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Blizzard gets all the time in the world, while Treyarch and Infinity Ward have to force out a new Call of Duty every other year?
That's why I still dislike Activision, Blizz's individual faults aside. :-\
EDIT: They're partners, true. Blizz has more negotiating power than Treyarch and IW, I assume. Still, I wish Activision would be a little more merciful to its CoD developers.
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This is why I decided to back Obsidian's kickstarter despite their track record for awfully buggy releases, if they can get a quality RPG out they can prove a point as to how damaging publishers can be to the gaming world, since the whole point of making this kickstarter was that publishers weren't willing to spend the time and resources needed on a new IP.
2014 I await thee
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On September 19 2012 03:05 Butterednuts wrote:Show nested quote +On September 19 2012 03:03 architecture wrote:On September 19 2012 02:57 Butterednuts wrote:On September 19 2012 02:51 architecture wrote: Let's be honest here, HOTS development is shaping up to be a disaster.
1. In TWO years, they can't figure out what units and direction the game should take. It takes them TWO years to come up with the warhound, only to be scrapped in the first week.
2. They can't figure out what needs to be fixed in the game, and just cop suggestions from pro forum.
3. They are unwilling to overhaul mechanics and old units. If you want to fix a game, you need to look at the whole picture, instead of copy pasting in marauders in other forms. 1. Are you suggesting that they immediately began working on Heart of the Swarm directly after Wings of Liberty? It tooks them forever to get Wings of Liberty to a somewhat fair and balanced state. They've probably been working on Heart of the Swarm for about a year. 2. They're developing changes at a decent pace. Would you rather them release patch notes everyday with current units completely revolutionized every single day? They don't want to change too much at one time, that's how you conduct experiments - changing individual variables, slowly, one at a time. 3. Warhound is out so your example is moot. Regardless, they've been fixing the game for 2 years now. Just because they're rolling out new units does not mean that they won't ever balance the banshee or the queen or the stalker ever again. Their process is wrong. They want to glue in new stuff first, and balance incrementally. They should be looking at the game as a whole and balancing the entire set of interactions. You can tweak any unit into a "balanced" state by having the right MS, hp/cost, burst/sustained DPS. Are roaches, colossi balanced? Sure. But do they represent a hole that they dug themselves into with a lot of other overall decisions? Yes. So would you rather wait 2 more years for them to completely balance Wings of Liberty and then implement the new units so that they have proper balance with the Wings of Liberty units?
No. Given their approach, and possibly willful ignorance, no amount of waiting will balance that.
Did you know that going from ROC to TFT, Blizzard actually scrapped pretty much everything about the older game in terms of core game mechanics (except for heroes/creeping). The way exp was gained, the armor/damage system, everything was overhauled.
You have to be willing to scrap the old stuff if you want to make something great.
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but... how do we know activision didn't tell blizzard to say this??? what if blizzard is crying out for help? ;O
Mindgames
but anyway, pretty... idk the word, good that they're honest? and that they're bringing to light this unfairness
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Let's say there's 10 people out of 40 people total that are doing game design. Do you think it takes all 10 people 1 year to make the balance patches that went into SC2?
You don't think that they immediately started drafting HOTS ideas? After all, someone is working on the campaign the whole time?
It's just that they have dug such a huge pit of mobility and timing problems, that it's really hard to introduce something that works. Part of what made BW work was that it was simple. The more layers of complexity you introduce, the more edge cases you get that you have to hammer out.
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On September 19 2012 03:01 paralleluniverse wrote:Show nested quote +On September 19 2012 02:47 IntoTheEmo wrote:blah, net died for a bit. On September 19 2012 01:49 paralleluniverse wrote:On September 19 2012 01:43 IntoTheEmo wrote: It's also in the timing, WotLK came out shortly after the merger, which was when all the WoW complaints started.
Either way, their actions speak for themselves, they aren't the same company anymore regardless. From WoW alone: the scrapping of the promised water instance for a rushed end game Dragon Soul, the reworking of talents to be similar to D3, how they managed to break the default UI in 5.0, how we got 2 crappily redone troll instances as 4.1 content for months... I realize people make mistakes, but the number of questionable decisions they've made that make you want to go "honestly, why do that for?" is staggering over the recent years.
I mean, did we really need Farmville/Pokemon in WoW? Did we need a BNet GUI on SC2 that looks like it was designed for console? Do we really need chat chan- oh wait.
Not to mention that they managed to disrespect their own game in that OSL broadcast. That was disgusting.
I could go on forever complaining, but yeah, there'll always be people who'll defend Blizzard. I've always joked about how Blizzard would still break sales records if they sold an empty game box. I feel that they're abusing their brand name to its maximum right now, releasing games as if they were still in beta - MoP won't be released with cross realm zones (?), SC2 was released without chat channels, D3 was released without PvP. Yeah their games in the past were missing a few features/had bugs/were imbalanced, but you don't really feel that they've blatantly allowed that to happen. That's what's annoying about them right now. That's why we're so quick to blame it on Activision.
Ah well, back to WC3. With my nostalgia glasses on, clearly. This is the kind of scapegoating and selective memory I'm talking about. The complaints started in WotLK? Really? Did you ever play WoW in Classic and TBC? Remember raid or die, world of roguecraft, welfare epics from arenas, complaints that the game was too hard, waiting for months as Blizzard "balanced" classes at the rate of 1-2 per patch, honor system being nothing but a mindless and skill-less grind, AP-PoM-Pyro, dying in 1 global, etc? Blizzard has made a lot of stupid and moronic decisions before Activision and a lot of stupid and moronic decisions after Activision. Stop using Activision as a scapegoat and put the blame where it belongs -- Blizzard. Meh, you could say that mass caster imbalance in WC3: Reign of Chaos was a stupid decision too. But balance is one thing, was it a bad game? Did people sit around in cities all day? People went out and did stuff regardless. Oh yeah, and the arena gear had rating requirements. WoW didn't get its popularity from WoLTK, that's for sure. I guess I meant the complaints from people with common sense. Why shouldn't you have to learn to be better at the game to get the most out of it? You sorta could tell that they were putting in the effort to do things. How many facepalm worthy decisions have they made recently? WoW classes are balanced now, but at the expense of only having 7 talents? And yeah I wasn't saying it WAS Activision, but the timing was pretty good for it and you can't really blame anyone for that. It's sooo much easier to point a finger at the rather questionable Koltick than directly at the company who made the games we used to revere. Most of those issues weren't even balance. What was there to do in Classic WoW except 40 man raids? The entire endgame was 40 man raids. That's why the biggest complaint (apart from servers consistently blowing up and having massive queues) is raid or die. There was no endgame, nothing else to do, except raiding. Arena gear didn't have ratings requirements at first, many still don't. The term welfare epics originated in TBC because arena gear was too easy to get with a 2s team, whereas the raiding gear was a lot harder to get. The "balance" in WoW currently has nothing to do with the new talent system. PvE has been pretty much balanced since WotLK. Talents have nothing to do with it, since everyone who raids had the same talents under the old system anyway, It's a constant. The point is, there was major design flaws with Classic and TBC, just as there are design flaws in WotLK, Cata and MoP. Don't blame Activision, blame Blizzard.
Southshore PvP, essence farming, honor grinding, and alts that didn't powerlevel in a week and get raid geared in two are things that come to mind. There's actually nothing else to do at the moment either, except raiding DS (LFR version for most people) and the same boring dungeons. There is little incentive to do the older content unlike with ZG 1.0, not to mention anything else.
The design flaws in the latter expansions are much more facepalm worthy. They had a good system working up till TBC and yet they feel the need to constantly re-do it for god knows what reason. It's why the bulk of complaints come from post-TBC expansions.
But meh, I'm happy to blame both anyway since Activision apparently isn't well-liked either.
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On September 19 2012 00:52 Probe1 wrote: Why in gods name would you admit that you're a terrible game designer when the public believes its not your fault?! HAHAHAHAHA, oh my....this was precisely the reaction I had xD
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So Blizzard is just a bad developer, they're not even under pressure by Activision like previously thought? Wow. They have some really, really untalented devs working there....they need to study hard and improve their game if they want to keep up with what other developers are crafting these days (look at Valve and Arena Net).
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Imo the guy just sounds like a beaten and submissive wife. "Oh, nonono officer, it wasn't him, I fell down a flight of stairs." Yeah right. Activision has time and time again raped cod and its customers for money, and when an abusive rapist wants his little sex slave in the basement (blizzard) to say that everything is bliz's fault he'll make it happen. That's how abusive relationships work.
On September 19 2012 03:17 Deadlyhazard wrote: So Blizzard is just a bad developer, they're not even under pressure by Activision like previously thought? Wow. They have some really, really untalented devs working there....they need to study hard and improve their game if they want to keep up with what other developers are crafting these days (look at Valve and Arena Net).
Let's be honest here.. Arena net hasn't got shit on wow. You can't even tell what attack speed you have in guild wars, there's no support for addons and the game is shit in every way apart from the lore and 'oooh pretty forest' sections.
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I dont care who's responsible, the fact is that blizzard has become shit at making games.
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On September 19 2012 03:00 architecture wrote:Show nested quote +On September 19 2012 02:57 JimmyJRaynor wrote:On September 19 2012 02:51 architecture wrote: Let's be honest here, HOTS development is shaping up to be a disaster.
1. In TWO years, they can't figure out what units and direction the game should take. It takes them TWO years to come up with the warhound, only to be scrapped in the first week.
2. They can't figure out what needs to be fixed in the game, and just cop suggestions from pro forum.
3. They are unwilling to overhaul mechanics and old units. If you want to fix a game, you need to look at the whole picture, instead of copy pasting in marauders in other forms. only about half the buyers of the game take multiplayer seriously. to call it a disaster you'd have to see the campaign side of things... you have not. but let's just assume you are correct. if this game is a 'disaster' as you say it is then .. in these slow economy times.. NO ONE WILL BUY IT. problem solved. That's why they are pushing the beta out right now. The game HAS to hit by Christmas, or it won't have good sales. The fact is that SC2 has no mindshare. Most casual players don't care about it, and it doesn't have the same traction as SC1, because there are plenty of other PC games that people can enjoy. And a Zerg ONLY expansion is just going to be less appealing than human only one for the masses.
good point. that's why Blizzard times all of its releases to occur right before XMas.
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Hardly an impartial source is it really. Saying otherwise is a sure fire way to lose your job.
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On September 19 2012 02:40 JimmyJRaynor wrote:the complaint of releasing "half completed titles" is a smear job complaint you can make about any piece of software ever made. all you do is define "complete-ness" as including some feature that was not in the game on release. the core SC2 game was a lot closer to balanced than SC1 was when it was released. as has been documented on many occasions the SC1 engine is an horrific monstrosity requiring continuous bug fixes. some people should check out what ex-employees said about Adham's management of Blizzard/Chaos/Silicon&Synapse from 1997 to 1999. it was hardly nirvana. the bottom line is that out of all companies who make competitive RTS games Blizzard continues to offer the best post sales support of any company by a huge margin. who wants to play some Red Alert 3? or maybe some Company of Heroes? 
I don't get comments like this. SC2 is inferior to SC1 because the units are less interesting -- it makes for a worse spectator sport IMO. Colossus has nothing on reaver micro i.e., colossus is just an A-move unit. Which most are in the game. I feel like BW required a lot more micro and the units were more interesting. It's not because SC2 is imbalanced comparatively, but because it's more boring to watch and even to play.
And Diablo 3 is basically Diablo 2 with fewer features and a more annoying in-your-face-everyfuckingtime-you-play story.
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Blizzard is telling the truth, they have become incompetent on their own
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On September 19 2012 03:12 IntoTheEmo wrote:Show nested quote +On September 19 2012 03:01 paralleluniverse wrote:On September 19 2012 02:47 IntoTheEmo wrote:blah, net died for a bit. On September 19 2012 01:49 paralleluniverse wrote:On September 19 2012 01:43 IntoTheEmo wrote: It's also in the timing, WotLK came out shortly after the merger, which was when all the WoW complaints started.
Either way, their actions speak for themselves, they aren't the same company anymore regardless. From WoW alone: the scrapping of the promised water instance for a rushed end game Dragon Soul, the reworking of talents to be similar to D3, how they managed to break the default UI in 5.0, how we got 2 crappily redone troll instances as 4.1 content for months... I realize people make mistakes, but the number of questionable decisions they've made that make you want to go "honestly, why do that for?" is staggering over the recent years.
I mean, did we really need Farmville/Pokemon in WoW? Did we need a BNet GUI on SC2 that looks like it was designed for console? Do we really need chat chan- oh wait.
Not to mention that they managed to disrespect their own game in that OSL broadcast. That was disgusting.
I could go on forever complaining, but yeah, there'll always be people who'll defend Blizzard. I've always joked about how Blizzard would still break sales records if they sold an empty game box. I feel that they're abusing their brand name to its maximum right now, releasing games as if they were still in beta - MoP won't be released with cross realm zones (?), SC2 was released without chat channels, D3 was released without PvP. Yeah their games in the past were missing a few features/had bugs/were imbalanced, but you don't really feel that they've blatantly allowed that to happen. That's what's annoying about them right now. That's why we're so quick to blame it on Activision.
Ah well, back to WC3. With my nostalgia glasses on, clearly. This is the kind of scapegoating and selective memory I'm talking about. The complaints started in WotLK? Really? Did you ever play WoW in Classic and TBC? Remember raid or die, world of roguecraft, welfare epics from arenas, complaints that the game was too hard, waiting for months as Blizzard "balanced" classes at the rate of 1-2 per patch, honor system being nothing but a mindless and skill-less grind, AP-PoM-Pyro, dying in 1 global, etc? Blizzard has made a lot of stupid and moronic decisions before Activision and a lot of stupid and moronic decisions after Activision. Stop using Activision as a scapegoat and put the blame where it belongs -- Blizzard. Meh, you could say that mass caster imbalance in WC3: Reign of Chaos was a stupid decision too. But balance is one thing, was it a bad game? Did people sit around in cities all day? People went out and did stuff regardless. Oh yeah, and the arena gear had rating requirements. WoW didn't get its popularity from WoLTK, that's for sure. I guess I meant the complaints from people with common sense. Why shouldn't you have to learn to be better at the game to get the most out of it? You sorta could tell that they were putting in the effort to do things. How many facepalm worthy decisions have they made recently? WoW classes are balanced now, but at the expense of only having 7 talents? And yeah I wasn't saying it WAS Activision, but the timing was pretty good for it and you can't really blame anyone for that. It's sooo much easier to point a finger at the rather questionable Koltick than directly at the company who made the games we used to revere. Most of those issues weren't even balance. What was there to do in Classic WoW except 40 man raids? The entire endgame was 40 man raids. That's why the biggest complaint (apart from servers consistently blowing up and having massive queues) is raid or die. There was no endgame, nothing else to do, except raiding. Arena gear didn't have ratings requirements at first, many still don't. The term welfare epics originated in TBC because arena gear was too easy to get with a 2s team, whereas the raiding gear was a lot harder to get. The "balance" in WoW currently has nothing to do with the new talent system. PvE has been pretty much balanced since WotLK. Talents have nothing to do with it, since everyone who raids had the same talents under the old system anyway, It's a constant. The point is, there was major design flaws with Classic and TBC, just as there are design flaws in WotLK, Cata and MoP. Don't blame Activision, blame Blizzard. Southshore PvP, essence farming, honor grinding, and alts that didn't powerlevel in a week and get raid geared in two are things that come to mind. There's actually nothing else to do at the moment either, except raiding DS (LFR version for most people) and the same boring dungeons. There is little incentive to do the older content unlike with ZG 1.0, not to mention anything else. The design flaws in the latter expansions are much more facepalm worthy. They had a good system working up till TBC and yet they feel the need to constantly re-do it for god knows what reason. It's why the bulk of complaints come from post-TBC expansions. But meh, I'm happy to blame both anyway since Activision apparently isn't well-liked either. Southshore PvP is overrated. World PvP is always a skill-less zergfest, the winner is always dictated by population imbalance. And while were speaking about mistakes, it's a catastrophic error that Blizzard is designing for world PvP in MoP given that faction transfers have made imbalances worse, and that world PvP is a lame, skill-less joke.
The honor system wasn't added until about a year into the game, and was mostly pointless as raid epics were far superior, hence raid or die. You can still farm mats now, just as you can in classic.
Although 2 possible reasons why people had things to do in Classic was that the rep grinds were relentless (if you bothered), and the game was newer, so there was a sense of exploration and less guides and walkthroughs. Although none of this mattered, raiding was where all the epics were and hence the only endgame.
The reason for the new raiding model was to make raiding accessible to casuals, while keeping it just as hard for the top guilds with hard modes. 1% of people saw Naxx. Pretty much everyone can see the content under the new model, but only the top guilds can beat hard modes (T13 doesn't count, it's been out for 1 year). The current system also reduces guild poaching, especially of tanks and healers which was rampant in TBC.
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On September 19 2012 00:34 NeMeSiS3 wrote: Oh really? The company they're merged with isn't the Devil because they say so? Interesting...
In all actuality I just think Blizzard has become a poor game making company with terms of customer service and overall gameplay/balance, whether that be because finances or a merger I don't know or speculate on but using this as an example to say Activiision is not bad is a rather poor choice.
Honestly I think Blizzard has always been the same company. Their success is really based on luck. I was reading a few articles about how diablo, warcraft, and starcraft were all developed and in all cases they were kind of in the right place at the right time to either buy the basic idea from someone or just the market and demand made their franchise a mega hit.
The gaming industry is a tough environment and blizzard has a lot of hard working people on their staff who are clearly brilliant. But to have the success that they have had you kind of have to get really lucky. As far as customer service goes, Blizzard has always done it own thing and not really put all their attention on what the player base wants (I don't think any company does really, nor does any company have the giant player base that Blizzard does, its unprecedented to some degree). The only exception would be with World of Warcraft because they often pay attention and make changes in that game based on what people want (even for the worse).
Lately I would say their biggest success has been just World of Warcraft in terms of originality and sales and changing the market. That game was revolutionary. Now with its 5th(?) expansion coming out, it looks dated and boring and stale and seems just another way to milk that money farm. Diablo 3 was disappointing to all really; its still such an amazing product, its a thing of beauty, but it isn't groundbreaking in terms of new ideas. It just failed to give us what we wanted. Starcraft 2 is a semi success. Its a great game and we all love it but because BW set the bar so high, SC 2 just seems like the ugly step child between the two. Don't get me wrong, I love all Blizzard games, but they got lucky with Diablo 2, WoW and BW and their sequels have not been so lucky in terms of living up to the "legendary" games of our time.
They still make great, quality games. But the expectations of their games are so extremely high I think we get a sense of entitlement to the greatest game ever every time the release something new. That's kind of impossible to do... Maybe we should rethink how and what we demand from Blizzard.
Where else can you find a company that is as loyal to making our games than Blizzard? They do listen to us, sometimes, and they are devoted to continue to give us pretty amazing games. Just watch an interview of any of the devs, they are so passionate about their job.
So in conclusion, I think Blizzard hasn't been the ones who have changed, a quick look at their history can tell you that. We have changed, in respect to what we expect and how we view their games when they don't live up to that expectation.
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On September 19 2012 03:20 Euronyme wrote:Imo the guy just sounds like a beaten and submissive wife. "Oh, nonono officer, it wasn't him, I fell down a flight of stairs." Yeah right. Activision has time and time again raped cod and its customers for money, and when an abusive rapist wants his little sex slave in the basement (blizzard) to say that everything is bliz's fault he'll make it happen. That's how abusive relationships work. Show nested quote +On September 19 2012 03:17 Deadlyhazard wrote: So Blizzard is just a bad developer, they're not even under pressure by Activision like previously thought? Wow. They have some really, really untalented devs working there....they need to study hard and improve their game if they want to keep up with what other developers are crafting these days (look at Valve and Arena Net). Let's be honest here.. Arena net hasn't got shit on wow. You can't even tell what attack speed you have in guild wars, there's no support for addons and the game is shit in every way apart from the lore and 'oooh pretty forest' sections. Really? Doesn't have shit on WoW?
Compare to the PvP of the two games. GW2 has a three way world versus world versus world battles, what the hell does WoW have to even match that in scale? Small AV battles that nobody queues up for anymore?
Leveling is a lot more fun in GW2. There are huge bosses in the world fairly often in the game and it's not about level racing. People race to level in WoW because the leveling content is really bad and boring. GW2 does it right because you can level however you want. You can explore and level, you can craft and level, you can just go from boss to boss and skip all the quests if you want to level.
And it's still faster in leveling than WoW -- and much more enjoyable paced.
The only thing WoW has on GW2 is dungeon content and endgame PvE content. That's it. Everything else GW2 does far better, and is overall a much better MMO.
Add-ons ruined WoW. WoW is focused on seeing how much DPS you have, how fast your cast bars are going, how much your UI is telling you to avoid stuff. GW2 focuses on the actual game, and is much more immersive in its content. Custom UI sucks. You can't cheat GW2 like you can in WoW with UI help.
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On September 19 2012 01:36 DDie wrote: We can see that on how polished Diablo 3 was at release, they weren't rushed by activision in the slightest.
They might have been rushed by the fans aswell. God knows my friend was talking about quitting our raiding guild to play Diablo 3 "as soon as it comes out" two expansions ago.
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On September 19 2012 03:29 D10 wrote: Blizzard is telling the truth, they have become incompetent on their own I would agree. Although I would only apply this to their B.net and D3 teams.
The B.net team is the epiphany of incompetence, mediocrity and regression. They have no new ideas, and have created arguably the worse online platform in the last several years, adding nothing new, only taking things away.
And also their D3 team who made a bunch of amateur design errors that not even D2 made. And turned the game into a pointless profiteering opportunity.
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On September 19 2012 02:29 SnipedSoul wrote:Show nested quote +On September 19 2012 02:26 mordk wrote:On September 19 2012 02:24 paralleluniverse wrote:On September 19 2012 02:18 Endymion wrote: I'm really starting to think that blizzard isn't getting worse, we're all just getting older... d3 is pretty close to what d2 from a casual perspective imo. same with WoW, i raided sunwell along with 25m icc and i think they were pretty equivilant in difficulty, i was just elitist at the time because i wanted to be cool.. but honestly, we all started played these 'old blizz games' atleast 8 years ago, think of the person that you were 8 years ago compared to now.. do you really enjoy the same things? i wasn't even thinking about relating to bodies with vaginas 8 years ago and now it takes precedent over games, that alone signals that my lack of enjoyment is just growing up.. D2 didn't milk the playerbase with a RMAH, which destroyed the entire point of playing the game, Playing with RMAH is your choice. If you feel the need to use it to feel accomplished while playing, you're doing gaming wrong. The only possible use I'll give the RMAH is sell something so I can buy moar games :D Too bad Blizzard balanced drops around RMAH. Go grind D2 for an hour and you'll have at least one character+stash full of set items and uniques. You're lucky to find one decent item in 10 hours of farming D3.
Really? I never got nearly that many. Except the low level stuff like Sigon's. Rose-tinted glasses strike again I think.
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