• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 22:03
CEST 04:03
KST 11:03
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL21] Ro24 Preview Pt2: News Flash9[ASL21] Ro24 Preview Pt1: New Chaos0Team Liquid Map Contest #22 - Presented by Monster Energy16ByuL: The Forgotten Master of ZvT30Behind the Blue - Team Liquid History Book20
Community News
Weekly Cups (March 23-29): herO takes triple6Aligulac acquired by REPLAYMAN.com/Stego Research8Weekly Cups (March 16-22): herO doubles, Cure surprises3Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool51Weekly Cups (March 9-15): herO, Clem, ByuN win4
StarCraft 2
General
Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool What mix of new & old maps do you want in the next ladder pool? (SC2) Team Liquid Map Contest #22 - Presented by Monster Energy Aligulac acquired by REPLAYMAN.com/Stego Research Weekly Cups (March 23-29): herO takes triple
Tourneys
RSL Season 4 announced for March-April Sparkling Tuna Cup - Weekly Open Tournament StarCraft Evolution League (SC Evo Biweekly) WardiTV Mondays World University TeamLeague (500$+) | Signups Open
Strategy
Custom Maps
[M] (2) Frigid Storage Publishing has been re-enabled! [Feb 24th 2026]
External Content
Mutation # 519 Inner Power The PondCast: SC2 News & Results Mutation # 518 Radiation Zone Mutation # 517 Distant Threat
Brood War
General
Gypsy to Korea Pros React To: JaeDong vs Queen BGH Auto Balance -> http://bghmmr.eu/ How Can I Add Timer & APM Count? [ASL21] Ro24 Preview Pt2: News Flash
Tourneys
[Megathread] Daily Proleagues [ASL21] Ro24 Group E [ASL21] Ro24 Group F Azhi's Colosseum - Foreign KCM
Strategy
Fighting Spirit mining rates What's the deal with APM & what's its true value Simple Questions, Simple Answers
Other Games
General Games
Stormgate/Frost Giant Megathread Nintendo Switch Thread Starcraft Tabletop Miniature Game General RTS Discussion Thread Darkest Dungeon
Dota 2
The Story of Wings Gaming Official 'what is Dota anymore' discussion
League of Legends
G2 just beat GenG in First stand
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Mafia Game Mode Feedback/Ideas TL Mafia Community Thread Five o'clock TL Mafia
Community
General
Russo-Ukrainian War Thread US Politics Mega-thread NASA and the Private Sector Things Aren’t Peaceful in Palestine Canadian Politics Mega-thread
Fan Clubs
The IdrA Fan Club
Media & Entertainment
[Req][Books] Good Fantasy/SciFi books [Manga] One Piece Movie Discussion!
Sports
2024 - 2026 Football Thread Formula 1 Discussion Cricket [SPORT] Tokyo Olympics 2021 Thread General nutrition recommendations
World Cup 2022
Tech Support
[G] How to Block Livestream Ads
TL Community
The Automated Ban List
Blogs
Funny Nicknames
LUCKY_NOOB
Money Laundering In Video Ga…
TrAiDoS
Iranian anarchists: organize…
XenOsky
FS++
Kraekkling
Shocked by a laser…
Spydermine0240
ASL S21 English Commentary…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1436 users

The future of graphics in games - Page 7

Forum Index > General Forum
Post a Reply
Prev 1 5 6 7 8 9 18 Next All
GiAx
Profile Joined January 2011
Austria52 Posts
August 01 2011 18:42 GMT
#121
Please god let this be real...
Do a barrelroll!
xHassassin
Profile Joined November 2010
United States270 Posts
August 01 2011 18:59 GMT
#122
This was announced quite awhile back. Hopefully it comes into fruition for real this time.

:V
semantics
Profile Blog Joined November 2009
10040 Posts
August 01 2011 19:03 GMT
#123


real time rendering owned.
Retgery
Profile Joined August 2010
Canada1229 Posts
August 01 2011 19:12 GMT
#124
What specs do you need to run something like that?
Fall down 7 times, stand up 8.
Simberto
Profile Blog Joined July 2010
Germany11791 Posts
August 01 2011 19:19 GMT
#125
On August 02 2011 03:37 keeblur wrote:
I get the idea he's trying to sell it, but I won't buy into it unless I see something other than camera pans of detailed environments. Plus I'm more interested in better games, not just better graphics.


Well, i assume that noone will buy something like this without seeing that it actually works. And, as stated before, a video is no proof at all. And in my opinion, there is nothing that speaks against better graphics. Sure, good graphics won't make a bad game a good one or the other way around. But better graphics can make a good game a better game, which is a good thing.
DannyJ
Profile Joined March 2010
United States5110 Posts
August 01 2011 19:20 GMT
#126
Id be more interested if they showed anything moving, or have moving lights. I suspect some issues.
nemo14
Profile Joined January 2011
United States425 Posts
August 01 2011 19:32 GMT
#127
On August 02 2011 04:20 DannyJ wrote:
Id be more interested if they showed anything moving, or have moving lights. I suspect some issues.

Dynamic lighting will be utterly impossible with this kind of thing until we have better computers and can get that amount of ray tracing done in real time. Before then, they'll have to make some kind of half-assed polygon-based approximation.

I hope I'm wrong, though.
da_head
Profile Blog Joined November 2008
Canada3350 Posts
August 01 2011 19:34 GMT
#128
yea just saw this on reddit, quite fascinating.
When they see MC Probe, all the ladies disrobe.
Moxi
Profile Blog Joined December 2010
708 Posts
Last Edited: 2011-08-01 19:50:23
August 01 2011 19:39 GMT
#129
This is such a big news, can't almost believe it. Going to be fun when they release this kind of engine!
Maand
Profile Joined April 2010
326 Posts
August 01 2011 19:41 GMT
#130
The thing is we are shown all those beautiful engines but game developers can't really use them because games would require high end pcs and how many people own such. Gaming industry is restricted by specs of consoles and older pcs.

We need to wait for next generation of consoles for some real graphics progress. So developers can actually afford to make their games and sell them.
Cano
Profile Joined July 2010
Poland200 Posts
Last Edited: 2011-08-01 19:47:41
August 01 2011 19:44 GMT
#131
Didn't they say the same thing a year ago?

On August 02 2011 04:39 Moxi wrote:
Looks incredible. But hey, cool video you had!!
I like how you failed to understand the point of the video.
Drium
Profile Blog Joined December 2008
United States888 Posts
August 01 2011 19:49 GMT
#132
Doesn't look significantly different from
[image loading]
imo
KwanROLLLLLLLED
Moxi
Profile Blog Joined December 2010
708 Posts
August 01 2011 19:51 GMT
#133
On August 02 2011 04:44 Cano wrote:
Didn't they say the same thing a year ago?

Show nested quote +
On August 02 2011 04:39 Moxi wrote:
Looks incredible. But hey, cool video you had!!
I like how you failed to understand the point of the video.


How come? That hurts mate...
Wr3k
Profile Blog Joined June 2009
Canada2533 Posts
August 01 2011 19:52 GMT
#134
On August 02 2011 04:34 da_head wrote:
yea just saw this on reddit, quite fascinating.


Yeah I often feel that the general forum should be labelled reddit reposts.
lowfi(
Profile Blog Joined September 2003
Germany280 Posts
August 01 2011 19:59 GMT
#135
Some more information for all the people talking about the need of high end systems.

The company also claims that it doesn't require a super system to render all that. If you watched their first video they gave a short explanation.

Also in text format from http://unlimiteddetailtechnology.com/description.html
+ Show Spoiler +


How does it work?

If you have a background in the industry you know the above pictures are impossible. A computer can’t have unlimited power and it can’t process unlimited point cloud data because every time you process a point it must take up some processor time. But I assure you, it's real and it all works.



Unlimited Detail's method is very different to any 3D method that has been invented so far. The three current systems used in 3D graphics are ray tracing polygons and point clouds/voxels, they all have strengths and weaknesses. Polygons run fast but have poor geometry, ray-tracing and voxels have perfect geometry but run very slowly.



Unlimited Detail is a fourth system, which is more like a search algorithm than a 3D engine. It is best explained like this: if you had a word document and you went to the search tool and typed in a word like 'money' the search tool quickly searches for every place that word appeared in the document. Google and Bing are also search engines that go looking for things very quickly. Unlimited Detail is basically a point cloud search algorithm. We can build enormous worlds with huge numbers of points, then compress them down to be very small. The Unlimited Detail engine works out which direction the camera is facing and then searches the data to find only the points it needs to put on the screen it doesn’t touch any unneeded points, all it wants is 1024*768 (if that is our resolution) points, one for each pixel of the screen. It has a few tricky things to work out, like: what objects are closest to the camera, what objects cover each other, how big should an object be as it gets further back. But all of this is done by a new sort of method that we call "mass connected processing". Mass connected processing is where we have a way of processing masses of data at the same time and then applying the small changes to each part at the end.

The result is a perfect pure bug free 3D engine that gives Unlimited Geometry running super fast, and it's all done in software.


Wikipedia is also linking to two articles about "unlimited detail"
http://en.wikipedia.org/wiki/Unlimited_Detail

Would be interesting to know about some more details on how it works.
✌☺✌
EndOfTime88
Profile Joined February 2011
Austria259 Posts
Last Edited: 2011-08-01 20:02:25
August 01 2011 20:01 GMT
#136
On August 02 2011 03:18 Nycaloth wrote:
The real problem with computer graphics in gaming, imho, is that the spectacular advances in hardware and software technology combined with marketing efforts have made it acceptable, yes even common place, to produce games with shoddy mechanics and poor to nonexistent storytelling, just as long as the graphics look really really shiny. hope this is not too far OT.


I agree, this is an issue with today's market. The more mainstream games become the less effort their is to produce something unique & of quality. I hope things start to change before it becomes too stale.
"Time is what we want most,but what we use worst."-William Penn
dr0pship
Profile Joined January 2011
Canada520 Posts
Last Edited: 2011-08-01 20:05:06
August 01 2011 20:03 GMT
#137
You should never feed trolls, but:

Quote:
"21 trillion 62 billion 352 million 435100 polygons"


That would translate to at least 21.0623.5243.5100 triangles without instancing, or 21.0623.5243.5100 * 3 vertices, or 21.0623.5243.5100 * 3 * 3 xyz-coordinates, or 21.0623.5243.5100 * 3 * 3 * 4 = 758.2446.8766.3600 bytes = 689 terabytes worth of geometry data assuming 4-byte floats

Dragom
Profile Joined December 2010
194 Posts
Last Edited: 2011-08-01 20:12:57
August 01 2011 20:04 GMT
#138
Holy jesus, on one hand, Games will look a lot more realistic and we wont have wierd problems that result from module lag(for example, if you try to fly a super fast plane in gta 4, sometimes you will notice that a building just appeared from nowhere in fornt of ur face, killing you.

However, the problem is is that the average computer jsut cant handle this huge leap. If we think about Moore's law, we will notice that it will take decades for the average computer/gaming machine to adjust to this. As the video said, you can run 5 of these real objects, but a computer wont easily handle a entire game of these objects.

As the above posts said, you need polygons or else dealing with collisions would cause major lag, now just think about a sword penetrating armor....


On August 02 2011 04:59 lowfi( wrote:
Some more information for all the people talking about the need of high end systems.

The company also claims that it doesn't require a super system to render all that. If you watched their first video they gave a short explanation.

Also in text format from http://unlimiteddetailtechnology.com/description.html
+ Show Spoiler +


How does it work?

If you have a background in the industry you know the above pictures are impossible. A computer can’t have unlimited power and it can’t process unlimited point cloud data because every time you process a point it must take up some processor time. But I assure you, it's real and it all works.



Unlimited Detail's method is very different to any 3D method that has been invented so far. The three current systems used in 3D graphics are ray tracing polygons and point clouds/voxels, they all have strengths and weaknesses. Polygons run fast but have poor geometry, ray-tracing and voxels have perfect geometry but run very slowly.



Unlimited Detail is a fourth system, which is more like a search algorithm than a 3D engine. It is best explained like this: if you had a word document and you went to the search tool and typed in a word like 'money' the search tool quickly searches for every place that word appeared in the document. Google and Bing are also search engines that go looking for things very quickly. Unlimited Detail is basically a point cloud search algorithm. We can build enormous worlds with huge numbers of points, then compress them down to be very small. The Unlimited Detail engine works out which direction the camera is facing and then searches the data to find only the points it needs to put on the screen it doesn’t touch any unneeded points, all it wants is 1024*768 (if that is our resolution) points, one for each pixel of the screen. It has a few tricky things to work out, like: what objects are closest to the camera, what objects cover each other, how big should an object be as it gets further back. But all of this is done by a new sort of method that we call "mass connected processing". Mass connected processing is where we have a way of processing masses of data at the same time and then applying the small changes to each part at the end.

The result is a perfect pure bug free 3D engine that gives Unlimited Geometry running super fast, and it's all done in software.


Wikipedia is also linking to two articles about "unlimited detail"
http://en.wikipedia.org/wiki/Unlimited_Detail

Would be interesting to know about some more details on how it works.


The search thing may be good for casual gamers, but for pros who are constantly using the camera to scroll around with almost 0 predictability(of course, we humans would know why he may have the camera face this way, but a machine cannot) this will cause lag for the things that yet rendered because they forgot to count that when switch to one view to another direction, you also have to delete the first view from the physical memory.

Edit:
On August 02 2011 04:03 semantics wrote:
http://www.youtube.com/watch?v=eYJh5YVgDZE
http://www.youtube.com/watch?v=4p-FQSTMefQ
real time rendering owned.


ummm, in the first video, around 11 seconds, you see some of the stuff switch from one module to the next...
"The second thing to go is your memory...ergh, I can't remember what the first thing is..."
procyonlotor
Profile Blog Joined January 2011
Italy473 Posts
August 01 2011 20:11 GMT
#139
There is no proper demo of this, therefore it is untrustworthy.
Jetaap
Profile Blog Joined November 2010
France4814 Posts
Last Edited: 2011-08-01 20:16:10
August 01 2011 20:13 GMT
#140
Looks like mostly bs, they don't explain why their approach is more efficient than the polygon based approach. I mean, look at movies: it's pretty easy to have ultra realistic details with the current technologies, the problem is to be able to do it real time.

ps: the so called "moore's law" is not true anymore since a couple of years.

edit:

Unlimited Detail is a fourth system, which is more like a search algorithm than a 3D engine. It is best explained like this: if you had a word document and you went to the search tool and typed in a word like 'money' the search tool quickly searches for every place that word appeared in the document. Google and Bing are also search engines that go looking for things very quickly. Unlimited Detail is basically a point cloud search algorithm. We can build enormous worlds with huge numbers of points, then compress them down to be very small. The Unlimited Detail engine works out which direction the camera is facing and then searches the data to find only the points it needs to put on the screen it doesn’t touch any unneeded points, all it wants is 1024*768 (if that is our resolution) points, one for each pixel of the screen. It has a few tricky things to work out, like: what objects are closest to the camera, what objects cover each other, how big should an object be as it gets further back. But all of this is done by a new sort of method that we call "mass connected processing". Mass connected processing is where we have a way of processing masses of data at the same time and then applying the small changes to each part at the end.


lol it's so obvious that it's a scam that it's not even worth arguing. I pity the guys who put money in this if there are any.
Prev 1 5 6 7 8 9 18 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 4h 57m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
RuFF_SC2 199
NeuroSwarm 97
StarCraft: Brood War
ggaemo 93
NaDa 29
Dota 2
capcasts164
LuMiX1
League of Legends
JimRising 625
Counter-Strike
tarik_tv2757
minikerr12
Other Games
summit1g11087
shahzam400
ViBE123
Organizations
Other Games
gamesdonequick1137
BasetradeTV65
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 17 non-featured ]
StarCraft 2
• Hupsaiya 84
• Sammyuel 81
• davetesta42
• Kozan
• Migwel
• AfreecaTV YouTube
• sooper7s
• intothetv
• IndyKCrew
• LaughNgamezSOOP
StarCraft: Brood War
• Azhi_Dahaki38
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• masondota21302
League of Legends
• Doublelift5328
Other Games
• Scarra2156
Upcoming Events
RSL Revival
4h 57m
Cure vs Rogue
Maru vs TBD
MaxPax vs TBD
uThermal 2v2 Circuit
11h 57m
BSL
16h 57m
Afreeca Starleague
1d 7h
Wardi Open
1d 7h
Replay Cast
1d 21h
Sparkling Tuna Cup
2 days
Kung Fu Cup
3 days
The PondCast
4 days
Replay Cast
4 days
[ Show More ]
Replay Cast
5 days
CranKy Ducklings
6 days
BSL
6 days
Replay Cast
6 days
Liquipedia Results

Completed

Escore Tournament S2: W1
WardiTV Winter 2026
NationLESS Cup

Ongoing

BSL Season 22
CSL Elite League 2026
ASL Season 21
CSL Season 20: Qualifier 2
StarCraft2 Community Team League 2026 Spring
RSL Revival: Season 4
Nations Cup 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League S23 Finals
ESL Pro League S23 Stage 1&2
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026

Upcoming

CSL 2026 SPRING (S20)
IPSL Spring 2026
Acropolis #4
BSL 22 Non-Korean Championship
CSLAN 4
Kung Fu Cup 2026 Grand Finals
HSC XXIX
uThermal 2v2 2026 Main Event
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
CCT Season 3 Global Finals
IEM Rio 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.