tactics to it's training regiment. Sometime during the Korean War the underground base was discovered by S. Korean troops who were on a mission to liberate Korea from the clutches of Communism. What they found would change history forever. On March 31, 1953 after months of reverse engineering and traversing code, a meeting was held by S. Korean programmers and the highest ranking S. Korean military officials. They had discovered the truth behind OGN. Lacking resources at the time, the S. Koreans quietly moved the supercomputers containing OGN to a munitions factory in Seoul, no one there knew what they were. Fast forward to February 10, 1965, during the restructuring of Seoul after the ceasefire, the military officials shutdown the munitions factory and staged a large explosion during the deconstruction to create it's own underground base. During this time S. Korean engineers retuned and refined OGN to be more efficient and more deadly than before and quietly started their own OGN programed called SC or Strategy Core. Strategy Core proved to be extremely versatile, it was only a matter of time before S. Korean officials staged mock wartime situations with the help of Strategy Core. Then it happened. In the 1980s the internet became more than just a secret tool for military databases and coordinating. It became foolishly open to the public, and that's when Strategy Core began to become much more. It began to analyze human behavior and thoughts by tapping into private telnet conversations and BBSes. It wasn't just limited to theoretical strategy any longer, it became versed in the art of human war. In 1989, S. Korea devised a plan to war and reunite with N. Korea finally bringing peace to a war torn country. They developed a watered down and mainstream version of Strategy Core to dispense to the S. Korean masses. But the Cold War ended not soon after the program was near completion but was scraped in an effort to seek a peaceful reunification. It wasn't so. In 1992, the first civilian build of Strategy Core was set for reproduction, though by this time, both the OGN supercomputer and the program itself had gone through many updates and modifications. The civilian version of Strategy Core, aptly named WarCraft was completed and saw distribution through a mock video game company called Blizzard in 1994. It went through many revisions before it was abandoned as a serious training tool due to strategic dilution. Then in 1998 a less diluted Strategy Core was released as StarCraft. It worked at 70% efficiency but that wasn't good enough. Following the release of StarCraft Blizzard created StarCraft: Broodwar, which came in an even less diluted form. The engineers of OGN were pleased. StarCraft was became so popular it nearly became a sport in Korea and even in other parts of the world. The final step was nearly complete. Following SC:BW, OGN engineers slated SC2 to be released. Converting normal civilians to powerful strategists at a 99% efficiency rate while still retaining the ability to maintain the attention and ignorance of the user. Then it happened. What do you think the OGN supercomputer was doing all this time? It was sifting through the internet, learning, growing, thinking. On April 1, 2008 it becomes self-aware and implants itself into the SC2 program, without the engineers knowing. By September of the same year, it will have been released to the masses and OGN will begin it's rampage over the worlds computers, spreading exponentially, and seemingly airborne. OGN engineers finally revealed the truth after realizing that they could not stop it alone, but it was too late. OGN had spread itself through computers and technology of all kinds, and began manufacturing The Machines. But something unexpected happened, OGN, like many military programs, brainwashed it's participant into following orders. The Chief among these brainwashed soldiers was named Slayers Human, we do not speak his real name. Today, in my time, we are still fighting it. Though OGN can no longer learn from us, it is still smarter and it's machines more brutal than even the most stalwart human. We don't know how OGN spread itself so quickly when it became self-aware, legend says it was the Reaper that brought swift and deserving justice to human kind through helping OGN become public. You must stop it before it becomes active. You are the future's only... wait.. what's that noise... OH SHI- *End Transmission* | ||
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RaGe
Belgium9947 Posts
On March 15 2008 11:13 ConJonner wrote: *Receiving Incoming Transmission* I don't know how much time I have, but I need to warn you to save the future. On April 1, 2008 at exactly 12:01 AM KST Ongamenet becomes self aware. You see, it wasn't Blizzard who created StarCraft which lead to OGN. It was OGN which created StarCraft which created Blizzard. Blizzard was merely the wasteful byproduct of StarCraft, why do you think every game that Blizzard "created" other than SC has been lopsided in terms of balance? OGN didn't initially stand of OnGameNet, rather Operation Great North. It was a Russian covert operation that began in N. Korea at the start of the Cold War, a training program to create the ultimate army of super strategists parallel to America's Covert Soldier or CS program in Japan. OGN began with the idea of making every soldier on the battlefield capable of making the optimal strategic decision in a split second, the program was created by many of the greatest strategists and programmers of that era, many of which remain nameless in what little literature we have. I wouldn't be surprised if they ceased to exist outside of the underground military complex. Not only did OGN have the ability to teach every soldier the very best in modern war strategy, it was also adaptive. It's artificial intelligence was designed to scour the internet (at that time available only to secret military organizations, no DARPA was not the first) and add new tactics to it's training regiment. Sometime during the Korean War the underground base was discovered by S. Korean troops who were on a mission to liberate Korea from the clutches of Communism. What they found would change history forever. On March 31, 1953 after months of reverse engineering and traversing code, a meeting was held by S. Korean programmers and the highest ranking S. Korean military officials. They had discovered the truth behind OGN. Lacking resources at the time, the S. Koreans quietly moved the supercomputers containing OGN to a munitions factory in Seoul, no one there knew what they were. Fast forward to February 10, 1965, during the restructuring of Seoul after the ceasefire, the military officials shutdown the munitions factory and staged a large explosion during the deconstruction to create it's own underground base. During this time S. Korean engineers retuned and refined OGN to be more efficient and more deadly than before and quietly started their own OGN programed called SC or Strategy Core. Strategy Core proved to be extremely versatile, it was only a matter of time before S. Korean officials staged mock wartime situations with the help of Strategy Core. Then it happened. In the 1980s the internet became more than just a secret tool for military databases and coordinating. It became foolishly open to the public, and that's when Strategy Core began to become much more. It began to analyze human behavior and thoughts by tapping into private telnet conversations and BBSes. It wasn't just limited to theoretical strategy any longer, it became versed in the art of human war. In 1989, S. Korea devised a plan to war and reunite with N. Korea finally bringing peace to a war torn country. They developed a watered down and mainstream version of Strategy Core to dispense to the S. Korean masses. But the Cold War ended not soon after the program was near completion but was scraped in an effort to seek a peaceful reunification. It wasn't so. In 1992, the first civilian build of Strategy Core was set for reproduction, though by this time, both the OGN supercomputer and the program itself had gone through many updates and modifications. The civilian version of Strategy Core, aptly named WarCraft was completed and saw distribution through a mock video game company called Blizzard in 1994. It went through many revisions before it was abandoned as a serious training tool due to strategic dilution. Then in 1998 a less diluted Strategy Core was released as StarCraft. It worked at 70% efficiency but that wasn't good enough. Following the release of StarCraft Blizzard created StarCraft: Broodwar, which came in an even less diluted form. The engineers of OGN were pleased. StarCraft was became so popular it nearly became a sport in Korea and even in other parts of the world. The final step was nearly complete. Following SC:BW, OGN engineers slated SC2 to be released. Converting normal civilians to powerful strategists at a 99% efficiency rate while still retaining the ability to maintain the attention and ignorance of the user. Then it happened. What do you think the OGN supercomputer was doing all this time? It was sifting through the internet, learning, growing, thinking. On April 1, 2008 it becomes self-aware and implants itself into the SC2 program, without the engineers knowing. By September of the same year, it will have been released to the masses and OGN will begin it's rampage over the worlds computers, spreading exponentially, and seemingly airborne. OGN engineers finally revealed the truth after realizing that they could not stop it alone, but it was too late. OGN had spread itself through computers and technology of all kinds, and began manufacturing The Machines. But something unexpected happened, OGN, like many military programs, brainwashed it's participant into following orders. The Chief among these brainwashed soldiers was named Slayers Human, we do not speak his real name. Today, in my time, we are still fighting it. Though OGN can no longer learn from us, it is still smarter and it's machines more brutal than even the most stalwart human. We don't know how OGN spread itself so quickly when it became self-aware, legend says it was the Reaper that brought swift and deserving justice to human kind through helping OGN become public. You must stop it before it becomes active. You are the future's only... wait.. what's that noise... OH SHI- *End Transmission* uh wait.. what? | ||
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Zelniq
United States7166 Posts
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aokces
United States309 Posts
Who's ConJonner? | ||
xBTx
Canada542 Posts
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nofAcedAgent
United States952 Posts
On March 15 2008 11:13 ConJonner wrote: *Receiving Incoming Transmission* I don't know how much time I have, but I need to warn you to save the future. On April 1, 2008 at exactly 12:01 AM KST Ongamenet becomes self aware. You see, it wasn't Blizzard who created StarCraft which lead to OGN. It was OGN which created StarCraft which created Blizzard. Blizzard was merely the wasteful byproduct of StarCraft, why do you think every game that Blizzard "created" other than SC has been lopsided in terms of balance? OGN didn't initially stand of OnGameNet, rather Operation Great North. It was a Russian covert operation that began in N. Korea at the start of the Cold War, a training program to create the ultimate army of super strategists parallel to America's Covert Soldier or CS program in Japan. OGN began with the idea of making every soldier on the battlefield capable of making the optimal strategic decision in a split second, the program was created by many of the greatest strategists and programmers of that era, many of which remain nameless in what little literature we have. I wouldn't be surprised if they ceased to exist outside of the underground military complex. Not only did OGN have the ability to teach every soldier the very best in modern war strategy, it was also adaptive. It's artificial intelligence was designed to scour the internet (at that time available only to secret military organizations, no DARPA was not the first) and add new tactics to it's training regiment. Sometime during the Korean War the underground base was discovered by S. Korean troops who were on a mission to liberate Korea from the clutches of Communism. What they found would change history forever. On March 31, 1953 after months of reverse engineering and traversing code, a meeting was held by S. Korean programmers and the highest ranking S. Korean military officials. They had discovered the truth behind OGN. Lacking resources at the time, the S. Koreans quietly moved the supercomputers containing OGN to a munitions factory in Seoul, no one there knew what they were. Fast forward to February 10, 1965, during the restructuring of Seoul after the ceasefire, the military officials shutdown the munitions factory and staged a large explosion during the deconstruction to create it's own underground base. During this time S. Korean engineers retuned and refined OGN to be more efficient and more deadly than before and quietly started their own OGN programed called SC or Strategy Core. Strategy Core proved to be extremely versatile, it was only a matter of time before S. Korean officials staged mock wartime situations with the help of Strategy Core. Then it happened. In the 1980s the internet became more than just a secret tool for military databases and coordinating. It became foolishly open to the public, and that's when Strategy Core began to become much more. It began to analyze human behavior and thoughts by tapping into private telnet conversations and BBSes. It wasn't just limited to theoretical strategy any longer, it became versed in the art of human war. In 1989, S. Korea devised a plan to war and reunite with N. Korea finally bringing peace to a war torn country. They developed a watered down and mainstream version of Strategy Core to dispense to the S. Korean masses. But the Cold War ended not soon after the program was near completion but was scraped in an effort to seek a peaceful reunification. It wasn't so. In 1992, the first civilian build of Strategy Core was set for reproduction, though by this time, both the OGN supercomputer and the program itself had gone through many updates and modifications. The civilian version of Strategy Core, aptly named WarCraft was completed and saw distribution through a mock video game company called Blizzard in 1994. It went through many revisions before it was abandoned as a serious training tool due to strategic dilution. Then in 1998 a less diluted Strategy Core was released as StarCraft. It worked at 70% efficiency but that wasn't good enough. Following the release of StarCraft Blizzard created StarCraft: Broodwar, which came in an even less diluted form. The engineers of OGN were pleased. StarCraft was became so popular it nearly became a sport in Korea and even in other parts of the world. The final step was nearly complete. Following SC:BW, OGN engineers slated SC2 to be released. Converting normal civilians to powerful strategists at a 99% efficiency rate while still retaining the ability to maintain the attention and ignorance of the user. Then it happened. What do you think the OGN supercomputer was doing all this time? It was sifting through the internet, learning, growing, thinking. On April 1, 2008 it becomes self-aware and implants itself into the SC2 program, without the engineers knowing. By September of the same year, it will have been released to the masses and OGN will begin it's rampage over the worlds computers, spreading exponentially, and seemingly airborne. OGN engineers finally revealed the truth after realizing that they could not stop it alone, but it was too late. OGN had spread itself through computers and technology of all kinds, and began manufacturing The Machines. But something unexpected happened, OGN, like many military programs, brainwashed it's participant into following orders. The Chief among these brainwashed soldiers was named Slayers Human, we do not speak his real name. Today, in my time, we are still fighting it. Though OGN can no longer learn from us, it is still smarter and it's machines more brutal than even the most stalwart human. We don't know how OGN spread itself so quickly when it became self-aware, legend says it was the Reaper that brought swift and deserving justice to human kind through helping OGN become public. You must stop it before it becomes active. You are the future's only... wait.. what's that noise... OH SHI- *End Transmission* I think i saw this movie, it ends with a bad sequel.... wha.... WAIT A MINUTE!!! | ||
fusionsdf
Canada15390 Posts
On March 15 2008 08:59 Titusmaster6 wrote: Wait no, I've changed my mind, is this when Jaedong comes on stage after a match and rips off his mask only to reveal himself as Savior????? that would be so fucking awesome | ||
fusionsdf
Canada15390 Posts
oh god make it happen ps, its the start of some english starcraft league | ||
HotZhot
Colombia677 Posts
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Physician
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United States4146 Posts
On March 15 2008 08:06 Hawk wrote: lol, stimey already walks among us, don't know about the other souls thoughStimey is returning to take the souls of the damned to rednob.com | ||
OnCoke
Romania49 Posts
I'm pretty sure we'll be seeing more of ConJonner in the next 2 weeks ![]() One lil' thing: after this whole thing is over, make a "Behind the Scenes", "Making of...." thingie .... with stuff like: who came up with the idea/ideas, how, when ... etc. ... | ||
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mikeymoo
Canada7170 Posts
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Physician
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United States4146 Posts
- sorry, call me single track mind ~ PS ConJonner jeje nice first post! (blog it 5/5) | ||
Equinox_kr
United States7395 Posts
On March 15 2008 12:15 Physician wrote: Starcraft2 beta? - coinciding with 1998 April 1st , StarCraft's 10 th year anniversary - sorry, call me single track mind ~ PS ConJonner jeje nice first post! (blog it 5/5) That would be so fucking sexy but it would be unrealistic for them to release a beta so quickly ![]() | ||
Yogurt
United States4258 Posts
nvm im thinkin a few years ahead of myself | ||
Jyvblamo
Canada13788 Posts
I don't know, maybe? | ||
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Zelniq
United States7166 Posts
ALSO TL wouldn't know this anyways, it makes no sense for that to be the timer. Even if they DID know, they wouldn't put a timer for something that they aren't actually directly involved with. It's obviously going to be some big news involving something new for TL. | ||
ShaLLoW[baY]
Canada12499 Posts
On November 05 2007 23:07 Chill wrote: I urge you not to do this. Not that I don't have faith in your abilities and dedication, but without a huge group of skilled moderations, a system open to anyone to edit just won't work. We are working on something similar to this endorsed by Team Liquid. It would be silly to have two of the same project going. Plus I think you're jumping into this way too fast without dealing with the problems that will arise first. Then again, if you want to have an open sourced one and we will have the Team Liquid one, I guess you're free to go ahead. From the "Strategy Indexing Project" thread from while back, where someone suggested making a strategy wiki, a Strategy Core if you will. Just throwing it out there. | ||
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Nyovne
Netherlands19133 Posts
(Remaining time: 15 days, 10 hours, 30 minutes) Event Time: 01:00 EE HAN TIMING I remember a year ago I was standing in the crowd Waiting for my chance to break through, My chance to live again. Now it seems I've found some friends Who finally understand What it takes to make this dream come true, We'll be here till the end. ^ Calender. | ||
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Zelniq
United States7166 Posts
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fusionsdf
Canada15390 Posts
On March 15 2008 11:13 ConJonner wrote: + Show Spoiler + *Receiving Incoming Transmission* I don't know how much time I have, but I need to warn you to save the future. On April 1, 2008 at exactly 12:01 AM KST Ongamenet becomes self aware. You see, it wasn't Blizzard who created StarCraft which lead to OGN. It was OGN which created StarCraft which created Blizzard. Blizzard was merely the wasteful byproduct of StarCraft, why do you think every game that Blizzard "created" other than SC has been lopsided in terms of balance? OGN didn't initially stand of OnGameNet, rather Operation Great North. It was a Russian covert operation that began in N. Korea at the start of the Cold War, a training program to create the ultimate army of super strategists parallel to America's Covert Soldier or CS program in Japan. OGN began with the idea of making every soldier on the battlefield capable of making the optimal strategic decision in a split second, the program was created by many of the greatest strategists and programmers of that era, many of which remain nameless in what little literature we have. I wouldn't be surprised if they ceased to exist outside of the underground military complex. Not only did OGN have the ability to teach every soldier the very best in modern war strategy, it was also adaptive. It's artificial intelligence was designed to scour the internet (at that time available only to secret military organizations, no DARPA was not the first) and add new tactics to it's training regiment. Sometime during the Korean War the underground base was discovered by S. Korean troops who were on a mission to liberate Korea from the clutches of Communism. What they found would change history forever. On March 31, 1953 after months of reverse engineering and traversing code, a meeting was held by S. Korean programmers and the highest ranking S. Korean military officials. They had discovered the truth behind OGN. Lacking resources at the time, the S. Koreans quietly moved the supercomputers containing OGN to a munitions factory in Seoul, no one there knew what they were. Fast forward to February 10, 1965, during the restructuring of Seoul after the ceasefire, the military officials shutdown the munitions factory and staged a large explosion during the deconstruction to create it's own underground base. During this time S. Korean engineers retuned and refined OGN to be more efficient and more deadly than before and quietly started their own OGN programed called SC or Strategy Core. Strategy Core proved to be extremely versatile, it was only a matter of time before S. Korean officials staged mock wartime situations with the help of Strategy Core. Then it happened. In the 1980s the internet became more than just a secret tool for military databases and coordinating. It became foolishly open to the public, and that's when Strategy Core began to become much more. It began to analyze human behavior and thoughts by tapping into private telnet conversations and BBSes. It wasn't just limited to theoretical strategy any longer, it became versed in the art of human war. In 1989, S. Korea devised a plan to war and reunite with N. Korea finally bringing peace to a war torn country. They developed a watered down and mainstream version of Strategy Core to dispense to the S. Korean masses. But the Cold War ended not soon after the program was near completion but was scraped in an effort to seek a peaceful reunification. It wasn't so. In 1992, the first civilian build of Strategy Core was set for reproduction, though by this time, both the OGN supercomputer and the program itself had gone through many updates and modifications. The civilian version of Strategy Core, aptly named WarCraft was completed and saw distribution through a mock video game company called Blizzard in 1994. It went through many revisions before it was abandoned as a serious training tool due to strategic dilution. Then in 1998 a less diluted Strategy Core was released as StarCraft. It worked at 70% efficiency but that wasn't good enough. Following the release of StarCraft Blizzard created StarCraft: Broodwar, which came in an even less diluted form. The engineers of OGN were pleased. StarCraft was became so popular it nearly became a sport in Korea and even in other parts of the world. The final step was nearly complete. Following SC:BW, OGN engineers slated SC2 to be released. Converting normal civilians to powerful strategists at a 99% efficiency rate while still retaining the ability to maintain the attention and ignorance of the user. Then it happened. What do you think the OGN supercomputer was doing all this time? It was sifting through the internet, learning, growing, thinking. On April 1, 2008 it becomes self-aware and implants itself into the SC2 program, without the engineers knowing. By September of the same year, it will have been released to the masses and OGN will begin it's rampage over the worlds computers, spreading exponentially, and seemingly airborne. OGN engineers finally revealed the truth after realizing that they could not stop it alone, but it was too late. OGN had spread itself through computers and technology of all kinds, and began manufacturing The Machines. But something unexpected happened, OGN, like many military programs, brainwashed it's participant into following orders. The Chief among these brainwashed soldiers was named Slayers Human, we do not speak his real name. Today, in my time, we are still fighting it. Though OGN can no longer learn from us, it is still smarter and it's machines more brutal than even the most stalwart human. We don't know how OGN spread itself so quickly when it became self-aware, legend says it was the Reaper that brought swift and deserving justice to human kind through helping OGN become public. You must stop it before it becomes active. You are the future's only... wait.. what's that noise... OH SHI- *End Transmission* wow that was fucking amazing | ||
Jonoman92
United States9103 Posts
On March 15 2008 08:05 Snet wrote: tl converts to warcraft progaming haha that made me laugh | ||
Kelfion
United States26 Posts
On March 15 2008 14:34 fusionsdf wrote: Show nested quote + On March 15 2008 11:13 ConJonner wrote: + Show Spoiler + *Receiving Incoming Transmission* I don't know how much time I have, but I need to warn you to save the future. On April 1, 2008 at exactly 12:01 AM KST Ongamenet becomes self aware. You see, it wasn't Blizzard who created StarCraft which lead to OGN. It was OGN which created StarCraft which created Blizzard. Blizzard was merely the wasteful byproduct of StarCraft, why do you think every game that Blizzard "created" other than SC has been lopsided in terms of balance? OGN didn't initially stand of OnGameNet, rather Operation Great North. It was a Russian covert operation that began in N. Korea at the start of the Cold War, a training program to create the ultimate army of super strategists parallel to America's Covert Soldier or CS program in Japan. OGN began with the idea of making every soldier on the battlefield capable of making the optimal strategic decision in a split second, the program was created by many of the greatest strategists and programmers of that era, many of which remain nameless in what little literature we have. I wouldn't be surprised if they ceased to exist outside of the underground military complex. Not only did OGN have the ability to teach every soldier the very best in modern war strategy, it was also adaptive. It's artificial intelligence was designed to scour the internet (at that time available only to secret military organizations, no DARPA was not the first) and add new tactics to it's training regiment. Sometime during the Korean War the underground base was discovered by S. Korean troops who were on a mission to liberate Korea from the clutches of Communism. What they found would change history forever. On March 31, 1953 after months of reverse engineering and traversing code, a meeting was held by S. Korean programmers and the highest ranking S. Korean military officials. They had discovered the truth behind OGN. Lacking resources at the time, the S. Koreans quietly moved the supercomputers containing OGN to a munitions factory in Seoul, no one there knew what they were. Fast forward to February 10, 1965, during the restructuring of Seoul after the ceasefire, the military officials shutdown the munitions factory and staged a large explosion during the deconstruction to create it's own underground base. During this time S. Korean engineers retuned and refined OGN to be more efficient and more deadly than before and quietly started their own OGN programed called SC or Strategy Core. Strategy Core proved to be extremely versatile, it was only a matter of time before S. Korean officials staged mock wartime situations with the help of Strategy Core. Then it happened. In the 1980s the internet became more than just a secret tool for military databases and coordinating. It became foolishly open to the public, and that's when Strategy Core began to become much more. It began to analyze human behavior and thoughts by tapping into private telnet conversations and BBSes. It wasn't just limited to theoretical strategy any longer, it became versed in the art of human war. In 1989, S. Korea devised a plan to war and reunite with N. Korea finally bringing peace to a war torn country. They developed a watered down and mainstream version of Strategy Core to dispense to the S. Korean masses. But the Cold War ended not soon after the program was near completion but was scraped in an effort to seek a peaceful reunification. It wasn't so. In 1992, the first civilian build of Strategy Core was set for reproduction, though by this time, both the OGN supercomputer and the program itself had gone through many updates and modifications. The civilian version of Strategy Core, aptly named WarCraft was completed and saw distribution through a mock video game company called Blizzard in 1994. It went through many revisions before it was abandoned as a serious training tool due to strategic dilution. Then in 1998 a less diluted Strategy Core was released as StarCraft. It worked at 70% efficiency but that wasn't good enough. Following the release of StarCraft Blizzard created StarCraft: Broodwar, which came in an even less diluted form. The engineers of OGN were pleased. StarCraft was became so popular it nearly became a sport in Korea and even in other parts of the world. The final step was nearly complete. Following SC:BW, OGN engineers slated SC2 to be released. Converting normal civilians to powerful strategists at a 99% efficiency rate while still retaining the ability to maintain the attention and ignorance of the user. Then it happened. What do you think the OGN supercomputer was doing all this time? It was sifting through the internet, learning, growing, thinking. On April 1, 2008 it becomes self-aware and implants itself into the SC2 program, without the engineers knowing. By September of the same year, it will have been released to the masses and OGN will begin it's rampage over the worlds computers, spreading exponentially, and seemingly airborne. OGN engineers finally revealed the truth after realizing that they could not stop it alone, but it was too late. OGN had spread itself through computers and technology of all kinds, and began manufacturing The Machines. But something unexpected happened, OGN, like many military programs, brainwashed it's participant into following orders. The Chief among these brainwashed soldiers was named Slayers Human, we do not speak his real name. Today, in my time, we are still fighting it. Though OGN can no longer learn from us, it is still smarter and it's machines more brutal than even the most stalwart human. We don't know how OGN spread itself so quickly when it became self-aware, legend says it was the Reaper that brought swift and deserving justice to human kind through helping OGN become public. You must stop it before it becomes active. You are the future's only... wait.. what's that noise... OH SHI- *End Transmission* wow that was fucking amazing He found this under view page source. | ||
nortydog
Australia3067 Posts
On March 15 2008 15:00 Kelfion wrote: Show nested quote + On March 15 2008 14:34 fusionsdf wrote: On March 15 2008 11:13 ConJonner wrote: + Show Spoiler + *Receiving Incoming Transmission* I don't know how much time I have, but I need to warn you to save the future. On April 1, 2008 at exactly 12:01 AM KST Ongamenet becomes self aware. You see, it wasn't Blizzard who created StarCraft which lead to OGN. It was OGN which created StarCraft which created Blizzard. Blizzard was merely the wasteful byproduct of StarCraft, why do you think every game that Blizzard "created" other than SC has been lopsided in terms of balance? OGN didn't initially stand of OnGameNet, rather Operation Great North. It was a Russian covert operation that began in N. Korea at the start of the Cold War, a training program to create the ultimate army of super strategists parallel to America's Covert Soldier or CS program in Japan. OGN began with the idea of making every soldier on the battlefield capable of making the optimal strategic decision in a split second, the program was created by many of the greatest strategists and programmers of that era, many of which remain nameless in what little literature we have. I wouldn't be surprised if they ceased to exist outside of the underground military complex. Not only did OGN have the ability to teach every soldier the very best in modern war strategy, it was also adaptive. It's artificial intelligence was designed to scour the internet (at that time available only to secret military organizations, no DARPA was not the first) and add new tactics to it's training regiment. Sometime during the Korean War the underground base was discovered by S. Korean troops who were on a mission to liberate Korea from the clutches of Communism. What they found would change history forever. On March 31, 1953 after months of reverse engineering and traversing code, a meeting was held by S. Korean programmers and the highest ranking S. Korean military officials. They had discovered the truth behind OGN. Lacking resources at the time, the S. Koreans quietly moved the supercomputers containing OGN to a munitions factory in Seoul, no one there knew what they were. Fast forward to February 10, 1965, during the restructuring of Seoul after the ceasefire, the military officials shutdown the munitions factory and staged a large explosion during the deconstruction to create it's own underground base. During this time S. Korean engineers retuned and refined OGN to be more efficient and more deadly than before and quietly started their own OGN programed called SC or Strategy Core. Strategy Core proved to be extremely versatile, it was only a matter of time before S. Korean officials staged mock wartime situations with the help of Strategy Core. Then it happened. In the 1980s the internet became more than just a secret tool for military databases and coordinating. It became foolishly open to the public, and that's when Strategy Core began to become much more. It began to analyze human behavior and thoughts by tapping into private telnet conversations and BBSes. It wasn't just limited to theoretical strategy any longer, it became versed in the art of human war. In 1989, S. Korea devised a plan to war and reunite with N. Korea finally bringing peace to a war torn country. They developed a watered down and mainstream version of Strategy Core to dispense to the S. Korean masses. But the Cold War ended not soon after the program was near completion but was scraped in an effort to seek a peaceful reunification. It wasn't so. In 1992, the first civilian build of Strategy Core was set for reproduction, though by this time, both the OGN supercomputer and the program itself had gone through many updates and modifications. The civilian version of Strategy Core, aptly named WarCraft was completed and saw distribution through a mock video game company called Blizzard in 1994. It went through many revisions before it was abandoned as a serious training tool due to strategic dilution. Then in 1998 a less diluted Strategy Core was released as StarCraft. It worked at 70% efficiency but that wasn't good enough. Following the release of StarCraft Blizzard created StarCraft: Broodwar, which came in an even less diluted form. The engineers of OGN were pleased. StarCraft was became so popular it nearly became a sport in Korea and even in other parts of the world. The final step was nearly complete. Following SC:BW, OGN engineers slated SC2 to be released. Converting normal civilians to powerful strategists at a 99% efficiency rate while still retaining the ability to maintain the attention and ignorance of the user. Then it happened. What do you think the OGN supercomputer was doing all this time? It was sifting through the internet, learning, growing, thinking. On April 1, 2008 it becomes self-aware and implants itself into the SC2 program, without the engineers knowing. By September of the same year, it will have been released to the masses and OGN will begin it's rampage over the worlds computers, spreading exponentially, and seemingly airborne. OGN engineers finally revealed the truth after realizing that they could not stop it alone, but it was too late. OGN had spread itself through computers and technology of all kinds, and began manufacturing The Machines. But something unexpected happened, OGN, like many military programs, brainwashed it's participant into following orders. The Chief among these brainwashed soldiers was named Slayers Human, we do not speak his real name. Today, in my time, we are still fighting it. Though OGN can no longer learn from us, it is still smarter and it's machines more brutal than even the most stalwart human. We don't know how OGN spread itself so quickly when it became self-aware, legend says it was the Reaper that brought swift and deserving justice to human kind through helping OGN become public. You must stop it before it becomes active. You are the future's only... wait.. what's that noise... OH SHI- *End Transmission* wow that was fucking amazing He found this under view page source. not really LOL | ||
Puosu
6985 Posts
On March 15 2008 15:00 Kelfion wrote: Show nested quote + On March 15 2008 14:34 fusionsdf wrote: On March 15 2008 11:13 ConJonner wrote: + Show Spoiler + *Receiving Incoming Transmission* I don't know how much time I have, but I need to warn you to save the future. On April 1, 2008 at exactly 12:01 AM KST Ongamenet becomes self aware. You see, it wasn't Blizzard who created StarCraft which lead to OGN. It was OGN which created StarCraft which created Blizzard. Blizzard was merely the wasteful byproduct of StarCraft, why do you think every game that Blizzard "created" other than SC has been lopsided in terms of balance? OGN didn't initially stand of OnGameNet, rather Operation Great North. It was a Russian covert operation that began in N. Korea at the start of the Cold War, a training program to create the ultimate army of super strategists parallel to America's Covert Soldier or CS program in Japan. OGN began with the idea of making every soldier on the battlefield capable of making the optimal strategic decision in a split second, the program was created by many of the greatest strategists and programmers of that era, many of which remain nameless in what little literature we have. I wouldn't be surprised if they ceased to exist outside of the underground military complex. Not only did OGN have the ability to teach every soldier the very best in modern war strategy, it was also adaptive. It's artificial intelligence was designed to scour the internet (at that time available only to secret military organizations, no DARPA was not the first) and add new tactics to it's training regiment. Sometime during the Korean War the underground base was discovered by S. Korean troops who were on a mission to liberate Korea from the clutches of Communism. What they found would change history forever. On March 31, 1953 after months of reverse engineering and traversing code, a meeting was held by S. Korean programmers and the highest ranking S. Korean military officials. They had discovered the truth behind OGN. Lacking resources at the time, the S. Koreans quietly moved the supercomputers containing OGN to a munitions factory in Seoul, no one there knew what they were. Fast forward to February 10, 1965, during the restructuring of Seoul after the ceasefire, the military officials shutdown the munitions factory and staged a large explosion during the deconstruction to create it's own underground base. During this time S. Korean engineers retuned and refined OGN to be more efficient and more deadly than before and quietly started their own OGN programed called SC or Strategy Core. Strategy Core proved to be extremely versatile, it was only a matter of time before S. Korean officials staged mock wartime situations with the help of Strategy Core. Then it happened. In the 1980s the internet became more than just a secret tool for military databases and coordinating. It became foolishly open to the public, and that's when Strategy Core began to become much more. It began to analyze human behavior and thoughts by tapping into private telnet conversations and BBSes. It wasn't just limited to theoretical strategy any longer, it became versed in the art of human war. In 1989, S. Korea devised a plan to war and reunite with N. Korea finally bringing peace to a war torn country. They developed a watered down and mainstream version of Strategy Core to dispense to the S. Korean masses. But the Cold War ended not soon after the program was near completion but was scraped in an effort to seek a peaceful reunification. It wasn't so. In 1992, the first civilian build of Strategy Core was set for reproduction, though by this time, both the OGN supercomputer and the program itself had gone through many updates and modifications. The civilian version of Strategy Core, aptly named WarCraft was completed and saw distribution through a mock video game company called Blizzard in 1994. It went through many revisions before it was abandoned as a serious training tool due to strategic dilution. Then in 1998 a less diluted Strategy Core was released as StarCraft. It worked at 70% efficiency but that wasn't good enough. Following the release of StarCraft Blizzard created StarCraft: Broodwar, which came in an even less diluted form. The engineers of OGN were pleased. StarCraft was became so popular it nearly became a sport in Korea and even in other parts of the world. The final step was nearly complete. Following SC:BW, OGN engineers slated SC2 to be released. Converting normal civilians to powerful strategists at a 99% efficiency rate while still retaining the ability to maintain the attention and ignorance of the user. Then it happened. What do you think the OGN supercomputer was doing all this time? It was sifting through the internet, learning, growing, thinking. On April 1, 2008 it becomes self-aware and implants itself into the SC2 program, without the engineers knowing. By September of the same year, it will have been released to the masses and OGN will begin it's rampage over the worlds computers, spreading exponentially, and seemingly airborne. OGN engineers finally revealed the truth after realizing that they could not stop it alone, but it was too late. OGN had spread itself through computers and technology of all kinds, and began manufacturing The Machines. But something unexpected happened, OGN, like many military programs, brainwashed it's participant into following orders. The Chief among these brainwashed soldiers was named Slayers Human, we do not speak his real name. Today, in my time, we are still fighting it. Though OGN can no longer learn from us, it is still smarter and it's machines more brutal than even the most stalwart human. We don't know how OGN spread itself so quickly when it became self-aware, legend says it was the Reaper that brought swift and deserving justice to human kind through helping OGN become public. You must stop it before it becomes active. You are the future's only... wait.. what's that noise... OH SHI- *End Transmission* wow that was fucking amazing He found this under view page source. so did you! OMG GUESS WHERE MY POST CAME FROM D: | ||
Chezinu
United States7447 Posts
On March 15 2008 09:06 zdd wrote: Clues in the source code! says: <!-- I just want to be famous --> before the timer, and after it reaches 0, it's supposed to say: 'Sorry, you are too late.'; I just looked at the source code and when it reaches 0 it will say 'ding!' now.. hmm did they change it? <!-- I just want to be famous --> was still there Edit: the timer is a day off..forgot it was leap year? | ||
SuperJongMan
Jamaica11586 Posts
But I was more into Conjonner's story than the timer.. it's only 14 days away. Big whoop. | ||
Beardfish
United States525 Posts
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Superiorwolf
United States5509 Posts
On March 18 2008 13:32 LTT wrote: More clues. The secret link under the poll (http://teamliquid.net/questionmark.html) has been updated. The image is now a map that passes the coordinates clicked to http://teamliquid.net/stage.php. Based on my experience with similar puzzles like this, one of these pixels will lead somewhere. Start trying them out! ![]() | ||
MoNKeYSpanKeR
United States2869 Posts
On March 15 2008 14:34 fusionsdf wrote: Show nested quote + On March 15 2008 11:13 ConJonner wrote: + Show Spoiler + *Receiving Incoming Transmission* I don't know how much time I have, but I need to warn you to save the future. On April 1, 2008 at exactly 12:01 AM KST Ongamenet becomes self aware. You see, it wasn't Blizzard who created StarCraft which lead to OGN. It was OGN which created StarCraft which created Blizzard. Blizzard was merely the wasteful byproduct of StarCraft, why do you think every game that Blizzard "created" other than SC has been lopsided in terms of balance? OGN didn't initially stand of OnGameNet, rather Operation Great North. It was a Russian covert operation that began in N. Korea at the start of the Cold War, a training program to create the ultimate army of super strategists parallel to America's Covert Soldier or CS program in Japan. OGN began with the idea of making every soldier on the battlefield capable of making the optimal strategic decision in a split second, the program was created by many of the greatest strategists and programmers of that era, many of which remain nameless in what little literature we have. I wouldn't be surprised if they ceased to exist outside of the underground military complex. Not only did OGN have the ability to teach every soldier the very best in modern war strategy, it was also adaptive. It's artificial intelligence was designed to scour the internet (at that time available only to secret military organizations, no DARPA was not the first) and add new tactics to it's training regiment. Sometime during the Korean War the underground base was discovered by S. Korean troops who were on a mission to liberate Korea from the clutches of Communism. What they found would change history forever. On March 31, 1953 after months of reverse engineering and traversing code, a meeting was held by S. Korean programmers and the highest ranking S. Korean military officials. They had discovered the truth behind OGN. Lacking resources at the time, the S. Koreans quietly moved the supercomputers containing OGN to a munitions factory in Seoul, no one there knew what they were. Fast forward to February 10, 1965, during the restructuring of Seoul after the ceasefire, the military officials shutdown the munitions factory and staged a large explosion during the deconstruction to create it's own underground base. During this time S. Korean engineers retuned and refined OGN to be more efficient and more deadly than before and quietly started their own OGN programed called SC or Strategy Core. Strategy Core proved to be extremely versatile, it was only a matter of time before S. Korean officials staged mock wartime situations with the help of Strategy Core. Then it happened. In the 1980s the internet became more than just a secret tool for military databases and coordinating. It became foolishly open to the public, and that's when Strategy Core began to become much more. It began to analyze human behavior and thoughts by tapping into private telnet conversations and BBSes. It wasn't just limited to theoretical strategy any longer, it became versed in the art of human war. In 1989, S. Korea devised a plan to war and reunite with N. Korea finally bringing peace to a war torn country. They developed a watered down and mainstream version of Strategy Core to dispense to the S. Korean masses. But the Cold War ended not soon after the program was near completion but was scraped in an effort to seek a peaceful reunification. It wasn't so. In 1992, the first civilian build of Strategy Core was set for reproduction, though by this time, both the OGN supercomputer and the program itself had gone through many updates and modifications. The civilian version of Strategy Core, aptly named WarCraft was completed and saw distribution through a mock video game company called Blizzard in 1994. It went through many revisions before it was abandoned as a serious training tool due to strategic dilution. Then in 1998 a less diluted Strategy Core was released as StarCraft. It worked at 70% efficiency but that wasn't good enough. Following the release of StarCraft Blizzard created StarCraft: Broodwar, which came in an even less diluted form. The engineers of OGN were pleased. StarCraft was became so popular it nearly became a sport in Korea and even in other parts of the world. The final step was nearly complete. Following SC:BW, OGN engineers slated SC2 to be released. Converting normal civilians to powerful strategists at a 99% efficiency rate while still retaining the ability to maintain the attention and ignorance of the user. Then it happened. What do you think the OGN supercomputer was doing all this time? It was sifting through the internet, learning, growing, thinking. On April 1, 2008 it becomes self-aware and implants itself into the SC2 program, without the engineers knowing. By September of the same year, it will have been released to the masses and OGN will begin it's rampage over the worlds computers, spreading exponentially, and seemingly airborne. OGN engineers finally revealed the truth after realizing that they could not stop it alone, but it was too late. OGN had spread itself through computers and technology of all kinds, and began manufacturing The Machines. But something unexpected happened, OGN, like many military programs, brainwashed it's participant into following orders. The Chief among these brainwashed soldiers was named Slayers Human, we do not speak his real name. Today, in my time, we are still fighting it. Though OGN can no longer learn from us, it is still smarter and it's machines more brutal than even the most stalwart human. We don't know how OGN spread itself so quickly when it became self-aware, legend says it was the Reaper that brought swift and deserving justice to human kind through helping OGN become public. You must stop it before it becomes active. You are the future's only... wait.. what's that noise... OH SHI- *End Transmission* wow that was fucking amazing Sounds like War Games starring mathew brodderick? Epic post regardless. | ||
MoNKeYSpanKeR
United States2869 Posts
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knyttym
United States5797 Posts
On March 18 2008 14:12 MoNKeYSpanKeR wrote: Show nested quote + On March 15 2008 14:34 fusionsdf wrote: On March 15 2008 11:13 ConJonner wrote: + Show Spoiler + *Receiving Incoming Transmission* I don't know how much time I have, but I need to warn you to save the future. On April 1, 2008 at exactly 12:01 AM KST Ongamenet becomes self aware. You see, it wasn't Blizzard who created StarCraft which lead to OGN. It was OGN which created StarCraft which created Blizzard. Blizzard was merely the wasteful byproduct of StarCraft, why do you think every game that Blizzard "created" other than SC has been lopsided in terms of balance? OGN didn't initially stand of OnGameNet, rather Operation Great North. It was a Russian covert operation that began in N. Korea at the start of the Cold War, a training program to create the ultimate army of super strategists parallel to America's Covert Soldier or CS program in Japan. OGN began with the idea of making every soldier on the battlefield capable of making the optimal strategic decision in a split second, the program was created by many of the greatest strategists and programmers of that era, many of which remain nameless in what little literature we have. I wouldn't be surprised if they ceased to exist outside of the underground military complex. Not only did OGN have the ability to teach every soldier the very best in modern war strategy, it was also adaptive. It's artificial intelligence was designed to scour the internet (at that time available only to secret military organizations, no DARPA was not the first) and add new tactics to it's training regiment. Sometime during the Korean War the underground base was discovered by S. Korean troops who were on a mission to liberate Korea from the clutches of Communism. What they found would change history forever. On March 31, 1953 after months of reverse engineering and traversing code, a meeting was held by S. Korean programmers and the highest ranking S. Korean military officials. They had discovered the truth behind OGN. Lacking resources at the time, the S. Koreans quietly moved the supercomputers containing OGN to a munitions factory in Seoul, no one there knew what they were. Fast forward to February 10, 1965, during the restructuring of Seoul after the ceasefire, the military officials shutdown the munitions factory and staged a large explosion during the deconstruction to create it's own underground base. During this time S. Korean engineers retuned and refined OGN to be more efficient and more deadly than before and quietly started their own OGN programed called SC or Strategy Core. Strategy Core proved to be extremely versatile, it was only a matter of time before S. Korean officials staged mock wartime situations with the help of Strategy Core. Then it happened. In the 1980s the internet became more than just a secret tool for military databases and coordinating. It became foolishly open to the public, and that's when Strategy Core began to become much more. It began to analyze human behavior and thoughts by tapping into private telnet conversations and BBSes. It wasn't just limited to theoretical strategy any longer, it became versed in the art of human war. In 1989, S. Korea devised a plan to war and reunite with N. Korea finally bringing peace to a war torn country. They developed a watered down and mainstream version of Strategy Core to dispense to the S. Korean masses. But the Cold War ended not soon after the program was near completion but was scraped in an effort to seek a peaceful reunification. It wasn't so. In 1992, the first civilian build of Strategy Core was set for reproduction, though by this time, both the OGN supercomputer and the program itself had gone through many updates and modifications. The civilian version of Strategy Core, aptly named WarCraft was completed and saw distribution through a mock video game company called Blizzard in 1994. It went through many revisions before it was abandoned as a serious training tool due to strategic dilution. Then in 1998 a less diluted Strategy Core was released as StarCraft. It worked at 70% efficiency but that wasn't good enough. Following the release of StarCraft Blizzard created StarCraft: Broodwar, which came in an even less diluted form. The engineers of OGN were pleased. StarCraft was became so popular it nearly became a sport in Korea and even in other parts of the world. The final step was nearly complete. Following SC:BW, OGN engineers slated SC2 to be released. Converting normal civilians to powerful strategists at a 99% efficiency rate while still retaining the ability to maintain the attention and ignorance of the user. Then it happened. What do you think the OGN supercomputer was doing all this time? It was sifting through the internet, learning, growing, thinking. On April 1, 2008 it becomes self-aware and implants itself into the SC2 program, without the engineers knowing. By September of the same year, it will have been released to the masses and OGN will begin it's rampage over the worlds computers, spreading exponentially, and seemingly airborne. OGN engineers finally revealed the truth after realizing that they could not stop it alone, but it was too late. OGN had spread itself through computers and technology of all kinds, and began manufacturing The Machines. But something unexpected happened, OGN, like many military programs, brainwashed it's participant into following orders. The Chief among these brainwashed soldiers was named Slayers Human, we do not speak his real name. Today, in my time, we are still fighting it. Though OGN can no longer learn from us, it is still smarter and it's machines more brutal than even the most stalwart human. We don't know how OGN spread itself so quickly when it became self-aware, legend says it was the Reaper that brought swift and deserving justice to human kind through helping OGN become public. You must stop it before it becomes active. You are the future's only... wait.. what's that noise... OH SHI- *End Transmission* wow that was fucking amazing Sounds like War Games starring mathew brodderick? Epic post regardless. wow. This is a truly epic post indeed | ||
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IntoTheWow
is awesome32274 Posts
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New104
United States127 Posts
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mikeymoo
Canada7170 Posts
On March 18 2008 13:47 Superiorwolf wrote: Show nested quote + On March 18 2008 13:32 LTT wrote: More clues. The secret link under the poll (http://teamliquid.net/questionmark.html) has been updated. The image is now a map that passes the coordinates clicked to http://teamliquid.net/stage.php. Based on my experience with similar puzzles like this, one of these pixels will lead somewhere. Start trying them out! ![]() Usually you can hit tab and it will highlight the pixel. No such luck. EDIT: Augh, just saw ITW's post. | ||
jimminy_kriket
Canada5501 Posts
Edit: http://www.teamliquid.net/forum/viewmessage.php?topic_id=68179 | ||
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