It is Jane Mcgonigal discussing how gaming can actually empower people to change the real world. Even if you disagree with her opinions, it is still a very interesting viewpoint of online gaming. It is 20 minutes long, but well worth the watch if you have the time.
Enjoy.
On March 18 2010 10:58 unsoundlogic wrote: Here's a link if the page is blank, which it is for me
I agree with her but I see the means as somewhat different.
We need to reestructure our society so that everything we do is measured in hours, like experience.
And these relationship sites should be all integrated into one big system, where you can take a bunch of tests, and the site would show off your stats.
edit: so if you are going to be hired by someone, he can check your profile and see if you are high level lol
"If we want to end world hunger we need to play more games online. We need to play at least 21 billion hours a week worldwide, as opposed to todays 3 billion hrs/week." It's an interesting and inspirational video. Worth a watch - though doesn't deliver in the evidence department.
On March 18 2010 08:45 Emon_ wrote: "If we want to end world hunger we need to play more games online. We need to play at least 21 billion hours a week worldwide, as opposed to todays 3 billion hrs/week." It's an interesting and inspirational video. Worth a watch - though doesn't deliver in the evidence department.
Her theory definitely needs more evidence if it wants any sort of credit, but it is still a very interesting theory that I agree with to an extent.
Video games definitely help develop some skills that CAN be used in the real world (Communication, team work, problem solving, critical thinking, etc). The problem is getting them to work in the real world. That is where I would like more stuff from her. I think she could definitely be on to something though.
We need to reestructure our society so that everything we do is measured in hours, like experience.
And these relationship sites should be all integrated into one big system, where you can take a bunch of tests, and the site would show off your stats.
edit: so if you are going to be hired by someone, he can check your profile and see if you are high level lol
I'm scared for the day when advertisers give us worthless "points" for using their product. this is what is wrong with modern gaming, people dont want good games, they want worthless achievements/a reward for all the work they put in.
Games are a laughingstock of their former selves. Also, did she really say if you want to end world hunger play more video games? Did she?
Gaming is a leisure activity. Some get paid professionaly to play, just like the NFL, NBA, MLB, etc., but to go beyond that is hilarious. Gaming cannot change the world. I know we are all nerdy biased about this, but do you really think the power elites give a shit if you play some video games? Revolutions are the only things that change the world. Ideas, and philosophy change the world. Video games, do not. You can't have a revolution sitting on your ass :p
A thread that involves a female talking about gaming, and nobody has mentioned anything sexual? I'm impressed. Or maybe I just came into the thread too soon...
Either way, the link in the OP is just a blank page for me. Is there a mirror for this interview, or a transcript somebody could copy/paste?
On March 18 2010 10:40 Rothbardian wrote: Games are a laughingstock of their former selves. Also, did she really say if you want to end world hunger play more video games? Did she?
Gaming is a leisure activity. Some get paid professionaly to play, just like the NFL, NBA, MLB, etc., but to go beyond that is hilarious. Gaming cannot change the world. I know we are all nerdy biased about this, but do you really think the power elites give a shit if you play some video games? Revolutions are the only things that change the world. Ideas, and philosophy change the world. Video games, do not. You can't have a revolution sitting on your ass :p
Sorry to throw the wrench into everyones dreams
Is this not an idea/philosophy? She is arguing that skills learned through gaming and the mindset video games give to the gamer can be used to solve problems in real life if we use the same mindset. Of course just sitting on your ass playing a video game won't change the world. She is not arguing just to sit on your ass all day. She is arguing that you use the skills from video games in the real world.
On March 18 2010 10:40 Sere wrote: A thread that involves a female talking about gaming, and nobody has mentioned anything sexual? I'm impressed. Or maybe I just came into the thread too soon...
Either way, the link in the OP is just a blank page for me. Is there a mirror for this interview, or a transcript somebody could copy/paste?
You can go to ted.com and click on the link of Jane Mcgonigal. It should be on the front page. Sorry that the link is not working.
I've thought about this a lot before. I'm not sure if her solutions/methods are optimal or effective, but I'm glad someone is looking into it and thinking about it atleast. I suspect there is something extremely useful to be tapped there.
Ok so not eat for one day and play games,and the next day the other way around? Come on you just can't have faith in people to do this.Lady fails pretty hard.
I study this sort of thing, and she's actually not that far off. The human mind is hardwired to use the structures that games provide- Play is our most basic, effective method of learning and formal games are a direct derivative of the play mindset, they allow us artificially inflate the difficulty of play in order to force ourselves to develop stronger skills. When you look at it deeply, most social rules are similar to a very elaborate game- we're allowed to rip people off who haven't done their research, for example, but we're not allowed to hit them over the head and take their money.
Many activities we engage in such as politics, war on a strategic level, flirting and social relationships in general are all examples of extremely over-the-top massively evolved play behaviors, in that they are signified by the same mindsets and same practices. Commercial videogames have come about due to the recognition that not only does such a mindset allow us to naturally increase our skill beyond what would otherwise be possible, but that it is exceptionally fulfilling and, indeed, fun to do so. The market has thus given rise to a very skilled cadre of people who can create experiences of challenge that scale infinitely- blizzard are pretty much world leaders in the field in creating games that anyone from a six year old to Flash can challenge themselves within without either finding the game too easy or too hard. What's important about that is those same design lessons could be applied to an educational curriculum or a corporate ladder- obviously they'd need to be tweaked, but any activity that can exist under the play mentality (which is, if you push it, more or less anything) can be game-ified.
It's easy to be cynical and have the stereotype mindset that video games have no effect and they are just mindless entertainment, unfortunately this is not only anecdotally but scientifically untrue. Along with increasing assertiveness and aggression, video games give regular players a stellar boost to basic problem solving, challenge endurance and even social comfort. The 'games are for kids' mentality is pretty much the purview of grumpy old men (and women) these days. It has no basis in reality, only in social perception. Don't underestimate games.
On March 18 2010 11:10 Halfpastnoob wrote: Ok so not eat for one day and play games,and the next day the other way around? Come on you just can't have faith in people to do this.Lady fails pretty hard.
She was mearly explaining a strategy those people(forgot who they were and dont feel like looking it up) used in desperate times to save themselves which involved games. Obviously nothing like that would happen these days.
Anyways i agree with alot what she says but i also would've loved to hear more about how to corporate the skills us gamers learn from games into real life. And maybe instead of making their own games, try to work out a plan with a large and famous company like Blizzard.
I also didnt like how she left out alot of the stats on their 3 games and the amount of users/time was put into it. She did mention like 8000 people at once for one game though then said look up the stats on google? Doesnt sound too promising =\
In the end she pulled an Obama. All talk and no results =\
On March 18 2010 11:10 Halfpastnoob wrote: Ok so not eat for one day and play games,and the next day the other way around? Come on you just can't have faith in people to do this.Lady fails pretty hard.
She was mearly explaining a strategy those people(forgot who they were and dont feel like looking it up) used in desperate times to save themselves which involved games. Obviously nothing like that would happen these days.
Anyways i agree with alot what she says but i also would've loved to hear more about how to corporate the skills us gamers learn from games into real life. And maybe instead of making their own games, try to work out a plan with a large and famous company like Blizzard.
I also didnt like how she left out alot of the stats on their 3 games and the amount of users/time was put into it. She did mention like 8000 people at once for one game though then said look up the stats on google? Doesnt sound too promising =\
In the end she pulled an Obama. All talk and no results =\
I think she meant to google the games if they were interested because the games themselves were one time events not like a continuous thing you can log back into a year later.
A win so great,so awesome that it is EPIC. May also be used to describe something very nice and enjoyed. Random Guy on 4chan: lulz!::posts Chechclear:: Me: O.O 4channer:EPIC WIN.
::I see someone get kicked in the head:: Me:Epic win.
major problem with her theory. Most games aren't starcraft. 95% of games are pure entertainment and the only possible skills that they could develop are social skills...no wait what am I saying the internet has made us all freaks.
I don't agree with everything she says, but she brought out a very good point.
If you reward people with the right incentives, they'll spend hours "wasting" their lives on it. If you can just take a real world problem and turn it into Starcraft, people all over the world will spend 21 billion hours a week trying to solve it. The challenge is to find a compromise between complete reality (which gamers often shun) and complete fiction (which doesn't help the world at all).
I just thought of this now, but I think a great example = math competitions. For math nerds like me, it is incredibly satisfying to solve tricky puzzles. I wasn't caring about the world. I wasn't trying to help anyone. Nonetheless, the training I got from those puzzles is helping me solve real world problems, get a job, etc. etc. If anyone viewed math competitions the way I did, they would be addicted to it as well. It just happens that having those skills helps in real life.
On March 18 2010 13:00 StRyKeR wrote: I don't agree with everything she says, but she brought out a very good point.
If you reward people with the right incentives, they'll spend hours "wasting" their lives on it. If you can just take a real world problem and turn it into Starcraft, people all over the world will spend 21 billion hours a week trying to solve it. The challenge is to find a compromise between complete reality (which gamers often shun) and complete fiction (which doesn't help the world at all).
I just thought of this now, but I think a great example = math competitions. For math nerds like me, it is incredibly satisfying to solve tricky puzzles. I wasn't caring about the world. I wasn't trying to help anyone. Nonetheless, the training I got from those puzzles is helping me solve real world problems, get a job, etc. etc. If anyone viewed math competitions the way I did, they would be addicted to it as well. It just happens that having those skills helps in real life.
You mean like adding a tv news show? Or placing a starving african child on the back of your teen magazine? Or a satirical novel?
It has been done over and over and it hasn't worked for shit. People just don't like facing reality. They are only rational when they're playing a game, reading a novel or drowning in a gallon of whisky. Yet they turn into some kind of blind, dumb, deaf and mature zombie when facing reality.
On March 18 2010 12:23 tyreek wrote: "We've been playing Warcraft since 1994, that was the first real time strategy game from the World of Warcraft series"
A win so great,so awesome that it is EPIC. May also be used to describe something very nice and enjoyed. Random Guy on 4chan: lulz!::posts Chechclear:: Me: O.O 4channer:EPIC WIN.
::I see someone get kicked in the head:: Me:Epic win.
She is a game developer. She has probably played tons. WoW was just an example she used. Sorry she didn't have enough time to go in her entire gaming history, which is probably extremely expansive seeing as she works in the industry and obviously has spent time working on her theory.
And she described Epic Win pretty well in the presentation.
Just being physically fit for example, when I first decided to work out I found it hard to stay motivated. It was hard, boring and results were slow.
But if you record your progress regularly you get what's very similar to stat increases in RPGs. It sounds cheesy, but I think if everyone had access to a colorful interface that monitors all their strength and endurance statistics, they'd be much more inclined to go to the gym.
The same can be said for other aspects -- although I think the women has some pretty far reaching ideas.
It's easy to be cynical and have the stereotype mindset that video games have no effect and they are just mindless entertainment, unfortunately this is not only anecdotally but scientifically untrue. Along with increasing assertiveness and aggression, video games give regular players a stellar boost to basic problem solving, challenge endurance and even social comfort. The 'games are for kids' mentality is pretty much the purview of grumpy old men (and women) these days. It has no basis in reality, only in social perception. Don't underestimate games.
I have conducted my own scientific studies with a multitude of individuals, who engaged in prolonged gaming sessions over a significant amount of time. Periodically, I recorded the progress they made in improving different real-life skills.
My favorite subject was so devoted to the whole experiment that he spent on average 10 hours a day playing WoW despite his obligation to go to school taking away 7 precious hours daily. Already after several months he had developed a variety of new social skills, including "acting numb all the time", "not knowing what to say in any situation", and "effectively reducing pool of friends by disposing of any unneccessary individuals". He also gained a strong "I don't give a fuck about anything" mentality, which he extensively used in school as well as in social interactitions.
Another subject, devoting often over 10 hours a day to gaming, tackled obesity. An year later he had achieved an impressive weight gain of nearly 20 kg and acquired about a dozen of stretch marks on his belly. He brought to perfection the art of making junk food in the microwave. He also managed to resize his circle of friends to four. And just like the previous test subject this individual developed the "I don't give a fuck about anything" mentality.
Now in all honesty, I don't believe that computer games have a positive effect on people. Even worse, often they affect them in a negative way. Many people use video games as a means of escape from reality. Some games like WoW have a very high addiction factor, which eventually results in a negative change of behaviour and/or personality in many gamers. I witnessed this happening several times. Though sarcastically written, both cases I described above are not exaggerated at all. Those are people I know and they really turned into mindless zombies due to their video game addiction. The first one recovered eventually. The other one has become even worse. I also know a family of a school mate of mine who is now dependant on social welfare because both parents quit their jobs for WoW and one of their children dropped out of school because of WoW. In conclusion, I have never met a person on whom video games had a positive impact. On the other hand many have been affected negatively in one or another way. When it has not been a bad change in a person, it has been lost potential at the very least.
p.s. There might be some video games that induce a learning effect in the player. But those games have nothing to do with mainstream games. Also the player would have improved much more if he had read a book/newspaper or spent time studying anything. I think the lady from the video might have some very neat ideas, but her work seems to be based on a very idealistic view that actually hinders her to recognize the actual drive to play video games of many people. I wish that she successedes in creating a game with a positive impact on its players and manages to harness the interest of a large group of people, but the majority of video game players will never be interested in anything like this.
p.s.s. I am not bashing on gamers here. I actually greatly enjoy playing video games, despite the fact that I have never benefited from them.
She isn't talking 10 hours a day. On average she wants roughly 3 hours a week from every person. That seems like a healthy time. Not even 30 minutes a day.
And I think video games do have a positive impact. They can teach you communication, management, and team work. You can learn to communicate better say in Modern Warfare 2 when you're telling a stranger where an enemy is. You can learn how to manage things in Starcraft, figuring out what is more important and what you need now versus later. And you learn team work in just about any co-op/multiplayer game. Games can definitely help you learn some valuable skills.
The problem she has, is she doesn't know how to take these skills people can learn from games and put these skills to better use in real life to solve world problems.
Obviously gaming 10 hours a day is ridiculous and won't help you solve real life problems, but with the right games it could work. Her theory does have some merit. Yes it has flaws, but it still does have thought put into it.
All of the benefits discussed by her are more readily obtained by plenty of other activities, specifically ones that don't lend itself to a sedentary lifestyle like video games. Not to mention, they're probably more applicable to every day life.
On March 19 2010 06:10 Alou wrote: They can teach you communication, management, and team work. You can learn to communicate better say in Modern Warfare 2 when you're telling a stranger where an enemy is. You can learn how to manage things in Starcraft, figuring out what is more important and what you need now versus later. And you learn team work in just about any co-op/multiplayer game. Games can definitely help you learn some valuable skills.
You can learn to communicate by playing lacrosse, talking with teammates to play better. You can learn management by playing quarterback. These basic elements can be found in a ton of things. It's a really, really abstract way to get all these skills she talks about and somehow change the world.
On March 18 2010 13:00 StRyKeR wrote: I don't agree with everything she says, but she brought out a very good point.
If you reward people with the right incentives, they'll spend hours "wasting" their lives on it. If you can just take a real world problem and turn it into Starcraft, people all over the world will spend 21 billion hours a week trying to solve it. The challenge is to find a compromise between complete reality (which gamers often shun) and complete fiction (which doesn't help the world at all).
I just thought of this now, but I think a great example = math competitions. For math nerds like me, it is incredibly satisfying to solve tricky puzzles. I wasn't caring about the world. I wasn't trying to help anyone. Nonetheless, the training I got from those puzzles is helping me solve real world problems, get a job, etc. etc. If anyone viewed math competitions the way I did, they would be addicted to it as well. It just happens that having those skills helps in real life.
You mean like adding a tv news show? Or placing a starving african child on the back of your teen magazine? Or a satirical novel?
It has been done over and over and it hasn't worked for shit. People just don't like facing reality. They are only rational when they're playing a game, reading a novel or drowning in a gallon of whisky. Yet they turn into some kind of blind, dumb, deaf and mature zombie when facing reality.
People would face reality if you placed an actual starving african child on the back of teen magazines. They could like tape one to the back of the magazine. Trust me it would work.
On March 19 2010 06:18 Hawk wrote: All of the benefits discussed by her are more readily obtained by plenty of other activities, specifically ones that don't lend itself to a sedentary lifestyle like video games. Not to mention, they're probably more applicable to every day life.
On March 19 2010 06:10 Alou wrote: They can teach you communication, management, and team work. You can learn to communicate better say in Modern Warfare 2 when you're telling a stranger where an enemy is. You can learn how to manage things in Starcraft, figuring out what is more important and what you need now versus later. And you learn team work in just about any co-op/multiplayer game. Games can definitely help you learn some valuable skills.
You can learn to communicate by playing lacrosse, talking with teammates to play better. You can learn management by playing quarterback. These basic elements can be found in a ton of things. It's a really, really abstract way to get all these skills she talks about and somehow change the world.
If only people realized just how crazy a job running a guild in WoW can be. Not just a casual guild, I'm talking top 10 on the server.
Meetings, scheduling, treating people fairly, making sure people don't feel left out, dealing with drama, resolving arguments, making big decisions, merging, deciding who gets cut and who gets recruited, loot systems etc...
And because they are using those skills in WoW only, those people running those intense guilds will never use any of that organizing ability in RL. WoW is a bad game
On March 19 2010 06:31 neVern wrote: I quit listening right when this liberal brought up climate change.
I didn't notice her do that at all.
I did notice her mention that there maybe have been a global cooling at that time which is not at all controversial.
Why are you calling her a liberal? Is there some interpretation of anything you said in that post that doesn't make you seem deluded? Are you just joking or being sarcastic or something?
On March 19 2010 06:40 muta_micro wrote: And because they are using those skills in WoW only, those people running those intense guilds will never use any of that organizing ability in RL. WoW is a bad game
Really? I think the game has helped me in numerous areas in my life.
I meant generally. If you say it benefitted you then I believe you, but most people playing at that level don't really have any administrative positions that use those skills in RL.
On March 19 2010 06:18 Hawk wrote: All of the benefits discussed by her are more readily obtained by plenty of other activities, specifically ones that don't lend itself to a sedentary lifestyle like video games. Not to mention, they're probably more applicable to every day life.
On March 19 2010 06:10 Alou wrote: They can teach you communication, management, and team work. You can learn to communicate better say in Modern Warfare 2 when you're telling a stranger where an enemy is. You can learn how to manage things in Starcraft, figuring out what is more important and what you need now versus later. And you learn team work in just about any co-op/multiplayer game. Games can definitely help you learn some valuable skills.
You can learn to communicate by playing lacrosse, talking with teammates to play better. You can learn management by playing quarterback. These basic elements can be found in a ton of things. It's a really, really abstract way to get all these skills she talks about and somehow change the world.
If only people realized just how crazy a job running a guild in WoW can be. Not just a casual guild, I'm talking top 10 on the server.
Meetings, scheduling, treating people fairly, making sure people don't feel left out, dealing with drama, resolving arguments, making big decisions, merging, deciding who gets cut and who gets recruited, loot systems etc...
Yeah, but it's still a really, really abstract set of skills. More than any gaming community, WoW has a bunch of socially inept weirdos. There's a HUGE difference in running a guild online and sitting in an office, trying to do all that same shit with a room of 40 people who are right in your face. Like it's really not even comparable.
There's many more practical ways to get those skills, in areas that would be more applicable to whatever the hell you're trying to accomplish. Coordinating meetings between a bunch of people who probably never move 10 feet from their computer and resolving disputes between two angry nerds ain't gonna help you change the world.
On March 19 2010 06:49 muta_micro wrote: I meant generally. If you say it benefitted you then I believe you, but most people playing at that level don't really have any administrative positions that use those skills in RL.
That's not what I was really getting at. Most employers love leadership experience (because I guess it shows responsibility), regardless of the position in question.
I'll agree that the majority of WoW players are borderline retarded and that 95% of guild leaders do their jobs terribly. But I think if you can make a case about your experience, and explain everything that you've learned to deal with in a game -- then that should be just as impressive as "uh yeah I was captain of my soccer team."
I love sports but what they do for kids is extremely over exaggerated in today's culture. More often then not it brings out the worst sides of them.
On March 19 2010 06:18 Hawk wrote: All of the benefits discussed by her are more readily obtained by plenty of other activities, specifically ones that don't lend itself to a sedentary lifestyle like video games. Not to mention, they're probably more applicable to every day life.
On March 19 2010 06:10 Alou wrote: They can teach you communication, management, and team work. You can learn to communicate better say in Modern Warfare 2 when you're telling a stranger where an enemy is. You can learn how to manage things in Starcraft, figuring out what is more important and what you need now versus later. And you learn team work in just about any co-op/multiplayer game. Games can definitely help you learn some valuable skills.
You can learn to communicate by playing lacrosse, talking with teammates to play better. You can learn management by playing quarterback. These basic elements can be found in a ton of things. It's a really, really abstract way to get all these skills she talks about and somehow change the world.
If only people realized just how crazy a job running a guild in WoW can be. Not just a casual guild, I'm talking top 10 on the server.
Meetings, scheduling, treating people fairly, making sure people don't feel left out, dealing with drama, resolving arguments, making big decisions, merging, deciding who gets cut and who gets recruited, loot systems etc...
Yeah, but it's still a really, really abstract set of skills. More than any gaming community, WoW has a bunch of socially inept weirdos. There's a HUGE difference in running a guild online and sitting in an office, trying to do all that same shit with a room of 40 people who are right in your face. Like it's really not even comparable.
There's many more practical ways to get those skills, in areas that would be more applicable to whatever the hell you're trying to accomplish. Coordinating meetings between a bunch of people who probably never move 10 feet from their computer and resolving disputes between two angry nerds ain't gonna help you change the world.
My theory may sound nuts here and by all means ignore it -- but I've always had this theory that my WoW buddies found really interesting.
Great WoW end-game players (the leaders, the contributors, the people who get shit done), when you meet them in real life, are some of the more social people you will meet in your life time. And it only makes sense because you need those social skills to herd the rest of the WoW sheep together to get things done efficiently.
Best WoW players I've talked to are incredibly down to earth people with organized lives. And yet the people who spent 60 hours a week in the game are strangely terrible players with poor attitude and a self centered outlook on the game. That stereotypical, socially awkward guy who thinks he's a god in his MMO?
On March 19 2010 06:49 muta_micro wrote: I meant generally. If you say it benefitted you then I believe you, but most people playing at that level don't really have any administrative positions that use those skills in RL.
That's not what I was really getting at. Most employers love leadership experience (because I guess it shows responsibility), regardless of the position in question.
I'll agree that the majority of WoW players are borderline retarded and that 95% of guild leaders do their jobs terribly. But I think if you can make a case about your experience, and explain everything that you've learned to deal with in a game -- then that should be just as impressive as "uh yeah I was captain of my soccer team."
I love sports but what they do for kids is extremely over exaggerated in today's culture. More often then not it brings out the worst sides of them.
I don't think any employer would ever seriously consider being a guild leader in WoW as leadership experience, unless you have charisma boosting items on you then you may have a chance to convince him. ...Is charisma even in WoW???
The 3 billion hours a week also includes the millions of botters and hackers in many MMORPGs, afkers, and people using the game to just chat with their friends. So the millions of botters and hackers won't have the optimism and everything she's talking about, but the ones that are lazy and want an easy way out.
On March 19 2010 06:18 Hawk wrote: All of the benefits discussed by her are more readily obtained by plenty of other activities, specifically ones that don't lend itself to a sedentary lifestyle like video games. Not to mention, they're probably more applicable to every day life.
On March 19 2010 06:10 Alou wrote: They can teach you communication, management, and team work. You can learn to communicate better say in Modern Warfare 2 when you're telling a stranger where an enemy is. You can learn how to manage things in Starcraft, figuring out what is more important and what you need now versus later. And you learn team work in just about any co-op/multiplayer game. Games can definitely help you learn some valuable skills.
You can learn to communicate by playing lacrosse, talking with teammates to play better. You can learn management by playing quarterback. These basic elements can be found in a ton of things. It's a really, really abstract way to get all these skills she talks about and somehow change the world.
If only people realized just how crazy a job running a guild in WoW can be. Not just a casual guild, I'm talking top 10 on the server.
Meetings, scheduling, treating people fairly, making sure people don't feel left out, dealing with drama, resolving arguments, making big decisions, merging, deciding who gets cut and who gets recruited, loot systems etc...
Yeah, but it's still a really, really abstract set of skills. More than any gaming community, WoW has a bunch of socially inept weirdos. There's a HUGE difference in running a guild online and sitting in an office, trying to do all that same shit with a room of 40 people who are right in your face. Like it's really not even comparable.
There's many more practical ways to get those skills, in areas that would be more applicable to whatever the hell you're trying to accomplish. Coordinating meetings between a bunch of people who probably never move 10 feet from their computer and resolving disputes between two angry nerds ain't gonna help you change the world.
My theory may sound nuts here and by all means ignore it -- but I've always had this theory that my WoW buddies found really interesting.
Great WoW end-game players (the leaders, the contributors, the people who get shit done), when you meet them in real life, are some of the more social people you will meet in your life time. And it only makes sense because you need those social skills to herd the rest of the WoW sheep together to get things done efficiently.
Best WoW players I've talked to are incredibly down to earth people with organized lives. And yet the people who spent 60 hours a week in the game are strangely terrible players with poor attitude and a self centered outlook on the game. That stereotypical, socially awkward guy who thinks he's a god in his MMO?
Yeah, he's terrible.
And I refuse to believe that the "best" WoW end gamers are as you describe them, since they are the ones who are logging like 60 hours a week. (the very best log 60 hours a day its true) WoW "success" is only gained by logging a huge amount of hours a week, so consequently the very "best" are the least social in real life.
On March 19 2010 06:49 muta_micro wrote: I meant generally. If you say it benefitted you then I believe you, but most people playing at that level don't really have any administrative positions that use those skills in RL.
That's not what I was really getting at. Most employers love leadership experience (because I guess it shows responsibility), regardless of the position in question.
I'll agree that the majority of WoW players are borderline retarded and that 95% of guild leaders do their jobs terribly. But I think if you can make a case about your experience, and explain everything that you've learned to deal with in a game -- then that should be just as impressive as "uh yeah I was captain of my soccer team."
I love sports but what they do for kids is extremely over exaggerated in today's culture. More often then not it brings out the worst sides of them.
I don't think any employer would ever seriously consider being a guild leader in WoW as leadership experience, unless you have charisma boosting items on you then you may have a chance to convince him. ...Is charisma even in WoW???
Very much so as oral communication is key in getting things done efficiently. Listen, I know there's the heavy negative bias towards gaming and most players of games like WoW really aren't very special at all and I wouldn't hire them either.
But the fact remains that if you really feel something has given you the edge over other applicants, you should put it on there. And let's be honest, most of the stuff people put on there is bullshit like, "Being the leader of my school's cultural club as been a gateway for me to learn about the world's problems and how we can accept each others differences in order to solve then."
When you know full well all you did was throw pizza parties after school and put "culturally relevant" posters up around the hallways.
I've put gaming experience on applications and resumes before, not just to tack things on but because if they honestly wanted to question me about them I'd be ready to blow them away. It never had to come up in the interviews but I've gotten part times jobs and positions in school organizations that I've wanted with that stuff on there.
On March 19 2010 06:18 Hawk wrote: All of the benefits discussed by her are more readily obtained by plenty of other activities, specifically ones that don't lend itself to a sedentary lifestyle like video games. Not to mention, they're probably more applicable to every day life.
On March 19 2010 06:10 Alou wrote: They can teach you communication, management, and team work. You can learn to communicate better say in Modern Warfare 2 when you're telling a stranger where an enemy is. You can learn how to manage things in Starcraft, figuring out what is more important and what you need now versus later. And you learn team work in just about any co-op/multiplayer game. Games can definitely help you learn some valuable skills.
You can learn to communicate by playing lacrosse, talking with teammates to play better. You can learn management by playing quarterback. These basic elements can be found in a ton of things. It's a really, really abstract way to get all these skills she talks about and somehow change the world.
If only people realized just how crazy a job running a guild in WoW can be. Not just a casual guild, I'm talking top 10 on the server.
Meetings, scheduling, treating people fairly, making sure people don't feel left out, dealing with drama, resolving arguments, making big decisions, merging, deciding who gets cut and who gets recruited, loot systems etc...
Yeah, but it's still a really, really abstract set of skills. More than any gaming community, WoW has a bunch of socially inept weirdos. There's a HUGE difference in running a guild online and sitting in an office, trying to do all that same shit with a room of 40 people who are right in your face. Like it's really not even comparable.
There's many more practical ways to get those skills, in areas that would be more applicable to whatever the hell you're trying to accomplish. Coordinating meetings between a bunch of people who probably never move 10 feet from their computer and resolving disputes between two angry nerds ain't gonna help you change the world.
My theory may sound nuts here and by all means ignore it -- but I've always had this theory that my WoW buddies found really interesting.
Great WoW end-game players (the leaders, the contributors, the people who get shit done), when you meet them in real life, are some of the more social people you will meet in your life time. And it only makes sense because you need those social skills to herd the rest of the WoW sheep together to get things done efficiently.
Best WoW players I've talked to are incredibly down to earth people with organized lives. And yet the people who spent 60 hours a week in the game are strangely terrible players with poor attitude and a self centered outlook on the game. That stereotypical, socially awkward guy who thinks he's a god in his MMO?
Yeah, he's terrible.
And I refuse to believe that the "best" WoW end gamers are as you describe them, since they are the ones who are logging like 60 hours a week. (the very best log 60 hours a day its true) WoW "success" is only gained by logging a huge amount of hours a week, so consequently the very "best" are the least social in real life.
Then you clearly have no experience with the game, as I've led a top guild and cleared all content on a weekly basis in under 15 hours a week. People who spend 60 just don't have lives or don't know what they're doing.
lol
Really, you'd be surprised on how easy the game is when you have a guild that knows what its doing.
On March 19 2010 06:49 muta_micro wrote: I meant generally. If you say it benefitted you then I believe you, but most people playing at that level don't really have any administrative positions that use those skills in RL.
That's not what I was really getting at. Most employers love leadership experience (because I guess it shows responsibility), regardless of the position in question.
I'll agree that the majority of WoW players are borderline retarded and that 95% of guild leaders do their jobs terribly. But I think if you can make a case about your experience, and explain everything that you've learned to deal with in a game -- then that should be just as impressive as "uh yeah I was captain of my soccer team."
I love sports but what they do for kids is extremely over exaggerated in today's culture. More often then not it brings out the worst sides of them.
I don't think any employer would ever seriously consider being a guild leader in WoW as leadership experience, unless you have charisma boosting items on you then you may have a chance to convince him. ...Is charisma even in WoW???
Very much so as oral communication is key in getting things done efficiently. Listen, I know there's the heavy negative bias towards gaming and most players of games like WoW really aren't very special at all and I wouldn't hire them either.
But the fact remains that if you really feel something has given you the edge over other applicants, you should put it on there. And let's be honest, most of the stuff people put on there is bullshit like, "Being the leader of my school's cultural club as been a gateway for me to learn about the world's problems and how we can accept each others differences in order to solve then."
When you know full well all you did was throw pizza parties after school and put "culturally relevant" posters up around the hallways.
I've put gaming experience on applications and resumes before, not just to tack things on but because if they honestly wanted to question me about them I'd be ready to blow them away. It never had to come up in the interviews but I've gotten part times jobs and positions in school organizations that I've wanted with that stuff on there.
Yea they definetly didn't look at your WoW experience and hire you for that reason. I doubt they even considered that. Plus you pretty much prove my point since you were hired as a part timer, and positions in school organizations aren't anything of consequence. In a real job they wouldn't take you putting WoW experience on a resume seriously. If I were an employer I know I wouldn't. But if you put that you were A- on iccup and proved it you would have the job for certain.
On March 19 2010 06:18 Hawk wrote: All of the benefits discussed by her are more readily obtained by plenty of other activities, specifically ones that don't lend itself to a sedentary lifestyle like video games. Not to mention, they're probably more applicable to every day life.
On March 19 2010 06:10 Alou wrote: They can teach you communication, management, and team work. You can learn to communicate better say in Modern Warfare 2 when you're telling a stranger where an enemy is. You can learn how to manage things in Starcraft, figuring out what is more important and what you need now versus later. And you learn team work in just about any co-op/multiplayer game. Games can definitely help you learn some valuable skills.
You can learn to communicate by playing lacrosse, talking with teammates to play better. You can learn management by playing quarterback. These basic elements can be found in a ton of things. It's a really, really abstract way to get all these skills she talks about and somehow change the world.
If only people realized just how crazy a job running a guild in WoW can be. Not just a casual guild, I'm talking top 10 on the server.
Meetings, scheduling, treating people fairly, making sure people don't feel left out, dealing with drama, resolving arguments, making big decisions, merging, deciding who gets cut and who gets recruited, loot systems etc...
Yeah, but it's still a really, really abstract set of skills. More than any gaming community, WoW has a bunch of socially inept weirdos. There's a HUGE difference in running a guild online and sitting in an office, trying to do all that same shit with a room of 40 people who are right in your face. Like it's really not even comparable.
There's many more practical ways to get those skills, in areas that would be more applicable to whatever the hell you're trying to accomplish. Coordinating meetings between a bunch of people who probably never move 10 feet from their computer and resolving disputes between two angry nerds ain't gonna help you change the world.
My theory may sound nuts here and by all means ignore it -- but I've always had this theory that my WoW buddies found really interesting.
Great WoW end-game players (the leaders, the contributors, the people who get shit done), when you meet them in real life, are some of the more social people you will meet in your life time. And it only makes sense because you need those social skills to herd the rest of the WoW sheep together to get things done efficiently.
Best WoW players I've talked to are incredibly down to earth people with organized lives. And yet the people who spent 60 hours a week in the game are strangely terrible players with poor attitude and a self centered outlook on the game. That stereotypical, socially awkward guy who thinks he's a god in his MMO?
Yeah, he's terrible.
And I refuse to believe that the "best" WoW end gamers are as you describe them, since they are the ones who are logging like 60 hours a week. (the very best log 60 hours a day its true) WoW "success" is only gained by logging a huge amount of hours a week, so consequently the very "best" are the least social in real life.
Then you clearly have no experience with the game, as I've led a top guild and cleared all content on a weekly basis in under 15 hours a week. People who spend 60 just don't have lives or don't know what they're doing.
lol
Really, you'd be surprised on how easy the game is when you have a guild that knows what its doing.
You would spend 60 hours a week looking for people who knew what they were doing.
On March 19 2010 06:18 Hawk wrote: All of the benefits discussed by her are more readily obtained by plenty of other activities, specifically ones that don't lend itself to a sedentary lifestyle like video games. Not to mention, they're probably more applicable to every day life.
On March 19 2010 06:10 Alou wrote: They can teach you communication, management, and team work. You can learn to communicate better say in Modern Warfare 2 when you're telling a stranger where an enemy is. You can learn how to manage things in Starcraft, figuring out what is more important and what you need now versus later. And you learn team work in just about any co-op/multiplayer game. Games can definitely help you learn some valuable skills.
You can learn to communicate by playing lacrosse, talking with teammates to play better. You can learn management by playing quarterback. These basic elements can be found in a ton of things. It's a really, really abstract way to get all these skills she talks about and somehow change the world.
If only people realized just how crazy a job running a guild in WoW can be. Not just a casual guild, I'm talking top 10 on the server.
Meetings, scheduling, treating people fairly, making sure people don't feel left out, dealing with drama, resolving arguments, making big decisions, merging, deciding who gets cut and who gets recruited, loot systems etc...
Yeah, but it's still a really, really abstract set of skills. More than any gaming community, WoW has a bunch of socially inept weirdos. There's a HUGE difference in running a guild online and sitting in an office, trying to do all that same shit with a room of 40 people who are right in your face. Like it's really not even comparable.
There's many more practical ways to get those skills, in areas that would be more applicable to whatever the hell you're trying to accomplish. Coordinating meetings between a bunch of people who probably never move 10 feet from their computer and resolving disputes between two angry nerds ain't gonna help you change the world.
My theory may sound nuts here and by all means ignore it -- but I've always had this theory that my WoW buddies found really interesting.
Great WoW end-game players (the leaders, the contributors, the people who get shit done), when you meet them in real life, are some of the more social people you will meet in your life time. And it only makes sense because you need those social skills to herd the rest of the WoW sheep together to get things done efficiently.
Best WoW players I've talked to are incredibly down to earth people with organized lives. And yet the people who spent 60 hours a week in the game are strangely terrible players with poor attitude and a self centered outlook on the game. That stereotypical, socially awkward guy who thinks he's a god in his MMO?
Yeah, he's terrible.
And I refuse to believe that the "best" WoW end gamers are as you describe them, since they are the ones who are logging like 60 hours a week. (the very best log 60 hours a day its true) WoW "success" is only gained by logging a huge amount of hours a week, so consequently the very "best" are the least social in real life.
Then you clearly have no experience with the game, as I've led a top guild and cleared all content on a weekly basis in under 15 hours a week. People who spend 60 just don't have lives or don't know what they're doing.
lol
Really, you'd be surprised on how easy the game is when you have a guild that knows what its doing.
You would spend 60 hours a week looking for people who knew what they were doing.
while building the guild is indeed a challenging part of the process -- it's called multitasking.
really though, why are you trying to rip on a game you have limited experience with?
Instead of trying to quote the four or five people I'm replying to, I'm just going to generalize it and hope they catch on.
Back when I played WoW "seriously" years ago, I was the raid leader of a world first guild (Drama). Over the years, I made my way to being a raid leader in another world first guild (Deus Vox) up until I quit about six months ago.
As somebody mentioned before, it takes a lot of effort. It's practically a job at times. However the theory that good WoW players are somehow more successful in their real life (social, academic, whatever) is just so far from true. In fact, the reason I was such a great raid leader is because I'm everything but social offline. I find that I dislike most people these days, and that's the exact quality that made me a good leader. I wasn't there for friends; I was there to get the job done.
Going hand and hand with that, probably 99% of all "hardcore" guilds are led by some fourteen year old with a single digit IQ. I don't think I've ever met a hardcore guild leader (including the ones I was in) that would have been able to pass a ninth grade exam. On the contrary, nearly every guild leader of a small, "casual" guild is very mature, intelligent, and social.
In summary, I would say that playing a video game with a small, select amount of people that are all doing it casually would improve the offline lives of all involved. I would also say that being part of a larger, more serious group of players would just turn most of them into complete douchebags that nobody wants to be around.
On March 19 2010 06:18 Hawk wrote: All of the benefits discussed by her are more readily obtained by plenty of other activities, specifically ones that don't lend itself to a sedentary lifestyle like video games. Not to mention, they're probably more applicable to every day life.
On March 19 2010 06:10 Alou wrote: They can teach you communication, management, and team work. You can learn to communicate better say in Modern Warfare 2 when you're telling a stranger where an enemy is. You can learn how to manage things in Starcraft, figuring out what is more important and what you need now versus later. And you learn team work in just about any co-op/multiplayer game. Games can definitely help you learn some valuable skills.
You can learn to communicate by playing lacrosse, talking with teammates to play better. You can learn management by playing quarterback. These basic elements can be found in a ton of things. It's a really, really abstract way to get all these skills she talks about and somehow change the world.
If only people realized just how crazy a job running a guild in WoW can be. Not just a casual guild, I'm talking top 10 on the server.
Meetings, scheduling, treating people fairly, making sure people don't feel left out, dealing with drama, resolving arguments, making big decisions, merging, deciding who gets cut and who gets recruited, loot systems etc...
Yeah, but it's still a really, really abstract set of skills. More than any gaming community, WoW has a bunch of socially inept weirdos. There's a HUGE difference in running a guild online and sitting in an office, trying to do all that same shit with a room of 40 people who are right in your face. Like it's really not even comparable.
There's many more practical ways to get those skills, in areas that would be more applicable to whatever the hell you're trying to accomplish. Coordinating meetings between a bunch of people who probably never move 10 feet from their computer and resolving disputes between two angry nerds ain't gonna help you change the world.
My theory may sound nuts here and by all means ignore it -- but I've always had this theory that my WoW buddies found really interesting.
Great WoW end-game players (the leaders, the contributors, the people who get shit done), when you meet them in real life, are some of the more social people you will meet in your life time. And it only makes sense because you need those social skills to herd the rest of the WoW sheep together to get things done efficiently.
Best WoW players I've talked to are incredibly down to earth people with organized lives. And yet the people who spent 60 hours a week in the game are strangely terrible players with poor attitude and a self centered outlook on the game. That stereotypical, socially awkward guy who thinks he's a god in his MMO?
Yeah, he's terrible.
And I refuse to believe that the "best" WoW end gamers are as you describe them, since they are the ones who are logging like 60 hours a week. (the very best log 60 hours a day its true) WoW "success" is only gained by logging a huge amount of hours a week, so consequently the very "best" are the least social in real life.
Then you clearly have no experience with the game, as I've led a top guild and cleared all content on a weekly basis in under 15 hours a week. People who spend 60 just don't have lives or don't know what they're doing.
lol
Really, you'd be surprised on how easy the game is when you have a guild that knows what its doing.
You would spend 60 hours a week looking for people who knew what they were doing.
while building the guild is indeed a challenging part of the process -- it's called multitasking.
really though, why are you trying to rip on a game you have limited experience with?
Because WoW isn't something to be taken seriously. Honestly how can one not rip on it?
On March 19 2010 06:18 Hawk wrote: All of the benefits discussed by her are more readily obtained by plenty of other activities, specifically ones that don't lend itself to a sedentary lifestyle like video games. Not to mention, they're probably more applicable to every day life.
On March 19 2010 06:10 Alou wrote: They can teach you communication, management, and team work. You can learn to communicate better say in Modern Warfare 2 when you're telling a stranger where an enemy is. You can learn how to manage things in Starcraft, figuring out what is more important and what you need now versus later. And you learn team work in just about any co-op/multiplayer game. Games can definitely help you learn some valuable skills.
You can learn to communicate by playing lacrosse, talking with teammates to play better. You can learn management by playing quarterback. These basic elements can be found in a ton of things. It's a really, really abstract way to get all these skills she talks about and somehow change the world.
If only people realized just how crazy a job running a guild in WoW can be. Not just a casual guild, I'm talking top 10 on the server.
Meetings, scheduling, treating people fairly, making sure people don't feel left out, dealing with drama, resolving arguments, making big decisions, merging, deciding who gets cut and who gets recruited, loot systems etc...
Yeah, but it's still a really, really abstract set of skills. More than any gaming community, WoW has a bunch of socially inept weirdos. There's a HUGE difference in running a guild online and sitting in an office, trying to do all that same shit with a room of 40 people who are right in your face. Like it's really not even comparable.
There's many more practical ways to get those skills, in areas that would be more applicable to whatever the hell you're trying to accomplish. Coordinating meetings between a bunch of people who probably never move 10 feet from their computer and resolving disputes between two angry nerds ain't gonna help you change the world.
My theory may sound nuts here and by all means ignore it -- but I've always had this theory that my WoW buddies found really interesting.
Great WoW end-game players (the leaders, the contributors, the people who get shit done), when you meet them in real life, are some of the more social people you will meet in your life time. And it only makes sense because you need those social skills to herd the rest of the WoW sheep together to get things done efficiently.
Best WoW players I've talked to are incredibly down to earth people with organized lives. And yet the people who spent 60 hours a week in the game are strangely terrible players with poor attitude and a self centered outlook on the game. That stereotypical, socially awkward guy who thinks he's a god in his MMO?
Yeah, he's terrible.
And I refuse to believe that the "best" WoW end gamers are as you describe them, since they are the ones who are logging like 60 hours a week. (the very best log 60 hours a day its true) WoW "success" is only gained by logging a huge amount of hours a week, so consequently the very "best" are the least social in real life.
Then you clearly have no experience with the game, as I've led a top guild and cleared all content on a weekly basis in under 15 hours a week. People who spend 60 just don't have lives or don't know what they're doing.
lol
Really, you'd be surprised on how easy the game is when you have a guild that knows what its doing.
You would spend 60 hours a week looking for people who knew what they were doing.
while building the guild is indeed a challenging part of the process -- it's called multitasking.
really though, why are you trying to rip on a game you have limited experience with?
Because WoW isn't something to be taken seriously. Honestly how can one not rip on it?
Right so lets treat highschool soccer captains like business men.
This is about leisure activities helping you with areas in life. If you want real experience -- get a job.
On March 19 2010 06:18 Hawk wrote: All of the benefits discussed by her are more readily obtained by plenty of other activities, specifically ones that don't lend itself to a sedentary lifestyle like video games. Not to mention, they're probably more applicable to every day life.
On March 19 2010 06:10 Alou wrote: They can teach you communication, management, and team work. You can learn to communicate better say in Modern Warfare 2 when you're telling a stranger where an enemy is. You can learn how to manage things in Starcraft, figuring out what is more important and what you need now versus later. And you learn team work in just about any co-op/multiplayer game. Games can definitely help you learn some valuable skills.
You can learn to communicate by playing lacrosse, talking with teammates to play better. You can learn management by playing quarterback. These basic elements can be found in a ton of things. It's a really, really abstract way to get all these skills she talks about and somehow change the world.
So since we can learn it in sports, we shouldn't embrace what we can learn in games? What about the people who aren't socially accepted in sports? I'm almost 3 months premature and thus very small. I never felt accepted in sports because physically I was unable to compete with some of the people who were my age. I've found another way to work with other people in gaming. Should I just be forced into sports since it is in the real world and forced out of gaming since it is in a virtual role? I can learn to communicate by joining a random game in MW2. I can learn management by working on strategies for matches with my clan. I'm not bringing down what you can learn in sports, because you can learn a lot from it, but I'm saying gaming can be just as educational as sports can. And gaming doesn't have to be sitting on your ass for 10 hours a day like the common stereotype. It can be something beneficial, stimulating, and healthy.
there are so many people playing games because it's enjoyable. perhaps there is a way to camouflage work into a game and get people to "solve" it but I really don't see that happening.
it's like saying... "yea there are lots of people jerking off everyday! that's a lot of potential labour we could use to build houses and dig for oil!"
Her ideas are nice and hopeful, but I can't see it coming into fruition.
Sure you can teach someone management, teamwork, and communication through games, but those are simple skills you can pick up from basically doing anything in life. These skills alone aren't enough for people to solve "world problems", they need actual technical skill. I fail to see how a technical subject can be taught through video games. You can teach some basic math with video games, but how are you going to teach something like calculus (as basic as it is, more complex subjects will be even harder) through games?
It won't matter if we have these 1.5 billion people who are skilled at all of these social skills. Without any technical skills/knowledge they are worthless for solving any of the world's issues.
On March 19 2010 06:18 Hawk wrote: All of the benefits discussed by her are more readily obtained by plenty of other activities, specifically ones that don't lend itself to a sedentary lifestyle like video games. Not to mention, they're probably more applicable to every day life.
[quote]
You can learn to communicate by playing lacrosse, talking with teammates to play better. You can learn management by playing quarterback. These basic elements can be found in a ton of things. It's a really, really abstract way to get all these skills she talks about and somehow change the world.
If only people realized just how crazy a job running a guild in WoW can be. Not just a casual guild, I'm talking top 10 on the server.
Meetings, scheduling, treating people fairly, making sure people don't feel left out, dealing with drama, resolving arguments, making big decisions, merging, deciding who gets cut and who gets recruited, loot systems etc...
Yeah, but it's still a really, really abstract set of skills. More than any gaming community, WoW has a bunch of socially inept weirdos. There's a HUGE difference in running a guild online and sitting in an office, trying to do all that same shit with a room of 40 people who are right in your face. Like it's really not even comparable.
There's many more practical ways to get those skills, in areas that would be more applicable to whatever the hell you're trying to accomplish. Coordinating meetings between a bunch of people who probably never move 10 feet from their computer and resolving disputes between two angry nerds ain't gonna help you change the world.
My theory may sound nuts here and by all means ignore it -- but I've always had this theory that my WoW buddies found really interesting.
Great WoW end-game players (the leaders, the contributors, the people who get shit done), when you meet them in real life, are some of the more social people you will meet in your life time. And it only makes sense because you need those social skills to herd the rest of the WoW sheep together to get things done efficiently.
Best WoW players I've talked to are incredibly down to earth people with organized lives. And yet the people who spent 60 hours a week in the game are strangely terrible players with poor attitude and a self centered outlook on the game. That stereotypical, socially awkward guy who thinks he's a god in his MMO?
Yeah, he's terrible.
And I refuse to believe that the "best" WoW end gamers are as you describe them, since they are the ones who are logging like 60 hours a week. (the very best log 60 hours a day its true) WoW "success" is only gained by logging a huge amount of hours a week, so consequently the very "best" are the least social in real life.
Then you clearly have no experience with the game, as I've led a top guild and cleared all content on a weekly basis in under 15 hours a week. People who spend 60 just don't have lives or don't know what they're doing.
lol
Really, you'd be surprised on how easy the game is when you have a guild that knows what its doing.
You would spend 60 hours a week looking for people who knew what they were doing.
while building the guild is indeed a challenging part of the process -- it's called multitasking.
really though, why are you trying to rip on a game you have limited experience with?
Because WoW isn't something to be taken seriously. Honestly how can one not rip on it?
Right so lets treat highschool soccer captains like business men.
This is about leisure activities helping you with areas in life. If you want real experience -- get a job.
lol when did I ever say physical sports are superior?? ppl who play games are definetly superior because we're smarter generally. But i definetly have to say soccer players>WoW players, and SC players are the ubermensch.
On March 19 2010 06:18 Hawk wrote: All of the benefits discussed by her are more readily obtained by plenty of other activities, specifically ones that don't lend itself to a sedentary lifestyle like video games. Not to mention, they're probably more applicable to every day life.
[quote]
You can learn to communicate by playing lacrosse, talking with teammates to play better. You can learn management by playing quarterback. These basic elements can be found in a ton of things. It's a really, really abstract way to get all these skills she talks about and somehow change the world.
If only people realized just how crazy a job running a guild in WoW can be. Not just a casual guild, I'm talking top 10 on the server.
Meetings, scheduling, treating people fairly, making sure people don't feel left out, dealing with drama, resolving arguments, making big decisions, merging, deciding who gets cut and who gets recruited, loot systems etc...
Yeah, but it's still a really, really abstract set of skills. More than any gaming community, WoW has a bunch of socially inept weirdos. There's a HUGE difference in running a guild online and sitting in an office, trying to do all that same shit with a room of 40 people who are right in your face. Like it's really not even comparable.
There's many more practical ways to get those skills, in areas that would be more applicable to whatever the hell you're trying to accomplish. Coordinating meetings between a bunch of people who probably never move 10 feet from their computer and resolving disputes between two angry nerds ain't gonna help you change the world.
My theory may sound nuts here and by all means ignore it -- but I've always had this theory that my WoW buddies found really interesting.
Great WoW end-game players (the leaders, the contributors, the people who get shit done), when you meet them in real life, are some of the more social people you will meet in your life time. And it only makes sense because you need those social skills to herd the rest of the WoW sheep together to get things done efficiently.
Best WoW players I've talked to are incredibly down to earth people with organized lives. And yet the people who spent 60 hours a week in the game are strangely terrible players with poor attitude and a self centered outlook on the game. That stereotypical, socially awkward guy who thinks he's a god in his MMO?
Yeah, he's terrible.
And I refuse to believe that the "best" WoW end gamers are as you describe them, since they are the ones who are logging like 60 hours a week. (the very best log 60 hours a day its true) WoW "success" is only gained by logging a huge amount of hours a week, so consequently the very "best" are the least social in real life.
Then you clearly have no experience with the game, as I've led a top guild and cleared all content on a weekly basis in under 15 hours a week. People who spend 60 just don't have lives or don't know what they're doing.
lol
Really, you'd be surprised on how easy the game is when you have a guild that knows what its doing.
You would spend 60 hours a week looking for people who knew what they were doing.
while building the guild is indeed a challenging part of the process -- it's called multitasking.
really though, why are you trying to rip on a game you have limited experience with?
Because WoW isn't something to be taken seriously. Honestly how can one not rip on it?
Right so lets treat highschool soccer captains like business men.
This is about leisure activities helping you with areas in life. If you want real experience -- get a job.
When did anyone advocate doing this? The closest anyone said was me, saying that sports are better because there's actual social interaction, but even still it's terribly abstract in terms of turning those skills into saving the world or whatever..... Tiger Woods is going to fuck you wife, not cure cancer.
If only people realized just how crazy a job running a guild in WoW can be. Not just a casual guild, I'm talking top 10 on the server.
Meetings, scheduling, treating people fairly, making sure people don't feel left out, dealing with drama, resolving arguments, making big decisions, merging, deciding who gets cut and who gets recruited, loot systems etc...
Yeah, but it's still a really, really abstract set of skills. More than any gaming community, WoW has a bunch of socially inept weirdos. There's a HUGE difference in running a guild online and sitting in an office, trying to do all that same shit with a room of 40 people who are right in your face. Like it's really not even comparable.
There's many more practical ways to get those skills, in areas that would be more applicable to whatever the hell you're trying to accomplish. Coordinating meetings between a bunch of people who probably never move 10 feet from their computer and resolving disputes between two angry nerds ain't gonna help you change the world.
My theory may sound nuts here and by all means ignore it -- but I've always had this theory that my WoW buddies found really interesting.
Great WoW end-game players (the leaders, the contributors, the people who get shit done), when you meet them in real life, are some of the more social people you will meet in your life time. And it only makes sense because you need those social skills to herd the rest of the WoW sheep together to get things done efficiently.
Best WoW players I've talked to are incredibly down to earth people with organized lives. And yet the people who spent 60 hours a week in the game are strangely terrible players with poor attitude and a self centered outlook on the game. That stereotypical, socially awkward guy who thinks he's a god in his MMO?
Yeah, he's terrible.
And I refuse to believe that the "best" WoW end gamers are as you describe them, since they are the ones who are logging like 60 hours a week. (the very best log 60 hours a day its true) WoW "success" is only gained by logging a huge amount of hours a week, so consequently the very "best" are the least social in real life.
Then you clearly have no experience with the game, as I've led a top guild and cleared all content on a weekly basis in under 15 hours a week. People who spend 60 just don't have lives or don't know what they're doing.
lol
Really, you'd be surprised on how easy the game is when you have a guild that knows what its doing.
You would spend 60 hours a week looking for people who knew what they were doing.
while building the guild is indeed a challenging part of the process -- it's called multitasking.
really though, why are you trying to rip on a game you have limited experience with?
Because WoW isn't something to be taken seriously. Honestly how can one not rip on it?
Right so lets treat highschool soccer captains like business men.
This is about leisure activities helping you with areas in life. If you want real experience -- get a job.
lol when did I ever say physical sports are superior?? ppl who play games are definetly superior because we're smarter generally. But i definetly have to say soccer players>WoW players, and SC players are the ubermensch.
lol gamers are more intelligent and superior then sports players? what other insane assumptions do you have about the world?
i think im seriously just going to stop with this thread now
On March 19 2010 06:18 Hawk wrote: All of the benefits discussed by her are more readily obtained by plenty of other activities, specifically ones that don't lend itself to a sedentary lifestyle like video games. Not to mention, they're probably more applicable to every day life.
[quote]
You can learn to communicate by playing lacrosse, talking with teammates to play better. You can learn management by playing quarterback. These basic elements can be found in a ton of things. It's a really, really abstract way to get all these skills she talks about and somehow change the world.
If only people realized just how crazy a job running a guild in WoW can be. Not just a casual guild, I'm talking top 10 on the server.
Meetings, scheduling, treating people fairly, making sure people don't feel left out, dealing with drama, resolving arguments, making big decisions, merging, deciding who gets cut and who gets recruited, loot systems etc...
Yeah, but it's still a really, really abstract set of skills. More than any gaming community, WoW has a bunch of socially inept weirdos. There's a HUGE difference in running a guild online and sitting in an office, trying to do all that same shit with a room of 40 people who are right in your face. Like it's really not even comparable.
There's many more practical ways to get those skills, in areas that would be more applicable to whatever the hell you're trying to accomplish. Coordinating meetings between a bunch of people who probably never move 10 feet from their computer and resolving disputes between two angry nerds ain't gonna help you change the world.
My theory may sound nuts here and by all means ignore it -- but I've always had this theory that my WoW buddies found really interesting.
Great WoW end-game players (the leaders, the contributors, the people who get shit done), when you meet them in real life, are some of the more social people you will meet in your life time. And it only makes sense because you need those social skills to herd the rest of the WoW sheep together to get things done efficiently.
Best WoW players I've talked to are incredibly down to earth people with organized lives. And yet the people who spent 60 hours a week in the game are strangely terrible players with poor attitude and a self centered outlook on the game. That stereotypical, socially awkward guy who thinks he's a god in his MMO?
Yeah, he's terrible.
And I refuse to believe that the "best" WoW end gamers are as you describe them, since they are the ones who are logging like 60 hours a week. (the very best log 60 hours a day its true) WoW "success" is only gained by logging a huge amount of hours a week, so consequently the very "best" are the least social in real life.
Then you clearly have no experience with the game, as I've led a top guild and cleared all content on a weekly basis in under 15 hours a week. People who spend 60 just don't have lives or don't know what they're doing.
lol
Really, you'd be surprised on how easy the game is when you have a guild that knows what its doing.
You would spend 60 hours a week looking for people who knew what they were doing.
while building the guild is indeed a challenging part of the process -- it's called multitasking.
really though, why are you trying to rip on a game you have limited experience with?
Because WoW isn't something to be taken seriously. Honestly how can one not rip on it?
Right so lets treat highschool soccer captains like business men.
This is about leisure activities helping you with areas in life. If you want real experience -- get a job.
When did anyone advocate doing this? The closest anyone said was me, saying that sports are better because there's actual social interaction, but even still it's terribly abstract in terms of turning those skills into saving the world or whatever..... Tiger Woods is going to fuck you wife, not cure cancer.
Games have social interaction. Do people not talk and strategize on TeamSpeak or Ventrilo? It may not be face to face, but you don't need to see someone to interact with them. Interaction through a computer is still interaction.
I think it's an interesting topic and she makes some valid points.
I would perhaps of added some more practical points. There is no doubt that certain types people are better motivated by games and challenges than by social gains. If you could make important goals more "game like" then you could make people more effective at reaching those goals.
For instance, many kids already gain from playing games that directly teach curriculum maths. They play simple games in school and at home. If you could scale that right up to degree level would it be possibly to fast-track bright children through higher level maths?
On March 19 2010 06:18 Hawk wrote: All of the benefits discussed by her are more readily obtained by plenty of other activities, specifically ones that don't lend itself to a sedentary lifestyle like video games. Not to mention, they're probably more applicable to every day life.
[quote]
You can learn to communicate by playing lacrosse, talking with teammates to play better. You can learn management by playing quarterback. These basic elements can be found in a ton of things. It's a really, really abstract way to get all these skills she talks about and somehow change the world.
If only people realized just how crazy a job running a guild in WoW can be. Not just a casual guild, I'm talking top 10 on the server.
Meetings, scheduling, treating people fairly, making sure people don't feel left out, dealing with drama, resolving arguments, making big decisions, merging, deciding who gets cut and who gets recruited, loot systems etc...
Yeah, but it's still a really, really abstract set of skills. More than any gaming community, WoW has a bunch of socially inept weirdos. There's a HUGE difference in running a guild online and sitting in an office, trying to do all that same shit with a room of 40 people who are right in your face. Like it's really not even comparable.
There's many more practical ways to get those skills, in areas that would be more applicable to whatever the hell you're trying to accomplish. Coordinating meetings between a bunch of people who probably never move 10 feet from their computer and resolving disputes between two angry nerds ain't gonna help you change the world.
My theory may sound nuts here and by all means ignore it -- but I've always had this theory that my WoW buddies found really interesting.
Great WoW end-game players (the leaders, the contributors, the people who get shit done), when you meet them in real life, are some of the more social people you will meet in your life time. And it only makes sense because you need those social skills to herd the rest of the WoW sheep together to get things done efficiently.
Best WoW players I've talked to are incredibly down to earth people with organized lives. And yet the people who spent 60 hours a week in the game are strangely terrible players with poor attitude and a self centered outlook on the game. That stereotypical, socially awkward guy who thinks he's a god in his MMO?
Yeah, he's terrible.
And I refuse to believe that the "best" WoW end gamers are as you describe them, since they are the ones who are logging like 60 hours a week. (the very best log 60 hours a day its true) WoW "success" is only gained by logging a huge amount of hours a week, so consequently the very "best" are the least social in real life.
Then you clearly have no experience with the game, as I've led a top guild and cleared all content on a weekly basis in under 15 hours a week. People who spend 60 just don't have lives or don't know what they're doing.
lol
Really, you'd be surprised on how easy the game is when you have a guild that knows what its doing.
You would spend 60 hours a week looking for people who knew what they were doing.
while building the guild is indeed a challenging part of the process -- it's called multitasking.
really though, why are you trying to rip on a game you have limited experience with?
Because WoW isn't something to be taken seriously. Honestly how can one not rip on it?
Right so lets treat highschool soccer captains like business men.
This is about leisure activities helping you with areas in life. If you want real experience -- get a job.
lol when did I ever say physical sports are superior?? ppl who play games are definetly superior because we're smarter generally. But i definetly have to say soccer players>WoW players, and SC players are the ubermensch.
Show me a scientific study that says gamers are more intelligent than sports players. I'm arguing that games can teach things sports can, but I don't see any evidence that games are more intelligent than sports players.
About gaining skills from gaming, I think there is limited truth in that. I would try to distinguish between skills and experiences. I feel like I have experienced things being involved on TL that I would not normally have otherwise. But, I don't think there is much that I have learned that I could not have learned in another environment.
I also think the skills you learn online are narrow in focus, and that other avenues of learning have greater potential and may be a more efficient way to learn. They just might not be as enjoyable.
edit-
On March 19 2010 08:12 Alou wrote: Games have social interaction. Do people not talk and strategize on TeamSpeak or Ventrilo? It may not be face to face, but you don't need to see someone to interact with them. Interaction through a computer is still interaction.
Stuff like this is pretty tepid. It is interaction, but so is buying my gas, working on a school project, or organizing a family dinner. There is only so much stock you can put in these types of "learning situations".
I am more interested in the effect that games have on cognitive development. I'd like to hear about some neurobiology studies on left and right hemisphere involvement in the playing of certain games. I'd like to see the levels of brain activity while playing games compared to activity levels involved in other activities such as watching television, surfing the Internet casually, and studying.
One issue that I have with her work is that these in-game attitudes do not necessarily apply to real-life. If there is research indicating that they do, then she has a real slam dunk of an argument. If not, then she needs to go back to the drawing board.
The lady puts too much positive effect on playing WoW. I understand WoW does give coordination and social skills but that's only if you are top of the management. Underlings follow order because they want to stay in the guild, just as a employee follow his order to keep his job. I dont see how playing 1 more hour per day can change anything. Games are still games, it cant just teach kids algebra and reasoning of the real world. Its not like "hey if we screw up this financial project (raid) we can always try again tomorrow".
I know my arguement are weak, just want to point it out.
On March 19 2010 08:12 Alou wrote: Games have social interaction. Do people not talk and strategize on TeamSpeak or Ventrilo? It may not be face to face, but you don't need to see someone to interact with them. Interaction through a computer is still interaction.
The social interaction through a computer screen, a microphone are all very different from interacting with someone face to face. You miss out on a huge part of human interaction that is body language.
On March 19 2010 08:12 Alou wrote: Games have social interaction. Do people not talk and strategize on TeamSpeak or Ventrilo? It may not be face to face, but you don't need to see someone to interact with them. Interaction through a computer is still interaction.
The social interaction through a computer screen, a microphone are all very different from interacting with someone face to face. You miss out on a huge part of human interaction that is body language.
Don't forget about the anonymity aspect of online social interaction .
On March 19 2010 08:21 RosaParksStoleMySeat wrote: I am more interested in the effect that games have on cognitive development. I'd like to hear about some neurobiology studies on left and right hemisphere involvement in the playing of certain games. I'd like to see the levels of brain activity while playing games compared to activity levels involved in other activities such as watching television, surfing the Internet casually, and studying.
One issue that I have with her work is that these in-game attitudes do not necessarily apply to real-life. If there is research indicating that they do, then she has a real slam dunk of an argument. If not, then she needs to go back to the drawing board.
You might be interested in part of the sarcraft progaming documentary done by national geographic (which is on youtube, and was done by the member "The Storyteller" on TL). It goes into the brain activity of progamers.
On March 19 2010 08:21 RosaParksStoleMySeat wrote: I am more interested in the effect that games have on cognitive development. I'd like to hear about some neurobiology studies on left and right hemisphere involvement in the playing of certain games. I'd like to see the levels of brain activity while playing games compared to activity levels involved in other activities such as watching television, surfing the Internet casually, and studying.
One issue that I have with her work is that these in-game attitudes do not necessarily apply to real-life. If there is research indicating that they do, then she has a real slam dunk of an argument. If not, then she needs to go back to the drawing board.
You might be interested in part of the sarcraft progaming documentary done by national geographic (which is on youtube, and was done by the member "The Storyteller" on TL). It goes into the brain activity of progamers.
Morning man. You're up early xD.
That does sound really interesting. I'll check it out.
On March 18 2010 13:00 StRyKeR wrote: I don't agree with everything she says, but she brought out a very good point.
If you reward people with the right incentives, they'll spend hours "wasting" their lives on it. If you can just take a real world problem and turn it into Starcraft, people all over the world will spend 21 billion hours a week trying to solve it. The challenge is to find a compromise between complete reality (which gamers often shun) and complete fiction (which doesn't help the world at all).
I just thought of this now, but I think a great example = math competitions. For math nerds like me, it is incredibly satisfying to solve tricky puzzles. I wasn't caring about the world. I wasn't trying to help anyone. Nonetheless, the training I got from those puzzles is helping me solve real world problems, get a job, etc. etc. If anyone viewed math competitions the way I did, they would be addicted to it as well. It just happens that having those skills helps in real life.
You mean like adding a tv news show? Or placing a starving african child on the back of your teen magazine? Or a satirical novel?
It has been done over and over and it hasn't worked for shit. People just don't like facing reality. They are only rational when they're playing a game, reading a novel or drowning in a gallon of whisky. Yet they turn into some kind of blind, dumb, deaf and mature zombie when facing reality.
Clearly, the avenues you mentioned have been tried and haven't worked. I think you're missing the point though. I'm saying that there are many useful activities in the world that are in fact games. Sports, math competitions, playing "pretend" as kids, etc. These activities add value to the world. The question is can we port this over to computer games.
I'm sure there are computer games that at least VAGUELY fall into this area. I don't claim that there ARE any computer games that truly add value.
I learnt a huge amount about business efficiency from playing starcraft, many people struggle to understand these ideas initially EDIT decided to elaborate e.g. Cash Is King - money is more valuable today than tomorrow. Positive Multiplier Effect - put money in the system and it can be used to create more money Capacity Utilization - having one factory running at 100% is cheaper than 2 running at 50%
But i would say overall my gaming careers has probably had a negative impact on potential
Interesting ideas, especially the video that links to commercialism, but i think the scale of these ideas must be reduced drastically. learning to drive a car in a simulator is not learning to drive a car
On March 19 2010 08:22 anch wrote: The lady puts too much positive effect on playing WoW. I understand WoW does give coordination and social skills but that's only if you are top of the management. Underlings follow order because they want to stay in the guild, just as a employee follow his order to keep his job. I dont see how playing 1 more hour per day can change anything. Games are still games, it cant just teach kids algebra and reasoning of the real world. Its not like "hey if we screw up this financial project (raid) we can always try again tomorrow".
I know my arguement are weak, just want to point it out.
I don't think she does; she more or less emphasis points that are often ignored by critics of WoW and when the "positives" of WoW/gaming are explored it more often than not leads to the success of the game in terms of player base, profits, or how it changed the field. In other words, there's a clear distinction that is drawn between the gaming world and real world when in fact the distinction hasn't been as clear for I would guess the last 20 years. She's in essence making that argument in an exaggerated way.
Going along with WoW, individuals in the (average) raiding guilds quickly learn a few things; not everyone tries their best, not everyone has the best intentions of the guild in mind , not everyone respect and/or like you based on their opinion regardless of how trivial or senseless it maybe, and etc. On the other hand, it's hardly an accurate portrayal of the real world (whatever you want to define that as), but it certainly shares some parallels that are very similar.
Also, there is the danger of over-extrapolating/overstating of the apparent facts in a situation like this.
Lastly, there are a few studies now that show certain video games improve some aspects of cognitive functions like memory and spatial learning as well as teamwork, organization, and etc. So its not all games are just games. Tetris has been used for neurological studies more frequently this past decade.
On March 19 2010 08:22 anch wrote: The lady puts too much positive effect on playing WoW. I understand WoW does give coordination and social skills but that's only if you are top of the management. Underlings follow order because they want to stay in the guild, just as a employee follow his order to keep his job. I dont see how playing 1 more hour per day can change anything. Games are still games, it cant just teach kids algebra and reasoning of the real world. Its not like "hey if we screw up this financial project (raid) we can always try again tomorrow".
I know my arguement are weak, just want to point it out.
I don't think she does; she more or less emphasis points that are often ignored by critics of WoW and when the "positives" of WoW/gaming are explored it more often than not leads to the success of the game in terms of player base, profits, or how it changed the field. In other words, there's a clear distinction that is drawn between the gaming world and real world when in fact the distinction hasn't been as clear for I would guess the last 20 years. She's in essence making that argument in an exaggerated way.
Going along with WoW, individuals in the (average) raiding guilds quickly learn a few things; not everyone tries their best, not everyone has the best intentions of the guild in mind , not everyone respect and/or like you based on their opinion regardless of how trivial or senseless it maybe, and etc. On the other hand, it's hardly an accurate portrayal of the real world (whatever you want to define that as), but it certainly shares some parallels that are very similar.
Also, there is the danger of over-extrapolating/overstating of the apparent facts in a situation like this.
Lastly, there are a few studies now that show certain video games improve some aspects of cognitive functions like memory and spatial learning as well as teamwork, organization, and etc. So its not all games are just games. Tetris has been used for neurological studies more frequently this past decade.
I agree with a lot of this. I think the people just pushing this away as crazy are the ones with a very negative look at gaming (Despite gaming themselves?) and are the ones missing out. There are skills developed in games, that could have real world value if we figure out how to translate them into the real world. Jane Mcgonigal is at the beginning of her career and still figuring things out, but she does have an interesting theory that does hold some truth.
I would have turned it off after 5-10 minutes if I didn't think she was a cutie
pretty sure this is like a speech project or something related to public speaking (after seeing the end logo, it IS basically some public speaking program/school) and she just happened to pick what she thought would be an "easy topic/easy A" or "something she would enjoy working on"
she made as many logical fallacies as a politician
On March 19 2010 23:43 GGTeMpLaR wrote: I would have turned it off after 5-10 minutes if I didn't think she was a cutie
pretty sure this is like a speech project or something related to public speaking (after seeing the end logo, it IS basically some public speaking program/school) and she just happened to pick what she thought would be an "easy topic/easy A" or "something she would enjoy working on"
she made as many logical fallacies as a politician
It's TED. It's a convention where people go and talk about whatever they want. Tons of brilliant people are invited and you only get in with an invitation. And she isn't a student. She's been designing games for years. I've played one and they are pretty interesting.
what is with the hordes of negative grumps pouring buckets of filth on this? all she is proposing is that real-world problems can be better solved if understood and approached from a framework of video-gaming. She used some far-fetched exaggerations to make her point, but we are all gamers here and have all seen those starcraft-applied-to-girl-problems threads. And how many times have we thought that "oh if i've just invested all my SC time into academics, i'd have a 4.0 GPA and a stellar resume!" The brain-development science backs her up, and she just voiced what we've all experienced to brilliant old influential people.
We've all had the "oh wow! i didn't think this crazy cheese would work!" moments. As she said, gamers win because they are willing to do crazy out of the box strats. And her idea sounds exactly just like one of those.
On March 20 2010 04:43 Railxp wrote: She used some far-fetched exaggerations to make her point, but we are all gamers here and have all seen those starcraft-applied-to-girl-problems threads.
Yes, what could possibly go wrong with a bunch of socially inept people posting on the internet and utilizing starcraft analogies to creep on girls.
Gaming has lots of transferable skills... if you are 9 years old, or lack a logically functioning mind.
Also failure in a game has less impact, you just dust yourself off and try again - it's just a game, after all. Failure in real life can have huge social, economic, and emotional consequences. For every epic win achieved, don't forget the endless amounts of epic fail.
On March 20 2010 05:32 tissue wrote: Gaming has lots of transferable skills... if you are 9 years old, or lack a logically functioning mind.
Also failure in a game has less impact, you just dust yourself off and try again - it's just a game, after all. Failure in real life can have huge social, economic, and emotional consequences. For every epic win achieved, don't forget the endless amounts of epic fail.
So? If we take this 'I can do anything' mentality we get in gaming and put it in real life we will have fails (just like everyone does, whether you're a gamer or not), but also perhaps more chances at epic wins. A chance to really affect the world in a positive way because we have a mentality that makes us feel like we can do something positive if we give it a try.
I think it's at least worth a shot and further research. She needs more research for her theory, but it is still a very good theory.
On March 19 2010 23:43 GGTeMpLaR wrote: I would have turned it off after 5-10 minutes if I didn't think she was a cutie
pretty sure this is like a speech project or something related to public speaking (after seeing the end logo, it IS basically some public speaking program/school) and she just happened to pick what she thought would be an "easy topic/easy A" or "something she would enjoy working on"
she made as many logical fallacies as a politician
It's TED. It's a convention where people go and talk about whatever they want. Tons of brilliant people are invited and you only get in with an invitation. And she isn't a student. She's been designing games for years. I've played one and they are pretty interesting.
I thought some of the people had to pay thousands of dollars to go to events and even more if they were doing a speech.
On March 19 2010 23:43 GGTeMpLaR wrote: I would have turned it off after 5-10 minutes if I didn't think she was a cutie
pretty sure this is like a speech project or something related to public speaking (after seeing the end logo, it IS basically some public speaking program/school) and she just happened to pick what she thought would be an "easy topic/easy A" or "something she would enjoy working on"
she made as many logical fallacies as a politician
It's TED. It's a convention where people go and talk about whatever they want. Tons of brilliant people are invited and you only get in with an invitation. And she isn't a student. She's been designing games for years. I've played one and they are pretty interesting.
I thought some of the people had to pay thousands of dollars to go to events and even more if they were doing a speech.
You get invited, then you have to pay a couple thousand of dollars to attend. The money covers the cost of the conference and usually goes to a prize each year, although previously there were multiple prizes. The prize money is meant to be used to help further a person's research or wish or whatever they're talking about. They've given over 1 million if I'm correct.
On March 19 2010 08:14 Manifesto7 wrote: Stuff like this is pretty tepid. It is interaction, but so is buying my gas, working on a school project, or organizing a family dinner. There is only so much stock you can put in these types of "learning situations".
I think most people are missing the point on this. You can learn social skills from other stuff, like you can learn to be a leader from being put in a mid-management position at your job, but you probably won't give a shit if your team gets results or not, or get really bored and tired of it, whereas at a game, you'd be motivated to improve your social skills because that would result in an improvement on your status as a gamer, and this probably applies even to WoW.
tl;dr wow guild leader wants to improve as a leader, employee doesnt give a shit about leadership
Wow I'm surprised no one else had the same impression I did.. I don't think the idea is to transfer skills from games to real life, the point is to change the world. Change behavior, change real life by introducing a smidge more virtual.
That point was made evident to me when she showed the 3 games.. A game where to win you have to survive an oil shortage? It's virtual but the point is the things you do in the game will seep over into the real world, therefore changing the world before we have an actual shortage if enough people play the game and it's designed well enough for maximum seepage.
I think it's an interesting idea (like most things at TED) but hard to imagine it being accepted... I especially don't like all the talk about WoW as I think (and as evidenced by this thread) that REALLY detracts from the important part of the conversation because of all the negative things that can come from spending too much time/energy on it... WoW is designed to make you play more and more because it's driven by money, I would assume a "world changing game" wouldn't have these hooks and you wouldn't have the issues associated with people wanting to play 12 hrs or more a day or whatever.
Just make real life more like a computer game alright. Atm its depressing when theres too many unclear options to pick from and no clear reward when you do well. So someone just needs to make our lives simple & straightforward, give everyone a few career paths to choose from, give some reward (be it drugs or whatever) for doing your job right etc. It would be SO MUCH FUN that nobody would want to play other games anymore!
On March 20 2010 17:14 BladeRunner wrote: Wow I'm surprised no one else had the same impression I did.. I don't think the idea is to transfer skills from games to real life, the point is to change the world. Change behavior, change real life by introducing a smidge more virtual.
It is not so much about that. It is more about how we can take the focus and the fealing as she descibed as "feeling that there is nothing you cant do, and never giving up". Take those to toghether (the focus and the never giving up mentalety) and steer them towards something usefull. That is what she want to do. And since there are so many that are good at this, she wants to use these ppl as a rescurce to help the world.
On March 20 2010 17:14 BladeRunner wrote: Wow I'm surprised no one else had the same impression I did.. I don't think the idea is to transfer skills from games to real life, the point is to change the world. Change behavior, change real life by introducing a smidge more virtual.
It is not so much about that. It is more about how we can take the focus and the fealing as she descibed as "feeling that there is nothing you cant do, and never giving up". Take those to toghether (the focus and the never giving up mentalety) and steer them towards something usefull. That is what she want to do. And since there are so many that are good at this, she wants to use these ppl as a rescurce to help the world.
She just lacks the idea where she says how to get them to be steered toward something more useful. That's the major flaw in her theory. She still has a lot of work to do if she wants the idea to be more accepted.
I think she's calling the industry to a more noble purpose. Like good science fiction, its about more than just an entertaining story, and hopefully gives you a digestible bit of philosophy you can use to be better.
The 10,000 hour virtuoso thing seemed a bit vacuous. Tying in the fact that kids spend that much time in school certainly weakens the thought that 10k of random gaming would surely make anyone good at something.