• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 19:22
CET 01:22
KST 09:22
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
SC2 All-Star Invitational: Tournament Preview5RSL Revival - 2025 Season Finals Preview8RSL Season 3 - Playoffs Preview0RSL Season 3 - RO16 Groups C & D Preview0RSL Season 3 - RO16 Groups A & B Preview2
Community News
BSL Season 2025 - Full Overview and Conclusion6Weekly Cups (Jan 5-11): Clem wins big offline, Trigger upsets4$21,000 Rongyi Cup Season 3 announced (Jan 22-Feb 7)16Weekly Cups (Dec 29-Jan 4): Protoss rolls, 2v2 returns7[BSL21] Non-Korean Championship - Starts Jan 105
StarCraft 2
General
Stellar Fest "01" Jersey Charity Auction SC2 All-Star Invitational: Tournament Preview Weekly Cups (Jan 5-11): Clem wins big offline, Trigger upsets When will we find out if there are more tournament SC2 Spotted on the EWC 2026 list?
Tourneys
SC2 All-Star Invitational: Jan 17-18 Sparkling Tuna Cup - Weekly Open Tournament SC2 AI Tournament 2026 $21,000 Rongyi Cup Season 3 announced (Jan 22-Feb 7) OSC Season 13 World Championship
Strategy
Simple Questions Simple Answers
Custom Maps
Map Editor closed ?
External Content
Mutation # 509 Doomsday Report Mutation # 508 Violent Night Mutation # 507 Well Trained Mutation # 506 Warp Zone
Brood War
General
Video Footage from 2005: The Birth of G2 in Spain [ASL21] Potential Map Candidates BW General Discussion BGH Auto Balance -> http://bghmmr.eu/ BSL Season 2025 - Full Overview and Conclusion
Tourneys
[Megathread] Daily Proleagues [BSL21] Non-Korean Championship - Starts Jan 10 Small VOD Thread 2.0 Azhi's Colosseum - Season 2
Strategy
Soma's 9 hatch build from ASL Game 2 Simple Questions, Simple Answers Game Theory for Starcraft Current Meta
Other Games
General Games
Stormgate/Frost Giant Megathread Beyond All Reason Awesome Games Done Quick 2026! Nintendo Switch Thread Mechabellum
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia Mafia Game Mode Feedback/Ideas
Community
General
US Politics Mega-thread Things Aren’t Peaceful in Palestine Russo-Ukrainian War Thread Canadian Politics Mega-thread European Politico-economics QA Mega-thread
Fan Clubs
The IdrA Fan Club
Media & Entertainment
Anime Discussion Thread [Manga] One Piece
Sports
2024 - 2026 Football Thread
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List
Blogs
My 2025 Magic: The Gathering…
DARKING
Physical Exercise (HIIT) Bef…
TrAiDoS
Life Update and thoughts.
FuDDx
How do archons sleep?
8882
James Bond movies ranking - pa…
Topin
StarCraft improvement
iopq
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1417 users

The Big Programming Thread - Page 148

Forum Index > General Forum
Post a Reply
Prev 1 146 147 148 149 150 1032 Next
Thread Rules
1. This is not a "do my homework for me" thread. If you have specific questions, ask, but don't post an assignment or homework problem and expect an exact solution.
2. No recruiting for your cockamamie projects (you won't replace facebook with 3 dudes you found on the internet and $20)
3. If you can't articulate why a language is bad, don't start slinging shit about it. Just remember that nothing is worse than making CSS IE6 compatible.
4. Use [code] tags to format code blocks.
JeanLuc
Profile Joined September 2010
Canada377 Posts
June 28 2012 15:53 GMT
#2941
On June 29 2012 00:48 NeMeSiS3 wrote:
Does anyone have links for the very VERY basic of starters (I mentioned this earlier but I changed computers so I lost the sites) I just graduated highschool and going into CS at UNB Frederiction, so I need to learn some programming. Thanks in advance (beginner guides and such)


this is one of the first programming books I read and it taught me a lot :

http://www.amazon.com/Primer-Plus-5th-Stephen-Prata/dp/0672326965

there are also open courses offered by schools like MIT. My friend took some of these and really like them

http://ocw.mit.edu/courses/electrical-engineering-and-computer-science/6-189-a-gentle-introduction-to-programming-using-python-january-iap-2011/
If you can't find it within yourself to stand up and tell the truth-- you don't deserve to wear that uniform
NeMeSiS3
Profile Blog Joined February 2012
Canada2972 Posts
June 28 2012 15:54 GMT
#2942
Nice, I wanted to go into python, http://docs.python.org/tutorial/ is what I was using so far
FoTG fighting!
Cloud
Profile Blog Joined November 2004
Sexico5880 Posts
June 28 2012 17:46 GMT
#2943
On June 29 2012 00:54 NeMeSiS3 wrote:
Nice, I wanted to go into python, http://docs.python.org/tutorial/ is what I was using so far

Use learn python the hard way. (It's free).
BlueLaguna on West, msg for game.
waxypants
Profile Blog Joined September 2009
United States479 Posts
June 28 2012 18:05 GMT
#2944
I'm working on going through this right now. It's quite fun. Contains links to even much more indepth stuff.

http://exploitresearch.wordpress.com/2012/06/23/abusing-non-aslrd-modules-on-windows-7/
waxypants
Profile Blog Joined September 2009
United States479 Posts
June 28 2012 18:13 GMT
#2945
On June 28 2012 22:35 tofucake wrote:
Show nested quote +
On June 28 2012 14:54 Taku wrote:
A biiiiiiiiiiiit of a stretch but anyone here familiar with VHDL?

Been a while since I used it, but I did technically make a CPU with it once...


Same more or less. If you are just starting to learn it, it's important to realize that it is declarative (maybe misusing this term but that's how I think of it) rather than imperative. I don't know why it took me so long to realize this fact, but I always tried to write VHDL as I would write something in C and it just doesn't work like that.
billy5000
Profile Blog Joined December 2010
United States865 Posts
June 29 2012 03:20 GMT
#2946
What does it take to work in an actual job setting, and how is it like compared to college?

I'm currently a sophomore at a university and although we've covered java and object oriented programming in general, the closest thing of what I think to be "job-like" is developing small android apps in my spare time. My grades may be pretty high, but I feel like this doesn't mean much. This leads me to be a bit concerned that I won't be qualified to contribute much to a company I may be working for once I graduate--if I can find a job that is. I looked at the usual four year plan for computer science, but these courses don't seem to relate to real life work all that much. I was hoping that somebody could explain the differences between college and work, and the transition they had to face.

While I'm on this topic, I would also like to ask how qualified (more or less) should you be when looking for internships? Thanks in advance.
Tiger got to hunt, bird got to fly; Man got to sit and wonder, 'Why, why, why?' Tiger got to sleep, bird got to land; Man got to tell himself he understand. Vonnegut
thedz
Profile Blog Joined March 2011
United States217 Posts
June 29 2012 04:59 GMT
#2947
On June 29 2012 12:20 billy5000 wrote:
What does it take to work in an actual job setting, and how is it like compared to college?

I'm currently a sophomore at a university and although we've covered java and object oriented programming in general, the closest thing of what I think to be "job-like" is developing small android apps in my spare time. My grades may be pretty high, but I feel like this doesn't mean much. This leads me to be a bit concerned that I won't be qualified to contribute much to a company I may be working for once I graduate--if I can find a job that is. I looked at the usual four year plan for computer science, but these courses don't seem to relate to real life work all that much. I was hoping that somebody could explain the differences between college and work, and the transition they had to face.

While I'm on this topic, I would also like to ask how qualified (more or less) should you be when looking for internships? Thanks in advance.


I've learned more practical software engineering knowledge working on side projects than anything I took in school. So I encourage you to do the same. Work on some side stuff that's interesting.

IMO, programming is like writing. Good writers don't only write in writing classes. Good writers write in their own time, they write for fun, on personally interesting topics, and continually polish their craft in a non-academic manner. A good software engineer should be doing the same.

When I'm interviewing candidates, I love seeing a well-filled Github or similar profile with a long history of repos and commits. It doesn't have to be forks of anything famous, and it doesn't have to be filled with complete projects. Just the existence of activity indicates to me that this is a person truly interested and invested in the field.

The same goes for internships. Normally the interns I've seen hired are the ones that brought the best side projects to show during their interview. It doesn't have to be directly applicable to the position. It simply illustrates that this person, in lieue of professional experience, can still execute on ideas and software.
tec27
Profile Blog Joined June 2004
United States3702 Posts
June 29 2012 23:36 GMT
#2948
On June 29 2012 13:59 thedz wrote:
Show nested quote +
On June 29 2012 12:20 billy5000 wrote:
What does it take to work in an actual job setting, and how is it like compared to college?

I'm currently a sophomore at a university and although we've covered java and object oriented programming in general, the closest thing of what I think to be "job-like" is developing small android apps in my spare time. My grades may be pretty high, but I feel like this doesn't mean much. This leads me to be a bit concerned that I won't be qualified to contribute much to a company I may be working for once I graduate--if I can find a job that is. I looked at the usual four year plan for computer science, but these courses don't seem to relate to real life work all that much. I was hoping that somebody could explain the differences between college and work, and the transition they had to face.

While I'm on this topic, I would also like to ask how qualified (more or less) should you be when looking for internships? Thanks in advance.


I've learned more practical software engineering knowledge working on side projects than anything I took in school. So I encourage you to do the same. Work on some side stuff that's interesting.

IMO, programming is like writing. Good writers don't only write in writing classes. Good writers write in their own time, they write for fun, on personally interesting topics, and continually polish their craft in a non-academic manner. A good software engineer should be doing the same.

When I'm interviewing candidates, I love seeing a well-filled Github or similar profile with a long history of repos and commits. It doesn't have to be forks of anything famous, and it doesn't have to be filled with complete projects. Just the existence of activity indicates to me that this is a person truly interested and invested in the field.

The same goes for internships. Normally the interns I've seen hired are the ones that brought the best side projects to show during their interview. It doesn't have to be directly applicable to the position. It simply illustrates that this person, in lieue of professional experience, can still execute on ideas and software.

I fully 100% agree with this. I've learned sooo much more from working on stuff in my spare time than I ever have from school, and its so much easier to learn things when its about something you're interested in. Not to mention that it can look great for potential employers
Can you jam with the console cowboys in cyberspace?
destian
Profile Joined August 2010
141 Posts
June 30 2012 00:19 GMT
#2949
On June 29 2012 12:20 billy5000 wrote:
What does it take to work in an actual job setting, and how is it like compared to college?

I'm currently a sophomore at a university and although we've covered java and object oriented programming in general, the closest thing of what I think to be "job-like" is developing small android apps in my spare time. My grades may be pretty high, but I feel like this doesn't mean much. This leads me to be a bit concerned that I won't be qualified to contribute much to a company I may be working for once I graduate--if I can find a job that is. I looked at the usual four year plan for computer science, but these courses don't seem to relate to real life work all that much. I was hoping that somebody could explain the differences between college and work, and the transition they had to face.

While I'm on this topic, I would also like to ask how qualified (more or less) should you be when looking for internships? Thanks in advance.


Don't worry about it.

What yo'u're thinking of as a programming: Guy surrounded by monitors, extremely smart, coding a new top secret sophisticated missile guidance system. One mistake and the world ends.

What 80% of the industry is: Can you take this data from accounts receivable and make it into different data for accounts payable? Can you make HR a cool data entry app with pretty pop-ups?

mcc
Profile Joined October 2010
Czech Republic4646 Posts
June 30 2012 00:38 GMT
#2950
On June 29 2012 12:20 billy5000 wrote:
What does it take to work in an actual job setting, and how is it like compared to college?

I'm currently a sophomore at a university and although we've covered java and object oriented programming in general, the closest thing of what I think to be "job-like" is developing small android apps in my spare time. My grades may be pretty high, but I feel like this doesn't mean much. This leads me to be a bit concerned that I won't be qualified to contribute much to a company I may be working for once I graduate--if I can find a job that is. I looked at the usual four year plan for computer science, but these courses don't seem to relate to real life work all that much. I was hoping that somebody could explain the differences between college and work, and the transition they had to face.

While I'm on this topic, I would also like to ask how qualified (more or less) should you be when looking for internships? Thanks in advance.

High level CS schools should teach you how to think well about problems that you are solving. Programming is something that is taught, but it is expected that you will be doing it mostly on your own anyway. Things I took from school were the non-programming related stuff : math (discrete math with graph theory, analysis, complex analysis, set theory, statistics and probability, algebra,...), CS stuff (computability, complexity - P vs NP and related stuff, AI, functional calculus,...) and logic (completness, Godel,...). One thing that some schools do not do, but I found quite helpful, was a multi-semester collaborative project with rather high standards for acceptance that was required for finishing the school. That is because the most important thing to learn in job environment is to learn how to work in groups. How to program in a way that minimizes chance of error of programmers that will work on the code after you and so on.
waxypants
Profile Blog Joined September 2009
United States479 Posts
Last Edited: 2012-06-30 05:24:42
June 30 2012 05:17 GMT
#2951
On June 30 2012 09:19 destian wrote:
Show nested quote +
On June 29 2012 12:20 billy5000 wrote:
What does it take to work in an actual job setting, and how is it like compared to college?

I'm currently a sophomore at a university and although we've covered java and object oriented programming in general, the closest thing of what I think to be "job-like" is developing small android apps in my spare time. My grades may be pretty high, but I feel like this doesn't mean much. This leads me to be a bit concerned that I won't be qualified to contribute much to a company I may be working for once I graduate--if I can find a job that is. I looked at the usual four year plan for computer science, but these courses don't seem to relate to real life work all that much. I was hoping that somebody could explain the differences between college and work, and the transition they had to face.

While I'm on this topic, I would also like to ask how qualified (more or less) should you be when looking for internships? Thanks in advance.


Don't worry about it.

What yo'u're thinking of as a programming: Guy surrounded by monitors, extremely smart, coding a new top secret sophisticated missile guidance system. One mistake and the world ends.

What 80% of the industry is: Can you take this data from accounts receivable and make it into different data for accounts payable? Can you make HR a cool data entry app with pretty pop-ups?



Yes this is true, but this is very bad advice. If you shoot to be average, you will end up below average.

Anyway, I'll tell a bit about what I did and what I think you should do differently. I'm not saying this is necessarily the best approach, but I took a bunch of classes on a varienty of topics (a lot of them involving programming) because I like knowing a lot of stuff, but I think it really helped me be a more well-rounded programmer and able to easily jump into any sort of problem/project. This is one approach. I think focussing heavily on one or two areas is actually probably better, but I didn't want to limit myself too much.

One critical thing I would advise is that by the time you graduate, you should MAKE SURE you have at least one or two substantial projects that you could give a 20+ minute presentation on if you had to at an interview. My major (Computer Engineering) didn't require a senior project, but I ended up taking the CS Senior Design Class as an elective for 2 semesters. I was lucky that that one project was relevant to my (second and final) job interview, so I ended up using that project to give a presentation at the interview.

I only had one sort of crappy internship (that I did for two summers) because I was lazy and didn't apply early. Don't be like me; apply early for stuff. Also try to apply for at least one you think is a bit above your level, at least one you think is at your level, and also at least one that you think you are very likely to get into (just in case). I applied at NVIDIA a couple times for example, got the phone interview, but never got it. I dunno if it's because I applied too late or if I sucked (I thought I did OK...). Didn't really apply anywhere else and had a friend refer me to the one I ended up doing. Anyway, you should have SOMETHING. It would suck if you didn't have AT LEAST one real internship, ideally a few.

Personally I did NOT work on a lot of projects out of class. I just worked really hard on my class stuff to get a monster GPA I could put on my resume in big bold text. Definitely though you will look a LOT more impressive if you do work on a few moderately substantial projects outside of class that you are able to talk about at an interview.

In the end, I was lucky to have a friend who put in a good word and helped me get an interview at my current job and then nail the interview pretty well. It's a pretty damn good job and I enjoy it quite a bit.
One Student
Profile Joined April 2011
73 Posts
July 03 2012 13:03 GMT
#2952
Hey guys I have a question about iOS game development (specifically for iPhone) and I'm a complete newbie to their libraries and frameworks. I just want to know the reason why I should choose cocos2d vs some other tool like unity or udk. Mainly in terms of perfomance, development time, simplicity and amount of programming required.

I managed to make a simple 2d side-scroller game with cocos2d and box2d, took awhile learning the libraries. Tried the same with unity (2.5d game) and was amazed at the speed and simplicity. So I was wondering why someone would choose one or the other, like what factors should I consider if I'm going to work on a game that I want to sell. Also, if I want a position at some gaming company, what would impress them more? Which would teach me more about game development and practices?
Depression is what you get for leading a repetitive life.
heroyi
Profile Blog Joined March 2009
United States1064 Posts
July 03 2012 16:21 GMT
#2953
On June 30 2012 14:17 waxypants wrote:
Show nested quote +
On June 30 2012 09:19 destian wrote:
On June 29 2012 12:20 billy5000 wrote:
What does it take to work in an actual job setting, and how is it like compared to college?

I'm currently a sophomore at a university and although we've covered java and object oriented programming in general, the closest thing of what I think to be "job-like" is developing small android apps in my spare time. My grades may be pretty high, but I feel like this doesn't mean much. This leads me to be a bit concerned that I won't be qualified to contribute much to a company I may be working for once I graduate--if I can find a job that is. I looked at the usual four year plan for computer science, but these courses don't seem to relate to real life work all that much. I was hoping that somebody could explain the differences between college and work, and the transition they had to face.

While I'm on this topic, I would also like to ask how qualified (more or less) should you be when looking for internships? Thanks in advance.


Don't worry about it.

What yo'u're thinking of as a programming: Guy surrounded by monitors, extremely smart, coding a new top secret sophisticated missile guidance system. One mistake and the world ends.

What 80% of the industry is: Can you take this data from accounts receivable and make it into different data for accounts payable? Can you make HR a cool data entry app with pretty pop-ups?



Yes this is true, but this is very bad advice. If you shoot to be average, you will end up below average.

Anyway, I'll tell a bit about what I did and what I think you should do differently. I'm not saying this is necessarily the best approach, but I took a bunch of classes on a varienty of topics (a lot of them involving programming) because I like knowing a lot of stuff, but I think it really helped me be a more well-rounded programmer and able to easily jump into any sort of problem/project. This is one approach. I think focussing heavily on one or two areas is actually probably better, but I didn't want to limit myself too much.

One critical thing I would advise is that by the time you graduate, you should MAKE SURE you have at least one or two substantial projects that you could give a 20+ minute presentation on if you had to at an interview. My major (Computer Engineering) didn't require a senior project, but I ended up taking the CS Senior Design Class as an elective for 2 semesters. I was lucky that that one project was relevant to my (second and final) job interview, so I ended up using that project to give a presentation at the interview.

I only had one sort of crappy internship (that I did for two summers) because I was lazy and didn't apply early. Don't be like me; apply early for stuff. Also try to apply for at least one you think is a bit above your level, at least one you think is at your level, and also at least one that you think you are very likely to get into (just in case). I applied at NVIDIA a couple times for example, got the phone interview, but never got it. I dunno if it's because I applied too late or if I sucked (I thought I did OK...). Didn't really apply anywhere else and had a friend refer me to the one I ended up doing. Anyway, you should have SOMETHING. It would suck if you didn't have AT LEAST one real internship, ideally a few.

Personally I did NOT work on a lot of projects out of class. I just worked really hard on my class stuff to get a monster GPA I could put on my resume in big bold text. Definitely though you will look a LOT more impressive if you do work on a few moderately substantial projects outside of class that you are able to talk about at an interview.

In the end, I was lucky to have a friend who put in a good word and helped me get an interview at my current job and then nail the interview pretty well. It's a pretty damn good job and I enjoy it quite a bit.

^^agree
In the engineering fields, especially in CS field, portfolio >>>>> gpa. From what I have heard from a lot of people in respectable job positions is that once you reach that certain GPA mark then you are fine in the academic sense. Recruiters heavily review over projects moreso considering schools can only "teach" you so much about programming. Having a high GPA doesn't accurately represent what you are capable of. It can give you a little preview but that is all. This is one of the few fields where you can have a degree from an average university but still have a good shot landing a job at a reputable company depending on the projects and experiences your resume displays

wat wat in my pants
Xyik
Profile Blog Joined November 2009
Canada728 Posts
July 03 2012 19:29 GMT
#2954
Also, start practicing coding interview questions early.
hai2u
Profile Joined September 2011
688 Posts
July 03 2012 22:19 GMT
#2955
uh dont worry, CS/Software Development is like one of the hottest fields right now. When I graduated (this past winter) I had no internship exp, no GitHub Stuff, no nothing and went to 3 interviews and got offers from all 3. As long as you can show that you are competent at coding (which will be required during the interview so try getting a book that preps you for it, FizzBuzz for example is a common interview question), you should be fine.

Most companies aren't looking for a genius hot shot or superstar (unless you wana work in Silicon Valley and a million hours a week). What they want out of college grads are people who can be productive and are willing to learn new languages/technologies.
sieksdekciw
Profile Joined April 2012
240 Posts
July 03 2012 22:36 GMT
#2956
On June 30 2012 09:19 destian wrote:
Show nested quote +
On June 29 2012 12:20 billy5000 wrote:
What does it take to work in an actual job setting, and how is it like compared to college?

I'm currently a sophomore at a university and although we've covered java and object oriented programming in general, the closest thing of what I think to be "job-like" is developing small android apps in my spare time. My grades may be pretty high, but I feel like this doesn't mean much. This leads me to be a bit concerned that I won't be qualified to contribute much to a company I may be working for once I graduate--if I can find a job that is. I looked at the usual four year plan for computer science, but these courses don't seem to relate to real life work all that much. I was hoping that somebody could explain the differences between college and work, and the transition they had to face.

While I'm on this topic, I would also like to ask how qualified (more or less) should you be when looking for internships? Thanks in advance.


Don't worry about it.

What yo'u're thinking of as a programming: Guy surrounded by monitors, extremely smart, coding a new top secret sophisticated missile guidance system. One mistake and the world ends.

What 80% of the industry is: Can you take this data from accounts receivable and make it into different data for accounts payable? Can you make HR a cool data entry app with pretty pop-ups?


That is a very dull way of looking at things and maybe the view of a web dev. But surely you must realize there is much more, like distibuted systems, big data, engineering best practices, concurrency issues, weird leap second bugs, integration frameworks, etc etc.

Once I also thought programming consists of making cool popups and shifting data around and displaying it in pretty tabs. Then I started working in the other 20% that do the serious stuff, and I like the toys, the processing power of a data center, the ability to add machines from the cloud when requiring more computational power. But yeah, my point is I would kill myself if I was one of the guys that 'have to make HR a cool data entry app'.
RoyGBiv_13
Profile Blog Joined August 2010
United States1275 Posts
Last Edited: 2012-07-03 22:51:47
July 03 2012 22:50 GMT
#2957
On July 04 2012 07:36 sieksdekciw wrote:
Show nested quote +
On June 30 2012 09:19 destian wrote:
On June 29 2012 12:20 billy5000 wrote:
What does it take to work in an actual job setting, and how is it like compared to college?

I'm currently a sophomore at a university and although we've covered java and object oriented programming in general, the closest thing of what I think to be "job-like" is developing small android apps in my spare time. My grades may be pretty high, but I feel like this doesn't mean much. This leads me to be a bit concerned that I won't be qualified to contribute much to a company I may be working for once I graduate--if I can find a job that is. I looked at the usual four year plan for computer science, but these courses don't seem to relate to real life work all that much. I was hoping that somebody could explain the differences between college and work, and the transition they had to face.

While I'm on this topic, I would also like to ask how qualified (more or less) should you be when looking for internships? Thanks in advance.


Don't worry about it.

What yo'u're thinking of as a programming: Guy surrounded by monitors, extremely smart, coding a new top secret sophisticated missile guidance system. One mistake and the world ends.

What 80% of the industry is: Can you take this data from accounts receivable and make it into different data for accounts payable? Can you make HR a cool data entry app with pretty pop-ups?


That is a very dull way of looking at things and maybe the view of a web dev. But surely you must realize there is much more, like distibuted systems, big data, engineering best practices, concurrency issues, weird leap second bugs, integration frameworks, etc etc.

Once I also thought programming consists of making cool popups and shifting data around and displaying it in pretty tabs. Then I started working in the other 20% that do the serious stuff, and I like the toys, the processing power of a data center, the ability to add machines from the cloud when requiring more computational power. But yeah, my point is I would kill myself if I was one of the guys that 'have to make HR a cool data entry app'.


Though to be fair, destian has made a good point. There is a very large need for non creative programming skills, so thats where the money is.
Its not so bad. I work on the support side of things for an embedded toolchain, so I end up debugging customer's code. Its a very different challenge to debug code youve never seen before just from descriptions of symptoms. I very much love debugging, so it fits me well. I don't think I would want a job where I would have to create something on a daily basis.

EDIT: Oh yeah, I still am surrounded by 4 monitors, and no less than 60 computers within a 10 ft radius.
Any sufficiently advanced technology is indistinguishable from magic
waxypants
Profile Blog Joined September 2009
United States479 Posts
July 05 2012 20:59 GMT
#2958
On July 04 2012 07:36 sieksdekciw wrote:
Show nested quote +
On June 30 2012 09:19 destian wrote:
On June 29 2012 12:20 billy5000 wrote:
What does it take to work in an actual job setting, and how is it like compared to college?

I'm currently a sophomore at a university and although we've covered java and object oriented programming in general, the closest thing of what I think to be "job-like" is developing small android apps in my spare time. My grades may be pretty high, but I feel like this doesn't mean much. This leads me to be a bit concerned that I won't be qualified to contribute much to a company I may be working for once I graduate--if I can find a job that is. I looked at the usual four year plan for computer science, but these courses don't seem to relate to real life work all that much. I was hoping that somebody could explain the differences between college and work, and the transition they had to face.

While I'm on this topic, I would also like to ask how qualified (more or less) should you be when looking for internships? Thanks in advance.


Don't worry about it.

What yo'u're thinking of as a programming: Guy surrounded by monitors, extremely smart, coding a new top secret sophisticated missile guidance system. One mistake and the world ends.

What 80% of the industry is: Can you take this data from accounts receivable and make it into different data for accounts payable? Can you make HR a cool data entry app with pretty pop-ups?


That is a very dull way of looking at things and maybe the view of a web dev. But surely you must realize there is much more, like distibuted systems, big data, engineering best practices, concurrency issues, weird leap second bugs, integration frameworks, etc etc.

Once I also thought programming consists of making cool popups and shifting data around and displaying it in pretty tabs. Then I started working in the other 20% that do the serious stuff, and I like the toys, the processing power of a data center, the ability to add machines from the cloud when requiring more computational power. But yeah, my point is I would kill myself if I was one of the guys that 'have to make HR a cool data entry app'.


Yes, this is pretty much exactly what I wanted to say also. My internship was mostly web dev stuff and I hated it quite a bit.
teamamerica
Profile Blog Joined July 2010
United States958 Posts
July 05 2012 21:03 GMT
#2959
Hey peoples, I was wondering if anyone had any recommendations as to the fastest way to parse html from the web. The background is that it's summer and between work and sc2, I still have some free time so figured I'd try my hand at developing a opensource android application for the website captionfish (as right now it doesn't have one and I need to use it pretty often, even though I might end up being the only one to ever use the app ^^). Although it'd be nice to have a ton of features, my first concern is the speed of parsing the data and displaying it. Basically it's parsing the HTML for certain elements.

My question could be completely off base but I think that's what I need to do at least, since I've never attempted a project like this.

Should I:
use HTMLParser
use HTMLCleaner
use Androids built in document/XPath
use lxml (some python parser that wraps C libraries) and figure out how to use this through JNI
something else?

or: stop being a lazy bum, try all options, and report back (not keen on trying the lxml cause that'd mean figuring out how to use JNI, although I have some old class project that I can look back on so not too terrible I guess).
RIP GOMTV. RIP PROLEAGUE.
Nihilnovi
Profile Joined May 2010
Sweden696 Posts
July 05 2012 21:27 GMT
#2960
On July 06 2012 06:03 teamamerica wrote:
Hey peoples, I was wondering if anyone had any recommendations as to the fastest way to parse html from the web. The background is that it's summer and between work and sc2, I still have some free time so figured I'd try my hand at developing a opensource android application for the website captionfish (as right now it doesn't have one and I need to use it pretty often, even though I might end up being the only one to ever use the app ^^). Although it'd be nice to have a ton of features, my first concern is the speed of parsing the data and displaying it. Basically it's parsing the HTML for certain elements.

My question could be completely off base but I think that's what I need to do at least, since I've never attempted a project like this.

Should I:
use HTMLParser
use HTMLCleaner
use Androids built in document/XPath
use lxml (some python parser that wraps C libraries) and figure out how to use this through JNI
something else?

or: stop being a lazy bum, try all options, and report back (not keen on trying the lxml cause that'd mean figuring out how to use JNI, although I have some old class project that I can look back on so not too terrible I guess).


Have a script in your fav language scraping the site and store the info in a rds.

Then I don't really know what you need in terms of speed, with a simple curl based php script you can process a few million pages a day, including db insertion and relation handling with some sort of orm(like Doctrine).
Prev 1 146 147 148 149 150 1032 Next
Please log in or register to reply.
Live Events Refresh
BSL 21
20:00
Non-Korean Championship - D4
Bonyth vs Sziky
Mihu vs QiaoGege
Sziky vs XuanXuan
eOnzErG vs QiaoGege
Mihu vs DuGu
Dewalt vs Bonyth
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
JuggernautJason166
SpeCial 128
Nathanias 90
StarCraft: Brood War
Artosis 752
Shuttle 422
Dewaltoss 106
Dota 2
syndereN656
Pyrionflax173
LuMiX1
Other Games
tarik_tv16547
summit1g8047
gofns6172
FrodaN5410
Liquid`RaSZi2189
fl0m912
XaKoH 169
ArmadaUGS114
KnowMe109
Maynarde91
Organizations
Other Games
gamesdonequick2150
EGCTV975
BasetradeTV24
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 18 non-featured ]
StarCraft 2
• Hupsaiya 76
• RyuSc2 45
• musti20045 36
• Sammyuel 14
• LaughNgamezSOOP
• AfreecaTV YouTube
• sooper7s
• intothetv
• Kozan
• IndyKCrew
• Laughngamez YouTube
• Migwel
StarCraft: Brood War
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• masondota21724
Other Games
• imaqtpie2911
• Scarra1695
Upcoming Events
Replay Cast
8h 38m
Wardi Open
11h 38m
Monday Night Weeklies
16h 38m
OSC
1d 10h
The PondCast
2 days
OSC
2 days
Big Brain Bouts
4 days
Serral vs TBD
BSL 21
5 days
BSL 21
6 days
Liquipedia Results

Completed

IPSL Winter 2025-26
SC2 All-Star Inv. 2025
NA Kuram Kup

Ongoing

C-Race Season 1
BSL 21 Non-Korean Championship
CSL 2025 WINTER (S19)
KCM Race Survival 2026 Season 1
OSC Championship Season 13
Underdog Cup #3
BLAST Bounty Winter Qual
eXTREMESLAND 2025
SL Budapest Major 2025
ESL Impact League Season 8
BLAST Rivals Fall 2025
IEM Chengdu 2025

Upcoming

Escore Tournament S1: W5
Acropolis #4
IPSL Spring 2026
Bellum Gens Elite Stara Zagora 2026
HSC XXVIII
Rongyi Cup S3
Nations Cup 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League Season 23
ESL Pro League Season 23
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Disclosure: This page contains affiliate marketing links that support TLnet.

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.