• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 07:23
CEST 13:23
KST 20:23
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Serral wins HomeStory Cup 2914Serral wins Maestros of the Game 243ByuL, and the Limitations of Standard Play3Team Liquid Map Contest #22: Results and Winners7Code S Season 2 (2026): RO4 and Finals Preview12
Community News
PIG STY FESTIVAL 8.0! (13 - 23 August)7Neeb returns to progaming; rejoins ONSYDE14Weekly Cups (July 20-26): Early returns on 5.0.16b8IntoTheTV X SOOP SC2 League : Weekly & Monthly5Clem: "I don't have that much hope in Blizzard"9
StarCraft 2
General
Balance hotfix patch 5.0.16b (July 16) Neeb returns to progaming; rejoins ONSYDE Clem: "I don't have that much hope in Blizzard" Weekly Cups (July 20-26): Early returns on 5.0.16b Terran or Protoss
Tourneys
PIG STY FESTIVAL 8.0! (13 - 23 August) IntoTheTV X SOOP SC2 League : Weekly & Monthly Crank Gathers Season 4: BW vs SC2 Team League RSL Revival: Season 6 - Qualifiers and Main Event Sparkling Tuna Cup - Weekly Open Tournament
Strategy
[G] Having the right mentality to improve
Custom Maps
Nexus Wars 2021 GUIDE [M] (2) Industrial Park
External Content
Mutation # 536 Railroad Switch The PondCast: SC2 News & Results Mutation # 535 Assembly of Vengeance Mutation # 534 Burning Evacuation
Brood War
General
BW Drama: Terror's Debt Incident + C9 disbanding BGH Auto Balance -> http://bghmmr.eu/ BW General Discussion Making an Online Broodwar Manager Game ASL22 General Discussion
Tourneys
Escore Tournament - Season 3 [Megathread] Daily Proleagues 2v2v2v2 Tournament Small VOD Thread 2.0
Strategy
Fighting Spirit mining rates Odyssey Mineral Stack Saturation Simple Questions, Simple Answers PvT advise for noobs
Other Games
General Games
Nintendo Switch Thread Path of Exile ZeroSpace Early Access is Now Live! Stormgate/Frost Giant Megathread General RTS Discussion Thread
Dota 2
Looking for a Dota Mentor Official 'what is Dota anymore' discussion
League of Legends
[TL LoL EUW IHs] Teemo shall perish TSM pausing esports and CLG Dead
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Community Thread TL Mafia Power Rank NeO.D_StephenKing vs This Guy From 1 Million Dance
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread Artificial Intelligence Thread European Politico-economics QA Mega-thread How to buy a book - shipping from Korea to Europe
Fan Clubs
The IdrA Fan Club The HerO Fan Club!
Media & Entertainment
Anime Discussion Thread Movie Discussion! Series you have seen recently... [Req][Books] Good Fantasy/SciFi books
Sports
2024 - 2026 Football Thread 2026-27 Football Thread placeholder TeamLiquid Health and Fitness Initiative For 2023 Formula 1 Discussion MLB/Baseball 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread Simple Questions Simple Answers FPS when play League Of Legend on laptop
TL Community
Northern Ireland Global Starcraft The Automated Ban List
Blogs
What is a Gamer?
TrAiDoS
Hello guys!
LIN1s
ASL S22 English Commentary…
namkraft
Poker (part 2)
Nebuchad
An Exploration of th…
waywardstrategy
Customize Sidebar...

Website Feedback

Closed Threads



Active: 5352 users

The future of graphics in games - Page 9

Forum Index > General Forum
Post a Reply
Prev 1 7 8 9 10 11 18 Next All
W2
Profile Blog Joined January 2011
United States1177 Posts
August 01 2011 23:23 GMT
#161
I'll believe it when I see it... What they have right now is not that pretty/realistic.
Hi
Mawi
Profile Joined August 2010
Sweden4365 Posts
August 01 2011 23:23 GMT
#162
that polygon elephant statue sealed the deal was so beautiful

man if we can have unlimited polygons the future of gaming would be so beautiful
Forever Mirin Zyzz Son of Zeus Brother of Hercules Father of the Aesthetics
Krallin
Profile Joined July 2010
France431 Posts
August 01 2011 23:25 GMT
#163
On August 02 2011 06:06 iGrok wrote:
The real issue is ANIMATING such objects. Take for example LA Noire, which had a lot of emphasis on facial animation - how do you do that with point-based objects? Animating a billion points is where the real hardware issues are going to pop up


Indeed.
I don't know they're going to handle shades.
Games usually use pretty poor techniques such as mapping, but how are you supposed to calculate the shades when you have trillions of thousands of billions of hundres of thousands (c) polygons?

They seem to have it OK with clipping, and argue that shades are going OK, so they probably have something up their sleeve.

Last thing I don't get is why theyr couldn't get a few actual artists to work on this to provide us with what they claim to be stunning graphics - I've done some computer modeling and while I don't call myself an artist by any means, I think that they've been pretty lazy on this part.
I mean, their lightning kinda blows it completely.


I'll be convinced once I see this running.
ScouraE
Profile Blog Joined July 2011
Canada28 Posts
August 01 2011 23:29 GMT
#164
Very cool technology, i'll be waiting for it. hopefully with a super computer that can actually run the game smoothly.
Wirting is a process not a product
Deadeight
Profile Blog Joined September 2010
United Kingdom1629 Posts
August 01 2011 23:35 GMT
#165
And what kind of computer do you need to render all that? Haha.
Duka08
Profile Blog Joined July 2010
3391 Posts
August 01 2011 23:35 GMT
#166
Several people in the thread have summed it up quite well; it's just a different way of drawing. Current technological (hardware) limitations are blatantly obvious. I don't see how it's unique from past methods of rendering... Each method has its advantages and disadvantages. The video feels like more of a marketing ploy for now, whether or not what he's saying "is the future".
Logros
Profile Joined September 2010
Netherlands9913 Posts
Last Edited: 2011-08-01 23:37:31
August 01 2011 23:36 GMT
#167
I'm not sure either way but I guess time will tell. Though I find it hard to believe that they all this trouble just for something fake (and even getting funding from the AUS government someone mentioned).
I know algorithmes can do some crazy stuff so maybe they stumbled upon something good.
RaLakedaimon
Profile Joined August 2010
United States1564 Posts
August 01 2011 23:38 GMT
#168
Cost me 800 dollars for a computer desktop just to play SC2 on mainly low and a few settings on medium, I wonder how much it costs for a home desktop to run a game with stuff like that in it lol. I don't imagine anyone but the crazy rich could play games with this type of technology for a long time. Still very cool and all but damn I wonder what kind of graphics card you'd need to play SC2 if it ran this type of graphics along with physics and all that.
Herculix
Profile Joined May 2010
United States946 Posts
August 01 2011 23:40 GMT
#169
i won't say the technology is there, but their claims are exaggerated and their optimism that this can be produced reliably in games with current rendering technology is misplaced.
Frigo
Profile Joined August 2009
Hungary1023 Posts
Last Edited: 2011-08-01 23:59:05
August 01 2011 23:53 GMT
#170
+ Show Spoiler [UNLIMITED POWAAAAAAH] +

Sounds like (procedurally generated? interpolated?) voxel models with level of detail and some fancy rendering. Doesn't sound too bad, though I'm concerned about physics (e.g. collision detection) and lighting (the relative lack of shadows in the demos for example).

It was kind of ironic that they claim they have unlimited detail, yet they never zoom into a rock or a piece of grass, or even the ground.

By the way, I believe computer graphics in games reached a satisfactory level at about 2002 (I'm thinking of Arx Fatalis), they should improve other aspects of games, with a heavy emphasis on gameplay and playtesting.
http://www.fimfiction.net/user/Treasure_Chest
Baarn
Profile Joined April 2010
United States2702 Posts
Last Edited: 2011-08-01 23:56:12
August 01 2011 23:55 GMT
#171
Looks nice but it sounds like they still have a ways to go to get the frame rate to a more acceptable level if they are only at 20fps. They won't say what hardware they are running this platform on. Probably don't want to scare investors if it's a tesla. If it is tesla I don't think this will be that successful if you gotta pay 3k for a proper gpu.
There's no S in KT. :P
cdpham
Profile Joined April 2011
United States41 Posts
August 02 2011 00:12 GMT
#172
Here's an article from Wired talking about how it works... though it's over a year old:

http://www.wired.com/gadgetlab/2010/04/unlimited-detail-3-d-graphics/

Seems too good to be true; how're you going to be able to animate this? The coordinates for the voxels have to be stored somewhere right? Although maybe my understanding of the process is poor it seems like he just found a way to speed up the "coordinate data" -> "screen render" rate but what happens when the coordinate data is changing due to animations?
GranDim
Profile Blog Joined November 2003
Canada1214 Posts
August 02 2011 00:18 GMT
#173
On August 02 2011 01:19 DeLoAdEr wrote:
interesting results for a software renderer, but the video only shows static geometry. I wonder if they're even able to handle animated objects..

and they mention the scene consists of more than 21 trillion points, lets say they store 4 byte for each point (color information, position, etc.) this would be ~100 TB of data right? so there must be some good compression going on there. ;p


The technique seems to be well fit for compression however, lots of atoms will be identical and position can also be grouped.
japro
Profile Joined August 2010
172 Posts
Last Edited: 2011-08-02 00:39:04
August 02 2011 00:27 GMT
#174
I have two problems with this:
1. They use the word "infinite" too much. It's obviously not possible to have "infinite" unique detail simply because there is only a limited amount of memory available. You can produce an infinite scene in the minecraft sense. I.E. there isn't actually an infinite scene that someone designed but just a deterministic rule to extend the detail procedurally whenever needed. So if you generate a world procedurally with a pseudo random number generator you could call it "infinite" for practical purposes since those generators have obscenely large cycle lengths, but that is more of a gimmick than actually useful for game design.
What is interesting for game designers is the possibility to have a large amount of created unique content. Not just repeating the same tree/texture over and over in the scene or having some fractal generating a lot of fake detail.
This is a nice example of actually useful technology that tries to adress this kind of problem (also this apparently runs on a XBox360):


2. They seem obsessed with polycounts when that isn't really that much of an issue anyway. The raw power of modern graphics hardware pretty much allows you to plaster the whole screen with pixel sized polygons. But what actually creates immersion Isn't absurdly detailed models, it's effects and post processing. Lights, shadows, reflection, indirect illumination, particle systems etc.
How often do you actually feel the urge to examine single pebbles on the ground in a game? Is that relevant to gameplay? That just isn't the main contributor to the atmosphere. The reason why you need powerful hardware for modern games is because they run multiple passes of expensive shaders and not because there are so many polygons.
Bigpet
Profile Joined July 2010
Germany533 Posts
August 02 2011 00:29 GMT
#175
Because all of our games exist without animations and with unbelievable amounts of instances, right?
oh wait.

Too much hype talk, too little actually useful tech to games.

This looks like a very nice tech for navigatable data visualization but using this in games is at most feasible in a hybrid tech that uses polys for the animated objects and this stuff for some highly instanced objects.
I'm NOT the caster with a similar nick
x2fst
Profile Blog Joined August 2004
1272 Posts
August 02 2011 00:34 GMT
#176
seems like this sort of thing might be good for animated movies and certain types of games? i was told about some friend of a friend who makes animated porn for a living, this guy is convinced that that industry is going to get big due to this sort of thing, they'll be able to do all sorts of weirdo fantasy stuff without taxing the viewer's suspension of disbelief too much
muda, is a crime for me to wear a shirt, cos I is so good lookin
Bigpet
Profile Joined July 2010
Germany533 Posts
August 02 2011 00:41 GMT
#177
On August 02 2011 09:34 x2fst wrote:
seems like this sort of thing might be good for animated movies and certain types of games? i was told about some friend of a friend who makes animated porn for a living, this guy is convinced that that industry is going to get big due to this sort of thing, they'll be able to do all sorts of weirdo fantasy stuff without taxing the viewer's suspension of disbelief too much


have you seen any animation in their Videos? They don't show it because that's nearly impossible. The only way they can draw so much geometry is that they have it nicely sorted in their data-structure if they were to animate stuff they'd have to sort their millions of moved point again. I'd love to see them do that in real-time with a normal PC.
I'm NOT the caster with a similar nick
Techno
Profile Joined June 2010
1900 Posts
August 02 2011 00:42 GMT
#178
Either way, everything is still going to be converted to Triangles when its sent to Direct X.
No doubt this is just a way of only drawing the right amount of polygons at each magnification.
Hell, its awesome to LOSE to nukes!
GGTeMpLaR
Profile Blog Joined June 2009
United States7226 Posts
August 02 2011 00:47 GMT
#179
I'd like to see what actual game artists can do with this technology. It looked good, but it didn't feel like 100,000 good, although the elephant was pretty cool.

They should have picked something other than a rock for their example though because a rock in itself isn't the most interesting object lol.
Z3kk
Profile Blog Joined December 2009
4099 Posts
August 02 2011 00:47 GMT
#180
Hmm, a lot of these replies are very interesting...I think this has promise when coupled with amazing post-processing components as well.

As to the animation...that remains to be seen, I guess. Perhaps their current announced absence is attempting to fix this.
Failure is not falling down over and over again. Failure is refusing to get back up.
Prev 1 7 8 9 10 11 18 Next All
Please log in or register to reply.
Live Events Refresh
CrankTV Team League
11:00
Crank Gathers S4: Playoffs
LiquipediaDiscussion
Escore
10:00
Season 3 Week 5
escodisco2144
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
SortOf 178
ProTech61
StarCraft: Brood War
Britney 25079
Calm 8026
Horang2 2978
Shuttle 737
Jaedong 715
firebathero 403
BeSt 385
Mini 336
Zeus 315
Snow 187
[ Show more ]
Stork 186
Leta 173
EffOrt 172
Soma 159
Soulkey 151
Larva 150
Mong 145
Mind 94
ZerO 80
Pusan 79
Rush 73
Sharp 62
JulyZerg 58
JYJ 56
hero 53
ToSsGirL 43
Bale 29
Sacsri 24
ZergMaN 22
Sexy 22
scan(afreeca) 19
Barracks 18
sorry 17
sSak 16
ajuk12(nOOB) 10
Noble 5
actioN 0
Dota 2
Gorgc4150
XcaliburYe74
canceldota47
Counter-Strike
shoxiejesuss1141
Other Games
gofns11966
B2W.Neo522
XBOCT338
Lowko299
Fuzer 238
DeMusliM165
crisheroes137
Pyrionflax125
Liquid`LucifroN69
Mew2King55
ZerO(Twitch)10
Organizations
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 13 non-featured ]
StarCraft 2
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• WagamamaTV393
League of Legends
• Jankos1133
• Stunt580
Upcoming Events
Big Brain Bouts
4h 37m
Spirit vs sOs
GgMaChine vs Percival
Serral vs MaxPax
OSC
11h 7m
Replay Cast
12h 37m
Afreeca Starleague
16h 37m
RSL Revival
21h 37m
ByuN vs SHIN
Solar vs Lambo
WardiTV Summer Champion…
23h 37m
Afreeca Starleague
1d 16h
RSL Revival
1d 21h
Clem vs Serral
herO vs Rogue
WardiTV Summer Champion…
2 days
WardiTV Weekly
2 days
[ Show More ]
Sparkling Tuna Cup
3 days
PiGosaur Cup
4 days
Replay Cast
4 days
Kung Fu Cup
4 days
Replay Cast
5 days
The PondCast
5 days
Replay Cast
6 days
IntoTheTV X SOOP
6 days
Liquipedia Results

Completed

Proleague 2026-07-30
SCTL 2026 Spring
Eternal Conflict S2 Finale

Ongoing

CSL 2026 Summer (S21)
KCM Race Survival 2026 Season 3
Escore Tournament S3: W5
RSL Revival: Season 6
CranK Gathers Season 4: BW vs SC2 Team League
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026

Upcoming

ASL Season 22: Qualifier #1
ASL Season 22: Qualifier #2
K-JUNGMAN
Acropolis #5
Escore Tournament S3: W6
Escore Tournament S3: W7
Escore Tournament S3: W8
HSC XXX
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
PiG Sty Festival 8.0
Light Tournament 2026
ESL Pro League Season 24
Stake Ranked Episode 4
Logitech G Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #5
BLAST Open Fall 2026
Esports World Cup 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.