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Guess we all saw it coming 120k to even 200k vieuwers compared to 30-40k
We still have the way better game though
dont understand whats fun about watching lol btw, i did like to watch sc before i did play it but for lol this is not the case at all, i guess you have to play it to be able to find it fun watching.
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On March 16 2012 04:22 Exempt. wrote:Show nested quote +On March 16 2012 04:17 Juicyfruit wrote:On March 16 2012 04:05 Exempt. wrote:On March 16 2012 04:02 Juicyfruit wrote:On March 16 2012 03:59 Exempt. wrote:On March 16 2012 03:55 Juicyfruit wrote:On March 16 2012 03:50 Exempt. wrote:On March 16 2012 03:46 Juicyfruit wrote:On March 16 2012 03:33 Exempt. wrote:On March 16 2012 03:26 Juicyfruit wrote: [quote]
It's easy to see why you'd think so, if we suppose that you've never tried to strive for perfection in anything. I called dota's gimmicks superficial difficulty and I stand by that. It's the type of difficulty that's obvious because it's hard to do at all, compared to the type of difficulty that's obscure because it's easy to do, but hard to perfect.
Saying that a player can play a lane to perfection is ridiculous. The fact that the players have to play the lane to perfection with dozens of champions, AGAINST potentially all combinations of enemy champion + jungler, taking into account lane position, jungler threat, buy timing, which runes you have, which runes the enemy has, when to fake a gank, when to purposely make yourself appear vulnerable to ganking, your error margins against skillshots...etc...and all of that is the EASY part of the game.
So no, you have a shallow understanding of the game. You are the type of person who would never begin to understand why starcraft is hard if it weren't for pro BW players already having explored all the facets and squeezed out every small mechanical advantage they could get. You're right, good thing you were around to help those BW pros how to learn the game huh? Or wait I guess you must have a shallow understanding of the game as well.. To say a human being couldn't possibly do something perfectly ridiculous is, well, ridiculous. I can also prove the solving of 5+ 5 = 10 in discrete mathematics as well, doesn't change the fact that simply performing the operation involved is cakewalk... Saying my understanding of a game is shallow because I believe it's possible to perform something perfectly is too funny to take seriously. Because whether or not I played BW at all has ANY relevance to this discussion. Holy moly your fundamental ability to process an argument is sound. There are things human can't do perfectly. This is fact. You cannot memorize 20 billion digits. You cannot run 500 miles an hour. You can perform 5+5=10. Good for you, I guess playing LoL is basically doing simple mathematics, oh wait. You have a shallow understanding of the game. You have a shallow understanding of gaming in general. The biggest problem, though, is that you have no imagination, so you instantly assume that if something is not obviously hard that it must be easy. LoL or any of these games as a whole, is a highly complex system with a few factors you can control whose optimization depends almost infinitely on factors you cannot control or even be aware of, yet still take into account when making decisions. That's where the difficulty comes in, and there's essentially no way to be perfect at it. LOL you brang in the BW relevance first after calling me shallow. Your ability to process your own arguments is beyond sound. My understanding of games is shallow? I've played top tier in nearly every popular multiplayer out there. I doubt that's the case with you. It's simple. I'm not on trial, so throwing it back on me is meaningless. Fact of the matter is, even if in fact I know nothing about BW (and I really don't), it doesn't help backup any of your statement one-single-bit, and that's why your debating skills are virtually null. I'm not on trial buddy. I stated my opinion fully and gave all my backings. Nitpick all you want. I really don't care because debating was never the point and that's all this has turned into. You all managed to show that your persistent at trying to debate but that's a pretty pointless joke for me to waste my time with. Of course you're on trial. You gave all your backings and we're scrutinizing you. How does that make you not on trial? It's hilarious because you throw out a bunch of opinions with (entirely false) justifications, and now you claim you aren't interested in debating. I went for a discussion, you went to just prove me wrong. I'm not on trial because I was never part of your little game. The end. Yeah because discussion and debate don't mean the same thing. Of course I could prove you wrong, but you have already proven yourself wrong. You don't seem to understand what the phrase "to be on trial" means either. You make several references as to why LoL is an easy game and why Starcraft games are harder, and I'm merely asserting that the only anyone perceived starcraft as competitive is because Korean pro's like boxer DUG HARD and make it so. You can either choose to accept this fact, or deny it and claim that BW would have anywhere as mechanically challenging without koreans pioneering the scene. Yes, exactly. Actually you are just wrong about pretty much everything, but you've been obtuse enough not to understand anything anyone says, and you still claim that LoL's skillcap can be achieved. Moreover, you are the type who instantly rejects reason as soon as you perceive a personal attack on your being. Ergo, a discussion with you is entirely futile, and it's way easier to just make you look like a monkey by throwing insults at you. I never talked about starcraft difficulty in a single post. Stop responding with garbage I already said I was done, have a hard time reading?
I'm sorry, I guess you don't know what an example is. Please refer back to my original statement and realize that I never once insinuated that you played starcraft, and instead merely compared you as someone who only acknowledges that a task can only be deep or challenging once it's become universally acknowledged as such. There are a lot of words for people like that, pick one.
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On March 16 2012 04:23 Blasterion wrote:Show nested quote +On March 16 2012 04:14 Zergneedsfood wrote:On March 16 2012 04:14 Blasterion wrote:On March 16 2012 04:06 Zergneedsfood wrote:On March 16 2012 03:59 Cosmology wrote:On March 16 2012 02:58 superstartran wrote:On March 16 2012 02:51 XiGua wrote:On March 16 2012 02:45 superstartran wrote:On March 16 2012 01:09 Exempt. wrote:On March 16 2012 00:46 Rorance wrote: [quote]
Okay, understood.
I'm going to try and parallel E-Sports with Sports in order to draw a comparison most people can grasp, I hope.
You can look at any sport that makes people compete on an individual level such as table tennis or golf and argue that they require more individual skill to succeed in. Which is of course correct, but that's only because if you make a mistake it's a lot more unforgiving then if you make a mistake in a team oriented sport like Hockey or Football (CFL/NFL variety).
What hurts my head is when people say team games require less or no skill because they aren't punished nearly as hard for making individual mistakes. If a table tennis player over shoots and misses the table, bam the opponent is up a point, if you are a quarterback and throw an interception you at least have the rest of your team on the field to stop an immediate touchdown and the defense to recover the ball. Taking away individual accountability doesn't make any team based sport require less skill on an individual level, they aren't mutually exclusive. We wouldn't have individuals on teams like Wayne Gretzky or Peyton Manning getting held up on people's shoulders and being heralded as masters of their craft if individual skill didn't matter.
Of course no sport really has a skill cap, it would lead to a very uninteresting viewing experience. If two people hit the skill cap in table tennis i'm sure it would be fun to watch for the first 3 minutes but after that when you realize no player is going to drop the ball so to speak it removes any aspect of suspense. I think this holds true for e-sports as well, if you had even 10 people hit the skill cap in LoL and pitted them in a 5vs5 the game would simply never end. People would realize the game isn't a viable competitive medium and move on, or Riot would fix it somehow, maybe make people maintain 300+ APM or get booted as so many people hold that number as a measure of skill these days.
Balance is also a relatively easy thing to address, even in a game with as many diverse pieces as LoL has. Day[9] summed balance up really well on an episode of the Daily or SotG, I can't quite remember. To paraphrase he said something along the lines of if something is overpowered then every single person would simply use that race/class/strategy/character. That of course would mean the game would get very stale very quick and not be a viable competitive medium. Of course the volatility of LoL simply means this won't happen, if one combination of characters seems to be unbeatable somebody will find a crack in that and exploit it with another combination of characters. It's like mixing boxing, rock paper scissors and chess into a sport between two opponents who have 5 hands that act on their own but are guided by one person.
Let me break that down a bit and explain... The boxing aspect comes from the fact you are trying to beat your opponent in a set number of rounds either by knocking him out or through a much longer game plan and simply out playing him. Rock paper scissors covers the randomness that is inherent in every game and sport; you, you're team and your opponents can't be predicted and individuals will have advantages over others but generally balance over all as a team. Chess simply because each person has a set amount of pieces to play with, 5 in the case of LoL with their active skills (You can go into items but shhhh), knowing what to use and when and being able to make those decisions in a split second repeatedly and accurately over a 20-30 minute game is exhausting. Doing all that is hard enough, but doing it with 4 other people while trying to act as a coherent whole is a difficult task.
I agree with you when you say knowledge gives you the tools you need to improve and be skillful. You don't see many pro golfers using a driver on the green >.<' Having the knowledge to know what tools to use and when is what really separates E-Sports from sports in my opinion.
Just as a followup I believe the reason why most people say team games like LoL are less skilled than sc2 is because if one is to be punished less severely on a mistake it slowly discludes the mistake over time. The problem with LoL is exactly that -- it discludes a lot of mistakes into a severely nasty punishment to the team in the end where one team wins a teamfight and ends the game. That's a huge problem with the game because it emphasizes the skill needed for the singular teamfight and less on everything that leads up to the teamfight. This leads to the game being less dynamic / strategic. With the game being less strategic players can then focus more practice in perfecting a smaller number of mechanical skills in the first place. When the player can then focus more energy into a singular skill at hand they can then reach the supposed skillcap for that mechanical skill and perfect it. At this point we're at a dilemma as to whether or not players can do this as there is no proof or not this is theorteically possible. My proposition is that this is possible for players to perfect the mechanical skills required in LoL and thus hit or enclose the skillcap unlike ever seen before in any other competitive esport seen yet. That's why I believe LoL in it's current state won't last as a competitive game. You bring an interesting point about if 10 players hit then skillcap then a 5v5 would never end. I think this will happen to a lesser extent. Games will continuously get longer and longer if something isn't done to fix it because pushing and ending a near even game is too highly difficult for either team to do. As well, when games get longer and longer those mistakes we were talking about before will continuously become less important -- ever much so that the team fight becomes increasingly more important. I think you are completely correct about balance, it's a pretty easy fix to design the game to be better. In order to make the game better I feel they need to rebalance the game in a way where the end team fight plays a slightly less importance in the grand scheme of things. In which case LoL certainly would be a more competitive game in my eyes. One area in which I think they could do this is revamping their summoner spell system, the game would be much more dynamic and strategic if it were possible for players to change their summoner spells during the game. This would further increase the skillcap by adding larger strategic depth to the game. The means by which they do this whether by cooldowns, gold use, whatever, doesn't matter. TL;DR: I simply don't understand why people are so vehemently against my opinions when their were thousands upon thousands of SC2 related threads stating that starcraft was designed wrong and was a bad game. Well it was, and blizzard redesigned and balanced the game until shit like 4 gate weren't so predominant. LoL NEEDS to go through this same phase in design change or it flat out won't deliver as a good competitive game. Everything leading up to teamfights is infinitely more important than the teamfight itself. If you're jungler does his job properly and secures dragons/puts two lanes behind you already have the game won before any real teamfight occurs. And two, Starcraft 2 is a badly designed game and the whole nation of Korea recognizes it. The only reason why it stays alive in the West is because of some unknown elitist reasoning that people keep thinking it is a great game. The game is dying rapidly, and without your casual fan base your game flat out loses sponsors. Without sponsors, your game dies, period. It's not dying rapidly... I could say that the Starcraft 2 player base is getting smaller and smaller but the whole scene is not going to be gone as fast as you say. Casual fan base is everything when it comes to sponsors. Without sponsors, your competitive gaming community will die. Period. Warcraft 3 suffered the same fate, but much slower due to the fact that the player base was sustained for quite sometime due to DotA and various other factors (such as it actually being a legitimately fun team game unlike SC2). If you look at peak numbers for the NA/Korean servers you'll find that it's going down rapidly. People are moving on because the game simply cannot hold their attention, because it's not good enough of a game. You gota be a troll lol, Starcraft 2 isn't that bad, you sound so stupid for calling it out like that, I think you're probably someone who is just bitter that they couldn't get any better at Starcraft 2 and instead switched to LoL. Please put 2 in front of Starcraft. I don't like it when I can get amazing games mixed up with not so good ones. Thanks. On March 16 2012 04:03 Cosmology wrote: Also, you guys are pretending like positioning in LoL is hard :S I play LoL at a decent level and that stuff is easy as hell even i solo queue, I can't imagine the simplicity when everyone is co-ordianted and talking. Yeah dude. Go be pro now. Too easy. But if you don't want to be pro in LoL because you don't like it, that's fine. There's another game very similar to it where positioning is just as easy. Shogi! Mahjong! Oh wait.... bitches don't know about mah 9 Gate timing attack ![[image loading]](http://i.imgur.com/LBq5r.jpg) (The above hand is known as a pure 9 gates) (All pins)
Oh snaps. That looks intense!
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On March 16 2012 04:20 Exempt. wrote: I just stated my opinion. I wasn't claiming anything, every debate tactic was thrown to disprove my opinion and no one has proof that the game will last or not so get over it.
I don't know how people expect me to provide proof that the game won't last as an esport. You guys want me to grab my time machine and forward 2 years and see if LoL is still chugging? It's fucking disgusting posters like zergneedsfood sit here and just continuously spit on an opinion they don't agree with.
I'm just glad I'm not on that level of ignorance. Ya no one was ever talking about this, and i would tell you to provide evide- .... such a tired thing to say now...
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On March 16 2012 04:25 Zergneedsfood wrote:Show nested quote +On March 16 2012 04:23 Blasterion wrote:On March 16 2012 04:14 Zergneedsfood wrote:On March 16 2012 04:14 Blasterion wrote:On March 16 2012 04:06 Zergneedsfood wrote:On March 16 2012 03:59 Cosmology wrote:On March 16 2012 02:58 superstartran wrote:On March 16 2012 02:51 XiGua wrote:On March 16 2012 02:45 superstartran wrote:On March 16 2012 01:09 Exempt. wrote: [quote]
Just as a followup I believe the reason why most people say team games like LoL are less skilled than sc2 is because if one is to be punished less severely on a mistake it slowly discludes the mistake over time. The problem with LoL is exactly that -- it discludes a lot of mistakes into a severely nasty punishment to the team in the end where one team wins a teamfight and ends the game.
That's a huge problem with the game because it emphasizes the skill needed for the singular teamfight and less on everything that leads up to the teamfight. This leads to the game being less dynamic / strategic. With the game being less strategic players can then focus more practice in perfecting a smaller number of mechanical skills in the first place. When the player can then focus more energy into a singular skill at hand they can then reach the supposed skillcap for that mechanical skill and perfect it. At this point we're at a dilemma as to whether or not players can do this as there is no proof or not this is theorteically possible. My proposition is that this is possible for players to perfect the mechanical skills required in LoL and thus hit or enclose the skillcap unlike ever seen before in any other competitive esport seen yet.
That's why I believe LoL in it's current state won't last as a competitive game.
You bring an interesting point about if 10 players hit then skillcap then a 5v5 would never end. I think this will happen to a lesser extent. Games will continuously get longer and longer if something isn't done to fix it because pushing and ending a near even game is too highly difficult for either team to do. As well, when games get longer and longer those mistakes we were talking about before will continuously become less important -- ever much so that the team fight becomes increasingly more important.
I think you are completely correct about balance, it's a pretty easy fix to design the game to be better. In order to make the game better I feel they need to rebalance the game in a way where the end team fight plays a slightly less importance in the grand scheme of things. In which case LoL certainly would be a more competitive game in my eyes.
One area in which I think they could do this is revamping their summoner spell system, the game would be much more dynamic and strategic if it were possible for players to change their summoner spells during the game. This would further increase the skillcap by adding larger strategic depth to the game. The means by which they do this whether by cooldowns, gold use, whatever, doesn't matter.
TL;DR: I simply don't understand why people are so vehemently against my opinions when their were thousands upon thousands of SC2 related threads stating that starcraft was designed wrong and was a bad game. Well it was, and blizzard redesigned and balanced the game until shit like 4 gate weren't so predominant. LoL NEEDS to go through this same phase in design change or it flat out won't deliver as a good competitive game.
Everything leading up to teamfights is infinitely more important than the teamfight itself. If you're jungler does his job properly and secures dragons/puts two lanes behind you already have the game won before any real teamfight occurs. And two, Starcraft 2 is a badly designed game and the whole nation of Korea recognizes it. The only reason why it stays alive in the West is because of some unknown elitist reasoning that people keep thinking it is a great game. The game is dying rapidly, and without your casual fan base your game flat out loses sponsors. Without sponsors, your game dies, period. It's not dying rapidly... I could say that the Starcraft 2 player base is getting smaller and smaller but the whole scene is not going to be gone as fast as you say. Casual fan base is everything when it comes to sponsors. Without sponsors, your competitive gaming community will die. Period. Warcraft 3 suffered the same fate, but much slower due to the fact that the player base was sustained for quite sometime due to DotA and various other factors (such as it actually being a legitimately fun team game unlike SC2). If you look at peak numbers for the NA/Korean servers you'll find that it's going down rapidly. People are moving on because the game simply cannot hold their attention, because it's not good enough of a game. You gota be a troll lol, Starcraft 2 isn't that bad, you sound so stupid for calling it out like that, I think you're probably someone who is just bitter that they couldn't get any better at Starcraft 2 and instead switched to LoL. Please put 2 in front of Starcraft. I don't like it when I can get amazing games mixed up with not so good ones. Thanks. On March 16 2012 04:03 Cosmology wrote: Also, you guys are pretending like positioning in LoL is hard :S I play LoL at a decent level and that stuff is easy as hell even i solo queue, I can't imagine the simplicity when everyone is co-ordianted and talking. Yeah dude. Go be pro now. Too easy. But if you don't want to be pro in LoL because you don't like it, that's fine. There's another game very similar to it where positioning is just as easy. Shogi! Mahjong! Oh wait.... bitches don't know about mah 9 Gate timing attack ![[image loading]](http://i.imgur.com/LBq5r.jpg) (The above hand is known as a pure 9 gates) (All pins) Oh snaps. That looks intense! Mahjong is serious business man, A fight of real manliness. Intensity is a must!
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Wow, can dota get any more simplistic? Hey guys, I've got an idea, let's make it so that players rarely have to go back to base because they can just buy items with couriers or secret shops. And hey, let's make it so that everything is pretty much decided early game with deaths being so crippling. A game is so exciting when the outcome can be decided by the first few minutes. You know what's a great idea? Let's make it so that each hero only has four abilities, compared to LoL's six. Let's make it as easy as possible. By the way, my statement cannot be countered in any way possible and my knowledge can not be questioned. Thank you for your time.
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On March 16 2012 04:30 Dark_Chill wrote: Wow, can dota get any more simplistic? Hey guys, I've got an idea, let's make it so that players rarely have to go back to base because they can just buy items with couriers or secret shops. And hey, let's make it so that everything is pretty much decided early game with deaths being so crippling. A game is so exciting when the outcome can be decided by the first few minutes. You know what's a great idea? Let's make it so that each hero only has four abilities, compared to LoL's six. Let's make it as easy as possible. By the way, my statement cannot be countered in any way possible and my knowledge can not be questioned. Thank you for your time. This proves you have no idea of what Dota is, and are trapped within the small sandbox that riot has caged you in.
Don't come with these kind of comments. They are improper, and definitely out of place.
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On March 16 2012 04:33 Terrafros wrote:Show nested quote +On March 16 2012 04:30 Dark_Chill wrote: Wow, can dota get any more simplistic? Hey guys, I've got an idea, let's make it so that players rarely have to go back to base because they can just buy items with couriers or secret shops. And hey, let's make it so that everything is pretty much decided early game with deaths being so crippling. A game is so exciting when the outcome can be decided by the first few minutes. You know what's a great idea? Let's make it so that each hero only has four abilities, compared to LoL's six. Let's make it as easy as possible. By the way, my statement cannot be countered in any way possible and my knowledge can not be questioned. Thank you for your time. This proves you have no idea of what Dota is, and are trapped within the small sandbox that riot has caged you in. Don't come with these kind of comments. They are improper, and definitely out of place.
Hint : He's trolling.
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Saddest part is the players have actually convinced themselves that their game is challenging LOL. They'll defend it with every last breathe.
User was warned for this post
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On March 16 2012 04:39 Exempt. wrote: Saddest part is the players have actually convinced themselves that their game is challenging LOL. They'll defend it with every last breathe.
Please link me to your League and Starcraft 2 profiles. I'm willing to bet you aren't anywhere good enough to make any kind of judgement on either game.
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On March 16 2012 04:39 Exempt. wrote: Saddest part is the players have actually convinced themselves that their game is challenging LOL. They'll defend it with every last breathe. Arrogance and Ignorance, when reasoning doesn't work resort to baseless attacks!
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On March 16 2012 04:35 superstartran wrote:Show nested quote +On March 16 2012 04:33 Terrafros wrote:On March 16 2012 04:30 Dark_Chill wrote: Wow, can dota get any more simplistic? Hey guys, I've got an idea, let's make it so that players rarely have to go back to base because they can just buy items with couriers or secret shops. And hey, let's make it so that everything is pretty much decided early game with deaths being so crippling. A game is so exciting when the outcome can be decided by the first few minutes. You know what's a great idea? Let's make it so that each hero only has four abilities, compared to LoL's six. Let's make it as easy as possible. By the way, my statement cannot be countered in any way possible and my knowledge can not be questioned. Thank you for your time. This proves you have no idea of what Dota is, and are trapped within the small sandbox that riot has caged you in. Don't come with these kind of comments. They are improper, and definitely out of place. Hint : He's trolling.
I also love that comment he made, considering that most of the people making comments here have obviously never played LoL
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On March 16 2012 04:40 superstartran wrote:Show nested quote +On March 16 2012 04:39 Exempt. wrote: Saddest part is the players have actually convinced themselves that their game is challenging LOL. They'll defend it with every last breathe. Please link me to your League and Starcraft 2 profiles. I'm willing to bet you aren't anywhere good enough to make any kind of judgement on either game.
You first buddy. Willing to bet I'm over twice as good as you at both.
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On March 16 2012 04:43 Exempt. wrote:Show nested quote +On March 16 2012 04:40 superstartran wrote:On March 16 2012 04:39 Exempt. wrote: Saddest part is the players have actually convinced themselves that their game is challenging LOL. They'll defend it with every last breathe. Please link me to your League and Starcraft 2 profiles. I'm willing to bet you aren't anywhere good enough to make any kind of judgement on either game. You first buddy. Willing to bet I'm over twice as good as you at both.
I'm not the one claiming that any game is better than the other. I'm just merely stating that League isn't as bad as people think it is, otherwise there wouldn't be such as massive population. It's not exactly the greatest competitive game IMO, but that's my own opinion. I'm not here making any claims at all without any kind of evidence that Starcraft 2 is the superior game at all like you are, or making broadbased claims that League is bad.
You haven't pointed out any good examples, haven't posted any evidence, and won't even show your standing in each game (which would add to your credibility if you were any good in both of them). It's pretty obvious that you've been caught in tons of argumentative holes by various posters and you simply just start with ad hominen / changing your argument in order to get out of said argumentative holes.
Remember, you're the one making all the claims here that are against popular opinion for the most part. If you're going to make such claims, you're the one that needs to back up your arguments, not me or anyone else.
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On March 16 2012 04:39 Exempt. wrote: Saddest part is the players have actually convinced themselves that their game is challenging LOL. They'll defend it with every last breathe. it requires an entirely different set of skills than sc2 that are very challenging by themselves. sc2 has zero teamwork skills because its 1v1
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I'm completely baffled by these reactions.
People are really opining the fact that a game exists that can attract broad swaths of casual fans to watch streams/tournaments? "Casuals" are what you need for a game to thrive and become a broader thing. Personally, I'd rather not have esports remain a tiny, niche market. I'd like to see major tournaments with high production values and top-level talent become a consistent, normal thing. I'd like to costs of subscriptions to come down. Etc. etc. etc. The way this stuff happens is you get "casuals" involved.
As for the alleged low skill ceiling in LoL (which makes no sense in comparisson to an RTS and I can't comment on relative to something like DOTA2), you could just as easily argue that there's a low ceiling for popular games like American football or whatever, and that often times the deciding factor is teamwork. That doesn't and shouldn't disqualify a game from being entertaining or compelling to watch.
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On March 16 2012 04:54 superstartran wrote:Show nested quote +On March 16 2012 04:43 Exempt. wrote:On March 16 2012 04:40 superstartran wrote:On March 16 2012 04:39 Exempt. wrote: Saddest part is the players have actually convinced themselves that their game is challenging LOL. They'll defend it with every last breathe. Please link me to your League and Starcraft 2 profiles. I'm willing to bet you aren't anywhere good enough to make any kind of judgement on either game. You first buddy. Willing to bet I'm over twice as good as you at both. I'm not the one claiming that any game is better than the other. I'm just merely stating that League isn't as bad as people think it is, otherwise there wouldn't be such as massive population. It's not exactly the greatest competitive game IMO, but that's my own opinion. I'm not here making any claims at all without any kind of evidence that Starcraft 2 is the superior game at all like you are, or making broadbased claims that League is bad. You haven't pointed out any good examples, haven't posted any evidence, and won't even show your standing in each game (which would add to your credibility if you were any good in both of them). It's pretty obvious that you've been caught in tons of argumentative holes by various posters and you simply just start with ad hominen / changing your argument in order to get out of said argumentative holes.
But you never stopped stating that SC2 was dieing super fast, that in a year or two it would be irrelevant and dead and that LoL was super competitive because of is "team aspect" and had the better end of the stick in every way and that it is all deserved.
Not claiming that one game is better than the other, right?
Don't expect people to treat you nicely, when you are being a douche at every occasions against the whole SC2 community, on TL.
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On March 16 2012 04:57 Xalorian wrote:Show nested quote +On March 16 2012 04:54 superstartran wrote:On March 16 2012 04:43 Exempt. wrote:On March 16 2012 04:40 superstartran wrote:On March 16 2012 04:39 Exempt. wrote: Saddest part is the players have actually convinced themselves that their game is challenging LOL. They'll defend it with every last breathe. Please link me to your League and Starcraft 2 profiles. I'm willing to bet you aren't anywhere good enough to make any kind of judgement on either game. You first buddy. Willing to bet I'm over twice as good as you at both. I'm not the one claiming that any game is better than the other. I'm just merely stating that League isn't as bad as people think it is, otherwise there wouldn't be such as massive population. It's not exactly the greatest competitive game IMO, but that's my own opinion. I'm not here making any claims at all without any kind of evidence that Starcraft 2 is the superior game at all like you are, or making broadbased claims that League is bad. You haven't pointed out any good examples, haven't posted any evidence, and won't even show your standing in each game (which would add to your credibility if you were any good in both of them). It's pretty obvious that you've been caught in tons of argumentative holes by various posters and you simply just start with ad hominen / changing your argument in order to get out of said argumentative holes. But you never stopped stating that SC2 was dieing super fast, that in a year or two it would be irrelevant and dead and that LoL was super competitive because of is "team aspect" and had the better end of the stick in every way and that it is all deserved. Not claiming that one game is better than the other, right? Don't expect people to treat you nicely, when you are being a douche at every occasions against the whole SC2 community, on TL.
SC2's population is dying rapidly off. That is a fact. It's been stated on here multiple times that the player population on various servers has massively dropped since the release of the game. I believe that Sc2's competitive scene won't last very long BECAUSE of said population drop. Sponsors aren't going to stick around when the player population is too low, it's a proven trend from games like CS and WC3.
That fact is already being proven in the Korean scene right now. SC2 is a dying game over there, and not many people play it. League is getting more company support because it is so popular among the general population. It's simple facts.
And two, I never said League was superior in the competitive aspect, I said that it will always have more players because it has social interaction among people unlike Starcraft 2. The fact that it continues to grow in population has much more to do with the fact that the game is actually decent.
But keep it up SC2 fanboy.
On March 16 2012 04:56 GeorgeForeman wrote: I'm completely baffled by these reactions.
People are really opining the fact that a game exists that can attract broad swaths of casual fans to watch streams/tournaments? "Casuals" are what you need for a game to thrive and become a broader thing. Personally, I'd rather not have esports remain a tiny, niche market. I'd like to see major tournaments with high production values and top-level talent become a consistent, normal thing. I'd like to costs of subscriptions to come down. Etc. etc. etc. The way this stuff happens is you get "casuals" involved.
As for the alleged low skill ceiling in LoL (which makes no sense in comparisson to an RTS and I can't comment on relative to something like DOTA2), you could just as easily argue that there's a low ceiling for popular games like American football or whatever, and that often times the deciding factor is teamwork. That doesn't and shouldn't disqualify a game from being entertaining or compelling to watch.
Which is really the point. League of Legends continues to grow because it attracts so many new players to its game. However, it is still a decent enough game competitively that a competitive scene can grow out of it. You cannot possibly expect your game to grow and sustain without a casual playerbase; there's a reason why SC2 is failing so hard in Korea, and that's because people don't play it.
I understand the Starcraft 2 community is upset, but it is the way it is. League of Legends will likely overtake SC2 as the flagship E-Sport game in the not so distant future simply due to sheer money and manpower. It's already overtaken SC2 in Korea (where many people thought it would be invincible, which is obviously not the case). In the West, SC2 still remains the flagship game, but not for long IMO simply due to the fact that companies will see there's not enough viewers compared to League, and will eventually jump ship to the broader fanbase.
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On March 16 2012 04:29 Blasterion wrote:Show nested quote +On March 16 2012 04:25 Zergneedsfood wrote:On March 16 2012 04:23 Blasterion wrote:On March 16 2012 04:14 Zergneedsfood wrote:On March 16 2012 04:14 Blasterion wrote:On March 16 2012 04:06 Zergneedsfood wrote:On March 16 2012 03:59 Cosmology wrote:On March 16 2012 02:58 superstartran wrote:On March 16 2012 02:51 XiGua wrote:On March 16 2012 02:45 superstartran wrote: [quote]
Everything leading up to teamfights is infinitely more important than the teamfight itself. If you're jungler does his job properly and secures dragons/puts two lanes behind you already have the game won before any real teamfight occurs.
And two, Starcraft 2 is a badly designed game and the whole nation of Korea recognizes it. The only reason why it stays alive in the West is because of some unknown elitist reasoning that people keep thinking it is a great game. The game is dying rapidly, and without your casual fan base your game flat out loses sponsors. Without sponsors, your game dies, period. It's not dying rapidly... I could say that the Starcraft 2 player base is getting smaller and smaller but the whole scene is not going to be gone as fast as you say. Casual fan base is everything when it comes to sponsors. Without sponsors, your competitive gaming community will die. Period. Warcraft 3 suffered the same fate, but much slower due to the fact that the player base was sustained for quite sometime due to DotA and various other factors (such as it actually being a legitimately fun team game unlike SC2). If you look at peak numbers for the NA/Korean servers you'll find that it's going down rapidly. People are moving on because the game simply cannot hold their attention, because it's not good enough of a game. You gota be a troll lol, Starcraft 2 isn't that bad, you sound so stupid for calling it out like that, I think you're probably someone who is just bitter that they couldn't get any better at Starcraft 2 and instead switched to LoL. Please put 2 in front of Starcraft. I don't like it when I can get amazing games mixed up with not so good ones. Thanks. On March 16 2012 04:03 Cosmology wrote: Also, you guys are pretending like positioning in LoL is hard :S I play LoL at a decent level and that stuff is easy as hell even i solo queue, I can't imagine the simplicity when everyone is co-ordianted and talking. Yeah dude. Go be pro now. Too easy. But if you don't want to be pro in LoL because you don't like it, that's fine. There's another game very similar to it where positioning is just as easy. Shogi! Mahjong! Oh wait.... bitches don't know about mah 9 Gate timing attack ![[image loading]](http://i.imgur.com/LBq5r.jpg) (The above hand is known as a pure 9 gates) (All pins) Oh snaps. That looks intense! Mahjong is serious business man, A fight of real manliness. Intensity is a must!
Always intensity, never not intensity.
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On March 16 2012 04:39 Exempt. wrote: Saddest part is the players have actually convinced themselves that their game is challenging LOL. They'll defend it with every last breathe.
User was warned for this post
You can get masters in sc2 doing a simple cheese build. And before you go where is your proof there was many threads on this site in the strat section proving my point. I remember when I played like 6 months ago getting diamond 1v1 doing a 3 or 4 rax all in based off a huge thread on this site where the op took it to gm level.
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