http://www.handdrawngames.com/DesktopTD/DesktopTD12c.swf
Yet another Desktop Tower Defense game
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useLess
United States4781 Posts
http://www.handdrawngames.com/DesktopTD/DesktopTD12c.swf | ||
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CTStalker
Canada9720 Posts
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Cpt Obvious
Germany3073 Posts
Ten time's a charm :/ | ||
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sith
United States2474 Posts
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~AreS]
Canada2170 Posts
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Excalibur_Z
United States12240 Posts
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nitram
Canada5412 Posts
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pirate cod
810 Posts
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~AreS]
Canada2170 Posts
On April 07 2007 15:03 Excalibur_Z wrote: Oh what the hell Ares, you're allowed to seal off one path? I didn't know that, I did it the hard way =[ By the way I mentioned this game in Cpt Obvious' flash game thread, guess that shows that nobody checks out that thread =p I didn't seal anything off, it just looks like it. | ||
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~AreS]
Canada2170 Posts
On April 07 2007 15:32 nitram wrote: what difficulty did you guys play on? Hard. | ||
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YunhOLee
Canada2470 Posts
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5HITCOMBO
Japan2239 Posts
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Terranlisk
Singapore1404 Posts
On April 08 2007 00:50 5HITCOMBO wrote: How do you upgrade? Click on the building u want to upgrade, if u have enough gold, a button on your bottom left will appear in green which says "UPGRADE" | ||
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~AreS]
Canada2170 Posts
On April 08 2007 00:50 5HITCOMBO wrote: How do you upgrade? Click on the tower and hit upgrade. The cost is listed, if you can't afford it the button won't appear. The squirt tower is a must-have. Don't get a couple, start with one well placed tower. The final upgrade gives +400% damage, so it's better than having a few upgraded (not fully) towers. | ||
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Terranlisk
Singapore1404 Posts
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Terranlisk
Singapore1404 Posts
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PanoRaMa
United States5070 Posts
Anyone use bash towers? Seems like it was a bit too expensive for it's worth. I might try it out again tomorrow. | ||
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~AreS]
Canada2170 Posts
On April 08 2007 01:05 Nooblet wrote: any tips ares? A few small ones. 1. Make a maze The idea being the maze is to keep the units moving along as long as possible, making an indirect path to their goal. This gives your towers more chances to attack before being passed. The best way to do this would be to base your maze around one of your squirt towers, so that it can get multiple hits while the units are on multiple paths. This ensures maximum damage. Use dart towers (cheapest tower) to make the maze, as they're affordable and easy to "mass up on", and they're very useful in the first few levels, as well as the flying levels. 2. Don't overload One of the common problems I ran into was that I had two sets of enemies coming at once. The reason for this was that I had such a huge maze with all my damage being dealt in the middle. This meant that the units would survive until they got to the middle, and the next set would sometimes come out while the first is still alive. Usually this isn't a problem, but with the Flying level being right after the Spawn, it proved to be a problem. So...make sure you have at least one fully upgraded squirt tower near the main entrance of your maze. 3. Range Plan out where your squirt towers will go. You can do this after you initially set up your maze (easiest, since you can sell an old dart tower and replace it). Make sure it can hit as many unit paths as possible, and have one in an area that chokes the units (think starcraft). The final squirt tower upgrade (Typhoon Tower) has more range than the ones that proceed it, so factor that in. Don't place a squirt tower too close to the sides because you don't want to waste range. 4. Flying Levels One problem I had was that my maze started in the top left corner, which meant I had next to no towers in the middle/further in. This meant that flying units could easily pass by without taking much damage. Losing so many lives so early in will hurt you in the end, so, try to build closer to the center at the beginning. 5. Final Placement (addendum) Try to keep as many squirt towers near the middle of your maze as you can. This ensures an even distribution of damage and focused attacks on single units. This also means that when flying units pass, both sets will be hit by your strongest towers. 6. Frost Towers Don't waste too much on these. I would suggest two frost towers maximum. Place them in areas where the most units will pass, before they come into range of your squirt towers. The idea is to slow them before they start taking damage, assuring maximum contact. This integrates well if you have all your squirt towers in one area. 7. Spawn Units When you kill a spawn, it'll split into two. Other than the initial unit (the big one), no gold is awarded for kills. A problem with these monsters is that if the path in your maze is too skinny, when a unit splits it might pass THROUGH a wall. What I do is I make thin paths at the beginning, so that if they pass through a wall, it's generally one they already cleared, pushing them back to the beginning of the maze. After that, make wider paths so they don't skip most of your defense. More to come. | ||
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evanthebouncy!
United States12796 Posts
THis is so much better than the previous DEF games that you can pick ur own path and everything. Keep at it TL.net! | ||
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PanoRaMa
United States5070 Posts
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