• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 21:39
CET 03:39
KST 11:39
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
TL.net Map Contest #21: Winners10Intel X Team Liquid Seoul event: Showmatches and Meet the Pros10[ASL20] Finals Preview: Arrival13TL.net Map Contest #21: Voting12[ASL20] Ro4 Preview: Descent11
Community News
StarCraft, SC2, HotS, WC3, Returning to Blizzcon!41$5,000+ WardiTV 2025 Championship6[BSL21] RO32 Group Stage4Weekly Cups (Oct 26-Nov 2): Liquid, Clem, Solar win; LAN in Philly2Weekly Cups (Oct 20-26): MaxPax, Clem, Creator win10
StarCraft 2
General
StarCraft, SC2, HotS, WC3, Returning to Blizzcon! Mech is the composition that needs teleportation t TL.net Map Contest #21: Winners Weekly Cups (Oct 20-26): MaxPax, Clem, Creator win RotterdaM "Serral is the GOAT, and it's not close"
Tourneys
Constellation Cup - Main Event - Stellar Fest $5,000+ WardiTV 2025 Championship Sparkling Tuna Cup - Weekly Open Tournament Merivale 8 Open - LAN - Stellar Fest Sea Duckling Open (Global, Bronze-Diamond)
Strategy
Custom Maps
Map Editor closed ?
External Content
Mutation # 498 Wheel of Misfortune|Cradle of Death Mutation # 497 Battle Haredened Mutation # 496 Endless Infection Mutation # 495 Rest In Peace
Brood War
General
BW General Discussion [ASL20] Ask the mapmakers — Drop your questions [BSL21] RO32 Group Stage BGH Auto Balance -> http://bghmmr.eu/ SnOw's ASL S20 Finals Review
Tourneys
[BSL21] RO32 Group A - Saturday 21:00 CET [ASL20] Grand Finals [Megathread] Daily Proleagues [BSL21] RO32 Group B - Sunday 21:00 CET
Strategy
Current Meta PvZ map balance How to stay on top of macro? Soma's 9 hatch build from ASL Game 2
Other Games
General Games
Stormgate/Frost Giant Megathread Nintendo Switch Thread Path of Exile Should offensive tower rushing be viable in RTS games? Dawn of War IV
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread SPIRED by.ASL Mafia {211640}
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread Things Aren’t Peaceful in Palestine YouTube Thread Dating: How's your luck?
Fan Clubs
White-Ra Fan Club The herO Fan Club!
Media & Entertainment
[Manga] One Piece Anime Discussion Thread Movie Discussion! Korean Music Discussion Series you have seen recently...
Sports
2024 - 2026 Football Thread Formula 1 Discussion NBA General Discussion MLB/Baseball 2023 TeamLiquid Health and Fitness Initiative For 2023
World Cup 2022
Tech Support
SC2 Client Relocalization [Change SC2 Language] Linksys AE2500 USB WIFI keeps disconnecting Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List Recent Gifted Posts
Blogs
Learning my new SC2 hotkey…
Hildegard
Coffee x Performance in Espo…
TrAiDoS
Saturation point
Uldridge
DnB/metal remix FFO Mick Go…
ImbaTosS
Reality "theory" prov…
perfectspheres
Our Last Hope in th…
KrillinFromwales
Customize Sidebar...

Website Feedback

Closed Threads



Active: 962 users

The future of graphics in games - Page 4

Forum Index > General Forum
Post a Reply
Prev 1 2 3 4 5 6 16 17 18 Next All
youngminii
Profile Blog Joined May 2010
Australia7514 Posts
Last Edited: 2011-08-01 17:13:04
August 01 2011 17:11 GMT
#61
On August 02 2011 02:10 Keitzer wrote:
Show nested quote +
On August 02 2011 00:54 WniO wrote:
the problem with this is they cant render it in real time, or animate for that matter.


wasn't that the whole point of the video? was saying that they CAN render it real time?

no

okay i'm just going to put this out there

NOTHING is going to come from this
you've already been given the technical reasons why
now you have to understand that australia's game industry is virtually non-existent
we don't have the industry as a country to suddenly come out with amazing breakthrough technology, we just don't
lalala
Maand
Profile Joined April 2010
326 Posts
Last Edited: 2011-08-01 17:16:00
August 01 2011 17:12 GMT
#62
Their atom count. Its over 9000!

I can't see any machine render animated battles in real time with such big atom count ;<

Edit: 20 fps with no animation and same trees and rocks copied over and over.

This seems great but a budged for any AAA game with this engine would be so big it wouldn't bay back for itself.
Keitzer
Profile Blog Joined May 2010
United States2509 Posts
August 01 2011 17:14 GMT
#63
On August 02 2011 02:11 youngminii wrote:
Show nested quote +
On August 02 2011 02:10 Keitzer wrote:
On August 02 2011 00:54 WniO wrote:
the problem with this is they cant render it in real time, or animate for that matter.


wasn't that the whole point of the video? was saying that they CAN render it real time?

no

okay i'm just going to put this out there

NOTHING is going to come from this
you've already been given the technical reasons why
now you have to understand that australia's game industry is virtually non-existent
we don't have the industry as a country to suddenly come out with amazing breakthrough technology, we just don't



so if the only thing they can do with this is render epic-looking cinematics, then sweet, now we have better cinematics.... why do you assume nothing? are you the terminator back from the future to make sure it doesn't happen?
I'm like badass squared | KeitZer.489
XsebT
Profile Blog Joined June 2009
Denmark2980 Posts
August 01 2011 17:15 GMT
#64
The future looks cool!
화이팅
Neb1000
Profile Joined January 2011
United States183 Posts
August 01 2011 17:17 GMT
#65
On August 02 2011 01:57 Blyadischa wrote:
I don't understand this...

Does anyone think that their "atom"-based graphics look like graphics from games from like 7 years ago?

No not at all.
Firesilver
Profile Joined December 2010
United Kingdom1190 Posts
August 01 2011 17:17 GMT
#66
This does look amazing, hopefully we will see stuff like this within this decade.
Caster at IMBA.tv -- www.twitter.com/IMBAFiresilver -- www.youtube.com/FiresilverTV
Marradron
Profile Blog Joined January 2009
Netherlands1586 Posts
August 01 2011 17:19 GMT
#67
It looks very good. But there might be some problems ahead with lighting, animation, more then 5 models and fps with all these implemented. I hope it turns out for the best.
JiYan
Profile Blog Joined February 2009
United States3668 Posts
August 01 2011 17:20 GMT
#68
is this kind of technology applicable at all for lets say starcraft 2? like would it add detail to rubble when you blow up a siege tank or something?
epikAnglory
Profile Blog Joined April 2011
United States1120 Posts
August 01 2011 17:21 GMT
#69
Wow our technology in the next five years is this slow people are actually debating whether it is possible? Sigh wtf are our researchers doing...
710+ Posts with a Probe Icon =D
Chargelot
Profile Blog Joined December 2010
2275 Posts
August 01 2011 17:21 GMT
#70
On August 02 2011 01:07 Thrill wrote:
This is bullcrap, sadly. It's even harder to render than tessellation.

Best proof that this is a hoax is the voice they used for the video, that alone is enough to tell you they're not serious about it.


Technology progresses forward. Whether or not this is real, you can't just look at everything better than the current and call it fake just because you want to believe it isn't real.

If I find a way to cure cancer that requires super advanced technology that doesn't exist yet, the cure is not a hoax. It just needs technological advances before it can be utilized. Kinda like this.
if (post == "stupid") { document.getElementById('post').style.display = 'none'; }
Osmoses
Profile Blog Joined October 2008
Sweden5302 Posts
August 01 2011 17:21 GMT
#71
The demonstration, while completely static, still impresses me, but the announcer, the technology, basically everything about this reeks of bullshit.

I would love to be contradicted.
Excuse me hun, but what is your name? Vivian? I woke up next to you naked and, uh, did we, um?
Haegr9599
Profile Joined April 2011
United States210 Posts
August 01 2011 17:22 GMT
#72
This is pretty amazing. Just how realistic it is though... thats a different story.

To be perfectly honest, and as a few people above me have stated, i would think that animated objects with the atom style of graphics would be VERY CPU - intensive.

Just my two cents.
I choose my friends for their good looks, my acquaintances for their good characters, and my enemies for their intellects. A man cannot be too careful in the choice of his enemies
daytrippers
Profile Joined May 2010
Sweden223 Posts
Last Edited: 2011-08-01 17:25:51
August 01 2011 17:23 GMT
#73
So cool. I hate polygons now though.

I feel they didnt touch on the subject of collision detection and movement though.
DeltaSigmaL
Profile Joined July 2011
United States205 Posts
August 01 2011 17:24 GMT
#74
Many people seem to doubt the demonstration based on the supposed memory requirements the system would need. Is there a demonstration using polygons that can acheive detail like this? Even if this does take up absurd amounts of memory, it's still cool that you can render those scenes so quickly.
GizmoPT
Profile Joined May 2010
Portugal3040 Posts
August 01 2011 17:24 GMT
#75
i think polygons work just great tbh



lol
Snipers Promod & Micro Arena Creator in SC2 Arcade - Portuguese Community Admin for SC2, HotS and Overwatch - Ex-Portugal SC2 Team Manager, Ex- Copenhagen Wolves and Grow uP Gaming Manager in SC2. Just Playing games now!
FireFish
Profile Joined June 2011
Denmark228 Posts
August 01 2011 17:25 GMT
#76
If this is true. WOW amazing.
youngminii
Profile Blog Joined May 2010
Australia7514 Posts
August 01 2011 17:25 GMT
#77
On August 02 2011 02:14 Keitzer wrote:
Show nested quote +
On August 02 2011 02:11 youngminii wrote:
On August 02 2011 02:10 Keitzer wrote:
On August 02 2011 00:54 WniO wrote:
the problem with this is they cant render it in real time, or animate for that matter.


wasn't that the whole point of the video? was saying that they CAN render it real time?

no

okay i'm just going to put this out there

NOTHING is going to come from this
you've already been given the technical reasons why
now you have to understand that australia's game industry is virtually non-existent
we don't have the industry as a country to suddenly come out with amazing breakthrough technology, we just don't



so if the only thing they can do with this is render epic-looking cinematics, then sweet, now we have better cinematics.... why do you assume nothing? are you the terminator back from the future to make sure it doesn't happen?

yes
i am the terminator sent back in time to convince the public that this will never work so that they cannot get funding to build their super atom computer which has the power to control all the atoms that the company has the patent. unfortunately the entire world decided to adopt this atom graphical power so these guys decide to make the world nuke themselves with atom bombs

in funnier news:

[image loading]
lalala
Tweleve
Profile Joined March 2011
United States644 Posts
August 01 2011 17:30 GMT
#78
Let me know when they develop technology that allows them to make great games like they did in the 16-bit era please
(╯°□°)╯︵ ┻━┻
Chairman Ray
Profile Blog Joined December 2009
United States11903 Posts
August 01 2011 17:31 GMT
#79
I don't really believe this, but would love to see it happen
RageOverdose
Profile Blog Joined December 2009
United States690 Posts
Last Edited: 2011-08-01 17:32:36
August 01 2011 17:32 GMT
#80
On August 02 2011 01:57 Blyadischa wrote:
I don't understand this...

Does anyone think that their "atom"-based graphics look like graphics from games from like 7 years ago?


Like they said, they aren't artists.

A lot of what you see today is just artistic, from the high contrast to the exaggerated blurs. They don't seem to have very interesting lighting or specular mapping so it looks boring and bland, but the detail is a lot higher otherwise.

Also, he's throwing around unlimited and unlimited is, of course, technically impossible because even with compression and decompression and streaming, you still need to have space for it all.

In all likelihood, just like all graphics technology, you'll be able to utilize this technology in bits and pieces where it seems fit and not just render a whole world with it and every little granulation of it you can think of. I would expect maybe world objects, like trees or leaves, to be utilizing point-cloud atoms while the character models still use normal polygons (if it's an FPS, probably the gun would also use atoms). The dirt would probably still be a textured surface of polygons done in a more regular fashion, with maybe certain objects (still objects) utilizing atoms.

Maybe someday it can be utilized for everything. Maybe.

Still, I want to see a better tech demo than this. I'm skeptical, but the cries of "impossible" are as exaggerated as this promo video.
Prev 1 2 3 4 5 6 16 17 18 Next All
Please log in or register to reply.
Live Events Refresh
Replay Cast
23:00
PiGosaur Cup #55
Liquipedia
BSL 21
20:00
ProLeague - RO32 Group A
Gosudark vs Kyrie
Gypsy vs OyAji
UltrA vs Radley
Dandy vs Ptak
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Nina 153
SpeCial 137
RuFF_SC2 118
StarCraft: Brood War
Britney 18219
Sea 1723
NaDa 73
Noble 38
Dota 2
monkeys_forever444
NeuroSwarm98
League of Legends
JimRising 536
Heroes of the Storm
Khaldor141
Other Games
summit1g10173
tarik_tv9167
goatrope40
ViBE22
Models3
Organizations
Other Games
gamesdonequick631
Counter-Strike
PGL164
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 13 non-featured ]
StarCraft 2
• Hupsaiya 70
• davetesta7
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• masondota21433
Upcoming Events
Sparkling Tuna Cup
7h 22m
WardiTV Korean Royale
9h 22m
LAN Event
12h 22m
ByuN vs Zoun
TBD vs TriGGeR
Clem vs TBD
IPSL
15h 22m
JDConan vs WIZARD
WolFix vs Cross
BSL 21
17h 22m
spx vs rasowy
HBO vs KameZerg
Cross vs Razz
dxtr13 vs ZZZero
Replay Cast
1d 6h
Wardi Open
1d 9h
WardiTV Korean Royale
2 days
Replay Cast
3 days
Kung Fu Cup
3 days
Classic vs Solar
herO vs Cure
Reynor vs GuMiho
ByuN vs ShoWTimE
[ Show More ]
Tenacious Turtle Tussle
3 days
The PondCast
4 days
RSL Revival
4 days
Solar vs Zoun
MaxPax vs Bunny
Kung Fu Cup
4 days
WardiTV Korean Royale
4 days
RSL Revival
5 days
Classic vs Creator
Cure vs TriGGeR
Kung Fu Cup
5 days
CranKy Ducklings
6 days
RSL Revival
6 days
herO vs Gerald
ByuN vs SHIN
Kung Fu Cup
6 days
BSL 21
6 days
Tarson vs Julia
Doodle vs OldBoy
eOnzErG vs WolFix
StRyKeR vs Aeternum
Liquipedia Results

Completed

BSL 21 Points
SC4ALL: StarCraft II
Eternal Conflict S1

Ongoing

C-Race Season 1
IPSL Winter 2025-26
KCM Race Survival 2025 Season 4
SOOP Univ League 2025
YSL S2
BSL Season 21
Stellar Fest: Constellation Cup
IEM Chengdu 2025
PGL Masters Bucharest 2025
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual

Upcoming

SLON Tour Season 2
BSL 21 Non-Korean Championship
Acropolis #4
IPSL Spring 2026
HSC XXVIII
RSL Offline Finals
WardiTV 2025
RSL Revival: Season 3
META Madness #9
BLAST Bounty Winter 2026: Closed Qualifier
eXTREMESLAND 2025
ESL Impact League Season 8
SL Budapest Major 2025
BLAST Rivals Fall 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.