e: it's about time you guys come around to gallente superiority
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Antoine
United States7481 Posts
e: it's about time you guys come around to gallente superiority | ||
Valashu
Netherlands561 Posts
*Cartman* Fuck you guys, I'm going Gallante. | ||
Ramiel
United States1220 Posts
Drake loss 2: Cloaky proteus with scrams / long points warped in on us along with a shit ton of ships. I could not get out, and we could not kill the proteus as we were mostly being jammed. Once I was scrammed it was GG. Drake loss 3: Warped in again on them, except this time they had about 5 light tackle ships. A jag and malediction decided to go for me. I was jammed 100% of the time, along with most of our fleet. So when I was calling for those guys to die- our fleet could do nothing. The FC gave the warp out order and everyone left. So again I died. Really other than the 1st lost I am really not that pissed. Our fleet comp was such that our lone drake (me) had to be up close and getting points on things for as long as possible. I had to be agressive and ensure that what we were trying to shoot at would at least die. When there is that much ECM on the field, and that much light tackle- a single scram from any fast mover is death to a drake. Normally in nano situations, we can easily primary and call out any fast mover buring at us and make sure they are no a threat. But in this case, it was just not possible. Either way I could have flown better, and losing 3 drakes is just another learning experience for me ![]() | ||
Mandini
United States1717 Posts
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JJoNeEightY
United States509 Posts
Kwark still stands alone, however, on the tengu hat trick. | ||
419
Russian Federation3631 Posts
http://teamliquid.killmail.org/?a=kill_detail&kll_id=11747212 http://teamliquid.killmail.org/?a=kill_detail&kll_id=11747547 http://teamliquid.killmail.org/?a=kill_detail&kll_id=11748734 -- http://teamliquid.killmail.org/?a=kill_detail&kll_id=11758676 http://teamliquid.killmail.org/?a=kill_detail&kll_id=11766129 http://teamliquid.killmail.org/?a=kill_detail&kll_id=11767750 (this one is debatable but it is indeed 3 drakes in a 24 hour period) -- Call it a hattrick of hattricks | ||
JJoNeEightY
United States509 Posts
I hereby appoint you 'Head Archivist' of Team Liquid Alliance. It is your duty to preserve our rich history so that future generations might learn from both our errors and our triumphs. Also, you get a secretary (one Caellum Terra - no, you can't make him wear a skirt.) | ||
TurpinOS
Canada1223 Posts
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Inzek
Chile802 Posts
On January 18 2012 11:02 TurpinOS wrote: But can I decide to wear the skirt on my own ? this canadians... tbh happy bd mandini.... | ||
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Firebolt145
Lalalaland34483 Posts
On January 18 2012 09:30 419 wrote: Incorrect, this is his third: http://teamliquid.killmail.org/?a=kill_detail&kll_id=11747212 http://teamliquid.killmail.org/?a=kill_detail&kll_id=11747547 http://teamliquid.killmail.org/?a=kill_detail&kll_id=11748734 -- http://teamliquid.killmail.org/?a=kill_detail&kll_id=11758676 http://teamliquid.killmail.org/?a=kill_detail&kll_id=11766129 http://teamliquid.killmail.org/?a=kill_detail&kll_id=11767750 (this one is debatable but it is indeed 3 drakes in a 24 hour period) -- Call it a hattrick of hattricks How the fuck do you keep track of these things Oh and someone donated a cynabal killmail to us a couple hours ago. He was ratting at belts, michael landed on him in drake. Cynabal burns off, michael chases for about 130km and has heated his mwd to 99%. Michael finally gives up chase when the cynabal decides to turn around and rams michael. Michael gets a web on, I manage to whore from firing at 90km (yay tengu). | ||
Mandini
United States1717 Posts
My friend soloed 3 ratting russian drakes in a dramiel so obviously I know what I'm talking about. | ||
Johnny Business
Sweden1251 Posts
they really mad. | ||
Valashu
Netherlands561 Posts
https://forums.eveonline.com/default.aspx?g=posts&m=667979#post667979 Please keep in mind these notes date back from December, and as such some points may have evolved as we are gathering more data with time. + Show Spoiler + TALOS VS NAGA: "Surprisingly enough, the Talos seems quite popular, and a lot better performance wise than the initial feedback suggested. Even if we have been discussing its relative balance with the Naga, nothing is planned to be changed on either of them for now; in the remote possibility we tweak them, it would most likely be modifications affecting all tier 3 battlecruisers, like a slight speed decrease. But again, tier 3 battlecruisers are not on the top of our balancing list right now. DRAKE (and to an extent, tier 2 battlecruisers): There is a reason why it is the most used battlecruiser out there. The problem with the Drake is that it is does everything too well for little cost or sacrifice, while being easy to train for. Thus, and to an extent most of the tier 2 battlecruisers create a certain number of issues that should be addressed: (Yes, leaving tier 1 battlecruisers out of the discussion because there is no point arguing with the obvious fact they need some attention). Overshadow other tech 1 hulls: the leap in performance between cruiser and tier 2 battlecruiser classes is just too great for too little cost (average slot count, EHP mainly). This, coupled with the gain in damage for having access to more weapon slots, as well as extra fitting power (ever tried squeezing turrets into an Omen and keep a decent fit?), makes the small loss of speed irrelevant when leaving the cruiser class as battlecruisers still remain fairly mobile. That's partly why the Hurricane also is so popular. Overshadows tech 2 counterparts: Heavy Assault Ships and Command Ships are suffering from this situation. This is most apparent with the Nighthawk, but any ship that shares a common role with them is affected. Why take the time to train up and pay for an expensive hull when there is an easy to get into and cheap option available that almost have the same performance? Incorrectly funnel new players: don't get us wrong, we don't want to screw new players, on the contrary. The core problem here is that tech 1 frigates and cruisers should be appealing enough to be viable platforms in both PvE and PvP. What's the point of a Bellicose? Exequror? Maller? Moa? They shouldn't be things you just skip on the way to a greater purpose, like a leaf of salad in my 250gr double-layered onion and egg hamburger. Have odd, conflicting, or too much versatile roles: Drake has both a shield resistance and damage bonus, making it quite effective at passive tanking, but doesn't give it a focused purpose. Then you have the Myrmidon, which doesn't really know what it is supposed to do, like some Japanese anime characters don't know which gender they are trying to be: it's a mix of a turret ship without turret bonuses (and often ends up with autocannons fitted, the blasphemy), but also is a drone ship for its drone bonuses, while lacking the bandwidth or bay to support this claim. Some examples to solve this could be to turn the Drake in line with the Caracal and Raven in term of role, as a heavy offensive medium range missile platform, and to turn the Myrmidon into a proper drone ship. That would also help having a consistent, logical progression line between the cruiser and battleship roles as well, if we are careful not having the larger versions override the smaller ones" Autocannon Drake gogo? Also, instead of buffing ships like the Nighthawk, we'll just nerf draek. 6 months training on the verge of being whelped. | ||
Valenius
United Kingdom1266 Posts
On January 18 2012 20:34 Johnny Business wrote: http://sv.twitch.tv/hkarn/b/305837727 they really mad. Hhahahah what happened 'I used to fuck ___ like him for fun' - I'm sure he says ponies.. | ||
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KwarK
United States41957 Posts
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Warri
Germany3208 Posts
On January 18 2012 22:26 Valenius wrote: Hhahahah what happened 'I used to fuck ___ like him for fun' - I'm sure he says ponies.. I get the impression that one guy doesnt want to be fucked with and he has johnnys ip. OH NOES. | ||
ghost_403
United States1825 Posts
On January 18 2012 22:00 Valashu wrote: Some Dev posts https://forums.eveonline.com/default.aspx?g=posts&m=667979#post667979 Please keep in mind these notes date back from December, and as such some points may have evolved as we are gathering more data with time. + Show Spoiler + TALOS VS NAGA: "Surprisingly enough, the Talos seems quite popular, and a lot better performance wise than the initial feedback suggested. Even if we have been discussing its relative balance with the Naga, nothing is planned to be changed on either of them for now; in the remote possibility we tweak them, it would most likely be modifications affecting all tier 3 battlecruisers, like a slight speed decrease. But again, tier 3 battlecruisers are not on the top of our balancing list right now. DRAKE (and to an extent, tier 2 battlecruisers): There is a reason why it is the most used battlecruiser out there. The problem with the Drake is that it is does everything too well for little cost or sacrifice, while being easy to train for. Thus, and to an extent most of the tier 2 battlecruisers create a certain number of issues that should be addressed: (Yes, leaving tier 1 battlecruisers out of the discussion because there is no point arguing with the obvious fact they need some attention). Overshadow other tech 1 hulls: the leap in performance between cruiser and tier 2 battlecruiser classes is just too great for too little cost (average slot count, EHP mainly). This, coupled with the gain in damage for having access to more weapon slots, as well as extra fitting power (ever tried squeezing turrets into an Omen and keep a decent fit?), makes the small loss of speed irrelevant when leaving the cruiser class as battlecruisers still remain fairly mobile. That's partly why the Hurricane also is so popular. Overshadows tech 2 counterparts: Heavy Assault Ships and Command Ships are suffering from this situation. This is most apparent with the Nighthawk, but any ship that shares a common role with them is affected. Why take the time to train up and pay for an expensive hull when there is an easy to get into and cheap option available that almost have the same performance? Incorrectly funnel new players: don't get us wrong, we don't want to screw new players, on the contrary. The core problem here is that tech 1 frigates and cruisers should be appealing enough to be viable platforms in both PvE and PvP. What's the point of a Bellicose? Exequror? Maller? Moa? They shouldn't be things you just skip on the way to a greater purpose, like a leaf of salad in my 250gr double-layered onion and egg hamburger. Have odd, conflicting, or too much versatile roles: Drake has both a shield resistance and damage bonus, making it quite effective at passive tanking, but doesn't give it a focused purpose. Then you have the Myrmidon, which doesn't really know what it is supposed to do, like some Japanese anime characters don't know which gender they are trying to be: it's a mix of a turret ship without turret bonuses (and often ends up with autocannons fitted, the blasphemy), but also is a drone ship for its drone bonuses, while lacking the bandwidth or bay to support this claim. Some examples to solve this could be to turn the Drake in line with the Caracal and Raven in term of role, as a heavy offensive medium range missile platform, and to turn the Myrmidon into a proper drone ship. That would also help having a consistent, logical progression line between the cruiser and battleship roles as well, if we are careful not having the larger versions override the smaller ones" Autocannon Drake gogo? Also, instead of buffing ships like the Nighthawk, we'll just nerf draek. 6 months training on the verge of being whelped. I'm crossing my fingers for a myrm buff, but I don't think it's going to happen. Can't help but imagine a myrmidon with 125mbits drone bandwidth... I WOULD BE UNSTOPPABLE. | ||
NathanEO
Germany254 Posts
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Warri
Germany3208 Posts
dat ragecomic, lol. | ||
DefMatrixUltra
Canada1992 Posts
On January 18 2012 22:00 Valashu wrote: Some Dev posts https://forums.eveonline.com/default.aspx?g=posts&m=667979#post667979 Please keep in mind these notes date back from December, and as such some points may have evolved as we are gathering more data with time. + Show Spoiler + TALOS VS NAGA: "Surprisingly enough, the Talos seems quite popular, and a lot better performance wise than the initial feedback suggested. Even if we have been discussing its relative balance with the Naga, nothing is planned to be changed on either of them for now; in the remote possibility we tweak them, it would most likely be modifications affecting all tier 3 battlecruisers, like a slight speed decrease. But again, tier 3 battlecruisers are not on the top of our balancing list right now. DRAKE (and to an extent, tier 2 battlecruisers): There is a reason why it is the most used battlecruiser out there. The problem with the Drake is that it is does everything too well for little cost or sacrifice, while being easy to train for. Thus, and to an extent most of the tier 2 battlecruisers create a certain number of issues that should be addressed: (Yes, leaving tier 1 battlecruisers out of the discussion because there is no point arguing with the obvious fact they need some attention). Overshadow other tech 1 hulls: the leap in performance between cruiser and tier 2 battlecruiser classes is just too great for too little cost (average slot count, EHP mainly). This, coupled with the gain in damage for having access to more weapon slots, as well as extra fitting power (ever tried squeezing turrets into an Omen and keep a decent fit?), makes the small loss of speed irrelevant when leaving the cruiser class as battlecruisers still remain fairly mobile. That's partly why the Hurricane also is so popular. Overshadows tech 2 counterparts: Heavy Assault Ships and Command Ships are suffering from this situation. This is most apparent with the Nighthawk, but any ship that shares a common role with them is affected. Why take the time to train up and pay for an expensive hull when there is an easy to get into and cheap option available that almost have the same performance? Incorrectly funnel new players: don't get us wrong, we don't want to screw new players, on the contrary. The core problem here is that tech 1 frigates and cruisers should be appealing enough to be viable platforms in both PvE and PvP. What's the point of a Bellicose? Exequror? Maller? Moa? They shouldn't be things you just skip on the way to a greater purpose, like a leaf of salad in my 250gr double-layered onion and egg hamburger. Have odd, conflicting, or too much versatile roles: Drake has both a shield resistance and damage bonus, making it quite effective at passive tanking, but doesn't give it a focused purpose. Then you have the Myrmidon, which doesn't really know what it is supposed to do, like some Japanese anime characters don't know which gender they are trying to be: it's a mix of a turret ship without turret bonuses (and often ends up with autocannons fitted, the blasphemy), but also is a drone ship for its drone bonuses, while lacking the bandwidth or bay to support this claim. Some examples to solve this could be to turn the Drake in line with the Caracal and Raven in term of role, as a heavy offensive medium range missile platform, and to turn the Myrmidon into a proper drone ship. That would also help having a consistent, logical progression line between the cruiser and battleship roles as well, if we are careful not having the larger versions override the smaller ones" Autocannon Drake gogo? Also, instead of buffing ships like the Nighthawk, we'll just nerf draek. 6 months training on the verge of being whelped. Drake life. | ||
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