On August 02 2011 00:54 WniO wrote: the problem with this is they cant render it in real time, or animate for that matter.
wasn't that the whole point of the video? was saying that they CAN render it real time?
no
okay i'm just going to put this out there
NOTHING is going to come from this you've already been given the technical reasons why now you have to understand that australia's game industry is virtually non-existent we don't have the industry as a country to suddenly come out with amazing breakthrough technology, we just don't
On August 02 2011 00:54 WniO wrote: the problem with this is they cant render it in real time, or animate for that matter.
wasn't that the whole point of the video? was saying that they CAN render it real time?
no
okay i'm just going to put this out there
NOTHING is going to come from this you've already been given the technical reasons why now you have to understand that australia's game industry is virtually non-existent we don't have the industry as a country to suddenly come out with amazing breakthrough technology, we just don't
so if the only thing they can do with this is render epic-looking cinematics, then sweet, now we have better cinematics.... why do you assume nothing? are you the terminator back from the future to make sure it doesn't happen?
It looks very good. But there might be some problems ahead with lighting, animation, more then 5 models and fps with all these implemented. I hope it turns out for the best.
On August 02 2011 01:07 Thrill wrote: This is bullcrap, sadly. It's even harder to render than tessellation.
Best proof that this is a hoax is the voice they used for the video, that alone is enough to tell you they're not serious about it.
Technology progresses forward. Whether or not this is real, you can't just look at everything better than the current and call it fake just because you want to believe it isn't real.
If I find a way to cure cancer that requires super advanced technology that doesn't exist yet, the cure is not a hoax. It just needs technological advances before it can be utilized. Kinda like this.
This is pretty amazing. Just how realistic it is though... thats a different story.
To be perfectly honest, and as a few people above me have stated, i would think that animated objects with the atom style of graphics would be VERY CPU - intensive.
Many people seem to doubt the demonstration based on the supposed memory requirements the system would need. Is there a demonstration using polygons that can acheive detail like this? Even if this does take up absurd amounts of memory, it's still cool that you can render those scenes so quickly.
On August 02 2011 00:54 WniO wrote: the problem with this is they cant render it in real time, or animate for that matter.
wasn't that the whole point of the video? was saying that they CAN render it real time?
no
okay i'm just going to put this out there
NOTHING is going to come from this you've already been given the technical reasons why now you have to understand that australia's game industry is virtually non-existent we don't have the industry as a country to suddenly come out with amazing breakthrough technology, we just don't
so if the only thing they can do with this is render epic-looking cinematics, then sweet, now we have better cinematics.... why do you assume nothing? are you the terminator back from the future to make sure it doesn't happen?
yes i am the terminator sent back in time to convince the public that this will never work so that they cannot get funding to build their super atom computer which has the power to control all the atoms that the company has the patent. unfortunately the entire world decided to adopt this atom graphical power so these guys decide to make the world nuke themselves with atom bombs
On August 02 2011 01:57 Blyadischa wrote: I don't understand this...
Does anyone think that their "atom"-based graphics look like graphics from games from like 7 years ago?
Like they said, they aren't artists.
A lot of what you see today is just artistic, from the high contrast to the exaggerated blurs. They don't seem to have very interesting lighting or specular mapping so it looks boring and bland, but the detail is a lot higher otherwise.
Also, he's throwing around unlimited and unlimited is, of course, technically impossible because even with compression and decompression and streaming, you still need to have space for it all.
In all likelihood, just like all graphics technology, you'll be able to utilize this technology in bits and pieces where it seems fit and not just render a whole world with it and every little granulation of it you can think of. I would expect maybe world objects, like trees or leaves, to be utilizing point-cloud atoms while the character models still use normal polygons (if it's an FPS, probably the gun would also use atoms). The dirt would probably still be a textured surface of polygons done in a more regular fashion, with maybe certain objects (still objects) utilizing atoms.
Maybe someday it can be utilized for everything. Maybe.
Still, I want to see a better tech demo than this. I'm skeptical, but the cries of "impossible" are as exaggerated as this promo video.