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The future of graphics in games

Forum Index > General Forum
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1 2 3 4 5 16 17 18 Next All
Liveon
Profile Blog Joined September 2010
Netherlands1083 Posts
August 01 2011 15:44 GMT
#1
I stumbled on a youtube video today and I was really impressed by what they explained and how they explained it. My knowledge of the subject is very limited and I'd like to know if I'm getting fooled or if this really is the future of graphics in games.
+ Show Spoiler [youtube vid] +




What they say in the youtube video is that game graphics are made of polygons, lots and lots of them. The more they have, the better the quality. The people of this little company have discovered a way to use 'atoms' instead of polygons making game-environments way smoother and prettier. Normally this would use too much cpu, but apparently they found a way around that. A year ago they came with this idea and it was seen as a hoax, but seeing that they returned with it this year, is it actually true?

I think it would be a big step in videogaming if we could make our graphics as realistic at that, especially for shooter games as CoD and Crysis. I don't really see other type of games (perhaps racing games) use that kind of graphics.

What I don't understand though, is how they can 'import' rocks/cacti from reality. Do they just scan and figure out where the atoms are to recreate it in their simulation? It looked really impressive though.

official site
Hearthstone manager ECVisualize, Head Admin DSCL
DyEnasTy
Profile Blog Joined October 2009
United States3714 Posts
August 01 2011 15:53 GMT
#2
Wow that is so awesome!
Much better to die an awesome Terran than to live as a magic wielding fairy or a mindless sac of biological goop. -Manifesto7
WniO
Profile Blog Joined April 2010
United States2706 Posts
August 01 2011 15:54 GMT
#3
the problem with this is they cant render it in real time, or animate for that matter.
MentalGNT
Profile Joined January 2011
Denmark1264 Posts
August 01 2011 15:57 GMT
#4
It looks awesome. But everything in the demonstration was standing still. Wouldn't it tax the hardware a lot more when you try to animate stuff? I don't know too much about it myself, but I would imagine that rendering still objects are much easier than when they are moving.
What a player
Dee-Kej
Profile Blog Joined May 2010
Sweden191 Posts
Last Edited: 2011-08-01 15:58:26
August 01 2011 15:57 GMT
#5
If they can make it as useable as the technology we use today - damn! Can't wait for more info, hope this isn't fake too good to be true.
Going progame(make)r!!
ticktack
Profile Blog Joined January 2011
United Arab Emirates874 Posts
August 01 2011 15:59 GMT
#6
Hmm Looks great. Doubt it'll be used for some time though.
A winner is just a loser who got pissed off and tried harder
Bibdy
Profile Joined March 2010
United States3481 Posts
Last Edited: 2011-08-01 16:04:44
August 01 2011 16:01 GMT
#7
The claims of 'unlimited' are just stupid, especially for someone who claims to work in the technology industry. Like WniO said, this could be used to create great pre-rendered locations, but would have a lot of shortcomings when it comes to animation and physics. That pretty water? Just a flat surface. Those little balls of dirt or leaves on the palm tree? Ain't budging an inch. Polygons will always be needed at the very least to determine collision detection until the processors get to the point of stupid where polygons get so small they might as well be atoms.

I also find it kind of disingenuous that one of its claims is that it only renders what is visible on the camera, considering that's exactly how current game engines work.
Deleted User 101379
Profile Blog Joined August 2010
4849 Posts
August 01 2011 16:02 GMT
#8
Can't listen to the video atm since i'm at work, but it reminds me of the old Voxel Technology (Old meaning: DOS Games used it) => http://en.wikipedia.org/wiki/Voxel .
The first game that used it iirc was "Comanche" (http://en.wikipedia.org/wiki/Comanche_series)

The problem with infinite detail is, it requires infinite disk/memory space while polygon technologies just requires 3 coordinates per polygon, which reduces the required memory space a lot. This is why we will for some time still have polygon based games (though who knows, when quantum computing is widely accessible... 2111 maybe...)
Dibond
Profile Joined May 2011
United States19 Posts
August 01 2011 16:02 GMT
#9
I really hope this is true, but it almost sounds too good to be true
Raikia
Profile Blog Joined February 2011
Guernsey59 Posts
August 01 2011 16:03 GMT
#10
It seems this is a long way off being available at a commercial level because of the blatant requirement for beastly hardware.
GreEny K
Profile Joined February 2008
Germany7312 Posts
August 01 2011 16:03 GMT
#11
That is insane, I would love to see this develop more. I can't wait for the day I can play a shooting game in this quality.
Why would you ever choose failure, when success is an option.
JoeAWESOME
Profile Joined February 2011
Sweden1080 Posts
August 01 2011 16:03 GMT
#12
Looks amazing. Hopefully it's something that you will find in all games within a 3-4 year period
Simply Awesome! - Liquid'Ret - NSHoSeo_Seal - coLMVP_DRG - EG_Idra - Fnatic.NightEnd
kjetulf
Profile Joined December 2010
Norway62 Posts
August 01 2011 16:05 GMT
#13
I remember when the first vid was released a year ago. At the time, everyone was like "wtf no wai". Today, I mean, sure. The breakthrough had to happen sooner or later.
Kaiwa
Profile Blog Joined August 2010
Netherlands2209 Posts
August 01 2011 16:06 GMT
#14
This video is hilarious I wouldn't mind if they'd prove me wrong but I highly doubt it
시크릿 / 씨스타 / 에이핑크 / 윤하 / 가비앤제이
Batch
Profile Joined May 2010
Sweden692 Posts
Last Edited: 2011-08-01 16:07:21
August 01 2011 16:06 GMT
#15
They used the word "unlimited" a little to often for me to buy ít. Unless they expect people to have unlimited computer resources then there is no chance that their technique can deliver unlimited anything.

If they built their 3d models with small particles (atoms) then the stored representation of those models would need to know the position of each of those particles. Unless we have unlimited storage space then we will quickly run into storage problems.

I also have a hard time imagining how the 3d engine works if it can handle unlimited number of objects with a CPU/GPU only able to perform a limited amount of operations.
Thrill
Profile Blog Joined May 2007
2599 Posts
August 01 2011 16:07 GMT
#16
This is bullcrap, sadly. It's even harder to render than tessellation.

Best proof that this is a hoax is the voice they used for the video, that alone is enough to tell you they're not serious about it.
Thorakh
Profile Joined April 2011
Netherlands1788 Posts
Last Edited: 2011-08-01 16:08:17
August 01 2011 16:07 GMT
#17
This looks good, but I can't help but wonder about the capability for realistic physics with this. How are they going to do collision detection for example, without requiring a supercomputer?

It seems too good to be practical.
DragonDefonce
Profile Blog Joined April 2008
United States790 Posts
August 01 2011 16:07 GMT
#18
If they can make it so that you can run these in reasonable settings and at the same time find a way to animate and procedurally generate stuff.......

holy jesus moses buddah
Torte de Lini
Profile Blog Joined September 2010
Germany38463 Posts
Last Edited: 2011-08-01 16:10:36
August 01 2011 16:09 GMT
#19
On August 02 2011 01:07 Thrill wrote:
This is bullcrap, sadly. It's even harder to render than tessellation.

Best proof that this is a hoax is the voice they used for the video, that alone is enough to tell you they're not serious about it.


Isn't the voice Australian?

Euclideon Receives a Commercialisation Australia Grant of $1,984,652


http://www.euclideon.com/pr_9_may_11.html
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ReaperX
Profile Blog Joined January 2011
Hong Kong1758 Posts
August 01 2011 16:12 GMT
#20
Very interesting indeed...
Artosis : Clide. idrA : Shut up.
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