• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 05:18
CET 11:18
KST 19:18
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Rongyi Cup S3 - Preview & Info3herO wins SC2 All-Star Invitational14SC2 All-Star Invitational: Tournament Preview5RSL Revival - 2025 Season Finals Preview8RSL Season 3 - Playoffs Preview0
Community News
Weekly Cups (Jan 19-25): Bunny, Trigger, MaxPax win3Weekly Cups (Jan 12-18): herO, MaxPax, Solar win0BSL Season 2025 - Full Overview and Conclusion8Weekly Cups (Jan 5-11): Clem wins big offline, Trigger upsets4$21,000 Rongyi Cup Season 3 announced (Jan 22-Feb 7)38
StarCraft 2
General
StarCraft 2 not at the Esports World Cup 2026 Weekly Cups (Jan 19-25): Bunny, Trigger, MaxPax win Oliveira Would Have Returned If EWC Continued herO wins SC2 All-Star Invitational PhD study /w SC2 - help with a survey!
Tourneys
$21,000 Rongyi Cup Season 3 announced (Jan 22-Feb 7) OSC Season 13 World Championship $70 Prize Pool Ladder Legends Academy Weekly Open! SC2 All-Star Invitational: Jan 17-18 Sparkling Tuna Cup - Weekly Open Tournament
Strategy
Simple Questions Simple Answers
Custom Maps
[A] Starcraft Sound Mod
External Content
Mutation # 510 Safety Violation Mutation # 509 Doomsday Report Mutation # 508 Violent Night Mutation # 507 Well Trained
Brood War
General
Bleak Future After Failed ProGaming Career BW General Discussion BGH Auto Balance -> http://bghmmr.eu/ [ASL21] Potential Map Candidates Gypsy to Korea
Tourneys
[Megathread] Daily Proleagues Small VOD Thread 2.0 Azhi's Colosseum - Season 2 [BSL21] Non-Korean Championship - Starts Jan 10
Strategy
Zealot bombing is no longer popular? Current Meta Simple Questions, Simple Answers Soma's 9 hatch build from ASL Game 2
Other Games
General Games
Path of Exile Battle Aces/David Kim RTS Megathread Nintendo Switch Thread Mobile Legends: Bang Bang Beyond All Reason
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia Mafia Game Mode Feedback/Ideas
Community
General
Russo-Ukrainian War Thread US Politics Mega-thread YouTube Thread Canadian Politics Mega-thread European Politico-economics QA Mega-thread
Fan Clubs
The herO Fan Club! The IdrA Fan Club
Media & Entertainment
Anime Discussion Thread [Manga] One Piece
Sports
2024 - 2026 Football Thread
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List
Blogs
How Esports Advertising Shap…
TrAiDoS
My 2025 Magic: The Gathering…
DARKING
Life Update and thoughts.
FuDDx
How do archons sleep?
8882
James Bond movies ranking - pa…
Topin
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1490 users

The future of graphics in games - Page 17

Forum Index > General Forum
Post a Reply
Prev 1 15 16 17 18 Next All
XiGua
Profile Blog Joined April 2010
Sweden3085 Posts
August 12 2011 17:58 GMT
#321
I really wonder how good the computer needs to be to play these "unlimited detailed" games.
ლ(ಠ益ಠლ) APM, Why u make me spam?
Perscienter
Profile Joined June 2010
957 Posts
August 12 2011 18:06 GMT
#322
This engine can apparently scale very well. In the video many objects are the same. That's probably the reason, why it runs well. I guess it will just introduce scaling and scanning of objects, while remaining taxing to the hdd and ram. If you further think about, it is not unrealistic to be able to run such graphics on a high-end pc in two to three years.
DetriusXii
Profile Joined June 2007
Canada156 Posts
August 12 2011 18:06 GMT
#323
Just like to point out the analog between voxels and polygons in 2D between raster images (JPEGs, PNGs,) and SVGs. SVGs use math formulas to describe their pictures. JPEGs and PNGs use pixels. SVG image sizes remain constant under any resolution size. JPEGs and PNGs grow by area. Voxel resolution size would then grow by the volume that's contained.
Southlight
Profile Blog Joined August 2007
United States11768 Posts
August 12 2011 18:16 GMT
#324
On August 13 2011 03:06 Perscienter wrote:
This engine can apparently scale very well. In the video many objects are the same. That's probably the reason, why it runs well. I guess it will just introduce scaling and scanning of objects, while remaining taxing to the hdd and ram. If you further think about, it is not unrealistic to be able to run such graphics on a high-end pc in two to three years.


Yeah, static objects at the moment are easy, presumably lighting effects and such aren't that far off, the main issue is the calculation of animation, esp with for instance lighting effects. Currently a rough example of how the system works is that if you have a 1024x768 res screen it calculates 786432 pixels' worth of "data" through the objects on the screen. For relatively static stuff this is straightforward, as you only have to look at the object map and calculate what those pixels have to be. But then when you start adding effects, you have to calculate the motion of those objects/motion of those effects and factor that into the 786432 pixels' worth of data. That's a lot of realtime calculation that's needed, and given that games tend to be like 30+ fps that's REALLY a lot.

This is why people atm are skeptical about it being able to run on current hardware (CPU/RAM/etc. not GPU), and why the engine needed to show efficient calculation to prove skeptics wrong. Unfortunately as the demo stayed on only static objects there was no indication about the higher level real-time calculation load, and so techie concerns regarding the industrial viability (ie. whether current hardware can actually pull it off) remains.

For people who cried scam, though, the video (if you can understand the technical concept) makes enough sense that you accept the theory as viable and turn toward the logistics.
oraoraoraoraoraoraoraora
aksfjh
Profile Joined November 2010
United States4853 Posts
August 12 2011 18:18 GMT
#325
Like many others, I'm interested in seeing this stuff with interaction, movement, and physics. It would suck to build this world only to see it crumble when you add gravity. =P
Latham
Profile Blog Joined May 2007
9568 Posts
August 12 2011 18:23 GMT
#326
I'll be totally honest with you - I got a hardon watching that video and thinking about playing some FPS on these kind of maps.
For the curse of life is the curse of want. PC = https://be.pcpartpicker.com/list/4JknvV
Urnhardt
Profile Joined August 2010
United States110 Posts
Last Edited: 2011-08-12 20:46:53
August 12 2011 20:46 GMT
#327
was excited when i heard about this last year,.. except sorry to burst your bubble guys but http://notch.tumblr.com/post/8386977075/its-a-scam
rezzan
Profile Joined November 2010
Sweden329 Posts
August 12 2011 20:46 GMT
#328
On August 02 2011 00:54 WniO wrote:
the problem with this is they cant render it in real time, or animate for that matter.


yes they can? O_o
Sponsored by Play3r.net and eurodomination.net www.twitch.tv/tacowtf
Urnhardt
Profile Joined August 2010
United States110 Posts
August 12 2011 20:48 GMT
#329
On August 13 2011 05:46 rezzan wrote:
Show nested quote +
On August 02 2011 00:54 WniO wrote:
the problem with this is they cant render it in real time, or animate for that matter.


yes they can? O_o


you obviously haven't done any voxel animation if you think you can do realtime animations in a world like that at ANY playable framerate. i've seen single character models barely break 40fps being animated.
rezzan
Profile Joined November 2010
Sweden329 Posts
August 12 2011 20:48 GMT
#330
On August 13 2011 05:46 Urnhardt wrote:
was excited when i heard about this last year,.. except sorry to burst your bubble guys but http://notch.tumblr.com/post/8386977075/its-a-scam



yeah lets all trust a guy that made a game with gfx from 1993 which involves 8-bit gfx at a best.

ofc he want it to be a scam,with that awesome gfx notch wont stand a chance with his minecraft.
Sponsored by Play3r.net and eurodomination.net www.twitch.tv/tacowtf
Misanthrophic13
Profile Joined August 2011
Bahrain22 Posts
August 12 2011 20:48 GMT
#331


This thread reminds me of this charlatan.
Marko Fraudin.
The difference between satire and sarcasm is the difference between surgery and butchery. — Edward Nichols
Urnhardt
Profile Joined August 2010
United States110 Posts
August 12 2011 20:49 GMT
#332
On August 13 2011 05:48 rezzan wrote:
Show nested quote +
On August 13 2011 05:46 Urnhardt wrote:
was excited when i heard about this last year,.. except sorry to burst your bubble guys but http://notch.tumblr.com/post/8386977075/its-a-scam



yeah lets all trust a guy that made a game with gfx from 1993 which involves 8-bit gfx at a best.

ofc he want it to be a scam,with that awesome gfx notch wont stand a chance with his minecraft.


please do some research before you make a larger fool of yourself. thanks
rezzan
Profile Joined November 2010
Sweden329 Posts
August 12 2011 20:49 GMT
#333
On August 13 2011 05:48 Urnhardt wrote:
Show nested quote +
On August 13 2011 05:46 rezzan wrote:
On August 02 2011 00:54 WniO wrote:
the problem with this is they cant render it in real time, or animate for that matter.


yes they can? O_o


you obviously haven't done any voxel animation if you think you can do realtime animations in a world like that at ANY playable framerate. i've seen single character models barely break 40fps being animated.


well do some research? also do remember this is in the FUTURE. meaning all will be differ from today.

they show the game played in realtime with over 50 fps in a video.
Sponsored by Play3r.net and eurodomination.net www.twitch.tv/tacowtf
Urnhardt
Profile Joined August 2010
United States110 Posts
Last Edited: 2011-08-12 20:52:29
August 12 2011 20:50 GMT
#334
On August 13 2011 05:49 rezzan wrote:
Show nested quote +
On August 13 2011 05:48 Urnhardt wrote:
On August 13 2011 05:46 rezzan wrote:
On August 02 2011 00:54 WniO wrote:
the problem with this is they cant render it in real time, or animate for that matter.


yes they can? O_o


you obviously haven't done any voxel animation if you think you can do realtime animations in a world like that at ANY playable framerate. i've seen single character models barely break 40fps being animated.


well do some research? also do remember this is in the FUTURE. meaning all will be differ from today.

they show the game played in realtime with over 50 fps in a video.


do some research? i've worked with 11 people that work with voxel animation and a lot more, what have you done? read this thread?

i went to expression arts school for 5 1/2 years man.. pretty damn sure about what i'm talking about
rezzan
Profile Joined November 2010
Sweden329 Posts
August 12 2011 20:52 GMT
#335
On August 13 2011 05:50 Urnhardt wrote:
Show nested quote +
On August 13 2011 05:49 rezzan wrote:
On August 13 2011 05:48 Urnhardt wrote:
On August 13 2011 05:46 rezzan wrote:
On August 02 2011 00:54 WniO wrote:
the problem with this is they cant render it in real time, or animate for that matter.


yes they can? O_o


you obviously haven't done any voxel animation if you think you can do realtime animations in a world like that at ANY playable framerate. i've seen single character models barely break 40fps being animated.


well do some research? also do remember this is in the FUTURE. meaning all will be differ from today.

they show the game played in realtime with over 50 fps in a video.


do some research? i've worked with 11 people that work with voxel animation and a lot more, what have you done? read this thread?


well arent you awesome?

also one of the videos in notchs's blog is just the same old polygon gfx we got today, with a little mod, anyone can do that today, except maybe valve, they are stuck with VE bollocks
Sponsored by Play3r.net and eurodomination.net www.twitch.tv/tacowtf
Urnhardt
Profile Joined August 2010
United States110 Posts
August 12 2011 20:54 GMT
#336
On August 13 2011 05:52 rezzan wrote:
Show nested quote +
On August 13 2011 05:50 Urnhardt wrote:
On August 13 2011 05:49 rezzan wrote:
On August 13 2011 05:48 Urnhardt wrote:
On August 13 2011 05:46 rezzan wrote:
On August 02 2011 00:54 WniO wrote:
the problem with this is they cant render it in real time, or animate for that matter.


yes they can? O_o


you obviously haven't done any voxel animation if you think you can do realtime animations in a world like that at ANY playable framerate. i've seen single character models barely break 40fps being animated.


well do some research? also do remember this is in the FUTURE. meaning all will be differ from today.

they show the game played in realtime with over 50 fps in a video.


do some research? i've worked with 11 people that work with voxel animation and a lot more, what have you done? read this thread?


well arent you awesome?

also one of the videos in notchs's blog is just the same old polygon gfx we got today, with a little mod, anyone can do that today, except maybe valve, they are stuck with VE bollocks


its fairly simple to understand. to run a world like they show in that video, with 100% pure atoms or voxel makeup, there is no computer in the world that can stream data that fast, especially when any AI or animation is involved.
Hunterai
Profile Joined October 2010
Thailand842 Posts
August 12 2011 20:58 GMT
#337
WTB SC3 with this technology!!!
rezzan
Profile Joined November 2010
Sweden329 Posts
August 12 2011 20:59 GMT
#338
On August 13 2011 05:54 Urnhardt wrote:
Show nested quote +
On August 13 2011 05:52 rezzan wrote:
On August 13 2011 05:50 Urnhardt wrote:
On August 13 2011 05:49 rezzan wrote:
On August 13 2011 05:48 Urnhardt wrote:
On August 13 2011 05:46 rezzan wrote:
On August 02 2011 00:54 WniO wrote:
the problem with this is they cant render it in real time, or animate for that matter.


yes they can? O_o


you obviously haven't done any voxel animation if you think you can do realtime animations in a world like that at ANY playable framerate. i've seen single character models barely break 40fps being animated.


well do some research? also do remember this is in the FUTURE. meaning all will be differ from today.

they show the game played in realtime with over 50 fps in a video.


do some research? i've worked with 11 people that work with voxel animation and a lot more, what have you done? read this thread?


well arent you awesome?

also one of the videos in notchs's blog is just the same old polygon gfx we got today, with a little mod, anyone can do that today, except maybe valve, they are stuck with VE bollocks


its fairly simple to understand. to run a world like they show in that video, with 100% pure atoms or voxel makeup, there is no computer in the world that can stream data that fast, especially when any AI or animation is involved.



you say this is your "area of expertise" yet it seems like you talk out of the blue with whatever make sense in your head. 20-50 videos on the internet proves it. also im gonna say it once again.

any mod,engine or whatever wont launch this year.. next year..or the year after that. by the time these engines comes to power we'll have sucha good computers that this mod will be silly.

also in a video and review i saw they clearly said engines as such doesnt require much GPU or CPU power as of now. a gaming laptop could play it out with 50 Fps in realtime.


now this arent going anywhere, i've said what i wanted,im done. do some research before you open your mouth son,.
Sponsored by Play3r.net and eurodomination.net www.twitch.tv/tacowtf
Urnhardt
Profile Joined August 2010
United States110 Posts
Last Edited: 2011-08-12 21:03:59
August 12 2011 21:01 GMT
#339
On August 13 2011 05:59 rezzan wrote:
Show nested quote +
On August 13 2011 05:54 Urnhardt wrote:
On August 13 2011 05:52 rezzan wrote:
On August 13 2011 05:50 Urnhardt wrote:
On August 13 2011 05:49 rezzan wrote:
On August 13 2011 05:48 Urnhardt wrote:
On August 13 2011 05:46 rezzan wrote:
On August 02 2011 00:54 WniO wrote:
the problem with this is they cant render it in real time, or animate for that matter.


yes they can? O_o


you obviously haven't done any voxel animation if you think you can do realtime animations in a world like that at ANY playable framerate. i've seen single character models barely break 40fps being animated.


well do some research? also do remember this is in the FUTURE. meaning all will be differ from today.

they show the game played in realtime with over 50 fps in a video.


do some research? i've worked with 11 people that work with voxel animation and a lot more, what have you done? read this thread?


well arent you awesome?

also one of the videos in notchs's blog is just the same old polygon gfx we got today, with a little mod, anyone can do that today, except maybe valve, they are stuck with VE bollocks


its fairly simple to understand. to run a world like they show in that video, with 100% pure atoms or voxel makeup, there is no computer in the world that can stream data that fast, especially when any AI or animation is involved.



you say this is your "area of expertise" yet it seems like you talk out of the blue with whatever make sense in your head. 20-50 videos on the internet proves it. also im gonna say it once again.

any mod,engine or whatever wont launch this year.. next year..or the year after that. by the time these engines comes to power we'll have sucha good computers that this mod will be silly.

also in a video and review i saw they clearly said engines as such doesnt require much GPU or CPU power as of now. a gaming laptop could play it out with 50 Fps in realtime.


now this arent going anywhere, i've said what i wanted,im done. do some research before you open your mouth son,.


wtf are you even talking about? far from my area of expertise, but looks like charlie brown wrote your post dude. womp womp womp.

ya maybe in 5-10 years this could be feasible, depending on how hard drive and memory speeds increase. but for the near future, impossible. guaranteed

edit: i also find it hiliarous that your first reply to me was something about "believing some programmer making graphics from 1993" or some shit, yet you're battling back saying you've watched 50 youtube videos on it. you're basically criticizing yourself

since you've done your "research" and this is completely viable, show me a retail game that runs using ANY of the mentioned engines in that post. please. i'll wait.
turdburgler
Profile Blog Joined January 2011
England6749 Posts
August 12 2011 21:06 GMT
#340
On August 13 2011 05:48 rezzan wrote:
Show nested quote +
On August 13 2011 05:46 Urnhardt wrote:
was excited when i heard about this last year,.. except sorry to burst your bubble guys but http://notch.tumblr.com/post/8386977075/its-a-scam



yeah lets all trust a guy that made a game with gfx from 1993 which involves 8-bit gfx at a best.

ofc he want it to be a scam,with that awesome gfx notch wont stand a chance with his minecraft.


he MADE A GAME WITH ANIMATION. that means he probably knows more about animation in games than 99.99% of the world.
Prev 1 15 16 17 18 Next All
Please log in or register to reply.
Live Events Refresh
The PondCast
10:00
Episode 79
CranKy Ducklings19
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
BRAT_OK 93
StarCraft: Brood War
Sea 3955
Rain 1469
Flash 485
Jaedong 478
Rush 369
Mini 350
Larva 290
Hyun 252
Mong 187
Pusan 187
[ Show more ]
BeSt 156
Sharp 104
ToSsGirL 96
EffOrt 80
Dewaltoss 76
Mind 58
Shuttle 55
Last 55
910 47
ZerO 45
Soulkey 35
Yoon 34
JulyZerg 28
Free 27
Shinee 25
GoRush 21
NotJumperer 19
Movie 15
Bale 12
Shine 7
Dota 2
NeuroSwarm145
Fuzer 125
XcaliburYe85
League of Legends
C9.Mang0357
Counter-Strike
shoxiejesuss728
allub159
Heroes of the Storm
Khaldor127
Other Games
Liquid`RaSZi1095
singsing435
JimRising 398
Mew2King205
KnowMe130
Sick68
febbydoto15
ZerO(Twitch)7
Organizations
Other Games
gamesdonequick834
StarCraft: Brood War
lovetv 10
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 13 non-featured ]
StarCraft 2
• Berry_CruncH145
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• iopq 5
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Jankos1202
Upcoming Events
HomeStory Cup
1d 1h
Korean StarCraft League
1d 16h
HomeStory Cup
2 days
Replay Cast
2 days
HomeStory Cup
3 days
Replay Cast
3 days
Replay Cast
4 days
Wardi Open
5 days
WardiTV Invitational
6 days
The PondCast
6 days
Liquipedia Results

Completed

Proleague 2026-01-27
OSC Championship Season 13
Underdog Cup #3

Ongoing

CSL 2025 WINTER (S19)
KCM Race Survival 2026 Season 1
Acropolis #4 - TS4
Rongyi Cup S3
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual
eXTREMESLAND 2025
SL Budapest Major 2025
ESL Impact League Season 8
BLAST Rivals Fall 2025

Upcoming

Escore Tournament S1: W6
Escore Tournament S1: W7
Acropolis #4
IPSL Spring 2026
uThermal 2v2 2026 Main Event
Bellum Gens Elite Stara Zagora 2026
LiuLi Cup: 2025 Grand Finals
HSC XXVIII
Nations Cup 2026
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League Season 23
ESL Pro League Season 23
PGL Cluj-Napoca 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.