If they could use this in all future games.. everything would look awesome^^
The future of graphics in games - Page 12
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FlopTurnReaver
Switzerland1980 Posts
If they could use this in all future games.. everything would look awesome^^ | ||
peekn
United States1152 Posts
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johanngrunt
Hong Kong1555 Posts
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3loodMoon
Thailand13 Posts
From the description: Unlimited Detail is a fourth system, which is more like a search algorithm than a 3D engine. It is best explained like this: if you had a word document and you went to the SEARCH tool and typed in a word like MONEY the search tool quickly searches for every place that word appeared in the document. Google and Yahoo are also search engines that go looking for things very quickly. Unlimited Detail is basically a point cloud search algorithm. We can build enormous worlds with huge numbers of points, then compress them down to be very small. The Unlimited Detail engine works out which direction the camera is facing and then searches the data to find only the points it needs to put on the screen it doesnt touch any unneeded points, all it wants is 1024*768 (if that is our resolution) points, one for each pixel of the screen. It has a few tricky things to work out, like: what objects are closest to the camera, what objects cover each other, how big should an object be as it gets further back. But all of this is done by a new sort of method that we call MASS CONNECTED PROCESSING. Mass connected processing is where we have a way of processing masses of data at the same time and then applying the small changes to each part at the end. From there the only issue I see with this technology is the amount of space one has in the hard drive. | ||
Telcontar
United Kingdom16710 Posts
Nevertheless, it's looking great for the future and I eagerly await the days when this sort of tech is fully in use in the video gaming industry. | ||
illumiel
United States75 Posts
Here is my conjecture of what they are doing - they maintain positions of objects and possibly some planes for those objects. Then they apply geometry based on the formulas for curves. In fact - it is possible because they are not doing real unlimited. They simply use really small coordinate field, and then after some formula magic object appears. So trick is a really neat lod system. That is knowing which level of detail to compute and then which points to take into picture building. There are limitations. Primary one is physics. They can render dirt grains, but they will not be able to remember how they move due to interaction with the player (assuming that cannot be precomputed and put into some kind of fixed formula). It is possible to work around that by remembering positions of explosions/footsteps/fallen objects and then recompute geometry based on that. Second one is hardware support. Reason polygons are so entrenched because video cards had been optimized to use them for decades. This means that there will be quite a bit of momentum to overcome to get hardware support for this technology. This is may be major upgrade to polygon technology, but not as versatile as ray tracing (They offered no way of doing complex reflections with their method). Also with tessellation in DX 11, they are a few years too late to really make impact they were looking for. All that said I am looking towards games produced with that technology. Hopefully they can adapt nVidia CUDA/ ATI Stream to provide at least some hardware acceleration for their SDK. | ||
Xevious
United States2086 Posts
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udgnim
United States8024 Posts
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RogerX
New Zealand3180 Posts
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nihlon
Sweden5581 Posts
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NeverMore9
13 Posts
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Burned Toast
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Canada2040 Posts
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dignity
Canada908 Posts
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Swwww
Switzerland812 Posts
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Release
United States4397 Posts
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Destro
Netherlands1206 Posts
making pretty pre-rendered fly throughs is one thing, but this has shown 0 application in the game industry. they havent even touched things like, animation, dynamic lighting, physics, shaders, etc. their "new and improved" lighting is just a rendered ambient occlusion still which i could render out in about 20 seconds with my eyes closed... they may be on to something.. but future of game development? absolutely not. | ||
Ownos
United States2147 Posts
Polygons are nothing more than sets of points in the computer. What it seems like they're describing having many, many, many points... basically came up with a buzz word for high-poly counts... lol "atoms" The demo doesn't even look as good as the best CG in movies... | ||
Ciraxis
Australia400 Posts
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Burned Toast
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Canada2040 Posts
On August 02 2011 15:54 dignity wrote: You have to realize that these are not the same guys who would be working on gameplay. The fact that they are working on graphics for a game does not instantly make them the designers behind a game. The guy that work on the gameplay is probably the same that answer the phone from what I see from the games made in the last 5 years... | ||
askTeivospy
1525 Posts
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