• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 19:14
CEST 01:14
KST 08:14
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Serral wins HomeStory Cup 2914Serral wins Maestros of the Game 243ByuL, and the Limitations of Standard Play3Team Liquid Map Contest #22: Results and Winners7Code S Season 2 (2026): RO4 and Finals Preview12
Community News
IntoTheTV X SOOP SC2 League : Weekly & Monthly4Clem: "I don't have that much hope in Blizzard"7ZeroSpace Early Access is Now Live!35Weekly Cups (July 13-19): Terran & Protoss rise; Zerg falters2Balance hotfix patch 5.0.16b (July 16)105
StarCraft 2
General
Balance hotfix patch 5.0.16b (July 16) Looking for NASL Season 1 VODs Clem: "I don't have that much hope in Blizzard" Terran or Protoss How would you feel about frequent/monthly balance patches for SC2?
Tourneys
Sparkling Tuna Cup - Weekly Open Tournament PIG STY FESTIVAL 8.0! (13 - 23 August) RSL Revival: Season 6 - Qualifiers and Main Event IntoTheTV X SOOP SC2 League : Weekly & Monthly INu's Battles#18 - Cure, herO, Rogue & ByuN
Strategy
[G] Having the right mentality to improve
Custom Maps
[M] (2) Industrial Park New Map Maker - Looking for Advice - Love or Hate
External Content
Mutation # 536 Railroad Switch The PondCast: SC2 News & Results Mutation # 535 Assembly of Vengeance Mutation # 534 Burning Evacuation
Brood War
General
BW General Discussion ASL22 General Discussion BGH Auto Balance -> http://bghmmr.eu/ Recent recommended BW games screpdb: new Starcraft reporting tool
Tourneys
2v2v2v2 Tournament Star Con San Diego 2026 Escore Tournament - Season 3 [Megathread] Daily Proleagues
Strategy
Fighting Spirit mining rates Simple Questions, Simple Answers PvT advise for noobs
Other Games
General Games
ZeroSpace Early Access is Now Live! Path of Exile Stormgate/Frost Giant Megathread General RTS Discussion Thread Nintendo Switch Thread
Dota 2
Looking for a Dota Mentor Official 'what is Dota anymore' discussion
League of Legends
TSM pausing esports and CLG Dead
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Power Rank TL Mafia Community Thread NeO.D_StephenKing vs This Guy From 1 Million Dance
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread Artificial Intelligence Thread European Politico-economics QA Mega-thread How to buy a book - shipping from Korea to Europe
Fan Clubs
The IdrA Fan Club The HerO Fan Club!
Media & Entertainment
Movie Discussion! Anime Discussion Thread Series you have seen recently... [Req][Books] Good Fantasy/SciFi books
Sports
2024 - 2026 Football Thread 2026-27 Football Thread placeholder TeamLiquid Health and Fitness Initiative For 2023 Formula 1 Discussion MLB/Baseball 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread Simple Questions Simple Answers FPS when play League Of Legend on laptop
TL Community
Northern Ireland Global Starcraft The Automated Ban List
Blogs
Games, Hormones, and "Dark" …
TrAiDoS
Hello guys!
LIN1s
ASL S22 English Commentary…
namkraft
Poker (part 2)
Nebuchad
An Exploration of th…
waywardstrategy
Customize Sidebar...

Website Feedback

Closed Threads



Active: 8080 users

The future of graphics in games - Page 7

Forum Index > General Forum
Post a Reply
Prev 1 5 6 7 8 9 18 Next All
GiAx
Profile Joined January 2011
Austria52 Posts
August 01 2011 18:42 GMT
#121
Please god let this be real...
Do a barrelroll!
xHassassin
Profile Joined November 2010
United States270 Posts
August 01 2011 18:59 GMT
#122
This was announced quite awhile back. Hopefully it comes into fruition for real this time.

:V
semantics
Profile Blog Joined November 2009
10040 Posts
August 01 2011 19:03 GMT
#123


real time rendering owned.
Retgery
Profile Joined August 2010
Canada1229 Posts
August 01 2011 19:12 GMT
#124
What specs do you need to run something like that?
Fall down 7 times, stand up 8.
Simberto
Profile Blog Joined July 2010
Germany11941 Posts
August 01 2011 19:19 GMT
#125
On August 02 2011 03:37 keeblur wrote:
I get the idea he's trying to sell it, but I won't buy into it unless I see something other than camera pans of detailed environments. Plus I'm more interested in better games, not just better graphics.


Well, i assume that noone will buy something like this without seeing that it actually works. And, as stated before, a video is no proof at all. And in my opinion, there is nothing that speaks against better graphics. Sure, good graphics won't make a bad game a good one or the other way around. But better graphics can make a good game a better game, which is a good thing.
DannyJ
Profile Joined March 2010
United States5110 Posts
August 01 2011 19:20 GMT
#126
Id be more interested if they showed anything moving, or have moving lights. I suspect some issues.
nemo14
Profile Joined January 2011
United States425 Posts
August 01 2011 19:32 GMT
#127
On August 02 2011 04:20 DannyJ wrote:
Id be more interested if they showed anything moving, or have moving lights. I suspect some issues.

Dynamic lighting will be utterly impossible with this kind of thing until we have better computers and can get that amount of ray tracing done in real time. Before then, they'll have to make some kind of half-assed polygon-based approximation.

I hope I'm wrong, though.
da_head
Profile Blog Joined November 2008
Canada3350 Posts
August 01 2011 19:34 GMT
#128
yea just saw this on reddit, quite fascinating.
When they see MC Probe, all the ladies disrobe.
Moxi
Profile Blog Joined December 2010
708 Posts
Last Edited: 2011-08-01 19:50:23
August 01 2011 19:39 GMT
#129
This is such a big news, can't almost believe it. Going to be fun when they release this kind of engine!
Maand
Profile Joined April 2010
326 Posts
August 01 2011 19:41 GMT
#130
The thing is we are shown all those beautiful engines but game developers can't really use them because games would require high end pcs and how many people own such. Gaming industry is restricted by specs of consoles and older pcs.

We need to wait for next generation of consoles for some real graphics progress. So developers can actually afford to make their games and sell them.
Cano
Profile Joined July 2010
Poland200 Posts
Last Edited: 2011-08-01 19:47:41
August 01 2011 19:44 GMT
#131
Didn't they say the same thing a year ago?

On August 02 2011 04:39 Moxi wrote:
Looks incredible. But hey, cool video you had!!
I like how you failed to understand the point of the video.
Drium
Profile Blog Joined December 2008
United States888 Posts
August 01 2011 19:49 GMT
#132
Doesn't look significantly different from
[image loading]
imo
KwanROLLLLLLLED
Moxi
Profile Blog Joined December 2010
708 Posts
August 01 2011 19:51 GMT
#133
On August 02 2011 04:44 Cano wrote:
Didn't they say the same thing a year ago?

Show nested quote +
On August 02 2011 04:39 Moxi wrote:
Looks incredible. But hey, cool video you had!!
I like how you failed to understand the point of the video.


How come? That hurts mate...
Wr3k
Profile Blog Joined June 2009
Canada2533 Posts
August 01 2011 19:52 GMT
#134
On August 02 2011 04:34 da_head wrote:
yea just saw this on reddit, quite fascinating.


Yeah I often feel that the general forum should be labelled reddit reposts.
lowfi(
Profile Blog Joined September 2003
Germany280 Posts
August 01 2011 19:59 GMT
#135
Some more information for all the people talking about the need of high end systems.

The company also claims that it doesn't require a super system to render all that. If you watched their first video they gave a short explanation.

Also in text format from http://unlimiteddetailtechnology.com/description.html
+ Show Spoiler +


How does it work?

If you have a background in the industry you know the above pictures are impossible. A computer can’t have unlimited power and it can’t process unlimited point cloud data because every time you process a point it must take up some processor time. But I assure you, it's real and it all works.



Unlimited Detail's method is very different to any 3D method that has been invented so far. The three current systems used in 3D graphics are ray tracing polygons and point clouds/voxels, they all have strengths and weaknesses. Polygons run fast but have poor geometry, ray-tracing and voxels have perfect geometry but run very slowly.



Unlimited Detail is a fourth system, which is more like a search algorithm than a 3D engine. It is best explained like this: if you had a word document and you went to the search tool and typed in a word like 'money' the search tool quickly searches for every place that word appeared in the document. Google and Bing are also search engines that go looking for things very quickly. Unlimited Detail is basically a point cloud search algorithm. We can build enormous worlds with huge numbers of points, then compress them down to be very small. The Unlimited Detail engine works out which direction the camera is facing and then searches the data to find only the points it needs to put on the screen it doesn’t touch any unneeded points, all it wants is 1024*768 (if that is our resolution) points, one for each pixel of the screen. It has a few tricky things to work out, like: what objects are closest to the camera, what objects cover each other, how big should an object be as it gets further back. But all of this is done by a new sort of method that we call "mass connected processing". Mass connected processing is where we have a way of processing masses of data at the same time and then applying the small changes to each part at the end.

The result is a perfect pure bug free 3D engine that gives Unlimited Geometry running super fast, and it's all done in software.


Wikipedia is also linking to two articles about "unlimited detail"
http://en.wikipedia.org/wiki/Unlimited_Detail

Would be interesting to know about some more details on how it works.
✌☺✌
EndOfTime88
Profile Joined February 2011
Austria259 Posts
Last Edited: 2011-08-01 20:02:25
August 01 2011 20:01 GMT
#136
On August 02 2011 03:18 Nycaloth wrote:
The real problem with computer graphics in gaming, imho, is that the spectacular advances in hardware and software technology combined with marketing efforts have made it acceptable, yes even common place, to produce games with shoddy mechanics and poor to nonexistent storytelling, just as long as the graphics look really really shiny. hope this is not too far OT.


I agree, this is an issue with today's market. The more mainstream games become the less effort their is to produce something unique & of quality. I hope things start to change before it becomes too stale.
"Time is what we want most,but what we use worst."-William Penn
dr0pship
Profile Joined January 2011
Canada520 Posts
Last Edited: 2011-08-01 20:05:06
August 01 2011 20:03 GMT
#137
You should never feed trolls, but:

Quote:
"21 trillion 62 billion 352 million 435100 polygons"


That would translate to at least 21.0623.5243.5100 triangles without instancing, or 21.0623.5243.5100 * 3 vertices, or 21.0623.5243.5100 * 3 * 3 xyz-coordinates, or 21.0623.5243.5100 * 3 * 3 * 4 = 758.2446.8766.3600 bytes = 689 terabytes worth of geometry data assuming 4-byte floats

Dragom
Profile Joined December 2010
194 Posts
Last Edited: 2011-08-01 20:12:57
August 01 2011 20:04 GMT
#138
Holy jesus, on one hand, Games will look a lot more realistic and we wont have wierd problems that result from module lag(for example, if you try to fly a super fast plane in gta 4, sometimes you will notice that a building just appeared from nowhere in fornt of ur face, killing you.

However, the problem is is that the average computer jsut cant handle this huge leap. If we think about Moore's law, we will notice that it will take decades for the average computer/gaming machine to adjust to this. As the video said, you can run 5 of these real objects, but a computer wont easily handle a entire game of these objects.

As the above posts said, you need polygons or else dealing with collisions would cause major lag, now just think about a sword penetrating armor....


On August 02 2011 04:59 lowfi( wrote:
Some more information for all the people talking about the need of high end systems.

The company also claims that it doesn't require a super system to render all that. If you watched their first video they gave a short explanation.

Also in text format from http://unlimiteddetailtechnology.com/description.html
+ Show Spoiler +


How does it work?

If you have a background in the industry you know the above pictures are impossible. A computer can’t have unlimited power and it can’t process unlimited point cloud data because every time you process a point it must take up some processor time. But I assure you, it's real and it all works.



Unlimited Detail's method is very different to any 3D method that has been invented so far. The three current systems used in 3D graphics are ray tracing polygons and point clouds/voxels, they all have strengths and weaknesses. Polygons run fast but have poor geometry, ray-tracing and voxels have perfect geometry but run very slowly.



Unlimited Detail is a fourth system, which is more like a search algorithm than a 3D engine. It is best explained like this: if you had a word document and you went to the search tool and typed in a word like 'money' the search tool quickly searches for every place that word appeared in the document. Google and Bing are also search engines that go looking for things very quickly. Unlimited Detail is basically a point cloud search algorithm. We can build enormous worlds with huge numbers of points, then compress them down to be very small. The Unlimited Detail engine works out which direction the camera is facing and then searches the data to find only the points it needs to put on the screen it doesn’t touch any unneeded points, all it wants is 1024*768 (if that is our resolution) points, one for each pixel of the screen. It has a few tricky things to work out, like: what objects are closest to the camera, what objects cover each other, how big should an object be as it gets further back. But all of this is done by a new sort of method that we call "mass connected processing". Mass connected processing is where we have a way of processing masses of data at the same time and then applying the small changes to each part at the end.

The result is a perfect pure bug free 3D engine that gives Unlimited Geometry running super fast, and it's all done in software.


Wikipedia is also linking to two articles about "unlimited detail"
http://en.wikipedia.org/wiki/Unlimited_Detail

Would be interesting to know about some more details on how it works.


The search thing may be good for casual gamers, but for pros who are constantly using the camera to scroll around with almost 0 predictability(of course, we humans would know why he may have the camera face this way, but a machine cannot) this will cause lag for the things that yet rendered because they forgot to count that when switch to one view to another direction, you also have to delete the first view from the physical memory.

Edit:
On August 02 2011 04:03 semantics wrote:
http://www.youtube.com/watch?v=eYJh5YVgDZE
http://www.youtube.com/watch?v=4p-FQSTMefQ
real time rendering owned.


ummm, in the first video, around 11 seconds, you see some of the stuff switch from one module to the next...
"The second thing to go is your memory...ergh, I can't remember what the first thing is..."
procyonlotor
Profile Blog Joined January 2011
Italy473 Posts
August 01 2011 20:11 GMT
#139
There is no proper demo of this, therefore it is untrustworthy.
Jetaap
Profile Blog Joined November 2010
France4814 Posts
Last Edited: 2011-08-01 20:16:10
August 01 2011 20:13 GMT
#140
Looks like mostly bs, they don't explain why their approach is more efficient than the polygon based approach. I mean, look at movies: it's pretty easy to have ultra realistic details with the current technologies, the problem is to be able to do it real time.

ps: the so called "moore's law" is not true anymore since a couple of years.

edit:

Unlimited Detail is a fourth system, which is more like a search algorithm than a 3D engine. It is best explained like this: if you had a word document and you went to the search tool and typed in a word like 'money' the search tool quickly searches for every place that word appeared in the document. Google and Bing are also search engines that go looking for things very quickly. Unlimited Detail is basically a point cloud search algorithm. We can build enormous worlds with huge numbers of points, then compress them down to be very small. The Unlimited Detail engine works out which direction the camera is facing and then searches the data to find only the points it needs to put on the screen it doesn’t touch any unneeded points, all it wants is 1024*768 (if that is our resolution) points, one for each pixel of the screen. It has a few tricky things to work out, like: what objects are closest to the camera, what objects cover each other, how big should an object be as it gets further back. But all of this is done by a new sort of method that we call "mass connected processing". Mass connected processing is where we have a way of processing masses of data at the same time and then applying the small changes to each part at the end.


lol it's so obvious that it's a scam that it's not even worth arguing. I pity the guys who put money in this if there are any.
Prev 1 5 6 7 8 9 18 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 46m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
ZombieGrub144
ProTech71
StarCraft: Brood War
Artosis 670
NaDa 37
yabsab 12
Dota 2
NeuroSwarm159
League of Legends
Doublelift5192
JimRising 358
Counter-Strike
summit1g7719
minikerr4
Super Smash Bros
Mew2King134
Other Games
Grubby3427
ToD414
C9.Mang0291
Livibee110
SteadfastSC63
Trikslyr41
Organizations
Other Games
gamesdonequick391
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 16 non-featured ]
StarCraft 2
• davetesta19
• intothetv
• AfreecaTV YouTube
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• HerbMon 29
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• masondota22116
• C_a_k_e 2079
League of Legends
• TFBlade548
Other Games
• Shiphtur617
Upcoming Events
Replay Cast
46m
Sparkling Tuna Cup
10h 46m
INu's Battles
11h 46m
Cure vs herO
ByuN vs Rogue
PiGosaur Cup
1d
The PondCast
1d 10h
Kung Fu Cup
1d 11h
Patches Events
1d 16h
Replay Cast
2 days
CrankTV Team League
2 days
OSC
2 days
[ Show More ]
Replay Cast
3 days
Escore
3 days
CrankTV Team League
3 days
Replay Cast
4 days
Afreeca Starleague
4 days
RSL Revival
4 days
ByuN vs SHIN
Solar vs Lambo
WardiTV Summer Champion…
4 days
Afreeca Starleague
5 days
RSL Revival
5 days
Clem vs Serral
herO vs Rogue
WardiTV Summer Champion…
5 days
WardiTV Weekly
6 days
Liquipedia Results

Completed

Acropolis #4
SCTL 2026 Spring
Eternal Conflict S2 Finale

Ongoing

CSL 2026 Summer (S21)
KCM Race Survival 2026 Season 3
RSL Revival: Season 6
CranK Gathers Season 4: BW vs SC2 Team League
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026

Upcoming

Escore Tournament S3: W5
ASL Season 22: Qualifier #1
ASL Season 22: Qualifier #2
Acropolis #5
CSLAN 4
ASL Season 22
Acropolis #5 - TRS
HSC XXX
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
PiG Sty Festival 8.0
Light Tournament 2026
ESL Pro League Season 24
Stake Ranked Episode 4
Logitech G Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #5
BLAST Open Fall 2026
Esports World Cup 2026
BLAST Bounty Summer 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.