• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 04:51
CEST 10:51
KST 17:51
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Ro16 Preview: Holy Diver5[ASL22] Ro16 Preview: Rough Waters10[ASL22] Ro24 Preview: Siren's Call8[ASL22] Ro24 Preview: Summer's End9Serral wins HomeStory Cup 2915
Community News
Weekly Cups (Sep 7-12): SHIN, ByuN, MaxPax double down1StarCraft open world shooter announced at BlizzCon100Weekly Cups (Aug 30-Sep 7): herO thrives amid growing schism10Official StarCraft website teases new content ahead of BlizzCon?179Stellar Fest TWO the Moon (Dec 16-20)9
StarCraft 2
General
Balance hotfix patch 5.0.16b (July 16) SC4ALL II: StarCraft 2 Player Announcement 8/8 The Death of Cheese: From a Professional Cheeser Yamato Cup Series StarCraft open world shooter announced at BlizzCon
Tourneys
2026 GSTL Announcement Sparkling Tuna Cup - Weekly Open Tournament RSL Revival: Season 6 - Qualifiers and Main Event RSL goes to London! 2026 Offline Finals Nov 21-22 SC2 AI Tournament 2026 Fall
Strategy
[H] ZvP Mid-Late Game: Stalkers Collossi HT
Custom Maps
Nexus Wars 2021 GUIDE [M] (2) Industrial Park
External Content
Mutation # 543 Enhanced Defenses The PondCast: SC2 News & Results Mutation # 542 The Ascended Mutation # 541 Binary Choice
Brood War
General
Bot on ladder Working 1v1, 2v2, 3v3 Ladder an AI researcher's take on the ladder bot Syncronization issues and can't find games BGH Auto Balance -> http://bghmmr.eu/
Tourneys
[ASL22] Ro16 Group D [ASL22] Ro16 Group B [BSL23] SM: Ret vs TerrOr -> DragOn vs StRyKeR [Megathread] Daily Proleagues
Strategy
Cliff Jump Revisited (1 in a 1000 strategy) Replay Review Process - What do you do? Simple Questions, Simple Answers Odyssey Mineral Stack Saturation
Other Games
General Games
Nintendo Switch Thread Warcraft III: The Frozen Throne Stormgate/Frost Giant Megathread EVE Corporation Diablo IV
Dota 2
Dota 2 Champions League Season 3 Begins April 25! Official 'what is Dota anymore' discussion
League of Legends
[TL LoL EUW IHs] Teemo shall perish
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Community Thread
Community
General
All you football fans (soccer)! US Politics Mega-thread Russo-Ukrainian War Thread Things Aren’t Peaceful in Palestine Canadian Politics Mega-thread
Fan Clubs
MarineLorD Fan Club The Creator Fan Club The ShoWTimE Fan Club
Media & Entertainment
Movie Discussion! [Manga] One Piece Diablo Animated Series on Netflix
Sports
Football (Soccer) Thread TeamLiquid Health and Fitness Initiative For 2023 MLB/Baseball 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
Recent Gifted Posts
Blogs
Gaming Intensity, Problemati…
TrAiDoS
38 yo Retired SWE loo…
PurE)Rabbit-SF
Can Bots Beat Pros?? Starcr…
namkraft
[meme] I finally understa…
LUCKY_NOOB
Regacy Esports:Our Goa…
regacyesports
Dreaming of BW patches (mod…
c3rberUs
Customize Sidebar...

Website Feedback

Closed Threads



Active: 10881 users

The future of graphics in games - Page 7

Forum Index > General Forum
Post a Reply
Prev 1 5 6 7 8 9 18 Next All
GiAx
Profile Joined January 2011
Austria52 Posts
August 01 2011 18:42 GMT
#121
Please god let this be real...
Do a barrelroll!
xHassassin
Profile Joined November 2010
United States270 Posts
August 01 2011 18:59 GMT
#122
This was announced quite awhile back. Hopefully it comes into fruition for real this time.

:V
semantics
Profile Blog Joined November 2009
10040 Posts
August 01 2011 19:03 GMT
#123


real time rendering owned.
Retgery
Profile Joined August 2010
Canada1229 Posts
August 01 2011 19:12 GMT
#124
What specs do you need to run something like that?
Fall down 7 times, stand up 8.
Simberto
Profile Blog Joined July 2010
Germany11991 Posts
August 01 2011 19:19 GMT
#125
On August 02 2011 03:37 keeblur wrote:
I get the idea he's trying to sell it, but I won't buy into it unless I see something other than camera pans of detailed environments. Plus I'm more interested in better games, not just better graphics.


Well, i assume that noone will buy something like this without seeing that it actually works. And, as stated before, a video is no proof at all. And in my opinion, there is nothing that speaks against better graphics. Sure, good graphics won't make a bad game a good one or the other way around. But better graphics can make a good game a better game, which is a good thing.
DannyJ
Profile Joined March 2010
United States5110 Posts
August 01 2011 19:20 GMT
#126
Id be more interested if they showed anything moving, or have moving lights. I suspect some issues.
nemo14
Profile Joined January 2011
United States425 Posts
August 01 2011 19:32 GMT
#127
On August 02 2011 04:20 DannyJ wrote:
Id be more interested if they showed anything moving, or have moving lights. I suspect some issues.

Dynamic lighting will be utterly impossible with this kind of thing until we have better computers and can get that amount of ray tracing done in real time. Before then, they'll have to make some kind of half-assed polygon-based approximation.

I hope I'm wrong, though.
da_head
Profile Blog Joined November 2008
Canada3350 Posts
August 01 2011 19:34 GMT
#128
yea just saw this on reddit, quite fascinating.
When they see MC Probe, all the ladies disrobe.
Moxi
Profile Blog Joined December 2010
708 Posts
Last Edited: 2011-08-01 19:50:23
August 01 2011 19:39 GMT
#129
This is such a big news, can't almost believe it. Going to be fun when they release this kind of engine!
Maand
Profile Joined April 2010
326 Posts
August 01 2011 19:41 GMT
#130
The thing is we are shown all those beautiful engines but game developers can't really use them because games would require high end pcs and how many people own such. Gaming industry is restricted by specs of consoles and older pcs.

We need to wait for next generation of consoles for some real graphics progress. So developers can actually afford to make their games and sell them.
Cano
Profile Joined July 2010
Poland200 Posts
Last Edited: 2011-08-01 19:47:41
August 01 2011 19:44 GMT
#131
Didn't they say the same thing a year ago?

On August 02 2011 04:39 Moxi wrote:
Looks incredible. But hey, cool video you had!!
I like how you failed to understand the point of the video.
Drium
Profile Blog Joined December 2008
United States888 Posts
August 01 2011 19:49 GMT
#132
Doesn't look significantly different from
[image loading]
imo
KwanROLLLLLLLED
Moxi
Profile Blog Joined December 2010
708 Posts
August 01 2011 19:51 GMT
#133
On August 02 2011 04:44 Cano wrote:
Didn't they say the same thing a year ago?

Show nested quote +
On August 02 2011 04:39 Moxi wrote:
Looks incredible. But hey, cool video you had!!
I like how you failed to understand the point of the video.


How come? That hurts mate...
Wr3k
Profile Blog Joined June 2009
Canada2533 Posts
August 01 2011 19:52 GMT
#134
On August 02 2011 04:34 da_head wrote:
yea just saw this on reddit, quite fascinating.


Yeah I often feel that the general forum should be labelled reddit reposts.
lowfi(
Profile Blog Joined September 2003
Germany280 Posts
August 01 2011 19:59 GMT
#135
Some more information for all the people talking about the need of high end systems.

The company also claims that it doesn't require a super system to render all that. If you watched their first video they gave a short explanation.

Also in text format from http://unlimiteddetailtechnology.com/description.html
+ Show Spoiler +


How does it work?

If you have a background in the industry you know the above pictures are impossible. A computer can’t have unlimited power and it can’t process unlimited point cloud data because every time you process a point it must take up some processor time. But I assure you, it's real and it all works.



Unlimited Detail's method is very different to any 3D method that has been invented so far. The three current systems used in 3D graphics are ray tracing polygons and point clouds/voxels, they all have strengths and weaknesses. Polygons run fast but have poor geometry, ray-tracing and voxels have perfect geometry but run very slowly.



Unlimited Detail is a fourth system, which is more like a search algorithm than a 3D engine. It is best explained like this: if you had a word document and you went to the search tool and typed in a word like 'money' the search tool quickly searches for every place that word appeared in the document. Google and Bing are also search engines that go looking for things very quickly. Unlimited Detail is basically a point cloud search algorithm. We can build enormous worlds with huge numbers of points, then compress them down to be very small. The Unlimited Detail engine works out which direction the camera is facing and then searches the data to find only the points it needs to put on the screen it doesn’t touch any unneeded points, all it wants is 1024*768 (if that is our resolution) points, one for each pixel of the screen. It has a few tricky things to work out, like: what objects are closest to the camera, what objects cover each other, how big should an object be as it gets further back. But all of this is done by a new sort of method that we call "mass connected processing". Mass connected processing is where we have a way of processing masses of data at the same time and then applying the small changes to each part at the end.

The result is a perfect pure bug free 3D engine that gives Unlimited Geometry running super fast, and it's all done in software.


Wikipedia is also linking to two articles about "unlimited detail"
http://en.wikipedia.org/wiki/Unlimited_Detail

Would be interesting to know about some more details on how it works.
✌☺✌
EndOfTime88
Profile Joined February 2011
Austria259 Posts
Last Edited: 2011-08-01 20:02:25
August 01 2011 20:01 GMT
#136
On August 02 2011 03:18 Nycaloth wrote:
The real problem with computer graphics in gaming, imho, is that the spectacular advances in hardware and software technology combined with marketing efforts have made it acceptable, yes even common place, to produce games with shoddy mechanics and poor to nonexistent storytelling, just as long as the graphics look really really shiny. hope this is not too far OT.


I agree, this is an issue with today's market. The more mainstream games become the less effort their is to produce something unique & of quality. I hope things start to change before it becomes too stale.
"Time is what we want most,but what we use worst."-William Penn
dr0pship
Profile Joined January 2011
Canada520 Posts
Last Edited: 2011-08-01 20:05:06
August 01 2011 20:03 GMT
#137
You should never feed trolls, but:

Quote:
"21 trillion 62 billion 352 million 435100 polygons"


That would translate to at least 21.0623.5243.5100 triangles without instancing, or 21.0623.5243.5100 * 3 vertices, or 21.0623.5243.5100 * 3 * 3 xyz-coordinates, or 21.0623.5243.5100 * 3 * 3 * 4 = 758.2446.8766.3600 bytes = 689 terabytes worth of geometry data assuming 4-byte floats

Dragom
Profile Joined December 2010
194 Posts
Last Edited: 2011-08-01 20:12:57
August 01 2011 20:04 GMT
#138
Holy jesus, on one hand, Games will look a lot more realistic and we wont have wierd problems that result from module lag(for example, if you try to fly a super fast plane in gta 4, sometimes you will notice that a building just appeared from nowhere in fornt of ur face, killing you.

However, the problem is is that the average computer jsut cant handle this huge leap. If we think about Moore's law, we will notice that it will take decades for the average computer/gaming machine to adjust to this. As the video said, you can run 5 of these real objects, but a computer wont easily handle a entire game of these objects.

As the above posts said, you need polygons or else dealing with collisions would cause major lag, now just think about a sword penetrating armor....


On August 02 2011 04:59 lowfi( wrote:
Some more information for all the people talking about the need of high end systems.

The company also claims that it doesn't require a super system to render all that. If you watched their first video they gave a short explanation.

Also in text format from http://unlimiteddetailtechnology.com/description.html
+ Show Spoiler +


How does it work?

If you have a background in the industry you know the above pictures are impossible. A computer can’t have unlimited power and it can’t process unlimited point cloud data because every time you process a point it must take up some processor time. But I assure you, it's real and it all works.



Unlimited Detail's method is very different to any 3D method that has been invented so far. The three current systems used in 3D graphics are ray tracing polygons and point clouds/voxels, they all have strengths and weaknesses. Polygons run fast but have poor geometry, ray-tracing and voxels have perfect geometry but run very slowly.



Unlimited Detail is a fourth system, which is more like a search algorithm than a 3D engine. It is best explained like this: if you had a word document and you went to the search tool and typed in a word like 'money' the search tool quickly searches for every place that word appeared in the document. Google and Bing are also search engines that go looking for things very quickly. Unlimited Detail is basically a point cloud search algorithm. We can build enormous worlds with huge numbers of points, then compress them down to be very small. The Unlimited Detail engine works out which direction the camera is facing and then searches the data to find only the points it needs to put on the screen it doesn’t touch any unneeded points, all it wants is 1024*768 (if that is our resolution) points, one for each pixel of the screen. It has a few tricky things to work out, like: what objects are closest to the camera, what objects cover each other, how big should an object be as it gets further back. But all of this is done by a new sort of method that we call "mass connected processing". Mass connected processing is where we have a way of processing masses of data at the same time and then applying the small changes to each part at the end.

The result is a perfect pure bug free 3D engine that gives Unlimited Geometry running super fast, and it's all done in software.


Wikipedia is also linking to two articles about "unlimited detail"
http://en.wikipedia.org/wiki/Unlimited_Detail

Would be interesting to know about some more details on how it works.


The search thing may be good for casual gamers, but for pros who are constantly using the camera to scroll around with almost 0 predictability(of course, we humans would know why he may have the camera face this way, but a machine cannot) this will cause lag for the things that yet rendered because they forgot to count that when switch to one view to another direction, you also have to delete the first view from the physical memory.

Edit:
On August 02 2011 04:03 semantics wrote:
http://www.youtube.com/watch?v=eYJh5YVgDZE
http://www.youtube.com/watch?v=4p-FQSTMefQ
real time rendering owned.


ummm, in the first video, around 11 seconds, you see some of the stuff switch from one module to the next...
"The second thing to go is your memory...ergh, I can't remember what the first thing is..."
procyonlotor
Profile Blog Joined January 2011
Italy473 Posts
August 01 2011 20:11 GMT
#139
There is no proper demo of this, therefore it is untrustworthy.
Jetaap
Profile Blog Joined November 2010
France4814 Posts
Last Edited: 2011-08-01 20:16:10
August 01 2011 20:13 GMT
#140
Looks like mostly bs, they don't explain why their approach is more efficient than the polygon based approach. I mean, look at movies: it's pretty easy to have ultra realistic details with the current technologies, the problem is to be able to do it real time.

ps: the so called "moore's law" is not true anymore since a couple of years.

edit:

Unlimited Detail is a fourth system, which is more like a search algorithm than a 3D engine. It is best explained like this: if you had a word document and you went to the search tool and typed in a word like 'money' the search tool quickly searches for every place that word appeared in the document. Google and Bing are also search engines that go looking for things very quickly. Unlimited Detail is basically a point cloud search algorithm. We can build enormous worlds with huge numbers of points, then compress them down to be very small. The Unlimited Detail engine works out which direction the camera is facing and then searches the data to find only the points it needs to put on the screen it doesn’t touch any unneeded points, all it wants is 1024*768 (if that is our resolution) points, one for each pixel of the screen. It has a few tricky things to work out, like: what objects are closest to the camera, what objects cover each other, how big should an object be as it gets further back. But all of this is done by a new sort of method that we call "mass connected processing". Mass connected processing is where we have a way of processing masses of data at the same time and then applying the small changes to each part at the end.


lol it's so obvious that it's a scam that it's not even worth arguing. I pity the guys who put money in this if there are any.
Prev 1 5 6 7 8 9 18 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 2h 9m
[ Submit Event ]
Live Streams
Refresh
StarCraft: Brood War
Horang2 1554
Hyuk 1247
Leta 602
Barracks 545
firebathero 246
PianO 229
Dewaltoss 99
Soma 87
Mong 46
Sharp 28
[ Show more ]
yabsab 16
zelot 13
Noble 12
JulyZerg 11
Hm[arnc] 11
Aegong 11
Dota 2
Gorgc4300
League of Legends
JimRising 495
Heroes of the Storm
Trikslyr43
Other Games
summit1g14316
XaKoH 224
ViBE85
Organizations
Dota 2
PGL Dota 2 - Main Stream8931
PGL Dota 2 - Secondary Stream1591
Other Games
gamesdonequick584
[ Show 10 non-featured ]
StarCraft 2
• Berry_CruncH359
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Other Games
• WagamamaTV145
Upcoming Events
GSL
2h 9m
Shopify Rebellion Sundays
6h 9m
Spirit vs Mixu
BSL
10h 9m
Ret vs TerrOr
DragOn vs StRyKeR
Replay Cast
15h 9m
Afreeca Starleague
1d 1h
Shine vs Rush
WardiTV Weekly
1d 2h
Monday Night Weeklies
1d 7h
Sparkling Tuna Cup
2 days
Afreeca Starleague
2 days
Light vs EffOrt
PiGosaur Cup
2 days
[ Show More ]
Kung Fu Cup
3 days
The PondCast
4 days
Replay Cast
4 days
Korean StarCraft League
5 days
CranKy Ducklings
6 days
GSL
6 days
Liquipedia Results

Completed

K-JUNGMAN
Blizzard Classic Cup 2026
Big Dog Cup 2026 Div 1

Ongoing

ASL Season 22
Super Anchor Qualifying S3
CSL 2026 AUTUMN (S22)
Acropolis #5
Acropolis #5 - GSA
Calamity Invitational
Logitech G Play Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #3
BLAST Open Fall 2026
Esports World Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026

Upcoming

Acropolis #5 - GSB
Acropolis #5 - GSC
SC4ALL II: Brood War
HSC XXX
Stellar Fest 2: Lunar Cup
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
Copium Cup
PGL Major Singapore 2026
Stake Ranked Episode 6
BLAST Rivals Fall 2026
IEM Beijing 2026
Stake Ranked Episode 5
PGL Masters Bucharest 2026
1win Private Club #2
Thunderpick World Champ. '26
ESL Pro League Season 24
Stake Ranked Episode 4
1win Private Club #1
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.