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Yet another Desktop Tower Defense game

Forum Index > General Forum
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1 2 3 Next All
useLess
Profile Blog Joined January 2004
United States4781 Posts
April 07 2007 04:12 GMT
#1
Wasted a couple hours of this. Has four levels of difficulty, as well as three "fun" levels. Enemies vary a little, ie Spawns split into two once you kill them, Immune creeps are immune to stun and frost, and bosses with loads of hp.

http://www.handdrawngames.com/DesktopTD/DesktopTD12c.swf
Moonlight Shadow
CTStalker
Profile Blog Joined November 2004
Canada9720 Posts
April 07 2007 04:16 GMT
#2
easiest way to win is just upgrade the slow-shooters, and some spirally guys for the flyers. all in all it's a dumb game
By the way, my name is Funk. I am not of your world
Cpt Obvious
Profile Blog Joined November 2006
Germany3073 Posts
April 07 2007 04:18 GMT
#3
COOL.

Ten time's a charm :/
Nobody ever reads signatures of people like me, do they?
sith
Profile Blog Joined July 2005
United States2474 Posts
April 07 2007 04:18 GMT
#4
Where are these games coming from? Who just keeps making more?
~AreS]
Profile Joined March 2005
Canada2170 Posts
April 07 2007 04:22 GMT
#5
Hard, 4727 points.
[image loading]
Excalibur_Z
Profile Joined October 2002
United States12240 Posts
April 07 2007 06:03 GMT
#6
Oh what the hell Ares, you're allowed to seal off one path? I didn't know that, I did it the hard way =[ By the way I mentioned this game in Cpt Obvious' flash game thread, guess that shows that nobody checks out that thread =p
Moderator
nitram
Profile Blog Joined September 2004
Canada5412 Posts
April 07 2007 06:32 GMT
#7
what difficulty did you guys play on?
These sites might be of more use than a StarCraft site, where the majority of posters look on WCIII as the dense misformed fetus produced during Blizzards latest miscarrige.
pirate cod
Profile Blog Joined August 2004
810 Posts
April 07 2007 09:17 GMT
#8
[image loading]
~AreS]
Profile Joined March 2005
Canada2170 Posts
April 07 2007 10:40 GMT
#9
On April 07 2007 15:03 Excalibur_Z wrote:
Oh what the hell Ares, you're allowed to seal off one path? I didn't know that, I did it the hard way =[ By the way I mentioned this game in Cpt Obvious' flash game thread, guess that shows that nobody checks out that thread =p

I didn't seal anything off, it just looks like it.
~AreS]
Profile Joined March 2005
Canada2170 Posts
April 07 2007 10:51 GMT
#10
On April 07 2007 15:32 nitram wrote:
what difficulty did you guys play on?

Hard.
YunhOLee
Profile Blog Joined April 2005
Canada2470 Posts
April 07 2007 13:29 GMT
#11
Tried the challenge beat the 100 levels.

[image loading]
Live it, love it, play it, kill it. JulyZerg and IPXZerg greatest TL.net fan
5HITCOMBO
Profile Joined March 2006
Japan2239 Posts
April 07 2007 15:50 GMT
#12
How do you upgrade?
I live in perpetual fear of terrorists and studio gangsters
Terranlisk
Profile Blog Joined February 2007
Singapore1404 Posts
April 07 2007 16:01 GMT
#13
On April 08 2007 00:50 5HITCOMBO wrote:
How do you upgrade?

Click on the building u want to upgrade, if u have enough gold, a button on your bottom left will appear in green which says "UPGRADE"
aka myheronoob
~AreS]
Profile Joined March 2005
Canada2170 Posts
April 07 2007 16:01 GMT
#14
On April 08 2007 00:50 5HITCOMBO wrote:
How do you upgrade?

Click on the tower and hit upgrade. The cost is listed, if you can't afford it the button won't appear. The squirt tower is a must-have. Don't get a couple, start with one well placed tower. The final upgrade gives +400% damage, so it's better than having a few upgraded (not fully) towers.
Terranlisk
Profile Blog Joined February 2007
Singapore1404 Posts
April 07 2007 16:02 GMT
#15
I seem to keep losing V_V
aka myheronoob
Terranlisk
Profile Blog Joined February 2007
Singapore1404 Posts
April 07 2007 16:05 GMT
#16
any tips ares?
aka myheronoob
PanoRaMa
Profile Blog Joined June 2003
United States5070 Posts
April 07 2007 17:16 GMT
#17
I got like 5200ish on normal then didn't want to play anymore because it's too time consuming =[. One of the things I stumbled upon that seemed pretty useful was filtering in both creep sides to the same choke, where they would be frozen in one big clump, where one of my dart towers would just pound on dealing like thousands of damage in overall damage dealt. That only lets you blaze past the easy groups though, I had trouble with flying and bosses until I got some typhoon towers which are end game rape.

Anyone use bash towers? Seems like it was a bit too expensive for it's worth.

I might try it out again tomorrow.
~AreS]
Profile Joined March 2005
Canada2170 Posts
April 07 2007 17:30 GMT
#18
On April 08 2007 01:05 Nooblet wrote:
any tips ares?

A few small ones.

1. Make a maze
The idea being the maze is to keep the units moving along as long as possible, making an indirect path to their goal. This gives your towers more chances to attack before being passed. The best way to do this would be to base your maze around one of your squirt towers, so that it can get multiple hits while the units are on multiple paths. This ensures maximum damage. Use dart towers (cheapest tower) to make the maze, as they're affordable and easy to "mass up on", and they're very useful in the first few levels, as well as the flying levels.

2. Don't overload
One of the common problems I ran into was that I had two sets of enemies coming at once. The reason for this was that I had such a huge maze with all my damage being dealt in the middle. This meant that the units would survive until they got to the middle, and the next set would sometimes come out while the first is still alive. Usually this isn't a problem, but with the Flying level being right after the Spawn, it proved to be a problem.

So...make sure you have at least one fully upgraded squirt tower near the main entrance of your maze.

3. Range
Plan out where your squirt towers will go. You can do this after you initially set up your maze (easiest, since you can sell an old dart tower and replace it). Make sure it can hit as many unit paths as possible, and have one in an area that chokes the units (think starcraft). The final squirt tower upgrade (Typhoon Tower) has more range than the ones that proceed it, so factor that in. Don't place a squirt tower too close to the sides because you don't want to waste range.

4. Flying Levels
One problem I had was that my maze started in the top left corner, which meant I had next to no towers in the middle/further in. This meant that flying units could easily pass by without taking much damage. Losing so many lives so early in will hurt you in the end, so, try to build closer to the center at the beginning.

5. Final Placement (addendum)
Try to keep as many squirt towers near the middle of your maze as you can. This ensures an even distribution of damage and focused attacks on single units. This also means that when flying units pass, both sets will be hit by your strongest towers.

6. Frost Towers
Don't waste too much on these. I would suggest two frost towers maximum. Place them in areas where the most units will pass, before they come into range of your squirt towers. The idea is to slow them before they start taking damage, assuring maximum contact. This integrates well if you have all your squirt towers in one area.

7. Spawn Units
When you kill a spawn, it'll split into two. Other than the initial unit (the big one), no gold is awarded for kills. A problem with these monsters is that if the path in your maze is too skinny, when a unit splits it might pass THROUGH a wall. What I do is I make thin paths at the beginning, so that if they pass through a wall, it's generally one they already cleared, pushing them back to the beginning of the maze. After that, make wider paths so they don't skip most of your defense.

More to come.
evanthebouncy!
Profile Blog Joined June 2006
United States12796 Posts
April 08 2007 05:25 GMT
#19
bump.

THis is so much better than the previous DEF games that you can pick ur own path and everything.
Keep at it TL.net!
Life is run, it is dance, it is fast, passionate and BAM!, you dance and sing and booze while you can for now is the time and time is mine. Smile and laugh when still can for now is the time and soon you die!
PanoRaMa
Profile Blog Joined June 2003
United States5070 Posts
April 08 2007 05:33 GMT
#20
Very good post, Evan.
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