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The Official Blazblue Thread - Page 14

Forum Index > General Games
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Prev 1 12 13 14 15 16 24 Next All
Trumpet
Profile Blog Joined October 2007
United States1935 Posts
July 26 2009 09:20 GMT
#261
haha really? I thought litchi was a much more "just hit your buttons and good things happen" character than ragna from what I've played vs one of the locals who's solid with her. absolutely free knockdown + aegis like high / low mixups off most hits. bigger range than most chars, pokes tend to beat other pokes and lead to good damage, and that damned throw the staff in the air move that beats everything ever from every side. every combo lasts like 15 seconds too just to piss you off with that psychological warfare of forcing you to mash tech forever.

Fuck I hate litchi!

I don't know if it shows, but I usually lose more than win vs her (or maybe just that one guy lol)
Ghardo
Profile Blog Joined September 2004
Germany1685 Posts
July 26 2009 11:08 GMT
#262
Blazblue Europe Players

Please add my PSN ID: "rulphons"

Hope for some good matches!

(I guess the lag is pretty bad to -> American players)
SayaSP
Profile Blog Joined February 2007
Laos5494 Posts
July 26 2009 16:45 GMT
#263
Trumpet her combos require more execution and timing and positioning compared to Ragnarz. So like after I learn that I can make fools think about not getting hit zzz
[iHs]SSP | I-NO-KI BOM-BA-YE | のヮの http://tinyurl.com/MLIStheCV , MLIS.
scbwnewb1
Profile Blog Joined June 2007
95 Posts
July 26 2009 18:25 GMT
#264
played some games with myrmidon, it was pretty ugly, i think 0-20 or something like that, i'm pretty new still but i enjoy playing with tl people ALOT better then ranked, i'd be interested in any feedback i get from anyone i play as well.

as noted earlier in this thread i've been pretty much playing exclusively carl, i have about 300 ranked games and played 2 other carls in my entire time online.

feel free to shoot me a message, i'm fairly active.

Myrmidon
Profile Blog Joined December 2004
United States9452 Posts
July 26 2009 21:33 GMT
#265
I guess you're not counting games against non-main because you won a few times. I'm kind of disappointed by the input lag considering we're both EC, but it wasn't too bad I guess. Comboing and blocking are already hard enough for me offline, so I can't complain any more.

I wish I knew more about Carl, because I've got no grasp of how he plays and thus what you're missing. Only things I know for sure are 'dem DVD strats yo. Top hat = tricks; need more tricks? I don't think I saw any air 2C cancels (into air 214C) or enough overheads in general. Some combos and extensions I think are relatively easy that you could add to great effect: clap loop (2C 8D x N), any of the ground combos with Carl -> 6D (Nirvana on other side) -> keep comboing with Carl etc., and followup to 623C (into 5B into air combo). Carl is never feared until you master clap loop and throw loop--clap loop seems easier to me, so I think you can work on that first? The corner pressure and Carl/Nirvana sandwich pressure were pretty good, but they would be much better with more high/low mixups. Anyhow, I thin the next step is not a long way off for you after some time learning these tricks in training mode and then how to apply them to a real match.

Aside from that, I'm not quite sure you're comfortable yet with Carl in terms of macro-level game flow or game management. It's not that you don't know what you're doing, but maybe your presence on the screen is lacking? What I'm talking about is just general movement, approaches towards the opponent, the way you attack and keep pressure on. Or maybe it's just Carl himself lol--I guess his neutral game is pretty terrible? Anyway, on a very shallow level (of analysis) I see you stay away on the other side of the screen too much. Carl should be looking for--and forcing--situations where he can corner the opponent or sandwich them. Of course you got that working on me quite a few times, but I don't think I felt the threat of it enough. It's hard for me to describe, sorry. Plus, I have no idea wtf Carl is supposed to be up to in the first place.
H
Profile Blog Joined July 2007
New Zealand6138 Posts
July 26 2009 21:41 GMT
#266
Carl's kinda crap until you start converting random pokes into clap loops. That's really the only way to make your opponent respect you, because otherwise he's just plain mediocre and does terrible terrible damage. Your gameplan should be to get your opponent between you and Nirvana, and then hit them into a clap loop. You have a lot of options.

http://www.dustloop.com/forums/showthread.php?t=6372
[iHs]HCO | のヮの | pachi & plexa ownz | RIP _
Scooter
Profile Blog Joined November 2007
United States747 Posts
July 26 2009 23:18 GMT
#267
in neutral (no one's on offense or defense) rushing into a block string into instant air dash 2C~alle cancel (cross-up high option) or 2C~B (airthrow kara cancel) whiff into ground 2A (cross-up low option) are my favorite options. Throw in a summon somewhere in the middle and your golden. The nice thing about putting a cross-up and a high-low in one mixup is that it leaves them in sandwich position so you can do nirvana blockstrings/combos and eventually launch into 2C~]D[ loop or clap-drip. Like the other guys said, until you get the throw loop it's gonna be tough making your opponent scared, and getting your opponent scared of a 12 year old boy is half the battle. You have massive balls for sticking with Carl for so long, it's tough unless you had eddie experience in Guilty.
My unblocks gets yo curleh mustache wet のωの
MCMcEmcee
Profile Joined April 2008
United States1609 Posts
July 27 2009 01:42 GMT
#268
Not gonna lie, clap loop is stupid but Carl has other damage sources (various doll loops + resets) that are pretty good. Punch loop reset into clap loop is pretty hot.
[iHs]MCMcEmcee@UFO | のヮの
scbwnewb1
Profile Blog Joined June 2007
95 Posts
July 27 2009 13:31 GMT
#269
thanks for the input guys.

suprisingly i can do throw/clap loop and regular clap loop in training pretty much flawlessly now, but i'm having a really hard time setting it up in a game. i'm not really sure how to launch into it, without catching someone in a random clap first. even then my lack of experience shows, and i drop the loop or something, because i haven't had enough in game practice. but when i figure out better ways to launch into it, i'll be able to do it. i think i already have most of the muscle memory down.

i'm completely unable to do jump cancel into 214c, i dont know if i have the movements wrong or i'm just plan not fast enough, if it comes out, its either too high, or too late (meaning it doesnt come out because i'm arleady on the floor) so its not an effective overhead for me until i fix my technique, which pretty much leaves the only overhead that i know of as 6c, which is slow as fuck so i barely use it, but i'll agree, i need to get more overheads into my mixup.

my overall spacing, zoning and control is horrible, and i notice that on my end too, frankly i'm unsure on how to safely apply pressure. this is very matchup specific for me.

i struggle the hardest vs arakune and noel, this is based COMPLETELY on online play only, but these two characters seem to be extremely mash friendly and the people online definitely take advantage of the mashing.

if i stay back and pick my spots, i feel like i get negative warning way too fast, maybe i dont understand the mechanics of this? it seems like i was the last person to get a hit, but i still get negative warning first. and it seems to last alot longer then my opponents, do counters help reset the negative warning timer?

if i attack or rush down, i get destroyed, i can't summon nirvana in fast enough to apply pressure without getting destroyed. i feel like i can play my game a little more effectively against tager because he can't dash forward and chase me down, so i acn basically play with him and move in and out, i'd say thats the only matchup where my control and presence is felt at all. and in most other matchups i'm too afraid to do anything. this is magnified even more against characters like arakune and nu, because they have full screen options that can basically destroy me if i dont rush down.

"keep comboing with Carl etc., and followup to 623C (into 5B into air combo)."

as for that, i was effectively using that against you, but find that you can tech roll out between the 623c->5b, which will make you jump and usually land on the other side of me, if i commit to 5b, you get a free combo (this happened a few times) i've seen people do this in videos, and have wondered why people can tech out vs me, and not others, maybe i'm not fast enough or the timing isnt perfect, but i'll continue to work on this. after 5-10 matches i actually just stopped doing it completely. you had enough free combos..


i will not give up carl, when i first got the game i played ragna/jin/noel pretty much what everyone does, i went online and started winning cuz everyone sucks, and you get this false sense of security that you think you're not bad at the game. but since i've been playing carl (last 200-300 games) it isn't even fun for me to play anything else. so any advice thats like "stop playing carl" i've heard that, i dont plan to change. i'm clearly not at the level with the tier list is even a factor for me. when i'm playing at the highest level carl can go, and am still losing, maybe i'll think about changing.
H
Profile Blog Joined July 2007
New Zealand6138 Posts
July 28 2009 01:28 GMT
#270
On July 21 2009 11:16 Ginseng wrote:
[image loading]


Musou?


[image loading]
[iHs]HCO | のヮの | pachi & plexa ownz | RIP _
Scooter
Profile Blog Joined November 2007
United States747 Posts
July 28 2009 02:41 GMT
#271
that and the pedostick are the only 2 customs I've ever seen where text makes the artwork better lolololol
My unblocks gets yo curleh mustache wet のωの
SayaSP
Profile Blog Joined February 2007
Laos5494 Posts
July 28 2009 07:02 GMT
#272
I hate lag tactics. Christ.
[iHs]SSP | I-NO-KI BOM-BA-YE | のヮの http://tinyurl.com/MLIStheCV , MLIS.
SayaSP
Profile Blog Joined February 2007
Laos5494 Posts
July 29 2009 18:02 GMT
#273
I think I played scbwnewb or whoever it is i dont wanna scroll up gs gud shit yea yea yo
[iHs]SSP | I-NO-KI BOM-BA-YE | のヮの http://tinyurl.com/MLIStheCV , MLIS.
scbwnewb1
Profile Blog Joined June 2007
95 Posts
July 29 2009 20:56 GMT
#274
it was indeed me, more tl please.
Demoninja
Profile Blog Joined April 2007
United States1190 Posts
August 04 2009 04:23 GMT
#275
Hey, if anybody on PSN gets a random add from "IdleRightNow" that's me. Please accept because I would love to play/get owned by Teamliquid members.
Trumpet
Profile Blog Joined October 2007
United States1935 Posts
August 04 2009 04:39 GMT
#276
for sure!

So umm... had to play the v13 mirror in a tourney yesterday... is there a special way to play that match so that it's not retarded? or is v13 vs v13 always gonna be dumb? D:
Myrmidon
Profile Blog Joined December 2004
United States9452 Posts
Last Edited: 2009-08-04 04:49:27
August 04 2009 04:45 GMT
#277
Hm, I need more practice (on XBL; got a shoddy Jin as sub now so two chars). Every time I make a 2-person player match room, I either get somebody much worse to join or somebody much better who leaves after a single match. I swear if anybody does decent 50/50s on me I get hit 70% of the time. Well, to be fair, it happens in about every fighting game so practice may not help that problem in particular.

edit: out of curiosity, does the PS3 version have some kind of TrueSkill (or variant) ranking on the leaderboards? I took a quick glance at that for the first time today and saw that top 8 or so all main dat top tier.
Demoninja
Profile Blog Joined April 2007
United States1190 Posts
Last Edited: 2009-08-04 05:38:36
August 04 2009 05:19 GMT
#278
Oh and since you added me to the list. San Francisco, CA. V-13 is the rest of the info.

Any V-13 players wanna help me out with a combo? The combo in question is

Throw > 5.DD > 6.DD > 2.DD > j.DD > dj.DD > 214D

I can't get that dj.DD to connect. I can only get it to hit Hakumen or Tager and against everybody else I'll whiff it. What I've been doing is cutting out that part and just doing the 214D. I was wondering if the dj.DD is character specific and if it is does anybody have any tips on getting it to hit Jin/Ragna/Litchi?
SayaSP
Profile Blog Joined February 2007
Laos5494 Posts
August 04 2009 05:57 GMT
#279
Lmao having problems with nu combos
[iHs]SSP | I-NO-KI BOM-BA-YE | のヮの http://tinyurl.com/MLIStheCV , MLIS.
Trumpet
Profile Blog Joined October 2007
United States1935 Posts
Last Edited: 2009-08-04 06:05:22
August 04 2009 06:01 GMT
#280
On August 04 2009 14:19 Demoninja wrote:
Oh and since you added me to the list. San Francisco, CA. V-13 is the rest of the info.

Any V-13 players wanna help me out with a combo? The combo in question is

Throw > 5.DD > 6.DD > 2.DD > j.DD > dj.DD > 214D

I can't get that dj.DD to connect. I can only get it to hit Hakumen or Tager and against everybody else I'll whiff it. What I've been doing is cutting out that part and just doing the 214D. I was wondering if the dj.DD is character specific and if it is does anybody have any tips on getting it to hit Jin/Ragna/Litchi?


Depends on positioning. I do j.DD > dj.2DD >214D. Had the same problem and dj.2DD seems to just work much better.

For juggles where they're further away, dj.2DD works better, but for up close, dj.DD might be easier.
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