• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 02:41
CET 07:41
KST 15:41
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Intel X Team Liquid Seoul event: Showmatches and Meet the Pros0[ASL20] Finals Preview: Arrival13TL.net Map Contest #21: Voting10[ASL20] Ro4 Preview: Descent11Team TLMC #5: Winners Announced!3
Community News
Weekly Cups (Oct 20-26): MaxPax, Clem, Creator win42025 RSL Offline Finals Dates + Ticket Sales!9BSL21 Open Qualifiers Week & CONFIRM PARTICIPATION1Crank Gathers Season 2: SC II Pro Teams10Merivale 8 Open - LAN - Stellar Fest4
StarCraft 2
General
Intel X Team Liquid Seoul event: Showmatches and Meet the Pros RotterdaM "Serral is the GOAT, and it's not close" Chinese SC2 server to reopen; live all-star event in Hangzhou Weekly Cups (Oct 20-26): MaxPax, Clem, Creator win Could we add "Avoid Matchup" Feature for rankgame
Tourneys
Merivale 8 Open - LAN - Stellar Fest Crank Gathers Season 2: SC II Pro Teams 2025 RSL Offline Finals Dates + Ticket Sales! $5,000+ WardiTV 2025 Championship $3,500 WardiTV Korean Royale S4
Strategy
Custom Maps
Map Editor closed ?
External Content
Mutation # 497 Battle Haredened Mutation # 496 Endless Infection Mutation # 495 Rest In Peace Mutation # 494 Unstable Environment
Brood War
General
BW General Discussion Ladder Map Matchup Stats BSL Team A vs Koreans - Sat-Sun 16:00 CET [ASL20] Ask the mapmakers — Drop your questions BGH Auto Balance -> http://bghmmr.eu/
Tourneys
[ASL20] Grand Finals The Casual Games of the Week Thread BSL21 Open Qualifiers Week & CONFIRM PARTICIPATION ASL final tickets help
Strategy
PvZ map balance How to stay on top of macro? Soma's 9 hatch build from ASL Game 2 Current Meta
Other Games
General Games
Stormgate/Frost Giant Megathread General RTS Discussion Thread Path of Exile Nintendo Switch Thread Dawn of War IV
Dota 2
Official 'what is Dota anymore' discussion LiquidDota to reintegrate into TL.net
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread SPIRED by.ASL Mafia {211640}
Community
General
US Politics Mega-thread Things Aren’t Peaceful in Palestine Russo-Ukrainian War Thread YouTube Thread The Chess Thread
Fan Clubs
White-Ra Fan Club The herO Fan Club!
Media & Entertainment
Anime Discussion Thread Movie Discussion! [Manga] One Piece Korean Music Discussion Series you have seen recently...
Sports
MLB/Baseball 2023 2024 - 2026 Football Thread Formula 1 Discussion TeamLiquid Health and Fitness Initiative For 2023 NBA General Discussion
World Cup 2022
Tech Support
SC2 Client Relocalization [Change SC2 Language] Linksys AE2500 USB WIFI keeps disconnecting Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List Recent Gifted Posts
Blogs
Analysis of the Trump-Lee S…
Peanutsc
Reality "theory" prov…
perfectspheres
The Benefits Of Limited Comm…
TrAiDoS
Our Last Hope in th…
KrillinFromwales
Certified Crazy
Hildegard
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1366 users

The future of graphics in games - Page 17

Forum Index > General Forum
Post a Reply
Prev 1 15 16 17 18 Next All
XiGua
Profile Blog Joined April 2010
Sweden3085 Posts
August 12 2011 17:58 GMT
#321
I really wonder how good the computer needs to be to play these "unlimited detailed" games.
ლ(ಠ益ಠლ) APM, Why u make me spam?
Perscienter
Profile Joined June 2010
957 Posts
August 12 2011 18:06 GMT
#322
This engine can apparently scale very well. In the video many objects are the same. That's probably the reason, why it runs well. I guess it will just introduce scaling and scanning of objects, while remaining taxing to the hdd and ram. If you further think about, it is not unrealistic to be able to run such graphics on a high-end pc in two to three years.
DetriusXii
Profile Joined June 2007
Canada156 Posts
August 12 2011 18:06 GMT
#323
Just like to point out the analog between voxels and polygons in 2D between raster images (JPEGs, PNGs,) and SVGs. SVGs use math formulas to describe their pictures. JPEGs and PNGs use pixels. SVG image sizes remain constant under any resolution size. JPEGs and PNGs grow by area. Voxel resolution size would then grow by the volume that's contained.
Southlight
Profile Blog Joined August 2007
United States11768 Posts
August 12 2011 18:16 GMT
#324
On August 13 2011 03:06 Perscienter wrote:
This engine can apparently scale very well. In the video many objects are the same. That's probably the reason, why it runs well. I guess it will just introduce scaling and scanning of objects, while remaining taxing to the hdd and ram. If you further think about, it is not unrealistic to be able to run such graphics on a high-end pc in two to three years.


Yeah, static objects at the moment are easy, presumably lighting effects and such aren't that far off, the main issue is the calculation of animation, esp with for instance lighting effects. Currently a rough example of how the system works is that if you have a 1024x768 res screen it calculates 786432 pixels' worth of "data" through the objects on the screen. For relatively static stuff this is straightforward, as you only have to look at the object map and calculate what those pixels have to be. But then when you start adding effects, you have to calculate the motion of those objects/motion of those effects and factor that into the 786432 pixels' worth of data. That's a lot of realtime calculation that's needed, and given that games tend to be like 30+ fps that's REALLY a lot.

This is why people atm are skeptical about it being able to run on current hardware (CPU/RAM/etc. not GPU), and why the engine needed to show efficient calculation to prove skeptics wrong. Unfortunately as the demo stayed on only static objects there was no indication about the higher level real-time calculation load, and so techie concerns regarding the industrial viability (ie. whether current hardware can actually pull it off) remains.

For people who cried scam, though, the video (if you can understand the technical concept) makes enough sense that you accept the theory as viable and turn toward the logistics.
oraoraoraoraoraoraoraora
aksfjh
Profile Joined November 2010
United States4853 Posts
August 12 2011 18:18 GMT
#325
Like many others, I'm interested in seeing this stuff with interaction, movement, and physics. It would suck to build this world only to see it crumble when you add gravity. =P
Latham
Profile Blog Joined May 2007
9563 Posts
August 12 2011 18:23 GMT
#326
I'll be totally honest with you - I got a hardon watching that video and thinking about playing some FPS on these kind of maps.
For the curse of life is the curse of want. PC = https://be.pcpartpicker.com/list/4JknvV
Urnhardt
Profile Joined August 2010
United States110 Posts
Last Edited: 2011-08-12 20:46:53
August 12 2011 20:46 GMT
#327
was excited when i heard about this last year,.. except sorry to burst your bubble guys but http://notch.tumblr.com/post/8386977075/its-a-scam
rezzan
Profile Joined November 2010
Sweden329 Posts
August 12 2011 20:46 GMT
#328
On August 02 2011 00:54 WniO wrote:
the problem with this is they cant render it in real time, or animate for that matter.


yes they can? O_o
Sponsored by Play3r.net and eurodomination.net www.twitch.tv/tacowtf
Urnhardt
Profile Joined August 2010
United States110 Posts
August 12 2011 20:48 GMT
#329
On August 13 2011 05:46 rezzan wrote:
Show nested quote +
On August 02 2011 00:54 WniO wrote:
the problem with this is they cant render it in real time, or animate for that matter.


yes they can? O_o


you obviously haven't done any voxel animation if you think you can do realtime animations in a world like that at ANY playable framerate. i've seen single character models barely break 40fps being animated.
rezzan
Profile Joined November 2010
Sweden329 Posts
August 12 2011 20:48 GMT
#330
On August 13 2011 05:46 Urnhardt wrote:
was excited when i heard about this last year,.. except sorry to burst your bubble guys but http://notch.tumblr.com/post/8386977075/its-a-scam



yeah lets all trust a guy that made a game with gfx from 1993 which involves 8-bit gfx at a best.

ofc he want it to be a scam,with that awesome gfx notch wont stand a chance with his minecraft.
Sponsored by Play3r.net and eurodomination.net www.twitch.tv/tacowtf
Misanthrophic13
Profile Joined August 2011
Bahrain22 Posts
August 12 2011 20:48 GMT
#331


This thread reminds me of this charlatan.
Marko Fraudin.
The difference between satire and sarcasm is the difference between surgery and butchery. — Edward Nichols
Urnhardt
Profile Joined August 2010
United States110 Posts
August 12 2011 20:49 GMT
#332
On August 13 2011 05:48 rezzan wrote:
Show nested quote +
On August 13 2011 05:46 Urnhardt wrote:
was excited when i heard about this last year,.. except sorry to burst your bubble guys but http://notch.tumblr.com/post/8386977075/its-a-scam



yeah lets all trust a guy that made a game with gfx from 1993 which involves 8-bit gfx at a best.

ofc he want it to be a scam,with that awesome gfx notch wont stand a chance with his minecraft.


please do some research before you make a larger fool of yourself. thanks
rezzan
Profile Joined November 2010
Sweden329 Posts
August 12 2011 20:49 GMT
#333
On August 13 2011 05:48 Urnhardt wrote:
Show nested quote +
On August 13 2011 05:46 rezzan wrote:
On August 02 2011 00:54 WniO wrote:
the problem with this is they cant render it in real time, or animate for that matter.


yes they can? O_o


you obviously haven't done any voxel animation if you think you can do realtime animations in a world like that at ANY playable framerate. i've seen single character models barely break 40fps being animated.


well do some research? also do remember this is in the FUTURE. meaning all will be differ from today.

they show the game played in realtime with over 50 fps in a video.
Sponsored by Play3r.net and eurodomination.net www.twitch.tv/tacowtf
Urnhardt
Profile Joined August 2010
United States110 Posts
Last Edited: 2011-08-12 20:52:29
August 12 2011 20:50 GMT
#334
On August 13 2011 05:49 rezzan wrote:
Show nested quote +
On August 13 2011 05:48 Urnhardt wrote:
On August 13 2011 05:46 rezzan wrote:
On August 02 2011 00:54 WniO wrote:
the problem with this is they cant render it in real time, or animate for that matter.


yes they can? O_o


you obviously haven't done any voxel animation if you think you can do realtime animations in a world like that at ANY playable framerate. i've seen single character models barely break 40fps being animated.


well do some research? also do remember this is in the FUTURE. meaning all will be differ from today.

they show the game played in realtime with over 50 fps in a video.


do some research? i've worked with 11 people that work with voxel animation and a lot more, what have you done? read this thread?

i went to expression arts school for 5 1/2 years man.. pretty damn sure about what i'm talking about
rezzan
Profile Joined November 2010
Sweden329 Posts
August 12 2011 20:52 GMT
#335
On August 13 2011 05:50 Urnhardt wrote:
Show nested quote +
On August 13 2011 05:49 rezzan wrote:
On August 13 2011 05:48 Urnhardt wrote:
On August 13 2011 05:46 rezzan wrote:
On August 02 2011 00:54 WniO wrote:
the problem with this is they cant render it in real time, or animate for that matter.


yes they can? O_o


you obviously haven't done any voxel animation if you think you can do realtime animations in a world like that at ANY playable framerate. i've seen single character models barely break 40fps being animated.


well do some research? also do remember this is in the FUTURE. meaning all will be differ from today.

they show the game played in realtime with over 50 fps in a video.


do some research? i've worked with 11 people that work with voxel animation and a lot more, what have you done? read this thread?


well arent you awesome?

also one of the videos in notchs's blog is just the same old polygon gfx we got today, with a little mod, anyone can do that today, except maybe valve, they are stuck with VE bollocks
Sponsored by Play3r.net and eurodomination.net www.twitch.tv/tacowtf
Urnhardt
Profile Joined August 2010
United States110 Posts
August 12 2011 20:54 GMT
#336
On August 13 2011 05:52 rezzan wrote:
Show nested quote +
On August 13 2011 05:50 Urnhardt wrote:
On August 13 2011 05:49 rezzan wrote:
On August 13 2011 05:48 Urnhardt wrote:
On August 13 2011 05:46 rezzan wrote:
On August 02 2011 00:54 WniO wrote:
the problem with this is they cant render it in real time, or animate for that matter.


yes they can? O_o


you obviously haven't done any voxel animation if you think you can do realtime animations in a world like that at ANY playable framerate. i've seen single character models barely break 40fps being animated.


well do some research? also do remember this is in the FUTURE. meaning all will be differ from today.

they show the game played in realtime with over 50 fps in a video.


do some research? i've worked with 11 people that work with voxel animation and a lot more, what have you done? read this thread?


well arent you awesome?

also one of the videos in notchs's blog is just the same old polygon gfx we got today, with a little mod, anyone can do that today, except maybe valve, they are stuck with VE bollocks


its fairly simple to understand. to run a world like they show in that video, with 100% pure atoms or voxel makeup, there is no computer in the world that can stream data that fast, especially when any AI or animation is involved.
Hunterai
Profile Joined October 2010
Thailand842 Posts
August 12 2011 20:58 GMT
#337
WTB SC3 with this technology!!!
rezzan
Profile Joined November 2010
Sweden329 Posts
August 12 2011 20:59 GMT
#338
On August 13 2011 05:54 Urnhardt wrote:
Show nested quote +
On August 13 2011 05:52 rezzan wrote:
On August 13 2011 05:50 Urnhardt wrote:
On August 13 2011 05:49 rezzan wrote:
On August 13 2011 05:48 Urnhardt wrote:
On August 13 2011 05:46 rezzan wrote:
On August 02 2011 00:54 WniO wrote:
the problem with this is they cant render it in real time, or animate for that matter.


yes they can? O_o


you obviously haven't done any voxel animation if you think you can do realtime animations in a world like that at ANY playable framerate. i've seen single character models barely break 40fps being animated.


well do some research? also do remember this is in the FUTURE. meaning all will be differ from today.

they show the game played in realtime with over 50 fps in a video.


do some research? i've worked with 11 people that work with voxel animation and a lot more, what have you done? read this thread?


well arent you awesome?

also one of the videos in notchs's blog is just the same old polygon gfx we got today, with a little mod, anyone can do that today, except maybe valve, they are stuck with VE bollocks


its fairly simple to understand. to run a world like they show in that video, with 100% pure atoms or voxel makeup, there is no computer in the world that can stream data that fast, especially when any AI or animation is involved.



you say this is your "area of expertise" yet it seems like you talk out of the blue with whatever make sense in your head. 20-50 videos on the internet proves it. also im gonna say it once again.

any mod,engine or whatever wont launch this year.. next year..or the year after that. by the time these engines comes to power we'll have sucha good computers that this mod will be silly.

also in a video and review i saw they clearly said engines as such doesnt require much GPU or CPU power as of now. a gaming laptop could play it out with 50 Fps in realtime.


now this arent going anywhere, i've said what i wanted,im done. do some research before you open your mouth son,.
Sponsored by Play3r.net and eurodomination.net www.twitch.tv/tacowtf
Urnhardt
Profile Joined August 2010
United States110 Posts
Last Edited: 2011-08-12 21:03:59
August 12 2011 21:01 GMT
#339
On August 13 2011 05:59 rezzan wrote:
Show nested quote +
On August 13 2011 05:54 Urnhardt wrote:
On August 13 2011 05:52 rezzan wrote:
On August 13 2011 05:50 Urnhardt wrote:
On August 13 2011 05:49 rezzan wrote:
On August 13 2011 05:48 Urnhardt wrote:
On August 13 2011 05:46 rezzan wrote:
On August 02 2011 00:54 WniO wrote:
the problem with this is they cant render it in real time, or animate for that matter.


yes they can? O_o


you obviously haven't done any voxel animation if you think you can do realtime animations in a world like that at ANY playable framerate. i've seen single character models barely break 40fps being animated.


well do some research? also do remember this is in the FUTURE. meaning all will be differ from today.

they show the game played in realtime with over 50 fps in a video.


do some research? i've worked with 11 people that work with voxel animation and a lot more, what have you done? read this thread?


well arent you awesome?

also one of the videos in notchs's blog is just the same old polygon gfx we got today, with a little mod, anyone can do that today, except maybe valve, they are stuck with VE bollocks


its fairly simple to understand. to run a world like they show in that video, with 100% pure atoms or voxel makeup, there is no computer in the world that can stream data that fast, especially when any AI or animation is involved.



you say this is your "area of expertise" yet it seems like you talk out of the blue with whatever make sense in your head. 20-50 videos on the internet proves it. also im gonna say it once again.

any mod,engine or whatever wont launch this year.. next year..or the year after that. by the time these engines comes to power we'll have sucha good computers that this mod will be silly.

also in a video and review i saw they clearly said engines as such doesnt require much GPU or CPU power as of now. a gaming laptop could play it out with 50 Fps in realtime.


now this arent going anywhere, i've said what i wanted,im done. do some research before you open your mouth son,.


wtf are you even talking about? far from my area of expertise, but looks like charlie brown wrote your post dude. womp womp womp.

ya maybe in 5-10 years this could be feasible, depending on how hard drive and memory speeds increase. but for the near future, impossible. guaranteed

edit: i also find it hiliarous that your first reply to me was something about "believing some programmer making graphics from 1993" or some shit, yet you're battling back saying you've watched 50 youtube videos on it. you're basically criticizing yourself

since you've done your "research" and this is completely viable, show me a retail game that runs using ANY of the mentioned engines in that post. please. i'll wait.
turdburgler
Profile Blog Joined January 2011
England6749 Posts
August 12 2011 21:06 GMT
#340
On August 13 2011 05:48 rezzan wrote:
Show nested quote +
On August 13 2011 05:46 Urnhardt wrote:
was excited when i heard about this last year,.. except sorry to burst your bubble guys but http://notch.tumblr.com/post/8386977075/its-a-scam



yeah lets all trust a guy that made a game with gfx from 1993 which involves 8-bit gfx at a best.

ofc he want it to be a scam,with that awesome gfx notch wont stand a chance with his minecraft.


he MADE A GAME WITH ANIMATION. that means he probably knows more about animation in games than 99.99% of the world.
Prev 1 15 16 17 18 Next All
Please log in or register to reply.
Live Events Refresh
Replay Cast
23:00
Crank Gathers S2: Playoffs D2
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
SortOf 65
Nina 57
StarCraft: Brood War
Flash 339
actioN 204
yabsab 79
Bale 41
scan(afreeca) 36
Dota 2
XaKoH 609
NeuroSwarm96
League of Legends
JimRising 807
Reynor33
Counter-Strike
Coldzera 178
Super Smash Bros
hungrybox1044
C9.Mang0206
Mew2King37
Other Games
summit1g13256
Organizations
Other Games
gamesdonequick857
StarCraft: Brood War
UltimateBattle 27
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 14 non-featured ]
StarCraft 2
• Berry_CruncH274
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Rush1321
• Lourlo824
• HappyZerGling92
Upcoming Events
The PondCast
2h 20m
OSC
5h 20m
Harstem vs SKillous
Gerald vs Spirit
Krystianer vs TriGGeR
Cham vs Ryung
CrankTV Team League
6h 20m
Team Liquid vs Team Falcon
Replay Cast
1d 3h
WardiTV Invitational
1d 5h
ByuN vs Spirit
herO vs Solar
MaNa vs Gerald
Rogue vs GuMiho
Epic.LAN
1d 5h
CrankTV Team League
1d 6h
BASILISK vs TBD
Replay Cast
2 days
Epic.LAN
2 days
BSL Team A[vengers]
2 days
Dewalt vs Shine
UltrA vs ZeLoT
[ Show More ]
BSL 21
2 days
Sparkling Tuna Cup
3 days
BSL Team A[vengers]
3 days
Cross vs Motive
Sziky vs HiyA
BSL 21
3 days
Wardi Open
4 days
Monday Night Weeklies
4 days
Liquipedia Results

Completed

CSL 2025 AUTUMN (S18)
WardiTV TLMC #15
Eternal Conflict S1

Ongoing

BSL 21 Points
BSL 21 Team A
C-Race Season 1
IPSL Winter 2025-26
KCM Race Survival 2025 Season 4
SOOP Univ League 2025
CranK Gathers Season 2: SC II Pro Teams
PGL Masters Bucharest 2025
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual
Esports World Cup 2025
BLAST Bounty Fall 2025

Upcoming

SC4ALL: Brood War
YSL S2
BSL Season 21
SLON Tour Season 2
BSL 21 Non-Korean Championship
RSL Offline Finals
WardiTV 2025
RSL Revival: Season 3
Stellar Fest
SC4ALL: StarCraft II
META Madness #9
BLAST Bounty Winter 2026: Closed Qualifier
eXTREMESLAND 2025
ESL Impact League Season 8
SL Budapest Major 2025
BLAST Rivals Fall 2025
IEM Chengdu 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.