• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 17:02
CEST 23:02
KST 06:02
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Ro24 Preview: Siren's Call7[ASL22] Ro24 Preview: Summer's End9Serral wins HomeStory Cup 2915Serral wins Maestros of the Game 244ByuL, and the Limitations of Standard Play3
Community News
New 3v3 BGH Ladder (and more) on ShieldBattery!22Weekly Cups (August 17-23): Zerg dominate the week2Weekly Cups (August 10-16): SHIN doubles2GSTL Returns in 2026!45Weekly Cups (Aug 3-9): Protoss get shut out7
StarCraft 2
General
SC4ALL II: SC2 Player Announcement 6/8 - Maru How would you feel about frequent/monthly balance patches for SC2? Weekly Cups (August 17-23): Zerg dominate the week PhD study /w SC2 - help with a survey! Geoff 'iNcontroL' Robinson has passed away
Tourneys
2026 GSTL Announcement IntoTheTV X SOOP SC2 League : Weekly & Monthly PIG STY FESTIVAL 8.0! (13 - 23 August) Sparkling Tuna Cup - Weekly Open Tournament WORTEX 2026 - Hungarian SC2 Finals Budapest
Strategy
[G] Having the right mentality to improve
Custom Maps
Nexus Wars 2021 GUIDE [M] (2) Industrial Park
External Content
Mutation # 540 Dodge This The PondCast: SC2 News & Results Mutation # 539 Thunder Dome Mutation # 538 Media Blackout
Brood War
General
New 3v3 BGH Ladder (and more) on ShieldBattery! 25 Years Since Brood War Patch 1.08 BW General Discussion Looking 4 Yaroslav: Enemy, Korchagin, WCG, Ukraine Pros React To: First 'Fastest' Map in ASL History
Tourneys
[ASL22] Ro24 Group E Escore Tournament - Season 3 [ASL22] Ro24 Group D [ASL22] Ro24 Group B
Strategy
Replay Review Process - What do you do? Odyssey Mineral Stack Saturation Fighting Spirit mining rates Any training maps people recommend?
Other Games
General Games
Nintendo Switch Thread General RTS Discussion Thread Anyone here play Quakeworld back in the day? Stormgate/Frost Giant Megathread EVE Corporation
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
[TL LoL EUW IHs] Teemo shall perish TSM pausing esports and CLG Dead
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Power Rank TL Mafia Community Thread NeO.D_StephenKing vs This Guy From 1 Million Dance
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread Artificial Intelligence Thread Canadian Politics Mega-thread Dating: How's your luck?
Fan Clubs
The Creator Fan Club MarineLorD Fan Club The ShoWTimE Fan Club
Media & Entertainment
Movie Discussion! Anime Discussion Thread
Sports
Football (Soccer) Thread TeamLiquid Health and Fitness Initiative For 2023 MLB/Baseball 2023 NBA General Discussion
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List Northern Ireland Global Starcraft
Blogs
Young Players Exit Esports E…
TrAiDoS
LOCKPICKING NOOB
LUCKY_NOOB
Cathedral Of CS And NY pizza a…
FuDDx
Please support my new stand…
Peanutsc
Hello guys!
LIN1s
Customize Sidebar...

Website Feedback

Closed Threads



Active: 3922 users

The future of graphics in games - Page 8

Forum Index > General Forum
Post a Reply
Prev 1 6 7 8 9 10 18 Next All
Nayas
Profile Joined July 2010
Canada33 Posts
August 01 2011 20:18 GMT
#141
I'd have to see a cpu/memory benchmark usage of that technology before believing it.
Sure, it sounds pretty damn exicting, but they could have done it on a super computer, who knows.

We can only dream of a game with that technology though. Doubt we will see one while alive.

(sorry for my bad english~~)
DoraTheExploreHer
Profile Joined August 2011
10 Posts
Last Edited: 2011-08-01 20:20:15
August 01 2011 20:19 GMT
#142
--- Nuked ---
Falling
Profile Blog Joined June 2009
Canada11599 Posts
Last Edited: 2011-08-01 20:28:40
August 01 2011 20:27 GMT
#143
On August 02 2011 03:18 Nycaloth wrote:
The real problem with computer graphics in gaming, imho, is that the spectacular advances in hardware and software technology combined with marketing efforts have made it acceptable, yes even common place, to produce games with shoddy mechanics and poor to nonexistent storytelling, just as long as the graphics look really really shiny. hope this is not too far OT.


Absolutely agree with this- a blog I follow (Shamus Young) constantly rants on these sorts of things. All of the AAA game companies constantly are pushing the edge of graphics sky-rocketing development prices while putting far too little effort into mechanics, solid gameplay and something other than mind-numbing stupid storylines. Even something like procedurally generated content has largely been abandoned.

And here comes yet another near photo-realistic fps game or zombie apocalypse with washed-out colours.

I'll admit this could be impressive, but the graphics revolution has sprung so far ahead that there's a lot more that could be reasonably be explored to catch up. Rather than the endless graphics breakthrough that are super more realistic graphics than the more realistic graphics.
Maybe I'm just bitter.


edit.
^What the...
Moderator5000 of our finest Taliban warriors have been released! Rise up my brothers. Mashalla! al-Donald ibn-Frederick al-Masih allows it.
SnetteL
Profile Blog Joined February 2011
Belgium473 Posts
Last Edited: 2011-08-01 20:57:59
August 01 2011 20:57 GMT
#144
I don't want to engage in the discussion about this being real or not, I don't know anything about these kind of things.

I do want to state that some people trying to calcute the amount of memory needed for this technology shouldn't oversimplify this.

In theory you only need the surface(-points, -voxels, whatever) to be different from another (those are the only ones visible for the eye) and even those won't differ a lot from eachother (probability for a point next to a brown point being brown as well will be higher for example).

This means A LOT of the points/voxels/data will be the same which allows for some huge compressing (even if the points/voxels in the body of an object are not void).

TL;DR: With proper coding the big amount of data can be reduced a ton.
Caps lock is cruise control for cool.
iGrok
Profile Blog Joined October 2010
United States5142 Posts
August 01 2011 21:06 GMT
#145
The real issue is ANIMATING such objects. Take for example LA Noire, which had a lot of emphasis on facial animation - how do you do that with point-based objects? Animating a billion points is where the real hardware issues are going to pop up
MOTM | Stim.tv | TL Mafia | Fantasy Fighting! | SNSD
TolEranceNA
Profile Joined April 2011
Canada434 Posts
August 01 2011 21:08 GMT
#146
I stopped watching as soon as i heard the word unlimited 20 times.
Arotsis:"Nestea, what do you think about Zerg?" Nestea:"...Sad."
NIIINO
Profile Blog Joined July 2010
Slovakia1320 Posts
August 01 2011 21:13 GMT
#147
Am I the only one who is scared of such a tachnology ? But Im still looking forward to it.
semantics
Profile Blog Joined November 2009
10040 Posts
Last Edited: 2011-08-01 21:15:52
August 01 2011 21:14 GMT
#148
On August 02 2011 05:04 Dragom wrote:
+ Show Spoiler +
Holy jesus, on one hand, Games will look a lot more realistic and we wont have wierd problems that result from module lag(for example, if you try to fly a super fast plane in gta 4, sometimes you will notice that a building just appeared from nowhere in fornt of ur face, killing you.

However, the problem is is that the average computer jsut cant handle this huge leap. If we think about Moore's law, we will notice that it will take decades for the average computer/gaming machine to adjust to this. As the video said, you can run 5 of these real objects, but a computer wont easily handle a entire game of these objects.

As the above posts said, you need polygons or else dealing with collisions would cause major lag, now just think about a sword penetrating armor....



Show nested quote +
On August 02 2011 04:59 lowfi( wrote:
Some more information for all the people talking about the need of high end systems.

The company also claims that it doesn't require a super system to render all that. If you watched their first video they gave a short explanation.

Also in text format from http://unlimiteddetailtechnology.com/description.html
+ Show Spoiler +


How does it work?

If you have a background in the industry you know the above pictures are impossible. A computer can’t have unlimited power and it can’t process unlimited point cloud data because every time you process a point it must take up some processor time. But I assure you, it's real and it all works.



Unlimited Detail's method is very different to any 3D method that has been invented so far. The three current systems used in 3D graphics are ray tracing polygons and point clouds/voxels, they all have strengths and weaknesses. Polygons run fast but have poor geometry, ray-tracing and voxels have perfect geometry but run very slowly.



Unlimited Detail is a fourth system, which is more like a search algorithm than a 3D engine. It is best explained like this: if you had a word document and you went to the search tool and typed in a word like 'money' the search tool quickly searches for every place that word appeared in the document. Google and Bing are also search engines that go looking for things very quickly. Unlimited Detail is basically a point cloud search algorithm. We can build enormous worlds with huge numbers of points, then compress them down to be very small. The Unlimited Detail engine works out which direction the camera is facing and then searches the data to find only the points it needs to put on the screen it doesn’t touch any unneeded points, all it wants is 1024*768 (if that is our resolution) points, one for each pixel of the screen. It has a few tricky things to work out, like: what objects are closest to the camera, what objects cover each other, how big should an object be as it gets further back. But all of this is done by a new sort of method that we call "mass connected processing". Mass connected processing is where we have a way of processing masses of data at the same time and then applying the small changes to each part at the end.

The result is a perfect pure bug free 3D engine that gives Unlimited Geometry running super fast, and it's all done in software.


Wikipedia is also linking to two articles about "unlimited detail"
http://en.wikipedia.org/wiki/Unlimited_Detail

Would be interesting to know about some more details on how it works.

+ Show Spoiler +

The search thing may be good for casual gamers, but for pros who are constantly using the camera to scroll around with almost 0 predictability(of course, we humans would know why he may have the camera face this way, but a machine cannot) this will cause lag for the things that yet rendered because they forgot to count that when switch to one view to another direction, you also have to delete the first view from the physical memory.


Edit:
Show nested quote +
On August 02 2011 04:03 semantics wrote:


real time rendering owned.


ummm, in the first video, around 11 seconds, you see some of the stuff switch from one module to the next...

its a tech demo, so throughout the demo they turn up and down the tessellation they also do things like turn off textures etc to show off what's being done. It's probably best understood in a presentation with someone telling you when something is being done.
http://www.geforce.com/GamesandApps/apps/endless-city-demo
http://downloads.guru3d.com/Stone-Giant-Public-Demo-download-2526.html
Tech demos usually show off hardware feature sets etc, most games aren't nearly so specialize in their programing because they try to really support legacy stuff form 4 years ago so their games can sell after all what good is a nice looking game if you can't move a product because no one can buy it and adding in more details cost more money.
Liveon
Profile Blog Joined September 2010
Netherlands1083 Posts
August 01 2011 21:17 GMT
#149
On August 02 2011 04:52 Wr3k wrote:
Show nested quote +
On August 02 2011 04:34 da_head wrote:
yea just saw this on reddit, quite fascinating.


Yeah I often feel that the general forum should be labelled reddit reposts.

I actually did not get this from reddit. My brother posted it in IRC and I know he doesn't visit Reddit, a pure coincidence
Hearthstone manager ECVisualize, Head Admin DSCL
slytown
Profile Blog Joined March 2011
Korea (South)1411 Posts
Last Edited: 2011-08-01 21:29:52
August 01 2011 21:29 GMT
#150
The Battlfeild 3 character movement is looking promising for FPS games. I think it will be a long time before cinematics are on par with real-time graphics though.
The best Flash meme ever: http://imgur.com/zquoK
KimJongChill
Profile Joined January 2011
United States6429 Posts
August 01 2011 21:34 GMT
#151
On August 02 2011 05:19 DoraTheExploreHer wrote:
YOU DO NOT UNDERSTAND, THERE WILL BE NO FUTURE! SEVERAL HIGH CLASS GOVERNMENT OPERATIVE HAVE ALREADY BEEN IDENTIFIED AS BEING REPTILIAN INCLUDING BUSH HIMSELF AS WELL AS VERY IMPORTANT MEMBERS OF THE OBAMA ADMINISTRATION. STAY INFORMED AND BE AWARE, THEIR TIME IS COMING.
[image loading]


Wasn't the thread recently closed? Why are you even posting this.
MMA: U realise MMA: Most of my army EgIdra: fuck off MMA: Killed my orbital MMA: LOL MMA: just saying MMA: u werent loss
Simberto
Profile Blog Joined July 2010
Germany11958 Posts
August 01 2011 21:45 GMT
#152
On August 02 2011 05:13 Jetaap wrote:
Looks like mostly bs, they don't explain why their approach is more efficient than the polygon based approach. I mean, look at movies: it's pretty easy to have ultra realistic details with the current technologies, the problem is to be able to do it real time.

ps: the so called "moore's law" is not true anymore since a couple of years.

edit:

Show nested quote +
Unlimited Detail is a fourth system, which is more like a search algorithm than a 3D engine. It is best explained like this: if you had a word document and you went to the search tool and typed in a word like 'money' the search tool quickly searches for every place that word appeared in the document. Google and Bing are also search engines that go looking for things very quickly. Unlimited Detail is basically a point cloud search algorithm. We can build enormous worlds with huge numbers of points, then compress them down to be very small. The Unlimited Detail engine works out which direction the camera is facing and then searches the data to find only the points it needs to put on the screen it doesn’t touch any unneeded points, all it wants is 1024*768 (if that is our resolution) points, one for each pixel of the screen. It has a few tricky things to work out, like: what objects are closest to the camera, what objects cover each other, how big should an object be as it gets further back. But all of this is done by a new sort of method that we call "mass connected processing". Mass connected processing is where we have a way of processing masses of data at the same time and then applying the small changes to each part at the end.


lol it's so obvious that it's a scam that it's not even worth arguing. I pity the guys who put money in this if there are any.


Well, if it is a scam it should be pretty obvious once they run away with the 2 mio $ they got from the australian government.
DeLoAdEr
Profile Blog Joined July 2003
Japan527 Posts
Last Edited: 2011-08-01 22:04:20
August 01 2011 22:00 GMT
#153
john carmack (http://twitter.com/#!/ID_AA_Carmack) just twittered:

"Re Euclideon, no chance of a game on current gen systems, but maybe several years from now. Production issues will be challenging."

so maybe it's not a fake after all.
Latedi
Profile Blog Joined November 2010
Sweden1027 Posts
August 01 2011 22:43 GMT
#154
No more worrying about polygon count? hell yes
I am Latedi.
sCfO20
Profile Joined May 2011
176 Posts
August 01 2011 22:56 GMT
#155
I don't know about this. I think it would be a great step forward, but with games like Oblivion (minimal loading screens, great expanses of terrain) this would just be too much.

I THINK. I don't know for sure. I'd love to see it though.
khanofmongols
Profile Joined January 2011
542 Posts
August 01 2011 23:02 GMT
#156
I feel that this is probably centered around some way of compressing massive amounts of data down and pre-rendering everything. I noticed that one of the early demos had things a Sierpinski pyramid.

If this is the case then animation won't be possible but idk.

Looky
Profile Joined April 2010
United States1608 Posts
August 01 2011 23:08 GMT
#157
or you can just use what bf3 is using lmao
hellsan631
Profile Blog Joined March 2010
United States695 Posts
August 01 2011 23:16 GMT
#158
They explained the methodology in one of their previous videos. What they do is calculate what "atoms" are going to be viewed by the player, and render only those "atoms". Its a neat little trick that can make something like this possible. It still needs a bit more computing power and a video game or two to back the engine, but nothing is or has really come close to geometric level of detail in scenes and what not.
Z3kk
Profile Blog Joined December 2009
4099 Posts
August 01 2011 23:19 GMT
#159
On August 02 2011 06:34 KimJongChill wrote:
Show nested quote +
On August 02 2011 05:19 DoraTheExploreHer wrote:


Wasn't the thread recently closed? Why are you even posting this.


Edit that out of your quote

I actually remember this....still looking forward to what this might entail. It seems like it's fake, but what they've displayed looks amazing. This could get scary, though, if the game companies want to acquire this technology in due time.
Failure is not falling down over and over again. Failure is refusing to get back up.
R3m3mb3rM3
Profile Joined September 2010
Germany954 Posts
August 01 2011 23:22 GMT
#160
On August 02 2011 08:16 hellsan631 wrote:
They explained the methodology in one of their previous videos. What they do is calculate what "atoms" are going to be viewed by the player, and render only those "atoms". Its a neat little trick that can make something like this possible. It still needs a bit more computing power and a video game or two to back the engine, but nothing is or has really come close to geometric level of detail in scenes and what not.

that trick is already done in normal games, if you play crysis your computer only renders what you see and not the whole island

im really sceptical and cant imagine how a computer would handle so much data
Prev 1 6 7 8 9 10 18 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 2h 58m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
ProTech138
CosmosSc2 18
StarCraft: Brood War
Dewaltoss 119
910 20
League of Legends
Doublelift3426
Counter-Strike
minikerr51
Super Smash Bros
Mew2King155
Heroes of the Storm
Liquid`Hasu402
Other Games
Grubby3192
Liquid`RaSZi2240
fl0m1530
ToD298
C9.Mang0170
Livibee122
Organizations
StarCraft 2
WardiTV952
Other Games
BasetradeTV33
[ Show 16 non-featured ]
StarCraft 2
• RyuSc2 29
• musti20045 20
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• blackmanpl 51
• Pr0nogo 1
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• masondota21935
• WagamamaTV853
League of Legends
• TFBlade931
Other Games
• Shiphtur317
Upcoming Events
PiGosaur Cup
2h 58m
Afreeca Starleague
12h 58m
Mini vs Calm
Queen vs EffOrt
Patches Events
18h 58m
Replay Cast
1d 2h
The PondCast
1d 12h
Replay Cast
2 days
Escore
2 days
IntoTheTV X SOOP
2 days
Korean StarCraft League
3 days
GSL
3 days
[ Show More ]
Replay Cast
4 days
Sparkling Tuna Cup
4 days
WardiTV Weekly
4 days
GSL
6 days
Liquipedia Results

Completed

CSL Season 22: Qualifier 1
PiG Sty Festival 8.0
META DYMY #4

Ongoing

KCM Race Survival 2026 Season 3
K-JUNGMAN
ASL Season 22
Super Anchor Qualifying S3
CSL Season 22: Qualifier 2
RSL Revival: Season 6
Light Tournament 2026
Esports World Cup 2026
Esports World Cup 2026: LCQ
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026
IEM Cologne Major 2026

Upcoming

BSL 2026 LAN: Kraków
CSL 2026 AUTUMN (S22)
Acropolis #5
Acropolis #5 - TRS
Blizzard Classic Cup 2026
Acropolis #5 - GSA
Acropolis #5 - GSB
HSC XXX
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
Calamity Invitational
Big Dog Cup 2026 Div 1
IEM Beijing 2026
Stake Ranked Episode 5
PGL Masters Bucharest 2026
Thunderpick World Champ. '26
ESL Pro League Season 24
Stake Ranked Episode 4
1win Private Club #1
Logitech G Play Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #3
BLAST Open Fall 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.