• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 15:53
CEST 21:53
KST 04:53
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Finals Preview: Sweet Victory!9[ASL22] Ro4 Preview: Mirror Mirror6[ASL22] Ro8 Preview: Within Reach5[ASL22] Ro8 Preview: In A Tizzy11[ASL22] Ro16 Preview: Holy Diver5
Community News
Evil Geniuses - shutting down10ISSL (IntoTheTV x SOOP SC2 League): Premier5Weekly Cups (October 12-18): 5.0.17 era begins1[$1250] International ShieldBattery League54Weekly Cups (October 5-11): Farewell to 5.0.166
StarCraft 2
General
How do you feel about the mass reverts in the 5.0.17 PTR? REPORT: StarCraft 2: Remastered In Development Weekly Cups (October 5-11): Farewell to 5.0.16 No more SC2 streamers on team liquid? Evil Geniuses - shutting down
Tourneys
ScienceCraft (October 24-25) - Live Event RSL goes to London! 2026 Offline Finals Nov 21-22 ISSL (IntoTheTV x SOOP SC2 League): Premier Sparkling Tuna Cup - Weekly Open Tournament WORTEX Challenger Series — Open SC2 LAN in Budapes
Strategy
[H] ZvP Mid-Late Game: Stalkers Collossi HT
Custom Maps
[G] How to playtest arcade maps [A] Nemrods 1/4 players [M] (2) Sweltering Sands [M] (2) Frigid Storage
External Content
Mutation # 548 Shining Bright The PondCast: SC2 News & Results Mutation # 547 Temple Of Terror Mutation # 546 Catch the Train
Brood War
General
[Megathread] Daily Funny Videos Do we even care about balance? Sagi.gg Launcher Released Rollback Netcode in Brood War BW General Discussion
Tourneys
[$1250] International ShieldBattery League [ASL22] Grand Finals [BSL23] RO24 Group Stage KCM Race Survival 2026 Season 4
Strategy
50,000-Word Terran Builds Memo 2026-10-22 Cliff Jump Revisited (1 in a 1000 strategy) Simple Questions, Simple Answers
Other Games
General Games
Nintendo Switch Thread General RTS Discussion Thread Stormgate/Frost Giant Megathread Armies of Exigo - YesYes? Dawn of War IV
Dota 2
Dota 2 Champions League Season 3 Begins April 25!
League of Legends
[TL LoL EUW IHs] Teemo shall perish
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Community Thread
Community
General
US Politics Mega-thread Things Aren’t Peaceful in Palestine Artificial Intelligence Thread Russo-Ukrainian War Thread The Games Industry And ATVI
Fan Clubs
Serral Fan Club
Media & Entertainment
[Manga] One Piece Anime Discussion Thread Movie Discussion!
Sports
Football (Soccer) Thread TeamLiquid Health and Fitness Initiative For 2023 MLB/Baseball 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
Recent Gifted Posts
Blogs
How Much Genes Contribute to…
TrAiDoS
ShieldBattery on Mac
Kraekkling
[ASL22] Ro4 Day1 Ticket Giv…
bITt.mAN
38 yo Retired SWE loo…
PurE)Rabbit-SF
Can Bots Beat Pros?? Starcr…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 7694 users

The Big Programming Thread - Page 724

Forum Index > General Forum
Post a Reply
Prev 1 722 723 724 725 726 1032 Next
Thread Rules
1. This is not a "do my homework for me" thread. If you have specific questions, ask, but don't post an assignment or homework problem and expect an exact solution.
2. No recruiting for your cockamamie projects (you won't replace facebook with 3 dudes you found on the internet and $20)
3. If you can't articulate why a language is bad, don't start slinging shit about it. Just remember that nothing is worse than making CSS IE6 compatible.
4. Use [code] tags to format code blocks.
Blitzkrieg0
Profile Blog Joined August 2010
United States13132 Posts
Last Edited: 2016-04-27 21:04:08
April 27 2016 20:34 GMT
#14461
On April 28 2016 05:22 Khalum wrote:

[..]
int err;
[..]


brrrrrr......


int err;
struct foo *a = alloc_foo();
if (!a) return fail(a, err);


What will this return? Same question for the goto implementation.


But you should be calling fail with a null pointer and whatever value was in memory when err was initialized.
I'll always be your shadow and veil your eyes from states of ain soph aur.
Khalum
Profile Joined September 2010
Austria831 Posts
April 27 2016 20:46 GMT
#14462
Why try to write fail-safe code and then not even initialize 'err'?
Blitzkrieg0
Profile Blog Joined August 2010
United States13132 Posts
Last Edited: 2016-04-27 21:15:16
April 27 2016 21:01 GMT
#14463
On April 28 2016 05:46 Khalum wrote:
Why try to write fail-safe code and then not even initialize 'err'?


I think that was an oversight by the quick code writing. In the second function you're passing the int err to the fail function, but you don't do anything with it so it might as well not be a parameter and just have void return.

The real argument is whether or not goto is more valuable than not having the overhead of an additional function call. When you're talking about low level kernel code written 30 years ago the additional overhead would be a problem.
I'll always be your shadow and veil your eyes from states of ain soph aur.
Khalum
Profile Joined September 2010
Austria831 Posts
April 27 2016 21:16 GMT
#14464
I realize that I kinda derailed the discussion but I always have this 'brrrrrrrrr' feeling when I see things like that. Talking about higher level things is fine and great but people should start initializing their variables first.
Deleted User 101379
Profile Blog Joined August 2010
4849 Posts
April 28 2016 05:19 GMT
#14465
On April 28 2016 04:39 Acrofales wrote:
Show nested quote +
On April 28 2016 04:33 Cyx. wrote:
On April 27 2016 16:49 Morfildur wrote:
Well, it was written when disk space actually still mattered. Saving 500 bytes on variable names made all the difference.

That said, someone should really at least fix the variable names to something easier to understand and add a few braces where they've been omitted.

Strongly disagree... don't touch code that works Among the worst sins you can commit as a programmer is breaking things for the sake of pretty code.
On April 27 2016 16:49 Morfildur wrote:
The gotos are probably there to stay since C that close to the system often has those for performance reasons. I'd expect a modern compiler to optimize better without them, but Linux system and kernel programmers, do love their gotos since back in the day you could save a few processor cycles with them.

All in all, it's another example for why I don't engage in open source projects. All the projects I checked out have too many programmers with too little real world experience that write "clever" instead of good code, legacy code that the project creator wrote half-drunk 10 years ago that no one dares to touch for fear of breaking everything and too many people that have a hard-on for micro-optimizations while writing slow algorithms.

Also somewhat disagree that the gotos are for performance reasons. They're significantly more readable than the alternative. Using gotos properly in C can save you a ton of duplicated cleanup code, which is why those C programmers (Linux devs, GCC devs, BSD devs...) like them so much.

eg:


int func() {
int err;
struct foo *a = alloc_foo();
if (!a) return;

err = init_foo(a);
if (err) {
free_foo(a);
return err;
}

err = do_something_with_foo(a);
if (err) {
free_foo(a);
return err;
}

return 0;
}


vs.


int func() {
int err;
struct foo *a = alloc_foo();
if (!a) goto fail;

err = init_foo(a);
if (err) goto fail;

err = do_something_with_foo(a);
if (err) goto fail;

return 0;

fail:
free_foo(a);
return err;
}


I mean, maybe a pretty trivial example, but there are places in the Linux kernel where this style of error handling reduces code duplication by a really significant amount.


Can do that just fine without gotos.


int func() {
int err;
struct foo *a = alloc_foo();
if (!a) return fail(a, err);

err = init_foo(a);
if (err) return fail(a, err);

err = do_something_with_foo(a);
if (err) return fail(a, err);

return 0;
}

int fail(foo *a, int err) {
free_foo(a);
return err;
}


And the advantage of this is that your code will never ever enter the fail code by mistake because you forgot a corner case in which there is no return statement above your label.




Yup, pretty much. In 99.9% of the situations gotos can be completely removed by wrapping the code in a function and returning from it. If you define it as inline, it probably even ends up as exactly the same assembly code. It's my observation though that many C programmers hate having extra functions for some reason. Probably has something to do with having to actually think of a proper function name instead of being able to use b2, b5, x or such as a function name.
Artesimo
Profile Joined February 2015
Germany628 Posts
April 28 2016 12:28 GMT
#14466
Hey guys, I run into some problems that I cant figure out. When trying to build/buld&clean, netbeans tells me:
Server.cpp:12:6: error: redefinition of ‘void Server::session(socket_ptr)’
In file included from Server.cpp:1:0:[pointing to session in Server.cpp]
Server.h:30:10: error: ‘void Server::session(socket_ptr)’ previously defined here[pointing to the session-definition in Server.h]

I am not sure what the problem is since I don't redefine session. After building, Netbeans also marks "#Include "Server.h"" in Server.cpp as an error, while also stating "In file included from --- (Alt-Enter shows hints)". If I press alt enter, nothing happens.

Here is my code so far:
Server.h

#ifndef SERVER_H
#define SERVER_H
#include <cstdlib>
#include <iostream>
#include <boost/bind.hpp>
#include <boost/smart_ptr.hpp>
#include <boost/asio.hpp>
#include <boost/thread/thread.hpp>
#include <string>
#include <sstream>
#include <vector>

using boost::asio::ip::tcp;
typedef boost::shared_ptr<tcp::socket> socket_ptr;

class Server {

private:
int port;
std::string messageTermiantor;
const int max_length = 1024;

public:
Server();
Server(const Server& orig);
virtual ~Server();
void session(socket_ptr sock){};
std::vector<std::string> split(std::string str, char delimiter) {};
void server(boost::asio::io_service& io_service, short) {};
void loop();


};

#endif /* SERVER_H */


Server.cpp:

#include "Server.h"

Server::Server() {
}

Server::Server(const Server& orig) {
}

Server::~Server() {
}

void Server::session(socket_ptr sock){
};

std::vector<std::string> split(std::string str, char delimiter) {
std::vector<std::string> internal;
std::stringstream ss(str);
std::string tok;

while (getline(ss, tok, delimiter)) {
internal.push_back(tok);
}
return internal;
}
SMaD
Profile Joined September 2010
Spain137 Posts
Last Edited: 2016-04-28 13:02:11
April 28 2016 12:47 GMT
#14467
I'd suggest removing brackets "{ }" from the Server.h as I am pretty sure Netbeans interprets it as a "first" definition of your session function.
Artesimo
Profile Joined February 2015
Germany628 Posts
April 28 2016 12:48 GMT
#14468
I am stupid
tofucake
Profile Blog Joined October 2009
Hyrule19264 Posts
April 28 2016 15:23 GMT
#14469
no, netbeans is stupid
Liquipediaasante sana squash banana
Blisse
Profile Blog Joined July 2010
Canada3710 Posts
Last Edited: 2016-04-28 18:09:39
April 28 2016 18:09 GMT
#14470
Isn't that a standard error?

Also, use CMake :3
There is no one like you in the universe.
Artesimo
Profile Joined February 2015
Germany628 Posts
April 28 2016 21:04 GMT
#14471
On April 29 2016 03:09 Blisse wrote:
Isn't that a standard error?

Also, use CMake :3


I am too stupid to properly set up a makefile and cant install anything on the lab-pcs unfortunately.
Djagulingu
Profile Blog Joined December 2010
Germany3605 Posts
Last Edited: 2016-04-29 08:09:23
April 29 2016 08:08 GMT
#14472
On April 27 2016 23:42 WarSame wrote:
Show nested quote +
On April 27 2016 18:41 Wrath wrote:
On April 27 2016 10:43 WarSame wrote:
Folks, looking for a bit of help with mean.io. I dled and installed node, mongodb and git. I then init a directory and run npm install inside of it. I then run gulp to start the server. This throws errors that I'm missing various modules such as 'mongoose', 'async', etc. but these should be installed from the npm install, correct? The exact error is + Show Spoiler +
E:\mean_workspace\monoprobability\node_modules\q\q.js:155
throw e;
^

Error: Cannot find module 'mongoose'
at Function.Module._resolveFilename (module.js:325:15)
at Function.Module._load (module.js:276:25)
at Module.require (module.js:353:17)
at require (internal/module.js:12:17)
at Object.<anonymous> (E:\mean_workspace\monoprobability\node_modules\meanio-users\server\models\user.js:6:17)
at Module._compile (module.js:409:26)
at Object.Module._extensions..js (module.js:416:10)
at Module.load (module.js:343:32)
at Function.Module._load (module.js:300:12)
at Module.require (module.js:353:17)
at require (internal/module.js:12:17)
at requireModel (E:\mean_workspace\monoprobability\node_modules\meanio\lib\core_modules\module\index.js:116:19)
at E:\mean_workspace\monoprobability\node_modules\meanio\lib\core_modules\module\util.js:21:7
at Array.forEach (native)
at walk (E:\mean_workspace\monoprobability\node_modules\meanio\lib\core_modules\module\util.js:16:25)
at E:\mean_workspace\monoprobability\node_modules\meanio\lib\core_modules\module\util.js:23:7
at Array.forEach (native)
at Object.walk (E:\mean_workspace\monoprobability\node_modules\meanio\lib\core_modules\module\util.js:16:25)
at MeanUserKlass.Module (E:\mean_workspace\monoprobability\node_modules\meanio\lib\core_modules\module\index.js:134:14)
at new MeanUserKlass (E:\mean_workspace\monoprobability\node_modules\meanio-users\app.js:10:10)
at Object.<anonymous> (E:\mean_workspace\monoprobability\node_modules\meanio-users\app.js:21:16)
at Module._compile (module.js:409:26)
at Object.Module._extensions..js (module.js:416:10)
at Module.load (module.js:343:32)
at Function.Module._load (module.js:300:12)
at Module.require (module.js:353:17)
at require (internal/module.js:12:17)
at Module.activate (E:\mean_workspace\monoprobability\node_modules\meanio\lib\core_modules\module\dependablelist.js:52:15)



When I tried to start using mean.io on another computer it worked fine so it is almost certainly a problem with my current environment. When I look inside of my root's node_modules folder it is missing both 'async' and 'mongoose'. Are they supposed to be in that folder?


Can't you copy them from the other computer and see if that solves the issue for you?

The other computer is a work computer which disables copying files :/

Show nested quote +
On April 27 2016 19:43 Acrofales wrote:
On April 27 2016 10:43 WarSame wrote:
Folks, looking for a bit of help with mean.io. I dled and installed node, mongodb and git. I then init a directory and run npm install inside of it. I then run gulp to start the server. This throws errors that I'm missing various modules such as 'mongoose', 'async', etc. but these should be installed from the npm install, correct? The exact error is + Show Spoiler +
E:\mean_workspace\monoprobability\node_modules\q\q.js:155
throw e;
^

Error: Cannot find module 'mongoose'
at Function.Module._resolveFilename (module.js:325:15)
at Function.Module._load (module.js:276:25)
at Module.require (module.js:353:17)
at require (internal/module.js:12:17)
at Object.<anonymous> (E:\mean_workspace\monoprobability\node_modules\meanio-users\server\models\user.js:6:17)
at Module._compile (module.js:409:26)
at Object.Module._extensions..js (module.js:416:10)
at Module.load (module.js:343:32)
at Function.Module._load (module.js:300:12)
at Module.require (module.js:353:17)
at require (internal/module.js:12:17)
at requireModel (E:\mean_workspace\monoprobability\node_modules\meanio\lib\core_modules\module\index.js:116:19)
at E:\mean_workspace\monoprobability\node_modules\meanio\lib\core_modules\module\util.js:21:7
at Array.forEach (native)
at walk (E:\mean_workspace\monoprobability\node_modules\meanio\lib\core_modules\module\util.js:16:25)
at E:\mean_workspace\monoprobability\node_modules\meanio\lib\core_modules\module\util.js:23:7
at Array.forEach (native)
at Object.walk (E:\mean_workspace\monoprobability\node_modules\meanio\lib\core_modules\module\util.js:16:25)
at MeanUserKlass.Module (E:\mean_workspace\monoprobability\node_modules\meanio\lib\core_modules\module\index.js:134:14)
at new MeanUserKlass (E:\mean_workspace\monoprobability\node_modules\meanio-users\app.js:10:10)
at Object.<anonymous> (E:\mean_workspace\monoprobability\node_modules\meanio-users\app.js:21:16)
at Module._compile (module.js:409:26)
at Object.Module._extensions..js (module.js:416:10)
at Module.load (module.js:343:32)
at Function.Module._load (module.js:300:12)
at Module.require (module.js:353:17)
at require (internal/module.js:12:17)
at Module.activate (E:\mean_workspace\monoprobability\node_modules\meanio\lib\core_modules\module\dependablelist.js:52:15)



When I tried to start using mean.io on another computer it worked fine so it is almost certainly a problem with my current environment. When I look inside of my root's node_modules folder it is missing both 'async' and 'mongoose'. Are they supposed to be in that folder?


Is your internet stable, and no timeout problems? I've had issues with npm skipping stuff if it cannot get it sufficiently quickly, and then claiming success all the same. rerunning npm install usually works, but sometimes it's really confused and you need to throw away your node_modules and start again. either that, or your package.json is wrong.

Yup, my internet is pretty stable here. I've run the command like 5 times in a row and I've deleted and reinited the app ~5 times too, so that shouldn't be it. My package.json is simply the default mean.io package, so it should be fine.

I know it's a dumb question but... Does your package.json have async and mongoose in dependencies section? The only other thing I can think about is async and mongoose getting deleted from central npm repo. I don't think internet connection creates major issues because I might be having one of the shittiest internet connections in the entire thread and still didn't have any issues with npm claiming success but not downloading dependencies. Regardless, you can run:

npm install --save async mongoose 


and solve your problem that way.
"windows bash is a steaming heap of shit" tofucake
Artesimo
Profile Joined February 2015
Germany628 Posts
Last Edited: 2016-04-29 14:08:36
April 29 2016 10:47 GMT
#14473
I got another problem. I have a hard time understanding boost::bind in combination with a class. I got:

void Server::session(socket_ptr sock){...}


Without having session() as a function of a class, I can use:

boost::thread t(boost::bind(session, sock));


In a class I thought I had to do this:

void Server::server(boost::asio::io_service& io_service, short port) {
.
.
.


boost::thread t(boost::bind(&Server::session, ref(this), _1)(sock));
}


Needless to say, it doesn't work.
Cyx.
Profile Joined November 2010
Canada806 Posts
Last Edited: 2016-04-29 22:21:11
April 29 2016 17:27 GMT
#14474
On April 29 2016 19:47 Artesimo wrote:

void Server::server(boost::asio::io_service& io_service, short port) {
.
.
.


boost::thread t(boost::bind(&Server::session, ref(this), _1)(sock));
}


Needless to say, it doesn't work.

I don't think you need the 'ref(this)' call - the Boost docs seem to imply that you can call that as just

boost::thread t(boost::bind(&Server::session, this, _1)(sock));


Although this raises the question, why bother binding it at all if you immediately call it with 'sock' as an argument?

EDIT: read this again and I'm pretty sure your problem is actually that you're passing the bound function to boost::thread() in the first case, but in the second case you're *calling* the bound function and passing the result. These things are not equivalent:


boost::thread t(boost::bind(&Server::session, this, _1)(sock));
boost::thread t(boost::bind(&Server::session, this, sock));


I think you want the second one, not the first.
Manit0u
Profile Blog Joined August 2004
Poland17858 Posts
Last Edited: 2016-04-29 18:06:30
April 29 2016 17:36 GMT
#14475
On April 29 2016 06:04 Artesimo wrote:
Show nested quote +
On April 29 2016 03:09 Blisse wrote:
Isn't that a standard error?

Also, use CMake :3


I am too stupid to properly set up a makefile and cant install anything on the lab-pcs unfortunately.


You can get away even with simple makefiles for the most part.
Time is precious. Waste it wisely.
Shield
Profile Blog Joined August 2009
Bulgaria4824 Posts
April 29 2016 22:23 GMT
#14476
Has anyone tried C++11/14 yet? What do you like and what don't you like?
Mr. Wiggles
Profile Blog Joined August 2010
Canada5894 Posts
April 29 2016 22:58 GMT
#14477
On April 30 2016 07:23 Shield wrote:
Has anyone tried C++11/14 yet? What do you like and what don't you like?

I haven't used it too heavily yet outside of some of the quality of life improvements.

I enjoy using the new type inference stuff. For example, auto is very nice and helps with not having to always type out full type names, especially when the type doesn't exactly help with readability.

Range-based iteration is also nice. Compare:

for (std::vector<SomeObj>::iterator it = vec.begin(); it != vec.end(); ++it) {
// Do stuff
}


for (auto &elem : vec) {
// Do stuff
}


I like using lambda functions (closures) as well. When used effectively, they can simplify some code and make it easier to read.

The changes to initialization are a welcome addition also. There's also been some changes introduced that allow you to lean on the compiler a little more, which is nice. For example: constexpr, strongly typed enumerations, etc.

Like I said, I haven't used too many of the more advanced features, but just these ones and a few others result in much cleaner and readable code than before when they're leveraged effectively. Overall, I like the introduced changes.

I'd recommend this book if you'd like to learn more: https://www.amazon.ca/Effective-Modern-Specific-Ways-Improve/dp/1491903996
you gotta dance
Shield
Profile Blog Joined August 2009
Bulgaria4824 Posts
April 29 2016 23:05 GMT
#14478
On April 30 2016 07:58 Mr. Wiggles wrote:
Show nested quote +
On April 30 2016 07:23 Shield wrote:
Has anyone tried C++11/14 yet? What do you like and what don't you like?

I haven't used it too heavily yet outside of some of the quality of life improvements.

I enjoy using the new type inference stuff. For example, auto is very nice and helps with not having to always type out full type names, especially when the type doesn't exactly help with readability.

Range-based iteration is also nice. Compare:

for (std::vector<SomeObj>::iterator it = vec.begin(); it != vec.end(); ++it) {
// Do stuff
}


for (auto &elem : vec) {
// Do stuff
}


I like using lambda functions (closures) as well. When used effectively, they can simplify some code and make it easier to read.

The changes to initialization are a welcome addition also. There's also been some changes introduced that allow you to lean on the compiler a little more, which is nice. For example: constexpr, strongly typed enumerations, etc.

Like I said, I haven't used too many of the more advanced features, but just these ones and a few others result in much cleaner and readable code than before when they're leveraged effectively. Overall, I like the introduced changes.

I'd recommend this book if you'd like to learn more: https://www.amazon.ca/Effective-Modern-Specific-Ways-Improve/dp/1491903996


Thanks, I know what you mean. I'm also reading that book. However, my colleagues are usually against auto outside ranged for loops. To be honest, I can't say it helps there too much either.


for (const auto& elem : vec)
{

}



for (const SomeObj& elem : vec)
{

}


I'd say the latter is far from unreadable and you don't use iterator's long syntax.
Mr. Wiggles
Profile Blog Joined August 2010
Canada5894 Posts
April 29 2016 23:37 GMT
#14479
On April 30 2016 08:05 Shield wrote:
Show nested quote +
On April 30 2016 07:58 Mr. Wiggles wrote:
On April 30 2016 07:23 Shield wrote:
Has anyone tried C++11/14 yet? What do you like and what don't you like?

I haven't used it too heavily yet outside of some of the quality of life improvements.

I enjoy using the new type inference stuff. For example, auto is very nice and helps with not having to always type out full type names, especially when the type doesn't exactly help with readability.

Range-based iteration is also nice. Compare:

for (std::vector<SomeObj>::iterator it = vec.begin(); it != vec.end(); ++it) {
// Do stuff
}


for (auto &elem : vec) {
// Do stuff
}


I like using lambda functions (closures) as well. When used effectively, they can simplify some code and make it easier to read.

The changes to initialization are a welcome addition also. There's also been some changes introduced that allow you to lean on the compiler a little more, which is nice. For example: constexpr, strongly typed enumerations, etc.

Like I said, I haven't used too many of the more advanced features, but just these ones and a few others result in much cleaner and readable code than before when they're leveraged effectively. Overall, I like the introduced changes.

I'd recommend this book if you'd like to learn more: https://www.amazon.ca/Effective-Modern-Specific-Ways-Improve/dp/1491903996


Thanks, I know what you mean. I'm also reading that book. However, my colleagues are usually against auto outside ranged for loops. To be honest, I can't say it helps there too much either.


for (const auto& elem : vec)
{

}



for (const SomeObj& elem : vec)
{

}


I'd say the latter is far from unreadable and you don't use iterator's long syntax.

I'd say it depends somewhat on the code you're working with. It also helps when you're working with stuff that makes heavy use of templating, where the type names by themselves might be gargantuan, and then it definitely improves readability if having the type explicitly typed out isn't required.

Another advantage of using auto is that it makes the code somewhat more maintainable as well, since type changes don't require additional code changes except where it's declared. For example, if I changed some type in a class to something with the same interface, I now don't need to go through the code and fix up anywhere it's being used. This can also be gotten around with sufficient tooling, on the other hand.

All in all, the best thing to do is to stay consistent with what your colleagues are doing, I'd say. If the benefits in your case are only marginal, it makes more sense to keep the code style consistent than to make changes that don't have full agreement across the team.
you gotta dance
Nesserev
Profile Blog Joined January 2011
Belgium2760 Posts
Last Edited: 2016-04-30 00:13:34
April 30 2016 00:05 GMT
#14480
--- Nuked ---
Prev 1 722 723 724 725 726 1032 Next
Please log in or register to reply.
Live Events Refresh
Next event in 3h 7m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
mouzHeroMarine 455
JuggernautJason66
StarCraft: Brood War
Britney 18537
firebathero 366
ProTech257
Mini 254
ggaemo 87
910 25
sorry 23
HiyA 15
Dota 2
Gorgc10598
syndereN233
monkeys_forever176
Counter-Strike
kRYSTAL_31
Heroes of the Storm
Liquid`Hasu698
Other Games
summit1g3070
fl0m1382
FrodaN1100
Beastyqt1090
ceh9630
XaKoH 436
ToD147
C9.Mang0132
UpATreeSC129
Trikslyr57
QueenE46
MindelVK9
Organizations
StarCraft 2
angryscii 26
[ Show 14 non-featured ]
StarCraft 2
• Adnapsc2 12
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• FirePhoenix13
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• C_a_k_e 3320
• WagamamaTV545
Other Games
• Shiphtur1060
• imaqtpie872
Upcoming Events
OSC
3h 7m
WardiTV Summer Champion…
15h 7m
Harstem vs Zoun
Harstem vs GgMaChine
GgMaChine vs Lambo
Harstem vs Lambo
GgMaChine vs Zoun
Lambo vs Zoun
OSC
18h 7m
Big Brain Bouts
20h 7m
FEL
1d 13h
Patches Events
1d 17h
AI Arena Tournament
1d 21h
FEL
2 days
Sparkling Tuna Cup
2 days
Replay Cast
3 days
[ Show More ]
WardiTV Weekly
3 days
IntoTheTV X SOOP
4 days
ByuN vs Lambo
MaxPax vs Bunny
PiGosaur Cup
5 days
The PondCast
5 days
Kung Fu Cup
5 days
IntoTheTV X SOOP
6 days
SHIN vs GuMiho
Clem vs Classic
Liquipedia Results

Completed

Proleague 2026-10-20
Blizzard Classic Cup 2026
HCC Season 3

Ongoing

Acropolis #5
IPSL Winter 2026-27
KCM Race Survival 2026 Season 4
Acropolis #5 - GSC
1win Private Club #2
Thunderpick World Champ. '26
ESL Pro League Season 24
Stake Ranked Episode 4
1win Private Club #1
Logitech G Play Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #3
BLAST Open Fall 2026
Esports World Cup 2026

Upcoming

BSL Season 23
SC4ALL II: Brood War
BSL 23: Non-Korean Championship
HSC XXX
Stellar Fest 2: Lunar Cup
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
eXTREMESLAND 2026
PGL Major Singapore 2026
Stake Ranked Episode 6
BLAST Rivals Fall 2026
IEM Beijing 2026
Stake Ranked Episode 5
PGL Masters Bucharest 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Disclosure: This page contains affiliate marketing links that support TLnet.

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.