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The future of graphics in games - Page 11

Forum Index > General Forum
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DavidLindley
Profile Blog Joined April 2011
United States84 Posts
August 02 2011 02:15 GMT
#201
I just couldn't imagine them trying to work out collisions....
moltenlead
Profile Joined December 2010
Canada866 Posts
August 02 2011 02:25 GMT
#202
It looks really nice, but I remember asking Run about graphics. I saw him adding a polygon to a model, and I thought that our computers rendered all the polygons. He basically said that that technology is years out, so I would be inclined to believe that as well.
iamahydralisk
Profile Blog Joined May 2010
United States813 Posts
August 02 2011 02:30 GMT
#203
Sorry if this has been posted already, but it says in the vid description that they can indeed do animation with these graphics (for whatever that's worth). Posting for all the people who're saying they can't.
"well if youre looking for long term, go safe, if you expect it to end either way, go risky. wow. just like sc2" - friend of mine when I asked him which girl to pick
c0ldfusion
Profile Joined October 2010
United States8293 Posts
Last Edited: 2011-08-02 02:41:20
August 02 2011 02:36 GMT
#204
On August 02 2011 01:01 Bibdy wrote:
The claims of 'unlimited' are just stupid, especially for someone who claims to work in the technology industry. Like WniO said, this could be used to create great pre-rendered locations, but would have a lot of shortcomings when it comes to animation and physics. That pretty water? Just a flat surface. Those little balls of dirt or leaves on the palm tree? Ain't budging an inch. Polygons will always be needed at the very least to determine collision detection until the processors get to the point of stupid where polygons get so small they might as well be atoms.

I also find it kind of disingenuous that one of its claims is that it only renders what is visible on the camera, considering that's exactly how current game engines work.


Yeah I was thinking of that as well when I saw them show blades of grass sway in Crysis.

I guess some level of physics modelling should be possible but a lot of it would need to be written from scratch - probably can't leverage what's already out there for meshes. As for collision detection, not sure if a computationally cheap way is even really possible for "atoms".
c0ldfusion
Profile Joined October 2010
United States8293 Posts
August 02 2011 02:38 GMT
#205
On August 02 2011 11:30 iamahydralisk wrote:
Sorry if this has been posted already, but it says in the vid description that they can indeed do animation with these graphics (for whatever that's worth). Posting for all the people who're saying they can't.


If you can model it and render it, you can animate it - at least by hand.

In a game though, not everything is animated by hand.
MyNameIsAlex
Profile Joined March 2011
Greece827 Posts
Last Edited: 2011-08-02 02:49:36
August 02 2011 02:40 GMT
#206
not this shit again... I see this every year since '08 or earlier...

there is one big downside for this way of rendering: you cant have movement/animation. Its not currently possible because of the way the graphics are rendered.

They just show the same old tricks again and again while shittalking every game copmany LOL! ...
meegrean
Profile Joined May 2008
Thailand7699 Posts
August 02 2011 02:52 GMT
#207
It doesn't matter if the games are still bad.
Brood War loyalist
Oroch
Profile Joined September 2010
Belgium143 Posts
Last Edited: 2011-08-02 02:59:00
August 02 2011 02:58 GMT
#208
Yay, super graphics, and games with a 8hours long storyline (for the huges ones) and a consolized gameplay that makes u want to cry...
Xanbatou
Profile Blog Joined February 2010
United States805 Posts
August 02 2011 03:06 GMT
#209
By stumble on it, do you mean you got it from reddit? Not trying to be a dick here, but it's pretty coincidental that this was posted the very same day it got really popular on reddit. You should at least be honest about it.

Anyways, I am very impressed by what was shown in the video. Looking forward to future demonstrations of this technology.
Goldfish
Profile Blog Joined August 2010
2230 Posts
Last Edited: 2011-08-02 03:13:14
August 02 2011 03:11 GMT
#210
On August 02 2011 08:35 Duka08 wrote:
Several people in the thread have summed it up quite well; it's just a different way of drawing. Current technological (hardware) limitations are blatantly obvious. I don't see how it's unique from past methods of rendering... Each method has its advantages and disadvantages. The video feels like more of a marketing ploy for now, whether or not what he's saying "is the future".


Kind of like CRT, LCD, and Plasma.

CRT wins in display quality over the currently used LCD and Plasma but most use LCD and Plasma anyway because it's smaller and doesn't start fires if they're broken.

Yep the advantages of LCD and Plasma is that they won't start a fire and/or implode like a CRT if it breaks >.>.
https://connect.microsoft.com/WindowsServerFeedback/feedback/details/741495/biggest-explorer-annoyance-automatic-sorting-windows-7-server-2008-r2-and-vista#details Allow Disable Auto Arrange in Windows 7+
Kogut
Profile Blog Joined September 2010
United States147 Posts
August 02 2011 03:18 GMT
#211
2 things... You don't see this being useful in RPG-type games? Really? Shooters have very little use for this, in all honesty. Second, do you really think that they go take a scan of the atoms in a real item and then translate that into a computer algorithm? I laughed when I read that, buddy.
CHILL GET OUT
p0lyph0ny
Profile Joined July 2011
United States217 Posts
August 02 2011 03:21 GMT
#212
that guy's voice makes me want to kill myself..
Tektos
Profile Joined November 2010
Australia1321 Posts
August 02 2011 03:22 GMT
#213
I don't understand why game developers are so insanely desperate to have the best possible graphics in their games yet can't make improvements on game-play, longevity and other areas of the game which most people feel is more important.

I still find my PS1 and N64 games which have shockingly bad graphics very entertaining to play.

Stop worrying about the graphics and concentrate on the content.
whatthefat
Profile Blog Joined August 2010
United States918 Posts
August 02 2011 04:24 GMT
#214
On August 02 2011 09:55 nemo14 wrote:
Show nested quote +
On August 02 2011 05:03 9heart wrote:
You should never feed trolls, but:

Quote:
"21 trillion 62 billion 352 million 435100 polygons"


That would translate to at least 21.0623.5243.5100 triangles without instancing, or 21.0623.5243.5100 * 3 vertices, or 21.0623.5243.5100 * 3 * 3 xyz-coordinates, or 21.0623.5243.5100 * 3 * 3 * 4 = 758.2446.8766.3600 bytes = 689 terabytes worth of geometry data assuming 4-byte floats


That is a pretty basic issue that I am not sure anyone can get around. Every point has to have its coordinates stored somewhere, and while you might be able to come up with a more efficient coordinate system you still need to put trillions of easily-accessible points into it.


Well, not if there are certain constraints. For instance, the positions of the atoms that make up a rock can all be defined in terms of 6 parameters: the 3D coordinates of one atom in the rock, and the 3D coordinates of the rock's angle of rotation. Only if the rock is broken into smaller pieces do more parameters need to be defined. The same goes for all contiguous objects, and it may be possible to do other clever compressions. For example, you could define whole regions of the island that are not currently being interacted with in terms of 6 coordinates. Or you could make approximations for different spatial scales, e.g., only visualize 1 in a million atoms for objects smaller than a certain scale. I don't know exactly what they're doing, but I think there are many such clever algorithms that could be used to achieve compression.
SlayerS_BoxeR: "I always feel sorry towards Greg (Grack?) T_T"
Phenny
Profile Joined October 2010
Australia1435 Posts
August 02 2011 04:27 GMT
#215
On August 02 2011 12:22 Tektos wrote:
I don't understand why game developers are so insanely desperate to have the best possible graphics in their games yet can't make improvements on game-play, longevity and other areas of the game which most people feel is more important.

I still find my PS1 and N64 games which have shockingly bad graphics very entertaining to play.

Stop worrying about the graphics and concentrate on the content.


Truer words have never been spoken.
Graphics are cool but there's so much more (as you said) that is important as well, and without that even the best graphics can make for a very poor game overall.
Shiragaku
Profile Blog Joined April 2010
Hong Kong4308 Posts
August 02 2011 04:35 GMT
#216
In my opinion, graphics mostly matter to me while playing an MMO. I really love looking at the landscape around me while auto-routing or seeing a large monster burst through the wall and tower over you with debris and dust flying everywhere. Sadly, most MMOs do not have such wonderful graphics nor well made.
And why would you want graphics for RTS, Fighting, or FPS? Talking from my experience, I would get so focused on the game to the point that I could play the game in 8-bit and not notice anything. You will lose the game if you take 1 second to appreciate the beauty.
But on the other hand, I think it may be incredibly important to improve graphics if we want e-sports to grow. There is a difference from playing low on StarCraft to play better and watching someone play. There is nothing more amazing than seeing a very flashy battle with high quality explosions and animations. But despite all that, grahpics will never beat Brood War :D

Oh yeah, I would like to see how these graphics would do mixed with anime art since that is my favorite type of games to play.
mprs
Profile Joined April 2010
Canada2933 Posts
August 02 2011 04:38 GMT
#217
animation and dynamics will take much longer (and much harder) than finding a platform to power this technology.
We talkin about PRACTICE
RezChi
Profile Blog Joined January 2010
Canada2368 Posts
August 02 2011 04:42 GMT
#218
Doubt if that thing started and came out in a month, half the people that buy a game with it would realize their computer can't run it lol
Shiragaku
Profile Blog Joined April 2010
Hong Kong4308 Posts
Last Edited: 2011-08-02 04:52:10
August 02 2011 04:44 GMT
#219
On August 02 2011 13:42 RezChi wrote:
Doubt if that thing started and came out in a month, half the people that buy a game with it would realize their computer can't run it lol

I believe many companies will invest billions once they realize how much potential there is to make money in the upcoming new era in video games.
epik640x
Profile Joined May 2010
United States1134 Posts
August 02 2011 04:52 GMT
#220
Vaporware.
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