The future of graphics in games - Page 2
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Nos-
Canada12016 Posts
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EdSlyB
Portugal1621 Posts
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Bfyah
Brazil25 Posts
lol | ||
DeLoAdEr
Japan527 Posts
and they mention the scene consists of more than 21 trillion points, lets say they store 4 byte for each point (color information, position, etc.) this would be ~100 TB of data right? so there must be some good compression going on there. ;p | ||
ZeroCartin
Costa Rica2390 Posts
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BlindSC2
United Kingdom435 Posts
That said, I can't wait to play something Fallout 3-esque with this | ||
Trang
Australia324 Posts
On August 02 2011 01:07 Thrill wrote: Best proof that this is a hoax is the voice they used for the video, that alone is enough to tell you they're not serious about it. Are you serious? I'm astonished. It's called an Australian accent. Not to mention, the company can't control what the voice of their CEO sounds like. If it were a hoax (and I'm not saying it is or it isn't), it certainly has got nothing to do with the voice. | ||
thehitman
1105 Posts
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Nacl(Draq)
United States302 Posts
Would be nice to see an "nonfictional" human scanned in. Even if it is just static objects think of the things they can do to games about the world. You go into a game and visit scenery in Africa, after they come out with full animation this will be a big leap in the mmorpg world where people could escape into a completely realistic fake world. Good luck to them. | ||
Kh0nsu
United Kingdom183 Posts
At least it gave me something to daydream about. ![]() | ||
ThaZenith
Canada3116 Posts
Should be ready in maybe a year, right? lol | ||
AirbladeOrange
United States2571 Posts
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vol_
Australia1608 Posts
On August 02 2011 01:07 Thrill wrote: This is bullcrap, sadly. It's even harder to render than tessellation. Best proof that this is a hoax is the voice they used for the video, that alone is enough to tell you they're not serious about it. Sorry that you don't approve of our accent. | ||
GizmoPT
Portugal3040 Posts
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gyth
657 Posts
My knowledge of the subject is very limited and I'd like to know if I'm getting fooled or if this really is the future of graphics in games. You are being fooled. Games don't have a limited number of polygons because it is hard for artists to draw polygons, but because it is hard to RENDER lots of polygons. Their island has 21 trillion atoms... At 1 byte each, you'd need a 21TB graphics card... | ||
Ryhn
United States509 Posts
That's beside the point though -- while skeptical, I will be thrilled if these guys turn out a new revolution in 3D rendering techniques and efficient algorithms. As for Gyth, modern rendering techniques use something called "Culling" this prevents the GPU from rendering anything not on the screen and within a certain 'draw distance' That coupled with say, an efficient way to draw these 'atoms' in batches to the world could make this quite feasible. | ||
boon2537
United States905 Posts
+ Show Spoiler + and I want to see an unforeseeable consequences. I'm looking at you, porn industry ![]() | ||
Maxd11
United States680 Posts
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SecondChance
Australia603 Posts
Looks cool though. | ||
youngminii
Australia7514 Posts
On August 02 2011 01:09 Torte de Lini wrote: Isn't the voice Australian? http://www.euclideon.com/pr_9_may_11.html Not gonna lie My country is pretty stupid Also Oh my God every time the guy says artist or total I feel like punching a wall. I'm Australian. That may be an Australian accent but that doesn't change the fact that he's butchering his speech. What the fuck ARR TTISTTT | ||
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