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https://discord.gg/c8jHgQpMSY

mity hat tree discord if you care
Antoine
Profile Blog Joined May 2010
United States7481 Posts
Last Edited: 2012-01-17 22:19:48
January 17 2012 22:10 GMT
#18841
i read the csm part about npc null very carefully as it is near and dear to my heart due to syndicate (the #1 region in the game) being 100% npc null and my conclusion is that it's not a big deal for what we do (and from what i know what you guys do too). the limited scope of it would restrict it to being mostly a change that affects big alliances that like to retreat to or live in npc null like pl do, aaa has done in the past, wn/raiden may be preparing to do, and so forth. furthermore it isn't an obnoxious thing for small alliances to deal with like pocos are.

e: it's about time you guys come around to gallente superiority
ModeratorFlash Sea Action Snow Midas | TheStC Ret Tyler MC | RIP 우정호
Valashu
Profile Joined August 2010
Netherlands561 Posts
January 17 2012 22:15 GMT
#18842
Nerfing Drake and buffing Talos?

*Cartman* Fuck you guys, I'm going Gallante.
The superior pilot uses his superior judgement to avoid exercising his superior skill.
Ramiel
Profile Blog Joined September 2008
United States1220 Posts
January 17 2012 22:32 GMT
#18843
Drake loss 1: My browser was double clicking in space, making my ship align to things and move when i didn't want it to. I should haverealized and got out. This was my mistake.

Drake loss 2: Cloaky proteus with scrams / long points warped in on us along with a shit ton of ships. I could not get out, and we could not kill the proteus as we were mostly being jammed. Once I was scrammed it was GG.

Drake loss 3: Warped in again on them, except this time they had about 5 light tackle ships. A jag and malediction decided to go for me. I was jammed 100% of the time, along with most of our fleet. So when I was calling for those guys to die- our fleet could do nothing. The FC gave the warp out order and everyone left. So again I died.

Really other than the 1st lost I am really not that pissed. Our fleet comp was such that our lone drake (me) had to be up close and getting points on things for as long as possible. I had to be agressive and ensure that what we were trying to shoot at would at least die. When there is that much ECM on the field, and that much light tackle- a single scram from any fast mover is death to a drake. Normally in nano situations, we can easily primary and call out any fast mover buring at us and make sure they are no a threat. But in this case, it was just not possible. Either way I could have flown better, and losing 3 drakes is just another learning experience for me At least i got on some really juicy kills (and killed an onyx with kwark + chriss) so my KB still looks good lol. Best part- i never got podded <3

A thread vaguely bashing SC2? SWARM ON, LOW POST COUNT BRETHREN! DEFEND THE GLORIOUS GAME THAT IS OUR LIVELIHOOD
Mandini
Profile Joined April 2011
United States1717 Posts
January 17 2012 23:35 GMT
#18844
Drake hat trick complete
JJoNeEightY
Profile Joined December 2010
United States509 Posts
Last Edited: 2012-01-18 00:26:35
January 18 2012 00:26 GMT
#18845
You have joined the elite ranks of the Drake Hat Trickers. Prior to today, the only members of this illustrious organization were the notorious Kwark uK and myself.

Kwark still stands alone, however, on the tengu hat trick.
419
Profile Blog Joined December 2010
Russian Federation3632 Posts
Last Edited: 2012-01-18 00:30:57
January 18 2012 00:30 GMT
#18846
Incorrect, this is his third:

http://teamliquid.killmail.org/?a=kill_detail&kll_id=11747212
http://teamliquid.killmail.org/?a=kill_detail&kll_id=11747547
http://teamliquid.killmail.org/?a=kill_detail&kll_id=11748734

--

http://teamliquid.killmail.org/?a=kill_detail&kll_id=11758676
http://teamliquid.killmail.org/?a=kill_detail&kll_id=11766129
http://teamliquid.killmail.org/?a=kill_detail&kll_id=11767750

(this one is debatable but it is indeed 3 drakes in a 24 hour period)

--

Call it a hattrick of hattricks
?
JJoNeEightY
Profile Joined December 2010
United States509 Posts
January 18 2012 00:57 GMT
#18847
Enlightening!

I hereby appoint you 'Head Archivist' of Team Liquid Alliance.

It is your duty to preserve our rich history so that future generations might learn from both our errors and our triumphs. Also, you get a secretary (one Caellum Terra - no, you can't make him wear a skirt.)
TurpinOS
Profile Joined February 2010
Canada1223 Posts
Last Edited: 2012-01-18 02:02:20
January 18 2012 02:02 GMT
#18848
But can I decide to wear the skirt on my own ?
http://eve.znaor.hr/pimpmydomi/
Inzek
Profile Blog Joined May 2008
Chile802 Posts
January 18 2012 02:11 GMT
#18849
On January 18 2012 11:02 TurpinOS wrote:
But can I decide to wear the skirt on my own ?


this canadians... tbh
happy bd mandini....
Stork FAN!!!
Firebolt145
Profile Blog Joined May 2010
Lalalaland34507 Posts
Last Edited: 2012-01-18 06:39:11
January 18 2012 06:37 GMT
#18850
On January 18 2012 09:30 419 wrote:
Incorrect, this is his third:

http://teamliquid.killmail.org/?a=kill_detail&kll_id=11747212
http://teamliquid.killmail.org/?a=kill_detail&kll_id=11747547
http://teamliquid.killmail.org/?a=kill_detail&kll_id=11748734

--

http://teamliquid.killmail.org/?a=kill_detail&kll_id=11758676
http://teamliquid.killmail.org/?a=kill_detail&kll_id=11766129
http://teamliquid.killmail.org/?a=kill_detail&kll_id=11767750

(this one is debatable but it is indeed 3 drakes in a 24 hour period)

--

Call it a hattrick of hattricks

How the fuck do you keep track of these things

Oh and someone donated a cynabal killmail to us a couple hours ago. He was ratting at belts, michael landed on him in drake. Cynabal burns off, michael chases for about 130km and has heated his mwd to 99%. Michael finally gives up chase when the cynabal decides to turn around and rams michael. Michael gets a web on, I manage to whore from firing at 90km (yay tengu).
Moderator
Mandini
Profile Joined April 2011
United States1717 Posts
January 18 2012 07:59 GMT
#18851
https://forums.eveonline.com/default.aspx?g=posts&m=665542#post665542

My friend soloed 3 ratting russian drakes in a dramiel so obviously I know what I'm talking about.
Johnny Business
Profile Joined August 2010
Sweden1251 Posts
Last Edited: 2012-01-18 12:19:34
January 18 2012 11:34 GMT
#18852
http://sv.twitch.tv/hkarn/b/305837727

they really mad.
Serious Business
Valashu
Profile Joined August 2010
Netherlands561 Posts
Last Edited: 2012-01-18 13:03:48
January 18 2012 13:00 GMT
#18853
Some Dev posts
https://forums.eveonline.com/default.aspx?g=posts&m=667979#post667979


Please keep in mind these notes date back from December, and as such some points may have evolved as we are gathering more data with time.

+ Show Spoiler +

TALOS VS NAGA:


"Surprisingly enough, the Talos seems quite popular, and a lot better performance wise than the initial feedback suggested. Even if we have been discussing its relative balance with the Naga, nothing is planned to be changed on either of them for now; in the remote possibility we tweak them, it would most likely be modifications affecting all tier 3 battlecruisers, like a slight speed decrease. But again, tier 3 battlecruisers are not on the top of our balancing list right now.


DRAKE (and to an extent, tier 2 battlecruisers):

There is a reason why it is the most used battlecruiser out there. The problem with the Drake is that it is does everything too well for little cost or sacrifice, while being easy to train for. Thus, and to an extent most of the tier 2 battlecruisers create a certain number of issues that should be addressed:

(Yes, leaving tier 1 battlecruisers out of the discussion because there is no point arguing with the obvious fact they need some attention).


Overshadow other tech 1 hulls: the leap in performance between cruiser and tier 2 battlecruiser classes is just too great for too little cost (average slot count, EHP mainly). This, coupled with the gain in damage for having access to more weapon slots, as well as extra fitting power (ever tried squeezing turrets into an Omen and keep a decent fit?), makes the small loss of speed irrelevant when leaving the cruiser class as battlecruisers still remain fairly mobile. That's partly why the Hurricane also is so popular.

Overshadows tech 2 counterparts: Heavy Assault Ships and Command Ships are suffering from this situation. This is most apparent with the Nighthawk, but any ship that shares a common role with them is affected. Why take the time to train up and pay for an expensive hull when there is an easy to get into and cheap option available that almost have the same performance?

Incorrectly funnel new players: don't get us wrong, we don't want to screw new players, on the contrary. The core problem here is that tech 1 frigates and cruisers should be appealing enough to be viable platforms in both PvE and PvP. What's the point of a Bellicose? Exequror? Maller? Moa? They shouldn't be things you just skip on the way to a greater purpose, like a leaf of salad in my 250gr double-layered onion and egg hamburger.

Have odd, conflicting, or too much versatile roles: Drake has both a shield resistance and damage bonus, making it quite effective at passive tanking, but doesn't give it a focused purpose. Then you have the Myrmidon, which doesn't really know what it is supposed to do, like some Japanese anime characters don't know which gender they are trying to be: it's a mix of a turret ship without turret bonuses (and often ends up with autocannons fitted, the blasphemy), but also is a drone ship for its drone bonuses, while lacking the bandwidth or bay to support this claim. Some examples to solve this could be to turn the Drake in line with the Caracal and Raven in term of role, as a heavy offensive medium range missile platform, and to turn the Myrmidon into a proper drone ship. That would also help having a consistent, logical progression line between the cruiser and battleship roles as well, if we are careful not having the larger versions override the smaller ones"



Autocannon Drake gogo?

Also, instead of buffing ships like the Nighthawk, we'll just nerf draek.

6 months training on the verge of being whelped.
The superior pilot uses his superior judgement to avoid exercising his superior skill.
Valenius
Profile Joined September 2010
United Kingdom1266 Posts
January 18 2012 13:26 GMT
#18854
On January 18 2012 20:34 Johnny Business wrote:
http://sv.twitch.tv/hkarn/b/305837727

they really mad.



Hhahahah what happened

'I used to fuck ___ like him for fun' - I'm sure he says ponies..
KwarK
Profile Blog Joined July 2006
United States44387 Posts
January 18 2012 13:32 GMT
#18855
There's a good chance we could do something with ham drakes given a missile velocity bonus.
ModeratorThe angels have the phone box
Warri
Profile Joined May 2010
Germany3208 Posts
January 18 2012 13:55 GMT
#18856
On January 18 2012 22:26 Valenius wrote:
Show nested quote +
On January 18 2012 20:34 Johnny Business wrote:
http://sv.twitch.tv/hkarn/b/305837727

they really mad.



Hhahahah what happened

'I used to fuck ___ like him for fun' - I'm sure he says ponies..

I get the impression that one guy doesnt want to be fucked with and he has johnnys ip. OH NOES.
ghost_403
Profile Joined September 2010
United States1825 Posts
January 18 2012 15:28 GMT
#18857
On January 18 2012 22:00 Valashu wrote:
Some Dev posts
https://forums.eveonline.com/default.aspx?g=posts&m=667979#post667979


Please keep in mind these notes date back from December, and as such some points may have evolved as we are gathering more data with time.

+ Show Spoiler +

TALOS VS NAGA:


"Surprisingly enough, the Talos seems quite popular, and a lot better performance wise than the initial feedback suggested. Even if we have been discussing its relative balance with the Naga, nothing is planned to be changed on either of them for now; in the remote possibility we tweak them, it would most likely be modifications affecting all tier 3 battlecruisers, like a slight speed decrease. But again, tier 3 battlecruisers are not on the top of our balancing list right now.


DRAKE (and to an extent, tier 2 battlecruisers):

There is a reason why it is the most used battlecruiser out there. The problem with the Drake is that it is does everything too well for little cost or sacrifice, while being easy to train for. Thus, and to an extent most of the tier 2 battlecruisers create a certain number of issues that should be addressed:

(Yes, leaving tier 1 battlecruisers out of the discussion because there is no point arguing with the obvious fact they need some attention).


Overshadow other tech 1 hulls: the leap in performance between cruiser and tier 2 battlecruiser classes is just too great for too little cost (average slot count, EHP mainly). This, coupled with the gain in damage for having access to more weapon slots, as well as extra fitting power (ever tried squeezing turrets into an Omen and keep a decent fit?), makes the small loss of speed irrelevant when leaving the cruiser class as battlecruisers still remain fairly mobile. That's partly why the Hurricane also is so popular.

Overshadows tech 2 counterparts: Heavy Assault Ships and Command Ships are suffering from this situation. This is most apparent with the Nighthawk, but any ship that shares a common role with them is affected. Why take the time to train up and pay for an expensive hull when there is an easy to get into and cheap option available that almost have the same performance?

Incorrectly funnel new players: don't get us wrong, we don't want to screw new players, on the contrary. The core problem here is that tech 1 frigates and cruisers should be appealing enough to be viable platforms in both PvE and PvP. What's the point of a Bellicose? Exequror? Maller? Moa? They shouldn't be things you just skip on the way to a greater purpose, like a leaf of salad in my 250gr double-layered onion and egg hamburger.

Have odd, conflicting, or too much versatile roles: Drake has both a shield resistance and damage bonus, making it quite effective at passive tanking, but doesn't give it a focused purpose. Then you have the Myrmidon, which doesn't really know what it is supposed to do, like some Japanese anime characters don't know which gender they are trying to be: it's a mix of a turret ship without turret bonuses (and often ends up with autocannons fitted, the blasphemy), but also is a drone ship for its drone bonuses, while lacking the bandwidth or bay to support this claim. Some examples to solve this could be to turn the Drake in line with the Caracal and Raven in term of role, as a heavy offensive medium range missile platform, and to turn the Myrmidon into a proper drone ship. That would also help having a consistent, logical progression line between the cruiser and battleship roles as well, if we are careful not having the larger versions override the smaller ones"



Autocannon Drake gogo?

Also, instead of buffing ships like the Nighthawk, we'll just nerf draek.

6 months training on the verge of being whelped.


I'm crossing my fingers for a myrm buff, but I don't think it's going to happen. Can't help but imagine a myrmidon with 125mbits drone bandwidth... I WOULD BE UNSTOPPABLE.
They say great science is built on the shoulders of giants. Not here. At Aperture, we do all our science from scratch, no hand holding. Step aside, REAL SCIENCE coming through.
NathanEO
Profile Joined May 2008
Germany254 Posts
January 18 2012 15:41 GMT
#18858
Nerf the Drake CCP. While you are at it also nerf the Tengu. Then just remove Caldari from the game.
Warri
Profile Joined May 2010
Germany3208 Posts
January 18 2012 16:22 GMT
#18859
http://www.eveonline.com/devblog.asp?a=blog&nbid=3380
dat ragecomic, lol.
DefMatrixUltra
Profile Blog Joined June 2009
Canada1992 Posts
January 18 2012 17:07 GMT
#18860
On January 18 2012 22:00 Valashu wrote:
Some Dev posts
https://forums.eveonline.com/default.aspx?g=posts&m=667979#post667979


Please keep in mind these notes date back from December, and as such some points may have evolved as we are gathering more data with time.

+ Show Spoiler +

TALOS VS NAGA:


"Surprisingly enough, the Talos seems quite popular, and a lot better performance wise than the initial feedback suggested. Even if we have been discussing its relative balance with the Naga, nothing is planned to be changed on either of them for now; in the remote possibility we tweak them, it would most likely be modifications affecting all tier 3 battlecruisers, like a slight speed decrease. But again, tier 3 battlecruisers are not on the top of our balancing list right now.


DRAKE (and to an extent, tier 2 battlecruisers):

There is a reason why it is the most used battlecruiser out there. The problem with the Drake is that it is does everything too well for little cost or sacrifice, while being easy to train for. Thus, and to an extent most of the tier 2 battlecruisers create a certain number of issues that should be addressed:

(Yes, leaving tier 1 battlecruisers out of the discussion because there is no point arguing with the obvious fact they need some attention).


Overshadow other tech 1 hulls: the leap in performance between cruiser and tier 2 battlecruiser classes is just too great for too little cost (average slot count, EHP mainly). This, coupled with the gain in damage for having access to more weapon slots, as well as extra fitting power (ever tried squeezing turrets into an Omen and keep a decent fit?), makes the small loss of speed irrelevant when leaving the cruiser class as battlecruisers still remain fairly mobile. That's partly why the Hurricane also is so popular.

Overshadows tech 2 counterparts: Heavy Assault Ships and Command Ships are suffering from this situation. This is most apparent with the Nighthawk, but any ship that shares a common role with them is affected. Why take the time to train up and pay for an expensive hull when there is an easy to get into and cheap option available that almost have the same performance?

Incorrectly funnel new players: don't get us wrong, we don't want to screw new players, on the contrary. The core problem here is that tech 1 frigates and cruisers should be appealing enough to be viable platforms in both PvE and PvP. What's the point of a Bellicose? Exequror? Maller? Moa? They shouldn't be things you just skip on the way to a greater purpose, like a leaf of salad in my 250gr double-layered onion and egg hamburger.

Have odd, conflicting, or too much versatile roles: Drake has both a shield resistance and damage bonus, making it quite effective at passive tanking, but doesn't give it a focused purpose. Then you have the Myrmidon, which doesn't really know what it is supposed to do, like some Japanese anime characters don't know which gender they are trying to be: it's a mix of a turret ship without turret bonuses (and often ends up with autocannons fitted, the blasphemy), but also is a drone ship for its drone bonuses, while lacking the bandwidth or bay to support this claim. Some examples to solve this could be to turn the Drake in line with the Caracal and Raven in term of role, as a heavy offensive medium range missile platform, and to turn the Myrmidon into a proper drone ship. That would also help having a consistent, logical progression line between the cruiser and battleship roles as well, if we are careful not having the larger versions override the smaller ones"



Autocannon Drake gogo?

Also, instead of buffing ships like the Nighthawk, we'll just nerf draek.

6 months training on the verge of being whelped.


Drake life.
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