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Thread Rules 1. This is not a "do my homework for me" thread. If you have specific questions, ask, but don't post an assignment or homework problem and expect an exact solution. 2. No recruiting for your cockamamie projects (you won't replace facebook with 3 dudes you found on the internet and $20) 3. If you can't articulate why a language is bad, don't start slinging shit about it. Just remember that nothing is worse than making CSS IE6 compatible. 4. Use [code] tags to format code blocks. |
On December 05 2014 05:55 darkness wrote: Has anyone had experience with drawing images in C# by utilising GPU? I have to use Win Forms and GDI+ doesn't seem too nice when it has to draw frequently on a bitmap. The problem is CPU usage is higher than acceptable, and I think GPU should do the heavy lifting here. you need a third party solution that will offload from CPU to GPU. Cudafy is really cool, i played with it once. It's a sort of plug and play solution, that lets you pass workload to the GPU, switch data back and forth between CPU and GPU , stuff like that.
https://cudafy.codeplex.com/documentation
Download, reference the assembly, then it's as easy as:
[Cudafy] public static void SomeCalculation() { //this executes on the GPU because of the cudafy attribute }
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On December 08 2014 03:14 xtorn wrote:Show nested quote +On December 05 2014 05:55 darkness wrote: Has anyone had experience with drawing images in C# by utilising GPU? I have to use Win Forms and GDI+ doesn't seem too nice when it has to draw frequently on a bitmap. The problem is CPU usage is higher than acceptable, and I think GPU should do the heavy lifting here. you need a third party solution that will offload from CPU to GPU. Cudafy is really cool, i played with it once. It's a sort of plug and play solution, that lets you pass workload to the GPU, switch data back and forth between CPU and GPU , stuff like that. https://cudafy.codeplex.com/documentationDownload, reference the assembly, then it's as easy as: [Cudafy] public static void SomeCalculation() { //this executes on the GPU because of the cudafy attribute }
Oh wow that looks really neat. I think I'll mess with it a bit after finals. Maybe implement some image processing stuff and compare how fast it runs on my CPU vs. on my GPU. I quite enjoy doing that kind of stuff.
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The HTML5 syntax is very simple (it's 8.1 in the page you linked). The complicated part is the parsing algorithm (8.2), the intent of which is to handle non-conforming documents in a uniform fashion across all browsers. If your job is creating websites, then you don't need to worry about any of that.
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Why do you even compare them? You know of course that the second document you linked is just a layer added on top of the first one so it's rather the question of reading just the first document or both of them?
On December 08 2014 01:36 sabas123 wrote: im having to make a full featured chat plugin for wordpress with node js with 0 js experiance, its confusing as fuck0o
WordPress sucks. Don't do anything for WordPress. Let it die a horrible death.
And speaking of JS experience - just wait until you see stuff like that:
var someVar = !!foo.bar;
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Does anyone here have experience with Magento? I could use some help...
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On December 09 2014 20:32 Manit0u wrote: Does anyone here have experience with Magento? I could use some help...
It helps to state *what* you need help with, rather than asking if someone can help, unless it's something that's specific to Magento - but that's hard to guess ;o)
On December 08 2014 21:02 Manit0u wrote:
WordPress Magento sucks. Don't do anything for WordPress Magento . Let it die a horrible death.
:o)
On another note... I was dumb a year ago when I first setup source control, spent a whole day today cherry-picking in Git to untangle the mess I made.
Now, all hail the Gitflow! (Atlassian style)
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On December 08 2014 21:02 Manit0u wrote:+ Show Spoiler +Why do you even compare them? You know of course that the second document you linked is just a layer added on top of the first one so it's rather the question of reading just the first document or both of them? On December 08 2014 01:36 sabas123 wrote: im having to make a full featured chat plugin for wordpress with node js with 0 js experiance, its confusing as fuck0o WordPress sucks. Don't do anything for WordPress. Let it die a horrible death. And speaking of JS experience - just wait until you see stuff like that: var someVar = !!foo.bar;
The Bang-Bang is a time honored tradition of converting an int to a boolean. I'd hardly consider it an egregious JS error. Of course, it's javascript, so its not actually a boolean, but "1" or "0", which is baffling in itself.
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On December 10 2014 02:21 bangsholt wrote:Show nested quote +On December 09 2014 20:32 Manit0u wrote: Does anyone here have experience with Magento? I could use some help... It helps to state *what* you need help with, rather than asking if someone can help, unless it's something that's specific to Magento - but that's hard to guess ;o)
It's VERY specific to Magento backend, but I've made some headway in this matter.
And a work-related question to all of you. The current situation in my company is pretty crap since 3 senior devs are leaving which will leave me as the single person doing the backend for 3 existing and 5 new projects until the replacement is found (which might be never, seeing how in the past 2 months the company has hired only 1 junior dev while interviewing 5-6 candidates each week). Now, the predicament I'm in is that I most likely won't be able to handle all those projects by myself, especially that some of them use custom features developed by the company I work at (and I'm not working here long) but haven't worked on yet. The senior devs say that it's pretty complicated and those custom features are full of bugs and hacks and are under the process of being re-written from scratch... All this will leave me with no choice but to work over hours on stuff that I might not be able to handle and then not get paid because the projects will fail or at least fall way behind schedule.
Should I jump ship while I still can?
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On December 10 2014 18:23 Manit0u wrote:Show nested quote +On December 10 2014 02:21 bangsholt wrote:On December 09 2014 20:32 Manit0u wrote: Does anyone here have experience with Magento? I could use some help... It helps to state *what* you need help with, rather than asking if someone can help, unless it's something that's specific to Magento - but that's hard to guess ;o) It's VERY specific to Magento backend, but I've made some headway in this matter. And a work-related question to all of you. The current situation in my company is pretty crap since 3 senior devs are leaving which will leave me as the single person doing the backend for 3 existing and 5 new projects until the replacement is found (which might be never, seeing how in the past 2 months the company has hired only 1 junior dev while interviewing 5-6 candidates each week). Now, the predicament I'm in is that I most likely won't be able to handle all those projects by myself, especially that some of them use custom features developed by the company I work at (and I'm not working here long) but haven't worked on yet. The senior devs say that it's pretty complicated and those custom features are full of bugs and hacks and are under the process of being re-written from scratch... All this will leave me with no choice but to work over hours on stuff that I might not be able to handle and then not get paid because the projects will fail or at least fall way behind schedule. Should I jump ship while I still can?
Unless there is something revenue affecting that doesn't work at that point in time and did work before you touched it, i.e. you screwed it up, don't work overtime. If projects fail or fall behind schedule because you are understaffed, it's not your fault. Make sure your superiors understand in advance, i.e. right now, that this will happen and then it's their job to find a solution, not yours. If they require you to work overtime outside of maybe launch/release day because of their screw-ups, well, don't.
Whether you jump ship or not is up to you, but in the end if you aren't happy in a company, you can always shop around anyways without straight up quitting first.
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On December 10 2014 19:55 Morfildur wrote:Show nested quote +On December 10 2014 18:23 Manit0u wrote:On December 10 2014 02:21 bangsholt wrote:On December 09 2014 20:32 Manit0u wrote: Does anyone here have experience with Magento? I could use some help... It helps to state *what* you need help with, rather than asking if someone can help, unless it's something that's specific to Magento - but that's hard to guess ;o) It's VERY specific to Magento backend, but I've made some headway in this matter. And a work-related question to all of you. The current situation in my company is pretty crap since 3 senior devs are leaving which will leave me as the single person doing the backend for 3 existing and 5 new projects until the replacement is found (which might be never, seeing how in the past 2 months the company has hired only 1 junior dev while interviewing 5-6 candidates each week). Now, the predicament I'm in is that I most likely won't be able to handle all those projects by myself, especially that some of them use custom features developed by the company I work at (and I'm not working here long) but haven't worked on yet. The senior devs say that it's pretty complicated and those custom features are full of bugs and hacks and are under the process of being re-written from scratch... All this will leave me with no choice but to work over hours on stuff that I might not be able to handle and then not get paid because the projects will fail or at least fall way behind schedule. Should I jump ship while I still can? Unless there is something revenue affecting that doesn't work at that point in time and did work before you touched it, i.e. you screwed it up, don't work overtime. If projects fail or fall behind schedule because you are understaffed, it's not your fault. Make sure your superiors understand in advance, i.e. right now, that this will happen and then it's their job to find a solution, not yours. If they require you to work overtime outside of maybe launch/release day because of their screw-ups, well, don't. Whether you jump ship or not is up to you, but in the end if you aren't happy in a company, you can always shop around anyways without straight up quitting first.
I agree with this 100%. If you screw something up you need to fix it. But don't clean up behind others, especially overtime.
Also, I'd probably not jump ship right now because I like challenges and I'd want to at least give it a go. If it doesn't work out it doesn't work out but the potential for improving yourself and learning a ton would definately be tempting for me. Just don't let the situation get to you. Do what you can and be upfront about what you can and can't handle.
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On December 10 2014 19:55 Morfildur wrote:Show nested quote +On December 10 2014 18:23 Manit0u wrote:On December 10 2014 02:21 bangsholt wrote:On December 09 2014 20:32 Manit0u wrote: Does anyone here have experience with Magento? I could use some help... It helps to state *what* you need help with, rather than asking if someone can help, unless it's something that's specific to Magento - but that's hard to guess ;o) It's VERY specific to Magento backend, but I've made some headway in this matter. And a work-related question to all of you. The current situation in my company is pretty crap since 3 senior devs are leaving which will leave me as the single person doing the backend for 3 existing and 5 new projects until the replacement is found (which might be never, seeing how in the past 2 months the company has hired only 1 junior dev while interviewing 5-6 candidates each week). Now, the predicament I'm in is that I most likely won't be able to handle all those projects by myself, especially that some of them use custom features developed by the company I work at (and I'm not working here long) but haven't worked on yet. The senior devs say that it's pretty complicated and those custom features are full of bugs and hacks and are under the process of being re-written from scratch... All this will leave me with no choice but to work over hours on stuff that I might not be able to handle and then not get paid because the projects will fail or at least fall way behind schedule. Should I jump ship while I still can? Unless there is something revenue affecting that doesn't work at that point in time and did work before you touched it, i.e. you screwed it up, don't work overtime. If projects fail or fall behind schedule because you are understaffed, it's not your fault. Make sure your superiors understand in advance, i.e. right now, that this will happen and then it's their job to find a solution, not yours. If they require you to work overtime outside of maybe launch/release day because of their screw-ups, well, don't. Whether you jump ship or not is up to you, but in the end if you aren't happy in a company, you can always shop around anyways without straight up quitting first.
Exactly this. Any company that takes software seriously will realize that this is not something 1 guy can fix with working overtime. If they don't see that, then jump ship (try to have another ship available .
As far as I see it, working overtime is only acceptable around new releases/severe production issues. And working overtime now should be compensated by working undertime tomorrow (or asap).
If you're structurally working overtime, a) it's a management problem, not your problem, and b) you working overtime probably won't solve the issue anyways.
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On December 10 2014 18:23 Manit0u wrote:Show nested quote +On December 10 2014 02:21 bangsholt wrote:On December 09 2014 20:32 Manit0u wrote: Does anyone here have experience with Magento? I could use some help... It helps to state *what* you need help with, rather than asking if someone can help, unless it's something that's specific to Magento - but that's hard to guess ;o) It's VERY specific to Magento backend, but I've made some headway in this matter. And a work-related question to all of you. The current situation in my company is pretty crap since 3 senior devs are leaving which will leave me as the single person doing the backend for 3 existing and 5 new projects until the replacement is found (which might be never, seeing how in the past 2 months the company has hired only 1 junior dev while interviewing 5-6 candidates each week). Now, the predicament I'm in is that I most likely won't be able to handle all those projects by myself, especially that some of them use custom features developed by the company I work at (and I'm not working here long) but haven't worked on yet. The senior devs say that it's pretty complicated and those custom features are full of bugs and hacks and are under the process of being re-written from scratch... All this will leave me with no choice but to work over hours on stuff that I might not be able to handle and then not get paid because the projects will fail or at least fall way behind schedule. Should I jump ship while I still can? burn all other bridges, immerse yourself in the code and become one with the machines.
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On December 10 2014 21:22 nunez wrote:Show nested quote +On December 10 2014 18:23 Manit0u wrote: And a work-related question to all of you. The current situation in my company is pretty crap since 3 senior devs are leaving which will leave me as the single person doing the backend for 3 existing and 5 new projects until the replacement is found (which might be never, seeing how in the past 2 months the company has hired only 1 junior dev while interviewing 5-6 candidates each week). Now, the predicament I'm in is that I most likely won't be able to handle all those projects by myself, especially that some of them use custom features developed by the company I work at (and I'm not working here long) but haven't worked on yet. The senior devs say that it's pretty complicated and those custom features are full of bugs and hacks and are under the process of being re-written from scratch... All this will leave me with no choice but to work over hours on stuff that I might not be able to handle and then not get paid because the projects will fail or at least fall way behind schedule.
Should I jump ship while I still can? burn all other bridges, immerse yourself in the code and become one with the machines.
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Unless you get payed for a senior position with its responsibilities, its really not your job to worry about project deadlines and work overtime to meet them.
Your employer signed contracts he cant fullfill, its not your problem, just try your best during the time they pay you for. You can of course try and show some initiative if you maybe are looking to fill one of those open positions.
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been fixing some lame bugs, here's some code: a very simple finite state machine framework using crtp and multimethods. the machine takes care of function dispatch, depending on the state type currently held and symbol type currently being processed, but defers the actual transition to the engine (supplied by user).
the machine requires that the engine class provides: a nested typedef seq::sequence<...> containing the set of symbols a nested typedef seq::sequence<...> containing the set of states a static constexpr initial state for any pair of types from the state and the symbol set there exists a function call operator returning a state
+ Show Spoiler [finite state machine] +//crtp-fsm machine, templated on engine template<class engine> struct machine:engine {
template<class... arg_t> machine(arg_t&&... arg): engine(forward<arg_t>(arg)...) {}
//generate abstracts/variants using abstract_state=seq::forward<typename engine::states,jeh::abstract>; using abstract_symbol=seq::forward<typename engine::symbols,jeh::abstract>;
abstract_state _state{engine::initial};
//dispatcher template<class state,class symbol> void operator()(const state& st,const symbol& sy) { _state=static_cast<engine&>(*this)(st,sy); //cast to engine and call transition }
//process a symbol machine& operator()(const abstract_symbol& sy) { jeh::deconstruct(*this,_state,sy); //multimethod dispatch / binary visit return *this; }
}; + Show Spoiler [finite state engine] +//fsm engine modelling the average tl poster struct poster{
string alias; poster(string alias_):alias(move(alias_)){}
//states struct not_banned{}; struct banned{};
//state set, required by machine using states=seq::sequence<not_banned,banned>;
static constexpr not_banned initial{}; //initial state, required by machine
//symbols struct post{ string text; }; struct lurk{}; struct ban{ string reason; };
//symbol set, required by machine using symbols=seq::sequence<post,lurk,ban>;
//transitions, syntax: to_state operator()(const from_state&,const symbol&){ ... } //catch all template<class state,class symbol> state operator()(const state&,const symbol&) { cout<<"confused...\n"; }
//can post when not banned not_banned operator()(const not_banned&,const post& p) { cout<<alias<<" posted: "<<p.text<<"\n"; }
//can be banned in any state template<class state> banned operator()(const state&,const ban& b) { cout<<"banned "<<alias<<": "<<b.reason<<"\n"; }
//can lurk in any state template<class state> state operator()(const state&,const lurk&) { cout<<alias<<" lurking\n"; }
}; + Show Spoiler [main] + //simple program try{ machine<poster> nunez("nunez");
std::cout<<"\n--------------session 0--------------\n"; nunez (poster::lurk{}) (poster::lurk{}) (poster::post{"kappa"}) ; std::cout<<"-------------------------------------\n";
std::cout<<"\n--------------session 1--------------\n"; nunez (poster::post{"who made you king then?"}) (poster::ban{"corruptor of youth!"}) (poster::post{"i'm being oppressed!"}) (poster::ban{"i punish thee!"}) (poster::lurk{}) ; std::cout<<"-------------------------------------\n\n"; }catch(const exception& e){ cout<<e.what()<<endl; }
+ Show Spoiler [output] +[jeh@gimli work]$ ./workbench
--------------session 0-------------- nunez lurking nunez lurking nunez posted: kappa -------------------------------------
--------------session 1-------------- nunez posted: who made you king then? banned nunez: corruptor of youth! confused... banned nunez: i punish thee! nunez lurking -------------------------------------
+ Show Spoiler [full source] +#include<exception> #include<iostream> #include<seq/seq.hpp> #include<abstract/abstract.hpp>
using namespace std;
//simple fsm framework, crtp on engine template<class engine> struct machine:engine {
template<class... arg_t> machine(arg_t&&... arg): engine(forward<arg_t>(arg)...) {}
using abstract_state=seq::forward<typename engine::states,jeh::abstract>; using abstract_symbol=seq::forward<typename engine::symbols,jeh::abstract>;
abstract_state _state{engine::initial};
template<class state,class symbol> //dispatcher void operator()(const state& st,const symbol& sy) { _state=static_cast<engine&>(*this)(st,sy); }
//process a symbol machine& operator()(const abstract_symbol& sy) { jeh::deconstruct(*this,_state,_sy); //multimethod dispatch return *this; }
};
struct poster{
string alias; poster(string alias_):alias(move(alias_)){}
//states struct not_banned{}; struct banned{};
//state set, required by machine using states=seq::sequence<not_banned,banned>;
static constexpr not_banned initial{}; //initial state, required by machine
//symbols struct post{ string text; }; struct lurk{}; struct ban{ string reason; };
//symbol set, required by machine using symbols=seq::sequence<post,lurk,ban>;
//transitions, syntax: to_state operator()(const from_state&,const symbol&){ ... } //catch all template<class state,class symbol> state operator()(const state&,const symbol&) { cout<<"confused...\n"; }
//can post when not banned not_banned operator()(const not_banned&,const post& p) { cout<<alias<<" posted: "<<p.text<<"\n"; }
//can be banned in any state template<class state> banned operator()(const state&,const ban& b) { cout<<"banned "<<alias<<": "<<b.reason<<"\n"; }
//can lurk in any state template<class state> state operator()(const state&,const lurk&) { cout<<"nunez lurking\n"; }
};
int main() { try{ machine<poster> nunez("nunez");
std::cout<<"\n--------------session 0--------------\n"; nunez (poster::lurk{}) (poster::lurk{}) (poster::post{"kappa"}) ; std::cout<<"-------------------------------------\n";
std::cout<<"\n--------------session 1--------------\n"; nunez (poster::post{"who made you king then?"}) (poster::ban{"corruptor of youth!"}) (poster::post{"i'm being oppressed!"}) (poster::ban{"i punish thee!"}) (poster::lurk{}) ; std::cout<<"-------------------------------------\n\n"; }catch(const exception& e){ cout<<e.what()<<endl; } }
seq - simple utility library for type sequence manipulation abstract - tiny variant / n-nary visitor implementation
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I'm still a CS student, but is it that "easy" to not worry about deadlines on a job? Whenever I'm working on a project for school I usually get quite excited and often spend 'overtime' on perfecting rather useless features :p
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On December 14 2014 09:53 Duval wrote: I'm still a CS student, but is it that "easy" to not worry about deadlines on a job? Whenever I'm working on a project for school I usually get quite excited and often spend 'overtime' on perfecting rather useless features :p Passion only gets you so far, and sooner or later you have to rely on good ol' discipline to make sure you get your work done. Which usually comes down to having schedules and sticking to them.
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On December 14 2014 09:53 Duval wrote: I'm still a CS student, but is it that "easy" to not worry about deadlines on a job? Whenever I'm working on a project for school I usually get quite excited and often spend 'overtime' on perfecting rather useless features :p Many people continue to do this in the workplace. Many don't, and will opt for a better work-life balance. It also depends on the industry, company, team, and/or specific boss. For instance my boss right now does not care if deadlines slip (literally just yesterday he said, "If [the thing you're currently working on] slips, it's fine."). Some places (like say, your average game dev studio with hard deadlines), that doesn't fly :\
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