• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 12:54
CET 17:54
KST 01:54
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Finals Preview: Sweet Victory!12[ASL22] Ro4 Preview: Mirror Mirror6[ASL22] Ro8 Preview: Within Reach5[ASL22] Ro8 Preview: In A Tizzy11[ASL22] Ro16 Preview: Holy Diver5
Community News
Weekly Cups (October 19-25): Clem triples first in 5.0.174Evil Geniuses - shutting down20ISSL (IntoTheTV x SOOP SC2 League): Premier5Weekly Cups (October 12-18): 5.0.17 era begins1[$1250] International ShieldBattery League92
StarCraft 2
General
How do you feel about the mass reverts in the 5.0.17 PTR? Weekly Cups (October 19-25): Clem triples first in 5.0.17 Evil Geniuses - shutting down REPORT: StarCraft 2: Remastered In Development No more SC2 streamers on team liquid?
Tourneys
RSL 2026 Offline Finals LCQ Sign-Ups Sparkling Tuna Cup - Weekly Open Tournament 2026 KungFu Cup Announcement RSL goes to London! 2026 Offline Finals Nov 21-22 ScienceCraft (October 24-25) - Live Event
Strategy
[H] ZvP Mid-Late Game: Stalkers Collossi HT
Custom Maps
Simple Questions/Answers [G] How to playtest arcade maps [A] Nemrods 1/4 players
External Content
Mutation # 549 Endless Sparkles The PondCast: SC2 News & Results Mutation # 548 Shining Bright Mutation # 547 Temple Of Terror
Brood War
General
SC4ALL II Brood War Complete Invited Player Lineup BW General Discussion Starcraft player cRuZa Passed away. BGH Auto Balance -> http://bghmmr.eu/ Do we even care about balance?
Tourneys
[Megathread] Daily Proleagues [IPSL] IPSL Winter 26-27 Ro24 is HERE! KCM Race Survival 2026 Season 4 [BSL23] RO24 Group D - Sunday 21:00 CET
Strategy
50,000-Word Terran Builds Memo 2026-10-22 Cliff Jump Revisited (1 in a 1000 strategy) Simple Questions, Simple Answers
Other Games
General Games
Nintendo Switch Thread Stormgate/Frost Giant Megathread Mobile Legends: Bang Bang Armies of Exigo - YesYes? General RTS Discussion Thread
Dota 2
Dota 2 Champions League Season 3 Begins April 25!
League of Legends
[TL LoL EUW IHs] Teemo shall perish
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Community Thread
Community
General
European Politico-economics QA Mega-thread Things Aren’t Peaceful in Palestine US Politics Mega-thread Russo-Ukrainian War Thread The Chess Thread
Fan Clubs
Reynor Fan Club The Flash Fan Club Serral Fan Club
Media & Entertainment
Anime Discussion Thread Movie Discussion! [Manga] One Piece
Sports
Football (Soccer) Thread TeamLiquid Health and Fitness Initiative For 2023 MLB/Baseball 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
Recent Gifted Posts
Blogs
Innovate or Game Over?
TrAiDoS
ShieldBattery on Mac
Kraekkling
[ASL22] Ro4 Day1 Ticket Giv…
bITt.mAN
Can Bots Beat Pros?? Starcr…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 8975 users

Ask and answer stupid questions here! - Page 562

Forum Index > General Forum
Post a Reply
Prev 1 560 561 562 563 564 783 Next
FiWiFaKi
Profile Blog Joined February 2009
Canada9859 Posts
January 03 2017 22:08 GMT
#11221
On January 04 2017 02:50 Acrofales wrote:
Show nested quote +
On January 04 2017 00:51 Cascade wrote:
On January 04 2017 00:32 Acrofales wrote:
You both seem to be missing the point of what it means to continue on until infinity. You're not stopping if you double up. You're stopping only if you go bust. It's like a Las Vegas algorithm. You will either terminate (you went bust) or keep on. The more you stack the odds towards profit, the smaller your chance becomes of actually going bust, and thus terminating in reasonable time. But the fact is still there: given an infinite amount of time it will actually happen.

Now if you want practical bounds, look at the literature on stochastic algorithms.

yeah, that's the case with an expectation value of 0 or negative. Question is, with a positive expectation value (which you won't find in a casino), are you still certain that you will go broke eventually? If not, what is the risk?

It either terminates (you go broke) or it doesn't. If you run for infinite time, you WILL go broke, even if there's only a one in a googolplex chance of that happening. It's what infinity is all about. So, let's say that on a loss you lose 1 dollar, and on a win you get 1000, then it's clear the expected value trends to infinity, and yet, because you don't give a shit about the expected value, but only about your termination condition (you're broke), you will literally only terminate when that happens. And in the infinite limit, that happens, because infinity is stupid like that.

In PRACTICE, of course, that is entirely meaningless. But that wasn't the question.


That's such a dumb state mentioned Acrofales... Your statement is analogues to say in that the area under a normal distribution is infinite, because the curve has a positive non-zero value all the way up to infinity (which clearly it doesnt). I am certain the value is not infinity, I just don't know how to go about finding an answer.
In life, the journey is more satisfying than the destination. || .::Entrepreneurship::. Living a few years of your life like most people won't, so that you can spend the rest of your life like most people can't || Mechanical Engineering & Economics Major
Thieving Magpie
Profile Blog Joined December 2012
United States6752 Posts
January 03 2017 22:16 GMT
#11222
On January 04 2017 07:08 FiWiFaKi wrote:
Show nested quote +
On January 04 2017 02:50 Acrofales wrote:
On January 04 2017 00:51 Cascade wrote:
On January 04 2017 00:32 Acrofales wrote:
You both seem to be missing the point of what it means to continue on until infinity. You're not stopping if you double up. You're stopping only if you go bust. It's like a Las Vegas algorithm. You will either terminate (you went bust) or keep on. The more you stack the odds towards profit, the smaller your chance becomes of actually going bust, and thus terminating in reasonable time. But the fact is still there: given an infinite amount of time it will actually happen.

Now if you want practical bounds, look at the literature on stochastic algorithms.

yeah, that's the case with an expectation value of 0 or negative. Question is, with a positive expectation value (which you won't find in a casino), are you still certain that you will go broke eventually? If not, what is the risk?

It either terminates (you go broke) or it doesn't. If you run for infinite time, you WILL go broke, even if there's only a one in a googolplex chance of that happening. It's what infinity is all about. So, let's say that on a loss you lose 1 dollar, and on a win you get 1000, then it's clear the expected value trends to infinity, and yet, because you don't give a shit about the expected value, but only about your termination condition (you're broke), you will literally only terminate when that happens. And in the infinite limit, that happens, because infinity is stupid like that.

In PRACTICE, of course, that is entirely meaningless. But that wasn't the question.


That's such a dumb state mentioned Acrofales... Your statement is analogues to say in that the area under a normal distribution is infinite, because the curve has a positive non-zero value all the way up to infinity (which clearly it doesnt). I am certain the value is not infinity, I just don't know how to go about finding an answer.


Philosophical Question for problems where you don't have a proof on: Which is more accurate, math that seems to give an answer you disagree with or intuiting the answer based on gut feeling and what your brain things is a better answer?
Hark, what baseball through yonder window breaks?
Simberto
Profile Blog Joined July 2010
Germany12061 Posts
January 03 2017 22:16 GMT
#11223
On January 04 2017 02:50 Acrofales wrote:
Show nested quote +
On January 04 2017 00:51 Cascade wrote:
On January 04 2017 00:32 Acrofales wrote:
You both seem to be missing the point of what it means to continue on until infinity. You're not stopping if you double up. You're stopping only if you go bust. It's like a Las Vegas algorithm. You will either terminate (you went bust) or keep on. The more you stack the odds towards profit, the smaller your chance becomes of actually going bust, and thus terminating in reasonable time. But the fact is still there: given an infinite amount of time it will actually happen.

Now if you want practical bounds, look at the literature on stochastic algorithms.

yeah, that's the case with an expectation value of 0 or negative. Question is, with a positive expectation value (which you won't find in a casino), are you still certain that you will go broke eventually? If not, what is the risk?

It either terminates (you go broke) or it doesn't. If you run for infinite time, you WILL go broke, even if there's only a one in a googolplex chance of that happening. It's what infinity is all about. So, let's say that on a loss you lose 1 dollar, and on a win you get 1000, then it's clear the expected value trends to infinity, and yet, because you don't give a shit about the expected value, but only about your termination condition (you're broke), you will literally only terminate when that happens. And in the infinite limit, that happens, because infinity is stupid like that.

In PRACTICE, of course, that is entirely meaningless. But that wasn't the question.


I don't think you are correct. I think for your argument to work you need the assumption that all infinite sums eventually converge, which very clearly is not the case.

It may make sense to look at it like someone above described. How high are the chances of going from 100 to 200 vs broke. How high are the chances of then going from 200 to 400 vs broke. Etc...

This clearly gives you an infinite sum of probabilities of going broke. If you add all of those up, you get the absolute probability of going broke. And if that sum converges to a value of less than 1, that means that there is a non-zero chance of never going broke.

I see your argument that from an algorithmical point of view, the algorithm only terminates once you are broke. But it is very possible to have an algorithm that simply never terminates. That is just a shitty algorithm, but it is easy to write one.

The problem in this case is that the probabilities are pretty annoying to calculate, as you have to deal with summed binomial distributions of non-constant length. You will probably have to very liberally work with > and < to get any result with this problem.
ZigguratOfUr
Profile Blog Joined April 2012
Iraq16955 Posts
Last Edited: 2017-01-03 22:40:37
January 03 2017 22:24 GMT
#11224
Isn't this just a Gambler's Ruin problem?

So your chance of getting infinitely rich (assuming the E.V is positive) is just 1-(q/p)^i with p = probability of winning q = 1-p and i=original capital.

See: http://www.columbia.edu/~ks20/FE-Notes/4700-07-Notes-GR.pdf

edit: Actually no, you're winning different amounts in your example so that makes it trickier.

edit 2: For unequal payouts this paper details a general formula: https://arxiv.org/pdf/1209.4203.pdf
Simberto
Profile Blog Joined July 2010
Germany12061 Posts
January 03 2017 22:27 GMT
#11225
Yes, that seems to be it. Thank you.
Cascade
Profile Blog Joined March 2006
Australia5405 Posts
Last Edited: 2017-01-04 00:02:48
January 03 2017 23:51 GMT
#11226
On January 04 2017 07:24 ZigguratOfUr wrote:
Isn't this just a Gambler's Ruin problem?

So your chance of getting infinitely rich (assuming the E.V is positive) is just 1-(q/p)^i with p = probability of winning q = 1-p and i=original capital.

See: http://www.columbia.edu/~ks20/FE-Notes/4700-07-Notes-GR.pdf

edit: Actually no, you're winning different amounts in your example so that makes it trickier.

edit 2: For unequal payouts this paper details a general formula: https://arxiv.org/pdf/1209.4203.pdf

Ok skimming the second paper, that seems complicated enough for me not to feel bad to not have solved it myself. thanks for finding.

On January 04 2017 02:50 Acrofales wrote:
Show nested quote +
On January 04 2017 00:51 Cascade wrote:
On January 04 2017 00:32 Acrofales wrote:
You both seem to be missing the point of what it means to continue on until infinity. You're not stopping if you double up. You're stopping only if you go bust. It's like a Las Vegas algorithm. You will either terminate (you went bust) or keep on. The more you stack the odds towards profit, the smaller your chance becomes of actually going bust, and thus terminating in reasonable time. But the fact is still there: given an infinite amount of time it will actually happen.

Now if you want practical bounds, look at the literature on stochastic algorithms.

yeah, that's the case with an expectation value of 0 or negative. Question is, with a positive expectation value (which you won't find in a casino), are you still certain that you will go broke eventually? If not, what is the risk?

It either terminates (you go broke) or it doesn't. If you run for infinite time, you WILL go broke, even if there's only a one in a googolplex chance of that happening. It's what infinity is all about. So, let's say that on a loss you lose 1 dollar, and on a win you get 1000, then it's clear the expected value trends to infinity, and yet, because you don't give a shit about the expected value, but only about your termination condition (you're broke), you will literally only terminate when that happens. And in the infinite limit, that happens, because infinity is stupid like that.

In PRACTICE, of course, that is entirely meaningless. But that wasn't the question.

Sorry for rubbing it in, but "because infinities are stupid" isn't a very solid argument. :D they can be counterintuitive, but that's even more reason to make careful arguments. yes, you do get infinitely many chances to go broke, but there is also a smaller chance to go broke each iteration as your expected wealth goes up. So not obvious that the sum of probability of going broke over the infinite iterations goes to 1. Indeed, the above paper calculates the sum and it's below 1.
JimmiC
Profile Blog Joined May 2011
Canada22817 Posts
January 06 2017 16:15 GMT
#11227
--- Nuked ---
Thieving Magpie
Profile Blog Joined December 2012
United States6752 Posts
January 06 2017 16:47 GMT
#11228
On January 07 2017 01:15 JimmiC wrote:
I was thinking about comparing e-sports to "real" sports and this is what I came up with.

SC is like tennis, 1v1 game of strategy and skill.

League (mobas) are like Basketball 5v5 with each team having different rolls (pg,sg, sf pf and C in basketball AND top, mid, jungle, adc and support in League)

Cod is like football big number on numbers all guys have specific rolls.

Thoughts?


I've always narrowed it down to a more focused thing actually.

RTS (SC, BW, etc...) is like being the quarterback of a football team. You have to learn to use your pieces to maximize an overall goal, make adjustments on the fly, have your own mechanical input, but in the end its about getting all your pieces to move the way you want them to in real time.

MOBA (League, DOTA, etc...) is like the offensive/defensive linemen. Position based play based on territory control and making "breakthrough" plays to pierce defensive walls.

FPS (COD, Gears, etc...) is more like field goal kicks. More based on accuracy, zone positioning, and a "defend the bomb" type dynamic.

Hark, what baseball through yonder window breaks?
Cascade
Profile Blog Joined March 2006
Australia5405 Posts
January 06 2017 17:02 GMT
#11229
On January 07 2017 01:15 JimmiC wrote:
I was thinking about comparing e-sports to "real" sports and this is what I came up with.

SC is like tennis, 1v1 game of strategy and skill.

League (mobas) are like Basketball 5v5 with each team having different rolls (pg,sg, sf pf and C in basketball AND top, mid, jungle, adc and support in League)

Cod is like football big number on numbers all guys have specific rolls.

Thoughts?

well, they are similar in that it is 1on1 or 5on5. But not sure the comparison stretches much further. Why is sc like tennis more than badminton? Or squash? Or boxing? Or was tennis just the first 1on1 sport that came to mind? And similarly, why would a moba be more like basketball than hockey? Or is it more like soccer, even though the number of players isn't the same?

I mean... maybe you see something I missed, but if all you got here is "1on1 game of strategy and skill", or team sport with different roles, then you fit essentially all sports. So please carry on, but I think I want a bit more detail on why you picked out tennis and basketball out of all sports.
JimmiC
Profile Blog Joined May 2011
Canada22817 Posts
January 06 2017 20:18 GMT
#11230
--- Nuked ---
MyTHicaL
Profile Joined November 2005
France1070 Posts
January 06 2017 20:39 GMT
#11231
How is right guard different from left guard?...

soccer does not have positions that over lap...
JimmiC
Profile Blog Joined May 2011
Canada22817 Posts
January 06 2017 21:26 GMT
#11232
--- Nuked ---
Thieving Magpie
Profile Blog Joined December 2012
United States6752 Posts
January 06 2017 22:50 GMT
#11233
Does it need to match the exact number of players? Does it even have to be competition sports?
Hark, what baseball through yonder window breaks?
JimmiC
Profile Blog Joined May 2011
Canada22817 Posts
January 07 2017 00:49 GMT
#11234
--- Nuked ---
Thieving Magpie
Profile Blog Joined December 2012
United States6752 Posts
January 07 2017 00:58 GMT
#11235
On January 07 2017 09:49 JimmiC wrote:
Sport yes, numbers don't have to match, however you want to relate the esport to sport is fine


Then I would say an RTS is like football (assuming you only gave a fuck about the quarterback) or baseball.

Both sports are very pieces driven centering on a pivot point player or perspective. (The QB or the Pitcher)

In both sports the pivot point player dictates the direction and pace of the game, and the other "pieces/players" are used to maximize the pivot player's strength's and weaknesses.

A MOBA would be most akin to curling. A team of players with overspecialized roles have to develop a pattern based group task wherein the job of each member of the team are of equal importance at scoring the game.

FPS would be most like basketball. A bit chaotic, but very individualistic. Players are given general tasks, positions, or responsibilities--but often enough you kind of have to move based on the flow of the match as you jump between defense and offense on an individual level. Every person is both the support and the carry and changes depending on how the mood of the match changes.

Fighting games would be the one most akin to Tennis. Pattern based endurance runs where its about being the player who makes the least mistakes in long drawn out sessions.
Hark, what baseball through yonder window breaks?
Acrofales
Profile Joined August 2010
Spain18487 Posts
January 07 2017 01:58 GMT
#11236
Street fighter is like UFC
JimmiC
Profile Blog Joined May 2011
Canada22817 Posts
January 07 2017 02:46 GMT
#11237
--- Nuked ---
Dracolich70
Profile Joined May 2011
Denmark3820 Posts
January 07 2017 05:33 GMT
#11238
On January 07 2017 01:15 JimmiC wrote:
I was thinking about comparing e-sports to "real" sports and this is what I came up with.

SC is like tennis, 1v1 game of strategy and skill.

League (mobas) are like Basketball 5v5 with each team having different rolls (pg,sg, sf pf and C in basketball AND top, mid, jungle, adc and support in League)

Cod is like football big number on numbers all guys have specific rolls.

Thoughts?
I think Sports have much more simplified means to achieve objectives, and the objectives themselves are very simple in relation to eSport. This is why Sports is easier to follow.

The SC vs Tennis is the most far apart. The strategy involved in tennis is very, very, very limited in relation to SC. Chess vs SC might be more similar.

COD break the mold of the complexity/simplicity in relation to the first mentioned.

League vs Basketball is the only one that is somewhat comparable to your aim, and I suspect that this was the one you came up with initially.
LiangHao
opisska
Profile Blog Joined February 2011
Poland8852 Posts
January 07 2017 11:26 GMT
#11239
what would be a good analogy for competitive starjewelled then ?
"Jeez, that's far from ideal." - Serral, the king of mild trashtalk
TL+ Member
Cascade
Profile Blog Joined March 2006
Australia5405 Posts
January 07 2017 11:53 GMT
#11240
On January 07 2017 20:26 opisska wrote:
what would be a good analogy for competitive starjewelled then ?

+ Show Spoiler [twister] +
[image loading]

I has roughly the same amount of players. They pretend a bit to be real sports, but when you actually look at it, it turns out it's just a silly game, but if you look even closer you see that there is some strategy and skill to it. Most post people get bored after a few games.
Prev 1 560 561 562 563 564 783 Next
Please log in or register to reply.
Live Events Refresh
OSC
23:15
OSC 5000
WardiTV772
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
LamboSC2 175
BRAT_OK 54
Codebar 19
MindelVK 3
StarCraft: Brood War
Bisu 1876
Mini 1164
Jaedong 1026
FanTaSy 764
Larva 509
Shuttle 493
EffOrt 456
Stork 280
hero 210
Sharp 161
[ Show more ]
Dewaltoss 119
Mind 105
White-Ra 95
Zeus 93
Hyun 64
JYJ 39
Barracks 34
Sea.KH 34
Trap 27
910 26
ToSsGirL 18
soO 13
Free 9
Sacsri 9
Shine 9
Dota 2
Gorgc15573
qojqva1652
syndereN376
Counter-Strike
x6flipin215
Heroes of the Storm
crisheroes582
Lowko376
XaKoH 160
Other Games
singsing1374
FrodaN793
Liquid`VortiX240
mouzStarbuck213
KnowMe69
Trikslyr63
QueenE46
fpsfer 3
Organizations
Counter-Strike
PGL28906
StarCraft: Brood War
lovetv 9
[ Show 15 non-featured ]
StarCraft 2
• LUISG 9
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• ChaeLyn 4
• Pr0nogo 1
• BSLYoutube
• FirePhoenix0
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Nemesis2067
• Jankos1280
• TFBlade839
Upcoming Events
IntoTheTV X SOOP
7m
TaKeTV 52
GSL
19h 7m
Epic.LAN
20h 7m
OSC
1d 5h
Replay Cast
1d 6h
Sparkling Tuna Cup
1d 17h
WardiTV Invitational
1d 19h
Epic.LAN
1d 20h
IPSL
1d 23h
eOnzErG vs McRibbed
LancerX vs StRyKeR
AI Arena Tournament
2 days
[ Show More ]
OSC
2 days
Yamato Cup
2 days
IPSL
3 days
Artosis vs RiceHat
Kyrie vs Sony
Map Test Tournament
3 days
WardiTV Weekly
3 days
Ultimate Battle
3 days
Rush vs BeSt
Replay Cast
4 days
Rogue vs Classic
Patches Events
4 days
PiGosaur Cup
5 days
Kung Fu Cup
5 days
The PondCast
6 days
KCM Race Survival
6 days
Liquipedia Results

Completed

Proleague 2026-10-28
Blizzard Classic Cup 2026
HCC Season 3

Ongoing

Acropolis #5
KCM Race Survival 2026 Season 4
International ShieldBattery League
BSL Season 23
PGL Masters Bucharest 2026
Stake Ranked Episode 5
1win Private Club #2
Thunderpick World Champ. '26
ESL Pro League Season 24
Stake Ranked Episode 4
1win Private Club #1
Logitech G Play Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #3
BLAST Open Fall 2026
Esports World Cup 2026

Upcoming

IPSL Winter 2026-27
SC4ALL II: Brood War
BSL 23: Non-Korean Championship
HSC XXX
Stellar Fest 2: Lunar Cup
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
eXTREMESLAND 2026
PGL Major Singapore 2026
Stake Ranked Episode 6
BLAST Rivals Fall 2026
IEM Beijing 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.