• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 21:23
CEST 03:23
KST 10:23
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL19] Finals Recap: Standing Tall9HomeStory Cup 27 - Info & Preview18Classic wins Code S Season 2 (2025)16Code S RO4 & Finals Preview: herO, Rogue, Classic, GuMiho0TL Team Map Contest #5: Presented by Monster Energy6
Community News
Flash Announces Hiatus From ASL54Weekly Cups (June 23-29): Reynor in world title form?12FEL Cracov 2025 (July 27) - $8000 live event16Esports World Cup 2025 - Final Player Roster16Weekly Cups (June 16-22): Clem strikes back1
StarCraft 2
General
The SCII GOAT: A statistical Evaluation The GOAT ranking of GOAT rankings Statistics for vetoed/disliked maps How does the number of casters affect your enjoyment of esports? Esports World Cup 2025 - Final Player Roster
Tourneys
Korean Starcraft League Week 77 Master Swan Open (Global Bronze-Master 2) RSL: Revival, a new crowdfunded tournament series [GSL 2025] Code S: Season 2 - Semi Finals & Finals $5,100+ SEL Season 2 Championship (SC: Evo)
Strategy
How did i lose this ZvP, whats the proper response Simple Questions Simple Answers
Custom Maps
[UMS] Zillion Zerglings
External Content
Mutation # 480 Moths to the Flame Mutation # 479 Worn Out Welcome Mutation # 478 Instant Karma Mutation # 477 Slow and Steady
Brood War
General
Flash Announces Hiatus From ASL BGH Auto Balance -> http://bghmmr.eu/ Player “Jedi” cheat on CSL Unit and Spell Similarities Help: rep cant save
Tourneys
[Megathread] Daily Proleagues [BSL20] Grand Finals - Sunday 20:00 CET Small VOD Thread 2.0 [BSL20] GosuLeague RO16 - Tue & Wed 20:00+CET
Strategy
Simple Questions, Simple Answers I am doing this better than progamers do.
Other Games
General Games
Stormgate/Frost Giant Megathread Nintendo Switch Thread Path of Exile What do you want from future RTS games? Beyond All Reason
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread Vanilla Mini Mafia
Community
General
Things Aren’t Peaceful in Palestine US Politics Mega-thread Trading/Investing Thread Russo-Ukrainian War Thread The Games Industry And ATVI
Fan Clubs
SKT1 Classic Fan Club! Maru Fan Club
Media & Entertainment
Anime Discussion Thread [Manga] One Piece [\m/] Heavy Metal Thread
Sports
Formula 1 Discussion 2024 - 2025 Football Thread NBA General Discussion TeamLiquid Health and Fitness Initiative For 2023 NHL Playoffs 2024
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
Blogs
Culture Clash in Video Games…
TrAiDoS
from making sc maps to makin…
Husyelt
Blog #2
tankgirl
StarCraft improvement
iopq
Trip to the Zoo
micronesia
Customize Sidebar...

Website Feedback

Closed Threads



Active: 617 users

The Big Programming Thread - Page 758

Forum Index > General Forum
Post a Reply
Prev 1 756 757 758 759 760 1031 Next
Thread Rules
1. This is not a "do my homework for me" thread. If you have specific questions, ask, but don't post an assignment or homework problem and expect an exact solution.
2. No recruiting for your cockamamie projects (you won't replace facebook with 3 dudes you found on the internet and $20)
3. If you can't articulate why a language is bad, don't start slinging shit about it. Just remember that nothing is worse than making CSS IE6 compatible.
4. Use [code] tags to format code blocks.
obesechicken13
Profile Blog Joined July 2008
United States10467 Posts
Last Edited: 2016-08-29 15:46:38
August 29 2016 15:46 GMT
#15141
On August 29 2016 23:18 mantequilla wrote:
guys sorry to interrupt your debate about app server threads, but im gonna ask a newb cloud question:

As I see Azure has a way to programmatically control cloud resources/deployments (https://github.com/Azure/azure-sdk-for-java), I'm assuming other cloud providers would have too. Right now have a software that we deploy to cloud by hand (uploading by ftp). We want to sell this web app to numerous small-budget customers.

Do you think such a workflow possible/appropriate/viable:

We build a website that customers can buy our software through. After payment, using the cloud API's above, an instance of our app is deployed to cloud (creating required services like databases etc) and customer is given a domain name to access his product. All of this is done without any handwork.

Sounds like it would work.
I think in our modern age technology has evolved to become more addictive. The things that don't give us pleasure aren't used as much. Work was never meant to be fun, but doing it makes us happier in the long run.
njt7
Profile Joined August 2012
Sweden769 Posts
August 29 2016 16:20 GMT
#15142
On August 29 2016 22:01 Manit0u wrote:
Show nested quote +
On August 29 2016 20:20 njt7 wrote:
On August 26 2016 21:37 tofucake wrote:
On August 26 2016 14:31 Wrath wrote:
On August 26 2016 06:28 BisuDagger wrote:
On August 26 2016 06:20 Wrath wrote:
On August 26 2016 05:39 tofucake wrote:
it's single threaded, which is a huge issue


Why?

Google is a great resource for these types of questions. I know little about node and now im that much more informed after google research!

http://stackoverflow.com/questions/17959663/why-is-node-js-single-threaded


My question was why it is a huge issue not why it is a single threaded

If you're looking to do some standard website, node is a crap choice. Something like TL would go down in flames if it were made in node, nevermind any big site. Nobody will create the next Facebook/Google/Etsy/Ebay/PayPal/Expedia/Whatever until node gets multithreading.


Why would node go down in flames if it ran TL.net? My realworld test gave me about 20 requests/ second on a amazon micro instance. If you really need more just add more instances behind a load balancer. (might have been 50 requests/ second but honestly 20 is enough to prove my point isnt it?).


I think that the biggest problem with single-threaded apps is consistency. If each request runs in a separate thread then you can expect the same request to take the same amount of time, not so much with queueing since you don't really control what's being executed when.

Another downside of single-threading is that if some process will crash your app it's going to crash it for everyone, not just a single instance.


You never answered my question.
I still see no reason why a non blocking I/O stack couldnt run TL.net. This seems to be a opinionated argument of blocking vs non blocking I/O. As you have said more then once "I dont think javascript should be on the server side". But thats just your opinion and not a reason of why TL.net couldnt be built with node.

In fact I believe a nodejs app would be ideal to build TL.net as it is almost only I/O (writing/ reading) from database. There is no heavy cpu tasks involved that I can see.


"All the casters who flamed me ever for anything."
Manit0u
Profile Blog Joined August 2004
Poland17243 Posts
August 29 2016 21:31 GMT
#15143
On August 30 2016 01:20 njt7 wrote:
Show nested quote +
On August 29 2016 22:01 Manit0u wrote:
I think that the biggest problem with single-threaded apps is consistency. If each request runs in a separate thread then you can expect the same request to take the same amount of time, not so much with queueing since you don't really control what's being executed when.

Another downside of single-threading is that if some process will crash your app it's going to crash it for everyone, not just a single instance.


You never answered my question.
I still see no reason why a non blocking I/O stack couldnt run TL.net. This seems to be a opinionated argument of blocking vs non blocking I/O. As you have said more then once "I dont think javascript should be on the server side". But thats just your opinion and not a reason of why TL.net couldnt be built with node.

In fact I believe a nodejs app would be ideal to build TL.net as it is almost only I/O (writing/ reading) from database. There is no heavy cpu tasks involved that I can see.


I never said TL.net couldn't be built with node. It was someone else.

I will still stand by the opinion that JS has no place in the back-end though. It was designed solely for browser scripting and using it server-side seems like desperately trying to turn a cat into a dog. The fact that you can doesn't mean you should...

On August 29 2016 23:15 obesechicken13 wrote:
Hey guys, I have a problem again.

I asked it here

Show nested quote +
So I'm building a data hub. Basically I want to store large amounts of data in a database.

In order to do that there are these pipes of data that my data providers have to make using my APIs.

I want to secure the APIs so I know who's making the streams and I can limit who makes them. As well as who can send to them. Does it make sense to do OAuth for the non-ingestion API methods and use an API key for the ingestion methods?

OAuth tokens tend to expire and ingestion of data is a long running process.

OAuth + API keys doesn't feel like the right solution since then there's 2 separate security protocols being used.

The other option I see right now is to force users to check the expiration time of their tokens and then try to refresh them if it's about to expire and they still need to send data.


Can't you control the token expiration time? Perhaps even making it semi-infinite (no expiration time but expiring the token when the session is closed)?
Time is precious. Waste it wisely.
Acrofales
Profile Joined August 2010
Spain17970 Posts
August 30 2016 06:33 GMT
#15144
On August 29 2016 23:18 mantequilla wrote:
guys sorry to interrupt your debate about app server threads, but im gonna ask a newb cloud question:

As I see Azure has a way to programmatically control cloud resources/deployments (https://github.com/Azure/azure-sdk-for-java), I'm assuming other cloud providers would have too. Right now have a software that we deploy to cloud by hand (uploading by ftp). We want to sell this web app to numerous small-budget customers.

Do you think such a workflow possible/appropriate/viable:

We build a website that customers can buy our software through. After payment, using the cloud API's above, an instance of our app is deployed to cloud (creating required services like databases etc) and customer is given a domain name to access his product. All of this is done without any handwork.

Should work. Check out wix as a well-known example of a service that does exactly that.
Manit0u
Profile Blog Joined August 2004
Poland17243 Posts
Last Edited: 2016-08-30 08:15:52
August 30 2016 08:15 GMT
#15145
Just discovered Stackless Python and I must say I'm quite impressed. I especially like this benchmarking from one of the documents in there (Introduction to Concurrent Programming With Stackless Python):

Traditional threads

Ten hackysackers going 1000 rounds takes 183 msecs on my computer. Let's increase the number of players

And we get an error when trying to start 10,000 threads on my 3 Ghz machine with 1 Gig of ram. I don't want to bore you with the details of the output, but with some trial and error, the program starts failing at about 1100 threads on my machine. Also note that 1000 threads takes about three times as long as 10.


Stackless

It only takes 19.7 msec. This is almost 10 times faster than the threaded version. Now lets start increasing the number of threadlets

Even by the time we get to 10,000 threads, which the threaded version wasn't even capable of running, we're still running faster than the threaded version did with only 10 threads.

Now I'm trying to keep the code simple, so you'll have to take my word for it, but the increase in timings here is due to the time it takes to setup the hackysack circle. The amount of time to run the game is constant whether you have 10 threadlets or 100000 threadlets. This is because of the way channels work: they block and instantly resume when they get a message. On the other hand, OS threads each take turns checking to see if their message Queue has any elements. This means that the more threads you run, the worse performance gets.


Now I know why EVE used stackless. You can run a million threads with just 100MB of system memory which is great for applications requiring many tiny objects that interact with each other.
Time is precious. Waste it wisely.
Hhanh00
Profile Joined May 2016
34 Posts
August 30 2016 13:14 GMT
#15146
You've never used green threads before?
-Zoda-
Profile Blog Joined April 2011
France3578 Posts
August 30 2016 13:27 GMT
#15147
On August 29 2016 22:01 Manit0u wrote:
Show nested quote +
On August 29 2016 20:20 njt7 wrote:
On August 26 2016 21:37 tofucake wrote:
On August 26 2016 14:31 Wrath wrote:
On August 26 2016 06:28 BisuDagger wrote:
On August 26 2016 06:20 Wrath wrote:
On August 26 2016 05:39 tofucake wrote:
it's single threaded, which is a huge issue


Why?

Google is a great resource for these types of questions. I know little about node and now im that much more informed after google research!

http://stackoverflow.com/questions/17959663/why-is-node-js-single-threaded


My question was why it is a huge issue not why it is a single threaded

If you're looking to do some standard website, node is a crap choice. Something like TL would go down in flames if it were made in node, nevermind any big site. Nobody will create the next Facebook/Google/Etsy/Ebay/PayPal/Expedia/Whatever until node gets multithreading.


Why would node go down in flames if it ran TL.net? My realworld test gave me about 20 requests/ second on a amazon micro instance. If you really need more just add more instances behind a load balancer. (might have been 50 requests/ second but honestly 20 is enough to prove my point isnt it?).


I think that the biggest problem with single-threaded apps is consistency. If each request runs in a separate thread then you can expect the same request to take the same amount of time, not so much with queueing since you don't really control what's being executed when.

Another downside of single-threading is that if some process will crash your app it's going to crash it for everyone, not just a single instance.

On that matter, anyone does some Elixir here ?

I'm willing to get familiar with a backend language that's not fucking PHP and I'm unsure if I should commit more time on Scala or Elixir.

Scala seems to be more popular (well JVM stuff you know, easier to get jobs + the Play framework seems to become quite popular in France), but the BEAM for Elixir just looks awesome. Then there's always Python or even Ruby but I'd like to get familiar with functional programming.
♪ 最初はi つなぐdo それ つまりlife 常に移動 ♪ - IGN: Uhryks
Manit0u
Profile Blog Joined August 2004
Poland17243 Posts
August 30 2016 14:35 GMT
#15148
On August 30 2016 22:14 Hhanh00 wrote:
You've never used green threads before?


Nope. I never did much multi-threading aside from some personal experiments a long time ago.

On August 30 2016 22:27 -Zoda- wrote:
Scala seems to be more popular (well JVM stuff you know, easier to get jobs + the Play framework seems to become quite popular in France), but the BEAM for Elixir just looks awesome. Then there's always Python or even Ruby but I'd like to get familiar with functional programming.


How about some Erlang then?

I hear people build awesome stuff with it.
Time is precious. Waste it wisely.
Ben...
Profile Joined January 2011
Canada3485 Posts
August 31 2016 04:28 GMT
#15149
On August 30 2016 17:15 Manit0u wrote:
Just discovered Stackless Python and I must say I'm quite impressed. I especially like this benchmarking from one of the documents in there (Introduction to Concurrent Programming With Stackless Python):

Traditional threads
Show nested quote +

Ten hackysackers going 1000 rounds takes 183 msecs on my computer. Let's increase the number of players

And we get an error when trying to start 10,000 threads on my 3 Ghz machine with 1 Gig of ram. I don't want to bore you with the details of the output, but with some trial and error, the program starts failing at about 1100 threads on my machine. Also note that 1000 threads takes about three times as long as 10.


Stackless
Show nested quote +

It only takes 19.7 msec. This is almost 10 times faster than the threaded version. Now lets start increasing the number of threadlets

Even by the time we get to 10,000 threads, which the threaded version wasn't even capable of running, we're still running faster than the threaded version did with only 10 threads.

Now I'm trying to keep the code simple, so you'll have to take my word for it, but the increase in timings here is due to the time it takes to setup the hackysack circle. The amount of time to run the game is constant whether you have 10 threadlets or 100000 threadlets. This is because of the way channels work: they block and instantly resume when they get a message. On the other hand, OS threads each take turns checking to see if their message Queue has any elements. This means that the more threads you run, the worse performance gets.


Now I know why EVE used stackless. You can run a million threads with just 100MB of system memory which is great for applications requiring many tiny objects that interact with each other.

That's really cool. I was thinking of writing a socket-based chat program in python to refresh myself on sockets, and that could be useful. We used pthreads to build a chat program in C with sockets in one of my university classes (it ran like 5 threads at once and was way overkill because my prof was a maniac and thought it would be more challenging to have a bunch of threads to handle each aspect of the chat program). I'd like to try that same design but with python and those stackless microthreads. I bet it'd be a million times less complicated.
"Cliiiiiiiiiiiiiiiiide" -Tastosis
Mr. Wiggles
Profile Blog Joined August 2010
Canada5894 Posts
August 31 2016 04:44 GMT
#15150
On August 31 2016 13:28 Ben... wrote:
Show nested quote +
On August 30 2016 17:15 Manit0u wrote:
Just discovered Stackless Python and I must say I'm quite impressed. I especially like this benchmarking from one of the documents in there (Introduction to Concurrent Programming With Stackless Python):

Traditional threads

Ten hackysackers going 1000 rounds takes 183 msecs on my computer. Let's increase the number of players

And we get an error when trying to start 10,000 threads on my 3 Ghz machine with 1 Gig of ram. I don't want to bore you with the details of the output, but with some trial and error, the program starts failing at about 1100 threads on my machine. Also note that 1000 threads takes about three times as long as 10.


Stackless

It only takes 19.7 msec. This is almost 10 times faster than the threaded version. Now lets start increasing the number of threadlets

Even by the time we get to 10,000 threads, which the threaded version wasn't even capable of running, we're still running faster than the threaded version did with only 10 threads.

Now I'm trying to keep the code simple, so you'll have to take my word for it, but the increase in timings here is due to the time it takes to setup the hackysack circle. The amount of time to run the game is constant whether you have 10 threadlets or 100000 threadlets. This is because of the way channels work: they block and instantly resume when they get a message. On the other hand, OS threads each take turns checking to see if their message Queue has any elements. This means that the more threads you run, the worse performance gets.


Now I know why EVE used stackless. You can run a million threads with just 100MB of system memory which is great for applications requiring many tiny objects that interact with each other.

That's really cool. I was thinking of writing a socket-based chat program in python to refresh myself on sockets, and that could be useful. We used pthreads to build a chat program in C with sockets in one of my university classes (it ran like 5 threads at once and was way overkill because my prof was a maniac and thought it would be more challenging to have a bunch of threads to handle each aspect of the chat program). I'd like to try that same design but with python and those stackless microthreads. I bet it'd be a million times less complicated.

When I took my operating systems course, the prof made us write a game like space invaders in C using ncurses for graphics. The 'fun' part was that each entity in the game (player, enemies, shots, etc.) had to run in its own thread. It was very much overkill
you gotta dance
Manit0u
Profile Blog Joined August 2004
Poland17243 Posts
Last Edited: 2016-09-01 19:20:46
September 01 2016 19:20 GMT
#15151
Guys, guys, halp!

I'm working on fixing this legacy web app and there's this action where JS makes an xhr but has to pass through 53723 unique ids in the request. Obviously, setting that as a comma-delimited parameter generates a string that's over 300k characters long. As you might've guessed this is way over any limits for maximum URI length.

Since it's a very fragile, very old, monolithic app I can't really change too much. I was thinking about maybe saving those ids to a temp file somewhere (can JS even do that?) or maybe store them in the session (can you store 300k+ character long strings in the session?) and get them from there in the action but it seems extremely ugly.

How would you approach this? Any suggestions?
Time is precious. Waste it wisely.
Acrofales
Profile Joined August 2010
Spain17970 Posts
September 01 2016 19:42 GMT
#15152
On September 02 2016 04:20 Manit0u wrote:
Guys, guys, halp!

I'm working on fixing this legacy web app and there's this action where JS makes an xhr but has to pass through 53723 unique ids in the request. Obviously, setting that as a comma-delimited parameter generates a string that's over 300k characters long. As you might've guessed this is way over any limits for maximum URI length.

Since it's a very fragile, very old, monolithic app I can't really change too much. I was thinking about maybe saving those ids to a temp file somewhere (can JS even do that?) or maybe store them in the session (can you store 300k+ character long strings in the session?) and get them from there in the action but it seems extremely ugly.

How would you approach this? Any suggestions?

Is hashing it good enough?
tofucake
Profile Blog Joined October 2009
Hyrule19030 Posts
Last Edited: 2016-09-01 20:04:02
September 01 2016 20:03 GMT
#15153
On September 02 2016 04:20 Manit0u wrote:
Guys, guys, halp!

I'm working on fixing this legacy web app and there's this action where JS makes an xhr but has to pass through 53723 unique ids in the request. Obviously, setting that as a comma-delimited parameter generates a string that's over 300k characters long. As you might've guessed this is way over any limits for maximum URI length.

Since it's a very fragile, very old, monolithic app I can't really change too much. I was thinking about maybe saving those ids to a temp file somewhere (can JS even do that?) or maybe store them in the session (can you store 300k+ character long strings in the session?) and get them from there in the action but it seems extremely ugly.

How would you approach this? Any suggestions?

post it? can you multipart? or maybe chunk it out?
Liquipediaasante sana squash banana
Nesserev
Profile Blog Joined January 2011
Belgium2760 Posts
September 02 2016 01:30 GMT
#15154
--- Nuked ---
Manit0u
Profile Blog Joined August 2004
Poland17243 Posts
Last Edited: 2016-09-02 10:33:27
September 02 2016 07:18 GMT
#15155
Sorry guys. I posted this question after 10 hours of doing horrible things to this horrible app. My brain simply shorted out and I completely forgot you could serialize this or something and send it as a POST request Instead I got fixated on various ways you could solve it using GET...

Working with those old, shitty projects is really depressing.
Time is precious. Waste it wisely.
Deleted User 3420
Profile Blog Joined May 2003
24492 Posts
September 02 2016 19:21 GMT
#15156
So, after 9 months or so of no programming class, and no programming on my own, I am now in the 2nd class for object oriented programming (think of it as a 2nd java class).

And... we kind of jumped in where the last one left off. Problem is I forgot a lot of stuff and am getting confused.

I am wondering if anyone has skype and knows java well and might be willing to help me out a bit so that I can get my bearings again.
Shield
Profile Blog Joined August 2009
Bulgaria4824 Posts
Last Edited: 2016-09-02 19:54:27
September 02 2016 19:53 GMT
#15157
I studied Java at university, but I don't like the language nowadays. C# is so much better. As any opinion, that is subjective.

Does anyone have any Qt guides? I have used Java's GUI, C# WPF/Win Forms, a little bit of MFC, but I don't know how Qt works. I don't know how I can make my windows automatically readjust themselves when maximised, etc.
Blisse
Profile Blog Joined July 2010
Canada3710 Posts
Last Edited: 2016-09-02 20:08:03
September 02 2016 20:07 GMT
#15158
On September 03 2016 04:21 travis wrote:
So, after 9 months or so of no programming class, and no programming on my own, I am now in the 2nd class for object oriented programming (think of it as a 2nd java class).

And... we kind of jumped in where the last one left off. Problem is I forgot a lot of stuff and am getting confused.

I am wondering if anyone has skype and knows java well and might be willing to help me out a bit so that I can get my bearings again.


What are you confused about?
There is no one like you in the universe.
Deleted User 3420
Profile Blog Joined May 2003
24492 Posts
Last Edited: 2016-09-02 20:27:46
September 02 2016 20:11 GMT
#15159
Well, we will see. We have our first project now, and there's been pretty much no review beforehand. Some stuff is coming back to me.. slowly... as I look things up.

It might be a lot of little stuff I don't remember. But if it's gonna turn out to be a "well, we will help you on the forums just post here!" kind of thing I will stay more reserved about the questions I ask and try to look more of it up so I don't spam/annoy the hell out of you all.


edit: it's coming back... passed the first public test on my project. feeeeeeeeeeeeeelin good lol
Manit0u
Profile Blog Joined August 2004
Poland17243 Posts
September 03 2016 09:01 GMT
#15160
Thanks to all the gods for people like Amit Patel. I've decided to delve a bit deeper into game development and his site has been tremendously helpful so far. Go check it out if you're interested in general math concepts application in games.

Here's some math/science behind hexagons for example: http://www.redblobgames.com/grids/hexagons/
Time is precious. Waste it wisely.
Prev 1 756 757 758 759 760 1031 Next
Please log in or register to reply.
Live Events Refresh
Next event in 1h 37m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Nina 266
RuFF_SC2 137
Livibee 87
StarCraft: Brood War
Sea 1098
NaDa 40
Icarus 2
Dota 2
420jenkins668
capcasts134
NeuroSwarm92
febbydoto10
LuMiX1
League of Legends
JimRising 686
Counter-Strike
Stewie2K751
taco 608
Other Games
summit1g10365
tarik_tv4837
ViBE191
Organizations
Other Games
BasetradeTV70
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 16 non-featured ]
StarCraft 2
• Berry_CruncH244
• Hupsaiya 108
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• Azhi_Dahaki16
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Doublelift4827
• Jankos1588
• masondota2974
Upcoming Events
Korean StarCraft League
1h 37m
CranKy Ducklings
8h 37m
RSL Revival
8h 37m
ByuN vs Cham
herO vs Reynor
FEL
14h 37m
RSL Revival
1d 8h
Clem vs Classic
SHIN vs Cure
FEL
1d 10h
BSL: ProLeague
1d 16h
Dewalt vs Bonyth
Replay Cast
2 days
Sparkling Tuna Cup
3 days
The PondCast
4 days
[ Show More ]
Replay Cast
4 days
RSL Revival
5 days
Replay Cast
5 days
RSL Revival
6 days
Liquipedia Results

Completed

BSL 2v2 Season 3
HSC XXVII
Heroes 10 EU

Ongoing

JPL Season 2
BSL Season 20
Acropolis #3
KCM Race Survival 2025 Season 2
CSL 17: 2025 SUMMER
Copa Latinoamericana 4
Championship of Russia 2025
RSL Revival: Season 1
Murky Cup #2
BLAST.tv Austin Major 2025
ESL Impact League Season 7
IEM Dallas 2025
PGL Astana 2025
Asian Champions League '25
BLAST Rivals Spring 2025
MESA Nomadic Masters
CCT Season 2 Global Finals
IEM Melbourne 2025

Upcoming

2025 ACS Season 2: Qualifier
CSLPRO Last Chance 2025
2025 ACS Season 2
CSLPRO Chat StarLAN 3
K-Championship
uThermal 2v2 Main Event
SEL Season 2 Championship
FEL Cracov 2025
Esports World Cup 2025
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual
Esports World Cup 2025
BLAST Bounty Fall 2025
BLAST Bounty Fall Qual
IEM Cologne 2025
FISSURE Playground #1
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.