On February 03 2015 02:59 maru~ wrote: I don't know the context etc. but what he says sounds about right in general?
I can understand saying that AiAe's fun, but still bad. The thing is, I don't think Spy actually understands the mapping in AiAe. He's certainly nowhere near good enough to play it (He's rank ~5k. I'm rank ~600 and I can't play SHD yet). The SHD diff was created for stepmania. The stepmania community has been around WAY WAY longer than osu!, let alone o!m, and has figured out how to make difficult charts that play well years ago. Spy even says the map is fun (which I consider to be the single most important thing about a map, from both the player and mapper's perspectives).
Spy says it's easy to make hard maps. I wholeheartedly disagree. It might be easy to make a garbage dumpmap that plays like shit, but it's a whole lot harder to figure out how to arrange highly dense patterns so that they actually feel good to play. In mania, it's common for difficult patterns to be difficult to understand if you can't play them, because of the layering multiple rhythmic elements together in the patterns. For example, if I look at a 6.5 star or higher o!m map, I might legitimately have difficulty figuring out all the patterns without opening it in the editor and playing the song at 50% or something. I have a feeling Spy is shitting on AiAe just because he doesn't understand the patterns at all.
I wouldn't give a shit if he was just another mapper, but when BATs/QATs have restrictive ideas of how people should be mapping, I start to care. It's getting harder and harder to rank difficult beatmaps in mania. I'm getting sick of being able to get 97%+ with DT on half the maps being ranked. I'm sick of seeing only like 1 good map ranked in a month. And Spy is just one part of why that's happening.
agreed. I was about to make a post about it as well, but deleted it, cause I only know stuff about standard. I disagreed with almost everything he said. But I've been pessimistic about mapping quality for a long time. Quoting gladiool: "a modded bad map is still a bad map". Overall people seem to have an aversion to reading and to like patterns that do not require thinking (slider-circle-slider-circle-circle-circle), I wish aqo would make maps again. Tears would flow if that would be my birthday present.
On February 03 2015 08:40 Yorbon wrote: agreed. I was about to make a post about it as well, but deleted it, cause I only know stuff about standard. I disagreed with almost everything he said. But I've been pessimistic about mapping quality for a long time. Quoting gladiool: "a modded bad map is still a bad map". Overall people seem to have an aversion to reading and to like patterns that do not require thinking (slider-circle-slider-circle-circle-circle), I wish aqo would make maps again. Tears would flow if that would be my birthday present.
You can polish a turd, but that doesn't change the fact that it's a turd to begin with. And that's what's happening in mania. The easy, TV size turds are getting polished, while the diamonds in the rough are being ignored or people complain about the dumbest things. It's actually hard to get mods for anything that isn't TV Size anime music because so many mod queues have length requirements and such.
It boggles my mind when I see maps that have patterns as good or better than what's getting ranked without a single mod languishing in the graveyard.
Here's the chart that Spy was talking about. It's hard, but actually has very accurate patterns.
I don't think anyone can actually read those patterns unless they play mania at a high level >_>
i'm 3.3k on standard and most of it looks like key mashing unless i slowed it down to a quarter speed
Video of Kuvster's score~
He had like a 400 unstable rate though, corrected for mods. Touchscreen with 0.1 second delay on it isn't usable for most other scores
After watching parts of that mania map a lot, i do really like the part around 2:00 - 3:00 (maybe more) i can somewhat read them now.
Speaking of mania, i would love for a "speed-adjust" slider to be in osu standard - With Mania, since you can independantly adjust the approach rate, HT and DT are basically just speed modifiers, even on RANKED play. For standard i'd kinda like to be able to set something at a different speed, but be able to choose quite accurately.
For example, there's a lot of stuff where DT is impossible, but being able to play at 1.2x speed unranked would be nice, without having to use a BPM changer program. 0.7, 0.75, 0.8, 0.9, 1.0 speed might be good for practicing a new map, for example.
I know exactly what you mean. Stepmania has this feature (and it's completely customizeable, if you want 1.125x or something strange you could technically edit a text file and get that). We've been asking for that feature for mania for a while now actually. DT and HT are flat speed modifiers in mania (especially with fixed speeds since it won't affect your scroll rate at all), but it's restricted to only those specific speeds, which sucks.
Also, it's really common in stepmania for good players to speed already really hard songs up to make them harder. Staiain does that on stream quite often.
Yeah, not being able to set map speed is a big hole in osu atm. It would raise the overall level pretty fast if you'd be able to, closing the gap between practicing an instrument and practicing osu.
Mania news: I passed some little star diff, a whopping 2.3 stars :') For me it was quite hard though: + Show Spoiler +
And Heart of Witch [Marirose's 4k HD] is by far my favourite mania map. Unfortunately I'm only able to read it, and not to play it ):
Edit: Áand I'm an idiot. I created a smurf account yesterdag. When playing mania i got a map of which i liked the song and decided to play it in standard. But I forgot to log off.... Sure hope it's still there tomorrow.
Thanks. Yeah, it's quite fun to play. There's another version of it in the same mapset with bigger spacing, too hard for me though (edit: passed but with bad acc :D).
By the way, any tips for better video quality while keeping file size low (shitty upload speed)? I used MPEG-4, 480p, 60 FPS and 80/100 quality setting; vid is ~150 MB.
I can play the other map aim-wise (maybe relax fc) but it has huge chains for like 10 seconds where you just have to hit a half beat jump on every single half beat with no breaks at all, and it's difficult to time and read properly. I like this map a bit more because it has breaks and if you listen to the hitsounds alone, it sounds a bit more like a song instead of the other map, which to an outsider just sounds like X X X X X X X X X X X X X X X X X X X X X X X X X X at a constant beat
I encode only with x264 (pretty much best/common h264 encoder, used in OBS, Handbrake and other frontend programs), usually using the crf setting which is a slider in many programs, or you have to write in the command line of OBS custom x264 settings "crf=18" for example, with no quotes.
I set a max bitrate cap on top of that sometimes, for many osu things i use crf12-20* (lower is higher quality and bigger file size). I don't usually upload stuff other than 1280x720@60fps
^that's 720p120fps (live!) encoded at ~25MB per minute. Youtube still fucks with the quality and makes it 60fps. If i could record a very high quality source and then take 10 minutes to re-encode 3 minutes of video, it could look better. Some of the best jumps i've ever recorded though i can't repeat that very easily
*crf just uses more and more bitrate until the video is of a certain quality, but not more on top of that. You can quite easily control how you want the video to look, though some videos might use 1.5x more bitrate than others. You can set a bitrate cap as well, and it will use bitrate until the video looks good enough for the crf or the cap is hit.
When live streaming people typically used higher crf (lower quality cap). Xsplit and OBS included a "quality" setting which controlled crf - the one in xsplit went from 25-35 crf originally, while it was 23-33 in OBS if i remember correctly. That was always too high for my tastes and i manually use higher for all local recordings, even in livestreams when i'm not using constant bitrate
Thanks for advice. Changed settings a bit and reuploaded with better quality and smaller filesize:
Will look into it some more later.
On February 05 2015 16:09 Cyro wrote: I can play the other map aim-wise (maybe relax fc) but it has huge chains for like 10 seconds where you just have to hit a half beat jump on every single half beat with no breaks at all, and it's difficult to time and read properly. I like this map a bit more because it has breaks and if you listen to the hitsounds alone, it sounds a bit more like a song instead of the other map, which to an outsider just sounds like X X X X X X X X X X X X X X X X X X X X X X X X X X at a constant beat
You mean the one I linked some time ago in the thread? Can't read it properly even on ar10.
Yea i can play that one, maybe even relax FC (but i can't time it properly without relax, also i need ar10 for sure). I linked it ages before you did i think~
wtf score from yesterday. I wanted to upload it to youtube, but obs didn't really help. Now i don't feel like it anymore. I fced the jumps at the start, it was that nice a run. All misses were stupid, and mostly due to mouse repositioning at the later parts. This score is about as good as happystick got (2 years ago.....). Need moar practice. + Show Spoiler +
I need a sharper/faster hitsound i think for high BPM plays. I'd like to get faster myself, and i just specced rrtyui for a minute and my current one lasts for too long and sounds terrible on 260bpm bursts/streams (but i do love it for 180bpm), any suggestions?