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Gaming Can Change The World - Page 5

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BladeRunner
Profile Blog Joined February 2010
United States407 Posts
March 20 2010 08:14 GMT
#81
Wow I'm surprised no one else had the same impression I did.. I don't think the idea is to transfer skills from games to real life, the point is to change the world. Change behavior, change real life by introducing a smidge more virtual.

That point was made evident to me when she showed the 3 games.. A game where to win you have to survive an oil shortage? It's virtual but the point is the things you do in the game will seep over into the real world, therefore changing the world before we have an actual shortage if enough people play the game and it's designed well enough for maximum seepage.

I think it's an interesting idea (like most things at TED) but hard to imagine it being accepted... I especially don't like all the talk about WoW as I think (and as evidenced by this thread) that REALLY detracts from the important part of the conversation because of all the negative things that can come from spending too much time/energy on it... WoW is designed to make you play more and more because it's driven by money, I would assume a "world changing game" wouldn't have these hooks and you wouldn't have the issues associated with people wanting to play 12 hrs or more a day or whatever.
JohannesH
Profile Joined September 2009
Finland1364 Posts
March 20 2010 08:24 GMT
#82
Just make real life more like a computer game alright. Atm its depressing when theres too many unclear options to pick from and no clear reward when you do well. So someone just needs to make our lives simple & straightforward, give everyone a few career paths to choose from, give some reward (be it drugs or whatever) for doing your job right etc. It would be SO MUCH FUN that nobody would want to play other games anymore!
If you have to ask, you don't know.
Perseverance
Profile Joined February 2010
Japan2800 Posts
March 20 2010 17:41 GMT
#83
Too much World of Warcraft and not enough Starcraft !
<3 Moonbattles
Neivler
Profile Blog Joined November 2008
Norway911 Posts
March 20 2010 17:57 GMT
#84
On March 20 2010 17:14 BladeRunner wrote:
Wow I'm surprised no one else had the same impression I did.. I don't think the idea is to transfer skills from games to real life, the point is to change the world. Change behavior, change real life by introducing a smidge more virtual.


It is not so much about that. It is more about how we can take the focus and the fealing as she descibed as "feeling that there is nothing you cant do, and never giving up". Take those to toghether (the focus and the never giving up mentalety) and steer them towards something usefull. That is what she want to do. And since there are so many that are good at this, she wants to use these ppl as a rescurce to help the world.
I pwn noobs
Alou
Profile Blog Joined March 2010
United States3748 Posts
March 20 2010 20:27 GMT
#85
On March 21 2010 02:57 Neivler wrote:
Show nested quote +
On March 20 2010 17:14 BladeRunner wrote:
Wow I'm surprised no one else had the same impression I did.. I don't think the idea is to transfer skills from games to real life, the point is to change the world. Change behavior, change real life by introducing a smidge more virtual.


It is not so much about that. It is more about how we can take the focus and the fealing as she descibed as "feeling that there is nothing you cant do, and never giving up". Take those to toghether (the focus and the never giving up mentalety) and steer them towards something usefull. That is what she want to do. And since there are so many that are good at this, she wants to use these ppl as a rescurce to help the world.


She just lacks the idea where she says how to get them to be steered toward something more useful. That's the major flaw in her theory. She still has a lot of work to do if she wants the idea to be more accepted.
Life is Good.
gyth
Profile Blog Joined September 2009
657 Posts
March 22 2010 04:47 GMT
#86
I think she's calling the industry to a more noble purpose.
Like good science fiction, its about more than just an entertaining story, and hopefully gives you a digestible bit of philosophy you can use to be better.

The 10,000 hour virtuoso thing seemed a bit vacuous.
Tying in the fact that kids spend that much time in school certainly weakens the thought that 10k of random gaming would surely make anyone good at something.
The plural of anecdote is not data.
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