• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 01:52
CET 07:52
KST 15:52
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
RSL Revival - 2025 Season Finals Preview8RSL Season 3 - Playoffs Preview0RSL Season 3 - RO16 Groups C & D Preview0RSL Season 3 - RO16 Groups A & B Preview2TL.net Map Contest #21: Winners12
Community News
Weekly Cups (Dec 15-21): Classic wins big, MaxPax & Clem take weeklies3ComeBackTV's documentary on Byun's Career !11Weekly Cups (Dec 8-14): MaxPax, Clem, Cure win4Weekly Cups (Dec 1-7): Clem doubles, Solar gets over the hump1Weekly Cups (Nov 24-30): MaxPax, Clem, herO win2
StarCraft 2
General
ComeBackTV's documentary on Byun's Career ! Team TLMC #5: Winners Announced! What's the best tug of war? The Grack before Christmas Weekly Cups (Dec 15-21): Classic wins big, MaxPax & Clem take weeklies
Tourneys
OSC Season 13 World Championship $5,000+ WardiTV 2025 Championship $100 Prize Pool - Winter Warp Gate Masters Showdow Sparkling Tuna Cup - Weekly Open Tournament Winter Warp Gate Amateur Showdown #1
Strategy
Custom Maps
Map Editor closed ?
External Content
Mutation # 506 Warp Zone Mutation # 505 Rise From Ashes Mutation # 504 Retribution Mutation # 503 Fowl Play
Brood War
General
BGH Auto Balance -> http://bghmmr.eu/ What are former legends up to these days? BW General Discussion How soO Began His ProGaming Dreams Klaucher discontinued / in-game color settings
Tourneys
[Megathread] Daily Proleagues [BSL21] LB SemiFinals - Saturday 21:00 CET [BSL21] WB & LB Finals - Sunday 21:00 CET Small VOD Thread 2.0
Strategy
Simple Questions, Simple Answers Game Theory for Starcraft Current Meta Fighting Spirit mining rates
Other Games
General Games
Nintendo Switch Thread Mechabellum Stormgate/Frost Giant Megathread Beyond All Reason Path of Exile
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Mafia Game Mode Feedback/Ideas Survivor II: The Amazon Sengoku Mafia TL Mafia Community Thread
Community
General
Russo-Ukrainian War Thread Has Anyone Tried Kamagra Chewable for ED? US Politics Mega-thread 12 Days of Starcraft The Games Industry And ATVI
Fan Clubs
White-Ra Fan Club
Media & Entertainment
Anime Discussion Thread [Manga] One Piece
Sports
2024 - 2026 Football Thread Formula 1 Discussion
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List TL+ Announced Where to ask questions and add stream?
Blogs
National Diversity: A Challe…
TrAiDoS
I decided to write a webnov…
DjKniteX
James Bond movies ranking - pa…
Topin
Thanks for the RSL
Hildegard
Saturation point
Uldridge
Customize Sidebar...

Website Feedback

Closed Threads



Active: 856 users

The Big Programming Thread - Page 837

Forum Index > General Forum
Post a Reply
Prev 1 835 836 837 838 839 1032 Next
Thread Rules
1. This is not a "do my homework for me" thread. If you have specific questions, ask, but don't post an assignment or homework problem and expect an exact solution.
2. No recruiting for your cockamamie projects (you won't replace facebook with 3 dudes you found on the internet and $20)
3. If you can't articulate why a language is bad, don't start slinging shit about it. Just remember that nothing is worse than making CSS IE6 compatible.
4. Use [code] tags to format code blocks.
Mataru
Profile Joined June 2010
Norway356 Posts
February 07 2017 22:55 GMT
#16721
Correct. I like to visualize it as a tree where at the top level you have your numbers, each having five branches, one for each letter, which again have six branches, one for each color. There you have every possible combination: five times six branches for each number, meaning 4 * 5 * 6.
Proud citizen of ESPORTS
Shield
Profile Blog Joined August 2009
Bulgaria4824 Posts
Last Edited: 2017-02-07 23:51:43
February 07 2017 23:50 GMT
#16722
Ah, discrete math from university. Mostly good memories. I don't like traditional math from school that much, but when I started studying discrete math at university, it really changed my opinion about doing math. Maybe because it involves a lot of real life problems, so you can more easily see why it could be useful.
dsyxelic
Profile Joined May 2010
United States1417 Posts
February 08 2017 00:40 GMT
#16723
On February 08 2017 06:36 Acrofales wrote:
If you don't have a server, I don't think there's much point to logging in at all, but in that case I can think of 2 ways of doing this:

1) A static database that you ship with the app, in which there are predefined users (some of which are flagged as admin), and within the app some functionality is locked (invisible) if the admin flag is off.

2) Two different apps, one for regular and one for admin users.

Regarding your second question: yes. You can either lock the access (in other words, the button to access the admin stuff is simply not there for regular users), lock the functionality (the users can see the admin functionality, but it doesn't do anything) or both. The most secure option is both, the easiest to implement is just to lock access.


ah thank you this was very helpful. will probably go with the static database + locking access to regular users.

yeah we realized how wildly impractical this app was but the whole project is graded on the process of development and simply for learning the development process so apparently it's ok even if the app is stupidly impractical.

will give it a go this weekend or so and hopefully I get some sort of functionality that I want
TL/SKT
Deleted User 3420
Profile Blog Joined May 2003
24492 Posts
Last Edited: 2017-02-08 00:58:21
February 08 2017 00:54 GMT
#16724
if i have a function


int whatever() {
while(1) {
//do some stuff
if(some condition is met) {
return (some int);
}
}
}


is this oversimplified example an easy way to create a loop in a function that needs to meet some criteria before stopping?
since this will just loop and then when it meets the criteria you can just return whatever it is you want to return ?

or are loops typically done this way?



int whatever() {
while(condition is not met) {
//do stuff
}

return(some int);

}



I guess this is a dumb question. It probably just depends on what's better for what you are trying to do. But really I am trying to make sure that nothing breaks in the first one.
Blitzkrieg0
Profile Blog Joined August 2010
United States13132 Posts
February 08 2017 00:56 GMT
#16725
break;


Would be the statement you're looking for I think.
I'll always be your shadow and veil your eyes from states of ain soph aur.
Blisse
Profile Blog Joined July 2010
Canada3710 Posts
Last Edited: 2017-02-08 00:59:13
February 08 2017 00:57 GMT
#16726
On February 08 2017 09:56 Blitzkrieg0 wrote:
break;


Would be the statement you're looking for I think.


Return works as well, though it's also missing a return at the end of the function.


On February 08 2017 09:40 dsyxelic wrote:
Show nested quote +
On February 08 2017 06:36 Acrofales wrote:
If you don't have a server, I don't think there's much point to logging in at all, but in that case I can think of 2 ways of doing this:

1) A static database that you ship with the app, in which there are predefined users (some of which are flagged as admin), and within the app some functionality is locked (invisible) if the admin flag is off.

2) Two different apps, one for regular and one for admin users.

Regarding your second question: yes. You can either lock the access (in other words, the button to access the admin stuff is simply not there for regular users), lock the functionality (the users can see the admin functionality, but it doesn't do anything) or both. The most secure option is both, the easiest to implement is just to lock access.


ah thank you this was very helpful. will probably go with the static database + locking access to regular users.

yeah we realized how wildly impractical this app was but the whole project is graded on the process of development and simply for learning the development process so apparently it's ok even if the app is stupidly impractical.

will give it a go this weekend or so and hopefully I get some sort of functionality that I want


Yeah I don't really understand why there is an admin function if it doesn't sync to an server, but if it's just for practice, sure. However there's a potential problem with implementing things in a way that you wouldn't do in a real app, which makes programming decisions strange to debate about. If you're just whitelisting the admin usernames and locally registering the user then any one can become an admin if they figure out the admin usernames. But it's not like being an admin would mean anything.
There is no one like you in the universe.
Deleted User 3420
Profile Blog Joined May 2003
24492 Posts
February 08 2017 00:59 GMT
#16727
On February 08 2017 09:56 Blitzkrieg0 wrote:
break;


Would be the statement you're looking for I think.


so are you saying that instead of just returning the value from within the loop, first break (to take me out of the loop?) and then return the value?

Is there a reason to not doing the former?
Blisse
Profile Blog Joined July 2010
Canada3710 Posts
Last Edited: 2017-02-08 01:06:26
February 08 2017 01:04 GMT
#16728
On February 08 2017 09:59 travis wrote:
Show nested quote +
On February 08 2017 09:56 Blitzkrieg0 wrote:
break;


Would be the statement you're looking for I think.


so are you saying that instead of just returning the value from within the loop, first break (to take me out of the loop?) and then return the value?

Is there a reason to not doing the former?


It depends on your coding standards and the control flow.

+ Show Spoiler +


int fun() {
while (1) {
if (cond) {
break;
}
}
return getCondValue();
}



int fun() {
int result = 0;
while (1) {
if (cond) {
result = getValue(cond);
break;
}
}
return result;
}



int fun() {
while (1) {
if (cond) {
return getValue(cond);
}
}
return 0; // never gets here
}



int fun() {
while (1) {
if (cond) {
return getCondValue();
}
}
return 0; // never gets here
}



etc etc... all equivalent, whatever fits your scenario, whatever code you like more.
There is no one like you in the universe.
Blitzkrieg0
Profile Blog Joined August 2010
United States13132 Posts
Last Edited: 2017-02-08 01:15:33
February 08 2017 01:05 GMT
#16729
On February 08 2017 09:59 travis wrote:
Show nested quote +
On February 08 2017 09:56 Blitzkrieg0 wrote:
break;


Would be the statement you're looking for I think.


so are you saying that instead of just returning the value from within the loop, first break (to take me out of the loop?) and then return the value?

Is there a reason to not doing the former?


I'm saying don't make a new function that is just a loop so you can terminate it with a return value. It's not wrong, but I don't see why you'd want to write code that way.

If this is just a small part of a larger example, I would suggest using a break statement if this function has more than one possible return. When you're debugging things it is advantageous to have exactly one place that the function returns.
+ Show Spoiler [example code] +

int fun() {
int result = 0;
while (1) {
if (cond) {
result = getValue(cond);
break;
} else if (cond2) {
result = getValue(cond2);
break;
}
}
return result;
}

int fun() {
int result = 0;
while (1) {
if (cond) {
return getValue(cond);
} else if (cond2) {
return getValue(cond2);
}
}
return error;
}


Simple example, but when you're debugging something and the logic becomes more complicated I find it easier to debug with the former than the latter.
I'll always be your shadow and veil your eyes from states of ain soph aur.
Shield
Profile Blog Joined August 2009
Bulgaria4824 Posts
Last Edited: 2017-02-08 02:07:30
February 08 2017 01:53 GMT
#16730
On February 08 2017 10:05 Blitzkrieg0 wrote:
Show nested quote +
On February 08 2017 09:59 travis wrote:
On February 08 2017 09:56 Blitzkrieg0 wrote:
break;


Would be the statement you're looking for I think.


so are you saying that instead of just returning the value from within the loop, first break (to take me out of the loop?) and then return the value?

Is there a reason to not doing the former?


I'm saying don't make a new function that is just a loop so you can terminate it with a return value. It's not wrong, but I don't see why you'd want to write code that way.

If this is just a small part of a larger example, I would suggest using a break statement if this function has more than one possible return. When you're debugging things it is advantageous to have exactly one place that the function returns.
+ Show Spoiler [example code] +

int fun() {
int result = 0;
while (1) {
if (cond) {
result = getValue(cond);
break;
} else if (cond2) {
result = getValue(cond2);
break;
}
}
return result;
}

int fun() {
int result = 0;
while (1) {
if (cond) {
return getValue(cond);
} else if (cond2) {
return getValue(cond2);
}
}
return error;
}


Simple example, but when you're debugging something and the logic becomes more complicated I find it easier to debug with the former than the latter.


First, you shouldn't use while (1). That's awful. You should #include <stdbool.h> and use while (true). Secondly, you never return error. There's no condition to reach that code in your example. Finally, if you really want to do this properly, you'd usually use a thread with a callback function instead of blocking main thread like that (I assume you're doing that).

I also see no problem with this example:


while (true)
{
if (condition)
return getValue(condition);

<brief sleep so you don't waste CPU>
}


Hard to debug? If you find this hard to debug, you need to change your IDE or learn how to do it. It's super easy to debug in IDE like Visual Studio.
Blitzkrieg0
Profile Blog Joined August 2010
United States13132 Posts
February 08 2017 02:29 GMT
#16731
On February 08 2017 10:53 Shield wrote:
First, you shouldn't use while (1). That's awful. You should #include <stdbool.h> and use while (true). Secondly, you never return error. There's no condition to reach that code in your example. Finally, if you really want to do this properly, you'd usually use a thread with a callback function instead of blocking main thread like that (I assume you're doing that).


You never return error is precisely why it's an error. I prefer self documenting code instead of adding a comment that says "never gets here" like Blisse, for example ERR_UNREACHABLE.

Travis is just learning C so lets assume his application isn't multi-threaded.
I'll always be your shadow and veil your eyes from states of ain soph aur.
Neshapotamus
Profile Blog Joined May 2006
United States163 Posts
February 08 2017 03:45 GMT
#16732
After seeing travis post his simple question.

I have seen people write this code in every which way (code at bottom)

I listed several of them at the bottom.

Anyone have any preference to which version they write?

More recently, I prefer to write "fun1" way as this is the easiest to reason about meaning it maps directly into math. You also get other benefits as its easier to parallelize. However, you need a TCO language to execute the statement.

The second most intuitive is fun2.

Anyone who writes fun5, I just avoid...



void fun1(){

void fun(int a, int b) {
if (a > b){
return
}
else fun(a, b+1)
}

a = <init>
b = <init>
fun(a,b)
}



void fun2(){
a = <init>
for(int b = <init>; a > b; b++){
}
}

void fun3(){
a = <init>
b = <init>
while(true){
if (a > b){
break;
}
b += 1
}
}

void fun4(){
a = <init>
b = <init>
while(a > b){
b += 1
}
}

void fun5(){
start:
if (a > b){
b += 1
goto start
}
}

Hanh
Profile Joined June 2016
146 Posts
February 08 2017 04:33 GMT
#16733
Well, in this particular case I'd prefer

a = <init>
b = max(<init>, a)


because, why would you even loop?

But in the more general case, I'd go for


for (a = <init>, b = <init>; a > b; b++) ;


In order of best to worse, I'd rate 2, 4, 3, 5, 1. Btw, these functions aren't doing exactly the same thing.
plasmidghost
Profile Blog Joined April 2011
Belgium16168 Posts
Last Edited: 2017-02-08 05:23:44
February 08 2017 05:22 GMT
#16734
I'm new to C and am trying to create a struct that will take a name input as well as take two integers then subtract the second from the first and output the result. I have the inputting and outputting of the char string working fine (could be made better, noted in code comments) but the subtraction function doesn't come close to working (any two numbers I input gives me a result of 134615508). Any help is greatly appreciated

#include<sys/stat.h>
#include<unistd.h>
#include<stdio.h>
#include<stdlib.h>
#include<string.h>
#include<sys/errno.h>
#include<fcntl.h>
struct Test //creates a structure
{
char name[10]; //a 10-character array
int num1; //the first integer
int num2; //the second integer
int sum; //the result of the subtraction of num2 from num1
}
inst; //instance of the struct
int main() //main function
{
printf("This program will prompt the user to input a name then two numbers.\n");
printf("The output will be the name and the result of the first number subtracted by the second number.\n");
struct Test; //links the struct to the main function
printf("Enter a name (up to 10 characters): ");
fgets(inst.name, 11, stdin); //if takes more than 10 characters, it ruins the rest of the code
printf("Enter the first integer: ");
scanf("%d", &inst.num1); //scans a number
printf("Enter the second integer: ");
scanf("%d", &inst.num2); //scans a second number
printf("The name is: %s", inst.name); //works correctly
inst.sum = &inst.num1 - &inst.num2;
printf("The result is: %d\n", &inst.sum); //doesn't output the correct answer
}
Yugoslavia will always live on in my heart
WolfintheSheep
Profile Joined June 2011
Canada14127 Posts
Last Edited: 2017-02-08 05:33:54
February 08 2017 05:33 GMT
#16735
struct Test //creates a structure
{
char name[10]; //a 10-character array
int num1; //the first integer
int num2; //the second integer
int sum; //the result of the subtraction of num2 from num1
}
inst; //instance of the struct

...

inst.sum = &inst.num1 - &inst.num2;
printf("The result is: %d\n", &inst.sum);


So first question is, why you are using ampersands here? Which should tell you the exact answer about why this isn't working.

+ Show Spoiler +
Hint: 134615508 is a memory address.
Average means I'm better than half of you.
plasmidghost
Profile Blog Joined April 2011
Belgium16168 Posts
Last Edited: 2017-02-08 05:48:57
February 08 2017 05:36 GMT
#16736
On February 08 2017 14:33 WolfintheSheep wrote:
struct Test //creates a structure
{
char name[10]; //a 10-character array
int num1; //the first integer
int num2; //the second integer
int sum; //the result of the subtraction of num2 from num1
}
inst; //instance of the struct

...

inst.sum = &inst.num1 - &inst.num2;
printf("The result is: %d\n", &inst.sum);


So first question is, why you are using ampersands here? Which should tell you the exact answer about why this isn't working.

+ Show Spoiler +
Hint: 134615508 is a memory address.

Wow, okay, that fix was actually incredibly simple. Whenever I executed it before, I got the error "Segmentation fault (core dumped)" and I saw someone say that putting an ampersand fixed it
Now that everything's working fine, I do have a question about this statement:

printf("Enter a name (up to 10 characters): ");
fgets(inst.name, 11, stdin);

It currently will work correctly if the user hits the enter key with 10 characters or less inputted, but if they input 11 or more characters and hit Enter, the rest of the code immediately executes, meaning the user can't put in any numbers. Is there a way to fix that? I tried doing a for loop to accept 10 characters, 1 at a time, but it had the problem that if you inputted 4 characters, you had to press enter 6 times to get to the next part of the code, as well as it would take more than 10 characters if you inputted them all at once
Yugoslavia will always live on in my heart
Neshapotamus
Profile Blog Joined May 2006
United States163 Posts
February 08 2017 06:21 GMT
#16737
On February 08 2017 13:33 Hanh wrote:
Well, in this particular case I'd prefer

a = <init>
b = max(<init>, a)


because, why would you even loop?

But in the more general case, I'd go for


for (a = <init>, b = <init>; a > b; b++) ;


In order of best to worse, I'd rate 2, 4, 3, 5, 1. Btw, these functions aren't doing exactly the same thing.


I should have added a little more in the template. I was just making a point that you can loop in multiple ways. From a compiler perspective, yes, they aren't doing the same thing. From an abstraction perspective, they are. Unless you can tell me otherwise?
Hanh
Profile Joined June 2016
146 Posts
February 08 2017 06:38 GMT
#16738
In fun1 (assuming you could nest functions in C), arguments are passed by value so at the end, a & b aren't changed. In 2, 3, 4, 5 sometimes a > b is the condition for breaking out of the loop, and sometimes it is the condition for continuing looping.

Blisse
Profile Blog Joined July 2010
Canada3710 Posts
February 08 2017 07:13 GMT
#16739
On February 08 2017 12:45 Neshapotamus wrote:
After seeing travis post his simple question.

I have seen people write this code in every which way (code at bottom)

I listed several of them at the bottom.

Anyone have any preference to which version they write?

More recently, I prefer to write "fun1" way as this is the easiest to reason about meaning it maps directly into math. You also get other benefits as its easier to parallelize. However, you need a TCO language to execute the statement.

The second most intuitive is fun2.

Anyone who writes fun5, I just avoid...
+ Show Spoiler +



void fun1(){

void fun(int a, int b) {
if (a > b){
return
}
else fun(a, b+1)
}

a = <init>
b = <init>
fun(a,b)
}



void fun2(){
a = <init>
for(int b = <init>; a > b; b++){
}
}

void fun3(){
a = <init>
b = <init>
while(true){
if (a > b){
break;
}
b += 1
}
}

void fun4(){
a = <init>
b = <init>
while(a > b){
b += 1
}
}

void fun5(){
start:
if (a > b){
b += 1
goto start
}
}



fun2 is the only one I would ever conceivably write. The rest are complete no-gos and i'd never accept fun3-5 in a code review when there exists an equivalent form in fun2. It's my anti-while loop bias.
There is no one like you in the universe.
Shield
Profile Blog Joined August 2009
Bulgaria4824 Posts
February 08 2017 07:23 GMT
#16740
On February 08 2017 11:29 Blitzkrieg0 wrote:
Show nested quote +
On February 08 2017 10:53 Shield wrote:
First, you shouldn't use while (1). That's awful. You should #include <stdbool.h> and use while (true). Secondly, you never return error. There's no condition to reach that code in your example. Finally, if you really want to do this properly, you'd usually use a thread with a callback function instead of blocking main thread like that (I assume you're doing that).


You never return error is precisely why it's an error. I prefer self documenting code instead of adding a comment that says "never gets here" like Blisse, for example ERR_UNREACHABLE.

Travis is just learning C so lets assume his application isn't multi-threaded.


Well, in that case it's nice to have assert(false).
Prev 1 835 836 837 838 839 1032 Next
Please log in or register to reply.
Live Events Refresh
Next event in 2h 9m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
WinterStarcraft621
RuFF_SC2 259
NeuroSwarm 162
Nina 27
StarCraft: Brood War
Nal_rA 201
Shuttle 99
EffOrt 71
ZergMaN 56
soO 28
Rock 22
Bale 19
Sacsri 19
Noble 14
Icarus 10
[ Show more ]
NotJumperer 6
Mind 4
Dota 2
monkeys_forever1205
League of Legends
JimRising 644
C9.Mang0530
Counter-Strike
summit1g3383
Other Games
Mew2King34
Organizations
Other Games
gamesdonequick911
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 15 non-featured ]
StarCraft 2
• practicex 34
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• RayReign 35
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Lourlo1560
• HappyZerGling64
Other Games
• Scarra2797
Upcoming Events
Replay Cast
2h 9m
Wardi Open
5h 9m
OSC
1d 5h
Solar vs MaxPax
ByuN vs Krystianer
Spirit vs TBD
OSC
4 days
Korean StarCraft League
4 days
OSC
5 days
OSC
5 days
OSC
6 days
uThermal 2v2 Circuit
6 days
Liquipedia Results

Completed

CSL Season 19: Qualifier 2
WardiTV 2025
META Madness #9

Ongoing

C-Race Season 1
IPSL Winter 2025-26
BSL Season 21
eXTREMESLAND 2025
SL Budapest Major 2025
ESL Impact League Season 8
BLAST Rivals Fall 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025
Thunderpick World Champ.
CS Asia Championships 2025

Upcoming

CSL 2025 WINTER (S19)
Escore Tournament S1: W2
Escore Tournament S1: W3
BSL 21 Non-Korean Championship
Acropolis #4
IPSL Spring 2026
Bellum Gens Elite Stara Zagora 2026
HSC XXVIII
Big Gabe Cup #3
OSC Championship Season 13
Nations Cup 2026
ESL Pro League Season 23
ESL Pro League Season 23
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.