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Cyro
Profile Blog Joined June 2011
United Kingdom20326 Posts
Last Edited: 2015-02-20 21:56:56
February 20 2015 21:49 GMT
#6101
I used to restart singular maps 100+ times. More recently i've usually been playing stuff 2-5 times - which has resulted in a huge drop in actual achieved goals (because i needed to push myself and repeat over and over and over and over again to hammer down impressive scores) but a very solid skill and consistency increase. I'm still treading water on ranks but the rank 3.3k Aeryn of end of february is miles beyond the rank 3.1k Aeryn of november-ish.



played it once and combo'd 95% of it (sliderbreak because way too much tension on pen thumb) with >99.5% acc and that's probably the best 200bpm stream i've ever done in terms of stability and timing
"oh my god my overclock... I got a single WHEA error on the 23rd hour, 9 minutes" -Belial88
Xevious
Profile Joined February 2011
United States2086 Posts
February 20 2015 22:13 GMT
#6102
what happened to galvanize? where can i find his old maps ty
Yorbon
Profile Joined December 2011
Netherlands4272 Posts
February 20 2015 22:28 GMT
#6103
On February 21 2015 06:32 Bobbias wrote:
Show nested quote +
On February 21 2015 02:08 Yorbon wrote:
Personal taste. When you're playing stuff that's hard for you (range 70-80%), I'd recommend using nofail, because most important aspect is getting used to that level of patterns. Trying to pass such a map may give a temporary motivation, so you can indeed use that to your advantage. On the other hand, after trying to pass something 50 times, you're probably only mastering the easier part before the part you always fail, instead of the part you want to be training. My rule of thumb: when you're pushing your limits, nofail is good. When you're refining your play, off is fine; it shouldn't matter whether it's on or off.
But I may be kind of extreme in that view; I think the health bar is a useless feature to begin with.


I agree. I also agree that the health bar in general is mostly useless. Especially since HP drain isn't even constant between maps, so a pass on one map can't even be compared to a pass on another since they may have wildly different HP drain settings.

Practicing a map you can't pass without nofail actually seems a bit dumb to me. You'll build up muscle memory of the part you can play, but since you get kicked out of the song each time you fail, you'll never learn the rest of the patterns, so once you actually survive whatever kills you the first time, you go from being comfortable with the patterns to having no idea what's coming up next.

I would actually warn against spending close to 50 tries on the same map however. If you still want focused practice, try finding 5 or 10 maps in that difficulty range that have very different kinds of patterns, and practice all of them randomly, rather than retrying the same thing so often. Randomized practice is better than focusing only on a single map. Focusing on a map will give your skill a short lived boost, but randomized practice will lead to longer lasting gains in skill. (Note: I'm quite biased against retrying maps in general, not everyone shares this view, so keep in mind that any advice I give regarding retrying is at least a bit biased. However, that last point about randomized training leading to longer lasting skill gains is scientifically proven.)
I don't know if my understanding is correct, but I actually like the mania hp more than the osu standard hp.

The way I see it now, is that osu standard hp works on a basis of added health per note (possibly negative by a note not hit, or a 50), countered by a 'drive' towards dieing. So more intensity means that you can die a lot faster, but also gain health a lot faster. At higher difficulty, one might even die because there aren't enough notes to counter the negative drive. This sometimes makes easier parts harder than hard parts.
In mania (I'm not sure about this part), it seems like your health declines after a miss (or some suboptimal score) and you will die after a certain amount of misses compared to hit notes, resulting in a net health decline equal to the total health bar. It seems to me that this system gives a more intuitive approach to living and dying, because easy parts are actually easier than hard parts.
In Mania I also don't really see the need for a health bar in general, but I do appreciate it's properties as I understand them compared to those of osu standard.

Yorbon
Profile Joined December 2011
Netherlands4272 Posts
Last Edited: 2015-02-20 22:32:21
February 20 2015 22:31 GMT
#6104
On February 21 2015 07:13 Xevious wrote:
what happened to galvanize? where can i find his old maps ty

Find them by typing galvenize instead of galvanize in the search box.

https://osu.ppy.sh/s/21624
this is the oldest (=latest updated) i could find.

Or do you mean something completely different?
Have you tried bloodcat?
Cyro
Profile Blog Joined June 2011
United Kingdom20326 Posts
Last Edited: 2015-02-22 10:56:31
February 22 2015 10:52 GMT
#6105
Hey Yorbon~



and the easier difficulty (iirc it was worth ~200-240 with ~95-99% acc)

220bpm and about 0.5 - 1 AR lower than i'd be most comfortable at

the spacing feels a lot like koigokoro DT but the AR and bursts choke me when playing it without relax
"oh my god my overclock... I got a single WHEA error on the 23rd hour, 9 minutes" -Belial88
Cyro
Profile Blog Joined June 2011
United Kingdom20326 Posts
Last Edited: 2015-03-02 20:30:46
February 23 2015 03:40 GMT
#6106
woop woop! :D



--------



220bpm cmon! :D :D

will take some practice to be able to read the timing properly without relax.

rrtyui and i think one other guy lost FC on the map when it was unranked, but WWW earlier when i was playing posted a new score, with 2x 100 and 1x miss. It looks like he could FC it with the highest acc, rrtyui had a lot of 100's even after practicing for a bit on it

Exgon got a touchscreen laptop 2 days ago and he just did this:
[image loading]

lol
"oh my god my overclock... I got a single WHEA error on the 23rd hour, 9 minutes" -Belial88
Cyro
Profile Blog Joined June 2011
United Kingdom20326 Posts
Last Edited: 2015-03-02 16:03:20
March 01 2015 23:08 GMT
#6107
Toumei Elegy got unranked again

the AR is just too low for the patterns you implemented.


holy shit they remove every fun thing about this map. I'm not even a huge advocate of low AR but 9.5 is seriously completely fine
"oh my god my overclock... I got a single WHEA error on the 23rd hour, 9 minutes" -Belial88
prototype.
Profile Blog Joined July 2009
Canada4215 Posts
March 02 2015 19:21 GMT
#6108
AR 9.5 is considered low now?
( ・´ー・`)
Yorbon
Profile Joined December 2011
Netherlands4272 Posts
March 02 2015 19:49 GMT
#6109
With these rules, who needs taste?

In addition to this rule, we should get rid of all stacked notes. Besides, even rythmical variation in maps is completely arbitrary, so one has to effectively guess when to click. So i propose the only maps that get ranked from now on are maps with djpop like patterns, or constantly repeating rythms. That way, we can judge rythm by the spacing, if we need to judge it at all. It's a whole lot more fun. Who needs reading anyway?
Osu might even be used as a cure against insomnia after a while. What a thrilling prospect.
Cyro
Profile Blog Joined June 2011
United Kingdom20326 Posts
Last Edited: 2015-03-02 20:47:24
March 02 2015 20:30 GMT
#6110
On March 03 2015 04:21 prototype. wrote:
AR 9.5 is considered low now?


It's apparently considered low for 220bpm

on another subject, i kinda feel that the hit window for a 50 is too big. It's a huge extension from the 100 window, and it's not usually necessary at all, but it causes a lot of problems since you can't hit circle number 7 until you've hit number 6 in a stream for example, or the hit window ends. That results in either using very high OD (8.5 - 9.5) for spaced streams approaching/passing 200bpm, or dropping the entire stream and dieing if you make a slight mistake and the OD is lower.

You can somewhat compensate for it by lagging behind the stream slightly and hitting stuff later than the ideal timing, that makes you much less likely to note-lock due to various issues but it makes spaced streams harder than i feel they should be
"oh my god my overclock... I got a single WHEA error on the 23rd hour, 9 minutes" -Belial88
maru~
Profile Joined February 2013
2345 Posts
Last Edited: 2015-03-02 21:47:04
March 02 2015 21:41 GMT
#6111
https://osu.ppy.sh/ss/2843236
Yay pass. Holy fuck dat spacing tho. Feel free to ignore acc and ur
Cyro
Profile Blog Joined June 2011
United Kingdom20326 Posts
March 03 2015 12:34 GMT
#6112
gz^

oh god they changed second gonkanau so much it's hardly even the same map any more.. glad i saved a copy earlier
"oh my god my overclock... I got a single WHEA error on the 23rd hour, 9 minutes" -Belial88
Cyro
Profile Blog Joined June 2011
United Kingdom20326 Posts
Last Edited: 2015-03-06 05:39:25
March 05 2015 21:56 GMT
#6113
Passed Frightmare DT!



214-340pp (for 95-100% acc FC) but i gotta clean up my high AR streaming a lot before that's a possibility. +20pp for maintaining acc with hidden (maybe that's not so bad on ar10.33)

Streamline Prism FC! unusually low accuracy on first half then unusually high on second half, averages out to probably something i can't easily beat on od9 without lots of practice




There's this map that i can get >200pp on if i just hold combo for like 5 minutes (it's not really hard for me) but i failed it for 40 mins straight breaking at 1k+ combo often. My left eye is twitching now ;.o

Here's like the 10'th break at ridiculous combo. I got 1k combo on my first play, 1.4k combo on my second and then i didn't match that again for half an hour :D It's just silly to repeat these maps past a certain point, not particularly challenging but there is sooooo much potential for silly combo breaks when they go on and on and on and on and your focus starts to slip. Especially if you're tired at all, god.. in my nightmares at this rate i will be forced to retry these maps for hours after being awake for 10-15+ hours



map link: http://osu.ppy.sh/b/437377

I guess the day HAS finally come where most of the time i'm not worrying about breaking on the streams, yay! :D Also 200pp happens so much easier than it used to, but i still have ~246pp play from 5 months ago in my good niche (od9 jumpy SS) that will probably still be in my top 10 for maaaaany months to come. I'm getting closer with other styles of play though. I don't particularly care about PP but it's quite telling if absolutely all of your top scores are streamy maps with no jumps, or jumpy maps with no streams for example. There are 500pp plays to be made on streamspam maps if you're good enough at them.
"oh my god my overclock... I got a single WHEA error on the 23rd hour, 9 minutes" -Belial88
maru~
Profile Joined February 2013
2345 Posts
Last Edited: 2015-03-06 22:49:33
March 06 2015 19:29 GMT
#6114
^ gz for the 10.3 pass, I still can't even read 10 fml.


https://osu.ppy.sh/ss/2856855
Lol got a random nomod fc. Not even mad about the acc.

https://osu.ppy.sh/ss/2857353
Okay, this time I'm a bit mad about the acc, but at least I got my first Skystar fc.


By the way, looking for some fun dt maps 220-250ish bpm ~6 stars or so and unranked 6+ jump maps. Any recs?
Cyro
Profile Blog Joined June 2011
United Kingdom20326 Posts
March 07 2015 15:37 GMT
#6115
I could probably find some :D
"oh my god my overclock... I got a single WHEA error on the 23rd hour, 9 minutes" -Belial88
maru~
Profile Joined February 2013
2345 Posts
March 07 2015 19:12 GMT
#6116
https://osu.ppy.sh/ss/2861304
Ha-tenya~
Pass, albeit barely. One of my favorite dt maps atm.
vaL4r
Profile Joined May 2010
Germany240 Posts
Last Edited: 2015-03-08 00:07:25
March 07 2015 21:52 GMT
#6117
Fun unranked 6*+jump maps you saay!? ask valar

Oh wait that's me!

☆☆☆☆☆☆ mocchie - Nyan Nyan Drive CRN-AR 10- Difficulty
Nyan nyan is a true classic yada yada yada, but quality posts are hard work and not at all my favourite pastime so I will stop pretending..

☆☆☆☆☆☆ Nujabes - Lady Brown (feat. Cise Starr) Extra AR10 Difficulty
yay nujabes.. AND varied jumpspam, has syncopated feel to it, had I made this map I'd be pretty proud

☆☆☆☆☆☆☆ Helblinde - C204 Monstrosity Difficulty
I love Helblinde, not pure jumpspam

☆☆☆☆☆☆ Helblinde - Love Is War yy AR10 Difficulty
Speaking of Helblinde, this map not THAT great.. but I find the song comes close to making up for it;

☆☆☆☆☆☆☆ MuryokuP - Hour of Execution Extra Difficulty
This map does not fuck around, it is also superfun and no I haven't passed

☆☆☆☆☆☆☆- Konuko - Toumei Elegy Second Gonkanau Difficulty
Toumei Elegy of course.It's just.. so fun.. (trivia: it used to be even more fun, too much fun you could say which is why BATs keep unranking it and forcing edits to reduce the fun)Osu thinks this is a 7 star.. really? It does not feel like a 7star

what else.. oh yeah:

☆☆☆☆☆☆ Various Nightcore - Jump Training Make A Move (Jump Final Boss) Difficulty
Nightcore! The other steps are comparably lame if you ask me..

☆☆☆☆☆☆ Various Nightcore - Jump Training Fuck You (Bonus Diff) Difficulty
I wish it was longer, also I just recommended a map named "fuck you". I'm done I'm out~

enjoy xoxoxo~❤





You need to play starcraft with a light heart. If you play with a heavy heart, you can't win. -NaDa
Cyro
Profile Blog Joined June 2011
United Kingdom20326 Posts
Last Edited: 2015-03-07 22:35:09
March 07 2015 22:34 GMT
#6118
funorange fc'd fuck you w/ mouse, no excuses guys :D

just gotta do dem ~290bpm half beat jumps (rough equivalent to that iirc)
"oh my god my overclock... I got a single WHEA error on the 23rd hour, 9 minutes" -Belial88
maru~
Profile Joined February 2013
2345 Posts
Last Edited: 2015-03-07 23:07:43
March 07 2015 23:04 GMT
#6119
Thanks, didn't know 3 of them. Lady Brown was fun. C204 seems quite intense, gonna try it properly some time later. Hour of Execution is hard to read.
bardtown
Profile Joined June 2011
England2313 Posts
March 08 2015 02:32 GMT
#6120
I have just got this game. I installed the 5dot1 skin, and I want to have the click sound effect and nothing else. How on earth do I do this? All the other sound effects are really killing my brain, but if I turn effects off then I don't get the basic hit click.
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