• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 09:49
CEST 15:49
KST 22:49
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
RSL Season 1 - Final Week6[ASL19] Finals Recap: Standing Tall12HomeStory Cup 27 - Info & Preview18Classic wins Code S Season 2 (2025)16Code S RO4 & Finals Preview: herO, Rogue, Classic, GuMiho0
Community News
Firefly given lifetime ban by ESIC following match-fixing investigation17$25,000 Streamerzone StarCraft Pro Series announced7Weekly Cups (June 30 - July 6): Classic Doubles7[BSL20] Non-Korean Championship 4x BSL + 4x China10Flash Announces Hiatus From ASL81
StarCraft 2
General
The GOAT ranking of GOAT rankings RSL Revival patreon money discussion thread Weekly Cups (June 30 - July 6): Classic Doubles Server Blocker RSL Season 1 - Final Week
Tourneys
RSL: Revival, a new crowdfunded tournament series Sparkling Tuna Cup - Weekly Open Tournament FEL Cracov 2025 (July 27) - $8000 live event $5,100+ SEL Season 2 Championship (SC: Evo) $25,000 Streamerzone StarCraft Pro Series announced
Strategy
How did i lose this ZvP, whats the proper response Simple Questions Simple Answers
Custom Maps
External Content
Mutation # 481 Fear and Lava Mutation # 480 Moths to the Flame Mutation # 479 Worn Out Welcome Mutation # 478 Instant Karma
Brood War
General
Flash Announces Hiatus From ASL [ASL19] Finals Recap: Standing Tall BGH Auto Balance -> http://bghmmr.eu/ BW General Discussion A cwal.gg Extension - Easily keep track of anyone
Tourneys
[Megathread] Daily Proleagues 2025 ACS Season 2 Qualifier Small VOD Thread 2.0 Last Minute Live-Report Thread Resource!
Strategy
Simple Questions, Simple Answers I am doing this better than progamers do.
Other Games
General Games
Stormgate/Frost Giant Megathread Path of Exile CCLP - Command & Conquer League Project The PlayStation 5 Nintendo Switch Thread
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread Vanilla Mini Mafia
Community
General
Russo-Ukrainian War Thread US Politics Mega-thread Things Aren’t Peaceful in Palestine The Accidental Video Game Porn Archive Stop Killing Games - European Citizens Initiative
Fan Clubs
SKT1 Classic Fan Club! Maru Fan Club
Media & Entertainment
Movie Discussion! [Manga] One Piece Anime Discussion Thread [\m/] Heavy Metal Thread
Sports
2024 - 2025 Football Thread Formula 1 Discussion NBA General Discussion TeamLiquid Health and Fitness Initiative For 2023 NHL Playoffs 2024
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List
Blogs
Men Take Risks, Women Win Ga…
TrAiDoS
momentary artworks from des…
tankgirl
from making sc maps to makin…
Husyelt
StarCraft improvement
iopq
Trip to the Zoo
micronesia
Customize Sidebar...

Website Feedback

Closed Threads



Active: 731 users

The future of graphics in games - Page 7

Forum Index > General Forum
Post a Reply
Prev 1 5 6 7 8 9 18 Next All
GiAx
Profile Joined January 2011
Austria52 Posts
August 01 2011 18:42 GMT
#121
Please god let this be real...
Do a barrelroll!
xHassassin
Profile Joined November 2010
United States270 Posts
August 01 2011 18:59 GMT
#122
This was announced quite awhile back. Hopefully it comes into fruition for real this time.

:V
semantics
Profile Blog Joined November 2009
10040 Posts
August 01 2011 19:03 GMT
#123


real time rendering owned.
Retgery
Profile Joined August 2010
Canada1229 Posts
August 01 2011 19:12 GMT
#124
What specs do you need to run something like that?
Fall down 7 times, stand up 8.
Simberto
Profile Blog Joined July 2010
Germany11497 Posts
August 01 2011 19:19 GMT
#125
On August 02 2011 03:37 keeblur wrote:
I get the idea he's trying to sell it, but I won't buy into it unless I see something other than camera pans of detailed environments. Plus I'm more interested in better games, not just better graphics.


Well, i assume that noone will buy something like this without seeing that it actually works. And, as stated before, a video is no proof at all. And in my opinion, there is nothing that speaks against better graphics. Sure, good graphics won't make a bad game a good one or the other way around. But better graphics can make a good game a better game, which is a good thing.
DannyJ
Profile Joined March 2010
United States5110 Posts
August 01 2011 19:20 GMT
#126
Id be more interested if they showed anything moving, or have moving lights. I suspect some issues.
nemo14
Profile Joined January 2011
United States425 Posts
August 01 2011 19:32 GMT
#127
On August 02 2011 04:20 DannyJ wrote:
Id be more interested if they showed anything moving, or have moving lights. I suspect some issues.

Dynamic lighting will be utterly impossible with this kind of thing until we have better computers and can get that amount of ray tracing done in real time. Before then, they'll have to make some kind of half-assed polygon-based approximation.

I hope I'm wrong, though.
da_head
Profile Blog Joined November 2008
Canada3350 Posts
August 01 2011 19:34 GMT
#128
yea just saw this on reddit, quite fascinating.
When they see MC Probe, all the ladies disrobe.
Moxi
Profile Blog Joined December 2010
708 Posts
Last Edited: 2011-08-01 19:50:23
August 01 2011 19:39 GMT
#129
This is such a big news, can't almost believe it. Going to be fun when they release this kind of engine!
Maand
Profile Joined April 2010
326 Posts
August 01 2011 19:41 GMT
#130
The thing is we are shown all those beautiful engines but game developers can't really use them because games would require high end pcs and how many people own such. Gaming industry is restricted by specs of consoles and older pcs.

We need to wait for next generation of consoles for some real graphics progress. So developers can actually afford to make their games and sell them.
Cano
Profile Joined July 2010
Poland200 Posts
Last Edited: 2011-08-01 19:47:41
August 01 2011 19:44 GMT
#131
Didn't they say the same thing a year ago?

On August 02 2011 04:39 Moxi wrote:
Looks incredible. But hey, cool video you had!!
I like how you failed to understand the point of the video.
Drium
Profile Blog Joined December 2008
United States888 Posts
August 01 2011 19:49 GMT
#132
Doesn't look significantly different from
[image loading]
imo
KwanROLLLLLLLED
Moxi
Profile Blog Joined December 2010
708 Posts
August 01 2011 19:51 GMT
#133
On August 02 2011 04:44 Cano wrote:
Didn't they say the same thing a year ago?

Show nested quote +
On August 02 2011 04:39 Moxi wrote:
Looks incredible. But hey, cool video you had!!
I like how you failed to understand the point of the video.


How come? That hurts mate...
Wr3k
Profile Blog Joined June 2009
Canada2533 Posts
August 01 2011 19:52 GMT
#134
On August 02 2011 04:34 da_head wrote:
yea just saw this on reddit, quite fascinating.


Yeah I often feel that the general forum should be labelled reddit reposts.
lowfi(
Profile Blog Joined September 2003
Germany280 Posts
August 01 2011 19:59 GMT
#135
Some more information for all the people talking about the need of high end systems.

The company also claims that it doesn't require a super system to render all that. If you watched their first video they gave a short explanation.

Also in text format from http://unlimiteddetailtechnology.com/description.html
+ Show Spoiler +


How does it work?

If you have a background in the industry you know the above pictures are impossible. A computer can’t have unlimited power and it can’t process unlimited point cloud data because every time you process a point it must take up some processor time. But I assure you, it's real and it all works.



Unlimited Detail's method is very different to any 3D method that has been invented so far. The three current systems used in 3D graphics are ray tracing polygons and point clouds/voxels, they all have strengths and weaknesses. Polygons run fast but have poor geometry, ray-tracing and voxels have perfect geometry but run very slowly.



Unlimited Detail is a fourth system, which is more like a search algorithm than a 3D engine. It is best explained like this: if you had a word document and you went to the search tool and typed in a word like 'money' the search tool quickly searches for every place that word appeared in the document. Google and Bing are also search engines that go looking for things very quickly. Unlimited Detail is basically a point cloud search algorithm. We can build enormous worlds with huge numbers of points, then compress them down to be very small. The Unlimited Detail engine works out which direction the camera is facing and then searches the data to find only the points it needs to put on the screen it doesn’t touch any unneeded points, all it wants is 1024*768 (if that is our resolution) points, one for each pixel of the screen. It has a few tricky things to work out, like: what objects are closest to the camera, what objects cover each other, how big should an object be as it gets further back. But all of this is done by a new sort of method that we call "mass connected processing". Mass connected processing is where we have a way of processing masses of data at the same time and then applying the small changes to each part at the end.

The result is a perfect pure bug free 3D engine that gives Unlimited Geometry running super fast, and it's all done in software.


Wikipedia is also linking to two articles about "unlimited detail"
http://en.wikipedia.org/wiki/Unlimited_Detail

Would be interesting to know about some more details on how it works.
✌☺✌
EndOfTime88
Profile Joined February 2011
Austria259 Posts
Last Edited: 2011-08-01 20:02:25
August 01 2011 20:01 GMT
#136
On August 02 2011 03:18 Nycaloth wrote:
The real problem with computer graphics in gaming, imho, is that the spectacular advances in hardware and software technology combined with marketing efforts have made it acceptable, yes even common place, to produce games with shoddy mechanics and poor to nonexistent storytelling, just as long as the graphics look really really shiny. hope this is not too far OT.


I agree, this is an issue with today's market. The more mainstream games become the less effort their is to produce something unique & of quality. I hope things start to change before it becomes too stale.
"Time is what we want most,but what we use worst."-William Penn
dr0pship
Profile Joined January 2011
Canada520 Posts
Last Edited: 2011-08-01 20:05:06
August 01 2011 20:03 GMT
#137
You should never feed trolls, but:

Quote:
"21 trillion 62 billion 352 million 435100 polygons"


That would translate to at least 21.0623.5243.5100 triangles without instancing, or 21.0623.5243.5100 * 3 vertices, or 21.0623.5243.5100 * 3 * 3 xyz-coordinates, or 21.0623.5243.5100 * 3 * 3 * 4 = 758.2446.8766.3600 bytes = 689 terabytes worth of geometry data assuming 4-byte floats

Dragom
Profile Joined December 2010
194 Posts
Last Edited: 2011-08-01 20:12:57
August 01 2011 20:04 GMT
#138
Holy jesus, on one hand, Games will look a lot more realistic and we wont have wierd problems that result from module lag(for example, if you try to fly a super fast plane in gta 4, sometimes you will notice that a building just appeared from nowhere in fornt of ur face, killing you.

However, the problem is is that the average computer jsut cant handle this huge leap. If we think about Moore's law, we will notice that it will take decades for the average computer/gaming machine to adjust to this. As the video said, you can run 5 of these real objects, but a computer wont easily handle a entire game of these objects.

As the above posts said, you need polygons or else dealing with collisions would cause major lag, now just think about a sword penetrating armor....


On August 02 2011 04:59 lowfi( wrote:
Some more information for all the people talking about the need of high end systems.

The company also claims that it doesn't require a super system to render all that. If you watched their first video they gave a short explanation.

Also in text format from http://unlimiteddetailtechnology.com/description.html
+ Show Spoiler +


How does it work?

If you have a background in the industry you know the above pictures are impossible. A computer can’t have unlimited power and it can’t process unlimited point cloud data because every time you process a point it must take up some processor time. But I assure you, it's real and it all works.



Unlimited Detail's method is very different to any 3D method that has been invented so far. The three current systems used in 3D graphics are ray tracing polygons and point clouds/voxels, they all have strengths and weaknesses. Polygons run fast but have poor geometry, ray-tracing and voxels have perfect geometry but run very slowly.



Unlimited Detail is a fourth system, which is more like a search algorithm than a 3D engine. It is best explained like this: if you had a word document and you went to the search tool and typed in a word like 'money' the search tool quickly searches for every place that word appeared in the document. Google and Bing are also search engines that go looking for things very quickly. Unlimited Detail is basically a point cloud search algorithm. We can build enormous worlds with huge numbers of points, then compress them down to be very small. The Unlimited Detail engine works out which direction the camera is facing and then searches the data to find only the points it needs to put on the screen it doesn’t touch any unneeded points, all it wants is 1024*768 (if that is our resolution) points, one for each pixel of the screen. It has a few tricky things to work out, like: what objects are closest to the camera, what objects cover each other, how big should an object be as it gets further back. But all of this is done by a new sort of method that we call "mass connected processing". Mass connected processing is where we have a way of processing masses of data at the same time and then applying the small changes to each part at the end.

The result is a perfect pure bug free 3D engine that gives Unlimited Geometry running super fast, and it's all done in software.


Wikipedia is also linking to two articles about "unlimited detail"
http://en.wikipedia.org/wiki/Unlimited_Detail

Would be interesting to know about some more details on how it works.


The search thing may be good for casual gamers, but for pros who are constantly using the camera to scroll around with almost 0 predictability(of course, we humans would know why he may have the camera face this way, but a machine cannot) this will cause lag for the things that yet rendered because they forgot to count that when switch to one view to another direction, you also have to delete the first view from the physical memory.

Edit:
On August 02 2011 04:03 semantics wrote:
http://www.youtube.com/watch?v=eYJh5YVgDZE
http://www.youtube.com/watch?v=4p-FQSTMefQ
real time rendering owned.


ummm, in the first video, around 11 seconds, you see some of the stuff switch from one module to the next...
"The second thing to go is your memory...ergh, I can't remember what the first thing is..."
procyonlotor
Profile Blog Joined January 2011
Italy473 Posts
August 01 2011 20:11 GMT
#139
There is no proper demo of this, therefore it is untrustworthy.
Jetaap
Profile Blog Joined November 2010
France4814 Posts
Last Edited: 2011-08-01 20:16:10
August 01 2011 20:13 GMT
#140
Looks like mostly bs, they don't explain why their approach is more efficient than the polygon based approach. I mean, look at movies: it's pretty easy to have ultra realistic details with the current technologies, the problem is to be able to do it real time.

ps: the so called "moore's law" is not true anymore since a couple of years.

edit:

Unlimited Detail is a fourth system, which is more like a search algorithm than a 3D engine. It is best explained like this: if you had a word document and you went to the search tool and typed in a word like 'money' the search tool quickly searches for every place that word appeared in the document. Google and Bing are also search engines that go looking for things very quickly. Unlimited Detail is basically a point cloud search algorithm. We can build enormous worlds with huge numbers of points, then compress them down to be very small. The Unlimited Detail engine works out which direction the camera is facing and then searches the data to find only the points it needs to put on the screen it doesn’t touch any unneeded points, all it wants is 1024*768 (if that is our resolution) points, one for each pixel of the screen. It has a few tricky things to work out, like: what objects are closest to the camera, what objects cover each other, how big should an object be as it gets further back. But all of this is done by a new sort of method that we call "mass connected processing". Mass connected processing is where we have a way of processing masses of data at the same time and then applying the small changes to each part at the end.


lol it's so obvious that it's a scam that it's not even worth arguing. I pity the guys who put money in this if there are any.
Prev 1 5 6 7 8 9 18 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 1h 11m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Hui .207
StarCraft: Brood War
Hyuk 15075
firebathero 1085
EffOrt 956
BeSt 764
Larva 510
Nal_rA 386
Mini 343
Leta 197
Last 147
Vindicta 131
[ Show more ]
ToSsGirL 92
Sea.KH 76
Sharp 52
Barracks 41
Movie 38
Shinee 37
yabsab 33
Aegong 26
GoRush 21
Hm[arnc] 19
SilentControl 10
IntoTheRainbow 9
Terrorterran 6
Dota 2
Gorgc8622
qojqva1874
XcaliburYe327
Counter-Strike
edward100
Heroes of the Storm
Khaldor492
Other Games
tarik_tv35275
gofns19334
FrodaN6193
B2W.Neo2346
singsing2176
DeMusliM605
shahzam495
crisheroes454
KnowMe356
XaKoH 211
SortOf139
Pyrionflax121
Organizations
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 15 non-featured ]
StarCraft 2
• StrangeGG 62
• Adnapsc2 14
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• Michael_bg 2
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• Ler130
League of Legends
• Nemesis4627
Upcoming Events
FEL
1h 11m
Elazer vs Spirit
Gerald vs MaNa
BSL20 Non-Korean Champi…
4h 11m
Bonyth vs Dewalt
QiaoGege vs Dewalt
Hawk vs Bonyth
Sziky vs Fengzi
Mihu vs Zhanhun
QiaoGege vs Zhanhun
Fengzi vs Mihu
Wardi Open
21h 11m
Replay Cast
1d 20h
WardiTV European League
2 days
PiGosaur Monday
2 days
uThermal 2v2 Circuit
3 days
Replay Cast
3 days
The PondCast
3 days
Replay Cast
4 days
[ Show More ]
Epic.LAN
4 days
CranKy Ducklings
5 days
Epic.LAN
5 days
BSL20 Non-Korean Champi…
6 days
Bonyth vs Sziky
Dewalt vs Hawk
Hawk vs QiaoGege
Sziky vs Dewalt
Mihu vs Bonyth
Zhanhun vs QiaoGege
QiaoGege vs Fengzi
Sparkling Tuna Cup
6 days
Liquipedia Results

Completed

KCM Race Survival 2025 Season 2
HSC XXVII
NC Random Cup

Ongoing

JPL Season 2
BSL 2v2 Season 3
Acropolis #3
CSL 17: 2025 SUMMER
Copa Latinoamericana 4
Jiahua Invitational
2025 ACS Season 2: Qualifier
BSL20 Non-Korean Championship
CSLPRO Last Chance 2025
Championship of Russia 2025
Murky Cup #2
BLAST.tv Austin Major 2025
ESL Impact League Season 7
IEM Dallas 2025
PGL Astana 2025
Asian Champions League '25
BLAST Rivals Spring 2025
MESA Nomadic Masters

Upcoming

CSL Xiamen Invitational
CSL Xiamen Invitational: ShowMatche
2025 ACS Season 2
CSLPRO Chat StarLAN 3
BSL Season 21
K-Championship
uThermal 2v2 Main Event
SEL Season 2 Championship
FEL Cracov 2025
Esports World Cup 2025
Underdog Cup #2
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual
Esports World Cup 2025
BLAST Bounty Fall 2025
BLAST Bounty Fall Qual
IEM Cologne 2025
FISSURE Playground #1
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.