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The future of graphics in games - Page 2

Forum Index > General Forum
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Nos-
Profile Blog Joined February 2011
Canada12016 Posts
August 01 2011 16:14 GMT
#21
The amount of "atoms" they have in that still image is probably hard to render as it is, if it were to put in use in a game, it would probably take a super computer to fully animate everything. However it's great such a technology exists, because one of these days domestic computers will be able to run games using this tech.
Bronze player stuck in platinum
EdSlyB
Profile Blog Joined September 2010
Portugal1621 Posts
August 01 2011 16:15 GMT
#22
Very interesting. I hope they can give more updates in the near future.
aka Wardo
Bfyah
Profile Joined October 2010
Brazil25 Posts
Last Edited: 2011-08-01 16:18:42
August 01 2011 16:17 GMT
#23
and they opened the box of pandora

lol
DeLoAdEr
Profile Blog Joined July 2003
Japan527 Posts
August 01 2011 16:19 GMT
#24
interesting results for a software renderer, but the video only shows static geometry. I wonder if they're even able to handle animated objects..

and they mention the scene consists of more than 21 trillion points, lets say they store 4 byte for each point (color information, position, etc.) this would be ~100 TB of data right? so there must be some good compression going on there. ;p
ZeroCartin
Profile Blog Joined March 2008
Costa Rica2390 Posts
August 01 2011 16:26 GMT
#25
If they manage to get atom animation and real time lighiting effects, this is going to be really good. I wonder how this technology translates into cpu usage and memory usage.
"My sister is on vacation in Costa Rica right now. I hope she stays a while because she's a miserable cunt." -pubbanana
BlindSC2
Profile Joined January 2011
United Kingdom435 Posts
August 01 2011 16:26 GMT
#26
Surely it'll be dozens of years before an affordable domestic computer would be able to run these graphics.

That said, I can't wait to play something Fallout 3-esque with this
Wise men speak because they have something to say, fools; because they have to say something - Plato
Trang
Profile Joined October 2009
Australia324 Posts
August 01 2011 16:27 GMT
#27
On August 02 2011 01:07 Thrill wrote:
Best proof that this is a hoax is the voice they used for the video, that alone is enough to tell you they're not serious about it.


Are you serious? I'm astonished. It's called an Australian accent. Not to mention, the company can't control what the voice of their CEO sounds like. If it were a hoax (and I'm not saying it is or it isn't), it certainly has got nothing to do with the voice.
thehitman
Profile Blog Joined July 2010
1105 Posts
August 01 2011 16:28 GMT
#28
Wow talk about real life graphics. This is sick. But I don't think a GTX460 or whatever will be enough for this.
Nacl(Draq)
Profile Joined February 2011
United States302 Posts
August 01 2011 16:30 GMT
#29
This is very interesting. I hope they are able to implement this into the gaming industry in the next 5 years.
Would be nice to see an "nonfictional" human scanned in.
Even if it is just static objects think of the things they can do to games about the world. You go into a game and visit scenery in Africa, after they come out with full animation this will be a big leap in the mmorpg world where people could escape into a completely realistic fake world.


Good luck to them.
Kh0nsu
Profile Joined June 2011
United Kingdom183 Posts
August 01 2011 16:31 GMT
#30
I was sceptical the second I saw a technology company producing a Youtube video about ultra detailed graphics but didn't even produce it in HQ....

At least it gave me something to daydream about.
ThaZenith
Profile Blog Joined October 2010
Canada3116 Posts
Last Edited: 2011-08-01 16:34:47
August 01 2011 16:33 GMT
#31
I now want to import myself into an "unlimited polygon" game. Preferably one rated "adult only", if you get my drift.

Should be ready in maybe a year, right? lol
AirbladeOrange
Profile Blog Joined June 2010
United States2573 Posts
August 01 2011 16:36 GMT
#32
Cool video. Technology is crazy.
vol_
Profile Joined May 2010
Australia1608 Posts
August 01 2011 16:37 GMT
#33
On August 02 2011 01:07 Thrill wrote:
This is bullcrap, sadly. It's even harder to render than tessellation.

Best proof that this is a hoax is the voice they used for the video, that alone is enough to tell you they're not serious about it.

Sorry that you don't approve of our accent.
Jaedong gives me a deep resonance.
GizmoPT
Profile Joined May 2010
Portugal3040 Posts
August 01 2011 16:38 GMT
#34
Wolfenstein 3D with Voxels

Snipers Promod & Micro Arena Creator in SC2 Arcade - Portuguese Community Admin for SC2, HotS and Overwatch - Ex-Portugal SC2 Team Manager, Ex- Copenhagen Wolves and Grow uP Gaming Manager in SC2. Just Playing games now!
gyth
Profile Blog Joined September 2009
657 Posts
August 01 2011 16:39 GMT
#35
My knowledge of the subject is very limited and I'd like to know if I'm getting fooled or if this really is the future of graphics in games.

You are being fooled.
Games don't have a limited number of polygons because it is hard for artists to draw polygons, but because it is hard to RENDER lots of polygons.

Their island has 21 trillion atoms... At 1 byte each, you'd need a 21TB graphics card...
The plural of anecdote is not data.
Ryhn
Profile Joined February 2010
United States509 Posts
Last Edited: 2011-08-01 16:43:03
August 01 2011 16:40 GMT
#36
These don't appear to be Voxels Gizmo, but instead pointclouds.


That's beside the point though -- while skeptical, I will be thrilled if these guys turn out a new revolution in 3D rendering techniques and efficient algorithms.

As for Gyth, modern rendering techniques use something called "Culling" this prevents the GPU from rendering anything not on the screen and within a certain 'draw distance'

That coupled with say, an efficient way to draw these 'atoms' in batches to the world could make this quite feasible.
Famous Books Written by Progamers - "Clam: Mastering your other self"
boon2537
Profile Blog Joined October 2010
United States905 Posts
August 01 2011 16:42 GMT
#37
very interesting. I want to see how/when this will get implemented.
+ Show Spoiler +
and I want to see an unforeseeable consequences. I'm looking at you, porn industry
Maxd11
Profile Joined July 2011
United States680 Posts
August 01 2011 16:42 GMT
#38
This video is obviously made for people that don't understand as much about computers as the average TL poster seems to. That said it would still be awesome if this can actually work the way the say it can. It makes you wonder though, how far could the "real" graphics go? Could it get to the point where they are shooting at unsuspecting actors inside of scanners to get a realistic death scene?
I looked in the mirror and saw biupilm69t
SecondChance
Profile Joined December 2010
Australia603 Posts
August 01 2011 16:43 GMT
#39
That...is...the...most....fucking annoying voice I have ever heard.

Looks cool though.
I see the want to in your eyes.
youngminii
Profile Blog Joined May 2010
Australia7514 Posts
Last Edited: 2011-08-01 17:05:35
August 01 2011 16:45 GMT
#40
On August 02 2011 01:09 Torte de Lini wrote:
Show nested quote +
On August 02 2011 01:07 Thrill wrote:
This is bullcrap, sadly. It's even harder to render than tessellation.

Best proof that this is a hoax is the voice they used for the video, that alone is enough to tell you they're not serious about it.


Isn't the voice Australian?

Show nested quote +
Euclideon Receives a Commercialisation Australia Grant of $1,984,652


http://www.euclideon.com/pr_9_may_11.html

Not gonna lie
My country is pretty stupid

Also
Oh my God every time the guy says artist or total I feel like punching a wall.
I'm Australian. That may be an Australian accent but that doesn't change the fact that he's butchering his speech. What the fuck ARR TTISTTT
lalala
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