• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 16:17
CEST 22:17
KST 05:17
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL21] Ro24 Preview Pt2: News Flash6[ASL21] Ro24 Preview Pt1: New Chaos0Team Liquid Map Contest #22 - Presented by Monster Energy11ByuL: The Forgotten Master of ZvT30Behind the Blue - Team Liquid History Book20
Community News
Weekly Cups (March 16-22): herO doubles, Cure surprises3Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool49Weekly Cups (March 9-15): herO, Clem, ByuN win42026 KungFu Cup Announcement6BGE Stara Zagora 2026 cancelled12
StarCraft 2
General
What mix of new & old maps do you want in the next ladder pool? (SC2) Team Liquid Map Contest #22 - Presented by Monster Energy herO wins SC2 All-Star Invitational Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool Potential Updates Coming to the SC2 CN Server
Tourneys
RSL Season 4 announced for March-April Sparkling Tuna Cup - Weekly Open Tournament StarCraft Evolution League (SC Evo Biweekly) WardiTV Mondays World University TeamLeague (500$+) | Signups Open
Strategy
Custom Maps
[M] (2) Frigid Storage Publishing has been re-enabled! [Feb 24th 2026]
External Content
Mutation # 519 Inner Power The PondCast: SC2 News & Results Mutation # 518 Radiation Zone Mutation # 517 Distant Threat
Brood War
General
BGH Auto Balance -> http://bghmmr.eu/ [ASL21] Ro24 Preview Pt2: News Flash Pros React To: SoulKey vs Ample ASL21 General Discussion RepMastered™: replay sharing and analyzer site
Tourneys
[ASL21] Ro24 Group D [ASL21] Ro24 Group C [Megathread] Daily Proleagues [ASL21] Ro24 Group B
Strategy
What's the deal with APM & what's its true value Fighting Spirit mining rates Simple Questions, Simple Answers
Other Games
General Games
Starcraft Tabletop Miniature Game Nintendo Switch Thread General RTS Discussion Thread Stormgate/Frost Giant Megathread Darkest Dungeon
Dota 2
The Story of Wings Gaming Official 'what is Dota anymore' discussion
League of Legends
G2 just beat GenG in First stand
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread Five o'clock TL Mafia Mafia Game Mode Feedback/Ideas Vanilla Mini Mafia
Community
General
Things Aren’t Peaceful in Palestine US Politics Mega-thread The Games Industry And ATVI European Politico-economics QA Mega-thread Canadian Politics Mega-thread
Fan Clubs
The IdrA Fan Club
Media & Entertainment
[Manga] One Piece [Req][Books] Good Fantasy/SciFi books Movie Discussion!
Sports
2024 - 2026 Football Thread Formula 1 Discussion Cricket [SPORT] Tokyo Olympics 2021 Thread General nutrition recommendations
World Cup 2022
Tech Support
[G] How to Block Livestream Ads
TL Community
The Automated Ban List
Blogs
Funny Nicknames
LUCKY_NOOB
Money Laundering In Video Ga…
TrAiDoS
Iranian anarchists: organize…
XenOsky
FS++
Kraekkling
Shocked by a laser…
Spydermine0240
ASL S21 English Commentary…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1700 users

The future of graphics in games - Page 4

Forum Index > General Forum
Post a Reply
Prev 1 2 3 4 5 6 16 17 18 Next All
youngminii
Profile Blog Joined May 2010
Australia7514 Posts
Last Edited: 2011-08-01 17:13:04
August 01 2011 17:11 GMT
#61
On August 02 2011 02:10 Keitzer wrote:
Show nested quote +
On August 02 2011 00:54 WniO wrote:
the problem with this is they cant render it in real time, or animate for that matter.


wasn't that the whole point of the video? was saying that they CAN render it real time?

no

okay i'm just going to put this out there

NOTHING is going to come from this
you've already been given the technical reasons why
now you have to understand that australia's game industry is virtually non-existent
we don't have the industry as a country to suddenly come out with amazing breakthrough technology, we just don't
lalala
Maand
Profile Joined April 2010
326 Posts
Last Edited: 2011-08-01 17:16:00
August 01 2011 17:12 GMT
#62
Their atom count. Its over 9000!

I can't see any machine render animated battles in real time with such big atom count ;<

Edit: 20 fps with no animation and same trees and rocks copied over and over.

This seems great but a budged for any AAA game with this engine would be so big it wouldn't bay back for itself.
Keitzer
Profile Blog Joined May 2010
United States2509 Posts
August 01 2011 17:14 GMT
#63
On August 02 2011 02:11 youngminii wrote:
Show nested quote +
On August 02 2011 02:10 Keitzer wrote:
On August 02 2011 00:54 WniO wrote:
the problem with this is they cant render it in real time, or animate for that matter.


wasn't that the whole point of the video? was saying that they CAN render it real time?

no

okay i'm just going to put this out there

NOTHING is going to come from this
you've already been given the technical reasons why
now you have to understand that australia's game industry is virtually non-existent
we don't have the industry as a country to suddenly come out with amazing breakthrough technology, we just don't



so if the only thing they can do with this is render epic-looking cinematics, then sweet, now we have better cinematics.... why do you assume nothing? are you the terminator back from the future to make sure it doesn't happen?
I'm like badass squared | KeitZer.489
XsebT
Profile Blog Joined June 2009
Denmark2980 Posts
August 01 2011 17:15 GMT
#64
The future looks cool!
화이팅
Neb1000
Profile Joined January 2011
United States183 Posts
August 01 2011 17:17 GMT
#65
On August 02 2011 01:57 Blyadischa wrote:
I don't understand this...

Does anyone think that their "atom"-based graphics look like graphics from games from like 7 years ago?

No not at all.
Firesilver
Profile Joined December 2010
United Kingdom1190 Posts
August 01 2011 17:17 GMT
#66
This does look amazing, hopefully we will see stuff like this within this decade.
Caster at IMBA.tv -- www.twitter.com/IMBAFiresilver -- www.youtube.com/FiresilverTV
Marradron
Profile Blog Joined January 2009
Netherlands1586 Posts
August 01 2011 17:19 GMT
#67
It looks very good. But there might be some problems ahead with lighting, animation, more then 5 models and fps with all these implemented. I hope it turns out for the best.
JiYan
Profile Blog Joined February 2009
United States3668 Posts
August 01 2011 17:20 GMT
#68
is this kind of technology applicable at all for lets say starcraft 2? like would it add detail to rubble when you blow up a siege tank or something?
epikAnglory
Profile Blog Joined April 2011
United States1120 Posts
August 01 2011 17:21 GMT
#69
Wow our technology in the next five years is this slow people are actually debating whether it is possible? Sigh wtf are our researchers doing...
710+ Posts with a Probe Icon =D
Chargelot
Profile Blog Joined December 2010
2275 Posts
August 01 2011 17:21 GMT
#70
On August 02 2011 01:07 Thrill wrote:
This is bullcrap, sadly. It's even harder to render than tessellation.

Best proof that this is a hoax is the voice they used for the video, that alone is enough to tell you they're not serious about it.


Technology progresses forward. Whether or not this is real, you can't just look at everything better than the current and call it fake just because you want to believe it isn't real.

If I find a way to cure cancer that requires super advanced technology that doesn't exist yet, the cure is not a hoax. It just needs technological advances before it can be utilized. Kinda like this.
if (post == "stupid") { document.getElementById('post').style.display = 'none'; }
Osmoses
Profile Blog Joined October 2008
Sweden5302 Posts
August 01 2011 17:21 GMT
#71
The demonstration, while completely static, still impresses me, but the announcer, the technology, basically everything about this reeks of bullshit.

I would love to be contradicted.
Excuse me hun, but what is your name? Vivian? I woke up next to you naked and, uh, did we, um?
Haegr9599
Profile Joined April 2011
United States210 Posts
August 01 2011 17:22 GMT
#72
This is pretty amazing. Just how realistic it is though... thats a different story.

To be perfectly honest, and as a few people above me have stated, i would think that animated objects with the atom style of graphics would be VERY CPU - intensive.

Just my two cents.
I choose my friends for their good looks, my acquaintances for their good characters, and my enemies for their intellects. A man cannot be too careful in the choice of his enemies
daytrippers
Profile Joined May 2010
Sweden223 Posts
Last Edited: 2011-08-01 17:25:51
August 01 2011 17:23 GMT
#73
So cool. I hate polygons now though.

I feel they didnt touch on the subject of collision detection and movement though.
DeltaSigmaL
Profile Joined July 2011
United States205 Posts
August 01 2011 17:24 GMT
#74
Many people seem to doubt the demonstration based on the supposed memory requirements the system would need. Is there a demonstration using polygons that can acheive detail like this? Even if this does take up absurd amounts of memory, it's still cool that you can render those scenes so quickly.
GizmoPT
Profile Joined May 2010
Portugal3040 Posts
August 01 2011 17:24 GMT
#75
i think polygons work just great tbh



lol
Snipers Promod & Micro Arena Creator in SC2 Arcade - Portuguese Community Admin for SC2, HotS and Overwatch - Ex-Portugal SC2 Team Manager, Ex- Copenhagen Wolves and Grow uP Gaming Manager in SC2. Just Playing games now!
FireFish
Profile Joined June 2011
Denmark228 Posts
August 01 2011 17:25 GMT
#76
If this is true. WOW amazing.
youngminii
Profile Blog Joined May 2010
Australia7514 Posts
August 01 2011 17:25 GMT
#77
On August 02 2011 02:14 Keitzer wrote:
Show nested quote +
On August 02 2011 02:11 youngminii wrote:
On August 02 2011 02:10 Keitzer wrote:
On August 02 2011 00:54 WniO wrote:
the problem with this is they cant render it in real time, or animate for that matter.


wasn't that the whole point of the video? was saying that they CAN render it real time?

no

okay i'm just going to put this out there

NOTHING is going to come from this
you've already been given the technical reasons why
now you have to understand that australia's game industry is virtually non-existent
we don't have the industry as a country to suddenly come out with amazing breakthrough technology, we just don't



so if the only thing they can do with this is render epic-looking cinematics, then sweet, now we have better cinematics.... why do you assume nothing? are you the terminator back from the future to make sure it doesn't happen?

yes
i am the terminator sent back in time to convince the public that this will never work so that they cannot get funding to build their super atom computer which has the power to control all the atoms that the company has the patent. unfortunately the entire world decided to adopt this atom graphical power so these guys decide to make the world nuke themselves with atom bombs

in funnier news:

[image loading]
lalala
Tweleve
Profile Joined March 2011
United States644 Posts
August 01 2011 17:30 GMT
#78
Let me know when they develop technology that allows them to make great games like they did in the 16-bit era please
(╯°□°)╯︵ ┻━┻
Chairman Ray
Profile Blog Joined December 2009
United States11903 Posts
August 01 2011 17:31 GMT
#79
I don't really believe this, but would love to see it happen
RageOverdose
Profile Blog Joined December 2009
United States690 Posts
Last Edited: 2011-08-01 17:32:36
August 01 2011 17:32 GMT
#80
On August 02 2011 01:57 Blyadischa wrote:
I don't understand this...

Does anyone think that their "atom"-based graphics look like graphics from games from like 7 years ago?


Like they said, they aren't artists.

A lot of what you see today is just artistic, from the high contrast to the exaggerated blurs. They don't seem to have very interesting lighting or specular mapping so it looks boring and bland, but the detail is a lot higher otherwise.

Also, he's throwing around unlimited and unlimited is, of course, technically impossible because even with compression and decompression and streaming, you still need to have space for it all.

In all likelihood, just like all graphics technology, you'll be able to utilize this technology in bits and pieces where it seems fit and not just render a whole world with it and every little granulation of it you can think of. I would expect maybe world objects, like trees or leaves, to be utilizing point-cloud atoms while the character models still use normal polygons (if it's an FPS, probably the gun would also use atoms). The dirt would probably still be a textured surface of polygons done in a more regular fashion, with maybe certain objects (still objects) utilizing atoms.

Maybe someday it can be utilized for everything. Maybe.

Still, I want to see a better tech demo than this. I'm skeptical, but the cries of "impossible" are as exaggerated as this promo video.
Prev 1 2 3 4 5 6 16 17 18 Next All
Please log in or register to reply.
Live Events Refresh
Monday Night Weeklies
16:00
#46
RotterdaM1254
TKL 409
SteadfastSC219
BRAT_OK 137
IndyStarCraft 61
EnkiAlexander 33
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
RotterdaM 1254
TKL 409
SteadfastSC 219
BRAT_OK 137
Hui .115
UpATreeSC 109
IndyStarCraft 61
MindelVK 20
StarCraft: Brood War
Calm 3039
ggaemo 318
Dewaltoss 106
Shine 15
910 13
Bale 7
Dota 2
monkeys_forever176
elazer48
Counter-Strike
pashabiceps2508
fl0m1891
byalli257
adren_tv85
Heroes of the Storm
Liquid`Hasu492
Other Games
summit1g5374
Grubby3046
KnowMe220
crisheroes183
C9.Mang0142
QueenE94
Trikslyr58
ZombieGrub24
Organizations
Other Games
BasetradeTV136
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 16 non-featured ]
StarCraft 2
• kabyraGe 174
• IndyKCrew
• sooper7s
• Migwel
• AfreecaTV YouTube
• LaughNgamezSOOP
• intothetv
• Kozan
StarCraft: Brood War
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• WagamamaTV1150
• masondota2923
• lizZardDota279
League of Legends
• TFBlade1313
Other Games
• imaqtpie1259
Upcoming Events
Replay Cast
3h 44m
Sparkling Tuna Cup
13h 44m
Afreeca Starleague
13h 44m
Rush vs PianO
Flash vs Speed
PiGosaur Cup
1d 3h
Replay Cast
1d 12h
Afreeca Starleague
1d 13h
BeSt vs Leta
Queen vs Jaedong
Replay Cast
2 days
The PondCast
2 days
OSC
3 days
RSL Revival
3 days
TriGGeR vs Cure
ByuN vs Rogue
[ Show More ]
Replay Cast
4 days
RSL Revival
4 days
Maru vs MaxPax
BSL
4 days
RSL Revival
5 days
uThermal 2v2 Circuit
5 days
BSL
5 days
Liquipedia Results

Completed

2026 Changsha Offline CUP
WardiTV Winter 2026
NationLESS Cup

Ongoing

BSL Season 22
CSL Elite League 2026
CSL Season 20: Qualifier 1
ASL Season 21
Acropolis #4 - TS6
StarCraft2 Community Team League 2026 Spring
RSL Revival: Season 4
Nations Cup 2026
BLAST Open Spring 2026
ESL Pro League S23 Finals
ESL Pro League S23 Stage 1&2
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual

Upcoming

CSL Season 20: Qualifier 2
Escore Tournament S2: W1
CSL 2026 SPRING (S20)
Acropolis #4
IPSL Spring 2026
BSL 22 Non-Korean Championship
CSLAN 4
Kung Fu Cup 2026 Grand Finals
HSC XXIX
uThermal 2v2 2026 Main Event
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
IEM Atlanta 2026
Asian Champions League 2026
PGL Astana 2026
BLAST Rivals Spring 2026
CCT Season 3 Global Finals
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.