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Blizzard games on linux (sc2) - Page 2

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bluegoo
Profile Blog Joined October 2009
United States141 Posts
Last Edited: 2010-02-08 21:34:08
February 08 2010 21:33 GMT
#21
who fucking cares?

sc, wc3, and wow... ALL THREE WORK 100% PERFECTLY WITH WINE IN OPENGL MODE

and sc2 will too.

so why is this relevant?



edit: I only have slackware 12 as my OS and i've played all three games perfectly for many years.
war3 player learning sc
semantics
Profile Blog Joined November 2009
10040 Posts
February 08 2010 21:34 GMT
#22
On February 09 2010 03:50 Catch]22 wrote:
Heh, implying that Win 7 is inferior to linux, lol'd.

As a somewhat computer able person if i had a choice to buy windows 7 or just download a linux and set it up i rather just not spend money on linux.

But linux fails in 1 thing compatiablity.If i play games alot imma get windows DirectX is far superior then OpenGL, OpenGL is weighted down by having too much compatiablity with older shit imo.

So basiclly without games i'd be a linux user if i really loved linux which i do not i would only have windows on as a "game loader"
TheYango
Profile Joined September 2008
United States47024 Posts
Last Edited: 2010-02-08 21:36:39
February 08 2010 21:35 GMT
#23
On February 09 2010 06:30 sfdrew wrote:
That isn't an issue about Windows or Linux is it? That is an issue about the hardware vendors. The last year has brought about a lot of added support for Linux hardware from Nvidia and Intel. Claiming a victory because the fight has been rigged for a long time isn't fair. I asked for things that were unstable about the actual OS, not the hardware drivers that were being neglected by the manufacturers, which isn't even as much of a problem now as it used to be.

I added this in an edit: an operating system is only as good as the software and drivers developed for it. No one uses an operating system just for the operating system--they use it for what they can do with it, and in the case that it doesn't do what they want, they're not going to use it (otherwise we'd all be using Plan 9). I have no doubt that support for Linux is going to grow over time, but that doesn't matter in the here and now. Blizzard has no reason to hop onto Linux when it's only going to really take full advantage of it's superiority in 10-20 years, especially since the game probably isn't expected to last that long.

That the fight is rigged doesn't matter. Just because the guy with his hands tied behind his back would win in a fair fight doesn't mean he'll win now. "Theoretical victory" is always irrelevant.
Moderator
sfdrew
Profile Joined January 2010
United States201 Posts
February 08 2010 21:36 GMT
#24
@Bluegoo

Well, no, actually they don't, and even if they did the point is that we shouldn't have to resort to emulators, virtual machines, and hack libraries to in order to play their games.

@Velr

I would be if it weren't for Blizzard. The only reason I have windows at all is because of Blizzard games. My finacee, many of my friends, and I use Linux as our regular desktop.
I cant build there, somethins in the way
sfdrew
Profile Joined January 2010
United States201 Posts
Last Edited: 2010-02-08 21:39:13
February 08 2010 21:38 GMT
#25
@TheYango

I saw your edit after I posted my reply so our reply-edit synergie got all screwed up.

I chose to make this a new post instead of an edit so this doesn't happen again.
I cant build there, somethins in the way
Navi
Profile Joined November 2009
5286 Posts
February 08 2010 21:45 GMT
#26
All the linux users that I know fall into two categories:

1. Fairly computer aware middle aged adults who use linux over windows on computers that are pretty old (and can't run windows without going about as fast as a snail)

2. Hardcore linux users (generally young nerdy).

I'm not saying these are the only categories that linux users fall into, but the first category is rather unlikely to game, whereas the second group are usually knowledgeable enough to dual boot if they want to play games that badly.

just mai 2 centttt
Hey! Listen!
Kennigit *
Profile Blog Joined October 2006
Canada19447 Posts
February 08 2010 21:46 GMT
#27
As you said, you're a programmer so you know the kind of development costs to develop and provide QA for another platform. What percentage of people who have Linux installed at home dual boot? I have no idea but i would assume it's pretty high because of all the other apps that don't support linux. People constantly complain about this but it doesn't make sense from a business/development standpoint imo...at least right now.
CTStalker
Profile Blog Joined November 2004
Canada9720 Posts
February 08 2010 21:52 GMT
#28
for home machines, the vast majority of people dual booting are gamers. there are many many programmers who dont game, outside of puzzle / maze type games. to them windows is a joke, one they'd rather laugh at than with
By the way, my name is Funk. I am not of your world
sfdrew
Profile Joined January 2010
United States201 Posts
February 08 2010 21:56 GMT
#29
@Kennigit

It might be too expensive to try and do a port now that so much of the code has already been written, but if they were to take a third platform into consideration at the start of a project it would be much easier. Blizzard has a track record of integrating OpenGL support for their games, and Linux supports OpenGL.

In many ways, these kinds of programs are like girlfriends and credit cards, if you have never had one, they are impossible to get, but once you have the offers never stop coming in. A few games have had official ports and there are games like world of goo, but if one major company like Blizzard would port over, it would cause all the other ones to move in as well for fear of losing market share.

You can't just consider the user base as it stands now because it will increase and more apps are ported over. If Blizzard, Itunes (Apple), and Adobe all ported over, it isn't unreasonable to assume a mass migration of users would switch away from Windows. A lot of people want to switch or on the borderline, but simply wont because they can't get their favorite apps. If one vendor switches over, it will start a reaction that will bring the others with it, because their competitors wont' want to lose those emigrant customers.
I cant build there, somethins in the way
semantics
Profile Blog Joined November 2009
10040 Posts
Last Edited: 2010-02-08 22:05:31
February 08 2010 22:03 GMT
#30
Or they would stay exectly where they are becuase they simply wouldn't just port over to try to comply with linux and just forgo windows.

This sounds like a linux fourm talk soon someone will say directX is pointless and openGL is better (even though it's clearly not for games esp if you're talking about new games comming out)

People who run linux and want to game ususally will run windows too they aren't loosing any kind of market i'd say the majority of hardcore linux only users don't play too many games and are just coders and business types or simply just use the internet for web surfing.
mmp
Profile Blog Joined April 2009
United States2130 Posts
February 08 2010 22:04 GMT
#31
On February 09 2010 06:17 Velr wrote:
... Does anyone actually know someone that only has Linux and no Windows or Mac?


Hell.. I don't even know a single guy that has only Mac-stuff...


Yes to each lone OS, yes to every combination of the big 3, and yes to OSes you probably haven't heard of.

There IS a world outside of Windows, and the view is a lot nicer on this side.
I (λ (foo) (and (<3 foo) ( T_T foo) (RAGE foo) )) Starcraft
mahnini
Profile Blog Joined October 2005
United States6862 Posts
February 08 2010 22:04 GMT
#32
you make a lot of assumptions about how popular linux is. people really don't want to deal with it, they know windows, they use windows. you can cite the growing hype over linux, but the fact is anyone who uses linux currently has accepted that you aren't getting as much support as windows and are either dual booting, using a VM, or don't care.
the world's a playground. you know that when you're a kid, but somewhere along the way everyone forgets it.
Kennigit *
Profile Blog Joined October 2006
Canada19447 Posts
Last Edited: 2010-02-08 22:15:26
February 08 2010 22:11 GMT
#33
On February 09 2010 06:56 sfdrew wrote:
@Kennigit

It might be too expensive to try and do a port now that so much of the code has already been written, but if they were to take a third platform into consideration at the start of a project it would be much easier. Blizzard has a track record of integrating OpenGL support for their games, and Linux supports OpenGL.

In many ways, these kinds of programs are like girlfriends and credit cards, if you have never had one, they are impossible to get, but once you have the offers never stop coming in. A few games have had official ports and there are games like world of goo, but if one major company like Blizzard would port over, it would cause all the other ones to move in as well for fear of losing market share.

You can't just consider the user base as it stands now because it will increase and more apps are ported over. If Blizzard, Itunes (Apple), and Adobe all ported over, it isn't unreasonable to assume a mass migration of users would switch away from Windows. A lot of people want to switch or on the borderline, but simply wont because they can't get their favorite apps. If one vendor switches over, it will start a reaction that will bring the others with it, because their competitors wont' want to lose those emigrant customers.

Right but do you think Blizzard is really willing to be the first to jump in? What you are suggesting is that it might become viable if all these circumstances existed...from a business standpoint, that sounds like a waste. I don't think you can compare the development time and cost of World of goo (like 4 guys) to SC2. If there is a need, for a product, someone will create it - you don't need SC2 on linux. Why? Because you have Windows too and that saves me tens of millions in development cost.

It's like, i complain that UFC costs 50$ every month, but the cost isn't going to go down. Why? Because im still willing to pay it. Modern Warfare 2 didn't have dedicated servers and had it's price jacked 10$ - but Activision didn't budge despite complaints. Why? Because 90% of those people still bought it and it grossed more than any movie last year.

Will Linux users simply not play Blizzard games because they aren't developed for Linux? No. I can predict pretty accurately that they will play with what they are given - so that justifies not investing in it.
sfdrew
Profile Joined January 2010
United States201 Posts
February 08 2010 22:17 GMT
#34
@Kennigit

Then why develop for the Mac? The Mac market share is also really small and not all of them play games. Wouldn't it just be cheaper to only develop for Windows and make Mac users fend for themselves by using parallels or dual-booting? According to your logic, nobody would develop for any OS except Windows because of the market share.

Blizzard was one of the first game companies to port to Mac, so it isn't unreasonable to assume they could be one of the first major game companies to port to Linux, is it? They were willing to help grow the market share for Mac, so why not Linux? The market share/not worth it argument isn't good enough by itself, clearly they didn't have a problem with this in the past.
I cant build there, somethins in the way
Kennigit *
Profile Blog Joined October 2006
Canada19447 Posts
Last Edited: 2010-02-08 22:30:06
February 08 2010 22:21 GMT
#35
Because the mac market as a consumer market is a monster compared to linux? The Blizzard from 1995 is vastly different from the Activision Blizzard of 2010....

If you run a mac, i can say with a fair degree of certainty that you don't run windows. Therefore i should develop for that platform based on how many people use it. If you run Linux theres a very good chance that you are either dual booting or have a mac/PC on the side. Therefore it is not worth the development cost. I mean i don't know why you are arguing, smarter guys than myself with MBAs at Activision/Blizzard obviously see this logic or we wouldn't even be having this discussion. If it is a viable market then you will see a product on it. Blizzard has shown interest in developing for consoles because it is a viable market. Linux is not.
Chuiu
Profile Blog Joined June 2003
3470 Posts
February 08 2010 22:31 GMT
#36
@Kennigit, on top of that and already mentioned several times in this thread is that Linux users have a fairly easy time running games via WINE. As stated before Blizzard games already run very well in Linux, there is no need to get them developed especially for the platform.
♞
sfdrew
Profile Joined January 2010
United States201 Posts
February 08 2010 22:33 GMT
#37
Points taken, although I doubt there will ever be any agreement on this one.

It's funny to me though, that Blizzard cares so much about the quality of the products they produce, but don't care at all about the quality of the platforms they release for. They clearly don't care about their customers either.
I cant build there, somethins in the way
Chill
Profile Blog Joined January 2005
Calgary25980 Posts
February 08 2010 22:35 GMT
#38
As of December, 2009, Windows is still the lions share of the market at 92.21%. OS/X is a very distant second at 5.11% and Linux trails at 1.02%.


http://tedwise.com/2010/01/21/its-market-share-time-again-whos-winningwindows-of-course/

Why bother supporting 1% of the market?
Moderator
sfdrew
Profile Joined January 2010
United States201 Posts
Last Edited: 2010-02-08 22:43:20
February 08 2010 22:41 GMT
#39
http://www.w3schools.com/browsers/browsers_os.asp

This shows a slightly different picture

And even in the article you posted, Linux had the largest percentage gain.
I cant build there, somethins in the way
mahnini
Profile Blog Joined October 2005
United States6862 Posts
February 08 2010 22:43 GMT
#40
From the statistics below, collected from W3Schools' log-files over a period of five years, you can extract the long and medium-term trends of operating system usage.

that's not biased at all!
the world's a playground. you know that when you're a kid, but somewhere along the way everyone forgets it.
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