• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 12:02
CET 18:02
KST 02:02
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
RSL Season 3 - Playoffs Preview0RSL Season 3 - RO16 Groups C & D Preview0RSL Season 3 - RO16 Groups A & B Preview2TL.net Map Contest #21: Winners12Intel X Team Liquid Seoul event: Showmatches and Meet the Pros10
Community News
BGE Stara Zagora 2026 announced6[BSL21] Ro.16 Group Stage (C->B->A->D)4Weekly Cups (Nov 17-23): Solar, MaxPax, Clem win3RSL Season 3: RO16 results & RO8 bracket13Weekly Cups (Nov 10-16): Reynor, Solar lead Zerg surge2
StarCraft 2
General
BGE Stara Zagora 2026 announced SC: Evo Complete - Ranked Ladder OPEN ALPHA When will we find out if there are more tournament Weekly Cups (Nov 17-23): Solar, MaxPax, Clem win Weekly Cups (Nov 10-16): Reynor, Solar lead Zerg surge
Tourneys
Constellation Cup - Main Event - Stellar Fest Tenacious Turtle Tussle [Alpha Pro Series] Nice vs Cure RSL Revival: Season 3 $5,000+ WardiTV 2025 Championship
Strategy
Custom Maps
Map Editor closed ?
External Content
Mutation # 501 Price of Progress Mutation # 500 Fright night Mutation # 499 Chilling Adaptation Mutation # 498 Wheel of Misfortune|Cradle of Death
Brood War
General
Which season is the best in ASL? A cwal.gg Extension - Easily keep track of anyone BW General Discussion soO on: FanTaSy's Potential Return to StarCraft BGH Auto Balance -> http://bghmmr.eu/
Tourneys
[Megathread] Daily Proleagues Small VOD Thread 2.0 [BSL21] RO16 Tie Breaker - Group B - Sun 21:00 CET [BSL21] GosuLeague T1 Ro16 - Tue & Thu 22:00 CET
Strategy
Game Theory for Starcraft How to stay on top of macro? Current Meta PvZ map balance
Other Games
General Games
Nintendo Switch Thread The Perfect Game Stormgate/Frost Giant Megathread Beyond All Reason Should offensive tower rushing be viable in RTS games?
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Mafia Game Mode Feedback/Ideas TL Mafia Community Thread
Community
General
Russo-Ukrainian War Thread US Politics Mega-thread Things Aren’t Peaceful in Palestine Artificial Intelligence Thread YouTube Thread
Fan Clubs
White-Ra Fan Club
Media & Entertainment
[Manga] One Piece Movie Discussion! Anime Discussion Thread
Sports
2024 - 2026 Football Thread Formula 1 Discussion NBA General Discussion MLB/Baseball 2023 TeamLiquid Health and Fitness Initiative For 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
Where to ask questions and add stream? The Automated Ban List
Blogs
Esports Earnings: Bigger Pri…
TrAiDoS
Thanks for the RSL
Hildegard
Saturation point
Uldridge
DnB/metal remix FFO Mick Go…
ImbaTosS
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1518 users

The Big Programming Thread - Page 758

Forum Index > General Forum
Post a Reply
Prev 1 756 757 758 759 760 1032 Next
Thread Rules
1. This is not a "do my homework for me" thread. If you have specific questions, ask, but don't post an assignment or homework problem and expect an exact solution.
2. No recruiting for your cockamamie projects (you won't replace facebook with 3 dudes you found on the internet and $20)
3. If you can't articulate why a language is bad, don't start slinging shit about it. Just remember that nothing is worse than making CSS IE6 compatible.
4. Use [code] tags to format code blocks.
obesechicken13
Profile Blog Joined July 2008
United States10467 Posts
Last Edited: 2016-08-29 15:46:38
August 29 2016 15:46 GMT
#15141
On August 29 2016 23:18 mantequilla wrote:
guys sorry to interrupt your debate about app server threads, but im gonna ask a newb cloud question:

As I see Azure has a way to programmatically control cloud resources/deployments (https://github.com/Azure/azure-sdk-for-java), I'm assuming other cloud providers would have too. Right now have a software that we deploy to cloud by hand (uploading by ftp). We want to sell this web app to numerous small-budget customers.

Do you think such a workflow possible/appropriate/viable:

We build a website that customers can buy our software through. After payment, using the cloud API's above, an instance of our app is deployed to cloud (creating required services like databases etc) and customer is given a domain name to access his product. All of this is done without any handwork.

Sounds like it would work.
I think in our modern age technology has evolved to become more addictive. The things that don't give us pleasure aren't used as much. Work was never meant to be fun, but doing it makes us happier in the long run.
njt7
Profile Joined August 2012
Sweden769 Posts
August 29 2016 16:20 GMT
#15142
On August 29 2016 22:01 Manit0u wrote:
Show nested quote +
On August 29 2016 20:20 njt7 wrote:
On August 26 2016 21:37 tofucake wrote:
On August 26 2016 14:31 Wrath wrote:
On August 26 2016 06:28 BisuDagger wrote:
On August 26 2016 06:20 Wrath wrote:
On August 26 2016 05:39 tofucake wrote:
it's single threaded, which is a huge issue


Why?

Google is a great resource for these types of questions. I know little about node and now im that much more informed after google research!

http://stackoverflow.com/questions/17959663/why-is-node-js-single-threaded


My question was why it is a huge issue not why it is a single threaded

If you're looking to do some standard website, node is a crap choice. Something like TL would go down in flames if it were made in node, nevermind any big site. Nobody will create the next Facebook/Google/Etsy/Ebay/PayPal/Expedia/Whatever until node gets multithreading.


Why would node go down in flames if it ran TL.net? My realworld test gave me about 20 requests/ second on a amazon micro instance. If you really need more just add more instances behind a load balancer. (might have been 50 requests/ second but honestly 20 is enough to prove my point isnt it?).


I think that the biggest problem with single-threaded apps is consistency. If each request runs in a separate thread then you can expect the same request to take the same amount of time, not so much with queueing since you don't really control what's being executed when.

Another downside of single-threading is that if some process will crash your app it's going to crash it for everyone, not just a single instance.


You never answered my question.
I still see no reason why a non blocking I/O stack couldnt run TL.net. This seems to be a opinionated argument of blocking vs non blocking I/O. As you have said more then once "I dont think javascript should be on the server side". But thats just your opinion and not a reason of why TL.net couldnt be built with node.

In fact I believe a nodejs app would be ideal to build TL.net as it is almost only I/O (writing/ reading) from database. There is no heavy cpu tasks involved that I can see.


"All the casters who flamed me ever for anything."
Manit0u
Profile Blog Joined August 2004
Poland17479 Posts
August 29 2016 21:31 GMT
#15143
On August 30 2016 01:20 njt7 wrote:
Show nested quote +
On August 29 2016 22:01 Manit0u wrote:
I think that the biggest problem with single-threaded apps is consistency. If each request runs in a separate thread then you can expect the same request to take the same amount of time, not so much with queueing since you don't really control what's being executed when.

Another downside of single-threading is that if some process will crash your app it's going to crash it for everyone, not just a single instance.


You never answered my question.
I still see no reason why a non blocking I/O stack couldnt run TL.net. This seems to be a opinionated argument of blocking vs non blocking I/O. As you have said more then once "I dont think javascript should be on the server side". But thats just your opinion and not a reason of why TL.net couldnt be built with node.

In fact I believe a nodejs app would be ideal to build TL.net as it is almost only I/O (writing/ reading) from database. There is no heavy cpu tasks involved that I can see.


I never said TL.net couldn't be built with node. It was someone else.

I will still stand by the opinion that JS has no place in the back-end though. It was designed solely for browser scripting and using it server-side seems like desperately trying to turn a cat into a dog. The fact that you can doesn't mean you should...

On August 29 2016 23:15 obesechicken13 wrote:
Hey guys, I have a problem again.

I asked it here

Show nested quote +
So I'm building a data hub. Basically I want to store large amounts of data in a database.

In order to do that there are these pipes of data that my data providers have to make using my APIs.

I want to secure the APIs so I know who's making the streams and I can limit who makes them. As well as who can send to them. Does it make sense to do OAuth for the non-ingestion API methods and use an API key for the ingestion methods?

OAuth tokens tend to expire and ingestion of data is a long running process.

OAuth + API keys doesn't feel like the right solution since then there's 2 separate security protocols being used.

The other option I see right now is to force users to check the expiration time of their tokens and then try to refresh them if it's about to expire and they still need to send data.


Can't you control the token expiration time? Perhaps even making it semi-infinite (no expiration time but expiring the token when the session is closed)?
Time is precious. Waste it wisely.
Acrofales
Profile Joined August 2010
Spain18133 Posts
August 30 2016 06:33 GMT
#15144
On August 29 2016 23:18 mantequilla wrote:
guys sorry to interrupt your debate about app server threads, but im gonna ask a newb cloud question:

As I see Azure has a way to programmatically control cloud resources/deployments (https://github.com/Azure/azure-sdk-for-java), I'm assuming other cloud providers would have too. Right now have a software that we deploy to cloud by hand (uploading by ftp). We want to sell this web app to numerous small-budget customers.

Do you think such a workflow possible/appropriate/viable:

We build a website that customers can buy our software through. After payment, using the cloud API's above, an instance of our app is deployed to cloud (creating required services like databases etc) and customer is given a domain name to access his product. All of this is done without any handwork.

Should work. Check out wix as a well-known example of a service that does exactly that.
Manit0u
Profile Blog Joined August 2004
Poland17479 Posts
Last Edited: 2016-08-30 08:15:52
August 30 2016 08:15 GMT
#15145
Just discovered Stackless Python and I must say I'm quite impressed. I especially like this benchmarking from one of the documents in there (Introduction to Concurrent Programming With Stackless Python):

Traditional threads

Ten hackysackers going 1000 rounds takes 183 msecs on my computer. Let's increase the number of players

And we get an error when trying to start 10,000 threads on my 3 Ghz machine with 1 Gig of ram. I don't want to bore you with the details of the output, but with some trial and error, the program starts failing at about 1100 threads on my machine. Also note that 1000 threads takes about three times as long as 10.


Stackless

It only takes 19.7 msec. This is almost 10 times faster than the threaded version. Now lets start increasing the number of threadlets

Even by the time we get to 10,000 threads, which the threaded version wasn't even capable of running, we're still running faster than the threaded version did with only 10 threads.

Now I'm trying to keep the code simple, so you'll have to take my word for it, but the increase in timings here is due to the time it takes to setup the hackysack circle. The amount of time to run the game is constant whether you have 10 threadlets or 100000 threadlets. This is because of the way channels work: they block and instantly resume when they get a message. On the other hand, OS threads each take turns checking to see if their message Queue has any elements. This means that the more threads you run, the worse performance gets.


Now I know why EVE used stackless. You can run a million threads with just 100MB of system memory which is great for applications requiring many tiny objects that interact with each other.
Time is precious. Waste it wisely.
Hhanh00
Profile Joined May 2016
34 Posts
August 30 2016 13:14 GMT
#15146
You've never used green threads before?
-Zoda-
Profile Blog Joined April 2011
France3578 Posts
August 30 2016 13:27 GMT
#15147
On August 29 2016 22:01 Manit0u wrote:
Show nested quote +
On August 29 2016 20:20 njt7 wrote:
On August 26 2016 21:37 tofucake wrote:
On August 26 2016 14:31 Wrath wrote:
On August 26 2016 06:28 BisuDagger wrote:
On August 26 2016 06:20 Wrath wrote:
On August 26 2016 05:39 tofucake wrote:
it's single threaded, which is a huge issue


Why?

Google is a great resource for these types of questions. I know little about node and now im that much more informed after google research!

http://stackoverflow.com/questions/17959663/why-is-node-js-single-threaded


My question was why it is a huge issue not why it is a single threaded

If you're looking to do some standard website, node is a crap choice. Something like TL would go down in flames if it were made in node, nevermind any big site. Nobody will create the next Facebook/Google/Etsy/Ebay/PayPal/Expedia/Whatever until node gets multithreading.


Why would node go down in flames if it ran TL.net? My realworld test gave me about 20 requests/ second on a amazon micro instance. If you really need more just add more instances behind a load balancer. (might have been 50 requests/ second but honestly 20 is enough to prove my point isnt it?).


I think that the biggest problem with single-threaded apps is consistency. If each request runs in a separate thread then you can expect the same request to take the same amount of time, not so much with queueing since you don't really control what's being executed when.

Another downside of single-threading is that if some process will crash your app it's going to crash it for everyone, not just a single instance.

On that matter, anyone does some Elixir here ?

I'm willing to get familiar with a backend language that's not fucking PHP and I'm unsure if I should commit more time on Scala or Elixir.

Scala seems to be more popular (well JVM stuff you know, easier to get jobs + the Play framework seems to become quite popular in France), but the BEAM for Elixir just looks awesome. Then there's always Python or even Ruby but I'd like to get familiar with functional programming.
♪ 最初はi つなぐdo それ つまりlife 常に移動 ♪ - IGN: Uhryks
Manit0u
Profile Blog Joined August 2004
Poland17479 Posts
August 30 2016 14:35 GMT
#15148
On August 30 2016 22:14 Hhanh00 wrote:
You've never used green threads before?


Nope. I never did much multi-threading aside from some personal experiments a long time ago.

On August 30 2016 22:27 -Zoda- wrote:
Scala seems to be more popular (well JVM stuff you know, easier to get jobs + the Play framework seems to become quite popular in France), but the BEAM for Elixir just looks awesome. Then there's always Python or even Ruby but I'd like to get familiar with functional programming.


How about some Erlang then?

I hear people build awesome stuff with it.
Time is precious. Waste it wisely.
Ben...
Profile Joined January 2011
Canada3485 Posts
August 31 2016 04:28 GMT
#15149
On August 30 2016 17:15 Manit0u wrote:
Just discovered Stackless Python and I must say I'm quite impressed. I especially like this benchmarking from one of the documents in there (Introduction to Concurrent Programming With Stackless Python):

Traditional threads
Show nested quote +

Ten hackysackers going 1000 rounds takes 183 msecs on my computer. Let's increase the number of players

And we get an error when trying to start 10,000 threads on my 3 Ghz machine with 1 Gig of ram. I don't want to bore you with the details of the output, but with some trial and error, the program starts failing at about 1100 threads on my machine. Also note that 1000 threads takes about three times as long as 10.


Stackless
Show nested quote +

It only takes 19.7 msec. This is almost 10 times faster than the threaded version. Now lets start increasing the number of threadlets

Even by the time we get to 10,000 threads, which the threaded version wasn't even capable of running, we're still running faster than the threaded version did with only 10 threads.

Now I'm trying to keep the code simple, so you'll have to take my word for it, but the increase in timings here is due to the time it takes to setup the hackysack circle. The amount of time to run the game is constant whether you have 10 threadlets or 100000 threadlets. This is because of the way channels work: they block and instantly resume when they get a message. On the other hand, OS threads each take turns checking to see if their message Queue has any elements. This means that the more threads you run, the worse performance gets.


Now I know why EVE used stackless. You can run a million threads with just 100MB of system memory which is great for applications requiring many tiny objects that interact with each other.

That's really cool. I was thinking of writing a socket-based chat program in python to refresh myself on sockets, and that could be useful. We used pthreads to build a chat program in C with sockets in one of my university classes (it ran like 5 threads at once and was way overkill because my prof was a maniac and thought it would be more challenging to have a bunch of threads to handle each aspect of the chat program). I'd like to try that same design but with python and those stackless microthreads. I bet it'd be a million times less complicated.
"Cliiiiiiiiiiiiiiiiide" -Tastosis
Mr. Wiggles
Profile Blog Joined August 2010
Canada5894 Posts
August 31 2016 04:44 GMT
#15150
On August 31 2016 13:28 Ben... wrote:
Show nested quote +
On August 30 2016 17:15 Manit0u wrote:
Just discovered Stackless Python and I must say I'm quite impressed. I especially like this benchmarking from one of the documents in there (Introduction to Concurrent Programming With Stackless Python):

Traditional threads

Ten hackysackers going 1000 rounds takes 183 msecs on my computer. Let's increase the number of players

And we get an error when trying to start 10,000 threads on my 3 Ghz machine with 1 Gig of ram. I don't want to bore you with the details of the output, but with some trial and error, the program starts failing at about 1100 threads on my machine. Also note that 1000 threads takes about three times as long as 10.


Stackless

It only takes 19.7 msec. This is almost 10 times faster than the threaded version. Now lets start increasing the number of threadlets

Even by the time we get to 10,000 threads, which the threaded version wasn't even capable of running, we're still running faster than the threaded version did with only 10 threads.

Now I'm trying to keep the code simple, so you'll have to take my word for it, but the increase in timings here is due to the time it takes to setup the hackysack circle. The amount of time to run the game is constant whether you have 10 threadlets or 100000 threadlets. This is because of the way channels work: they block and instantly resume when they get a message. On the other hand, OS threads each take turns checking to see if their message Queue has any elements. This means that the more threads you run, the worse performance gets.


Now I know why EVE used stackless. You can run a million threads with just 100MB of system memory which is great for applications requiring many tiny objects that interact with each other.

That's really cool. I was thinking of writing a socket-based chat program in python to refresh myself on sockets, and that could be useful. We used pthreads to build a chat program in C with sockets in one of my university classes (it ran like 5 threads at once and was way overkill because my prof was a maniac and thought it would be more challenging to have a bunch of threads to handle each aspect of the chat program). I'd like to try that same design but with python and those stackless microthreads. I bet it'd be a million times less complicated.

When I took my operating systems course, the prof made us write a game like space invaders in C using ncurses for graphics. The 'fun' part was that each entity in the game (player, enemies, shots, etc.) had to run in its own thread. It was very much overkill
you gotta dance
Manit0u
Profile Blog Joined August 2004
Poland17479 Posts
Last Edited: 2016-09-01 19:20:46
September 01 2016 19:20 GMT
#15151
Guys, guys, halp!

I'm working on fixing this legacy web app and there's this action where JS makes an xhr but has to pass through 53723 unique ids in the request. Obviously, setting that as a comma-delimited parameter generates a string that's over 300k characters long. As you might've guessed this is way over any limits for maximum URI length.

Since it's a very fragile, very old, monolithic app I can't really change too much. I was thinking about maybe saving those ids to a temp file somewhere (can JS even do that?) or maybe store them in the session (can you store 300k+ character long strings in the session?) and get them from there in the action but it seems extremely ugly.

How would you approach this? Any suggestions?
Time is precious. Waste it wisely.
Acrofales
Profile Joined August 2010
Spain18133 Posts
September 01 2016 19:42 GMT
#15152
On September 02 2016 04:20 Manit0u wrote:
Guys, guys, halp!

I'm working on fixing this legacy web app and there's this action where JS makes an xhr but has to pass through 53723 unique ids in the request. Obviously, setting that as a comma-delimited parameter generates a string that's over 300k characters long. As you might've guessed this is way over any limits for maximum URI length.

Since it's a very fragile, very old, monolithic app I can't really change too much. I was thinking about maybe saving those ids to a temp file somewhere (can JS even do that?) or maybe store them in the session (can you store 300k+ character long strings in the session?) and get them from there in the action but it seems extremely ugly.

How would you approach this? Any suggestions?

Is hashing it good enough?
tofucake
Profile Blog Joined October 2009
Hyrule19162 Posts
Last Edited: 2016-09-01 20:04:02
September 01 2016 20:03 GMT
#15153
On September 02 2016 04:20 Manit0u wrote:
Guys, guys, halp!

I'm working on fixing this legacy web app and there's this action where JS makes an xhr but has to pass through 53723 unique ids in the request. Obviously, setting that as a comma-delimited parameter generates a string that's over 300k characters long. As you might've guessed this is way over any limits for maximum URI length.

Since it's a very fragile, very old, monolithic app I can't really change too much. I was thinking about maybe saving those ids to a temp file somewhere (can JS even do that?) or maybe store them in the session (can you store 300k+ character long strings in the session?) and get them from there in the action but it seems extremely ugly.

How would you approach this? Any suggestions?

post it? can you multipart? or maybe chunk it out?
Liquipediaasante sana squash banana
Nesserev
Profile Blog Joined January 2011
Belgium2760 Posts
September 02 2016 01:30 GMT
#15154
--- Nuked ---
Manit0u
Profile Blog Joined August 2004
Poland17479 Posts
Last Edited: 2016-09-02 10:33:27
September 02 2016 07:18 GMT
#15155
Sorry guys. I posted this question after 10 hours of doing horrible things to this horrible app. My brain simply shorted out and I completely forgot you could serialize this or something and send it as a POST request Instead I got fixated on various ways you could solve it using GET...

Working with those old, shitty projects is really depressing.
Time is precious. Waste it wisely.
Deleted User 3420
Profile Blog Joined May 2003
24492 Posts
September 02 2016 19:21 GMT
#15156
So, after 9 months or so of no programming class, and no programming on my own, I am now in the 2nd class for object oriented programming (think of it as a 2nd java class).

And... we kind of jumped in where the last one left off. Problem is I forgot a lot of stuff and am getting confused.

I am wondering if anyone has skype and knows java well and might be willing to help me out a bit so that I can get my bearings again.
Shield
Profile Blog Joined August 2009
Bulgaria4824 Posts
Last Edited: 2016-09-02 19:54:27
September 02 2016 19:53 GMT
#15157
I studied Java at university, but I don't like the language nowadays. C# is so much better. As any opinion, that is subjective.

Does anyone have any Qt guides? I have used Java's GUI, C# WPF/Win Forms, a little bit of MFC, but I don't know how Qt works. I don't know how I can make my windows automatically readjust themselves when maximised, etc.
Blisse
Profile Blog Joined July 2010
Canada3710 Posts
Last Edited: 2016-09-02 20:08:03
September 02 2016 20:07 GMT
#15158
On September 03 2016 04:21 travis wrote:
So, after 9 months or so of no programming class, and no programming on my own, I am now in the 2nd class for object oriented programming (think of it as a 2nd java class).

And... we kind of jumped in where the last one left off. Problem is I forgot a lot of stuff and am getting confused.

I am wondering if anyone has skype and knows java well and might be willing to help me out a bit so that I can get my bearings again.


What are you confused about?
There is no one like you in the universe.
Deleted User 3420
Profile Blog Joined May 2003
24492 Posts
Last Edited: 2016-09-02 20:27:46
September 02 2016 20:11 GMT
#15159
Well, we will see. We have our first project now, and there's been pretty much no review beforehand. Some stuff is coming back to me.. slowly... as I look things up.

It might be a lot of little stuff I don't remember. But if it's gonna turn out to be a "well, we will help you on the forums just post here!" kind of thing I will stay more reserved about the questions I ask and try to look more of it up so I don't spam/annoy the hell out of you all.


edit: it's coming back... passed the first public test on my project. feeeeeeeeeeeeeelin good lol
Manit0u
Profile Blog Joined August 2004
Poland17479 Posts
September 03 2016 09:01 GMT
#15160
Thanks to all the gods for people like Amit Patel. I've decided to delve a bit deeper into game development and his site has been tremendously helpful so far. Go check it out if you're interested in general math concepts application in games.

Here's some math/science behind hexagons for example: http://www.redblobgames.com/grids/hexagons/
Time is precious. Waste it wisely.
Prev 1 756 757 758 759 760 1032 Next
Please log in or register to reply.
Live Events Refresh
OSC
17:00
Masters Cup #150: Group D
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
BRAT_OK 73
RushiSC 19
SteadfastSC 11
UpATreeSC 8
StarCraft: Brood War
Britney 20270
Rain 2983
Calm 2262
Mini 995
Shuttle 717
EffOrt 559
BeSt 235
Soulkey 183
firebathero 175
Hyun 136
[ Show more ]
soO 120
Dewaltoss 106
hero 91
Backho 83
Snow 72
ToSsGirL 29
scan(afreeca) 17
Mong 12
IntoTheRainbow 10
Dota 2
Gorgc6176
singsing3194
syndereN248
Counter-Strike
byalli5824
markeloff169
oskar109
edward75
Other Games
FrodaN1613
B2W.Neo1204
hiko901
DeMusliM423
crisheroes344
Fuzer 308
RotterdaM264
Hui .185
mouzStarbuck153
ArmadaUGS150
KnowMe136
Mew2King112
XaKoH 85
Trikslyr36
Beastyqt28
MindelVK9
Organizations
StarCraft 2
WardiTV843
Dota 2
PGL Dota 2 - Main Stream141
Other Games
BasetradeTV79
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 18 non-featured ]
StarCraft 2
• poizon28 8
• IndyKCrew
• Migwel
• AfreecaTV YouTube
• sooper7s
• intothetv
• Kozan
• LaughNgamezSOOP
StarCraft: Brood War
• HerbMon 29
• FirePhoenix1
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• Ler123
• Noizen47
League of Legends
• TFBlade1486
Other Games
• WagamamaTV353
• Shiphtur165
Upcoming Events
LAN Event
58m
Replay Cast
5h 58m
Replay Cast
15h 58m
WardiTV Korean Royale
18h 58m
Sparkling Tuna Cup
1d 16h
WardiTV Korean Royale
1d 18h
Replay Cast
2 days
Wardi Open
2 days
Monday Night Weeklies
2 days
StarCraft2.fi
2 days
[ Show More ]
Replay Cast
3 days
Wardi Open
3 days
StarCraft2.fi
3 days
Wardi Open
4 days
StarCraft2.fi
4 days
Replay Cast
5 days
The PondCast
5 days
Replay Cast
6 days
Liquipedia Results

Completed

SOOP Univ League 2025
RSL Revival: Season 3
Eternal Conflict S1

Ongoing

C-Race Season 1
IPSL Winter 2025-26
KCM Race Survival 2025 Season 4
YSL S2
BSL Season 21
CSCL: Masked Kings S3
Slon Tour Season 2
META Madness #9
SL Budapest Major 2025
ESL Impact League Season 8
BLAST Rivals Fall 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2

Upcoming

BSL 21 Non-Korean Championship
Acropolis #4
IPSL Spring 2026
Bellum Gens Elite Stara Zagora 2026
HSC XXVIII
RSL Offline Finals
WardiTV 2025
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter 2026: Closed Qualifier
eXTREMESLAND 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.