He seemed pretty elitist from the video, Guess we wait and see how this plays out? Looks good but I don't think we'll be seeing this any time soon.
On August 02 2011 03:07 Cold-Blood wrote: I would love to see all the math they have behind this compared to the polygon math, but that would most likely give away something they don't want given away.
Giving the reason why they have been silent for so long.
I think its to do with their patents, the ones in Australia may work differently from say USA.
On August 02 2011 03:02 THE_oldy wrote: I think they're doing something different than standard polygon tech. Its not just going to be something as simple as just lots and lots of polygons, only smaller.
A computer wont be required to consistently keep the location of every atom in memory, or some other brute force way of doing things. I don't know how they would go about it, but that's just the point; They're developing a new method.
If they're method was obvious someone would have done it already. So to all skeptics of this, i doubt its going to be anything like a method that might jump into your head when your saw the video, like using terrabites of raw data of something.
you dont know what a polygon is. you have no clue what your talking about.
i play the buzzkiller in this thread. im a dick. youre welcome.
A polygon is just a 3 points that make up a triangle right? What i mean is that they are not just going to be using the same methods as polygons but with just 1 point instead of 3 or something.
The real problem with computer graphics in gaming, imho, is that the spectacular advances in hardware and software technology combined with marketing efforts have made it acceptable, yes even common place, to produce games with shoddy mechanics and poor to nonexistent storytelling, just as long as the graphics look really really shiny. hope this is not too far OT.
On August 02 2011 03:02 THE_oldy wrote: I think they're doing something different than standard polygon tech. Its not just going to be something as simple as just lots and lots of polygons, only smaller.
A computer wont be required to consistently keep the location of every atom in memory, or some other brute force way of doing things. I don't know how they would go about it, but that's just the point; They're developing a new method.
If they're method was obvious someone would have done it already. So to all skeptics of this, i doubt its going to be anything like a method that might jump into your head when your saw the video, like using terrabites of raw data of something.
you dont know what a polygon is. you have no clue what your talking about.
i play the buzzkiller in this thread. im a dick. youre welcome.
A polygon is just a 3 points that make up a triangle right? What i mean is that they are not just going to be using the same methods as polygons but with just 1 point instead of 3 or something.
Hopefully their atoms aren't 1 point polygons. Things in one dimension are usually hard to see. ^_^
On August 02 2011 03:18 Nycaloth wrote: The real problem with computer graphics in gaming, imho, is that the spectacular advances in hardware and software technology combined with marketing efforts have made it acceptable, yes even common place, to produce games with shoddy mechanics and poor to nonexistent storytelling, just as long as the graphics look really really shiny. hope this is not too far OT.
made acceptable? "Check out how shiny this new game i just made" has been part of it since the beginning. Its a driving force behind developing graphics, and its the reason games build with solid mechanics in mind, like sc2, are more graphical than the most "check out how shiny this is! whats a game play mechanic?" games of 10 years ago
This technology doesn't offer reflections, transparency, refractions or real shadows... animating these voxels is also very heavy.. this is useless ...
now the only difficulty is to make a game that's actually worth playing with all these new pretty graphics, rather than just making something that looks nice for the sake of it like 99% of games released in the last decade
On August 02 2011 03:24 Valashu wrote: Be true dammit! I want minecraft in infinite powah mode!
Isn't the charm of Minecraft the fact that it's blocky and it leaves a lot to the imagination? You know, the thing people pine for from video-games prior to the 2000s?
I get the idea he's trying to sell it, but I won't buy into it unless I see something other than camera pans of detailed environments. Plus I'm more interested in better games, not just better graphics.