• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 09:26
CEST 15:26
KST 22:26
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Serral wins Maestros of the Game 213ByuL, and the Limitations of Standard Play3Team Liquid Map Contest #22: Results and Winners7Code S Season 2 (2026): RO4 and Finals Preview12TL.net Map Contest #22 - Voting & Ladder Map Selection7
Community News
MC vs IdrA, Boxer vs Nal_rA to be Legacy Matches @ BlizzCon315.0.16 Hotfix (June 30) - Balance + Bug Fixes37Weekly Cups (June 22-28): Zergs thrive in new patch5[TLMC] Summer 2026 Ladder Map Rotation05.0.16 patch for SC2 goes live (8 worker start)99
StarCraft 2
General
IP For new Brazil servers for NA Players 5.0.16 Hotfix (June 30) - Balance + Bug Fixes Serral wins Maestros of the Game 2 Weekly Cups (June 22-28): Zergs thrive in new patch MC vs IdrA, Boxer vs Nal_rA to be Legacy Matches @ BlizzCon
Tourneys
Vespene Cup #1 — $300+ USD, July 10 HomeStory Cup 29 Douyu Cup 2026: $20,000 Legends Event (June 26-28) Crank Gathers Season 4: BW vs SC2 Team League RSL Revival: Season 6 - Qualifiers and Main Event
Strategy
[G] Having the right mentality to improve
Custom Maps
New Map Maker - Looking for Advice - Love or Hate Work In Progress Melee Maps [D]RTS in all its shapes and glory <3
External Content
The PondCast: SC2 News & Results Mutation # 532 Nuclear Family Mutation # 531 Experimental Artillery Mutation # 530 One For All
Brood War
General
ASL 22 Proposed Map Pool Farewell Beloved Starcraft (Youtube Videos) BW General Discussion FlaShFTW vs A.Alm Grudge Match Event BGH Auto Balance -> http://bghmmr.eu/
Tourneys
Escore Tournament StarCraft Season 2 The Casual Games of the Week Thread [Megathread] Daily Proleagues [ASL21] Grand Finals
Strategy
Simple Questions, Simple Answers Creating a full chart of Zerg builds Relatively freeroll strategies Why doesn't anyone use restoration?
Other Games
General Games
Nintendo Switch Thread Stormgate/Frost Giant Megathread Dawn of War IV Summer Games Done Quick 2026! ZeroSpace at Steam NextFest - Last free demo
Dota 2
Looking for a Dota Mentor Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
NeO.D_StephenKing vs This Guy From 1 Million Dance TL Mafia Community Thread TL Mafia Power Rank Vanilla Mini Mafia
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread Canadian Politics Mega-thread The Games Industry And ATVI Men's Fashion Thread
Fan Clubs
The HerO Fan Club! The herO Fan Club!
Media & Entertainment
Movie Discussion! Series you have seen recently... [Req][Books] Good Fantasy/SciFi books [TV/BOOK] *SPOILERS* Game of Thrones Discussion
Sports
Formula 1 Discussion 2024 - 2026 Football Thread McBoner: A hockey love story TeamLiquid Health and Fitness Initiative For 2023 Cricket [SPORT]
World Cup 2022
Tech Support
How to clean a TTe Thermaltake keyboard? Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List
Blogs
Listen To The Coaches!
TrAiDoS
An Exploration of th…
waywardstrategy
I'm an arrogant trash talke…
FlaShFTW
Gauntlet SC2: A Retrospectiv…
Ctone23
ramps on octagon
StaticNine
Funny Nicknames
LUCKY_NOOB
Evil Gacha Games and the…
ffswowsucks
Customize Sidebar...

Website Feedback

Closed Threads



Active: 10879 users

The Chess Thread - Page 88

Forum Index > General Forum
Post a Reply
Prev 1 86 87 88 89 90 131 Next
Lachrymose
Profile Joined February 2008
Australia1928 Posts
November 30 2016 23:51 GMT
#1741
Carlsen goes to 2906.0 rapid rating.
~
ZigguratOfUr
Profile Blog Joined April 2012
Iraq16955 Posts
Last Edited: 2016-11-30 23:54:36
November 30 2016 23:52 GMT
#1742
On December 01 2016 08:47 Nyxisto wrote:
wow, stylish ending. The rapid games showed quite clearly that Magnus is the stronger player. Wonder if classical time controls should go down.


Even throughout the classical matches it was clear that Carlsen was getting the better of the openings and consistently had an advantage on the clock. Rapids just emphasised that difference.

iirc at the top level, rapid chess (15+10 and not 25+10 like here) has a 30% draw rate. Reducing classical time controls is certainly an interesting suggestion, but I think its also a matter of tournament formats encouraging playing for draws. The World Chess Championship in particular is very draw-ish.
FiWiFaKi
Profile Blog Joined February 2009
Canada9859 Posts
November 30 2016 23:53 GMT
#1743
On December 01 2016 08:51 Lachrymose wrote:
Carlsen goes to 2906.0 rapid rating.


Loses 13 points in classical though.
In life, the journey is more satisfying than the destination. || .::Entrepreneurship::. Living a few years of your life like most people won't, so that you can spend the rest of your life like most people can't || Mechanical Engineering & Economics Major
kwizach
Profile Joined June 2011
3658 Posts
November 30 2016 23:58 GMT
#1744
I prefer seeing higher quality matches over seeing the draw rate go down, so I oppose shorter time controls.
"Oedipus ruined a great sex life by asking too many questions." -- Stephen Colbert
Arevall
Profile Joined February 2010
Sweden1133 Posts
November 30 2016 23:58 GMT
#1745
On December 01 2016 08:49 Antyee wrote:
There are a lot of people pushing for shorter time controls and I'm fairly sure there was at least one tournament with top players using shorter time control this year; but I can't remember which one.


It was the Champions showdown in St Louis.

"Vishy Anand, Fabiano Caruana, Hikaru Nakamura and Veselin Topalov battle it out for $60,000 over five days and three different time controls. The players first play each other twice at a fast classical time control (60+5) on Thursday-Saturday, then play each other twice at rapid on Sunday (15+5), then four times at blitz (3+2) on the final Monday."
ZigguratOfUr
Profile Blog Joined April 2012
Iraq16955 Posts
December 01 2016 00:02 GMT
#1746
On December 01 2016 08:58 kwizach wrote:
I prefer seeing higher quality matches over seeing the draw rate go down, so I oppose shorter time controls.


Then you should be watching Stockfish beat Houdini at the tcec .

But there are other ways to reduce the draw rate. For example if wins gave 1.5 points in tournaments that would encourage more proactive play (this solution doesn't work for 1v1s ofc).
Nyxisto
Profile Joined August 2010
Germany6287 Posts
Last Edited: 2016-12-01 00:08:33
December 01 2016 00:08 GMT
#1747
I think of chess more as a sport so I think getting the drawing rate down is fairly important, it shouldn't turn into an art exhibition. Also as Svidler pointed out the engine + player hivemind nowadays is so strong that too many games turn into theoretical drawing lines. This is not exactly an exciting type of play.
Plexa
Profile Blog Joined October 2005
Aotearoa39261 Posts
December 01 2016 02:54 GMT
#1748
On December 01 2016 09:02 ZigguratOfUr wrote:
Show nested quote +
On December 01 2016 08:58 kwizach wrote:
I prefer seeing higher quality matches over seeing the draw rate go down, so I oppose shorter time controls.


Then you should be watching Stockfish beat Houdini at the tcec .

But there are other ways to reduce the draw rate. For example if wins gave 1.5 points in tournaments that would encourage more proactive play (this solution doesn't work for 1v1s ofc).

They also tried something like that (wins were worth 3, draw worth 1, loss worth 0). Didn't have an observable impact on the draw rate.
Administrator~ Spirit will set you free ~
ZigguratOfUr
Profile Blog Joined April 2012
Iraq16955 Posts
December 01 2016 04:03 GMT
#1749
On December 01 2016 11:54 Plexa wrote:
Show nested quote +
On December 01 2016 09:02 ZigguratOfUr wrote:
On December 01 2016 08:58 kwizach wrote:
I prefer seeing higher quality matches over seeing the draw rate go down, so I oppose shorter time controls.


Then you should be watching Stockfish beat Houdini at the tcec .

But there are other ways to reduce the draw rate. For example if wins gave 1.5 points in tournaments that would encourage more proactive play (this solution doesn't work for 1v1s ofc).

They also tried something like that (wins were worth 3, draw worth 1, loss worth 0). Didn't have an observable impact on the draw rate.


I know they scored things like that at the Bilbao Masters and a few other tournaments, but I didn't think there were enough games played to draw strong conclusions.
IgnE
Profile Joined November 2010
United States7681 Posts
Last Edited: 2016-12-01 04:45:48
December 01 2016 04:45 GMT
#1750
On December 01 2016 09:08 Nyxisto wrote:
I think of chess more as a sport so I think getting the drawing rate down is fairly important, it shouldn't turn into an art exhibition. Also as Svidler pointed out the engine + player hivemind nowadays is so strong that too many games turn into theoretical drawing lines. This is not exactly an exciting type of play.


This is one area where I think you are right nyx. Chess as artistic science is dead. If you want to watch perfect games just run simulations on your computer. The human element is all that matters now in chess, and lower time controls accentuate that.
The unrealistic sound of these propositions is indicative, not of their utopian character, but of the strength of the forces which prevent their realization.
kwizach
Profile Joined June 2011
3658 Posts
December 01 2016 05:14 GMT
#1751
Whether or not players have the stamina to still be accurate in the late game after a long game (or several long games over a few days) is precisely part of the human element in chess.

@ZigguratOfUr: I'm more interested in high quality play from humans than from computers.
"Oedipus ruined a great sex life by asking too many questions." -- Stephen Colbert
IgnE
Profile Joined November 2010
United States7681 Posts
December 01 2016 05:50 GMT
#1752
So you like watching draws then?

What percentage of games are not drawn in some of those cyborg events, where humans are paired up with a computer?
The unrealistic sound of these propositions is indicative, not of their utopian character, but of the strength of the forces which prevent their realization.
Arevall
Profile Joined February 2010
Sweden1133 Posts
December 01 2016 08:10 GMT
#1753
On December 01 2016 14:14 kwizach wrote:
Whether or not players have the stamina to still be accurate in the late game after a long game (or several long games over a few days) is precisely part of the human element in chess.

@ZigguratOfUr: I'm more interested in high quality play from humans than from computers.


Eeking out wins from theoretically drawn position is at best borderline high quality play and stamina/mentality would be just as important if they played several shorter games instead of one long game.

I don't dislike classical time controls as much as I think the game can be more entertaining for everybody with different time controls.

If we decide to keep classical time controls I think it's better to move on to another game than chess - where white and black is more equal and there is less drawing chance.
Lucumo
Profile Joined January 2010
6850 Posts
December 01 2016 08:15 GMT
#1754
On December 01 2016 08:47 Nyxisto wrote:
wow, stylish ending. The rapid games showed quite clearly that Magnus is the stronger player. Wonder if classical time controls should go down.

Yeah, it showed that he is the stronger player in rapid games. Not more, not less.
sharkie
Profile Blog Joined April 2012
Austria18679 Posts
December 01 2016 08:25 GMT
#1755
On December 01 2016 17:15 Lucumo wrote:
Show nested quote +
On December 01 2016 08:47 Nyxisto wrote:
wow, stylish ending. The rapid games showed quite clearly that Magnus is the stronger player. Wonder if classical time controls should go down.

Yeah, it showed that he is the stronger player in rapid games. Not more, not less.


I don't think anyone thought Carlsen was the weaker player in the classical games.
While I don't blame Karjakin for this defensive play (I do the same thing vs stronger players than myself) he never initiated anything in the games. All the attractive positions and both non-draw games came because of Carlsen's moves.
I am pretty sure if Carlsen had played the other games as he did game 12, Karjakin would have gladly joined him in drawing games fast
kwizach
Profile Joined June 2011
3658 Posts
December 01 2016 13:42 GMT
#1756
On December 01 2016 14:50 IgnE wrote:
So you like watching draws then?

I'd rather not see draws than see draws, but I'd rather see draws than the drop in the quality of play that would accompany time control changes.

I'm also skeptical that shorter games would make a significant difference when it comes to the size of audiences.
"Oedipus ruined a great sex life by asking too many questions." -- Stephen Colbert
mahrgell
Profile Blog Joined December 2009
Germany3943 Posts
December 01 2016 13:50 GMT
#1757
On December 01 2016 13:03 ZigguratOfUr wrote:
Show nested quote +
On December 01 2016 11:54 Plexa wrote:
On December 01 2016 09:02 ZigguratOfUr wrote:
On December 01 2016 08:58 kwizach wrote:
I prefer seeing higher quality matches over seeing the draw rate go down, so I oppose shorter time controls.


Then you should be watching Stockfish beat Houdini at the tcec .

But there are other ways to reduce the draw rate. For example if wins gave 1.5 points in tournaments that would encourage more proactive play (this solution doesn't work for 1v1s ofc).

They also tried something like that (wins were worth 3, draw worth 1, loss worth 0). Didn't have an observable impact on the draw rate.


I know they scored things like that at the Bilbao Masters and a few other tournaments, but I didn't think there were enough games played to draw strong conclusions.



The main issue with that system is afaik, that in tournaments where players play both colors against each other, it encourages win trading. Like in those Supercups etc, which are played as round robin groups. And usually it is those tourneys who are the most draw heavy.
Random swiss tourneys have an okayish draw rate, which often just stems from many games with a fair ELO difference leading to a table situation where wins are not uncommon anymore, so if you want to end near the top, you really have to win games.
Yurie
Profile Blog Joined August 2010
12116 Posts
Last Edited: 2016-12-01 14:19:02
December 01 2016 14:18 GMT
#1758
For the WC there was also the proposed solution of playing this tiebreaker before the games start. So one player knows they have to win with white in order to be able to win, a full draw after all games would be their loss. Would still leave close to 50% of the games as forced draws from white as soon as things got a tiny bit off script.
sharkie
Profile Blog Joined April 2012
Austria18679 Posts
December 01 2016 14:33 GMT
#1759
I really like the idea of playing rapid games before the 12 classical games. Winner of rapid leading the match which will avoid the draw borefests since one side has to think of ways to win.
Bacillus
Profile Joined August 2010
Finland2070 Posts
December 01 2016 18:46 GMT
#1760
On December 01 2016 23:33 sharkie wrote:
I really like the idea of playing rapid games before the 12 classical games. Winner of rapid leading the match which will avoid the draw borefests since one side has to think of ways to win.

Is it better or worse if one player is awarded 1/2 of a point for winning the early rapid section? It feels like a less artifical system, but risks reverting to the present situation if the score gets even too soon. Maybe another 1/2 point rapid series at mid point if the players are even?

Deciding the winner based on something that got played 2 weeks earlier translates to a pretty dull conclusion. Carrying the advantage in the scoresheet improves the narrative a bit at least.


Prev 1 86 87 88 89 90 131 Next
Please log in or register to reply.
Live Events Refresh
HomeStory Cup
11:00
XXIX - Group Stage Day 2
TaKeTV3299
TaKeSeN 409
SteadfastSC360
IndyStarCraft 251
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
SteadfastSC 360
Ryung 339
IndyStarCraft 251
Rex 127
SHIN 17
StarCraft: Brood War
Shuttle 1814
EffOrt 1310
Hyuk 1131
Soma 660
firebathero 383
actioN 280
ZerO 253
Last 192
Mong 136
hero 127
[ Show more ]
Pusan 89
Sharp 59
JYJ 57
ToSsGirL 54
sorry 47
Aegong 41
[sc1f]eonzerg 41
Yoon 29
yabsab 22
Barracks 22
NaDa 19
Noble 18
GoRush 16
Bale 13
JulyZerg 13
Rock 12
IntoTheRainbow 12
Terrorterran 9
Icarus 5
Dota 2
Dendi1537
XaKoH 432
XcaliburYe399
420jenkins92
LuMiX1
Counter-Strike
pashabiceps1628
byalli474
kRYSTAL_30
Other Games
singsing2244
B2W.Neo1244
DeMusliM355
Hui .191
ToD157
Livibee105
QueenE67
ZerO(Twitch)14
Organizations
StarCraft 2
IntoTheiNu 983
ComeBackTV 874
Dota 2
PGL Dota 2 - Main Stream202
Other Games
BasetradeTV157
StarCraft: Brood War
UltimateBattle 18
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 16 non-featured ]
StarCraft 2
• 3DClanTV 127
• Adnapsc2 5
• Kozan
• sooper7s
• AfreecaTV YouTube
• intothetv
• IndyKCrew
• LaughNgamezSOOP
• Migwel
StarCraft: Brood War
• Azhi_Dahaki8
• HerbMon 8
• Pr0nogo 7
• ZZZeroYoutube
• STPLYoutube
• BSLYoutube
Dota 2
• lizZardDota2157
Upcoming Events
Replay Cast
10h 34m
HomeStory Cup
21h 34m
OSC
23h 34m
WardiTV Weekly
2 days
The PondCast
3 days
Replay Cast
4 days
CrankTV Team League
4 days
Replay Cast
5 days
CrankTV Team League
5 days
Replay Cast
6 days
[ Show More ]
RSL Revival
6 days
CranKy Ducklings
6 days
Afreeca Starleague
6 days
Snow vs Jaedong
YSC vs hero
Liquipedia Results

Completed

Escore Tournament S3: W1
Douyu Cup 2026
Murky Cup 2026

Ongoing

IPSL Spring 2026
Acropolis #4
CSL Season 21: Qualifier 2
SCTL 2026 Spring
HSC XXIX
XSE Pro League 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026

Upcoming

CSL 2026 Summer (S21)
Escore Tournament S3: W2
ASL Season 22:Wild Card Qualifier
CSLAN 4
Blizzard Classic Cup 2026
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Revival: Season 6
CranK Gathers Season 4: BW vs SC2 Team League
Light Tournament 2026
Eternal Conflict S2 Finale
Eternal Conflict S2 E3
Eternal Conflict S2 E2
Heroes Pulsing #3
Eternal Conflict S2 E1
FISSURE Playground #5
BLAST Open Fall 2026
Esports World Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.