• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 13:16
CET 19:16
KST 03:16
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
TL.net Map Contest #21: Winners11Intel X Team Liquid Seoul event: Showmatches and Meet the Pros10[ASL20] Finals Preview: Arrival13TL.net Map Contest #21: Voting12[ASL20] Ro4 Preview: Descent11
Community News
StarCraft, SC2, HotS, WC3, Returning to Blizzcon!45$5,000+ WardiTV 2025 Championship7[BSL21] RO32 Group Stage4Weekly Cups (Oct 26-Nov 2): Liquid, Clem, Solar win; LAN in Philly2Weekly Cups (Oct 20-26): MaxPax, Clem, Creator win10
StarCraft 2
General
SC: Evo Complete - Ranked Ladder OPEN ALPHA Mech is the composition that needs teleportation t TL.net Map Contest #21: Winners StarCraft, SC2, HotS, WC3, Returning to Blizzcon! RotterdaM "Serral is the GOAT, and it's not close"
Tourneys
Constellation Cup - Main Event - Stellar Fest Sparkling Tuna Cup - Weekly Open Tournament $5,000+ WardiTV 2025 Championship Merivale 8 Open - LAN - Stellar Fest Sea Duckling Open (Global, Bronze-Diamond)
Strategy
Custom Maps
Map Editor closed ?
External Content
Mutation # 499 Chilling Adaptation Mutation # 498 Wheel of Misfortune|Cradle of Death Mutation # 497 Battle Haredened Mutation # 496 Endless Infection
Brood War
General
FlaSh on: Biggest Problem With SnOw's Playstyle BGH Auto Balance -> http://bghmmr.eu/ [ASL20] Ask the mapmakers — Drop your questions BW General Discussion Where's CardinalAllin/Jukado the mapmaker?
Tourneys
[Megathread] Daily Proleagues [ASL20] Grand Finals [BSL21] RO32 Group A - Saturday 21:00 CET [BSL21] RO32 Group B - Sunday 21:00 CET
Strategy
PvZ map balance Current Meta How to stay on top of macro? Soma's 9 hatch build from ASL Game 2
Other Games
General Games
Stormgate/Frost Giant Megathread Should offensive tower rushing be viable in RTS games? Nintendo Switch Thread Path of Exile Dawn of War IV
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread SPIRED by.ASL Mafia {211640}
Community
General
Russo-Ukrainian War Thread Things Aren’t Peaceful in Palestine Canadian Politics Mega-thread US Politics Mega-thread The Games Industry And ATVI
Fan Clubs
White-Ra Fan Club The herO Fan Club!
Media & Entertainment
[Manga] One Piece Anime Discussion Thread Movie Discussion! Korean Music Discussion Series you have seen recently...
Sports
2024 - 2026 Football Thread Formula 1 Discussion NBA General Discussion MLB/Baseball 2023 TeamLiquid Health and Fitness Initiative For 2023
World Cup 2022
Tech Support
SC2 Client Relocalization [Change SC2 Language] Linksys AE2500 USB WIFI keeps disconnecting Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List
Blogs
Learning my new SC2 hotkey…
Hildegard
Coffee x Performance in Espo…
TrAiDoS
Saturation point
Uldridge
DnB/metal remix FFO Mick Go…
ImbaTosS
Reality "theory" prov…
perfectspheres
Our Last Hope in th…
KrillinFromwales
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1391 users

The Big Programming Thread - Page 835

Forum Index > General Forum
Post a Reply
Prev 1 833 834 835 836 837 1032 Next
Thread Rules
1. This is not a "do my homework for me" thread. If you have specific questions, ask, but don't post an assignment or homework problem and expect an exact solution.
2. No recruiting for your cockamamie projects (you won't replace facebook with 3 dudes you found on the internet and $20)
3. If you can't articulate why a language is bad, don't start slinging shit about it. Just remember that nothing is worse than making CSS IE6 compatible.
4. Use [code] tags to format code blocks.
Askelad
Profile Joined October 2016
France20 Posts
Last Edited: 2017-02-18 17:49:28
February 05 2017 03:58 GMT
#16681
.
TheEmulator
Profile Blog Joined July 2010
28092 Posts
February 05 2017 04:30 GMT
#16682
Yea Matlab isn't too difficult to understand. I'm sure there's shitloads of materials on the internet to learn from as well. I never had to use it in Linear Algebra, although I used it a bit in Econometrics and I'm pretty sure we learned most of what was needed after a couple of tutorial lectures.
Administrator
maybenexttime
Profile Blog Joined November 2006
Poland5656 Posts
February 05 2017 08:19 GMT
#16683
MATLAB question.

I am learning how to create a simple dialog box GUI in Matlab, and I am not sure what is the proper way to handle invalid inputs. Namely, the pattern repeats itself: I have the parameter name, default value variable name, condition, and the error message.

Should I create a function that uses this pattern or leave it as it is now? Is it more proper to have explicit if statements or to reduce the number of lines considerably by making the if statements implicit (hidden in a dedicated function).

+ Show Spoiler +
while open_prompt
open_prompt = false;

answer_initial = inputdlg(prompt_initial, name_initial, num_lines, ...
default_initial);
default_initial{1} = answer_initial{1};

if (str2double(answer_initial{2}) >= 0) & ...
(str2double(answer_initial{2}) <= str2double(answer_initial{1}))

default_initial{2} = answer_initial{2};
else
uiwait(errordlg('Support A location outside of the beam length'));
default_initial{2} = '';
open_prompt = true;
end

if (str2double(answer_initial{3}) >= 0) & ...
(str2double(answer_initial{3}) <= str2double(answer_initial{1}))

default_initial{3} = answer_initial{3};
else
uiwait(errordlg('Support B location outside of the beam length'));
default_initial{3} = '';
open_prompt = true;
end

if (str2double(answer_initial{4}) >= 0)

default_initial{4} = answer_initial{4};
else
uiwait(errordlg('Number of distributed loads cannot be negative'));
default_initial{4} = '';
open_prompt = true;
end

if (str2double(answer_initial{5}) >= 0)

default_initial{5} = answer_initial{5};
else
uiwait(errordlg('Number of point loads cannot be negative'));
default_initial{5} = '';
open_prompt = true;
end

if (str2double(answer_initial{6}) >= 0)

default_initial{6} = answer_initial{6};
else
uiwait(errordlg('Number of point moments cannot be negative'));
default_initial{6} = '';
open_prompt = true;
end
end
Blisse
Profile Blog Joined July 2010
Canada3710 Posts
Last Edited: 2017-02-05 08:53:27
February 05 2017 08:38 GMT
#16684
IMO this would be a better pattern


while loop

loop = false
data = get_input

if !cond
show_error
loop = true

if !cond
show_error
loop = true

...

if !loop
action


In which case no need to make a function
There is no one like you in the universe.
maybenexttime
Profile Blog Joined November 2006
Poland5656 Posts
February 05 2017 09:54 GMT
#16685
On February 05 2017 17:38 Blisse wrote:
IMO this would be a better pattern


while loop

loop = false
data = get_input

if !cond
show_error
loop = true

if !cond
show_error
loop = true

...

if !loop
action


In which case no need to make a function


Thanks for your input. I am, however, not sure this is going to maintain the same functionality. In my code the dialog box has a set of default values: default_initial = {'10', '0', '10', '1', '1', '1'}. By checking the validity of each input value individually, I can either replace the default value with the valid input value (default_initial{2} = answer_initial{2}) or make the field empty (default_initial{2} = '').

    if (str2double(answer_initial{2}) >= 0) & ...
(str2double(answer_initial{2}) <= str2double(answer_initial{1}))

default_initial{2} = answer_initial{2};
else
uiwait(errordlg('Support A location outside of the beam length'));
default_initial{2} = '';
open_prompt = true;
end


If I were to put all actions in the very last if statement, then upon opening the dialog box again (in the next iteration of the while loop) the initial default values would be used, and all valid inputs would be lost.
Shield
Profile Blog Joined August 2009
Bulgaria4824 Posts
Last Edited: 2017-02-05 13:17:25
February 05 2017 13:15 GMT
#16686
On February 05 2017 12:58 Askelad wrote:
Show nested quote +
On February 05 2017 10:14 Shield wrote:
On February 05 2017 10:05 slmw wrote:
But they're all equally correct in this case?! Tofucake's answer makes no sense.


No, they're not. It also depends if you should have one selection only. In that case, you cannot select more than one of them. However, even if you can, real numbers is more correct because it includes irrational numbers. I think irrational numbers still satisfy requirement in that question.

Real numbers = natural numbers + integers + rational numbers + irrational numbers.

Edit: It's a tricky question because you might not think of irrational numbers at all.


Makes even less sense. Seriously what was that rant about the irrationals...


Educate yourself: https://en.wikipedia.org/wiki/Irrational_number

On February 05 2017 12:17 travis wrote:
since it (understandably) turned into a semantics argument, I'll let everyone know that I selected all of the options and got the answer correct.


It doesn't seem the best answer to me. Real numbers should be better because others do not mention irrational numbers. Or did you select real numbers too?
Nesserev
Profile Blog Joined January 2011
Belgium2760 Posts
February 05 2017 13:57 GMT
#16687
--- Nuked ---
Shield
Profile Blog Joined August 2009
Bulgaria4824 Posts
Last Edited: 2017-02-05 14:24:03
February 05 2017 14:04 GMT
#16688
On February 05 2017 22:57 Nesserev wrote:
Show nested quote +
On February 05 2017 22:15 Shield wrote:
On February 05 2017 12:58 Askelad wrote:
On February 05 2017 10:14 Shield wrote:
On February 05 2017 10:05 slmw wrote:
But they're all equally correct in this case?! Tofucake's answer makes no sense.


No, they're not. It also depends if you should have one selection only. In that case, you cannot select more than one of them. However, even if you can, real numbers is more correct because it includes irrational numbers. I think irrational numbers still satisfy requirement in that question.

Real numbers = natural numbers + integers + rational numbers + irrational numbers.

Edit: It's a tricky question because you might not think of irrational numbers at all.


Makes even less sense. Seriously what was that rant about the irrationals...


Educate yourself: https://en.wikipedia.org/wiki/Irrational_number

On February 05 2017 12:17 travis wrote:
since it (understandably) turned into a semantics argument, I'll let everyone know that I selected all of the options and got the answer correct.


It doesn't seem the best answer to me. Real numbers should be better because others do not mention irrational numbers. Or did you select real numbers too?

Uh, lol what? That's kind of uncalled for, especially because it's clear that you're in the wrong here. Sorry, but the one that needs a lesson is you... a lesson in not being an idiot, and perhaps set theory.

You should focus on this: "for all x in D[there exists a y in D ( x < y)]"

That statement is true for any number set Travis listed. If D is either the set of integers, natural numbers or rational numbers, there's zero reason to consider irrational numbers, because irrational numbers aren't in those sets...

How can 'true' be more correct than 'true'?

So, where is your confusion coming from? All that I can think of is that you didn't parse the question correctly, and think D is supposed to be any random interval of real numbers? And you seem to be reinforcing this idea because you're grasping back at irrational numbers...


Dude, you're wrong and you need to be taught how not to be an idiot. Or go study some math?

Integers: true (for all x in D[there exists a y in D ( x < y)])
Rational numbers: true (for all x in D[there exists a y in D ( x < y)])
Natural numbers: true (for all x in D[there exists a y in D ( x < y)])

Set of real numbers has integers, rational numbers and natural numbers. So, all of above is true. Plus, irrational numbers which are in the set of real numbers. E.g.
x = √2
y = √3
x < y


The set of real numbers is BIGGER than the union of natural numbers, integers and rationals.
spinesheath
Profile Blog Joined June 2009
Germany8679 Posts
Last Edited: 2017-02-05 15:00:47
February 05 2017 14:59 GMT
#16689
For the record: The question asks for which set a condition holds, not which set among the list is the best match or anything like that. So you have to evaluate each set by itself. As per the wording of the question, the answer is "it is true for all 4 sets".
If you have a good reason to disagree with the above, please tell me. Thank you.
Shield
Profile Blog Joined August 2009
Bulgaria4824 Posts
Last Edited: 2017-02-05 15:04:11
February 05 2017 15:02 GMT
#16690
On February 05 2017 23:59 spinesheath wrote:
For the record: The question asks for which set a condition holds, not which set among the list is the best match or anything like that. So you have to evaluate each set by itself. As per the wording of the question, the answer is "it is true for all 4 sets". Nobody is doubting that integers are part of the real numbers, it just has nothing to do with the question.


Sure, I was asking travis if he chose all 4 but some people can't argue in a respectful way.

On February 05 2017 12:58 Askelad wrote:
Show nested quote +
On February 05 2017 10:14 Shield wrote:
On February 05 2017 10:05 slmw wrote:
But they're all equally correct in this case?! Tofucake's answer makes no sense.


No, they're not. It also depends if you should have one selection only. In that case, you cannot select more than one of them. However, even if you can, real numbers is more correct because it includes irrational numbers. I think irrational numbers still satisfy requirement in that question.

Real numbers = natural numbers + integers + rational numbers + irrational numbers.

Edit: It's a tricky question because you might not think of irrational numbers at all.


Makes even less sense. Seriously what was that rant about the irrationals...

Hanh
Profile Joined June 2016
146 Posts
February 05 2017 15:04 GMT
#16691
The question is not about which set include more numbers that fulfill the condition but which ones do or not. This isn't answering the question (and arguably showing off).
Deleted User 3420
Profile Blog Joined May 2003
24492 Posts
Last Edited: 2017-02-05 15:37:55
February 05 2017 15:36 GMT
#16692
I encrypted my vim file

how do I remove the encryption from within vim

I don't want it to be encrypted anymore

ok I figured it out

:set key=

vim is weird though.. I had to exit with :wq and not :x or it wasn't saving the change.. no idea why. wtf tbh
Wrath
Profile Blog Joined July 2014
3174 Posts
February 05 2017 15:47 GMT
#16693
On February 06 2017 00:36 travis wrote:
I encrypted my vim file

how do I remove the encryption from within vim

I don't want it to be encrypted anymore

ok I figured it out

:set key=

vim is weird though.. I had to exit with :wq and not :x or it wasn't saving the change.. no idea why. wtf tbh


Wasn't always :wq to save and :q! to exit without saving? Never heard of :x before.
Hanh
Profile Joined June 2016
146 Posts
February 05 2017 16:29 GMT
#16694
:x won't save if there are no changes. Maybe removing encryption isn't considered a change? Vim is weird.
Deleted User 3420
Profile Blog Joined May 2003
24492 Posts
Last Edited: 2017-02-05 21:17:28
February 05 2017 20:32 GMT
#16695
WHAT IS GOING ON

why does this:


if(shape_choice == 2) {
scanf("%c ", &char_choice);
printf("%c", char_choice);
printf("Enter character and size: ");


simply print an empty line and then ask me for a character and size
it doesn't even give me a chance to input a character the first time

whelp, figured it out
any time you have a scanf you're gonna need a whitespace before your next scanf? that's so annoying
Shield
Profile Blog Joined August 2009
Bulgaria4824 Posts
Last Edited: 2017-02-05 21:53:44
February 05 2017 21:52 GMT
#16696
Welcome to C where you can f*ck yourself nicely. Not that C++ is perfect, but it's much safer.

You might want to read this answer because your whitespace should be first: http://stackoverflow.com/a/13543113
Blisse
Profile Blog Joined July 2010
Canada3710 Posts
Last Edited: 2017-02-05 23:17:35
February 05 2017 22:56 GMT
#16697
On February 05 2017 18:54 maybenexttime wrote:
Show nested quote +
On February 05 2017 17:38 Blisse wrote:
IMO this would be a better pattern


while loop

loop = false
data = get_input

if !cond
show_error
loop = true

if !cond
show_error
loop = true

...

if !loop
action


In which case no need to make a function


Thanks for your input. I am, however, not sure this is going to maintain the same functionality. In my code the dialog box has a set of default values: default_initial = {'10', '0', '10', '1', '1', '1'}. By checking the validity of each input value individually, I can either replace the default value with the valid input value (default_initial{2} = answer_initial{2}) or make the field empty (default_initial{2} = '').

    if (str2double(answer_initial{2}) >= 0) & ...
(str2double(answer_initial{2}) <= str2double(answer_initial{1}))

default_initial{2} = answer_initial{2};
else
uiwait(errordlg('Support A location outside of the beam length'));
default_initial{2} = '';
open_prompt = true;
end


If I were to put all actions in the very last if statement, then upon opening the dialog box again (in the next iteration of the while loop) the initial default values would be used, and all valid inputs would be lost.


Not totally certain I'm walking through your logic and explanation in the same way, but there is no next iteration of the loop if you've put all the action in the else block - the loop exits.

The `action` in my example would be doing whatever you needed with the answer_initial (in this case copying each value to default_initial).

edit: ohh okay I see what you mean by losing all the valid values on the next iteration, when the user enters valid and invalid values you want to keep the valid values and not set the invalid ones. Let me think about that..

edit2: i think your way is fine if you have that requirement. in that case i think it'd be nice to make a function. generally i disagree with making extra functions "for readability" if that function is only used once. the exception would be in cases where you'd expect that function to exist, i.e. client::isConnected(). in this case i'd like a somewhat generic function like `bool setArrayValueIfTrue(arr, index, value, cond)`.
There is no one like you in the universe.
maybenexttime
Profile Blog Joined November 2006
Poland5656 Posts
February 06 2017 09:18 GMT
#16698
On February 06 2017 07:56 Blisse wrote:
+ Show Spoiler +
On February 05 2017 18:54 maybenexttime wrote:
Show nested quote +
On February 05 2017 17:38 Blisse wrote:
IMO this would be a better pattern


while loop

loop = false
data = get_input

if !cond
show_error
loop = true

if !cond
show_error
loop = true

...

if !loop
action


In which case no need to make a function


Thanks for your input. I am, however, not sure this is going to maintain the same functionality. In my code the dialog box has a set of default values: default_initial = {'10', '0', '10', '1', '1', '1'}. By checking the validity of each input value individually, I can either replace the default value with the valid input value (default_initial{2} = answer_initial{2}) or make the field empty (default_initial{2} = '').

    if (str2double(answer_initial{2}) >= 0) & ...
(str2double(answer_initial{2}) <= str2double(answer_initial{1}))

default_initial{2} = answer_initial{2};
else
uiwait(errordlg('Support A location outside of the beam length'));
default_initial{2} = '';
open_prompt = true;
end


If I were to put all actions in the very last if statement, then upon opening the dialog box again (in the next iteration of the while loop) the initial default values would be used, and all valid inputs would be lost.


Not totally certain I'm walking through your logic and explanation in the same way, but there is no next iteration of the loop if you've put all the action in the else block - the loop exits.

The `action` in my example would be doing whatever you needed with the answer_initial (in this case copying each value to default_initial).

edit: ohh okay I see what you mean by losing all the valid values on the next iteration, when the user enters valid and invalid values you want to keep the valid values and not set the invalid ones. Let me think about that..

edit2: i think your way is fine if you have that requirement. in that case i think it'd be nice to make a function. generally i disagree with making extra functions "for readability" if that function is only used once. the exception would be in cases where you'd expect that function to exist, i.e. client::isConnected(). in this case i'd like a somewhat generic function like `bool setArrayValueIfTrue(arr, index, value, cond)`.


Thank you! I might have a few more questions regarding putting such recurring patterns into functions, but I'll give it a try myself first.
Silvanel
Profile Blog Joined March 2003
Poland4733 Posts
February 06 2017 09:31 GMT
#16699
So our customer just recently acccepted the software. Its a great feeling that work You (and few hundred other people) have been doing for last year and a half did not go in vain. Will be deployed to market in next 1-2 months.

I know this post isnt very productive. I just wanted to share my excitement.
Pathetic Greta hater.
AKnopf
Profile Blog Joined March 2011
Germany259 Posts
February 06 2017 09:45 GMT
#16700
On February 06 2017 18:31 Silvanel wrote:
So our customer just recently acccepted the software. Its a great feeling that work You (and few hundred other people) have been doing for last year and a half did not go in vain. Will be deployed to market in next 1-2 months.

I know this post isnt very productive. I just wanted to share my excitement.


Sharing positive feelings should never be considered unproductive. :-)

Congrats! It's always such a nice feeling to have your work published, even if it's only a small fix or a simple feature the customer needs. A satisfied customer is almost as good as the feeling when jenkins works and your latest commit doesn't break the test suite. ;-D
The world - its a funny place
Prev 1 833 834 835 836 837 1032 Next
Please log in or register to reply.
Live Events Refresh
Wardi Open
12:00
#60
WardiTV2250
IndyStarCraft 228
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
IndyStarCraft 235
UpATreeSC 87
StarCraft: Brood War
Rain 3549
Horang2 1587
Shuttle 779
firebathero 160
scan(afreeca) 52
sSak 37
Mong 30
Aegong 22
JulyZerg 17
ivOry 6
[ Show more ]
SilentControl 5
Dota 2
Gorgc5362
qojqva3580
420jenkins277
BananaSlamJamma178
XcaliburYe153
League of Legends
rGuardiaN20
Counter-Strike
fl0m572
byalli525
Other Games
FrodaN1033
Beastyqt715
ceh9567
KnowMe280
Lowko263
Sick257
Hui .188
Mew2King150
Liquid`VortiX147
ArmadaUGS79
QueenE48
Trikslyr46
Organizations
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 18 non-featured ]
StarCraft 2
• kabyraGe 105
• Reevou 1
• IndyKCrew
• LaughNgamezSOOP
• sooper7s
• AfreecaTV YouTube
• Migwel
• intothetv
• Kozan
StarCraft: Brood War
• Michael_bg 9
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• WagamamaTV218
League of Legends
• Nemesis3571
• TFBlade957
• imaqtpie471
Other Games
• Shiphtur284
Upcoming Events
Replay Cast
4h 44m
WardiTV Korean Royale
17h 44m
OSC
22h 44m
Replay Cast
1d 4h
Replay Cast
1d 14h
Kung Fu Cup
1d 17h
Classic vs Solar
herO vs Cure
Reynor vs GuMiho
ByuN vs ShoWTimE
Tenacious Turtle Tussle
2 days
The PondCast
2 days
RSL Revival
2 days
Solar vs Zoun
MaxPax vs Bunny
Kung Fu Cup
2 days
[ Show More ]
WardiTV Korean Royale
2 days
PiGosaur Monday
3 days
RSL Revival
3 days
Classic vs Creator
Cure vs TriGGeR
Kung Fu Cup
3 days
CranKy Ducklings
4 days
RSL Revival
4 days
herO vs Gerald
ByuN vs SHIN
Kung Fu Cup
4 days
BSL 21
5 days
Tarson vs Julia
Doodle vs OldBoy
eOnzErG vs WolFix
StRyKeR vs Aeternum
Sparkling Tuna Cup
5 days
RSL Revival
5 days
Reynor vs sOs
Maru vs Ryung
Kung Fu Cup
5 days
WardiTV Korean Royale
5 days
BSL 21
6 days
JDConan vs Semih
Dragon vs Dienmax
Tech vs NewOcean
TerrOr vs Artosis
Wardi Open
6 days
Monday Night Weeklies
6 days
Liquipedia Results

Completed

Proleague 2025-11-07
Stellar Fest: Constellation Cup
Eternal Conflict S1

Ongoing

C-Race Season 1
IPSL Winter 2025-26
KCM Race Survival 2025 Season 4
SOOP Univ League 2025
YSL S2
BSL Season 21
IEM Chengdu 2025
PGL Masters Bucharest 2025
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual

Upcoming

SLON Tour Season 2
BSL 21 Non-Korean Championship
Acropolis #4
IPSL Spring 2026
HSC XXVIII
RSL Offline Finals
WardiTV 2025
RSL Revival: Season 3
META Madness #9
BLAST Bounty Winter 2026
BLAST Bounty Winter 2026: Closed Qualifier
eXTREMESLAND 2025
ESL Impact League Season 8
SL Budapest Major 2025
BLAST Rivals Fall 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.