• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 22:38
CET 03:38
KST 11:38
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Finals Preview: Sweet Victory!12[ASL22] Ro4 Preview: Mirror Mirror6[ASL22] Ro8 Preview: Within Reach5[ASL22] Ro8 Preview: In A Tizzy11[ASL22] Ro16 Preview: Holy Diver5
Community News
Weekly Cups (October 19-25): Clem triples first in 5.0.174Evil Geniuses - shutting down20ISSL (IntoTheTV x SOOP SC2 League): Premier5Weekly Cups (October 12-18): 5.0.17 era begins1[$1250] International ShieldBattery League92
StarCraft 2
General
No more SC2 streamers on team liquid? How do you feel about the mass reverts in the 5.0.17 PTR? Weekly Cups (October 19-25): Clem triples first in 5.0.17 Evil Geniuses - shutting down REPORT: StarCraft 2: Remastered In Development
Tourneys
Stellar Fest TWO the Moon (Dec 16-20) RSL 2026 Offline Finals LCQ Sign-Ups Sparkling Tuna Cup - Weekly Open Tournament 2026 KungFu Cup Announcement RSL goes to London! 2026 Offline Finals Nov 21-22
Strategy
[H] ZvP Mid-Late Game: Stalkers Collossi HT
Custom Maps
Simple Questions/Answers [G] How to playtest arcade maps [A] Nemrods 1/4 players
External Content
Mutation # 549 Endless Sparkles The PondCast: SC2 News & Results Mutation # 548 Shining Bright Mutation # 547 Temple Of Terror
Brood War
General
Rollback Netcode in Brood War SC4ALL II Brood War Complete Invited Player Lineup Sagi.gg Launcher Released BW General Discussion Starcraft player cRuZa Passed away.
Tourneys
Small VOD Thread 2.0 [Women's StarCraft] MonstarZ vs BA 2026-10-30 [IPSL] IPSL Winter 26-27 Ro24 is HERE! [Megathread] Daily Proleagues
Strategy
50,000-Word Terran Builds Memo 2026-10-22 Cliff Jump Revisited (1 in a 1000 strategy) Simple Questions, Simple Answers
Other Games
General Games
Stormgate/Frost Giant Megathread Nintendo Switch Thread Mobile Legends: Bang Bang Armies of Exigo - YesYes? General RTS Discussion Thread
Dota 2
Dota 2 Champions League Season 3 Begins April 25!
League of Legends
[TL LoL EUW IHs] Teemo shall perish
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Community Thread
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread Things Aren’t Peaceful in Palestine R I P Patrick Stewart European Politico-economics QA Mega-thread
Fan Clubs
Reynor Fan Club The Flash Fan Club Serral Fan Club
Media & Entertainment
Anime Discussion Thread Movie Discussion! [Manga] One Piece
Sports
Football (Soccer) Thread TeamLiquid Health and Fitness Initiative For 2023 MLB/Baseball 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
Recent Gifted Posts
Blogs
Innovate or Game Over?
TrAiDoS
ShieldBattery on Mac
Kraekkling
[ASL22] Ro4 Day1 Ticket Giv…
bITt.mAN
Can Bots Beat Pros?? Starcr…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 9259 users

The future of graphics in games - Page 9

Forum Index > General Forum
Post a Reply
Prev 1 7 8 9 10 11 18 Next All
W2
Profile Blog Joined January 2011
United States1177 Posts
August 01 2011 23:23 GMT
#161
I'll believe it when I see it... What they have right now is not that pretty/realistic.
Hi
Mawi
Profile Joined August 2010
Sweden4365 Posts
August 01 2011 23:23 GMT
#162
that polygon elephant statue sealed the deal was so beautiful

man if we can have unlimited polygons the future of gaming would be so beautiful
Forever Mirin Zyzz Son of Zeus Brother of Hercules Father of the Aesthetics
Krallin
Profile Joined July 2010
France431 Posts
August 01 2011 23:25 GMT
#163
On August 02 2011 06:06 iGrok wrote:
The real issue is ANIMATING such objects. Take for example LA Noire, which had a lot of emphasis on facial animation - how do you do that with point-based objects? Animating a billion points is where the real hardware issues are going to pop up


Indeed.
I don't know they're going to handle shades.
Games usually use pretty poor techniques such as mapping, but how are you supposed to calculate the shades when you have trillions of thousands of billions of hundres of thousands (c) polygons?

They seem to have it OK with clipping, and argue that shades are going OK, so they probably have something up their sleeve.

Last thing I don't get is why theyr couldn't get a few actual artists to work on this to provide us with what they claim to be stunning graphics - I've done some computer modeling and while I don't call myself an artist by any means, I think that they've been pretty lazy on this part.
I mean, their lightning kinda blows it completely.


I'll be convinced once I see this running.
ScouraE
Profile Blog Joined July 2011
Canada28 Posts
August 01 2011 23:29 GMT
#164
Very cool technology, i'll be waiting for it. hopefully with a super computer that can actually run the game smoothly.
Wirting is a process not a product
Deadeight
Profile Blog Joined September 2010
United Kingdom1629 Posts
August 01 2011 23:35 GMT
#165
And what kind of computer do you need to render all that? Haha.
Duka08
Profile Blog Joined July 2010
3391 Posts
August 01 2011 23:35 GMT
#166
Several people in the thread have summed it up quite well; it's just a different way of drawing. Current technological (hardware) limitations are blatantly obvious. I don't see how it's unique from past methods of rendering... Each method has its advantages and disadvantages. The video feels like more of a marketing ploy for now, whether or not what he's saying "is the future".
Logros
Profile Joined September 2010
Netherlands9913 Posts
Last Edited: 2011-08-01 23:37:31
August 01 2011 23:36 GMT
#167
I'm not sure either way but I guess time will tell. Though I find it hard to believe that they all this trouble just for something fake (and even getting funding from the AUS government someone mentioned).
I know algorithmes can do some crazy stuff so maybe they stumbled upon something good.
RaLakedaimon
Profile Joined August 2010
United States1564 Posts
August 01 2011 23:38 GMT
#168
Cost me 800 dollars for a computer desktop just to play SC2 on mainly low and a few settings on medium, I wonder how much it costs for a home desktop to run a game with stuff like that in it lol. I don't imagine anyone but the crazy rich could play games with this type of technology for a long time. Still very cool and all but damn I wonder what kind of graphics card you'd need to play SC2 if it ran this type of graphics along with physics and all that.
Herculix
Profile Joined May 2010
United States946 Posts
August 01 2011 23:40 GMT
#169
i won't say the technology is there, but their claims are exaggerated and their optimism that this can be produced reliably in games with current rendering technology is misplaced.
Frigo
Profile Joined August 2009
Hungary1023 Posts
Last Edited: 2011-08-01 23:59:05
August 01 2011 23:53 GMT
#170
+ Show Spoiler [UNLIMITED POWAAAAAAH] +

Sounds like (procedurally generated? interpolated?) voxel models with level of detail and some fancy rendering. Doesn't sound too bad, though I'm concerned about physics (e.g. collision detection) and lighting (the relative lack of shadows in the demos for example).

It was kind of ironic that they claim they have unlimited detail, yet they never zoom into a rock or a piece of grass, or even the ground.

By the way, I believe computer graphics in games reached a satisfactory level at about 2002 (I'm thinking of Arx Fatalis), they should improve other aspects of games, with a heavy emphasis on gameplay and playtesting.
http://www.fimfiction.net/user/Treasure_Chest
Baarn
Profile Joined April 2010
United States2702 Posts
Last Edited: 2011-08-01 23:56:12
August 01 2011 23:55 GMT
#171
Looks nice but it sounds like they still have a ways to go to get the frame rate to a more acceptable level if they are only at 20fps. They won't say what hardware they are running this platform on. Probably don't want to scare investors if it's a tesla. If it is tesla I don't think this will be that successful if you gotta pay 3k for a proper gpu.
There's no S in KT. :P
cdpham
Profile Joined April 2011
United States41 Posts
August 02 2011 00:12 GMT
#172
Here's an article from Wired talking about how it works... though it's over a year old:

http://www.wired.com/gadgetlab/2010/04/unlimited-detail-3-d-graphics/

Seems too good to be true; how're you going to be able to animate this? The coordinates for the voxels have to be stored somewhere right? Although maybe my understanding of the process is poor it seems like he just found a way to speed up the "coordinate data" -> "screen render" rate but what happens when the coordinate data is changing due to animations?
GranDim
Profile Blog Joined November 2003
Canada1214 Posts
August 02 2011 00:18 GMT
#173
On August 02 2011 01:19 DeLoAdEr wrote:
interesting results for a software renderer, but the video only shows static geometry. I wonder if they're even able to handle animated objects..

and they mention the scene consists of more than 21 trillion points, lets say they store 4 byte for each point (color information, position, etc.) this would be ~100 TB of data right? so there must be some good compression going on there. ;p


The technique seems to be well fit for compression however, lots of atoms will be identical and position can also be grouped.
japro
Profile Joined August 2010
172 Posts
Last Edited: 2011-08-02 00:39:04
August 02 2011 00:27 GMT
#174
I have two problems with this:
1. They use the word "infinite" too much. It's obviously not possible to have "infinite" unique detail simply because there is only a limited amount of memory available. You can produce an infinite scene in the minecraft sense. I.E. there isn't actually an infinite scene that someone designed but just a deterministic rule to extend the detail procedurally whenever needed. So if you generate a world procedurally with a pseudo random number generator you could call it "infinite" for practical purposes since those generators have obscenely large cycle lengths, but that is more of a gimmick than actually useful for game design.
What is interesting for game designers is the possibility to have a large amount of created unique content. Not just repeating the same tree/texture over and over in the scene or having some fractal generating a lot of fake detail.
This is a nice example of actually useful technology that tries to adress this kind of problem (also this apparently runs on a XBox360):


2. They seem obsessed with polycounts when that isn't really that much of an issue anyway. The raw power of modern graphics hardware pretty much allows you to plaster the whole screen with pixel sized polygons. But what actually creates immersion Isn't absurdly detailed models, it's effects and post processing. Lights, shadows, reflection, indirect illumination, particle systems etc.
How often do you actually feel the urge to examine single pebbles on the ground in a game? Is that relevant to gameplay? That just isn't the main contributor to the atmosphere. The reason why you need powerful hardware for modern games is because they run multiple passes of expensive shaders and not because there are so many polygons.
Bigpet
Profile Joined July 2010
Germany533 Posts
August 02 2011 00:29 GMT
#175
Because all of our games exist without animations and with unbelievable amounts of instances, right?
oh wait.

Too much hype talk, too little actually useful tech to games.

This looks like a very nice tech for navigatable data visualization but using this in games is at most feasible in a hybrid tech that uses polys for the animated objects and this stuff for some highly instanced objects.
I'm NOT the caster with a similar nick
x2fst
Profile Blog Joined August 2004
1272 Posts
August 02 2011 00:34 GMT
#176
seems like this sort of thing might be good for animated movies and certain types of games? i was told about some friend of a friend who makes animated porn for a living, this guy is convinced that that industry is going to get big due to this sort of thing, they'll be able to do all sorts of weirdo fantasy stuff without taxing the viewer's suspension of disbelief too much
muda, is a crime for me to wear a shirt, cos I is so good lookin
Bigpet
Profile Joined July 2010
Germany533 Posts
August 02 2011 00:41 GMT
#177
On August 02 2011 09:34 x2fst wrote:
seems like this sort of thing might be good for animated movies and certain types of games? i was told about some friend of a friend who makes animated porn for a living, this guy is convinced that that industry is going to get big due to this sort of thing, they'll be able to do all sorts of weirdo fantasy stuff without taxing the viewer's suspension of disbelief too much


have you seen any animation in their Videos? They don't show it because that's nearly impossible. The only way they can draw so much geometry is that they have it nicely sorted in their data-structure if they were to animate stuff they'd have to sort their millions of moved point again. I'd love to see them do that in real-time with a normal PC.
I'm NOT the caster with a similar nick
Techno
Profile Joined June 2010
1900 Posts
August 02 2011 00:42 GMT
#178
Either way, everything is still going to be converted to Triangles when its sent to Direct X.
No doubt this is just a way of only drawing the right amount of polygons at each magnification.
Hell, its awesome to LOSE to nukes!
GGTeMpLaR
Profile Blog Joined June 2009
United States7226 Posts
August 02 2011 00:47 GMT
#179
I'd like to see what actual game artists can do with this technology. It looked good, but it didn't feel like 100,000 good, although the elephant was pretty cool.

They should have picked something other than a rock for their example though because a rock in itself isn't the most interesting object lol.
Z3kk
Profile Blog Joined December 2009
4099 Posts
August 02 2011 00:47 GMT
#180
Hmm, a lot of these replies are very interesting...I think this has promise when coupled with amazing post-processing components as well.

As to the animation...that remains to be seen, I guess. Perhaps their current announced absence is attempting to fix this.
Failure is not falling down over and over again. Failure is refusing to get back up.
Prev 1 7 8 9 10 11 18 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 9h 22m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
ViBE152
CosmosSc2 38
StarCraft: Brood War
Rain 2542
GuemChi 1644
Leta 1086
Artosis 494
ProTech173
Dewaltoss 47
EG.Machine 13
Force[name] 5
Dota 2
monkeys_forever646
NeuroSwarm160
League of Legends
Doublelift3537
JimRising 646
Counter-Strike
taco 620
Other Games
summit1g9110
Coldzera 716
XaKoH 388
WinterStarcraft274
C9.Mang0171
[ Show 12 non-featured ]
StarCraft 2
• davetesta18
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• Azhi_Dahaki11
• Pr0nogo 2
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Other Games
• Scarra1001
Upcoming Events
GSL
9h 22m
Epic.LAN
10h 22m
Big Brain Bouts
14h 22m
OSC
19h 22m
Replay Cast
20h 22m
Sparkling Tuna Cup
1d 7h
WardiTV Invitational
1d 9h
Epic.LAN
1d 10h
IPSL
1d 13h
eOnzErG vs McRibbed
LancerX vs StRyKeR
AI Arena Tournament
1d 15h
[ Show More ]
OSC
2 days
Yamato Cup
2 days
IPSL
2 days
Artosis vs RiceHat
Kyrie vs Sony
Map Test Tournament
2 days
WardiTV Weekly
3 days
Ultimate Battle
3 days
Rush vs BeSt
Replay Cast
3 days
Rogue vs Classic
Patches Events
4 days
PiGosaur Cup
4 days
Kung Fu Cup
5 days
The PondCast
6 days
KCM Race Survival
6 days
Liquipedia Results

Completed

Proleague 2026-10-28
Blizzard Classic Cup 2026
HCC Season 3

Ongoing

Acropolis #5
KCM Race Survival 2026 Season 4
International ShieldBattery League
BSL Season 23
PGL Masters Bucharest 2026
Stake Ranked Episode 5
1win Private Club #2
Thunderpick World Champ. '26
ESL Pro League Season 24
Stake Ranked Episode 4
1win Private Club #1
Logitech G Play Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #3
BLAST Open Fall 2026
Esports World Cup 2026

Upcoming

IPSL Winter 2026-27
SC4ALL II: Brood War
BSL 23: Non-Korean Championship
HSC XXX
Stellar Fest 2: Lunar Cup
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
eXTREMESLAND 2026
PGL Major Singapore 2026
Stake Ranked Episode 6
BLAST Rivals Fall 2026
IEM Beijing 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.