• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 05:03
CEST 11:03
KST 18:03
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Ro8 Preview: In A Tizzy9[ASL22] Ro16 Preview: Holy Diver5[ASL22] Ro16 Preview: Rough Waters10[ASL22] Ro24 Preview: Siren's Call8[ASL22] Ro24 Preview: Summer's End9
Community News
Weekly Cups (Sep 13-20): herO scores triple1BSL Season 235Weekly Cups (Sep 7-12): SHIN, ByuN, MaxPax double down1StarCraft open world shooter announced at BlizzCon101Weekly Cups (Aug 30-Sep 7): herO thrives amid growing schism10
StarCraft 2
General
Balance hotfix patch 5.0.16b (July 16) Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool How do you feel about the StarCraft shooter announcement at BlizzCon 2026? The Death of Cheese: From a Professional Cheeser Weekly Cups (Sep 13-20): herO scores triple
Tourneys
Stellar Fest TWO the Moon (Dec 16-20) Sparkling Tuna Cup - Weekly Open Tournament 2026 GSTL Announcement RSL Revival: Season 6 - Qualifiers and Main Event RSL goes to London! 2026 Offline Finals Nov 21-22
Strategy
[H] ZvP Mid-Late Game: Stalkers Collossi HT
Custom Maps
Nexus Wars 2021 GUIDE [M] (2) Industrial Park
External Content
Mutation # 544 Double Trouble The PondCast: SC2 News & Results Mutation # 543 Enhanced Defenses Mutation # 542 The Ascended
Brood War
General
screpdb: new Starcraft reporting tool an AI researcher's take on the ladder bot BW General Discussion Bot on ladder [ASL22] Ro8 Preview: In A Tizzy
Tourneys
[ASL22] Ro8 Day 2 [ASL22] Ro16 Group D [ASL22] Ro8 Day 1 [IPSL] IPSL is Back With Winter 26-27!
Strategy
Cliff Jump Revisited (1 in a 1000 strategy) Replay Review Process - What do you do? Simple Questions, Simple Answers Odyssey Mineral Stack Saturation
Other Games
General Games
Diablo IV Nintendo Switch Thread Warcraft III: The Frozen Throne Stormgate/Frost Giant Megathread EVE Corporation
Dota 2
Dota 2 Champions League Season 3 Begins April 25! Official 'what is Dota anymore' discussion
League of Legends
[TL LoL EUW IHs] Teemo shall perish
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Community Thread
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread Artificial Intelligence Thread Things Aren’t Peaceful in Palestine All you football fans (soccer)!
Fan Clubs
MarineLorD Fan Club The Creator Fan Club The ShoWTimE Fan Club
Media & Entertainment
Movie Discussion! [Manga] One Piece Diablo Animated Series on Netflix
Sports
Football (Soccer) Thread TeamLiquid Health and Fitness Initiative For 2023 MLB/Baseball 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
Recent Gifted Posts
Blogs
Gaming Intensity, Problemati…
TrAiDoS
38 yo Retired SWE loo…
PurE)Rabbit-SF
Can Bots Beat Pros?? Starcr…
namkraft
[meme] I finally understa…
LUCKY_NOOB
Regacy Esports:Our Goa…
regacyesports
Dreaming of BW patches (mod…
c3rberUs
Customize Sidebar...

Website Feedback

Closed Threads



Active: 8255 users

The Big Programming Thread - Page 267

Forum Index > General Forum
Post a Reply
Prev 1 265 266 267 268 269 1032 Next
Thread Rules
1. This is not a "do my homework for me" thread. If you have specific questions, ask, but don't post an assignment or homework problem and expect an exact solution.
2. No recruiting for your cockamamie projects (you won't replace facebook with 3 dudes you found on the internet and $20)
3. If you can't articulate why a language is bad, don't start slinging shit about it. Just remember that nothing is worse than making CSS IE6 compatible.
4. Use [code] tags to format code blocks.
KurtistheTurtle
Profile Blog Joined December 2008
United States1966 Posts
March 10 2013 09:02 GMT
#5321
On March 10 2013 13:06 sob3k wrote:
Show nested quote +
On March 10 2013 12:34 CecilSunkure wrote:
On March 10 2013 12:31 sob3k wrote:
Here is my question guys:

I am very interested in learning how to design GUI's. I see just absolutely terrible GUI's in major products all the time and I really think I could contribute. I have very basic programming experience, but I'm ready to learn. I may seem silly but I really am passionate about really well designed GUI. It just makes such a huge difference when you don't have to fight a program you may use for hours a day, and I see such garbage running on massive products all the time that I just ache to be able to fix it.

What languages do you guys recommend? I'm interested in all kinds of GUI, games are often a great example of terrible UI that people are forced through, but I'm also totally up for all kinds of applications. I'm just looking for a starting spot.

Well I think wxWidgets would be something to try using. A lot of gui work is going to be done with middleware, and most work to be done in terms of designing GUIs will be done by usability experts. A usability expert won't write any code at all and only give feedback on the state of a project. So there's a pretty big separation between the jobs in large companies.

Smaller independent developers of games will of course design their own UI, but they won't be hiring someone to do it for them.

At Microsoft such a task would be up to the likes of a project manager, which again won't really be writing any code.


this is kind of what I was afraid of...So do you have any advice for how I could actually pursue getting into this field? It seems like If I could do the whole process and establish some sort of a portfolio it could get my ass in the door so to speak. how does one become a "usability expert", I mean from my point of view I just cringe on a daily basis seeing these awful design decisions. But I can't expect to just go into a company and say "look, your UI is a fucking disaster, pay me to fix it"....


1. Do it for free
2. Measure the results to see if your new designs were actually more usable
3. Pitch the proven benefits & testimonies of your services to other clients
“Reject your sense of injury and the injury itself disappears."
tec27
Profile Blog Joined June 2004
United States3715 Posts
March 10 2013 10:40 GMT
#5322
On March 10 2013 13:06 sob3k wrote:
Show nested quote +
On March 10 2013 12:34 CecilSunkure wrote:
On March 10 2013 12:31 sob3k wrote:
Here is my question guys:

I am very interested in learning how to design GUI's. I see just absolutely terrible GUI's in major products all the time and I really think I could contribute. I have very basic programming experience, but I'm ready to learn. I may seem silly but I really am passionate about really well designed GUI. It just makes such a huge difference when you don't have to fight a program you may use for hours a day, and I see such garbage running on massive products all the time that I just ache to be able to fix it.

What languages do you guys recommend? I'm interested in all kinds of GUI, games are often a great example of terrible UI that people are forced through, but I'm also totally up for all kinds of applications. I'm just looking for a starting spot.

Well I think wxWidgets would be something to try using. A lot of gui work is going to be done with middleware, and most work to be done in terms of designing GUIs will be done by usability experts. A usability expert won't write any code at all and only give feedback on the state of a project. So there's a pretty big separation between the jobs in large companies.

Smaller independent developers of games will of course design their own UI, but they won't be hiring someone to do it for them.

At Microsoft such a task would be up to the likes of a project manager, which again won't really be writing any code.


this is kind of what I was afraid of...So do you have any advice for how I could actually pursue getting into this field? It seems like If I could do the whole process and establish some sort of a portfolio it could get my ass in the door so to speak. how does one become a "usability expert", I mean from my point of view I just cringe on a daily basis seeing these awful design decisions. But I can't expect to just go into a company and say "look, your UI is a fucking disaster, pay me to fix it"....

HCI (Human-Computer Interaction) is a good field to look into for this. You'd wanna have skills in prototyping interfaces (there are a lot of toolkits around for doing this, differing depending on whether you're interested in mobile, web, or desktop applications). Most of these tools are going to focus on rapid development without a whole lot of programming (if any). I think if I was trying to convince a company that I could better their product, I would prototype out a better interface to their application to convince them, but there's a lot more to this sort of work than just what you think is best. You'll need knowledge of running usability studies (and being able to analyze the results) and I'd imagine that's pretty hard to develop without working under someone that already has a lot of these skills, unfortunately.
Can you jam with the console cowboys in cyberspace?
JonGalt
Profile Joined February 2013
Pootie too good!4331 Posts
March 10 2013 10:51 GMT
#5323
On March 09 2013 00:31 Yoshi- wrote:
Show nested quote +
On March 09 2013 00:16 JonGalt wrote:
On March 07 2013 18:50 disco wrote:
On March 07 2013 15:54 JonGalt wrote:
On March 07 2013 04:57 tofucake wrote:
do you have php installed and enabled?


I have php installed. I think I have it enabled, but I am unsure now.

I installed php5, mysql, and phphmyadmin through the terminal the other day. Then I made a dbconfig.php, register.php, login.php, members.php, logout.php, and integrated them with my login.html and register.html.

When I try to register a user through register.html, my browser (chromium) just downloads register.php instead of sending the data to the database. I did many searches and it seemed like I did not have the apache2 conf files correctly configured. After editing what was suggested, I still have the same problem.

And I don't think I have Xammp installed. If you need more information or I am unclear, let me know.


Did you install libapache2-mod-php5 and not just the php cli? (If you want to run php as a apache module that is, which I am assuming you do).

Using a package manager (apt-get) makes your life so much easier. It will automatically update the configuration files for you as well.


I do have this installed. The same problem persists and is rather annoying. Any ideas or suggestions? I am searching the web and trying to read up but still nothing.


http://www.php.net/manual/en/install.unix.apache2.php

See if steps 7 and 8 apply to your Config file from apache.


I will check this out when my computer is charged again, thanks!
LiquidLegends StaffWho is Jon Galt?
icystorage
Profile Blog Joined November 2008
Jollibee19350 Posts
March 10 2013 11:12 GMT
#5324
On March 10 2013 19:40 tec27 wrote:
Show nested quote +
On March 10 2013 13:06 sob3k wrote:
On March 10 2013 12:34 CecilSunkure wrote:
On March 10 2013 12:31 sob3k wrote:
Here is my question guys:

I am very interested in learning how to design GUI's. I see just absolutely terrible GUI's in major products all the time and I really think I could contribute. I have very basic programming experience, but I'm ready to learn. I may seem silly but I really am passionate about really well designed GUI. It just makes such a huge difference when you don't have to fight a program you may use for hours a day, and I see such garbage running on massive products all the time that I just ache to be able to fix it.

What languages do you guys recommend? I'm interested in all kinds of GUI, games are often a great example of terrible UI that people are forced through, but I'm also totally up for all kinds of applications. I'm just looking for a starting spot.

Well I think wxWidgets would be something to try using. A lot of gui work is going to be done with middleware, and most work to be done in terms of designing GUIs will be done by usability experts. A usability expert won't write any code at all and only give feedback on the state of a project. So there's a pretty big separation between the jobs in large companies.

Smaller independent developers of games will of course design their own UI, but they won't be hiring someone to do it for them.

At Microsoft such a task would be up to the likes of a project manager, which again won't really be writing any code.


this is kind of what I was afraid of...So do you have any advice for how I could actually pursue getting into this field? It seems like If I could do the whole process and establish some sort of a portfolio it could get my ass in the door so to speak. how does one become a "usability expert", I mean from my point of view I just cringe on a daily basis seeing these awful design decisions. But I can't expect to just go into a company and say "look, your UI is a fucking disaster, pay me to fix it"....

HCI (Human-Computer Interaction) is a good field to look into for this. You'd wanna have skills in prototyping interfaces (there are a lot of toolkits around for doing this, differing depending on whether you're interested in mobile, web, or desktop applications). Most of these tools are going to focus on rapid development without a whole lot of programming (if any). I think if I was trying to convince a company that I could better their product, I would prototype out a better interface to their application to convince them, but there's a lot more to this sort of work than just what you think is best. You'll need knowledge of running usability studies (and being able to analyze the results) and I'd imagine that's pretty hard to develop without working under someone that already has a lot of these skills, unfortunately.


i was about to post HCI but beat me to it. So i second this.
LiquidDota StaffAre you ready for a Miracle-? We are! The International 2017 Champions!
sob3k
Profile Blog Joined August 2009
United States7572 Posts
Last Edited: 2013-03-10 18:15:29
March 10 2013 18:10 GMT
#5325
So for this HCI and GUI design stuff do you have any specific recommendations on toolkits or languages I could start working on or looking into now?

Does anyone have any idea how I would get into contact with someone in this field, or at least a first step in finding one?

You guys seem to agree that If I could prototype an improvement and show it/propose it, that would be a good start. So any more specific advice on what I would need to learn in order to do that other than a university HCI program? Who even offers HCI programs?
In Hungry Hungry Hippos there are no such constraints—one can constantly attempt to collect marbles with one’s hippo, limited only by one’s hippo-levering capabilities.
icystorage
Profile Blog Joined November 2008
Jollibee19350 Posts
March 10 2013 23:04 GMT
#5326
you can try this

http://www.cs.cmu.edu/~bam/uicourse/special/
LiquidDota StaffAre you ready for a Miracle-? We are! The International 2017 Champions!
sob3k
Profile Blog Joined August 2009
United States7572 Posts
March 12 2013 00:21 GMT
#5327
So nobody has any idea of a starting place for UI design? I feel like there has to be some language I could pick up to get me creating something...its never a waste of time to learn a common language. I'm sick in my mothers apartment for the next 8 weeks and I really want to make some life progress on something.
In Hungry Hungry Hippos there are no such constraints—one can constantly attempt to collect marbles with one’s hippo, limited only by one’s hippo-levering capabilities.
Beamer
Profile Joined March 2010
United States242 Posts
Last Edited: 2013-03-12 00:30:08
March 12 2013 00:29 GMT
#5328
I'm trying to understand piping, but I'm having some trouble with it. My program is supposed to run a linux command that utilizes pipes, and I found some code that does this correctly. However, I don't understand what some of it does.

+ Show Spoiler [Working Code] +

#include <unistd.h>
#include <sys/wait.h>

// This program runs the following command: ls -ltr | wc -l

int main()
{
pid_t pid1;
char *argvv[2][3] = { { "ls", "-ltr", 0}, { "wc", "-l", 0 } }; // commands to run
int status;

int fd[2];
pipe(fd);
pid1 = fork();

if(pid1 == 0) /* Child executing */
{
close(fd[0]); // Child will not be reading, close this pipe
close(1);
dup(fd[1]);
close(fd[1]);
execvp(argvv[0][0], argvv[0]); // Run the command
}
else /* Parent executing */
{
wait(&status); // Wait until child is finished running
close(fd[1]); // Parent will not be writing, close this pipe
close(0);
dup(fd[0]);
close(fd[0]);
execvp(argvv[1][0], argvv[1]); // Run the command
}

return 0;
}




In particular, I don't understand what the dup function does, and I don't know what the uncommented close functions are for. Nevertheless, I tried to work off of this example to implement a program that runs a command with 2 pipes, but it's not working correctly:

+ Show Spoiler [Not working Code] +

#include <unistd.h>
#include <sys/wait.h>

// This program runs the following command: ls -ltr | head | wc -l

int main()
{
int pid;
char *argvv[3][3] = { { "ls", "-ltr", 0}, {"head", 0, 0 }, { "wc", "-l", 0 } }; // commands to run
int status;

int pipe1[2];
int pipe2[2];
pipe(pipe1);
pipe(pipe2);

pid = fork();
if(pid == 0) /* Child executing */
{
pid = fork();
if(pid == 0) /* Child's child executing */
{
close(pipe1[0]); // Child will not be reading, close this pipe
close(1);
dup(pipe1[1]);
close(pipe1[1]);
execvp(argvv[0][0], argvv[0]); // Run the command
}
else
{
wait(&status); // Wait until child is finished running
close(pipe1[1]); // Child will not be reading, close this pipe
close(0);
dup(pipe1[0]);
close(pipe1[0]);

close(pipe2[0]); // Child will not be reading, close this pipe
close(1);
dup(pipe2[1]);
close(pipe2[1]);
execvp(argvv[1][0], argvv[1]); // Run the command
}
}
else /* Parent executing */
{
wait(&status); // Wait until child is finished running
close(pipe2[1]); // Parent will not be writing, close this pipe
close(0);
dup(pipe2[0]);
close(pipe2[0]);
execvp(argvv[2][0], argvv[2]); // Run the command
}

return 0;
}



Hopefully someone can give me some insights into pipes that will help me understand how to work with them.
fabiano
Profile Blog Joined August 2009
Brazil4644 Posts
March 12 2013 00:35 GMT
#5329
HCI is just common sense...

Yes, it's amazing how often you find software with horribly made interfaces (Bnet 2.0 is a great example), but still... it all comes down to common sense.

I like to believe that whenever I see a badly designed interface it was just the team who neglected UI in order to prioritize more important functionalities on a tight schedule.
"When the geyser died, a probe came out" - SirJolt
sob3k
Profile Blog Joined August 2009
United States7572 Posts
March 12 2013 00:57 GMT
#5330
On March 12 2013 09:35 fabiano wrote:
HCI is just common sense...

Yes, it's amazing how often you find software with horribly made interfaces (Bnet 2.0 is a great example), but still... it all comes down to common sense.

I like to believe that whenever I see a badly designed interface it was just the team who neglected UI in order to prioritize more important functionalities on a tight schedule.


right, but obviously I cant just walk into a company with a sketch pad, tell them their UI is trash hire me to tell your programmers what to do, with nothing to show for it.

In Hungry Hungry Hippos there are no such constraints—one can constantly attempt to collect marbles with one’s hippo, limited only by one’s hippo-levering capabilities.
fabiano
Profile Blog Joined August 2009
Brazil4644 Posts
March 12 2013 01:52 GMT
#5331
Try QT if you want to develop UI.
"When the geyser died, a probe came out" - SirJolt
CecilSunkure
Profile Blog Joined May 2010
United States2829 Posts
Last Edited: 2013-03-12 03:40:44
March 12 2013 03:40 GMT
#5332
On March 12 2013 09:29 Beamer wrote:
I'm trying to understand piping, but I'm having some trouble with it. My program is supposed to run a linux command that utilizes pipes, and I found some code that does this correctly. However, I don't understand what some of it does.

+ Show Spoiler [Working Code] +

#include <unistd.h>
#include <sys/wait.h>

// This program runs the following command: ls -ltr | wc -l

int main()
{
pid_t pid1;
char *argvv[2][3] = { { "ls", "-ltr", 0}, { "wc", "-l", 0 } }; // commands to run
int status;

int fd[2];
pipe(fd);
pid1 = fork();

if(pid1 == 0) /* Child executing */
{
close(fd[0]; // Child will not be reading, close this pipe
close(1);
dup(fd[1];
close(fd[1];
execvp(argvv[0][0], argvv[0]; // Run the command
}
else /* Parent executing */
{
wait(&status); // Wait until child is finished running
close(fd[1]; // Parent will not be writing, close this pipe
close(0);
dup(fd[0];
close(fd[0];
execvp(argvv[1][0], argvv[1]; // Run the command
}

return 0;
}




In particular, I don't understand what the dup function does, and I don't know what the uncommented close functions are for. Nevertheless, I tried to work off of this example to implement a program that runs a command with 2 pipes, but it's not working correctly:

+ Show Spoiler [Not working Code] +

#include <unistd.h>
#include <sys/wait.h>

// This program runs the following command: ls -ltr | head | wc -l

int main()
{
int pid;
char *argvv[3][3] = { { "ls", "-ltr", 0}, {"head", 0, 0 }, { "wc", "-l", 0 } }; // commands to run
int status;

int pipe1[2];
int pipe2[2];
pipe(pipe1);
pipe(pipe2);

pid = fork();
if(pid == 0) /* Child executing */
{
pid = fork();
if(pid == 0) /* Child's child executing */
{
close(pipe1[0]; // Child will not be reading, close this pipe
close(1);
dup(pipe1[1];
close(pipe1[1];
execvp(argvv[0][0], argvv[0]; // Run the command
}
else
{
wait(&status); // Wait until child is finished running
close(pipe1[1]; // Child will not be reading, close this pipe
close(0);
dup(pipe1[0];
close(pipe1[0];

close(pipe2[0]; // Child will not be reading, close this pipe
close(1);
dup(pipe2[1];
close(pipe2[1];
execvp(argvv[1][0], argvv[1]; // Run the command
}
}
else /* Parent executing */
{
wait(&status); // Wait until child is finished running
close(pipe2[1]; // Parent will not be writing, close this pipe
close(0);
dup(pipe2[0];
close(pipe2[0];
execvp(argvv[2][0], argvv[2]; // Run the command
}

return 0;
}



Hopefully someone can give me some insights into pipes that will help me understand how to work with them.


Pipes are simple. When you run a program it outputs text. This text can be put into a file like so:
name.exe > out.txt


Then you can use that output as input for another program:
other.exe < out.txt


However you can speed things up tremendously by re-routing stdout for the first program, to go into stdin for the second program. This can be quite a difficult thing to do on your own, but luckily the OS does it for you:
name.exe | other.exe


Here the output from name.exe is going to be sent to stdout, and the operating system will feed name.exe's stdout directly into other.exe's stdin. Neither program will have any knowledge of this rerouting, as the rerouting is done within the OS layer.

You can feed output of programs into other programs as input and form long chains to do various types of actions:
name.exe | other.exe | grep | blahblah > out.txt


Above, output goes from name.exe into other.exe, which then gets piped into grep (to perform some regex or something), then pipe that output into blahlbah, which ouputs into out.txt.

The idea is to use separate executable altogether to perform some common task. This is powerful because each program can be highly specialized to perform a very specific task, and simply be "plugged into" some command line for versatile use.
tec27
Profile Blog Joined June 2004
United States3715 Posts
Last Edited: 2013-03-12 06:09:30
March 12 2013 06:03 GMT
#5333
On March 12 2013 12:40 CecilSunkure wrote:
Show nested quote +
On March 12 2013 09:29 Beamer wrote:
I'm trying to understand piping, but I'm having some trouble with it. My program is supposed to run a linux command that utilizes pipes, and I found some code that does this correctly. However, I don't understand what some of it does.

+ Show Spoiler [Working Code] +

#include <unistd.h>
#include <sys/wait.h>

// This program runs the following command: ls -ltr | wc -l

int main()
{
pid_t pid1;
char *argvv[2][3] = { { "ls", "-ltr", 0}, { "wc", "-l", 0 } }; // commands to run
int status;

int fd[2];
pipe(fd);
pid1 = fork();

if(pid1 == 0) /* Child executing */
{
close(fd[0]; // Child will not be reading, close this pipe
close(1);
dup(fd[1];
close(fd[1];
execvp(argvv[0][0], argvv[0]; // Run the command
}
else /* Parent executing */
{
wait(&status); // Wait until child is finished running
close(fd[1]; // Parent will not be writing, close this pipe
close(0);
dup(fd[0];
close(fd[0];
execvp(argvv[1][0], argvv[1]; // Run the command
}

return 0;
}




In particular, I don't understand what the dup function does, and I don't know what the uncommented close functions are for. Nevertheless, I tried to work off of this example to implement a program that runs a command with 2 pipes, but it's not working correctly:

+ Show Spoiler [Not working Code] +

#include <unistd.h>
#include <sys/wait.h>

// This program runs the following command: ls -ltr | head | wc -l

int main()
{
int pid;
char *argvv[3][3] = { { "ls", "-ltr", 0}, {"head", 0, 0 }, { "wc", "-l", 0 } }; // commands to run
int status;

int pipe1[2];
int pipe2[2];
pipe(pipe1);
pipe(pipe2);

pid = fork();
if(pid == 0) /* Child executing */
{
pid = fork();
if(pid == 0) /* Child's child executing */
{
close(pipe1[0]; // Child will not be reading, close this pipe
close(1);
dup(pipe1[1];
close(pipe1[1];
execvp(argvv[0][0], argvv[0]; // Run the command
}
else
{
wait(&status); // Wait until child is finished running
close(pipe1[1]; // Child will not be reading, close this pipe
close(0);
dup(pipe1[0];
close(pipe1[0];

close(pipe2[0]; // Child will not be reading, close this pipe
close(1);
dup(pipe2[1];
close(pipe2[1];
execvp(argvv[1][0], argvv[1]; // Run the command
}
}
else /* Parent executing */
{
wait(&status); // Wait until child is finished running
close(pipe2[1]; // Parent will not be writing, close this pipe
close(0);
dup(pipe2[0];
close(pipe2[0];
execvp(argvv[2][0], argvv[2]; // Run the command
}

return 0;
}



Hopefully someone can give me some insights into pipes that will help me understand how to work with them.


Pipes are simple. When you run a program it outputs text. This text can be put into a file like so:
name.exe > out.txt


Then you can use that output as input for another program:
other.exe < out.txt


However you can speed things up tremendously by re-routing stdout for the first program, to go into stdin for the second program. This can be quite a difficult thing to do on your own, but luckily the OS does it for you:
name.exe | other.exe


Here the output from name.exe is going to be sent to stdout, and the operating system will feed name.exe's stdout directly into other.exe's stdin. Neither program will have any knowledge of this rerouting, as the rerouting is done within the OS layer.

You can feed output of programs into other programs as input and form long chains to do various types of actions:
name.exe | other.exe | grep | blahblah > out.txt


Above, output goes from name.exe into other.exe, which then gets piped into grep (to perform some regex or something), then pipe that output into blahlbah, which ouputs into out.txt.

The idea is to use separate executable altogether to perform some common task. This is powerful because each program can be highly specialized to perform a very specific task, and simply be "plugged into" some command line for versatile use.

That's a nice explanation and all, but that's not at all what Beamer was asking. He's asking how to implement piping himself, and what you basically told him was "here's how you use pipes if they were already implemented!"

Anyway Beamer, I'll try to explain. Firstly, if you ever don't understand what a standard C function does, they're all basically in man (so you can just type like `man dup` in a shell and get a nice reference page (or find them online: http://linux.die.net/man/2/dup). Sometimes these will collide with other man pages (like for shell functions), so you can specify a section for them. Pretty much all of the functions dealing with this sort of stuff will be in section 2 (e.g. `man 2 dup`). Anyway, now that you know where to find future details on stuff, onto the explanation!

I'll just add comments to the original working code, since I think that will be a bit simpler to read:

Also available as a gist if you'd prefer to read it syntax highlighted: https://gist.github.com/tec27/0c928496c846c5c9856b
+ Show Spoiler [Commented code] +
#include <unistd.h>
#include <sys/wait.h>

// This program runs the following command: ls -ltr | wc -l

int main()
{
// this variable will store the pid of the currently executing process, more on this later
pid_t pid1;
// these are your program arguments (you could actually pass these into main instead of creating
// them here)
char *argvv[2][3] = { { "ls", "-ltr", 0}, { "wc", "-l", 0 } }; // commands to run
// this variable will be used to store the result code of the child process
int status;

// this is used to store our endpoints for the pipe
int fd[2];
// this fills fd with 2 file descriptors, fd[0] is the read end and fd[1] is the write end.
// any data you write to fd[1] can be read at fd[0]
pipe(fd);
// this causes a new process to be created that is a copy of the current process. This new
// process receives the same file descriptors as the currently running process, and begins its
// execution at the same point we are currently at.
pid1 = fork();

// since the child process begins its execution at the same point, we need to check whether we
// are in the child process or the parent process in order to decide what to do. fork() returns
// different pid results in each process, which allows us to check this with the following if
// statement:
if(pid1 == 0) /* Child executing */
{
// fd[0], as you'll recall, is the read end of our pipe. since this process will be executing
// the first command in our chain (ls -ltr), it has no need for reading. Thus, we can safely
// close that file descriptor in our pipe-created array
close(fd[0]); // Child will not be reading, close this pipe
// With this process, we want to pipe all of our output to the next command in the chain
// (wc -l). This means we don't want to send the output to STDOUT (the normal destination).
// Because of this, we should close STDOUT (which at process start will be at index 1 of the
// file descriptor table).
close(1);
// Now we need to replace STDOUT with our actual destination (the pipe write end). dup() will
// copy the given file descriptor into the lowest available position in the file descriptor
// table. Since we just opened up position 1 (STDOUT), this call will copy our write end of
// the pipe into stdout.
dup(fd[1]);
// Now that we have a copy of fd[1] in the actual file descriptor table, we no longer need it
// open in our pipe-created array, so we close it to clean up.
close(fd[1]);
// This will run the given command with the given arguments in the current process (meaning
// that it uses all the file descriptors we setup). Since we set the STDOUT position to our
// pipe instead of the standard file descriptor, anything this program outputs will go to
// our pipe.
execvp(argvv[0][0], argvv[0]); // Run the command
}
else /* Parent executing */
{
// Keep in mind that anything in this else will be running in a separate process from anything
// executing in the if above! This runs in the original (parent) process, and has its own
// variables, file descriptors, etc. (although they start from the same initialization point).

// First, we wait for the child process to finish executing. We don't want to start the next
// command in the chain until the output is completely in the pipe (although you could; this
// is how this particular implementation chose to do it).
wait(&status); // Wait until child is finished running
// Since we are going to be running the final command in the pipe, any ouput we have will go
// to the regular destination (STDOUT). As such, we have no need for the write end of the
// pipe-created array.
close(fd[1]); // Parent will not be writing, close this pipe
// The process we will be executing will be reading data from the pipe (the previous process's
// output) instead of from the normal location (STDIN). Because of this, we need to replace
// STDIN with the pipe's read end. First we close STDIN...
close(0);
// Then we dup our read end into its position in the table, as above.
dup(fd[0]);
// Again, we have copied this file descriptor, so we no longer need to keep the original open.
close(fd[0]);
// Execute the `wc -l` command. It uses the file descriptors we setup and thus reads from the
// pipe instead of stdin.
execvp(argvv[1][0], argvv[1]); // Run the command
}

// this will never actually be reached because the current process image is replaced by execvp,
// but your compiler will probably complain otherwise! (oh, and execvp can return if it errors,
// like if it can't find the thing you're trying to execute).
return 0;
}


Hopefully that helps you understand this stuff a bit better so you can get your code working (although it does look mostly correct to me from a glance). I'd encourage you to, instead of approaching this as a copy-paste job, try to generalize it to N piped processes. You'll probably have to do it as a later part of whatever course this is for anyway
Can you jam with the console cowboys in cyberspace?
obesechicken13
Profile Blog Joined July 2008
United States10467 Posts
March 12 2013 14:37 GMT
#5334
On March 12 2013 15:03 tec27 wrote:
Show nested quote +
On March 12 2013 12:40 CecilSunkure wrote:
On March 12 2013 09:29 Beamer wrote:
I'm trying to understand piping, but I'm having some trouble with it. My program is supposed to run a linux command that utilizes pipes, and I found some code that does this correctly. However, I don't understand what some of it does.

+ Show Spoiler [Working Code] +

#include <unistd.h>
#include <sys/wait.h>

// This program runs the following command: ls -ltr | wc -l

int main()
{
pid_t pid1;
char *argvv[2][3] = { { "ls", "-ltr", 0}, { "wc", "-l", 0 } }; // commands to run
int status;

int fd[2];
pipe(fd);
pid1 = fork();

if(pid1 == 0) /* Child executing */
{
close(fd[0]; // Child will not be reading, close this pipe
close(1);
dup(fd[1];
close(fd[1];
execvp(argvv[0][0], argvv[0]; // Run the command
}
else /* Parent executing */
{
wait(&status); // Wait until child is finished running
close(fd[1]; // Parent will not be writing, close this pipe
close(0);
dup(fd[0];
close(fd[0];
execvp(argvv[1][0], argvv[1]; // Run the command
}

return 0;
}




In particular, I don't understand what the dup function does, and I don't know what the uncommented close functions are for. Nevertheless, I tried to work off of this example to implement a program that runs a command with 2 pipes, but it's not working correctly:

+ Show Spoiler [Not working Code] +

#include <unistd.h>
#include <sys/wait.h>

// This program runs the following command: ls -ltr | head | wc -l

int main()
{
int pid;
char *argvv[3][3] = { { "ls", "-ltr", 0}, {"head", 0, 0 }, { "wc", "-l", 0 } }; // commands to run
int status;

int pipe1[2];
int pipe2[2];
pipe(pipe1);
pipe(pipe2);

pid = fork();
if(pid == 0) /* Child executing */
{
pid = fork();
if(pid == 0) /* Child's child executing */
{
close(pipe1[0]; // Child will not be reading, close this pipe
close(1);
dup(pipe1[1];
close(pipe1[1];
execvp(argvv[0][0], argvv[0]; // Run the command
}
else
{
wait(&status); // Wait until child is finished running
close(pipe1[1]; // Child will not be reading, close this pipe
close(0);
dup(pipe1[0];
close(pipe1[0];

close(pipe2[0]; // Child will not be reading, close this pipe
close(1);
dup(pipe2[1];
close(pipe2[1];
execvp(argvv[1][0], argvv[1]; // Run the command
}
}
else /* Parent executing */
{
wait(&status); // Wait until child is finished running
close(pipe2[1]; // Parent will not be writing, close this pipe
close(0);
dup(pipe2[0];
close(pipe2[0];
execvp(argvv[2][0], argvv[2]; // Run the command
}

return 0;
}



Hopefully someone can give me some insights into pipes that will help me understand how to work with them.


Pipes are simple. When you run a program it outputs text. This text can be put into a file like so:
name.exe > out.txt


Then you can use that output as input for another program:
other.exe < out.txt


However you can speed things up tremendously by re-routing stdout for the first program, to go into stdin for the second program. This can be quite a difficult thing to do on your own, but luckily the OS does it for you:
name.exe | other.exe


Here the output from name.exe is going to be sent to stdout, and the operating system will feed name.exe's stdout directly into other.exe's stdin. Neither program will have any knowledge of this rerouting, as the rerouting is done within the OS layer.

You can feed output of programs into other programs as input and form long chains to do various types of actions:
name.exe | other.exe | grep | blahblah > out.txt


Above, output goes from name.exe into other.exe, which then gets piped into grep (to perform some regex or something), then pipe that output into blahlbah, which ouputs into out.txt.

The idea is to use separate executable altogether to perform some common task. This is powerful because each program can be highly specialized to perform a very specific task, and simply be "plugged into" some command line for versatile use.

That's a nice explanation and all, but that's not at all what Beamer was asking. He's asking how to implement piping himself, and what you basically told him was "here's how you use pipes if they were already implemented!"

Anyway Beamer, I'll try to explain. Firstly, if you ever don't understand what a standard C function does, they're all basically in man (so you can just type like `man dup` in a shell and get a nice reference page (or find them online: http://linux.die.net/man/2/dup). Sometimes these will collide with other man pages (like for shell functions), so you can specify a section for them. Pretty much all of the functions dealing with this sort of stuff will be in section 2 (e.g. `man 2 dup`). Anyway, now that you know where to find future details on stuff, onto the explanation!

I'll just add comments to the original working code, since I think that will be a bit simpler to read:

Also available as a gist if you'd prefer to read it syntax highlighted: https://gist.github.com/tec27/0c928496c846c5c9856b
+ Show Spoiler [Commented code] +
#include <unistd.h>
#include <sys/wait.h>

// This program runs the following command: ls -ltr | wc -l

int main()
{
// this variable will store the pid of the currently executing process, more on this later
pid_t pid1;
// these are your program arguments (you could actually pass these into main instead of creating
// them here)
char *argvv[2][3] = { { "ls", "-ltr", 0}, { "wc", "-l", 0 } }; // commands to run
// this variable will be used to store the result code of the child process
int status;

// this is used to store our endpoints for the pipe
int fd[2];
// this fills fd with 2 file descriptors, fd[0] is the read end and fd[1] is the write end.
// any data you write to fd[1] can be read at fd[0]
pipe(fd);
// this causes a new process to be created that is a copy of the current process. This new
// process receives the same file descriptors as the currently running process, and begins its
// execution at the same point we are currently at.
pid1 = fork();

// since the child process begins its execution at the same point, we need to check whether we
// are in the child process or the parent process in order to decide what to do. fork() returns
// different pid results in each process, which allows us to check this with the following if
// statement:
if(pid1 == 0) /* Child executing */
{
// fd[0], as you'll recall, is the read end of our pipe. since this process will be executing
// the first command in our chain (ls -ltr), it has no need for reading. Thus, we can safely
// close that file descriptor in our pipe-created array
close(fd[0]; // Child will not be reading, close this pipe
// With this process, we want to pipe all of our output to the next command in the chain
// (wc -l). This means we don't want to send the output to STDOUT (the normal destination).
// Because of this, we should close STDOUT (which at process start will be at index 1 of the
// file descriptor table).
close(1);
// Now we need to replace STDOUT with our actual destination (the pipe write end). dup() will
// copy the given file descriptor into the lowest available position in the file descriptor
// table. Since we just opened up position 1 (STDOUT), this call will copy our write end of
// the pipe into stdout.
dup(fd[1];
// Now that we have a copy of fd[1] in the actual file descriptor table, we no longer need it
// open in our pipe-created array, so we close it to clean up.
close(fd[1];
// This will run the given command with the given arguments in the current process (meaning
// that it uses all the file descriptors we setup). Since we set the STDOUT position to our
// pipe instead of the standard file descriptor, anything this program outputs will go to
// our pipe.
execvp(argvv[0][0], argvv[0]; // Run the command
}
else /* Parent executing */
{
// Keep in mind that anything in this else will be running in a separate process from anything
// executing in the if above! This runs in the original (parent) process, and has its own
// variables, file descriptors, etc. (although they start from the same initialization point).

// First, we wait for the child process to finish executing. We don't want to start the next
// command in the chain until the output is completely in the pipe (although you could; this
// is how this particular implementation chose to do it).
wait(&status); // Wait until child is finished running
// Since we are going to be running the final command in the pipe, any ouput we have will go
// to the regular destination (STDOUT). As such, we have no need for the write end of the
// pipe-created array.
close(fd[1]; // Parent will not be writing, close this pipe
// The process we will be executing will be reading data from the pipe (the previous process's
// output) instead of from the normal location (STDIN). Because of this, we need to replace
// STDIN with the pipe's read end. First we close STDIN...
close(0);
// Then we dup our read end into its position in the table, as above.
dup(fd[0];
// Again, we have copied this file descriptor, so we no longer need to keep the original open.
close(fd[0];
// Execute the `wc -l` command. It uses the file descriptors we setup and thus reads from the
// pipe instead of stdin.
execvp(argvv[1][0], argvv[1]; // Run the command
}

// this will never actually be reached because the current process image is replaced by execvp,
// but your compiler will probably complain otherwise! (oh, and execvp can return if it errors,
// like if it can't find the thing you're trying to execute).
return 0;
}


Hopefully that helps you understand this stuff a bit better so you can get your code working (although it does look mostly correct to me from a glance). I'd encourage you to, instead of approaching this as a copy-paste job, try to generalize it to N piped processes. You'll probably have to do it as a later part of whatever course this is for anyway

Yes, I was thinking the same thing. If beamer wanted to just use piping in bash it would have been easy to google it. But to write it is different.
I think in our modern age technology has evolved to become more addictive. The things that don't give us pleasure aren't used as much. Work was never meant to be fun, but doing it makes us happier in the long run.
KaiserJohan
Profile Joined May 2010
Sweden1808 Posts
March 12 2013 15:19 GMT
#5335
On March 12 2013 09:21 sob3k wrote:
So nobody has any idea of a starting place for UI design? I feel like there has to be some language I could pick up to get me creating something...its never a waste of time to learn a common language. I'm sick in my mothers apartment for the next 8 weeks and I really want to make some life progress on something.


Download visual studio 2010 express (its free) and use C#. Google around for some example C# project - it easily ties together code with drag-and-drop GUI creation tools.
England will fight to the last American
2Pacalypse-
Profile Joined October 2006
Croatia9558 Posts
March 12 2013 17:16 GMT
#5336
On March 12 2013 09:21 sob3k wrote:
So nobody has any idea of a starting place for UI design? I feel like there has to be some language I could pick up to get me creating something...its never a waste of time to learn a common language. I'm sick in my mothers apartment for the next 8 weeks and I really want to make some life progress on something.

If your priority is just UI design and not the actual programming, Microsoft Expression Blend is a pretty fun tool to play with.
Moderator"We're a community of geniuses because we've found how to extract 95% of the feeling of doing something amazing without actually doing anything." - Chill
ragz_gt
Profile Blog Joined April 2012
9172 Posts
Last Edited: 2013-03-12 17:27:15
March 12 2013 17:21 GMT
#5337
Does anyone know if there is a JUnit contrib that allow customizable test execution order?

I know the test dependency is bad blah blah blah, but it's really a pain for Selenium testing when navigation fails at an early level.

(I could switch to TestNG but that's sort of a last resort)
I'm not an otaku, I'm a specialist.
obesechicken13
Profile Blog Joined July 2008
United States10467 Posts
Last Edited: 2013-03-12 18:08:26
March 12 2013 18:08 GMT
#5338
On March 13 2013 02:21 ragz_gt wrote:
Does anyone know if there is a JUnit contrib that allow customizable test execution order?

I know the test dependency is bad blah blah blah, but it's really a pain for Selenium testing when navigation fails at an early level.

(I could switch to TestNG but that's sort of a last resort)

Yeah we use testng where I work.
I think in our modern age technology has evolved to become more addictive. The things that don't give us pleasure aren't used as much. Work was never meant to be fun, but doing it makes us happier in the long run.
nunez
Profile Blog Joined February 2011
Norway4003 Posts
March 12 2013 18:26 GMT
#5339
cheers tec27!
conspired against by a confederacy of dunces.
Frigo
Profile Joined August 2009
Hungary1023 Posts
March 12 2013 22:00 GMT
#5340
On March 13 2013 02:21 ragz_gt wrote:
Does anyone know if there is a JUnit contrib that allow customizable test execution order?

I remember such a feature in a newer JUnit release. It can at least randomize orders I believe, not sure about a user-defined order though.
Can tell you more details tomorrow when I have access to work mail.
http://www.fimfiction.net/user/Treasure_Chest
Prev 1 265 266 267 268 269 1032 Next
Please log in or register to reply.
Live Events Refresh
Next event in 1h 57m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
ProTech142
Has 60
StarCraft: Brood War
Shuttle 2567
Britney 2069
firebathero 745
Leta 350
Stork 243
BeSt 118
PianO 54
Sharp 41
sorry 39
Shinee 35
[ Show more ]
Hm[arnc] 28
Shine 27
Bale 24
Terrorterran 14
zelot 14
ajuk12(nOOB) 8
Dota 2
Gorgc3365
League of Legends
Reynor81
Other Games
olofmeister801
ceh9564
JimRising 435
Happy412
crisheroes176
Livibee133
Maynarde132
Mew2King74
Pyrionflax14
Organizations
Dota 2
PGL Dota 2 - Main Stream10141
Other Games
gamesdonequick491
StarCraft: Brood War
Afreeca ASL 331
[ Show 15 non-featured ]
StarCraft 2
• Berry_CruncH147
• StrangeGG 39
• mYiSmile127
• LUISG 22
• Letter144
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• lizZardDota2112
League of Legends
• Stunt561
Upcoming Events
Kung Fu Cup
1h 57m
The PondCast
1d
Replay Cast
1d 14h
Korean StarCraft League
2 days
CranKy Ducklings
3 days
GSL
3 days
Yamato Cup
4 days
Replay Cast
4 days
Afreeca Starleague
5 days
WardiTV Weekly
5 days
[ Show More ]
Sparkling Tuna Cup
6 days
Afreeca Starleague
6 days
PiGosaur Cup
6 days
Liquipedia Results

Completed

Super Anchor Qualifying S3
Blizzard Classic Cup 2026
Big Dog Cup 2026 Div 1

Ongoing

ASL Season 22
CSL 2026 AUTUMN (S22)
Acropolis #5
Acropolis #5 - GSA
Calamity Invitational
Logitech G Play Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #3
BLAST Open Fall 2026
Esports World Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026

Upcoming

Acropolis #5 - GSB
Acropolis #5 - GSC
BSL Season 23
SC4ALL II: Brood War
BSL 23: Non-Korean Championship
HSC XXX
Stellar Fest 2: Lunar Cup
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
Custodian Cup
Copium Cup
PGL Major Singapore 2026
Stake Ranked Episode 6
BLAST Rivals Fall 2026
IEM Beijing 2026
Stake Ranked Episode 5
PGL Masters Bucharest 2026
1win Private Club #2
Thunderpick World Champ. '26
ESL Pro League Season 24
Stake Ranked Episode 4
1win Private Club #1
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.