Oh lol, i didn't even know that was possible. At least it wasn't when I talked about it. that was more than 1,5 years ago though.
[Game] Osu! - Page 305
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Yorbon
Netherlands4272 Posts
Oh lol, i didn't even know that was possible. At least it wasn't when I talked about it. that was more than 1,5 years ago though. | ||
maru~
2345 Posts
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Hikari
1914 Posts
Not quite sure about the whole AR thing XD To retain around 80% accuracy (at C level) i think I can do some 1.8 stars maps. I managed to get some As early early in the morning with 1.2 stars maps that I am familiar with but I think I was just lucky with my clicks. Are there good training maps/map packs for specific levels? The Recommended Maps settings on the osu site isnt very helping when it is giving me 2.4star maps... | ||
maru~
2345 Posts
Don't worry about AR yet. Just play maps with star diff around your level. Most songs have a spread containing easy/normal diffs. I don't think there are "training maps" for that level, at least I'm not aware of it. It's just play more at this point imo. The game can take some time to get into, especially if you never played rhythm games before and have bad rhythmic sense. You also have to build up muscle memory for the aim part of the game (proper sensitivity setting is quite important here). Btw: | ||
Bobbias
Canada1373 Posts
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Cyro
United Kingdom20285 Posts
dunno why i find it easy to improve aim, but very hard to get left hand faster | ||
Yorbon
Netherlands4272 Posts
On February 18 2015 12:15 Hikari wrote: Just get some sensitivity you're reasonably comfortable with and stick to that. The most important thing at the moment is to develop muscle memory and to actively use that muslce memory to understand the game better, and constantly changing your sensitivity does not help that. Of course, sensivity makes some difference, but at very low levels it's like fretting over some chess opening, when you should be focussing on overall skill: when you lose, it won't be because of the sensitivity/opening.I am currently playing around with my mouse sensitivity, due to the nature of the game it has a even stricter requirement than sc2... although I am unsure how to determine the "exact" rate (I try making very slight changes every 5 maps or so). I think I will just stick to a level "around that level" and grow into it. (I mean it's not like my hand accuracy is perfect to begin with) Not quite sure about the whole AR thing XD To retain around 80% accuracy (at C level) i think I can do some 1.8 stars maps. I managed to get some As early early in the morning with 1.2 stars maps that I am familiar with but I think I was just lucky with my clicks. Are there good training maps/map packs for specific levels? The Recommended Maps settings on the osu site isnt very helping when it is giving me 2.4star maps... Unfortunately it's very hard for me to give you specific maps at your level. I think the threshold for style or map specific advice is around 4 stars. I would advice to just play a lot of maps, analyse why you don't get A's on them, and try to improve. When you've reached the level that you can play 4 star maps without much trouble, you will (to a certain extent) also be able to identify what your weak points are, and (if that's the case) in multiplayer i can suggest useful maps without them being too hard. I personally think the fastest way to get to that point is to always push your limits, and play 'C' maps often enough, meaning you need to play maps that you get a C on, even if you try your hardest. Also, don't pay any attention to rank, level or overall accuracy. And play very consciously, in the sense that you have to know exactly what you're doing at every. Mashing buttons is the worst way to improve. I'm just rambling and hope this post and my last have been somewhat useful. If there's anything unclear, I'll gladly elaborate further.. | ||
vaL4r
Germany240 Posts
On February 18 2015 12:42 maru~ wrote: Don't worry about AR yet. Just play maps with star diff around your level. Most songs have a spread containing easy/normal diffs. Wuut nono that doesn't seem right! I think go Approach Rate 8 for a week or two and then move onto AR9 (which is the standard), go 3-4 star maps! Here are some maps! I hope my perspective on what good maps for beginners look like isn't too twisted: angela - Tooku Made (TV Size) Sonnyc's Insane Difficulty: ☆☆☆ Linear jump map; jumps, some stacks of 3, very basic, very short ODESZA - Say My Name ft. Zyra Hard3 Difficulty:☆☆☆+ Pace pattern map; slow streambursts, stacks of 3, Stacks of 2, medium jumps Avicii - Addicted To You Insane Difficulty: ☆☆☆☆ Intermediate jump map; medium jumps, some triple stacks, ♪♫party Getter Jaani - Rockefeller Street (Nightcore Mix) Andrea Difficulty: ☆☆☆☆ I guess I'll call this a pattern jump map; sliders into patterns, stacks, medium jumps. Nightcore baby. ave;new feat. Sakura Saori - Iris Insane Difficulty: ☆☆☆☆ Fastish paced pattern map with lots of triple stacks; have some cute anime things and triplet spam.It's good for you. Patterns, Stacks of 3, Stacks of 2, Streambursts. I remember struggling with ave;new as a week one beginner, but man does it get you ready! ~Enjoy game~ ...Encore... Bonus AR9 map for overachieving beginners: DJ Genericname - Dear You Dear Rue Difficulty: ☆☆☆☆ Now this is a very fun, flowy "standard" map! Life starts at 200bpm and osu! starts at AR9 and four Stars. Also I agree with what Yorbon said in his last two posts. | ||
maru~
2345 Posts
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vaL4r
Germany240 Posts
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Cyro
United Kingdom20285 Posts
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Hikari
1914 Posts
I think I have found a comfortable mouse sensitivity after 4 days of playing, Play Count: 478 thus far. Getting Bs (and some As) in 1.9-2.0 maps but need to work harder to start getting Bs in ~2.08 stars. Atm I think i am really weak against hidden circles (ie: circle at start of slider->slider->hidden circle at the end) or just maps with a ton of circles and not many sliders. I keep failing the 2.05 stars MTC [Normal] map (https://osu.ppy.sh/b/66854 is also another map I struggled with). (Also got my 1st S earlier, but that was a tag game with a friend, still, I guess that is worth half a S) | ||
Cyro
United Kingdom20285 Posts
I will give some of those a try tomorrow. I think I have found a comfortable mouse sensitivity after 4 days of playing What sens is that? The important variables for describing a sensitivity are: 1; DPI. DPI is how many pixels your mouse cursor moves per inch of sensor movement. 2; If windows is at 6/11 setting with enhance pointer precision DISABLED, osu is at 1.00x sensitivity etc - basically, you have nothing artificially messing up your sens 3; the resolution of your osu game | ||
Yorbon
Netherlands4272 Posts
On February 20 2015 13:21 Hikari wrote: i assume you're talking about not actually playing with hidden. That last circle is not really hidden, it's just harder to see. You'll have to pay attention to the approach circle in addition to the circle itself. Not only to figure out timing (try to be as little dependent on approach circle as possible for that), but to see those circles specifically. As an example, look at this map:I will give some of those a try tomorrow. I think I have found a comfortable mouse sensitivity after 4 days of playing, Play Count: 478 thus far. Getting Bs (and some As) in 1.9-2.0 maps but need to work harder to start getting Bs in ~2.08 stars. Atm I think i am really weak against hidden circles (ie: circle at start of slider->slider->hidden circle at the end) or just maps with a ton of circles and not many sliders. I keep failing the 2.05 stars MTC [Normal] map (https://osu.ppy.sh/b/66854 is also another map I struggled with). (Also got my 1st S earlier, but that was a tag game with a friend, still, I guess that is worth half a S) While watching, try to play it in your head. The difficulty of the map is looking where the circles/sliders are, when you need to click and even which ones are sliders and which ones are circles. That's all reading. Try to read everything. Sliders heavy maps are generally easier to time, because the second tick of a slider gives you a reference point for further timings. Circle heavy maps are more intense, and do not have this correcting feature, so timing it should either be correct from the beginning, or you have to correct your timing while playing. Both are very important skills to have, and relate heavily with what I called 'conscious play'. Hitsounds also are very helpful in this. Set your hitsounds as louder than the music, and play as if you're in a band. It is possible to learn everything without hitsounds, but chances are you're unaware how bad your timing really is. What I would like you to try, is to assess your own timing while you are playing. So while you are reading ahead ánd aiming and clicking the next circle, you should consciously think to yourself 'oh, i was too early/late last pattern'. At the start, this will feel impossible, but you will learn faster. As valar already mentioned some maps, I'll give some too (my comments refer to the hardest difficulty of each map): https://osu.ppy.sh/b/103221&m=1 start practicing streams with this map, very slow https://osu.ppy.sh/s/14460 reading practice, many circles. https://osu.ppy.sh/b/124615&m=0 all difficulties are really really good imo. particularly the cryo one (check me having top 50 score there lol) https://osu.ppy.sh/b/165668&m=0 one of the first insanes I was able to fc, pretty annoying song though. bonus map: https://osu.ppy.sh/s/29691 Best map ever made (these days best and favourite mean the same) Btw, I agree that getting to higher stars as fast as possible is preferable over hanging around 2 star maps. However, that depends on how fast you learn. When you feel that 3 star maps are totally unplayable, it's not really beneficial to play 4 star maps. Getting S's shoudl not be a priority. When you've improved, those S's will come even without trying very hard. | ||
Hikari
1914 Posts
On February 20 2015 15:36 Cyro wrote: What sens is that? The important variables for describing a sensitivity are: 1; DPI. DPI is how many pixels your mouse cursor moves per inch of sensor movement. 2; If windows is at 6/11 setting with enhance pointer precision DISABLED, osu is at 1.00x sensitivity etc - basically, you have nothing artificially messing up your sens 3; the resolution of your osu game somewhere in the 2.5x's. At least as I play I find that I am not overshooting/need to move further to get to where I want. Maybe part of it has to do with muscle memory building up. I will try to push for higher stars. I thought I was being aggressive already (not intentionally aimming for A's but want to get at least Bs to as a "bench mark" that I am comfortable with a certain level) Started making the jump to this: angela - Tooku Made (TV Size) Sonnyc's Insane Difficulty: ☆☆☆ Linear jump map; jumps, some stacks of 3, very basic, very short Should I turn on No Fail and do the whole thing or just let it fail and keep retrying? | ||
Yorbon
Netherlands4272 Posts
On February 20 2015 23:25 Hikari wrote: Personal taste. When you're playing stuff that's hard for you (range 70-80%), I'd recommend using nofail, because most important aspect is getting used to that level of patterns. Trying to pass such a map may give a temporary motivation, so you can indeed use that to your advantage. On the other hand, after trying to pass something 50 times, you're probably only mastering the easier part before the part you always fail, instead of the part you want to be training. My rule of thumb: when you're pushing your limits, nofail is good. When you're refining your play, off is fine; it shouldn't matter whether it's on or off.somewhere in the 2.5x's. At least as I play I find that I am not overshooting/need to move further to get to where I want. Maybe part of it has to do with muscle memory building up. I will try to push for higher stars. I thought I was being aggressive already (not intentionally aimming for A's but want to get at least Bs to as a "bench mark" that I am comfortable with a certain level) Started making the jump to this: angela - Tooku Made (TV Size) Sonnyc's Insane Difficulty: ☆☆☆ Linear jump map; jumps, some stacks of 3, very basic, very short Should I turn on No Fail and do the whole thing or just let it fail and keep retrying? But I may be kind of extreme in that view; I think the health bar is a useless feature to begin with. On the sensitivity issue. If your osu setting is 2.5 and you're feeling comfortable with it, you should be trying to reach the same sensivity by setting it to 1.0 and changing your resolution or mouse dpi (if you're able to). Assuming your resolution is around 1500, your mouse dpi is 450 (supposedly standard for non-changeable mouses) and you play with 2.5 osu sens, your sensitivity seems somewhat high, but fine (similar to mine actually) | ||
Cyro
United Kingdom20285 Posts
somewhere in the 2.5x's. At least as I play I find that I am not overshooting/need to move further to get to where I want. Maybe part of it has to do with muscle memory building up. Do you mean 2500dpi, or multiplying something by 2.5? If it's multiplying something by 2.5, that doesn't really say what sensitivity is. It could be 400*2.5 or 8000*2.5 and one would be 20x higher than the other | ||
Hikari
1914 Posts
Now that I am doing faster maps I start to have a little doubt in the sensitivity settings, maybe I should just get a new mouse then readjust the settings. I just assume the inaccuracy is just a skill issues on my end. I think I am slowly getting used to the pace in Tooku Made (39 plays this morning). Accuracy went from a terrible 50% to ~65% with a gradual increase in score, still D ranked though. It would probably take me a few more days to pass the map w/o no fail ![]() Edit: Got C on attempt 43, guess that is progression... http://imgur.com/cIvKw0T | ||
Cyro
United Kingdom20285 Posts
It's pretty much impossible to have an idea of what mouse sensitivity you're using if you don't know your DPI, and that your windows sensitivity is at 6/11 with enhance pointer precision disabled. If you can check that to make sure as well as DPI, we can let you know if it's way too fast/slow or not. There's a pretty specific range that people use for high level osu, that also makes it substantially easier to improve aim at any level of play, though it's not required. | ||
Bobbias
Canada1373 Posts
On February 21 2015 02:08 Yorbon wrote: Personal taste. When you're playing stuff that's hard for you (range 70-80%), I'd recommend using nofail, because most important aspect is getting used to that level of patterns. Trying to pass such a map may give a temporary motivation, so you can indeed use that to your advantage. On the other hand, after trying to pass something 50 times, you're probably only mastering the easier part before the part you always fail, instead of the part you want to be training. My rule of thumb: when you're pushing your limits, nofail is good. When you're refining your play, off is fine; it shouldn't matter whether it's on or off. But I may be kind of extreme in that view; I think the health bar is a useless feature to begin with. I agree. I also agree that the health bar in general is mostly useless. Especially since HP drain isn't even constant between maps, so a pass on one map can't even be compared to a pass on another since they may have wildly different HP drain settings. Practicing a map you can't pass without nofail actually seems a bit dumb to me. You'll build up muscle memory of the part you can play, but since you get kicked out of the song each time you fail, you'll never learn the rest of the patterns, so once you actually survive whatever kills you the first time, you go from being comfortable with the patterns to having no idea what's coming up next. I would actually warn against spending close to 50 tries on the same map however. If you still want focused practice, try finding 5 or 10 maps in that difficulty range that have very different kinds of patterns, and practice all of them randomly, rather than retrying the same thing so often. Randomized practice is better than focusing only on a single map. Focusing on a map will give your skill a short lived boost, but randomized practice will lead to longer lasting gains in skill. (Note: I'm quite biased against retrying maps in general, not everyone shares this view, so keep in mind that any advice I give regarding retrying is at least a bit biased. However, that last point about randomized training leading to longer lasting skill gains is scientifically proven.) | ||
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